Allow items links in editors
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@ -22,7 +22,7 @@ export class SoSActorSheet extends ActorSheet {
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}
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/* -------------------------------------------- */
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getData() {
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async getData() {
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const objectData = this.object
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let formData = {
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title: this.title,
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@ -34,6 +34,9 @@ export class SoSActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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data: foundry.utils.deepClone(this.object.system),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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history: await TextEditor.enrichHTML(this.object.system.history, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
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gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, {async: true}),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner
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@ -56,7 +56,8 @@ export class SoSItemSheet extends ItemSheet {
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.system)),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner
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owner: this.document.isOwner,
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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};
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formData.isGM = game.user.isGM;
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@ -66,6 +67,12 @@ export class SoSItemSheet extends ItemSheet {
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if ( objectData.type == 'skill' && this.object.options?.actor) {
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formData.skillExperienceList = this.object.options.actor.getSkillExperience( objectData.name )
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}
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if ( objectData.type == 'geneline') {
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formData.weakness = await TextEditor.enrichHTML(this.object.system.weakness, {async: true})
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}
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if ( objectData.type == 'malady') {
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formData.notes = await TextEditor.enrichHTML(this.object.system.notes, {async: true})
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}
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return formData;
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}
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