Add all systems effects scripts + translations
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@ -1,19 +1,19 @@
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let specification = this.item.system.specification.value;
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let choice = [];
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if (!specification || specification == "Trained Skills")
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if (!specification || specification == "Compétences entraînées")
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{
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choice = await ItemDialog.create(ItemDialog.objectToArray({
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broken: "Broken",
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drive: "Drive",
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entertain: "Entertain",
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fetch: "Fetch",
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guard: "Guard",
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home: "Home",
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magic: "Magic",
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mount: "Mount",
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war: "War"
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}, this.effect.img), "unlimited", "Choose Training");
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broken: "Dompté",
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drive: "Trait",
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entertain: "Divertir",
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fetch: "Rapporter",
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guard: "Garder",
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home: "Revenir à la maison",
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magic: "Magie",
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mount: "Monture",
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war: "Guerre"
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}, this.effect.img), "unlimited", "Choisissez un Dressage");
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}
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else
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{
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