Initial system development
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48
module/sos-card-deck.js
Normal file
48
module/sos-card-deck.js
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/* -------------------------------------------- */
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const NB_POKER_CARD = 54;
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const IDX2CARDFAMILY = ['c', 'd', 'h', 's'];
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/* -------------------------------------------- */
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export class SoSCardDeck extends Application {
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/* -------------------------------------------- */
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static async create(data, options) {
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data.deck = [];
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data.discard = [];
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data.cardState = [];
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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shuffleDeck() {
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this.cleanCardList();
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// Randomize deck
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while (data.deck.length != NB_POKER_CARD) {
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let idx = new Roll("1d54").roll().total;
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if (!this.data.cardState[idx - 1]) {
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if (idx == 53) { // Red Joker
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data.deck.push = { cardName: 'jr' }
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} else if (idx == 54) { // Black Joker
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data.deck.push = { cardName: 'jb' }
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} else {
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let familyIdx = idx % 4;
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let cardName = IDX2CARDFAMILY[familyIdx] + String((idx % 13) + 1);
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data.deck.push = { cardName: cardName }
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}
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this.data.cardState[idx - 1] = true;
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}
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}
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}
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/* -------------------------------------------- */
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cleanCardList() {
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data.discard = []; // Reinit discard pile
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data.deck = [];
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for (let i = 0; i < NB_POKER_CARD; i++) {
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data.cardState[i] = false;
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}
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}
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}
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