foundryvtt-shadows-over-sol/module/sos-main.js

123 lines
3.6 KiB
JavaScript

/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { SoSActor } from "./actor.js";
import { SoSItemSheet } from "./item-sheet.js";
import { SoSActorSheet } from "./actor-sheet.js";
import { SoSUtility } from "./sos-utility.js";
import { SoSCombat } from "./sos-combat.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
const _patch_initiative = () => {
Combat.prototype.rollInitiative = async function (
ids,
formula = undefined,
messageOptions = {}
) {
}
}
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Shadows over Sol System`);
// preload handlebars templates
SoSUtility.preloadHandlebarsTemplates();
// Create useful storage space
game.system.sos = { }
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1+(1d6/10)",
decimals: 2
};
/* -------------------------------------------- */
game.socket.on("system.foundryvtt-shadows-over-sol", data => {
SoSUtility.onSocketMesssage(data);
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Actor.entityClass = SoSActor;
CONFIG.Combat.entityClass = SoSCombat;
CONFIG.SoS = {
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("foundryvtt-shadows-over-sol", SoSActorSheet, { types: ["character"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-shadows-over-sol", SoSItemSheet, { makeDefault: true });
// Init/registers
Hooks.on('renderChatLog', (log, html, data) => {
SoSUtility.registerChatCallbacks(html);
});
// Patch the initiative formula
_patch_initiative();
});
/* -------------------------------------------- */
function welcomeMessage() {
//ChatUtility.removeMyChatMessageContaining('<div id="welcome-message-sos">');
ChatMessage.create({
user: game.user._id,
whisper: [game.user._id],
content: `<div id="welcome-message-sos"><span class="rdd-roll-part">Welcome !</div>
` });
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Warning ! You are not linked to any actor !");
ChatMessage.create({
content: "<b>WARNING</b> Player " + game.user.name + " is not linked to an actor !",
user: game.user._id
});
}
welcomeMessage();
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.toLowerCase().match(regExp);
if (game.system.sos.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
//SoS.pushInitiativeOptions(html, options);
}
)