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15 Commits
v9 ... v10

Author SHA1 Message Date
LeRatierBretonnien a3b6908a17 Enhance stats 2024-02-08 12:53:15 +01:00
LeRatierBretonnien 6e5bb5da32 v10/v11 compat 2023-05-25 16:22:02 +02:00
LeRatierBretonnien 29ff86f4bd v10/v11 compat 2023-05-25 16:10:09 +02:00
LeRatierBretonnien aa243a7b80 Sync 2023-02-02 18:35:15 +01:00
LeRatierBretonnien c061b67bb3 Sync 2023-02-02 18:32:47 +01:00
LeRatierBretonnien c6c8622552 Sync 2023-02-02 18:32:25 +01:00
LeRatierBretonnien f6104e533c Sync 2023-02-02 18:28:24 +01:00
LeRatierBretonnien 23b6a41eac Sync 2023-02-02 18:25:16 +01:00
LeRatierBretonnien f0c5e7b95d Sync 2023-02-02 18:24:58 +01:00
sladecraven 4b9af6a383 Allow items links in editors 2022-09-28 15:53:50 +02:00
sladecraven d94c1a4dce v10 compat 2022-09-19 09:26:57 +02:00
sladecraven bef1750231 v10 compatibility 2022-07-17 20:54:13 +02:00
sladecraven 1f0506f5c2 v10 compatibility 2022-07-17 20:53:25 +02:00
sladecraven e52b62a314 v10 branch - Update manifest 2022-07-13 08:12:58 +02:00
sladecraven 9551b2a050 v10 branch - Update manifest 2022-07-13 08:11:00 +02:00
32 changed files with 421 additions and 471 deletions

View File

@ -22,8 +22,8 @@ export class SoSActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
getData() {
const objectData = SoSUtility.data(this.object);
async getData() {
const objectData = this.object
let formData = {
title: this.title,
id: objectData.id,
@ -32,8 +32,11 @@ export class SoSActorSheet extends ActorSheet {
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.object.data),
data: foundry.utils.deepClone(this.object.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
history: await TextEditor.enrichHTML(this.object.system.history, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, {async: true}),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner
@ -44,52 +47,52 @@ export class SoSActorSheet extends ActorSheet {
formData.edgecard = this.actor.getEdgesCard();
formData.deckSize = this.actor.getDeckSize();
formData.skills = this.actor.data.items.filter( item => item.type == 'skill').sort( (a, b) => {
formData.skills = this.actor.items.filter( item => item.type == 'skill').sort( (a, b) => {
if ( a.name > b.name ) return 1;
return -1;
});
formData.skill1 = formData.skills.slice(0, Math.ceil(formData.skills.length/2) )
formData.skill2 = formData.skills.slice(Math.ceil(formData.skills.length/2), formData.skills.length )
formData.consequences = this.actor.data.items.filter( item => item.type == 'consequence').sort( (a, b) => {
formData.consequences = this.actor.items.filter( item => item.type == 'consequence').sort( (a, b) => {
if ( a.name > b.name ) return 1;
return -1;
});
formData.gears = this.actor.data.items.filter( item => item.type == 'gear').concat( this.actor.data.items.filter( item => item.type == 'container') );
formData.gears = this.actor.items.filter( item => item.type == 'gear').concat( this.actor.items.filter( item => item.type == 'container') );
// Build the gear tree
formData.gearsRoot = formData.gears.filter(item => item.data.data.containerid == "");
formData.gearsRoot = formData.gears.filter(item => item.system.containerid == "");
for ( let container of formData.gearsRoot) {
if ( container.type == 'container') {
container.data.contains = []
container.data.containerEnc = 0;
container.system.contains = []
container.system.containerEnc = 0;
for (let gear of formData.gears) {
console.log("GEAR", gear, container)
if ( gear.data.data.containerid == container.id) {
container.data.contains.push( gear )
if ( !gear.data.data.neg && !gear.data.data.software ) {
container.data.containerEnc += (gear.data.data.big > 0) ? gear.data.data.big : 1;
if ( gear.system.containerid == container.id) {
container.system.contains.push( gear )
if ( !gear.system.neg && !gear.system.software ) {
container.system.containerEnc += (gear.system.big > 0) ? gear.system.big : 1;
}
}
}
}
}
formData.weapons = this.actor.data.items.filter( item => item.type == 'weapon');
formData.armors = this.actor.data.items.filter( item => item.type == 'armor');
formData.totalEncumbrance = SoSUtility.computeEncumbrance(this.actor.data.items);
formData.wounds = duplicate(this.actor.data.data.wounds);
formData.weapons = this.actor.items.filter( item => item.type == 'weapon');
formData.armors = this.actor.items.filter( item => item.type == 'armor');
formData.totalEncumbrance = SoSUtility.computeEncumbrance(this.actor.items);
formData.wounds = duplicate(this.actor.system.wounds);
formData.isGM = game.user.isGM;
formData.currentWounds = this.actor.computeCurrentWounds();
formData.totalWounds = this.actor.data.data.scores.wound.value;
formData.totalWounds = this.actor.system.scores.wound.value;
formData.subcultureList = this.actor.data.items.filter( item => item.type == 'subculture');
formData.subcultureList = this.actor.items.filter( item => item.type == 'subculture');
if ( formData.subculture != "" ) { // background.subculture contains the main subculture ID
formData.mainSubculture = formData.subcultureList.find( subc => subc._id == data.data.subculture);
formData.mainSubculture = formData.subcultureList.find( subc => subc._id == this.actor.system.subculture);
}
formData.languageList = this.actor.data.items.filter( item => item.type == 'language');
formData.weaknessList = this.actor.data.items.filter( item => item.type == 'weakness');
formData.geneline = this.actor.data.items.find( item => item.type == 'geneline');
formData.languageList = this.actor.items.filter( item => item.type == 'language');
formData.weaknessList = this.actor.items.filter( item => item.type == 'weakness');
formData.geneline = this.actor.items.find( item => item.type == 'geneline');
formData.editStatSkill = this.options.editStatSkill;
console.log("stats", formData);
@ -178,7 +181,7 @@ export class SoSActorSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
let severity = $(event.currentTarget).val();
this.actor.updateEmbeddedDocuments( "Item", [ { _id: item.id, 'data.severity': severity} ] );
this.actor.updateEmbeddedDocuments( "Item", [ { _id: item.id, 'system.severity': severity} ] );
this.render(true);
});
html.find('.lock-unlock-sheet').click((event) => {

View File

@ -63,7 +63,7 @@ export class SoSActor extends Actor {
checkDeck() {
if ( !this.cardDeck && this.hasPlayerOwner ) {
this.cardDeck = new SoSCardDeck();
this.cardDeck.initCardDeck( this, this.data.data.internals.deck );
this.cardDeck.initCardDeck( this, this.system.internals.deck );
}
if ( !this.hasPlayerOwner ) {
this.cardDeck = game.system.sos.gmDeck.GMdeck;
@ -87,7 +87,7 @@ export class SoSActor extends Actor {
/* -------------------------------------------- */
resetDeckFull( ) {
this.cardDeck.shuffleDeck();
this.cardDeck.drawEdge( this.data.data.scores.edge.value );
this.cardDeck.drawEdge( this.system.scores.edge.value );
this.saveDeck();
}
/* -------------------------------------------- */
@ -123,55 +123,55 @@ export class SoSActor extends Actor {
/* -------------------------------------------- */
getDefense( ) {
return this.data.data.scores.defense;
return this.system.scores.defense;
}
/* -------------------------------------------- */
computeDefense() {
return { value: Math.ceil((this.data.data.stats.speed.value + this.data.data.stats.perception.value + this.data.data.stats.dexterity.value) / 2) + this.data.data.scores.defense.bonusmalus,
critical: this.data.data.stats.speed.value + this.data.data.stats.perception.value + this.data.data.stats.dexterity.value + this.data.data.scores.defense.bonusmalus
return { value: Math.ceil((this.system.stats.speed.value + this.system.stats.perception.value + this.system.stats.dexterity.value) / 2) + this.system.scores.defense.bonusmalus,
critical: this.system.stats.speed.value + this.system.stats.perception.value + this.system.stats.dexterity.value + this.system.scores.defense.bonusmalus
}
}
/* -------------------------------------------- */
getEdge( ) {
return this.data.data.scores.edge.value;
return this.system.scores.edge.value;
}
/* -------------------------------------------- */
getEncumbrance( ) {
return this.data.data.scores.encumbrance.value;
return this.system.scores.encumbrance.value;
}
computeEncumbrance( ) {
return this.data.data.stats.strength.value + this.data.data.scores.encumbrance.bonusmalus;
return this.system.stats.strength.value + this.system.scores.encumbrance.bonusmalus;
}
/* -------------------------------------------- */
computeEdge( ) {
return Math.ceil( (this.data.data.stats.intelligence.value + this.data.data.stats.charisma.value) / 2) + this.data.data.scores.edge.bonusmalus;
return Math.ceil( (this.system.stats.intelligence.value + this.system.stats.charisma.value) / 2) + this.system.scores.edge.bonusmalus;
}
/* -------------------------------------------- */
getShock( ) {
return this.data.data.scores.shock.value;
return this.system.scores.shock.value;
}
computeShock() {
return Math.ceil( this.data.data.stats.endurance.value + this.data.data.stats.determination.value + this.data.data.scores.dr.value) + this.data.data.scores.shock.bonusmalus;
return Math.ceil( this.system.stats.endurance.value + this.system.stats.determination.value + this.system.scores.dr.value) + this.system.scores.shock.bonusmalus;
}
/* -------------------------------------------- */
getWound( ) {
return this.data.data.scores.wound.value;
return this.system.scores.wound.value;
}
computeWound() {
return Math.ceil( (this.data.data.stats.strength.value + this.data.data.stats.endurance.value) / 2) + this.data.data.scores.wound.bonusmalus;
return Math.ceil( (this.system.stats.strength.value + this.system.stats.endurance.value) / 2) + this.system.scores.wound.bonusmalus;
}
/* -------------------------------------------- */
getSkillExperience( skillName ) {
return this.data.items.filter( item => item.type == 'skillexperience' && item.data.skill == skillName);
return this.items.filter( item => item.type == 'skillexperience' && item.system.skill == skillName);
}
/* -------------------------------------------- */
async wornObject( itemID) {
let item = this.items.get(itemID);
if (item && item.data.data) {
let update = { _id: item.id, "data.worn": !item.data.data.worn };
if (item && item.system) {
let update = { _id: item.id, "system.worn": !item.system.worn };
await this.updateEmbeddedDocuments("Item", [update]);
}
}
@ -179,8 +179,8 @@ export class SoSActor extends Actor {
/* -------------------------------------------- */
async equipObject(itemID) {
let item = this.items.get(itemID)
if (item && item.data.data) {
let update = { _id: item.id, "data.equiped": !item.data.data.equiped };
if (item && item.system) {
let update = { _id: item.id, "system.equiped": !item.system.equiped };
await this.updateEmbeddedDocuments("Item", [update]);
}
}
@ -198,7 +198,7 @@ export class SoSActor extends Actor {
await this.update( {'data.scores.edge.value': this.computeEdge()});
}
// Encumbrance
if ( this.getEncumbrance() != this.data.data.stats.strength.value ) {
if ( this.getEncumbrance() != this.system.stats.strength.value ) {
await this.update( {'data.scores.encumbrance.value': this.computeEncumbrance() });
}
// Shock
@ -213,31 +213,31 @@ export class SoSActor extends Actor {
/* -------------------------------------------- */
async updateWound(woundName, value) {
let wounds = duplicate(this.data.data.wounds)
let wounds = duplicate(this.system.wounds)
wounds[woundName] = value;
await this.update( { 'data.wounds': wounds } );
await this.update( { 'system.wounds': wounds } );
}
/* -------------------------------------------- */
async updateSkill(skillName, value) {
let skill = this.data.items.find( item => item.name == skillName);
let skill = this.items.find( item => item.name == skillName);
if (skill) {
const update = { _id: skill.id, 'data.value': value };
const update = { _id: skill.id, 'system.value': value };
const updated = await this.updateEmbeddedDocuments("Item", [ update] ); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
async updateSkillExperience(skillName, value) {
let skill = this.data.items.find( item => item.name == skillName);
let skill = this.items.find( item => item.name == skillName);
if (skill) {
const update = { _id: skill.id, 'data.xp': value };
const update = { _id: skill.id, 'system.xp': value };
const updated = await this.updateEmbeddedDocuments("Item", [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getApplicableConsequences( ) {
let consequences = this.data.items.filter( item => item.type == 'consequence' && item.data.severity != 'none');
let consequences = this.items.filter( item => item.type == 'consequence' && item.system.severity != 'none');
return consequences;
}
@ -246,13 +246,13 @@ export class SoSActor extends Actor {
let flipData = {
mode: 'stat',
stat: duplicate(this.data.data.stats[statKey]),
stat: duplicate(this.system.stats[statKey]),
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20),
consequencesList: duplicate( this.getApplicableConsequences() ),
weaknessList: this.data.items.filter( item => item.type == 'weakness' ),
wounds: duplicate( this.data.data.wounds),
weaknessList: this.items.filter( item => item.type == 'weakness' ),
wounds: duplicate( this.system.wounds),
malusConsequence: 0,
bonusConsequence: 0,
woundMalus: 0
@ -265,10 +265,10 @@ export class SoSActor extends Actor {
async rollSkill( skill ) {
let flipData = {
mode: 'skill',
statList: duplicate(this.data.data.stats),
statList: duplicate(this.system.stats),
selectedStat: 'strength',
consequencesList: duplicate( this.getApplicableConsequences() ),
wounds: duplicate( this.data.data.wounds),
wounds: duplicate( this.system.wounds),
skillExperienceList: this.getSkillExperience( skill.name),
skill: duplicate(skill),
actor: this,
@ -288,26 +288,26 @@ export class SoSActor extends Actor {
async rollWeapon( weapon ) {
let target = SoSUtility.getTarget();
let skill, selectedStatName;
if ( weapon.data.data.category == 'ballistic' || weapon.data.data.category == 'laser' ) {
skill = this.data.items.find( item => item.name == 'Guns');
if ( weapon.system.category == 'ballistic' || weapon.system.category == 'laser' ) {
skill = this.items.find( item => item.name == 'Guns');
selectedStatName = 'dexterity';
} else if ( weapon.data.data.category == 'melee' ) {
skill = this.data.items.find( item => item.name == 'Melee');
} else if ( weapon.system.category == 'melee' ) {
skill = this.items.find( item => item.name == 'Melee');
selectedStatName = 'dexterity';
} else if ( weapon.data.data.category == 'grenade' ) {
skill = this.data.items.find( item => item.name == 'Athletics');
} else if ( weapon.system.category == 'grenade' ) {
skill = this.items.find( item => item.name == 'Athletics');
selectedStatName = 'dexterity';
}
let flipData = {
mode: 'weapon',
weapon: duplicate(weapon.data),
statList: duplicate(this.data.data.stats),
weapon: duplicate(weapon),
statList: duplicate(this.system.stats),
target: target,
selectedStat: selectedStatName,
consequencesList: duplicate( this.getApplicableConsequences() ),
skillExperienceList: this.getSkillExperience( skill.name),
wounds: duplicate( this.data.data.wounds),
wounds: duplicate( this.system.wounds),
skill: duplicate(skill),
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
@ -327,21 +327,21 @@ export class SoSActor extends Actor {
/* -------------------------------------------- */
async checkDeath( ) {
if ( this.data.data.scores.currentwounds.value >= this.data.data.scores.wound.value*2) {
if ( this.system.scores.currentwounds.value >= this.system.scores.wound.value*2) {
let woundData = {
name: this.name,
wounds: this.data.data.wounds,
currentWounds: this.data.data.scores.currentwounds.value,
totalWounds: this.data.data.scores.wound.value
wounds: this.system.wounds,
currentWounds: this.system.scores.currentwounds.value,
totalWounds: this.system.scores.wound.value
}
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-character-death.html', woundData );
ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM") ) } )
}
}
/* -------------------------------------------- */
computeCurrentWounds( ) {
let wounds = this.data.data.wounds;
let wounds = this.system.wounds;
return wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
}
@ -349,14 +349,14 @@ export class SoSActor extends Actor {
async applyConsequenceWound( severity, consequenceName) {
if ( severity == 'none') return; // Nothing !
let wounds = duplicate(this.data.data.wounds);
let wounds = duplicate(this.system.wounds);
if (severity == 'light' ) wounds.light += 1;
if (severity == 'moderate' ) wounds.moderate += 1;
if (severity == 'severe' ) wounds.severe += 1;
if (severity == 'critical' ) wounds.critical += 1;
let sumWound = wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
let currentWounds = duplicate(this.data.data.scores.currentwounds);
let currentWounds = duplicate(this.system.scores.currentwounds);
currentWounds.value = sumWound;
await this.update( { 'data.scores.currentwounds': currentWounds, 'data.wounds': wounds } );
@ -366,32 +366,32 @@ export class SoSActor extends Actor {
severity: severity,
wounds: wounds,
currentWounds: sumWound,
totalWounds: this.data.data.scores.wound.value
totalWounds: this.system.scores.wound.value
}
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-consequence.html', woundData );
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } )
this.checkDeath();
}
/* -------------------------------------------- */
async addObjectToContainer( itemId, containerId ) {
let container = this.data.items.find( item => item.id == containerId && item.type == 'container')
let object = this.data.items.find( item => item.id == itemId )
let container = this.items.find( item => item.id == containerId && item.type == 'container')
let object = this.items.find( item => item.id == itemId )
console.log("Found", container, object)
if ( container ) {
if ( object.type == 'container') {
ui.notifications.warn("Only 1 level of container... sorry");
return
}
let alreadyInside = this.data.items.filter( item => item.data.data.containerid && item.data.data.containerid == containerId);
if ( alreadyInside.length >= container.data.data.container ) {
let alreadyInside = this.items.filter( item => item.system.containerid && item.system.containerid == containerId);
if ( alreadyInside.length >= container.system.container ) {
ui.notifications.warn("Container is already full !");
} else {
await this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'data.containerid':containerId }]);
setTimeout(function() { this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':containerId }])}, 800 )
}
} else if ( object && object.data.data.containerid) { // remove from container
await this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'data.containerid':"" }]);
} else if ( object && object.system.containerid) { // remove from container
setTimeout(function() { this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':"" }])}, 800 )
}
}
@ -399,11 +399,11 @@ export class SoSActor extends Actor {
async applyWounds( flipData ) {
if ( flipData.damageStatus == 'no_damage') {
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-nodamage-taken.html', flipData );
ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
return;
}
let wounds = duplicate(this.data.data.wounds);
let wounds = duplicate(this.system.wounds);
for (let wound of flipData.woundsList ) {
if (wound == 'L' ) wounds.light += 1;
if (wound == 'M' ) wounds.moderate += 1;
@ -412,32 +412,32 @@ export class SoSActor extends Actor {
}
// Compute total
let sumWound = wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
let currentWounds = duplicate(this.data.data.scores.currentwounds);
let currentWounds = duplicate(this.system.scores.currentwounds);
currentWounds.value = sumWound;
if ( sumWound >= this.data.data.scores.wound.value) {
let bleeding = this.data.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
let newSeverity = SoSUtility.increaseConsequenceSeverity( bleeding.data.severity );
await this.updateEmbeddedDocuments( "Item", [ { _id: bleeding.id, 'data.severity': newSeverity} ] );
if ( sumWound >= this.system.scores.wound.value) {
let bleeding = this.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
let newSeverity = SoSUtility.increaseConsequenceSeverity( bleeding.system.severity );
await this.updateEmbeddedDocuments( "Item", [ { _id: bleeding.id, 'system.severity': newSeverity} ] );
flipData.isBleeding = newSeverity;
}
// Stun consequence
if ( flipData.nbStun > 0) {
let stun = this.data.items.find( item => item.type == 'consequence' && item.name == 'Stun');
let newSeverity = stun.data.severity;
let stun = this.items.find( item => item.type == 'consequence' && item.name == 'Stun');
let newSeverity = stun.system.severity;
for(let i=0; i<flipData.nbStun; i++) {
newSeverity = SoSUtility.increaseConsequenceSeverity( newSeverity );
}
await this.updateEmbeddedDocuments( "Item", [ { _id: stun.id, 'data.severity': newSeverity} ] );
await this.updateEmbeddedDocuments( "Item", [ { _id: stun.id, 'system.severity': newSeverity} ] );
flipData.isStun = newSeverity;
}
await this.update( { 'data.scores.currentwounds': currentWounds, 'data.wounds': wounds } );
await this.update( { 'data.scores.currentwounds': currentWounds, 'system.wounds': wounds } );
flipData.defenderName = this.name;
flipData.wounds = wounds;
flipData.currentWounds = sumWound;
flipData.totalWounds = this.data.data.scores.wound.value;
flipData.totalWounds = this.system.scores.wound.value;
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-taken.html', flipData );
ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
this.checkDeath();
}

View File

@ -43,7 +43,7 @@ export class SoSItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = SoSUtility.data(this.object);
const objectData = this.object
let formData = {
title: this.title,
id: objectData.id,
@ -52,19 +52,26 @@ export class SoSItemSheet extends ItemSheet {
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.object.data),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
data: foundry.utils.deepClone(this.object.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.system)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
};
formData.isGM = game.user.isGM;
if ( objectData.type == 'skillexperience') {
formData.skillList = await SoSUtility.loadCompendiumNames("foundryvtt-shadows-over-sol.skills");
formData.skillList = await SoSUtility.loadCompendiumNames("foundryvtt-shadows-over-sol.skills")
}
if ( objectData.type == 'skill' && this.object.options?.actor) {
formData.skillExperienceList = this.object.options.actor.getSkillExperience( data.item.name );
formData.skillExperienceList = this.object.options.actor.getSkillExperience( objectData.name )
}
if ( objectData.type == 'geneline') {
formData.weakness = await TextEditor.enrichHTML(this.object.system.weakness, {async: true})
}
if ( objectData.type == 'malady') {
formData.notes = await TextEditor.enrichHTML(this.object.system.notes, {async: true})
}
return formData;
}

View File

@ -1,24 +0,0 @@
html.find('.item .item-name h4').click(event => this._onItemSummary(event));
/**
* Handle toggling of an item from the Actor sheet
* @private
*/
_onItemSummary(event) {
event.preventDefault();
let li = $(event.currentTarget).parents(".item"),
item = this.actor.getOwnedItem(li.data("item-id"));
// Toggle summary
if (item.data.data.description !== undefined && item.data.data.description !== null){
if ( li.hasClass("expanded") ) {
let summary = li.children(".item-summary");
summary.slideUp(200, () => summary.remove());
} else {
let div = $(`<div class="item-summary">${item.data.data.description}</div>`);
li.append(div.hide());
div.slideDown(200);
}
li.toggleClass("expanded");
}
}

View File

@ -247,7 +247,7 @@ export class SoSCardDeck {
if ( flipData.mode == 'stat' || flipData.mode == 'weapon' ) {
flipData.baseScore = flipData.stat.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
} else if (flipData.mode == 'skill') {
flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.system.value + flipData.malusConsequence + flipData.bonusConsequence + flipData.woundMalus;
}
flipData.finalScore = flipData.baseScore + flipData.cardTotal + Number(flipData.modifier);
flipData.magnitude = flipData.finalScore - flipData.tn;
@ -272,10 +272,10 @@ export class SoSCardDeck {
async processWeapon( flipData ) {
flipData.damageCardsuit = flipData.cardSlot[flipData.cardSlotIndex].cardsuit;
let damageKey = 'damage_'+ flipData.damageCardsuit;
flipData.damageString = flipData.weapon.data[damageKey];
flipData.damageString = flipData.weapon.system[damageKey];
if (flipData.damageString.includes('Str') ) {
let damageRegexp = flipData.damageString.match( /Str([\d])?\+?([\d])?([LMSC])/i );
flipData.damageValue = (flipData.actor.data.data.stats.strength.value * Number(damageRegexp[1]?damageRegexp[1]:1)) + Number(damageRegexp[2]?damageRegexp[2]:0);
flipData.damageValue = (flipData.actor.system.stats.strength.value * Number(damageRegexp[1]?damageRegexp[1]:1)) + Number(damageRegexp[2]?damageRegexp[2]:0);
flipData.damageSeverity = damageRegexp[3];
} else {
let damageRegexp = flipData.damageString.match( /(\d*)([LMSC])/i );

View File

@ -5,26 +5,30 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
/* -------------------------------------------- */
export class SoSCombat extends Combat {
/* -------------------------------------------- */
requestActions() {
if ( game.user.isGM && !this.actionsRequested) {
console.log("REQUEST ACTIONS !!!");
if (game.user.isGM && !this.actionsRequested) {
console.log("REQUEST ACTIONS !!!")
this.actionsRequested = true;
this.phaseSetup = {}; // Reset each new round/update
for( let combatant of this.combatants) {
this.setInitiative(combatant._id, -1 ); // Reset init
let uniq = randomID(16);
const name = combatant.actor ? combatant.actor.data.name : combatant.name;
if ( combatant.players[0]) {
for (let combatant of this.combatants) {
this.setInitiative(combatant.id, -1); // Reset init
let uniq = randomID(16)
const name = combatant.actor ? combatant.actor.name : combatant.name;
if (combatant.players && combatant.players[0] ) {
// A player controls this combatant -> message !
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
whisper: [ combatant.players[0].data._id] } );
ChatMessage.create({
content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Declare actions</a>`,
whisper: [combatant.players[0].id]
});
} else {
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
ChatMessage.create({
content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Declare actions</a>`,
whisper: ChatMessage.getWhisperRecipients("GM"),
});
}
}
}
@ -39,56 +43,61 @@ export class SoSCombat extends Combat {
/* -------------------------------------------- */
gotoNextTurn() {
this.phaseNumber -= 1;
if ( this.phaseNumber <= 0) {
if (this.phaseNumber <= 0) {
this.applyConsequences();
this.nextRound(); // Auto-switch to next round
} else {
} else {
this.nextTurn();
}
}
/* -------------------------------------------- */
async nextTurn() {
console.log("Going to phase !", this.phaseNumber );
console.log("Going to phase !", this.phaseNumber);
// Get all actions for this phase
let phaseIndex = this.phaseNumber - 1;
let actionList = [];
let actionMsg = `<h4>Actions for phase ${this.phaseNumber}</h4>`;
for (let combatantId in this.phaseSetup ) {
for (let combatantId in this.phaseSetup) {
let actionData = this.phaseSetup[combatantId];
if ( actionData.phaseArray[phaseIndex].name != 'No Action' ) {
let combatant = this.combatants.find( comb => comb._id == actionData.combatantId);
const name = combatant.actor ? combatant.actor.data.name : combatant.name;
actionList.push( { combatant: combatant,
action: actionData.phaseArray[phaseIndex],
isDone: false
});
if (actionData.phaseArray[phaseIndex].name != 'No Action') {
let combatant = this.combatants.find(comb => comb._id == actionData.combatantId);
const name = combatant.actor ? combatant.actor.name : combatant.name;
actionList.push({
combatant: combatant,
action: actionData.phaseArray[phaseIndex],
isDone: false
});
actionMsg += `<br>${name} is going to : ${actionData.phaseArray[phaseIndex].name}`;
}
}
if ( actionList.length == 0) {
if (actionList.length == 0) {
actionMsg += "<br>No actions for the phase !";
this.gotoNextTurn();
}
// Display a nice message
ChatMessage.create( { content: actionMsg });
ChatMessage.create({ content: actionMsg });
// Now push specific messages
for ( let action of actionList) {
for (let action of actionList) {
let uniq = randomID(16);
action.uniqId = uniq; // Easy tracking with chat messages
const name = action.combatant.actor ? action.combatant.actor.data.name : action.combatant.name;
if ( action.combatant.players[0]) {
const name = action.combatant.actor ? action.combatant.actor.name : action.combatant.name;
if (action.combatant.players[0]) {
// A player controls this combatant -> message !
ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
ChatMessage.create({
content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
When done, click on the button below to close the action.
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
whisper: [ action.combatant.players[0].data._id] } );
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Action is done !</a>`,
whisper: [action.combatant.players[0].id]
});
} else {
ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
ChatMessage.create({
content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
When done, click on the button below to close the action.
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Action is done !</a>`,
whisper: ChatMessage.getWhisperRecipients("GM")
});
}
}
// Save for easy access
@ -96,28 +105,28 @@ export class SoSCombat extends Combat {
}
/* -------------------------------------------- */
applyConsequences( ) {
if (game.user.isGM ) {
for( let combatant of this.combatants) {
applyConsequences() {
if (game.user.isGM) {
for (let combatant of this.combatants) {
if (!combatant.actor) continue; // Can't check tokens without assigned actors, Maybe print chat message about bleeding happening so that the GM can manually track this?
let bleeding = combatant.actor.data.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
combatant.actor.applyConsequenceWound( bleeding.data.severity, "bleeding" );
let bleeding = combatant.actor.items.find(item => item.type == 'consequence' && item.name == 'Bleeding');
combatant.actor.applyConsequenceWound(bleeding.system.severity, "bleeding");
}
}
}
/* -------------------------------------------- */
closeAction( uniqId) {
closeAction(uniqId) {
// Delete message !
const toDelete = game.messages.filter(it => it.data.content.includes( uniqId ));
toDelete.forEach(it => it.delete());
const toDelete = game.messages.filter(it => it.content.includes(uniqId));
toDelete.forEach(it => it.delete())
let action = this.currentActions.find( _action => _action.uniqId == uniqId );
let action = this.currentActions.find(_action => _action.uniqId == uniqId);
if (action) {
action.isDone = true;
let filtered = this.currentActions.filter( _action => action.isDone );
if ( filtered.length == this.currentActions.length) { // All actions closed !
let filtered = this.currentActions.filter(_action => action.isDone);
if (filtered.length == this.currentActions.length) { // All actions closed !
console.log("Going next turn !!!");
this.gotoNextTurn();
}
@ -125,22 +134,22 @@ export class SoSCombat extends Combat {
}
/* -------------------------------------------- */
getPhaseRank( actionConf) {
for (let i=2; i>=0; i--) {
getPhaseRank(actionConf) {
for (let i = 2; i >= 0; i--) {
let action = actionConf.phaseArray[i];
if (action.name != "No Action") {
return i+1;
return i + 1;
}
}
return 0;
}
/* -------------------------------------------- */
getAPFromActor( actorId ) {
for( let combatant of this.combatants) {
getAPFromActor(actorId) {
for (let combatant of this.combatants) {
//console.log(combatant);
if ( combatant.actor.data._id == actorId ) {
let phase = this.phaseSetup[combatant._id];
if (combatant.actor.id == actorId) {
let phase = this.phaseSetup[combatant.id];
return phase.remainingAP;
}
}
@ -148,42 +157,43 @@ export class SoSCombat extends Combat {
}
/* -------------------------------------------- */
decreaseAPFromActor( actorId ) {
for( let combatant of this.combatants) {
decreaseAPFromActor(actorId) {
for (let combatant of this.combatants) {
//console.log(combatant);
if ( combatant.actor.data._id == actorId ) {
let phase = this.phaseSetup[combatant._id];
if (combatant.actor.id == actorId) {
let phase = this.phaseSetup[combatant.id];
phase.remainingAP -= 1;
if ( phase.remainingAP < 0 ) phase.remainingAP = 0;
if (phase.remainingAP < 0) phase.remainingAP = 0;
}
}
}
/* -------------------------------------------- */
async setupActorActions(actionConf) {
console.log("Setting combat for phase : ", actionConf, actionConf.uniqId);
// Delete message !
const toDelete = game.messages.filter(it => it.data.content.includes( actionConf.uniqId ));
console.log("MESSAGE : ", toDelete);
const toDelete = game.messages.filter(it => it.content.includes(actionConf.uniqId));
toDelete.forEach(it => it.delete());
if ( !this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
if (!this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
// Keep track
this.phaseSetup[actionConf.combatantId] = actionConf;
console.log( this.combatants );
console.log(this.combatants);
//let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
await this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
await this.setInitiative(actionConf.combatantId, this.getPhaseRank(actionConf));
let actionsDone = true
for( let combatant of this.combatants) {
if ( combatant.initiative == -1 ) actionsDone = false;
for (let combatant of this.combatants) {
if (combatant.initiative == -1) actionsDone = false;
}
if ( actionsDone ) {
if (actionsDone) {
this.actionsRequested = false;
ChatMessage.create( { content: `Action declaration has been completed ! Now proceeding with actions.`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
ChatMessage.create({
content: `Action declaration has been completed ! Now proceeding with actions.`,
whisper: ChatMessage.getWhisperRecipients("GM")
})
this.phaseNumber = 3;
this.nextTurn();
}

View File

@ -12,7 +12,7 @@ export class SoSDialogCombatActions extends Dialog {
actionPoints: SoSUtility.fillRange(0, 6),
combatId: combatId,
combatantId: combatantId,
combatantsList: combat.data.combatants,
combatantsList: combat.combatants,
uniqId: uniqId,
round: round
}

View File

@ -30,7 +30,7 @@ export class SoSFlipDialog extends Dialog {
if ( this.flipData.mode == 'skill' || this.flipData.mode == 'weapon' ) {
let statKey = $('#statSelect').val();
this.flipData.stat = duplicate( this.flipData.statList[ statKey ] );
scoreBase = Math.floor(this.flipData.statList[ statKey ].value / 2) + this.flipData.skill.data.value;
scoreBase = Math.floor(this.flipData.statList[ statKey ].value / 2) + this.flipData.skill.system.value
} else { //Stat mode
let statKey = $('#statSelect').val();
scoreBase = this.flipData.stat.value;
@ -62,7 +62,7 @@ export class SoSFlipDialog extends Dialog {
$('.edge-card').click((event) => {
let flipData = this.flipData;
flipData.modifier = $('#modifier').val();
flipData.tn = (flipData.target) ? flipData.target.actor.data.data.scores.defense.value : $('#tn').val();
flipData.tn = (flipData.target) ? flipData.target.actor.system.scores.defense.value : $('#tn').val();
flipData.edgeName = event.currentTarget.attributes['data-edge-card'].value;
flipData.edgeLuck = $('#edge-luck').is(":checked");
flipData.cardOrigin = "Edge";
@ -94,7 +94,7 @@ export class SoSFlipDialog extends Dialog {
for (let consequenceId of this.flipData.consequencesSelected) {
let consequence = this.flipData.consequencesList.find( item => item._id == consequenceId);
console.log(consequence, consequenceId);
malusConsequence += SoSUtility.getConsequenceMalus( consequence.data.severity );
malusConsequence += SoSUtility.getConsequenceMalus( consequence.system.severity );
}
$('#consequence-malus').text(malusConsequence);
this.flipData.malusConsequence = malusConsequence;
@ -108,7 +108,7 @@ export class SoSFlipDialog extends Dialog {
for (let consequenceId of this.flipData.consequencesSelected) {
let consequence = this.flipData.consequencesList.find( item => item._id == consequenceId);
console.log(consequence, consequenceId);
bonusConsequence += SoSUtility.getConsequenceBonus( consequence.data.severity );
bonusConsequence += SoSUtility.getConsequenceBonus( consequence.system.severity );
}
$('#consequence-bonus').text(bonusConsequence);
this.flipData.bonusConsequence = bonusConsequence;
@ -164,7 +164,7 @@ export class SoSFlipDialog extends Dialog {
flipData.stat = duplicate( flipData.statList[ statKey ] );
}
flipData.cardOrigin = "Deck";
flipData.tn = (flipData.target) ? flipData.target.actor.data.data.scores.defense.value : $('#tn').val();
flipData.tn = (flipData.target) ? flipData.target.actor.system.scores.defense.value : $('#tn').val();
dialog.flipData.actor.cardDeck.doFlipFromDeckOrEdge(flipData);
dialog.onFlipClose();
});

View File

@ -60,7 +60,7 @@ export class SoSGMDeck extends Dialog {
let cardPath = `systems/foundryvtt-shadows-over-sol/img/cards/${card.cardName}.webp`;
let cardData = { card: card, cardPath: cardPath };
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-card.html', cardData );
ChatMessage.create( { content: html, whisper: [ ChatMessage.getWhisperRecipients("GM") ] });
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients("GM") } );
//dialog.onFlipClose();
}

View File

@ -15,6 +15,7 @@ import { SoSUtility } from "./sos-utility.js";
import { SoSCombat } from "./sos-combat.js";
import { gearConverter } from "./gears_convert.js";
import { SoSGMDeck } from "./sos-gm-deck.js";
import { ClassCounter} from "https://www.uberwald.me/fvtt_appcount/count-class-ready.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -89,29 +90,6 @@ function welcomeMessage() {
` });
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
@ -125,7 +103,7 @@ Hooks.once("ready", function () {
user: game.user._id
});
}
registerUsageCount("foundryvtt-shadows-over-sol")
ClassCounter.registerUsageCount()
welcomeMessage();

View File

@ -55,20 +55,6 @@ export class SoSUtility {
}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
/* -------------------------------------------- */
static templateData(it) {
return SoSUtility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
@ -136,7 +122,7 @@ export class SoSUtility {
let trappings = items.filter( item => item.type == 'gear' || item.type == 'armor' || item.type == 'weapon' );
let sumEnc = 0;
for (let object of trappings) {
if ( (!object.data.worn) && (!object.data.neg) && (!object.data.software) && (!object.data.implant) && (!object.data.containerid || object.data.containerid == "") ) {
if ( (!object.system.worn) && (!object.system.neg) && (!object.system.software) && (!object.system.implant) && (!object.system.containerid || object.system.containerid == "") ) {
sumEnc += (object.big > 0) ? object.big : 1;
}
}
@ -289,20 +275,20 @@ export class SoSUtility {
}
// DR management
let armor = flipData.target.actor.data.items.find( item => item.type == 'armor' && item.data.worn);
flipData.armorDR = armor ? armor.data.dr : 0;
flipData.armorGel = armor ?armor.data.gel : 0;
flipData.armorReflect = armor ? armor.data.reflect : 0;
let dr = flipData.target.actor.data.data.scores.dr.value + flipData.armorDR;
if (flipData.weapon.data.category == 'ballistic') {
let armor = flipData.target.actor.system.items.find( item => item.type == 'armor' && item.system.worn);
flipData.armorDR = armor ? armor.system.dr : 0;
flipData.armorGel = armor ?armor.system.gel : 0;
flipData.armorReflect = armor ? armor.system.reflect : 0;
let dr = flipData.target.actor.system.scores.dr.value + flipData.armorDR;
if (flipData.weapon.system.category == 'ballistic') {
dr += flipData.armorGel;
}
if (flipData.weapon.data.category == 'laser') {
if (flipData.weapon.system.category == 'laser') {
dr += flipData.armorReflect;
}
let shock = flipData.target.actor.data.data.scores.shock.value || 1;
let defenseCritical = flipData.target.actor.data.data.scores.defense.critical;
let shock = flipData.target.actor.system.scores.shock.value || 1;
let defenseCritical = flipData.target.actor.system.scores.defense.critical;
flipData.damageStatus = 'apply_damage';
flipData.targetShock = shock;
@ -355,17 +341,17 @@ export class SoSUtility {
// Is target able to dodge ??
let defender = game.actors.get( flipData.target.actor._id);
flipData.coverConsequence = defender.data.items.find( item => item.type == 'consequence' && item.name == 'Cover');
flipData.APavailable = game.combat.getAPFromActor( defender.data._id );
flipData.coverConsequence = defender.items.find( item => item.type == 'consequence' && item.name == 'Cover');
flipData.APavailable = game.combat.getAPFromActor( defender._id );
console.log("FLIPDATE : ", flipData);
if ( !flipData.isReaction && flipData.APavailable > 0) {
if ( (flipData.weapon.data.category == 'melee' ) || ( (flipData.weapon.data.category == 'laser' || flipData.weapon.data.category == 'ballistic') &&
flipData.coverConsequence.data.severity != 'none') ) {
flipData.coverSeverityLevel = this.getConsequenceSeverityLevel( flipData.coverConsequence.data.severity ) * 2;
if ( (flipData.weapon.system.category == 'melee' ) || ( (flipData.weapon.system.category == 'laser' || flipData.weapon.system.category == 'ballistic') &&
flipData.coverConsequence.system.severity != 'none') ) {
flipData.coverSeverityLevel = this.getConsequenceSeverityLevel( flipData.coverConsequence.system.severity ) * 2;
flipData.coverSeverityFlag = (flipData.coverSeverityLevel > 0);
flipData.isMelee = (flipData.weapon.data.category == 'melee' );
let melee = defender.data.items.find( item => item.type == 'skill' && item.name == 'Melee');
flipData.defenderMelee = melee.data.value;
flipData.isMelee = (flipData.weapon.system.category == 'melee' );
let melee = defender.items.find( item => item.type == 'skill' && item.name == 'Melee');
flipData.defenderMelee = melee.system.value;
flipData.uniqId = randomID(16);
this.registry[flipData.uniqId] = flipData;
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-request-dodge.html', flipData );
@ -411,13 +397,14 @@ export class SoSUtility {
/* -------------------------------------------- */
static async processItemDropEvent(actorSheet, event) {
let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
let objectID = dragData.id || dragData.data._id;
//console.log("drag/drop", dragData, actorSheet.actor._id, dropID, objectID);
if (dragData.type == 'Item' && dropID) {
actorSheet.actor.addObjectToContainer(objectID, dropID );
const item = fromUuidSync(dragData.uuid)
let dropId = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
let objectId = item.id
console.log("ID", dragData, dropId, objectId)
if (dragData.type == 'Item' && dropId) {
actorSheet.actor.addObjectToContainer(objectId, dropId );
}
return true;
return true
}
}

View File

@ -1,16 +1,15 @@
{
"name": "foundryvtt-shadows-over-sol",
"id": "foundryvtt-shadows-over-sol",
"title": "Shadows over Sol",
"description": "Shadows over Sol for FoundryVTT",
"author": "LeRatierBretonnien",
"authors": [],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/",
"license": "LICENSE.txt",
"flags": {},
"version": "2.0.6",
"minimumCoreVersion": "0.8.0",
"compatibleCoreVersion": "9",
"scripts": [],
"version": "11.0.1",
"compatibility": {
"minimum": "10",
"verified": "10",
"maximum": "11"
},
"esmodules": [
"module/sos-main.js"
],
@ -21,89 +20,96 @@
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
"path": "lang/en.json",
"flags": {}
}
],
"packs": [
{
"name": "skills",
"label": "Skills",
"path": "./packs/skills.db",
"path": "packs/skills.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "consequences",
"label": "Consequences",
"path": "./packs/consequences.db",
"path": "packs/consequences.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "gears",
"label": "Gears",
"path": "./packs/gears.db",
"path": "packs/gears.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "injuries",
"label": "Injuries",
"path": "./packs/injuries.db",
"path": "packs/injuries.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "weaknesses",
"label": "Weaknesses",
"path": "./packs/weaknesses.db",
"path": "packs/weaknesses.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "languages",
"label": "Languages",
"path": "./packs/languages.db",
"path": "packs/languages.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "combat-actions",
"label": "Combat Actions",
"path": "./packs/combat-actions.db",
"path": "packs/combat-actions.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "genelines",
"label": "Genelines",
"path": "./packs/genelines.db",
"path": "packs/genelines.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
},
{
"name": "subcultures",
"label": "Subcultures",
"path": "./packs/subcultures.db",
"path": "packs/subcultures.db",
"type": "Item",
"system": "foundryvtt-shadows-over-sol",
"private": false
"private": false,
"flags": {}
}
],
"system": [],
"dependencies": [],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/archive/foundryvtt-shadows-over-sol-2.0.6.zip",
"protected": false,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/raw/branch/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/archive/foundryvtt-shadows-over-sol-11.0.1.zip",
"gridDistance": 5,
"gridUnits": "ft"
}

View File

@ -5,8 +5,8 @@
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{data.name}}" />
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</div>
</header>
@ -37,23 +37,23 @@
<span class="stat-label flexrow tooltip tooltip-nobottom" name="statlabel">XP</span>
</li>
{{#each data.data.stats as |stat key|}}
{{#each data.stats as |stat key|}}
{{#if stat.isLevelUp}}
<li class="stat flexrow xp-level-up" data-attribute="{{key}}">
<span class="stat-label flexrow tooltip tooltip-nobottom" name="data.stats.{{key}}.label">
<span class="stat-label flexrow tooltip tooltip-nobottom" name="system.stats.{{key}}.label">
<span class="tooltiptext ttt-xp">
{{localize 'STAT.levelUp'}}
</span>
{{else}}
<li class="stat flexrow list-item" data-attribute="{{key}}">
{{/if}}
<span class="stat-label flexrow tooltip tooltip-nobottom" name="data.stat.{{key}}.label"><a name={{key}}>{{localize stat.label}}</a></span>
<select class="stat-value flexrow" type="text" name="data.stats.{{key}}.value" value="{{stat.value}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}}>
<span class="stat-label flexrow tooltip tooltip-nobottom" name="system.stat.{{key}}.label"><a name={{key}}>{{localize stat.label}}</a></span>
<select class="stat-value flexrow" type="text" name="system.stats.{{key}}.value" value="{{stat.value}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}}>
{{#select stat.value}}
{{>"systems/foundryvtt-shadows-over-sol/templates/stat-option-list.html"}}
{{/select}}
</select>
<input class="stat-xp flexrow" type="text" name="data.stats.{{key}}.xp" value="{{stat.xp}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
<input class="stat-xp flexrow" type="text" name="system.stats.{{key}}.xp" value="{{stat.xp}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
<span class="flexrow"><img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/{{stat.cardsuit}}.webp" /></span>
</li>
{{/each}}
@ -66,14 +66,14 @@
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Value</span>
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Bonus/Malus</span>
</li>
{{#each data.data.scores as |score key|}}
{{#each data.scores as |score key|}}
<li class="stat flexrow list-item" data-attribute="{{key}}">
<span class="generic-label flexrow tooltip tooltip-nobottom" name="data.scores.{{key}}.label">{{localize score.label}}</span>
<input class="stat-value flexrow" type="text" name="data.scores.{{key}}.value" value="{{score.value}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
<span class="generic-label flexrow tooltip tooltip-nobottom" name="system.scores.{{key}}.label">{{localize score.label}}</span>
<input class="stat-value flexrow" type="text" name="system.scores.{{key}}.value" value="{{score.value}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
{{#if (eq key 'defense')}}
<input class="stat-value flexrow" type="text" name="data.scores.{{key}}.critical" value="{{score.critical}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
<input class="stat-value flexrow" type="text" name="system.scores.{{key}}.critical" value="{{score.critical}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
{{/if}}
<input class="stat-value flexrow" type="text" name="data.scores.{{key}}.bonusmalus" value="{{score.bonusmalus}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
<input class="stat-value flexrow" type="text" name="system.scores.{{key}}.bonusmalus" value="{{score.bonusmalus}}" data-dtype="Number" {{#unless @root.editStatSkill}}disabled{{/unless}} />
</li>
{{/each}}
</ul>
@ -116,13 +116,13 @@
<div class="flex-group-left flexcol skill-column">
<ul class="item-list alterne-list">
{{#each skill1 as |skill key|}}
{{#if skill.data.isLevelUp}}
{{#if skill.system.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{skill.id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{skill.id}}">
{{/if}}
<img class="sheet-skill-img" src="{{skill.img}}"/>
{{#if skill.data.isLevelUp}}
{{#if skill.system.isLevelUp}}
<span class="skill-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
</span>
@ -130,8 +130,8 @@
{{else}}
<span class="skill-label"><a>{{skill.name}}</a></span>
{{/if}}
<input class="skill-value" type="text" skillname="{{skill.name}}" value="{{numberFormat skill.data.data.value decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" skillname="{{skill.name}}" value="{{skill.data.data.xp}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="skill-value" type="text" skillname="{{skill.name}}" value="{{numberFormat skill.system.value decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" skillname="{{skill.name}}" value="{{skill.system.xp}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -144,13 +144,13 @@
<div class="flex-group-left flexcol skill-column">
<ul class="item-list alterne-list">
{{#each skill2 as |skill key|}}
{{#if skill.data.isLevelUp}}
{{#if skill.system.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{skill.id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{skill.id}}">
{{/if}}
<img class="sheet-skill-img" src="{{skill.img}}"/>
{{#if skill.data.isLevelUp}}
{{#if skill.system.isLevelUp}}
<span class="skill-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
</span>
@ -158,8 +158,8 @@
{{else}}
<span class="skill-label"><a>{{skill.name}}</a></span>
{{/if}}
<input class="skill-value" type="text" skillname="{{skill.name}}" value="{{numberFormat skill.data.data.value decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" skillname="{{skill.name}}" value="{{skill.data.data.xp}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="skill-value" type="text" skillname="{{skill.name}}" value="{{numberFormat skill.system.value decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" skillname="{{skill.name}}" value="{{skill.system.xp}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -182,16 +182,16 @@
<ul class="item-list alterne-list">
<li class="item flexrow list-item" data-wound-name="light"><h4>Wounds : </h4></li>
<li class="item flexrow list-item" data-wound-name="light"><span class="skill-label">Light :</span>
<input class="wound-value" type="text" woundname="light" value="{{numberFormat data.data.wounds.light decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="wound-value" type="text" woundname="light" value="{{numberFormat data.wounds.light decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
</li>
<li class="item flexrow list-item" data-wound-name="moderate"><span class="skill-label">Moderate :</span>
<input class="wound-value" type="text" woundname="moderate" value="{{numberFormat data.data.wounds.moderate decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="wound-value" type="text" woundname="moderate" value="{{numberFormat data.wounds.moderate decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
</li>
<li class="item flexrow list-item" data-wound-name="severe"><span class="skill-label">Severe :</span>
<input class="wound-value" type="text" woundname="severe" value="{{numberFormat data.data.wounds.severe decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="wound-value" type="text" woundname="severe" value="{{numberFormat data.wounds.severe decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
</li>
<li class="item flexrow list-item" data-wound-name="critical"><span class="skill-label">Critical :</span>
<input class="wound-value" type="text" woundname="critical" value="{{numberFormat data.data.wounds.critical decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
<input class="wound-value" type="text" woundname="critical" value="{{numberFormat data.wounds.critical decimals=0}}" data-dtype="number" {{#unless @root.editStatSkill}}disabled{{/unless}}/>
</li>
<li class="item flexrow list-item" data-wound-name="critical"><span class="skill-label">Total :</span>
<span class="skill-label">{{data.currentWounds}} / {{data.totalWounds}}</span>
@ -204,8 +204,8 @@
<li class="item flexrow list-item" data-item-id="{{conseq.id}}">
<img class="sheet-skill-img" src="{{conseq.img}}"/>
<span class="conseq-label">{{conseq.name}}</span>
<select class="consequence-severity" type="text" name="conseq.data.data.severity" value="{{conseq.data.data.severity}}" data-dtype="String">
{{#select conseq.data.data.severity}}
<select class="consequence-severity" type="text" name="conseq.system.severity" value="{{conseq.system.severity}}" data-dtype="String">
{{#select conseq.system.severity}}
<option value="none">None</option>
<option value="light">Light</option>
<option value="moderate">Moderate</option>
@ -236,7 +236,7 @@
<img class="sheet-skill-img" src="{{weapon.img}}"/>
<span class="weapon-label"><a>{{weapon.name}}</a></span>
<div class="item-controls">
<a class="item-control item-equip" title="Equipped">{{#if weapon.data.data.equiped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Equipped">{{#if weapon.system.equiped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -248,9 +248,9 @@
{{#each armors as |armor key|}}
<li class="item flexrow list-item" data-item-id="{{armor.id}}">
<img class="sheet-skill-img" src="{{armor.img}}"/>
<span class="armor-label">{{armor.data.name}}</span>
<span class="armor-label">{{armor.name}}</span>
<div class="item-controls">
<a class="item-control item-worn" title="Worn">{{#if armor.data.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-worn" title="Worn">{{#if armor.system.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -262,9 +262,9 @@
{{#each gearsRoot as |gear key|}}
<li class="item flexrow list-item" data-item-id="{{gear.id}}">
<img class="sheet-skill-img" src="{{gear.img}}"/>
<span class="conseq-label">{{gear.data.name}}</span>
<span class="conseq-label">{{gear.name}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if gear.data.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if gear.system.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -273,9 +273,9 @@
{{#each data.contains as |subgear key|}}
<li class="item flexrow list-item" data-item-id="{{subgear.id}}">
<img class="sheet-skill-img" src="{{subgear.img}}"/>
<span class="conseq-label">{{subgear.data.name}}</span>
<span class="conseq-label">{{subgear.name}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if subgear.data.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if subgear.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -292,11 +292,11 @@
<ul class="item-list alternate-list">
<li class="item flexrow list-item">
<label class="description-label generic-label">Geneline : </label>
<label class="description-label generic-label item-link"><a data-item-id="{{data.geneline.id}}">{{data.geneline.name}}</a></label>
<label class="description-label generic-label item-link"><a data-item-id="{{system.geneline.id}}">{{data.geneline.name}}</a></label>
</li>
<li class="item flexrow list-item">
<label class="description-label generic-label">Main Subculture :</label>
<select class="stat-value flexrow" type="text" name="data.subculture" value="{{data.subculture}}" data-dtype="String">
<select class="stat-value flexrow" type="text" name="system.subculture" value="{{system.subculture}}" data-dtype="String">
{{#select subculture}}
{{#each subcultureList as |subculture key|}}
<option value="{{subculture.name}}">{{subculture.name}}</option>
@ -306,29 +306,29 @@
</li>
<li class="item flexrow list-item">
<label class="description-label stat-label">Genre : </label>
<input class="description-value flexrow" type="text" name="data.sex" value="{{data.sex}}" data-dtype="String"/>
<input class="description-value flexrow" type="text" name="system.sex" value="{{data.sex}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label class="description-label stat-label">Weight : </label>
<input class="description-value flexrow" type="text" name="data.weight" value="{{data.weight}}" data-dtype="String"/>
<input class="description-value flexrow" type="text" name="system.weight" value="{{data.weight}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label class="description-label stat-label">Size : </label>
<input class="description-value flexrow" type="text" name="data.taille" value="{{data.taille}}" data-dtype="String"/>
<input class="description-value flexrow" type="text" name="system.taille" value="{{data.taille}}" data-dtype="String"/>
</li>
</ul>
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label class="description-label stat-label">Hair : </label>
<input class="description-value flexrow" type="text" name="data.hair" value="{{data.hair}}" data-dtype="String"/>
<input class="description-value flexrow" type="text" name="system.hair" value="{{data.hair}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label class="description-label stat-label">Eyes : </label>
<input class="description-value flexrow" type="text" name="data.eyes" value="{{data.eyes}}" data-dtype="String"/>
<input class="description-value flexrow" type="text" name="system.eyes" value="{{data.eyes}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label class="description-label stat-label">Age : </label>
<input class="description-value flexrow" type="text" name="data.age" value="{{data.age}}" data-dtype="String"/>
<input class="description-value flexrow" type="text" name="system.age" value="{{data.age}}" data-dtype="String"/>
</li>
</ul>
</article>
@ -390,12 +390,12 @@
<hr>
<h3>Biography : </h3>
<div class="form-group editor">
{{editor content=data.data.history target="data.history" button=true owner=owner editable=editable}}
{{editor history target="system.history" button=true owner=owner editable=editable}}
</div>
<hr>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor content=data.data.notes target="data.notes" button=true owner=owner editable=editable}}
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
<hr>
{{>"systems/foundryvtt-shadows-over-sol/templates/editor-notes-gm.html"}}

View File

@ -53,7 +53,7 @@
<select name="combatant2" class='action-select' id="combatant2" data-dtype="String">
{{#select combatant2}}
{{#each combatantsList as |combatant key|}}
<option value={{combatant._id}}>{{combatant.actor.data.name}}</option>
<option value={{combatant._id}}>{{combatant.actor.name}}</option>
{{/each}}
{{/select}}
</select>
@ -74,7 +74,7 @@
<select name="combatant1" class='action-select' id="combatant1" data-dtype="String">
{{#select combatant1}}
{{#each combatantsList as |combatant key|}}
<option value={{combatant._id}}>{{combatant.actor.data.name}}</option>
<option value={{combatant._id}}>{{combatant.actor.name}}</option>
{{/each}}
{{/select}}
</select>

View File

@ -22,7 +22,7 @@
{{/select}}
</select>
<span>
<h3 class="dialog-label" id="flipSubTitle">Skill Flip : {{skill.name}} ({{skill.data.value}}) </h3>
<h3 class="dialog-label" id="flipSubTitle">Skill Flip : {{skill.name}} ({{skill.system.value}}) </h3>
<h3 class="dialog-label" id="flipSubTitle">Final Score : <span id='score-base'>0</span> </h3>
</span>
{{/if}}
@ -44,7 +44,7 @@
<select name="consequenceSelect" id="consequenceSelectMalus" data-dtype="String" multiple size="5" width="200">
{{#select consequencesList}}
{{#each consequencesList as |consequence key|}}
<option value={{consequence._id}}>{{localize consequence.name}} - {{consequence.data.severity}}</option>
<option value={{consequence._id}}>{{localize consequence.name}} - {{consequence.system.severity}}</option>
{{/each}}
{{/select}}
</select>
@ -56,7 +56,7 @@
<select name="consequenceSelect" id="consequenceSelectBonus" data-dtype="String" multiple size="5" width="200">
{{#select consequencesList}}
{{#each consequencesList as |consequence key|}}
<option value={{consequence._id}}>{{localize consequence.name}} - {{consequence.data.severity}}</option>
<option value={{consequence._id}}>{{localize consequence.name}} - {{consequence.system.severity}}</option>
{{/each}}
{{/select}}
</select>
@ -66,7 +66,7 @@
<div class="flexcol">
<div class="tab" data-group="primary">
{{#each weaknessList as |weakness key|}}
<span class="dialog-label">{{localize weakness.name}} - {{weakness.data.category}}</span>
<span class="dialog-label">{{localize weakness.name}} - {{weakness.system.category}}</span>
{{/each}}
</div>
</div>
@ -90,7 +90,7 @@
<hr>
{{#if target}}
<div>
<h4>Target : {{target.actor.name}} - Defense : {{target.actor.data.data.scores.defense.value}}/{{target.actor.data.data.scores.defense.critical}}</h4>
<h4>Target : {{target.actor.name}} - Defense : {{target.actor.system.scores.defense.value}}/{{target.actor.system.scores.defense.critical}}</h4>
</div>
{{/if}}
@ -99,7 +99,7 @@
<div class="flexrow">
<label for="categorie" class="dialog-label">Target Number (TN) : </label>
{{#if target}}
<label for="categorie" class="dialog-label"> {{target.actor.data.data.scores.defense.value}} </label>
<label for="categorie" class="dialog-label"> {{target.actor.system.scores.defense.value}} </label>
{{else}}
<select name="tn" id="tn" data-dtype="number">
{{#select tn}}

View File

@ -1,6 +1,6 @@
{{#if data.isGM}}
<h3>GM Notes : </h3>
<div class="form-group editor">
{{editor content=data.gmnotes target="data.gmnotes" button=true owner=owner editable=editable}}
{{editor gmnotes target="system.gmnotes" button=true owner=owner editable=editable}}
</div>
{{/if}}

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
@ -13,7 +13,7 @@
<div class="flexcol">
<label class="generic-label">Type</label>
<div class="form-group small-editor">
<select class="stat-value flexrow" type="text" name="data.type" value="{{data.type}}" data-dtype="String">
<select class="stat-value flexrow" type="text" name="system.type" value="{{data.type}}" data-dtype="String">
{{#select data.type}}
<option value="reaction">Reaction</option>
<option value="move">Move</option>
@ -27,16 +27,16 @@
</div>
<div class="flexcol">
<label class="generic-label">Minimum Action Point cost</label>
<input type="text" name="data.minap" value="{{data.minap}}" data-dtype="Number"/>
<input type="text" name="system.minap" value="{{data.minap}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Target needed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.targetneeded" {{checked data.targetneeded}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.targetneeded" {{checked data.targetneeded}}/></label>
</div>
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -1,42 +1,40 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="tab" data-group="primary">
<div class="flexrow">
<label class="generic-label">Bulky</label>
<input type="text" name="data.bulky" value="{{data.bulky}}" data-dtype="Number"/>
<input type="text" name="system.bulky" value="{{data.bulky}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">DR</label>
<input type="text" name="data.dr" value="{{data.dr}}" data-dtype="Number"/>
<input type="text" name="system.dr" value="{{data.dr}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Gel</label>
<input type="text" name="data.gel" value="{{data.gel}}" data-dtype="Number"/>
<input type="text" name="system.gel" value="{{data.gel}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Reflect</label>
<input type="text" name="data.reflect" value="{{data.reflect}}" data-dtype="Number"/>
<input type="text" name="system.reflect" value="{{data.reflect}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Strength Bonus</label>
<input type="text" name="data.str" value="{{data.str}}" data-dtype="Number"/>
<input type="text" name="system.str" value="{{data.str}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Is VAC ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.vac" {{checked data.vac}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.vac" {{checked data.vac}}/></label>
</div>
{{/with}}
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>

View File

@ -1,53 +1,51 @@
{{#with data}}
<div class="flexrow">
<label class="generic-label">Big</label>
<input type="text" name="data.big" value="{{data.big}}" data-dtype="Number"/>
<input type="text" name="system.big" value="{{data.big}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Cost rating </label>
<input type="text" name="data.costrating" value="{{data.costrating}}" data-dtype="Number"/>
<input type="text" name="system.costrating" value="{{data.costrating}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Defensive </label>
<input type="text" name="data.defensive" value="{{data.defensive}}" data-dtype="Number"/>
<input type="text" name="system.defensive" value="{{data.defensive}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Quantity </label>
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
<input type="text" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Computer</label>
<input type="text" name="data.computer" value="{{data.computer}}" data-dtype="Number"/>
<input type="text" name="system.computer" value="{{data.computer}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Software</label>
<input type="text" name="data.software" value="{{data.software}}" data-dtype="Number"/>
<input type="text" name="system.software" value="{{data.software}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Conceal</label>
<input type="text" name="data.conceal" value="{{data.conceal}}" data-dtype="Number"/>
<input type="text" name="system.conceal" value="{{data.conceal}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Implant</label>
<input type="text" name="data.implant" value="{{data.implant}}" data-dtype="Number"/>
<input type="text" name="system.implant" value="{{data.implant}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Negligeable ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.neg" {{checked data.neg}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.neg" {{checked data.neg}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Military ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.mil" {{checked data.mil}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.mil" {{checked data.mil}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Worn ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.worn" {{checked data.worn}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.worn" {{checked data.worn}}/></label>
</div>
{{/with}}
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
@ -13,8 +13,8 @@
<div class="flexcol">
<label class="generic-label">Severity</label>
<div class="form-group small-editor">
<select class="stat-value flexrow" type="text" name="data.severity" value="{{data.data.severity}}" data-dtype="String">
{{#select data.data.severity}}
<select class="stat-value flexrow" type="text" name="system.severity" value="{{data.severity}}" data-dtype="String">
{{#select data.severity}}
<option value="none">None</option>
<option value="light">Light</option>
<option value="moderate">Moderate</option>
@ -27,7 +27,7 @@
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
@ -13,7 +13,7 @@
<div class="flexrow">
<label class="generic-label">Container</label>
<input type="text" name="data.container" value="{{data.data.container}}" data-dtype="Number"/>
<input type="text" name="system.container" value="{{data.container}}" data-dtype="Number"/>
</div>
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>

View File

@ -1,42 +1,40 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="tab" data-group="primary">
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
<div class="flexcol">
<label class="generic-label">Experiences</label>
<div class="form-group small-editor">
<input type="text" name="data.experiences" value="{{data.experiences}}" data-dtype="String"/>
<input type="text" name="system.experiences" value="{{data.experiences}}" data-dtype="String"/>
</div>
</div>
<div class="flexcol">
<label class="generic-label">Edge</label>
<div class="form-group small-editor">
<input type="text" name="data.edge" value="{{data.edge}}" data-dtype="String"/>
<input type="text" name="system.edge" value="{{data.edge}}" data-dtype="String"/>
</div>
</div>
<div class="flexcol">
<label class="generic-label">Weakness</label>
<div class="form-group small-editor">
{{editor content=data.weakness target="data.weakness" button=true owner=owner editable=editable}}
{{editor weakness target="system.weakness" button=true owner=owner editable=editable}}
</div>
</div>
</div>
{{/with}}
</section>
</form>

View File

@ -1,27 +1,26 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="flexcol">
<label class="generic-label">Card</label>
<input type="text" name="data.card" value="{{data.card}}" data-dtype="String"/>
<input type="text" name="system.card" value="{{data.card}}" data-dtype="String"/>
</div>
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>
{{/with}}
</section>
</form>

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
@ -13,7 +13,7 @@
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.ata.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -1,33 +1,32 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="flexcol">
<div class="flexcol">
<label class="generic-label">Vector</label>
<input type="text" name="data.vector" value="{{data.vector}}" data-dtype="String"/>
<input type="text" name="system.vector" value="{{data.vector}}" data-dtype="String"/>
</div>
<div class="flexcol">
<label class="generic-label">Action</label>
<input type="text" name="data.action" value="{{data.action}}" data-dtype="String"/>
<input type="text" name="system.action" value="{{data.action}}" data-dtype="String"/>
</div>
<div class="flexcol">
<label class="generic-label">Effect</label>
<input type="text" name="data.effect" value="{{data.effect}}" data-dtype="String"/>
<input type="text" name="system.effect" value="{{data.effect}}" data-dtype="String"/>
</div>
<div class="flexcol">
<label class="generic-label">Notes</label>
<div class="form-group medium-editor">
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
</div>
{{/with}}
</section>
</form>

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
@ -11,7 +11,7 @@
<div class="tab" data-group="primary">
<ul>
<li class="flexrow"><label class="generic-label">Value</label><input type="text" name="data.data.value" value="{{data.data.value}}" data-dtype="Number"/></li>
<li class="flexrow"><label class="generic-label">Value</label><input type="text" name="system.value" value="{{data.value}}" data-dtype="Number"/></li>
<ul class="stat-list alternate-list">
<li class="stat flexrow list-item" data-attribute="{{key}}">
<span class="generic-label flexrow tooltip tooltip-nobottom" name="">Experiences list : </span>
@ -27,7 +27,7 @@
{{/each}}
</ul>
<label class="generic-label">Description</label>
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</section>

View File

@ -1,19 +1,19 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="tab" data-group="primary">
<div class="tab" data-group="primary">
<div class="flexcol">
<label class="generic-label">Type</label>
<div class="form-group small-editor">
<select class="stat-value flexrow" type="text" name="data.skill" value="{{data.skill}}" data-dtype="String">
<select class="stat-value flexrow" type="text" name="system.skill" value="{{data.skill}}" data-dtype="String">
{{#select data.skill}}
{{#each skillList as |skill key|}}
<option value="{{skill.name}}">{{skill.name}}</option>
@ -25,11 +25,10 @@
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>
{{/with}}
</section>
</form>

View File

@ -1,30 +1,28 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="tab" data-group="primary">
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
<div class="flexcol">
<label class="generic-label">Experiences</label>
<div class="form-group small-editor">
<input type="text" name="data.experiences" value="{{data.experiences}}" data-dtype="String"/>
<input type="text" name="system.experiences" value="{{data.experiences}}" data-dtype="String"/>
</div>
</div>
</div>
{{/with}}
</section>
</form>

View File

@ -1,8 +1,8 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
@ -10,32 +10,30 @@
<section class="sheet-body">
<div class="tab" data-group="primary">
{{#with data}}
<div class="flexrow">
<label class="generic-label">Cruise</label>
<input type="text" name="data.cruise" value="{{data.cruise}}" data-dtype="Number"/>
<input type="text" name="system.cruise" value="{{data.cruise}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Defense</label>
<input type="text" name="data.defense" value="{{data.defense}}" data-dtype="Number"/>
<input type="text" name="system.defense" value="{{data.defense}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">DR</label>
<input type="text" name="data.dr" value="{{data.dr}}" data-dtype="Number"/>
<input type="text" name="system.dr" value="{{data.dr}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Handling</label>
<input type="text" name="data.handling" value="{{data.handling}}" data-dtype="Number"/>
<input type="text" name="system.handling" value="{{data.handling}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Shock</label>
<input type="text" name="data.shock" value="{{data.shock}}" data-dtype="Number"/>
<input type="text" name="system.shock" value="{{data.shock}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Structure</label>
<input type="text" name="data.structure" value="{{data.structure}}" data-dtype="Number"/>
<input type="text" name="system.structure" value="{{data.structure}}" data-dtype="Number"/>
</div>
{{/with}}
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>

View File

@ -1,20 +1,19 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="tab" data-group="primary">
<div class="flexcol">
<label class="generic-label">Type</label>
<div class="form-group small-editor">
<select class="stat-value flexrow" type="text" name="data.category" value="{{data.category}}" data-dtype="String">
<select class="stat-value flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<option value="impairment">Impairment</option>
<option value="disability">Disablity</option>
@ -27,11 +26,10 @@
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>
{{/with}}
</section>
</form>

View File

@ -1,20 +1,19 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#with data}}
<div class="tab" data-group="primary">
<div class="flexrow">
<label class="generic-label">Category</label>
<select class="stat-value flexrow" type="text" name="data.category" value="{{data.category}}" data-dtype="String">
<select class="stat-value flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<option value="ballistic">Ballistic</option>
<option value="laser">Laser</option>
@ -27,63 +26,62 @@
<div class="flexrow">
<label class="generic-label">Damage : </label>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/spade.webp" />
<input type="text" name="data.damage_spade" value="{{data.damage_spade}}" data-dtype="String"/>
<input type="text" name="system.damage_spade" value="{{data.damage_spade}}" data-dtype="String"/>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/hearts.webp" />
<input type="text" name="data.damage_hearts" value="{{data.damage_hearts}}" data-dtype="String"/>
<input type="text" name="system.damage_hearts" value="{{data.damage_hearts}}" data-dtype="String"/>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/diamond.webp" />
<input type="text" name="data.damage_diamond" value="{{data.damage_diamond}}" data-dtype="String"/>
<input type="text" name="system.damage_diamond" value="{{data.damage_diamond}}" data-dtype="String"/>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/club.webp" />
<input type="text" name="data.damage_club" value="{{data.damage_club}}" data-dtype="String"/>
<input type="text" name="system.damage_club" value="{{data.damage_club}}" data-dtype="String"/>
</div>
<div class="flexrow">
<label class="generic-label">Range</label>
<input type="text" name="data.range" value="{{data.range}}" data-dtype="Number"/>
<input type="text" name="system.range" value="{{data.range}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Area</label>
<input type="text" name="data.area" value="{{data.area}}" data-dtype="Number"/>
<input type="text" name="system.area" value="{{data.area}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Shots</label>
<input type="text" name="data.shots" value="{{data.shots}}" data-dtype="Number"/>
<input type="text" name="system.shots" value="{{data.shots}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Autofire</label>
<input type="text" name="data.autofire" value="{{data.autofire}}" data-dtype="Number"/>
<input type="text" name="system.autofire" value="{{data.autofire}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Hands needed</label>
<input type="text" name="data.hands" value="{{data.hands}}" data-dtype="Number"/>
<input type="text" name="system.hands" value="{{data.hands}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Pierce</label>
<input type="text" name="data.pierce" value="{{data.pierce}}" data-dtype="Number"/>
<input type="text" name="system.pierce" value="{{data.pierce}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Reload</label>
<input type="text" name="data.reload" value="{{data.reload}}" data-dtype="Number"/>
<input type="text" name="system.reload" value="{{data.reload}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Stun ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.stun" {{checked data.stun}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.stun" {{checked data.stun}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Thrown ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.thrown" {{checked data.thrown}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.thrown" {{checked data.thrown}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Reach ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.reach" {{checked data.reach}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.reach" {{checked data.reach}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Shallow ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.shallow" {{checked data.shallow}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.shallow" {{checked data.shallow}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Spread ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.spread" {{checked data.spread}}/></label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.spread" {{checked data.spread}}/></label>
</div>
{{/with}}
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>