Manage wounds in fight
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@ -44,6 +44,10 @@ export class SoSUtility {
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if (game.user.isGM) {
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game.combat.closeAction( msg.data.uniqId );
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}
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} else if (msg.name == 'msg_request_defense') {
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if (game.user.isGM) {
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SoSUtility.applyDamage( msg.data );
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}
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}
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}
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@ -140,6 +144,15 @@ export class SoSUtility {
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return undefined;
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}
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/* -------------------------------------------- */
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static increaseConsequenceSeverity( severity ) {
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if ( severity == 'none') return 'light';
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if ( severity == 'light') return 'moderate';
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if ( severity == 'moderate') return 'severe';
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if ( severity == 'severe') return 'critical';
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return 'critical';
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}
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/* -------------------------------------------- */
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static increaseSeverity( severity ) {
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if ( severity == 'L') return 'M';
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@ -225,7 +238,16 @@ export class SoSUtility {
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flipData.defenderMelee = melee.data.value;
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-request-dodge.html', flipData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(flipData.target.actor.name), ChatMessage.getWhisperRecipients("GM") ] } );
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return; // Wait message response
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}
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}
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this.takeWounds( flipData);
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}
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/* -------------------------------------------- */
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static takeWounds( flipData ) {
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let defender = game.actors.get( flipData.target.actor._id);
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defender.applyWounds( flipData );
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}
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}
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