Initiative from PHASE OK

This commit is contained in:
2021-02-04 08:38:59 +01:00
parent d248411e90
commit 63e552cc6a
6 changed files with 71 additions and 30 deletions

View File

@ -10,21 +10,57 @@ export class SoSCombat extends Combat {
async nextRound() {
console.log("NEXT ROUND !!!!");
if ( game.user.isGM ) {
ChatMessage.create( { content: `New round !! Click on the button below to declare your actions for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-combat-id='${this._id} data-round='${this.round}'>Declare actions</a>`,
whisper: game.users.map(user => user.data._id) } );
if ( game.user.isGM ) {
for( let combatant of this.combatants) {
let uniq = randomID(16);
if ( combatant.players[0]) {
// A player controls this combatant -> message !
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${combatant.actor.data.name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
whisper: [ combatant.players[0].data._id] } );
} else {
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${combatant.actor.data.name} for round ${this.round} !<br>
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
}
}
super.nextRound();
}
/* -------------------------------------------- */
getPhaseRank( actionConf) {
for (let i=2; i>=0; i--) {
let action = actionConf.phaseArray[i];
if (action.name != "No Action") {
console.log("Init is : ", i+1);
return i+1;
}
}
return 0;
}
/* -------------------------------------------- */
setupActorActions(actionConf) {
console.log("Setting combat for phase : ", actionConf);
if ( !this.phaseSetup) this.phaseSetup = []; // Opportunistic init
if ( !this.phaseSetup[this.round] ) this.phaseSetup[this.round] = {}; // Bis
// Keep track
this.phaseSetup[this.round][actionConf.userId] = actionConf;
this.phaseSetup[this.round][actionConf.combatantId] = actionConf;
console.log( this.combatants);
let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
let actionsDone = true
for( let combatant of this.combatants) {
if ( !combatant.initiative ) actionsDone = false;
}
if ( actionsDone ) {
ChatMessage.create( { content: `Action phase has been completed ! Now proceeding with actions.`,
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
}
}