foundryvtt-wh4-lang-fr-fr/compendium/tables.db

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2020-03-25 09:00:30 +01:00
{"_id":"9OTUyaoMgH5pti9a","name":"General Critical Hits","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Gash</b>: Gain 1 Bleeding Condition.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Gut Blow</b>: Gain 1 Stunned Condition.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Low Blow!</b>: Gain 1 Stunned Condition. Pass a Simple Hard (-20) Endurance Test or gain another 2 Stunned Condition.","weight":1,"range":[21,30],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Winded</b>: Gain 2 Stunned Conditions. Pass a Simple Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Rounds as you get your breath back.","weight":1,"range":[31,40],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Bruised</b>: All Agility-based Tests suffer a -10 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> days.","weight":1,"range":[41,50],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Torn Flesh</b>: Gain 2 Bleeding Conditions.","weight":1,"range":[51,60],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Cracked Bone</b>: Gain a Stunned Condition. All Tests suffer a -10 penalty until you receive a successful Heal Test.","weight":1,"range":[61,65],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Gaping Wound</b>: Gain 3 Bleeding Conditions. Any Wounds you receive to the affected Hit Location will inflict an additional Bleeding Condition for the next week as the cut reopens.","weight":1,"range":[66,70],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Painful Cut</b>: Gain 2 Bleeding Conditions and a Stunned Condition. Pass a Simple Hard (-20) Endurance Test or gain the Unconscious Condition as you blackout from the pain.","weight":1,"range":[71,75],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Fractured Bone</b>: Gain a Stunned Condition. Pass a Simple Endurance Test or also gain the Prone Condition. All Tests suffer a -10 penalty for the next 4 weeks.","weight":1,"range":[76,80],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Flensed Muscle</b>: Gain 4 Bleeding Conditions. Any Wounds you receive to the affected Hit Location will also inflict 2 Bleeding Conditions as the tears reopen for the next 4 weeks.","weight":1,"range":[81,85],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<b>Crippling Wound</b>: Gain a Prone Condition that can only be removed with a successful Simple Heal Test. All Tests suffer a -20 penalty until you receive this medical treatment and spend at least a week resting.","weight":1,"range":[86,90],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<b>Shattered Bone</b>: Gain a Stunned Condition that can only be removed with a successful Simple Heal Test. All Tests suffer a -20 penalty until you receive this medical attention, and spend at least a week resting.","weight":1,"range":[91,95],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<b>Ruined</b>: Gain the Unconscious Condition that can only be removed with a successful Simple Heal Test. The affected Hit Location is useless until you spend a month on bed rest.","weight":1,"range":[96,99],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<b>Runied</b>: Gain the Unconscious Condition that can only be removed with a successful Simple Heal Test. The affected Hit Location is useless until you spend a month on bed rest.","weight":1,"range":[100,103],"drawn":false},{"id":16,"flags":{},"type":0,"text":"<b>Torn Apart</b>: You are hacked in two. Your top half lands <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> feet in a random direction and all nearby Characters are showered in blood.","weight":1,"range":[104,104],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"BX6gHS0GgNAldOfk","name":"Oops!","permission":{"default":0},"sort":1500000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Your manoeuvre was misjudged, leaving you out of position, or you lose grip of a ranged weapon. Next round, your Action suffers a penalty of -10.</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,20],"drawn":false},{"id":2,"flags":{},"type":0,"text":"You catch a part of your anatomy — lose 1 Wound, ignoring Toughness Bonus or Armour Points.</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[21,40],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Your melee weapon jars badly, or ranged weapon malfunctions or slightly breaks - your weapon suffers 1 Damage. Next round, you will act last regardless of Initiative order, Talents, or special rules as you recover (see page 156).</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[41,60],"drawn":false},{"id":4,"flags":{},"type":0,"text":"You stumble badly, finding it hard to right yourself. Lose your next Move.</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[61,70],"drawn":false},{"id":5,"flags":{},"type":0,"text":"You mishandle your weapon, or you drop your ammunition. Miss your next Action.</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[71,80],"drawn":false},{"id":6,"flags":{},"type":0,"text":"You overextend yourself or stumble and twist your ankle. Suffer a Torn Muscle (Minor) injury (see page 179). This counts as a Critical Wound.</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[81,90],"drawn":false},{"id":7,"flags":{},"type":0,"text":"You completely mess up, hitting 1 random ally in range using your rolled units die to determine the SL of the hit. If that's not possible, you somehow hit yourself in the face and gain a Stunned Condition.</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[91,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"Bb0fpd22EN3ZgNcG","name":"Mental Corruption","permission":{"default":0},"sort":1600000,"flags":{},"results":[{"id":1,"flags":{},"type":2,"text":"Awful Cravings","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"WUuVChLDF6fOLmHX","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":2,"text":"Beast Within'","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"VeCvAdN7TnwEyyu0","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":2,"text":"Chaotic Dreams","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"0jaMZRJvJ5L12WZ2","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":2,"text":"Crawling Skin","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"DVF74DvmMttrvboI","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":2,"text":"Erratic Fantasist","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"2xvxa9Y8cqHzxuPd","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":2,"text":"Fearful Concern","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"CAqBwTw411GEyc4d","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":2,"text":"Hateful Impulses","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"tcBFO4ATKpT0h3GT","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":2,"text":"Hollow Heart","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"oZzmVlMOZ02NaPkZ","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":2,"text":"Jealous Thoughts","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"2JQWBLFSixeI6W6L","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":2,"text":"Lonely Spirit","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"HEaxp50NEPnFiihl","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":2,"text":"Mental Blocks","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"Seb2VOuQVhBGVGN3","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":2,"text":"Profane Urgency","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"CuRvT6mw3DmZxKSZ","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":2,"text":"Shaky Morale","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"Zh68gzYMLW8vZgVo","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":2,"text":"Suspicious Mind","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"1MI5UADJkt042mGm","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":2,"text":"Thrill Hunter","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"gMsd6II7Y1oBMddp","weight":1,"range":[71,75],"drawn":false},{"id":16,"flags":{},"type":2,"text":"Tortured Visions","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"JS0LEfU1Y5clOJpT","weight":1,"range":[76,80],"drawn":false},{"id":17,"flags":{},"type":2,"text":"Totally Unhinged","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"atYAndIzpFIfq0Wb","weight":1,"range":[81,85],"drawn":false},{"id":18,"flags":{},"type":2,"text":"Unending Malice","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"apBxYVRVp4Jt6gxy","weight":1,"range":[86,90],"drawn":false},{"id":19,"flags":{},"type":2,"text":"Unholy Rage","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"MdrqSnA014jBggAV","weight":1,"range":[91,95],"drawn":false},{"id":20,"flags"
{"_id":"CUInxuCFq9RuK1Mw","name":"Random Talents","permission":{"default":0},"sort":1200000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<a class='talent-lookup'>Acute Sense (any one)</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<a class='talent-lookup'>Ambidextrous</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<a class='talent-lookup'>Animal Affinity</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<a class='talent-lookup'>Artistic</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<a class='talent-lookup'>Attractive</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<a class='talent-lookup'>Coolheaded</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<a class='talent-lookup'>Craftsman (any one)</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<a class='talent-lookup'>Flee!</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<a class='talent-lookup'>Hardy</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<a class='talent-lookup'>Lightning Reflexes</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<a class='talent-lookup'>Linguistics</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,11],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<a class='talent-lookup'>Luck</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[12,12],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<a class='talent-lookup'>Marksman</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[13,13],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<a class='talent-lookup'>Mimic</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[14,14],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<a class='talent-lookup'>Night Vision</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[15,15],"drawn":false},{"id":16,"flags":{},"type":0,"text":"<a class='talent-lookup'>Nimble Fingered</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[16,16],"drawn":false},{"id":17,"flags":{},"type":0,"text":"<a class='talent-lookup'>Noble Blood</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[17,17],"drawn":false},{"id":18,"flags":{},"type":0,"text":"<a class='talent-lookup'>Orientation</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[18,18],"drawn":false},{"id":19,"flags":{},"type":0,"text":"<a class='talent-lookup'>Perfect Pitch</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[19,19],"drawn":false},{"id":20,"flags":{},"type":0,"text":"<a class='talent-lookup'>Pure Soul</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[20,20],"drawn":false},{"id":21,"flags":{},"type":0,"text":"<a class='talent-lookup'>Read/Write</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[21,21],"drawn":false},{"id":22,"flags":{},"type":0,"text":"<a class='talent-lookup'>Resistance (any one)</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[22,22],"drawn":false},{"id":23,"flags":{},"type":0,"text":"<a class='talent-lookup'>Savvy</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[23,23],"drawn":false},{"id":24,"flags":{},"type":0,"text":"<a class='talent-lookup'>Sharp</a>","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[24,24],"drawn":false},{"
{"_id":"G4GdAft30AeCDY8j","name":"Body Critical Wounds","permission":{"default":0},"sort":1700000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Tis But A Scratch!</b>: Gain 1 Bleeding Condition.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Gut Blow</b>: Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test, or vomit, gaining the Prone Condition.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Low Blow!</b>: Make a Hard (-20) Endurance Test or gain 3 Stunned Condition.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Twisted Back</b>: Suffer a Torn Muscle (Minor) injury.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Winded</b>: Gain a Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds as you get your breath back.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Bruised Ribs</b>: All Agility-based Tests suffer a -10 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> days.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Wrenched Collar Bone</b>: Randomly select one arm. Drop whatever is held in that hand; the arm is useless for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Ragged Wound</b>: Take 2 Bleeding Conditions.","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Cracked Ribs</b>: The hit cracks one or more ribs. Gain a Stunned Condition. Gain a Broken Bone (Minor) injury.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Gaping Wound</b>: Take 3 Bleeding Conditions. Until you receive Surgery, any Wounds you receive to the Body Hit Location will inflict an additional Bleeding Condition as the cut reopens.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Painful Cut</b>: Gain 2 Bleeding Conditions and a Stunned Condition. Take a Hard (-20) Endurance Test or gain the Unconscious Condition as you black out from the pain. Unless you achieve 4+ SL, you also scream out in agony.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<b>Arterial Damage</b>: Gain 4 Bleeding Conditions. Until you receive Surgery, every time you receive Damage to the Body Hit Location, gain 2 Bleeding Conditions.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<b>Pulled Back</b>: Your back turns to white pain as you pull a muscle. Suffer a Torn Muscle (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<b>Fractured Hip</b>: Gain a Stunned Condition. Take a Challenging (+0) Endurance Test or also gain the Prone Condition. Suffer a Broken Bone (Minor) injury.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<b>Major Chest Wound</b>: You take a significant wound to your chest, flensing skin from muscle and sinew. Take 4 Bleeding Conditions. Until you receive Surgery, to stitch the wound together, any Wounds you receive to the Body Hit Location will also inflict 2 Bleeding Conditions as the tears reopen.","weight":1,"range":[81,85],"drawn":false},{"id":16,"flags":{},"type":0,"text":"<b>Gut Wound</b>: Contract a Festering Wound and gain 2 Bleeding Conditions.","weight":1,"range":[86,90],"drawn":false},{"id":17,"flags":{},"type":0,"text":"<b>Smashed Rib Cage</b>: Gain a Stunned Condition that can only be removed through Medical Attention, and suffer a Broken Bone (Major) injury.","weight":1,"range":[91,93],"drawn":false},{"id":18,"flags":{},"type":0,"text":"<b>Broken Collar Bone</b>: Gain the Unconscious Condition until you receive Medical Attention, and suffer a Broken Bone (Major) injury.","weight":1,"range":[94,96],"drawn":false},{"id":19,"flags":{},"typ
{"_id":"L9yNRzPTlRH4qx15","name":"Events Table","permission":{"default":0},"sort":200000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"One of your allies (GM's choice) is implicated in a terrible crime. A character with a Law Guild Licence can spend an Endeavour to free the ally with a successful Average (+20) Lore (Law) test. Otherwise, 3 Endeavours spent by the party will exonerate their ally (or, if guilty, manufacture an alibi). If the ally is freed, gain a Major Favour (see Do Me a Favour Endeavour on page 198) for future use. If not, their ally hangs!","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,3],"drawn":false},{"id":2,"flags":{},"type":0,"text":"The belongings of a recently deceased neighbour are auctioned, including a dusty, old book of unknown origin. If you are able to pay the 10 GC asking price, the book is yours! Beyond any other advantage the book may bring as determined by the GM, any Academic characters attempting the Research Lore Endeavour gains +20 on the Test.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,6],"drawn":false},{"id":3,"flags":{},"type":0,"text":"A friend, family member, or ally turns on you, the ramifications of which will impact your next adventure. If you have no friends, family, or allies, your time between adventures is blissfully uneventful though somewhat dull.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,10],"drawn":false},{"id":4,"flags":{},"type":0,"text":"A lazy ostler didn't lock the stable door, and your mount bolted! If you succeed at an Average (+20) Animal Training (Horse) Test, your well-trained beast returns to the hand that feeds it. If you fail, your steed is gone, unlikely to be ever seen again. If you don't have a mount, you have developed a painful new blister on your foot.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,14],"drawn":false},{"id":5,"flags":{},"type":0,"text":"A petty argument in the local area has developed into a feud - the GM decides who you offended and how. This person will not pass up an opportunity for petty revenge, probably during the next adventure...","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[15,18],"drawn":false},{"id":6,"flags":{},"type":0,"text":"The Watch is cracking down on crime hard. Rogues can get no funds from the Income Endeavour, and if Rogues undertake a Banking Endeavour, they may only select a High-risk deposit, as legitimate banking houses won't handle dirty money.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[19,21],"drawn":false},{"id":7,"flags":{},"type":0,"text":"An unexpected visit by the tax collector (with several soldiers in tow) sweeps through your local settlement. All characters lose 30% of their funds before any can be spent on Endeavours.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[22,25],"drawn":false},{"id":8,"flags":{},"type":0,"text":"To the horror of the merchants, a run of counterfeit coins plagues the characters' locale. A fifth of all coins are affected. Characters who undertake the Banking Endeavour will lose 20% of money banked, and characters undertaking the Income Endeavour similarly reduce any money earned by 20%.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[26,29],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Business is particularly good for folk involved in river trade. All Riverfolk make an additional 50% from any Income Endeavour pursued during the next batch of Endeavours.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[30,33],"drawn":false},{"id":10,"flags":{},"type":0,"text":"You are given a cryptic omen by a dream, Strigany mystic, or Celestial Magister you encounter on the street. During your next adventure, your maximum Fortune points are increased by 1.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[34,36],"drawn":false},{"id":11,"flags":{},"type":0,"text":"A celebration is called! Decide the nature of the event with the GM. Possibilities include a loca
{"_id":"LZD1hEcIeVENkkON","name":"Minor Miscast Table","permission":{"default":0},"sort":1000000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Witchsign</b>: The next living creature born within 1 mile is mutated.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Soured Milk</b>: All milk within 1d100 yards goes sour instantly.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Blight</b>: Willpower Bonus fields within Willpower Bonus miles suffer a blight, and all crops rot overnight.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Soulwax</b>: Your ears clog instantly with a thick wax. Gain 1 Deafened Condition, which is not removed until someone cleans them for you (with a successful use of the Heal Skill).","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Witchlight</b>: You glow with an eerie light related to your Lore, emitting as much light as a large bonfire, which lasts for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Rounds.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Fell Whispers</b>: Pass a Routine (+20) Willpower Test or gain 1 Corruption point.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Rupture</b>: Your nose, eyes, and ears bleed profusely. Gain <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Bleeding Conditions.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Soulquake</b>: Gain the Prone Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Unfasten</b>: On your person, every buckle unfastens, and every lace unties, which may cause belts to fall, pouches to open, bags to fall, and armour to slip.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Wayward Garb</b>: Your clothes seem to writhe with a mind of their own. Receive 1 Entangled Condition with a Strength of <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a>×5 to resist.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Curse of Temperence</b>: All alcohol within 1d100 yards goes bad, tasting bitter and foul.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<b>Souldrain</b>: Gain 1 Fatigued Condition, which remains for 1d10 hours.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<b>Driven to Distraction</b>: If engaged in combat, gain the Surprised Condition. Otherwise, you are completely startled, your heart racing, and unable to concentrate for a few moments.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<b>Unholy Visions</b>: Fleeting visions of profane and unholy acts harass you. Receive a Blinded Condition; pass a Challenging (+0) Cool Test or gain another.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<b>Cloying Tongue</b>: All Language Tests (including Casting Tests) suffer a -10 penalty for 1d10 Rounds.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight"
{"_id":"PsxX3EzzeSjpxL0Y","name":"Dooming","permission":{"default":0},"sort":100000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Thy end shalt be a sticky one. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Briny waters are poison to thy tongue. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[2,2],"drawn":false},{"id":3,"flags":{},"type":0,"text":"When abandoned and alone, Morr shalt befriend thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[3,3],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Beasts of the field have eyes for thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[4,4],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Workings of the Witchling Star are thy doom. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[5,5],"drawn":false},{"id":6,"flags":{},"type":0,"text":"A stalled blade bringeth a sharp end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[6,6],"drawn":false},{"id":7,"flags":{},"type":0,"text":"The written word shall spell thy doom. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[7,7],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Thy body shalt break after thy spirit is crushed. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[8,8],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Be not curious, only in ignorance art thou safe. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[9,9],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Lack of breath fills thy last moments. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[10,10],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Tie not the ribbon, nor the feather wear; yea, the peacock is thine enemy. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[11,11],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Be not like Gnuthus, for thy master counts thy days. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[12,12],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Three is thy number! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[13,13],"drawn":false},{"id":14,"flags":{},"type":0,"text":"A beast of brass bellows for thee! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[14,14],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Ulric's cold hand shall lead thee to Morr. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[15,15],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Watch for the cloven hoof, it is thine enemy. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[16,16],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Eat neither the chitterlings nor the meat with tubes. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[17,17],"drawn":false},{"id":18,"flags":{},"type":0,"text":"As thee began, so shalt thou end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[18,18],"drawn":false},{"id":19,"flags":{},"type":0,"text":"As the sun doth rise, thou shalt fall. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[19,19],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Thy doom already knows thee, though knows it not. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[20,20],"drawn":false},{"id":21,"flags":{},"type":0,"text":"A stranger shalt bring thee more than a gift. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[21,21],"drawn":false},{"id":22,"flags":{},"type":0,"text":"Beware the young, the child, yea, even the babe. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,
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{"_id":"U8MMumHHCc2qbHdG","name":"The Swirling Winds","permission":{"default":0},"sort":1300000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Modifier: -30","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Modifier: -10","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Modifier: 0","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,7],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Modifier: +10","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,9],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Modifier: +30","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":false}
{"_id":"WhBWNSrUmA4e7vgb","name":"Travel Table","permission":{"default":0},"sort":1400000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Even Nature Hates You!</b>: The Characters find themselves in danger from nature. Deadly animals, lightning storms, disease, insects, you name it. This could result in violence, or in them receiving a Condition, or in a small but vicious encounter when they choose the wrong shepherd's hut as a shelter.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Attacked!</b>: The Characters are attacked on their journey. It could be an unlucky encounter relevant to the area they are travelling through (Beastmen in the deep forest, for instance) or something planned by their opponents (hired thugs to stop the Characters reaching their destination). If they fail a Routine (+20) Perception Test, they may even be ambushed!","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Restful Journey</b>: The journey is blessedly uneventful, the Characters get good rest, the scenery is particularly inspiring, and perhaps they meet an NPC healer or helpful priest. The Characters can heal all Wounds and recover all Fatigued Conditions.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>How Interesting!</b>: A chance encounter on the road with other travellers, a particularly good inn or shrine, or an intriguing ancient ruin gives a wonderful story to share.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Now That's Useful!</b>: The Characters find out something relevant to their adventure — gossip, a lost message, a sight they weren't meant to witness, or similar.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Tiring Journey!</b>: The route is blocked. A bridge could be down, a river blocked or road flooded, or some other insurmountable obstacle. One Character makes a Average (+20) Outdoor Survival Test to find a good alternative route, otherwise everyone arrives a day late, with a Fatigued Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Pursued!</b>: An enemy picks up the Characters' trail and has to be dealt with or put off the scent before they can reach their destination. If they don't have an obvious enemy yet, look to the Characters' backgrounds — there will be something in there somewhere. The confrontation could be violent unless they can talk their way out of it, and losing their tail could add days to their journey.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Thieves!</b>: Somehow the Characters get robbed. Perhaps it was someone travelling with them, sharing their campfire for the night or just a brief conversation on the road. Do they stop to chase down their belongings or write it off as a risk of the adventurous life?","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Not Them Again!</b>: A rival or other source of annoyance plagues the Characters on their journey. Play this for laughs but make them genuinely annoying and a recurring minor bane of the Character's lives. Never enough to fall to violence, but close. They could be a rival guild member obsessed with 'winning' over a member of the group, or a coach passenger with an especially irritating demeanour.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Bad Influence!</b>: The Characters encounter someone who appears to help them but has sinister intentions. That bad-smelling guy who knows a shortcut through the Garden of Morr and in
{"_id":"bSpYsbSbB4xCmguo","name":"Leg Critical Wounds","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Stubbed Toe</b>: In the scuffle, you stub your toe. Pass a Routine (+20) Endurance Test or suffer -10 on Agility Tests until the end of the next turn.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Twisted Ankle</b>: You go over your ankle, hurting it. Agility Tests suffer a -10 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Minor Cut</b>: Gain 1 Bleeding Condition.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Lost Footing</b>: In the scuffle you lose your footing. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Thigh Strike</b>: A painful blow slams into your upper thigh. Gain a Bleeding Condition and take an Average (+20) Endurance Test or stumble, gaining the Prone Condition.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Sprained Ankle</b>: You sprain your ankle, giving you a Torn Muscle (Minor) injury.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Twisted Knee</b>: You twist your knee too far. Agility Tests suffer a -20 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Badly Cut Toe</b>: Gain 1 Bleeding Condition. After the encounter, make a Challenging (+0) Endurance Test. If you fail, lose 1 toe — Amputation (Average).","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Bad Cut</b>: Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Badly Twisted Knee</b>: You badly twist your knee trying to avoid your opponent. Gain a Torn Muscle (Major) injury.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Hacked Leg</b>: A cut bites down into the hip. Gain 1 Prone and 2 Bleeding Conditions, and suffer a Broken Bone (Minor) injury. Further, take a Hard (-20) Endurance Test or also gain a Stunned condition from the pain.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<b>Torn Thigh</b>: Gain 3 Bleeding Conditions as the weapon opens up your upper thigh. Pass a Challenging (+0) Endurance Test or gain the Prone Condition. Until you receive Surgery to stitch up the wound, each time you receive Damage to this Leg, also receive 1 Bleeding Condition.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<b>Ruptured Tendon</b>: Gain a Prone and Stunned Condition as one of your tendons tears badly. Pass a Hard (-20) Endurance Test or gain the Unconscious Condition. Your leg is useless. Suffer a Torn Muscle (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<b>Carved Shin</b>: The weapon drives clean through your leg by the knee, slicing into bone and through tendons. Gain a Stunned and Prone Condition. Further, suffer a Torn Muscle (Major) and Broken Bone (Minor) injury.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<b>Broken Knee</b>: The blow hacks into your kneecap, shattering it into several pieces. You gain 1 Bleeding , 1 Prone , and 1 Stunned Condition, and a Broken Bone (Major) Injury as you fall to the ground, clutching your ruined leg.","weight":1,"range":[81,85],"drawn":false},{"id":16,"flags":{},"type":0,"text":"<b>Dislocated Knee</b>: Your knee is wrenched out of its socket. Gain the Prone Condition. Pass a Hard (-20) Endurance Test, or gain the Stunned Condition, which is not removed until you receive Medical Attention. After this initial Medical
{"_id":"bYYZONk1VrJfIpVh","name":"Head Critical Wounds","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Dramatic Injury</b>: A fine wound across the forehead and cheek. Gain 1 Bleeding Condition. Once the wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social Tests. You can only gain this benefit once.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Minor Cut</b>: The strike opens your cheek and blood flies everywhere. Gain 1 Bleeding Condition.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Poked Eye</b>: The blow glances across your eye socket. Gain 1 Blinded condition.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Ear Bash</b>: Your ear takes a sickening impact, leaving it ringing. Gain 1 Deafened Condition.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Rattling Blow</b>: The blow floods your vision with spots and flashing lights. Gain 1 Stunned Condition.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Black Eye</b>: A solid blow hits your eye, leaving tears and much pain. Gain 2 Blinded Conditions.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Sliced Ear</b>: Your side of your head takes a hard blow, cutting deep into your ear. Gain 2 Deafened and 1 Bleeding Condition.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Struck Forehead</b>: A solid blow thumps into the centre of your forehead. Gain 2 Bleeding Conditions and a Blinded Condition that cannot be removed until all Bleeding Conditions are removed.","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Fractured Jaw</b>: With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 Stunned Conditions. Suffer a Broken Bone (Minor) injury.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Major Eye Wound</b>: The blow cracks across your eye socket. Gain 1 Bleeding Condition. Also gain 1 Blinded Condition that cannot be removed until you receive Medical Attention.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Major Ear Wound</b>: The blow damages your ear, leaving you with permanent hearing loss in one ear. Suffer a -20 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<b>Broken Nose</b>: A solid blow to the centre of your face causing blood to pour. Gain 2 Bleeding Conditions. Make a Challenging (+0) Endurance Test, or also gain a Stunned Condition. After this wound has healed, gain +1/-1 SL on social rolls, depending on context, unless Surgery is used to reset the nose.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<b>Broken Jaw</b>: The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<b>Concussive Blow</b>: Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened , 2 Bleeding , and <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Stunned Conditions. Gain a Fatigued Condition that lasts for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an Average (+20) Endurance Test or also gain an Unconscious Condition.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<b>Smashed Mouth</b>: With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. G
{"_id":"f67rPlZ7TwyNqyO6","name":"Major Miscast Table","permission":{"default":0},"sort":900000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Ghostly Voices</b>: Everyone within Willpower yards hears darkly seductive whispering of voices emanating from the Realm of Chaos. All sentient creatures must pass an Average (+0) Cool Test or gain 1 Corruption point.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Hexeyes</b>: Your eyes turn an unnatural colour associated with your Lore for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours. While your eyes are discoloured, you have 1 Blinded Condition that cannot be resolved by any means.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Aethyric Shock</b>: You suffer <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> wounds, ignoring your Toughness Bonus and Armour Points. Pass an Average (+20) Endurance Test, or also gain a Stunned Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Death Walker</b>: Your footsteps leave death in their wake. For the next <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours, any plant life near you withers and dies.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Intestinal Rebellion</b>: Your bowels move uncontrollably, and you soil yourself. Gain 1 Fatigued Condition, which cannot be removed until you can change your clothes and clean yourself up.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Soulfire</b>: Gain an Ablaze Condition, as you are wreathed in unholy flames with a colour associated with your Lore.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Speak in Tongues</b>: You gabble unintelligibly for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds. During this time, you cannot communicate verbally, or make any Casting Tests, although you may otherwise act normally.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Swarmed</b>: You are engaged by a swarm of aethyric Rats, Giant Spiders, Snakes, or similar (GM's choice). Use the standard profiles for the relevant creature type, adding the Swarm Creature Trait. After <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds, if not yet destroyed, the swarm retreats.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Ragdoll</b>: You are flung <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> yards through the air in a random direction, taking <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> wounds on landing, ignoring Armour Points, and receiving the Prone Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Limb Frozen</b>: One limb (randomly determined) is frozen in place for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours. The limb is useless, as if it had been Amputated.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Darkling Sight</b>: You lose the benefit of the Second Sight Talent for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours. Channelling Tests also suffer a penalty of -20 for the duration.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[51,55],"drawn":false}
{"_id":"rKGOhKqdZJkUPYsp","name":"Physical Mutation","permission":{"default":0},"sort":1100000,"flags":{},"results":[{"id":1,"flags":{},"type":2,"text":"Animalistic Legs","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"op4GKikIQee7JMXw","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":2,"text":"Corpulent","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"iLZcSRUbxKBecACZ","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":2,"text":"Distended Digits","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"t1sSiZO0cCKbT4ZA","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":2,"text":"Emaciated","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"dsYDcdQfJGc7wxSX","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":2,"text":"Enormous Eye","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"JaEYSLJU5B2bknNc","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":2,"text":"Extra Leg Joints","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"u5lMTKaOsZfiE3p0","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":2,"text":"Extra Mouth","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"NzRTWXHlQ8I46RW4","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":2,"text":"Fleshy Tentacle","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"GtACPDzi25YNgV0m","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":2,"text":"Glowing Skin","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"LWBMThQzG5aCSNXP","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":2,"text":"Inhuman Beauty","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"dAnz27Q409wtHfxc","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":2,"text":"Inverted Eye","img":"icons/svg/d20-black.svg","collection":"wfrp4e.mutations","resultId":"","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":2,"text":"Iron Skin","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"hTm0rQkQTpm0OT3n","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":2,"text":"Lolling Tongue","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"kwLyvpNGE1MrDUw9","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":2,"text":"Patchy Feathers","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"ArCg0WaBxLgPQA8F","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":2,"text":"Short Legs","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"4OMI3eligS2L0LiL","weight":1,"range":[71,75],"drawn":false},{"id":16,"flags":{},"type":2,"text":"Thorny Scales","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"SPBRzPenZYA05KiK","weight":1,"range":[76,80],"drawn":false},{"id":17,"flags":{},"type":2,"text":"Uneven Horns","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"Pmcq5P7yRnYsoFYf","weight":1,"range":[81,85],"drawn":false},{"id":18,"flags":{},"type":2,"text":"Weeping Pus","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"cXeFXMf7IhxiGGPK","weight":1,"range":[86,90],"drawn":false},{"id":19,"flags":{},"type":2,"text":"Whiskered Snout","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"SFKV0IBLLsbCMu7S","weight":1,"range":[91,95],"drawn":false},{"id":20,"flags":{},"type":0,"text":"GM's Choice","img":"systems/wfrp4e/icons/ta
{"_id":"tYFAAEuU7u04iQZG","name":"Wrath of the Gods Table","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Holy Visions</b>: Visions of your god plague your senses. Attempt an Average (+20) Endurance Test. If you fail gain one Stunned Condition. The GM determines what the visions may be.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Think Over Your Deeds</b>: Any successful Pray test cannot achieve more than +0 SL for the next week.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Heed My Lessons</b>: You suffer a penalty of -10 to your Pray Skill for the next 1d10+Sin points Rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Prove Your Devotion</b>: Gain the Prone Condition. This Condition is not removed until you score a Success with an Average (+20) Pray Test.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>You Try My Patience</b>: You cannot enact any Pray Tests for 1d10 Rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>You Do Not Understand My Intent</b>: You suffer a penalty of -10 to any Skills associated with your deity (as determined by the GM) for the next 1d10+Sin points hours.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>I Find Your Lack of Faith Disturbing</b>: You cannot enact any Pray Tests for 1d10+Sin points Rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Share My Pain</b>: You suffer 1+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt an Average (+20) Endurance Test. If you fail gain one Stunned Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Your Cause is Unworthy</b>: Your targets gain the Prone condition. Any Blessings or Miracles of your deity targeting them automatically fail for the next 1d10+Sin points days.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Cease Your Prattling</b>: You cannot enact any Pray Tests for the next 2d10+Sin points rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Feel My Wrath</b>: You suffer 1d10+Sin points Wounds. Also attempt a Challenging (+0) Endurance Test. If you fail gain one Stunned Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<b>I Shall Not Aid You</b>: You suffer a penalty of -10 to a Skill associated with your deity (as determined by the GM) for the next 1d10+Sin Points days.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<b>Divine Wounds</b>: Gain 1+Sin points Bleeding conditions.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<b>Struck Blind</b>: Gain the Prone Condition. Gain 1+Sin point Blinded Conditions, which can only be removed by passing a Challenging (+0) Pray Test, with Success removing 1 + SL Blinded Conditions.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<b>What Will You Sacrifice?</b>: You suffer 1d10+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a Difficult (-10) Endurance Test. If you fail gain one Stunned Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[71,75],"drawn":false},
{"_id":"vYC5PPIcQro5TX4R","name":"Arm Critical Wounds","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"<b>Jarred Arm</b>: Your arm is jarred in the attack. Drop whatever was held in that hand.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"<b>Minor Cut</b>: Gain a Bleeding Condition as your upper arm is cut badly.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"<b>Sprain</b>: You sprain your arm, suffering a Torn Muscle (Minor) injury.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"<b>Badly Jarred Arm</b>: Your arm is badly jarred in the attack. Drop whatever was held in that hand, which is useless for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> - Toughness Bonus Rounds (minimum 1). For this time, treat the hand as lost.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"<b>Torn Muscles</b>: The blow slams into your forearm. Gain a Bleeding Condition and a Torn Muscle (Minor) injury.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"<b>Bleeding hand</b>: Your hand is cut badly, making your grip slippery. Take 1 Bleeding Condition. While suffering from that Bleeding Condition, make an Average (+20) Dexterity Test before taking any Action that requires something being held in that hand; if you fail, the item slips from your grip.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"<b>Wrenched Arm</b>: Your arm is almost pulled from its socket. Drop whatever is held in the associated hand; the arm is useless for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Rounds.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"<b>Gaping Wound</b>: The blow opens a deep, gaping wound. Gain 2 Bleeding Conditions. Until you receive Surgery to stitch up the cut, any associated Arm Damage you receive will also inflict 1 Bleeding Condition as the wound reopens.","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"<b>Clean Break</b>: An audible crack resounds as the blow strikes your arm. Drop whatever was held in the associated hand and gain a Broken Bone (Minor) injury. Pass a Difficult (-10) Endurance Test or gain a Stunned Condition.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"<b>Ruptered Ligament</b>: You immediately drop whatever was held in that hand. Suffer a Torn Muscle(Major) injury.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"<b>Deep Cut</b>: Gain 2 Bleeding Conditions as your arm is mangled. Gain 1 Stunned Condition and suffer a Torn Muscle (Minor) injury. Take a Hard (-20) Endurance Test or gain the Unconscious Condition.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"<b>Damaged Artery</b>: Gain 4 Bleeding Conditions. Until you receive Surgery, every time you take Damage to this Arm Hit Location gain 2 Bleeding Conditions.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"<b>Crushed Elbow</b>: The blow crushes your elbow, splintering bone and cartilage. You immediately drop whatever was held in that hand and gain a Broken Bone (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"<b>Dislocated Shoulder</b>: Your arm is wrenched out of its socket. Pass a Hard (-20) Endurance Test or gain the Stunned and Prone Condition. Drop whatever is held in that hand: the arm is useless and counts as lost (see Amputated Part). Gain 1 Stunned Condition until you receive Medical Attention. After this initial Medical Attention, an Extended Average (+20) Heal Test needing 6 SL is required to reset the arm, at which point you regain its use. Tests made using this arm suffer a -10 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> days.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"<b>Severed Finger</b>: You gape