#4 : Weakness management, including bonus/malus field for scores and reminder in the flip dialog
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@ -31,7 +31,13 @@
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src="systems/foundryvtt-shadows-over-sol/img/icons/{{#if data.editStatSkill}}unlocked.svg{{else}}locked.svg{{/if}}" alt="lock/unlock"
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>{{#if data.editStatSkill}}Lock{{else}}Unlock{{/if}}</a></span>
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<ul class="stat-list alternate-list">
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{{#each data.stats as |stat key|}}
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<li class="stat flexrow" >
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<span class="stat-label flexrow tooltip tooltip-nobottom" name="statlabel">Stat name</span>
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<span class="stat-label flexrow tooltip tooltip-nobottom" name="statlabel">Value</span>
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<span class="stat-label flexrow tooltip tooltip-nobottom" name="statlabel">XP</span>
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</li>
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{{#each data.stats as |stat key|}}
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{{#if stat.isLevelUp}}
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<li class="stat flexrow xp-level-up" data-attribute="{{key}}">
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<span class="stat-label flexrow tooltip tooltip-nobottom" name="data.stats.{{key}}.label">
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@ -55,6 +61,11 @@
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</div>
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<div class="flex-group-left flexcol">
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<ul class="stat-list alternate-list">
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<li class="stat flexrow" >
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<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Score name</span>
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<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Value</span>
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<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Bonus/Malus</span>
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</li>
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{{#each data.scores as |score key|}}
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<li class="stat flexrow list-item" data-attribute="{{key}}">
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<span class="generic-label flexrow tooltip tooltip-nobottom" name="data.scores.{{key}}.label">{{localize score.label}}</span>
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@ -62,9 +73,7 @@
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{{#if (eq key 'defense')}}
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<input class="stat-value flexrow" type="text" name="data.scores.{{key}}.critical" value="{{score.critical}}" data-dtype="Number" {{#unless @root.data.editStatSkill}}disabled{{/unless}} />
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{{/if}}
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{{#if (eq key 'edge')}}
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<input class="stat-value flexrow" type="text" name="data.scores.{{key}}.bonus" value="{{score.bonus}}" data-dtype="Number" {{#unless @root.data.editStatSkill}}disabled{{/unless}} />
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{{/if}}
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<input class="stat-value flexrow" type="text" name="data.scores.{{key}}.bonusmalus" value="{{score.bonusmalus}}" data-dtype="Number" {{#unless @root.data.editStatSkill}}disabled{{/unless}} />
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</li>
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{{/each}}
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</ul>
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@ -313,7 +322,7 @@
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</article>
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<hr>
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<article class="flexcol">
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<div class="grid grid-2col">
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<div class="grid grid-3col">
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<div class="flex-group-left flexcol genelang-column">
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<span class="description-label">Familiar Subcultures</span>
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@ -345,6 +354,21 @@
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{{/each}}
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</ul>
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</div>
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<div class="flex-group-left flexcol genelang-column">
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<span class="description-label">Weaknesses</span>
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<ul class="item-list alternate-list">
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{{#each data.weaknessList as |weakness key|}}
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<li class="item flexrow list-item" data-item-id="{{weakness._id}}">
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<img class="sheet-skill-img" src="{{weakness.img}}"/>
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<span class="conseq-label">{{weakness.name}}</span>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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</article>
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