foundryvtt-shadows-over-sol/module/sos-combat.js

67 lines
2.8 KiB
JavaScript

import { SoSCardDeck } from "./sos-card-deck.js";
import { SoSUtility } from "./sos-utility.js";
import { SoSFlipDialog } from "./sos-flip-dialog.js";
import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
/* -------------------------------------------- */
export class SoSCombat extends Combat {
/* -------------------------------------------- */
async nextRound() {
console.log("NEXT ROUND !!!!");
if ( game.user.isGM ) {
for( let combatant of this.combatants) {
let uniq = randomID(16);
if ( combatant.players[0]) {
// A player controls this combatant -> message !
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${combatant.actor.data.name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
whisper: [ combatant.players[0].data._id] } );
} else {
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${combatant.actor.data.name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
}
}
super.nextRound();
}
/* -------------------------------------------- */
getPhaseRank( actionConf) {
for (let i=2; i>=0; i--) {
let action = actionConf.phaseArray[i];
if (action.name != "No Action") {
console.log("Init is : ", i+1);
return i+1;
}
}
return 0;
}
/* -------------------------------------------- */
setupActorActions(actionConf) {
console.log("Setting combat for phase : ", actionConf);
if ( !this.phaseSetup) this.phaseSetup = []; // Opportunistic init
if ( !this.phaseSetup[this.round] ) this.phaseSetup[this.round] = {}; // Bis
// Keep track
this.phaseSetup[this.round][actionConf.combatantId] = actionConf;
console.log( this.combatants);
let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
let actionsDone = true
for( let combatant of this.combatants) {
if ( !combatant.initiative ) actionsDone = false;
}
if ( actionsDone ) {
ChatMessage.create( { content: `Action phase has been completed ! Now proceeding with actions.`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
}
}