/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { SoSUtility } from "./sos-utility.js"; /* -------------------------------------------- */ export class SoSActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["sos", "sheet", "actor"], template: "systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html", width: 640, height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editStatSkill: false }); } /* -------------------------------------------- */ getData() { let data = super.getData(); this.actor.checkDeck(); data.data.edgecard = this.actor.getEdgesCard(); data.data.deckSize = this.actor.getDeckSize(); data.data.skills = this.actor.data.items.filter( item => item.type == 'skill').sort( (a, b) => { if ( a.name > b.name ) return 1; return -1; }); data.data.skill1 = data.data.skills.slice(0, Math.ceil(data.data.skills.length/2) ) data.data.skill2 = data.data.skills.slice(Math.ceil(data.data.skills.length/2), data.data.skills.length ) data.data.consequences = this.actor.data.items.filter( item => item.type == 'consequence').sort( (a, b) => { if ( a.name > b.name ) return 1; return -1; }); data.data.gears = this.actor.data.items.filter( item => item.type == 'gear').concat( this.actor.data.items.filter( item => item.type == 'container') ); data.data.weapons = this.actor.data.items.filter( item => item.type == 'weapon'); data.data.armors = this.actor.data.items.filter( item => item.type == 'armor'); data.data.totalEncumbrance = SoSUtility.computeEncumbrance(this.actor.data.items); data.data.wounds = duplicate(this.actor.data.data.wounds); data.data.isGM = game.user.isGM; data.data.currentWounds = this.actor.computeCurrentWounds(); data.data.totalWounds = this.actor.data.data.scores.wound.value; data.data.subcultureList = this.actor.data.items.filter( item => item.type == 'subculture'); if ( data.data.subculture != "" ) { // background.subculture contains the main subculture ID data.data.mainSubculture = data.data.subcultureList.find( subc => subc._id == data.data.subculture); } data.data.languageList = this.actor.data.items.filter( item => item.type == 'language'); data.data.weaknessList = this.actor.data.items.filter( item => item.type == 'weakness'); data.data.geneline = this.actor.data.items.find( item => item.type == 'geneline'); data.data.editStatSkill = this.options.editStatSkill; console.log("stats", data); return data; } /* -------------------------------------------- */ async _onDrop(event) { super._onDrop(event); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); //HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.equipObject( li.data("item-id") ); this.render(true); }); html.find('.item-worn').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.wornObject( li.data("item-id") ); this.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); SoSUtility.confirmDelete(this, li); }); html.find('.stat-label a').click((event) => { let statName = event.currentTarget.attributes.name.value; this.actor.rollStat(statName); }); html.find('.skill-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const skill = this.actor.getOwnedItem(li.data("item-id")); this.actor.rollSkill(skill); }); html.find('.weapon-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.getOwnedItem(li.data("item-id")); this.actor.rollWeapon(weapon); }); html.find('.skill-value').change((event) => { let skillName = event.currentTarget.attributes.skillname.value; //console.log("Competence changed :", skillName); this.actor.updateSkill(skillName, parseInt(event.target.value)); }); html.find('.skill-xp').change((event) => { let skillName = event.currentTarget.attributes.skillname.value; //console.log("Competence changed :", skillName); this.actor.updateSkillExperience(skillName, parseInt(event.target.value)); }); html.find('.wound-value').change((event) => { let woundName = event.currentTarget.attributes.woundname.value; //console.log("Competence changed :", skillName); this.actor.updateWound(woundName, parseInt(event.target.value)); }); html.find('.reset-deck-full').click((event) => { this.actor.resetDeckFull(); this.render(true); }); html.find('.draw-new-edge').click((event) => { this.actor.drawNewEdge(); this.render(true); }); html.find('.reset-deck').click((event) => { this.actor.resetDeck(); this.render(true); }); html.find('.discard-card').click((event) => { const cardName = $(event.currentTarget).data("discard"); this.actor.discardEdge( cardName ); }); html.find('.consequence-severity').click((event) => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); let severity = $(event.currentTarget).val(); this.actor.updateOwnedItem( { _id: item._id, 'data.severity': severity}); this.render(true); }); html.find('.lock-unlock-sheet').click((event) => { this.options.editStatSkill = !this.options.editStatSkill; this.render(true); }); html.find('.item-link a').click((event) => { const itemId = $(event.currentTarget).data("item-id"); const item = this.actor.getOwnedItem(itemId); item.sheet.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }