fix: correction des noms de méthodes, variables et clés de propriétés JS traduits par erreur (applyPeur→applyFear, postPeur→postFear, effet→effect, Test→test, Blessures→wounds)
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@@ -1,6 +1,6 @@
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if (args.totalWoundLoss > 0)
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{
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args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async Test => {
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args.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: { difficulty: "difficult" } }).then(async test => {
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await test.roll();
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if (test.failed)
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{
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