Enhance sheets

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2021-02-03 15:33:07 +01:00
parent c65f1b8246
commit d248411e90
10 changed files with 276 additions and 13 deletions

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@ -17,3 +17,4 @@
{"name":"Taking Cover","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"action","data":{"type":"move","minap":1,"description":"<p>Sometimes a basic move or a change in posture will be enough to gain a character&nbsp;the Cover or Concealment consequences. To&nbsp;make the most of these, however, the character&nbsp;will need to make a take cover action. There&nbsp;is a difference between &ldquo;taking cover&rdquo; and simply having cover.&nbsp;Think of it like this: if Monique is being&nbsp;fired upon and runs to where a stack of barrels&nbsp;is between her and her attacker, she has cover&nbsp;from the attacks. At the same time, if she wants to shoot back, the barrels are in her way as well. She has cover, but she hasn&rsquo;t &ldquo;taken cover&rdquo; to make the most of it.</p>\n<p>When a character takes cover, she needs&nbsp;to have moved immediately next to the object providing her with the cover consequence. She&nbsp;then performs the take cover action, setting&nbsp;herself up so that the cover does not hinder&nbsp;her attacks but still provides her with protection against the attacks of others. Without this,&nbsp;the cover&rsquo;s bonus to Defense applies both to&nbsp;incoming and outgoing attacks.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/action_cover.svg","effects":[],"_id":"pwq6CB24QhNkrt1s"}
{"name":"Posture","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"action","data":{"type":"move","minap":1,"description":"<p>By default, characters are assumed to be standing. There are times, however, when a character might want to kneel, crouch, sit or lay down. Changing between any of these postures is a move action, and one change in posture may be tacked on for free to another move action, such as a basic move or taking cover. If performed by itself, changing posture costs the usual amount of AP for the phase.</p>\n<p>&nbsp;</p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/action_posture.svg","effects":[],"_id":"tF8mIKv0zi2HLv9B"}
{"name":"Drawing/Reloading","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"action","data":{"type":"interact","minap":1,"description":"<p>Drawing a weapon or reloading one is a simple interact action that involves taking a weapon out or putting ammunition into one. This costs at least 1 AP if the weapon or magazine was in a holster or other easy-to-access position. It costs at least 2 AP if it was harder to reach, such as stowed at the top of a pack or tucked inside one&rsquo;s boot. Some weapons may have longer reload times, requiring more AP. This will be noted in the weapon&rsquo;s properties.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/action_reload.svg","effects":[],"_id":"uSQw858IiBrWkeSj"}
{"name":"No Action","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"action","data":{"type":"other","minap":0,"description":0},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/action_none.svg","effects":[],"_id":"bqSieyyOLSY8tU2U"}