Add all systems effects scripts
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12
scripts/hDC6lroDEPVBituR.js
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12
scripts/hDC6lroDEPVBituR.js
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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
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await test.roll();
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if (test.failed)
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{
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this.actor.update({"system.status.corruption.value" : parseInt(this.actor.status.corruption.value) + 1})
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this.script.scriptMessage("Gained a Corruption point", {whisper : ChatMessage.getWhisperRecipients("GM")})
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if (test.result.roll % 11 == 0 || test.result.roll == 100)
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{
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this.script.scriptMessage(`<strong>Fumble</strong>: immediately gain 1 @Table[mutatemental]{Mental Mutation}, and may not take a Short-term Ambition for the next [[1d10]] weeks.`, {whisper : ChatMessage.getWhisperRecipients("GM")})
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}
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}
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