Add all systems effects scripts
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scripts/jFwema0iwzBphxie.js
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9
scripts/jFwema0iwzBphxie.js
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let woundsGained = Math.min(args.actor.status.wounds.value, args.totalWoundLoss)
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woundsGained = Math.ceil(woundsGained / 2)
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args.attacker.update({"system.status.wounds.value" : args.attacker.system.status.wounds.value + woundsGained})
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args.actor.addCondition("fatigued")
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args.attacker.hasCondition("fatigued")?.delete();
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this.script.scriptMessage(`<b>${args.attacker.prototypeToken.name}</b> gains ${woundsGained} Wounds`);
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