333 lines
13 KiB
JavaScript

import { SoSUtility } from "./sos-utility.js";
/* -------------------------------------------- */
const NB_POKER_CARD = 54;
const IDX2CARDFAMILY = ['c', 'd', 'h', 's'];
/* -------------------------------------------- */
export class SoSCardDeck {
/* -------------------------------------------- */
async initCardDeck(actor, savedDeck = undefined) {
this.data = {};
this.data.deck = [];
this.data.discard = [];
this.data.cardState = [];
this.data.cardEdge = [];
if (savedDeck.deck && savedDeck.deck.length > 0) {
this.data.deck = foundry.utils.duplicate(savedDeck.deck);
}
if (savedDeck.discard && savedDeck.discard.length > 0) {
this.data.discard = foundry.utils.duplicate(savedDeck.discard);
}
if (savedDeck.cardEdge && savedDeck.cardEdge.length > 0) {
this.data.cardEdge = foundry.utils.duplicate(savedDeck.cardEdge);
}
this.data.actor = actor;
if (this.data.deck.length == 0 && this.data.discard.length == 0) {
await this.shuffleDeck();
}
}
/* -------------------------------------------- */
async shuffleDeck() {
this.cleanCardList();
// Randomize deck
while (this.data.deck.length != NB_POKER_CARD) {
let idx = Math.floor(Math.random() * 55);
if (!this.data.cardState[idx - 1]) {
if (idx == 53) { // Red Joker
this.data.deck.push({ cardName: 'jr' });
} else if (idx == 54) { // Black Joker
this.data.deck.push({ cardName: 'jb' });
} else {
let familyIdx = idx % 4;
let cardIdx = String((idx % 13) + 1);
cardIdx = (cardIdx.length < 2) ? "0" + cardIdx : cardIdx;
let cardName = IDX2CARDFAMILY[familyIdx] + cardIdx;
this.data.deck.push({ cardName: cardName });
}
this.data.cardState[idx - 1] = true;
}
}
}
/* -------------------------------------------- */
async resetDeck() {
let newdeck = foundry.utils.duplicate(this.data.deck).concat(foundry.utils.duplicate(this.data.discard))
this.data.discard = [] // Reinit discard pile
this.data.deck = []
let decklen = newdeck.length
let cardState = []
for (let i = 0; i < decklen; i++) {
cardState[i] = false
}
// Randomize deck
while (this.data.deck.length != decklen) {
let idx = Math.floor(Math.random() * (decklen + 1));
//console.log("Deck stuff", this.data.deck.length, decklen, idx)
if (!cardState[idx - 1]) {
this.data.deck.push(newdeck[idx - 1])
}
cardState[idx - 1] = true
}
}
/* -------------------------------------------- */
discardEdge(cardName) {
let newEdge = this.data.cardEdge.filter(card => card.cardName != cardName);
this.data.cardEdge = newEdge; // New edge list
this.data.discard.push({ cardName: cardName }); // And push in the discard pile
}
/* -------------------------------------------- */
drawEdge(edgeNumber = 1) {
for (let i = 0; i < edgeNumber; i++) {
this.data.cardEdge.push(this.data.deck.pop());
console.log("DRAW EDGE", this.data.cardEdge);
}
}
/* -------------------------------------------- */
cleanCardList() {
this.data.discard = []; // Reinit discard pile
this.data.deck = [];
this.data.cardEdge = [];
for (let i = 0; i < NB_POKER_CARD; i++) {
this.data.cardState[i] = false;
}
}
/* -------------------------------------------- */
getDeckSize() {
return this.data.deck.length;
}
/* -------------------------------------------- */
getCardSuit(cardName) {
if (cardName[0] == 'c') return 'club';
if (cardName[0] == 'd') return 'diamond';
if (cardName[0] == 'h') return 'hearts';
if (cardName[0] == 's') return 'spade';
if (cardName[0] == 'j') return 'joker';
}
/* -------------------------------------------- */
drawFromDeck() {
let card = this.data.deck.pop();
this.data.discard.push(card);
return card;
}
/* -------------------------------------------- */
getFromEdge(cardName) {
let card = this.data.cardEdge.find(card => card.cardName == cardName); // Get the card
let newEdge = this.data.cardEdge.filter(card => card.cardName != cardName); // Remove used card
this.data.cardEdge = newEdge;
return card;
}
/* -------------------------------------------- */
getCardValue(cardName) {
console.log(cardName);
if (cardName[0] == 'j') return 0; // Joker case
let parsed = cardName.match(/\w(\d\d)/i);
let value = Number(parsed[1]);
if (value > 10) value -= 10;
return value;
}
/* -------------------------------------------- */
isCardFace(cardName) {
if (cardName[0] == 'j') return false; // Joker case
let parsed = cardName.match(/\w(\d\d)/i);
let value = Number(parsed[1]);
return (value > 10);
}
/* -------------------------------------------- */
setJoker(flipData) {
console.log("THIS IS A JOKER !!!!");
flipData.cardSlot[0].total = 0;
flipData.cardSlot[0].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card1.cardName}.webp`;
flipData.isJoker = true;
}
/* -------------------------------------------- */
isJoker(cardName) {
return cardName[0] == 'j';
}
/* -------------------------------------------- */
async doFlipFromDeckOrEdge(flipData) {
flipData.cardSlot = [{ total: 0 }];
flipData.isTrump = false;
flipData.isJoker = false;
flipData.fullTrump = false;
if (flipData.edgeLuck) {
flipData.cardOrigin = "Deck"; // Force Deck
}
// Select card origin
if (flipData.cardOrigin == "Deck") {
flipData.cardSlot[0].card1 = this.drawFromDeck();
} else {
flipData.cardSlot[0].card1 = this.getFromEdge(flipData.edgeName);
}
let cardsuit = this.getCardSuit(flipData.cardSlot[0].card1.cardName);
if (cardsuit == 'joker') {
this.setJoker(flipData);
} else {
//console.log("First card : ", flipData.cardSlot[0].card1);
// Face check for first card
flipData.cardSlot[0].value1 = this.getCardValue(flipData.cardSlot[0].card1.cardName);
flipData.cardSlot[0].isFace1 = this.isCardFace(flipData.cardSlot[0].card1.cardName);
flipData.cardSlot[0].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card1.cardName}.webp`;
flipData.cardSlot[0].card2 = false;
if (flipData.cardSlot[0].isFace1) {
flipData.cardSlot[0].card2 = this.drawFromDeck();
flipData.isJoker = this.isJoker(flipData.cardSlot[0].card2.cardName);
flipData.cardSlot[0].value2 = this.getCardValue(flipData.cardSlot[0].card2.cardName);
flipData.cardSlot[0].isFace2 = this.isCardFace(flipData.cardSlot[0].card2.cardName);
flipData.cardSlot[0].card2Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[0].card2.cardName}.webp`;
} else {
flipData.cardSlot[0].value2 = 0; // Safe init
}
flipData.cardSlot[0].total = flipData.cardSlot[0].value1 + flipData.cardSlot[0].value2;
// Trump check
flipData.cardSlot[0].cardsuit = cardsuit;
if (!flipData.isJoker && (cardsuit == flipData.stat.cardsuit || flipData.edgeLuck)) {
// This is a trump !
flipData.cardSlot[1] = { total: 0 };
flipData.isTrump = true;
flipData.cardSlot[1].card1 = this.drawFromDeck();
flipData.isJoker = this.isJoker(flipData.cardSlot[1].card1.cardName);
flipData.cardSlot[1].card1Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[1].card1.cardName}.webp`;
flipData.cardSlot[1].cardsuit = this.getCardSuit(flipData.cardSlot[1].card1.cardName);
flipData.cardSlot[1].value1 = this.getCardValue(flipData.cardSlot[1].card1.cardName);
flipData.cardSlot[1].isFace1 = this.isCardFace(flipData.cardSlot[1].card1.cardName);
if (!flipData.isJoker && flipData.cardSlot[1].isFace1) {
flipData.cardSlot[1].card2 = this.drawFromDeck();
flipData.isJoker = this.isJoker(flipData.cardSlot[1].card2.cardName);
flipData.cardSlot[1].value2 = this.getCardValue(flipData.cardSlot[1].card2.cardName);
flipData.cardSlot[1].isFace2 = this.isCardFace(flipData.cardSlot[1].card2.cardName);
flipData.cardSlot[1].card2Path = `systems/foundryvtt-shadows-over-sol/img/cards/${flipData.cardSlot[1].card2.cardName}.webp`;
} else {
flipData.cardSlot[1].value2 = 0; // Safe init
}
if (flipData.cardSlot[1].cardsuit == cardsuit) {
flipData.fullTrump = true;
}
flipData.cardSlot[1].total = flipData.cardSlot[1].value1 + flipData.cardSlot[1].value2;
}
}
// Card Total
flipData.cardTotal = flipData.cardSlot[0].total;
flipData.cardSlotIndex = 0;
if (flipData.fullTrump) {
flipData.cardTotal = flipData.cardSlot[0].total + flipData.cardSlot[1].total;
} else if (flipData.isTrump) {
if (flipData.cardSlot[0].total > flipData.cardSlot[1].total) {
flipData.cardSlotIndex = 0;
flipData.cardTotal = flipData.cardSlot[0].total;
} else {
flipData.cardSlotIndex = 0;
flipData.cardTotal = flipData.cardSlot[1].total;
}
}
// Compute final result and compare
if (flipData.mode == 'stat' || flipData.mode == 'weapon') {
flipData.baseScore = flipData.stat.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
} else if (flipData.mode == 'skill') {
flipData.baseScore = Math.floor(flipData.stat.value / 2) + flipData.skill.system.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
}
flipData.finalScore = flipData.baseScore + flipData.cardTotal + Number(flipData.modifier);
flipData.magnitude = flipData.finalScore - flipData.tn;
flipData.result = (flipData.magnitude >= 0) ? "Success" : "Failure";
this.data.actor.saveDeck();
flipData.alias = this.data.actor.name;
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-flip.html', flipData);
ChatMessage.create({ content: html });
if (flipData.mode == 'weapon' && flipData.magnitude >= 0 && !flipData.isJoker) { // Success
this.processWeapon(flipData);
}
if (flipData.isJoker) { // Critical mismatch !
// TODO
}
}
/* -------------------------------------------- */
async processWeapon(flipData) {
flipData.damageCardsuit = flipData.cardSlot[flipData.cardSlotIndex].cardsuit;
let damageKey = 'damage_' + flipData.damageCardsuit;
flipData.damageString = flipData.weapon.system[damageKey];
if (flipData.damageString.includes('Str')) {
let damageRegexp = flipData.damageString.match(/Str([\d])?\+?([\d])?([LMSC])/i);
flipData.damageValue = (flipData.actor.system.stats.strength.value * Number(damageRegexp[1] ? damageRegexp[1] : 1)) + Number(damageRegexp[2] ? damageRegexp[2] : 0);
flipData.damageSeverity = damageRegexp[3];
} else {
let damageRegexp = flipData.damageString.match(/(\d*)([LMSC])/i);
flipData.damageValue = damageRegexp[1];
flipData.damageSeverity = damageRegexp[2];
}
// Now process damage
if (flipData.target) {
if (game.user.isGM) { // Direct access
SoSUtility.applyDamage(flipData);
} else {
game.socket.emit("system.foundryvtt-shadows-over-sol", {
msg: "msg_request_defense", data: flipData
});
}
} else {
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-only.html', flipData);
ChatMessage.create({ content: html });
}
}
/* -------------------------------------------- */
getDeckHTML() {
return "<a class='view-deck'><img class='flip-card deck-card' src='systems/foundryvtt-shadows-over-sol/img/cards/card_back.webp' /></a>";
}
/* -------------------------------------------- */
getEdgeHTML() {
let html = "";
for (let edge of this.data.cardEdge) {
html += `<a class='view-edge'><img class='flip-card edge-card' data-edge-card='${edge.cardName}' src='systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp' /></a>`
}
return html;
}
/* -------------------------------------------- */
getEdgeHTMLForFlip() {
let html = "";
for (let edge of this.data.cardEdge) {
html += `<a class='view-edge'><img class='flip-card edge-card' data-edge-card='${edge.cardName}' src='systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp' /></a>`
}
return html;
}
/* -------------------------------------------- */
getDiscardTopHTML() {
let html = "";
console.log("DISCARD: ", this.data.discard);
if (this.data.discard.length > 0) {
let card = this.data.discard[this.data.discard.length - 1];
html = `<img class='view-discard flip-card' src='systems/foundryvtt-shadows-over-sol/img/cards/${card.cardName}.webp' />`;
}
return html;
}
}