Add all systems effects scripts
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scripts/WRe1eGmGVGejPcS8.js
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scripts/WRe1eGmGVGejPcS8.js
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let wind = this.effect.name.split(" ")[2]
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return args.type == "cast" && game.wfrp4e.config.magicWind[args.item.system.lore.value] == wind;
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