import { SoSUtility } from "./sos-utility.js"; /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class SoSItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["foundryvtt-shadows-over-sol", "sheet", "item"], template: "systems/foundryvtt-shadows-over-sol/templates/item-sheet.html", width: 550, height: 550 //tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}] }); } /* -------------------------------------------- */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); // Add "Post to chat" button // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! buttons.unshift( { class: "post", icon: "fas fa-comment", onclick: ev => {} //new RdDItem(this.item.data).postItem() }) return buttons } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ async getData() { const objectData = this.object let formData = { title: this.title, id: objectData.id, type: objectData.type, img: objectData.img, name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", data: foundry.utils.deepClone(this.object.system), effects: this.object.effects.map(e => foundry.utils.deepClone(e.system)), limited: this.object.limited, options: this.options, owner: this.document.isOwner, description: await TextEditor.enrichHTML(this.object.system.description, {async: true}), }; formData.isGM = game.user.isGM; if ( objectData.type == 'skillexperience') { formData.skillList = await SoSUtility.loadCompendiumNames("foundryvtt-shadows-over-sol.skills") } if ( objectData.type == 'skill' && this.object.options?.actor) { formData.skillExperienceList = this.object.options.actor.getSkillExperience( objectData.name ) } if ( objectData.type == 'geneline') { formData.weakness = await TextEditor.enrichHTML(this.object.system.weakness, {async: true}) } if ( objectData.type == 'malady') { formData.notes = await TextEditor.enrichHTML(this.object.system.notes, {async: true}) } return formData; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.object.options.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); // Update Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.object.options.actor.deleteOwnedItem( li.data("item-id") ).then( this.render(true)); }); } /* -------------------------------------------- */ get template() { let type = this.item.type; return `systems/foundryvtt-shadows-over-sol/templates/item-${type}-sheet.html`; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { return this.object.update(formData); } }