Enhance combat

This commit is contained in:
sladecraven 2021-02-04 22:55:57 +01:00
parent 63e552cc6a
commit 92f8fe4ee8
4 changed files with 127 additions and 17 deletions

View File

@ -7,11 +7,13 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
export class SoSCombat extends Combat {
/* -------------------------------------------- */
async nextRound() {
console.log("NEXT ROUND !!!!");
if ( game.user.isGM ) {
requestActions() {
if ( game.user.isGM && !this.actionsRequested) {
console.log("REQUEST ACTIONS !!!");
this.actionsRequested = true;
this.phaseSetup = {}; // Reset each new round/update
for( let combatant of this.combatants) {
this.setInitiative(combatant._id, -1 ); // Reset init
let uniq = randomID(16);
if ( combatant.players[0]) {
// A player controls this combatant -> message !
@ -25,15 +27,89 @@ export class SoSCombat extends Combat {
}
}
}
}
/* -------------------------------------------- */
async nextRound() {
this.actionsRequested = false;
super.nextRound();
}
/* -------------------------------------------- */
gotoNextTurn() {
this.phaseNumber -= 1;
if ( this.phaseNumber <= 0) {
this.nextRound(); // Auto-switch to next round
} else {
this.nextTurn();
}
}
/* -------------------------------------------- */
async nextTurn() {
console.log("Goingo to phase !", this.phaseNumber );
// Get all actions for this phase
let phaseIndex = this.phaseNumber - 1;
let actionList = [];
let actionMsg = `<h4>Actions for phase ${this.phaseNumber}</h4>`;
for (let combatantId in this.phaseSetup ) {
let actionData = this.phaseSetup[combatantId];
if ( actionData.phaseArray[phaseIndex].name != 'No Action' ) {
let combatant = this.combatants.find( comb => comb._id == actionData.combatantId);
actionList.push( { combatant: combatant,
action: actionData.phaseArray[phaseIndex],
isDone: false
});
actionMsg += `<br>${combatant.actor.name} is going to : ${actionData.phaseArray[phaseIndex].name}`;
}
}
if ( actionList.length == 0) {
actionMsg += "<br>No actions for the phase !";
this.gotoNextTurn();
}
// Display a nice message
ChatMessage.create( { content: actionMsg });
// Now push specific messages
for ( let action of actionList) {
let uniq = randomID(16);
action.uniqId = uniq; // Easy tracking with chat messages
if ( action.combatant.players[0]) {
// A player controls this combatant -> message !
ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${action.combatant.actor.data.name} must perform a <strong>${action.action.name}</strong> action.
When done, click on the button below to close the action.
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
whisper: [ action.combatant.players[0].data._id] } );
} else {
ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${action.combatant.actor.data.name} must perform a <strong>${action.action.name}</strong> action.<br>
When done, click on the button below to close the action.
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
}
// Save for easy access
this.currentActions = actionList;
}
/* -------------------------------------------- */
closeAction( uniqId) {
let action = this.currentActions.find( _action => _action.uniqId == uniqId );
if (action) {
action.isDone = true;
let filtered = this.currentActions.filter( _action => action.isDone );
if ( filtered.length == this.currentActions.length) { // All actions closed !
console.log("Going next turn !!!");
this.gotoNextTurn();
}
}
}
/* -------------------------------------------- */
getPhaseRank( actionConf) {
for (let i=2; i>=0; i--) {
let action = actionConf.phaseArray[i];
if (action.name != "No Action") {
console.log("Init is : ", i+1);
return i+1;
}
}
@ -41,25 +117,27 @@ export class SoSCombat extends Combat {
}
/* -------------------------------------------- */
setupActorActions(actionConf) {
async setupActorActions(actionConf) {
console.log("Setting combat for phase : ", actionConf);
if ( !this.phaseSetup) this.phaseSetup = []; // Opportunistic init
if ( !this.phaseSetup[this.round] ) this.phaseSetup[this.round] = {}; // Bis
if ( !this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
// Keep track
this.phaseSetup[this.round][actionConf.combatantId] = actionConf;
this.phaseSetup[actionConf.combatantId] = actionConf;
console.log( this.combatants);
let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
//let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
await this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
let actionsDone = true
for( let combatant of this.combatants) {
if ( !combatant.initiative ) actionsDone = false;
if ( combatant.initiative == -1 ) actionsDone = false;
}
if ( actionsDone ) {
this.actionsRequested = false;
ChatMessage.create( { content: `Action phase has been completed ! Now proceeding with actions.`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
this.phaseNumber = 3;
this.nextTurn();
}
}

View File

@ -53,9 +53,9 @@ export class SoSDialogCombatActions extends Dialog {
let action3Index = $('#action3').val();
let action3 = duplicate(this.combatActions.actionsList[action3Index]);
let action2Index = $('#action2').val();
let action2 = duplicate(this.combatActions.actionsList[action2Index]._id);
let action2 = duplicate(this.combatActions.actionsList[action2Index]);
let action1Index = $('#action1').val();
let action1 = duplicate(this.combatActions.actionsList[action1Index]._id);
let action1 = duplicate(this.combatActions.actionsList[action1Index]);
let msgdata = {
combatId: this.combatActions.combatId,

View File

@ -57,6 +57,10 @@ Hooks.once("init", async function () {
Hooks.on('renderChatLog', (log, html, data) => {
SoSUtility.registerChatCallbacks(html);
});
// Init/registers
Hooks.on('updateCombat', (combat, round, diff, id) => {
SoSUtility.updateCombat(combat, round, diff, id);
});
});

View File

@ -30,9 +30,15 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
/* -------------------------------------------- */
onSocketMesssage( msg ) {
if (msg.name == 'msg_declare_actions' ) {
if (game.user.isGM) {
let combat = game.combats.get( msg.data.combatId); // Get the associated combat
combat.setupActorActions( msg.data );
}
} else if (msg.name == 'msg_close_action') {
if (game.user.isGM) {
game.combat.closeAction( msg.data.uniqId );
}
}
}
/* -------------------------------------------- */
@ -60,6 +66,11 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
return list;
}
/* -------------------------------------------- */
static updateCombat(combat, round, diff, id) {
combat.requestActions();
}
/* -------------------------------------------- */
static async openDeclareActions( event) {
event.preventDefault();
@ -71,12 +82,29 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
d.render(true);
}
/* -------------------------------------------- */
static closeAction(event) {
let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
// Delete message !
const toDelete = game.messages.filter(it => it.data.content.includes( uniqId ));
toDelete.forEach(it => it.delete());
if ( game.user.isGM ) {
game.combat.closeAction( uniqId );
} else {
game.socket.emit("system.foundryvtt-reve-de-dragon", {
name: "msg_close_action", data: { uniqId: uniqId} } );
}
}
/* -------------------------------------------- */
static async registerChatCallbacks(html) {
html.on("click", '#button-declare-actions', event => {
SoSUtility.openDeclareActions( event );
});
html.on("click", '#button-end-action', event => {
SoSUtility.closeAction( event );
});
}
}