Add all systems effects scripts
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18
scripts/imKVsCy8rya2gkwO.js
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18
scripts/imKVsCy8rya2gkwO.js
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// Any Characteristic penalties due to failed Consume Alcohol Tests
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// or the state of being Stinking Drunk are eliminated.
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await this.actor.removeSystemEffect("consumealcohol1")
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await this.actor.removeSystemEffect("consumealcohol2")
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await this.actor.removeSystemEffect("consumealcohol3")
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await this.actor.removeSystemEffect("stinkingdrunk1")
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// The drinker is thereafter Fatigued
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// for a number of hours equal to 10 minus their Toughness Bonus —
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// nothing but time and rest can eliminate this penalty.
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await this.actor.addCondition("fatigued")
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const duration = 10 - parseInt(this.actor.system.characteristics.t.bonus)
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this.effect.updateSource({"duration.rounds" : duration});
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this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> has lost all alcohol related penalties and gains the Fatigued Condition for ${duration} hours.</p>`,
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{
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whisper: ChatMessage.getWhisperRecipients("GM"),
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blind: true
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})
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