Add all systems effects scripts
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11
scripts/sWyO1DNaqb2EdHoW.js
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11
scripts/sWyO1DNaqb2EdHoW.js
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if (!this.actor.items.getName(game.i18n.localize("NAME.Frenzy"))) // Either frenzy trait or psychology
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{
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// Add Frenzy psychology
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let item = await fromUuid("Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT")
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let data = item.toObject();
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data.effects[0].disabled = false;
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this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id})
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}
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this.script.scriptMessage(`<p><strong>By imbibing this potion, ${this.actor.prototypeToken.name}</strong> has becomes subject to Frenzy. This Frenzy lasts [[1d10]] Rounds, and may not be ended sooner.</p>`,
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{whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
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