Add all systems effects scripts
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scripts/03mJu59V4iByWlsO.js
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25
scripts/03mJu59V4iByWlsO.js
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// The imbiber immediately
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// takes 3 Poisoned Conditions that cannot be resisted at first,
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await this.actor.addCondition("poisoned", 3)
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// recovers a number of Wounds equal to their Toughness Bonus,
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await this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)
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// and acquires the Regenerate Creature Trait.
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const hasRegenerate = this.actor.has("Regenerate")
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if (hasRegenerate === undefined) {
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fromUuid("Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR").then(trait => {
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let traitItem = trait.toObject()
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this.actor.createEmbeddedDocuments("Item", [traitItem], {fromEffect: this.effect.id})
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})
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}
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this.script.scriptMessage(`<p><strong>${this.actor.prototypeToken.name}</strong> has
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<ul>
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<li>gained 3 Poisoned Conditions that cannot be resisted at first</li>
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<li>recovered ${this.actor.system.characteristics.t.bonus} Wounds</li>
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<li>acquired the Regenerate Creature Trait.</li>
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</ul>
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It’s up to Ranald if their regenerating can outpace their poisoning.</p>
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<p>When all Poisoned Conditions are lost, so too is Regenerate.</p>`,
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{ whisper: ChatMessage.getWhisperRecipients("GM"), blind: true })
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