import { SoSCardDeck } from "./sos-card-deck.js"; import { SoSUtility } from "./sos-utility.js"; import { SoSFlipDialog } from "./sos-flip-dialog.js"; import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js"; /* -------------------------------------------- */ export class SoSCombat extends Combat { /* -------------------------------------------- */ async nextRound() { console.log("NEXT ROUND !!!!"); if ( game.user.isGM ) { for( let combatant of this.combatants) { let uniq = randomID(16); if ( combatant.players[0]) { // A player controls this combatant -> message ! ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${combatant.actor.data.name} for round ${this.round} !
Declare actions`, whisper: [ combatant.players[0].data._id] } ); } else { ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${combatant.actor.data.name} for round ${this.round} !
Declare actions`, whisper: [ ChatMessage.getWhisperRecipients("GM") ] } ); } } } super.nextRound(); } /* -------------------------------------------- */ getPhaseRank( actionConf) { for (let i=2; i>=0; i--) { let action = actionConf.phaseArray[i]; if (action.name != "No Action") { console.log("Init is : ", i+1); return i+1; } } return 0; } /* -------------------------------------------- */ setupActorActions(actionConf) { console.log("Setting combat for phase : ", actionConf); if ( !this.phaseSetup) this.phaseSetup = []; // Opportunistic init if ( !this.phaseSetup[this.round] ) this.phaseSetup[this.round] = {}; // Bis // Keep track this.phaseSetup[this.round][actionConf.combatantId] = actionConf; console.log( this.combatants); let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId); this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) ); let actionsDone = true for( let combatant of this.combatants) { if ( !combatant.initiative ) actionsDone = false; } if ( actionsDone ) { ChatMessage.create( { content: `Action phase has been completed ! Now proceeding with actions.`, whisper: [ ChatMessage.getWhisperRecipients("GM") ] } ); } } }