fix: correction des noms de méthodes, variables et clés de propriétés JS traduits par erreur (applyPeur→applyFear, postPeur→postFear, effet→effect, Test→test, Blessures→wounds)
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@@ -4,7 +4,7 @@ let damage = 0;
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let rolls = new Array(cured).fill("").map(i => `max(0, 1d10 - ${this.actor.system.characteristics.fel.bonus})`)
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let Test = new Roll(`${rolls.join(" + ")}`);
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let test = new Roll(`${rolls.join(" + ")}`);
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await test.roll();
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test.toMessage({speaker : {alias : this.actor.name}, flavor : this.effect.name});
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this.script.message(await this.actor.applyBasicDamage(test.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true }))
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