v12 support

This commit is contained in:
2024-06-07 11:26:46 +02:00
parent a3b6908a17
commit 15e249e41e
74 changed files with 410 additions and 241 deletions

View File

@@ -10,7 +10,7 @@ export class SoSActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["sos", "sheet", "actor"],
template: "systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html",
width: 640,
@@ -81,7 +81,7 @@ export class SoSActorSheet extends ActorSheet {
formData.weapons = this.actor.items.filter( item => item.type == 'weapon');
formData.armors = this.actor.items.filter( item => item.type == 'armor');
formData.totalEncumbrance = SoSUtility.computeEncumbrance(this.actor.items);
formData.wounds = duplicate(this.actor.system.wounds);
formData.wounds = foundry.utils.duplicate(this.actor.system.wounds);
formData.isGM = game.user.isGM;
formData.currentWounds = this.actor.computeCurrentWounds();
formData.totalWounds = this.actor.system.scores.wound.value;

View File

@@ -61,24 +61,24 @@ export class SoSActor extends Actor {
/* -------------------------------------------- */
checkDeck() {
if ( !this.cardDeck && this.hasPlayerOwner ) {
this.cardDeck = new SoSCardDeck();
this.cardDeck.initCardDeck( this, this.system.internals.deck );
if ( !this.system.cardDeck && this.hasPlayerOwner ) {
this.system.cardDeck = new SoSCardDeck();
this.system.cardDeck.initCardDeck( this, this.system.internals.deck );
}
if ( !this.hasPlayerOwner ) {
this.cardDeck = game.system.sos.gmDeck.GMdeck;
console.log("DECK : ", this.cardDeck);
this.system.cardDeck = game.system.sos.gmDeck.GMdeck;
console.log("DECK : ", this.system.cardDeck);
}
}
/* -------------------------------------------- */
getDeckSize() {
return this.cardDeck.getDeckSize();
return this.system.cardDeck.getDeckSize();
}
/* -------------------------------------------- */
getEdgesCard( ) {
let edgesCard = duplicate(this.cardDeck.data.cardEdge);
let edgesCard = foundry.utils.duplicate(this.system.cardDeck.data.cardEdge);
for (let edge of edgesCard) {
edge.path = `systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp`
}
@@ -86,36 +86,36 @@ export class SoSActor extends Actor {
}
/* -------------------------------------------- */
resetDeckFull( ) {
this.cardDeck.shuffleDeck();
this.cardDeck.drawEdge( this.system.scores.edge.value );
this.system.cardDeck.shuffleDeck();
this.system.cardDeck.drawEdge( this.system.scores.edge.value );
this.saveDeck();
}
/* -------------------------------------------- */
drawNewEdge( ) {
this.cardDeck.drawEdge( 1 );
this.system.cardDeck.drawEdge( 1 );
this.saveDeck();
}
/* -------------------------------------------- */
discardEdge( cardName ) {
this.cardDeck.discardEdge( cardName );
this.system.cardDeck.discardEdge( cardName );
this.saveDeck();
}
/* -------------------------------------------- */
resetDeck( ) {
this.cardDeck.resetDeck();
this.system.cardDeck.resetDeck();
this.saveDeck();
}
/* -------------------------------------------- */
saveDeck( ) {
let deck = { deck: duplicate(this.cardDeck.data.deck),
discard: duplicate(this.cardDeck.data.discard),
cardEdge: duplicate(this.cardDeck.data.cardEdge)
let deck = { deck: foundry.utils.duplicate(this.system.cardDeck.data.deck),
discard: foundry.utils.duplicate(this.system.cardDeck.data.discard),
cardEdge: foundry.utils.duplicate(this.system.cardDeck.data.cardEdge)
}
if ( this.hasPlayerOwner ) {
this.update( { 'data.internals.deck': deck });
this.update( { 'system.internals.deck': deck });
} else {
game.settings.set("foundryvtt-shadows-over-sol", "gmDeck", deck );
}
@@ -213,7 +213,7 @@ export class SoSActor extends Actor {
/* -------------------------------------------- */
async updateWound(woundName, value) {
let wounds = duplicate(this.system.wounds)
let wounds = foundry.utils.duplicate(this.system.wounds)
wounds[woundName] = value;
await this.update( { 'system.wounds': wounds } );
}
@@ -246,13 +246,13 @@ export class SoSActor extends Actor {
let flipData = {
mode: 'stat',
stat: duplicate(this.system.stats[statKey]),
stat: foundry.utils.duplicate(this.system.stats[statKey]),
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20),
consequencesList: duplicate( this.getApplicableConsequences() ),
consequencesList: foundry.utils.duplicate( this.getApplicableConsequences() ),
weaknessList: this.items.filter( item => item.type == 'weakness' ),
wounds: duplicate( this.system.wounds),
wounds: foundry.utils.duplicate( this.system.wounds),
malusConsequence: 0,
bonusConsequence: 0,
woundMalus: 0
@@ -265,12 +265,12 @@ export class SoSActor extends Actor {
async rollSkill( skill ) {
let flipData = {
mode: 'skill',
statList: duplicate(this.system.stats),
statList: foundry.utils.duplicate(this.system.stats),
selectedStat: 'strength',
consequencesList: duplicate( this.getApplicableConsequences() ),
wounds: duplicate( this.system.wounds),
consequencesList: foundry.utils.duplicate( this.getApplicableConsequences() ),
wounds: foundry.utils.duplicate( this.system.wounds),
skillExperienceList: this.getSkillExperience( skill.name),
skill: duplicate(skill),
skill: foundry.utils.duplicate(skill),
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20),
@@ -301,14 +301,14 @@ export class SoSActor extends Actor {
let flipData = {
mode: 'weapon',
weapon: duplicate(weapon),
statList: duplicate(this.system.stats),
weapon: foundry.utils.duplicate(weapon),
statList: foundry.utils.duplicate(this.system.stats),
target: target,
selectedStat: selectedStatName,
consequencesList: duplicate( this.getApplicableConsequences() ),
consequencesList: foundry.utils.duplicate( this.getApplicableConsequences() ),
skillExperienceList: this.getSkillExperience( skill.name),
wounds: duplicate( this.system.wounds),
skill: duplicate(skill),
wounds: foundry.utils.duplicate( this.system.wounds),
skill: foundry.utils.duplicate(skill),
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20),
@@ -349,14 +349,14 @@ export class SoSActor extends Actor {
async applyConsequenceWound( severity, consequenceName) {
if ( severity == 'none') return; // Nothing !
let wounds = duplicate(this.system.wounds);
let wounds = foundry.utils.duplicate(this.system.wounds);
if (severity == 'light' ) wounds.light += 1;
if (severity == 'moderate' ) wounds.moderate += 1;
if (severity == 'severe' ) wounds.severe += 1;
if (severity == 'critical' ) wounds.critical += 1;
let sumWound = wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
let currentWounds = duplicate(this.system.scores.currentwounds);
let currentWounds = foundry.utils.duplicate(this.system.scores.currentwounds);
currentWounds.value = sumWound;
await this.update( { 'data.scores.currentwounds': currentWounds, 'data.wounds': wounds } );
@@ -403,7 +403,7 @@ export class SoSActor extends Actor {
return;
}
let wounds = duplicate(this.system.wounds);
let wounds = foundry.utils.duplicate(this.system.wounds);
for (let wound of flipData.woundsList ) {
if (wound == 'L' ) wounds.light += 1;
if (wound == 'M' ) wounds.moderate += 1;
@@ -412,7 +412,7 @@ export class SoSActor extends Actor {
}
// Compute total
let sumWound = wounds.light + (wounds.moderate*2) + (wounds.severe*3) + (wounds.critical*4);
let currentWounds = duplicate(this.system.scores.currentwounds);
let currentWounds = foundry.utils.duplicate(this.system.scores.currentwounds);
currentWounds.value = sumWound;
if ( sumWound >= this.system.scores.wound.value) {
let bleeding = this.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');

View File

@@ -8,7 +8,7 @@ export class SoSItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["foundryvtt-shadows-over-sol", "sheet", "item"],
template: "systems/foundryvtt-shadows-over-sol/templates/item-sheet.html",
width: 550,

View File

@@ -8,7 +8,7 @@ const IDX2CARDFAMILY = ['c', 'd', 'h', 's'];
export class SoSCardDeck {
/* -------------------------------------------- */
initCardDeck(actor, savedDeck = undefined ) {
async initCardDeck(actor, savedDeck = undefined ) {
this.data = {};
@@ -18,27 +18,28 @@ export class SoSCardDeck {
this.data.cardEdge = [];
if ( savedDeck.deck && savedDeck.deck.length > 0 ) {
this.data.deck = duplicate(savedDeck.deck);
this.data.deck = foundry.utils.duplicate(savedDeck.deck);
}
if ( savedDeck.discard && savedDeck.discard.length > 0 ) {
this.data.discard = duplicate(savedDeck.discard);
this.data.discard = foundry.utils.duplicate(savedDeck.discard);
}
if ( savedDeck.cardEdge && savedDeck.cardEdge.length > 0 ) {
this.data.cardEdge = duplicate(savedDeck.cardEdge);
this.data.cardEdge = foundry.utils.duplicate(savedDeck.cardEdge);
}
this.data.actor = actor;
if ( this.data.deck.length == 0 && this.data.discard.length == 0) {
this.shuffleDeck();
await this.shuffleDeck();
}
}
/* -------------------------------------------- */
shuffleDeck() {
async shuffleDeck() {
this.cleanCardList();
// Randomize deck
while (this.data.deck.length != NB_POKER_CARD) {
let idx = new Roll("1d54").roll( {async:false} ).total;
let roll = await new Roll("1d54").roll();
let idx = roll.total;
if (!this.data.cardState[idx - 1]) {
if (idx == 53) { // Red Joker
this.data.deck.push( { cardName: 'jr' } );
@@ -57,8 +58,8 @@ export class SoSCardDeck {
}
/* -------------------------------------------- */
resetDeck() {
let newdeck = duplicate(this.data.deck).concat( duplicate (this.data.discard) )
async resetDeck() {
let newdeck = foundry.utils.duplicate(this.data.deck).concat( foundry.utils.duplicate (this.data.discard) )
this.data.discard = [] // Reinit discard pile
this.data.deck = []
let decklen = newdeck.length
@@ -68,7 +69,8 @@ export class SoSCardDeck {
}
// Randomize deck
while (this.data.deck.length != decklen) {
let idx = new Roll("1d"+decklen).roll({async : false}).total
let roll = await new Roll("1d"+decklen).roll()
let idx = roll.total
//console.log("Deck stuff", this.data.deck.length, decklen, idx)
if (!cardState[idx-1]) {
this.data.deck.push( newdeck[idx-1] )
@@ -104,7 +106,7 @@ export class SoSCardDeck {
/* -------------------------------------------- */
getDeckSize() {
return this.data.deck.length;
return this.data.deck.length;
}
/* -------------------------------------------- */

View File

@@ -14,7 +14,7 @@ export class SoSCombat extends Combat {
this.phaseSetup = {}; // Reset each new round/update
for (let combatant of this.combatants) {
this.setInitiative(combatant.id, -1); // Reset init
let uniq = randomID(16)
let uniq = foundry.utils.randomID(16)
const name = combatant.actor ? combatant.actor.name : combatant.name;
if (combatant.players && combatant.players[0] ) {
// A player controls this combatant -> message !
@@ -80,7 +80,7 @@ export class SoSCombat extends Combat {
// Now push specific messages
for (let action of actionList) {
let uniq = randomID(16);
let uniq = foundry.utils.randomID(16);
action.uniqId = uniq; // Easy tracking with chat messages
const name = action.combatant.actor ? action.combatant.actor.name : action.combatant.name;
if (action.combatant.players[0]) {

View File

@@ -53,11 +53,11 @@ export class SoSDialogCombatActions extends Dialog {
super.close();
let action3Index = $('#action3').val();
let action3 = duplicate(this.combatActions.actionsList[action3Index]);
let action3 = foundry.utils.duplicate(this.combatActions.actionsList[action3Index]);
let action2Index = $('#action2').val();
let action2 = duplicate(this.combatActions.actionsList[action2Index]);
let action2 = foundry.utils.duplicate(this.combatActions.actionsList[action2Index]);
let action1Index = $('#action1').val();
let action1 = duplicate(this.combatActions.actionsList[action1Index]);
let action1 = foundry.utils.duplicate(this.combatActions.actionsList[action1Index]);
let combatant3Id = $('#combatant3').val();
let combatant2Id = $('#combatant2').val();

View File

@@ -29,7 +29,7 @@ export class SoSFlipDialog extends Dialog {
let scoreBase = 0;
if ( this.flipData.mode == 'skill' || this.flipData.mode == 'weapon' ) {
let statKey = $('#statSelect').val();
this.flipData.stat = duplicate( this.flipData.statList[ statKey ] );
this.flipData.stat = foundry.utils.duplicate( this.flipData.statList[ statKey ] );
scoreBase = Math.floor(this.flipData.statList[ statKey ].value / 2) + this.flipData.skill.system.value
} else { //Stat mode
let statKey = $('#statSelect').val();
@@ -52,10 +52,10 @@ export class SoSFlipDialog extends Dialog {
async updateFlip( flipData ) {
//console.log("UPDATE !!!", flipData);
$('.view-deck').remove();
$("#view-deck").append(await flipData.actor.cardDeck.getDeckHTML());
$("#view-deck").append(await flipData.actor.system.cardDeck.getDeckHTML());
$('.view-edge').remove();
$("#view-edge").append(await flipData.actor.cardDeck.getEdgeHTMLForFlip());
$("#view-edge").append(await flipData.actor.system.cardDeck.getEdgeHTMLForFlip());
this.updateScoreBase();
@@ -67,10 +67,10 @@ export class SoSFlipDialog extends Dialog {
flipData.edgeLuck = $('#edge-luck').is(":checked");
flipData.cardOrigin = "Edge";
if ( flipData.mode == 'skill' || flipData.mode == 'weapon') {
flipData.stat = duplicate( flipData.statList[ $('#statSelect').val() ] );
flipData.stat = foundry.utils.duplicate( flipData.statList[ $('#statSelect').val() ] );
}
console.log("CLICK:", flipData);
this.flipData.actor.cardDeck.doFlipFromDeckOrEdge(flipData);
this.flipData.actor.system.cardDeck.doFlipFromDeckOrEdge(flipData);
this.onFlipClose();
});
@@ -161,11 +161,11 @@ export class SoSFlipDialog extends Dialog {
flipData.modifier = html.find('#modifier').val();
if ( flipData.mode == 'skill' || flipData.mode == 'weapon') {
let statKey = $('#statSelect').val();
flipData.stat = duplicate( flipData.statList[ statKey ] );
flipData.stat = foundry.utils.duplicate( flipData.statList[ statKey ] );
}
flipData.cardOrigin = "Deck";
flipData.tn = (flipData.target) ? flipData.target.actor.system.scores.defense.value : $('#tn').val();
dialog.flipData.actor.cardDeck.doFlipFromDeckOrEdge(flipData);
dialog.flipData.actor.system.cardDeck.doFlipFromDeckOrEdge(flipData);
dialog.onFlipClose();
});

View File

@@ -35,9 +35,9 @@ export class SoSGMDeck extends Dialog {
/* -------------------------------------------- */
saveDeck( ) {
let deck = {
deck: duplicate(this.GMdeck.data.deck),
discard: duplicate(this.GMdeck.data.discard),
cardEdge: duplicate(this.GMdeck.data.cardEdge)
deck: foundry.utils.duplicate(this.GMdeck.data.deck),
discard: foundry.utils.duplicate(this.GMdeck.data.discard),
cardEdge: foundry.utils.duplicate(this.GMdeck.data.cardEdge)
}
game.settings.set("foundryvtt-shadows-over-sol", "gmDeck", deck );
}

View File

@@ -104,6 +104,7 @@ Hooks.once("ready", function () {
});
}
ClassCounter.registerUsageCount()
SoSUtility.ready()
welcomeMessage();

View File

@@ -1,18 +1,18 @@
/* -------------------------------------------- */
/* -------------------------------------------- */
import { SoSCombat } from "./sos-combat.js";
import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
/* -------------------------------------------- */
const severity2malus = { "none": 0, "light": -1, "moderate": -2, "severe": -3, "critical": -4};
/* -------------------------------------------- */
const severity2bonus = { "none": 0, "light": 1, "moderate": 2, "severe": 3, "critical": 4};
/* -------------------------------------------- */
const severity2malus = { "none": 0, "light": -1, "moderate": -2, "severe": -3, "critical": -4 };
/* -------------------------------------------- */
const severity2bonus = { "none": 0, "light": 1, "moderate": 2, "severe": 3, "critical": 4 };
/* -------------------------------------------- */
export class SoSUtility {
/* -------------------------------------------- */
/* -------------------------------------------- */
export class SoSUtility {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/foundryvtt-shadows-over-sol/templates/actor-sheet.html',
'systems/foundryvtt-shadows-over-sol/templates/editor-notes-gm.html',
@@ -27,31 +27,41 @@ export class SoSUtility {
'systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html'
]
return loadTemplates(templatePaths);
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static fillRange (start, end) {
static ready() {
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
const html = options.fn(this);
return html.replace(rgx, "$& selected");
});
}
/* -------------------------------------------- */
static fillRange(start, end) {
return Array(end - start + 1).fill().map((item, index) => start + index);
}
/* -------------------------------------------- */
static onSocketMesssage( msg ) {
if( !game.user.isGM ) return; // Only GM
if (msg.name == 'msg_declare_actions' ) {
let combat = game.combats.get( msg.data.combatId); // Get the associated combat
combat.setupActorActions( msg.data );
/* -------------------------------------------- */
static onSocketMesssage(msg) {
if (!game.user.isGM) return; // Only GM
if (msg.name == 'msg_declare_actions') {
let combat = game.combats.get(msg.data.combatId); // Get the associated combat
combat.setupActorActions(msg.data);
} else if (msg.name == 'msg_close_action') {
game.combat.closeAction( msg.data.uniqId );
game.combat.closeAction(msg.data.uniqId);
} else if (msg.name == 'msg_request_defense') {
SoSUtility.applyDamage( msg.data );
SoSUtility.applyDamage(msg.data);
} else if (msg.name == 'msg_reaction_cover') {
SoSUtility.reactionCover( msg.data.uniqId );
SoSUtility.reactionCover(msg.data.uniqId);
} else if (msg.name == 'msg_reaction_melee') {
SoSUtility.reactionMelee( msg.data.uniqId );
SoSUtility.reactionMelee(msg.data.uniqId);
} else if (msg.name == 'msg_reaction_hit') {
SoSUtility.reactionHit( msg.data.uniqId );
SoSUtility.reactionHit(msg.data.uniqId);
}
}
@@ -60,13 +70,13 @@ export class SoSUtility {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await SoSUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async loadCompendiumNames(compendium) {
const pack = game.packs.get(compendium);
@@ -74,38 +84,21 @@ export class SoSUtility {
await pack.getIndex().then(index => competences = index);
return competences;
}
/* -------------------------------------------- */
/*static async loadCompendium(compendium, filter = item => true) {
let compendiumItems = await SoSUtility.loadCompendiumNames(compendium);
const pack = game.packs.get(compendium);
let list = [];
for (let compendiumItem of compendiumItems) {
await pack.getEntity(compendiumItem.id).then(it => {
const item = it.data;
if (filter(item)) {
list.push(item);
}
});
};
return list;
}*/
/* -------------------------------------------- */
static updateCombat(combat, round, diff, id) {
combat.requestActions();
}
/* -------------------------------------------- */
static async openDeclareActions( event) {
static async openDeclareActions(event) {
event.preventDefault();
let round = event.currentTarget.attributes['data-round'].value;
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
let combatId = event.currentTarget.attributes['data-combat-id'].value;
let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
let d = await SoSDialogCombatActions.create( combatId, combatantId, round, uniqId );
d.render(true);
let d = await SoSDialogCombatActions.create(combatId, combatantId, round, uniqId);
d.render(true);
}
/* -------------------------------------------- */
@@ -116,13 +109,13 @@ export class SoSUtility {
static getConsequenceBonus(severity) {
return severity2bonus[severity] ?? 0;
}
/* -------------------------------------------- */
static computeEncumbrance( items) {
let trappings = items.filter( item => item.type == 'gear' || item.type == 'armor' || item.type == 'weapon' );
static computeEncumbrance(items) {
let trappings = items.filter(item => item.type == 'gear' || item.type == 'armor' || item.type == 'weapon');
let sumEnc = 0;
for (let object of trappings) {
if ( (!object.system.worn) && (!object.system.neg) && (!object.system.software) && (!object.system.implant) && (!object.system.containerid || object.system.containerid == "") ) {
if ((!object.system.worn) && (!object.system.neg) && (!object.system.software) && (!object.system.implant) && (!object.system.containerid || object.system.containerid == "")) {
sumEnc += (object.big > 0) ? object.big : 1;
}
}
@@ -133,48 +126,49 @@ export class SoSUtility {
static closeAction(event) {
let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
if ( game.user.isGM ) {
game.combat.closeAction( uniqId );
if (game.user.isGM) {
game.combat.closeAction(uniqId);
} else {
game.socket.emit("system.foundryvtt-shadows-over-sol", {
name: "msg_close_action", data: { uniqId: uniqId} } );
name: "msg_close_action", data: { uniqId: uniqId }
});
}
}
/* -------------------------------------------- */
static async registerChatCallbacks(html) {
html.on("click", '#button-declare-actions', event => {
SoSUtility.openDeclareActions( event );
SoSUtility.openDeclareActions(event);
});
html.on("click", '#button-end-action', event => {
SoSUtility.closeAction( event );
});
SoSUtility.closeAction(event);
});
html.on("click", '#button-reaction-cover', event => {
let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
if ( game.user.isGM ) {
SoSUtility.reactionCover( uniqId );
if (game.user.isGM) {
SoSUtility.reactionCover(uniqId);
} else {
game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_cover", data: { uniqId: uniqId} } );
game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_cover", data: { uniqId: uniqId } });
}
});
});
html.on("click", '#button-reaction-melee', event => {
let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
if ( game.user.isGM ) {
SoSUtility.reactionMelee( uniqId );
if (game.user.isGM) {
SoSUtility.reactionMelee(uniqId);
} else {
game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_melee", data: { uniqId: uniqId} } );
game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_melee", data: { uniqId: uniqId } });
}
});
});
html.on("click", '#button-reaction-hit', event => {
let uniqId = event.currentTarget.attributes['data-uniq-id'].value;
if ( game.user.isGM ) {
SoSUtility.reactionHit( uniqId );
if (game.user.isGM) {
SoSUtility.reactionHit(uniqId);
} else {
game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_hit", data: { uniqId: uniqId} } );
game.socket.emit("system.foundryvtt-shadows-over-sol", { name: "msg_reaction_hit", data: { uniqId: uniqId } });
}
});
});
}
/* -------------------------------------------- */
@@ -188,46 +182,46 @@ export class SoSUtility {
}
/* -------------------------------------------- */
static increaseConsequenceSeverity( severity ) {
if ( severity == 'none') return 'light';
if ( severity == 'light') return 'moderate';
if ( severity == 'moderate') return 'severe';
if ( severity == 'severe') return 'critical';
static increaseConsequenceSeverity(severity) {
if (severity == 'none') return 'light';
if (severity == 'light') return 'moderate';
if (severity == 'moderate') return 'severe';
if (severity == 'severe') return 'critical';
return 'critical';
}
/* -------------------------------------------- */
static getConsequenceSeverityLevel( severity) {
if ( severity == 'none') return 0;
if ( severity == 'light') return 1;
if ( severity == 'moderate') return 2;
if ( severity == 'severe') return 3;
if ( severity == 'critical') return 4;
static getConsequenceSeverityLevel(severity) {
if (severity == 'none') return 0;
if (severity == 'light') return 1;
if (severity == 'moderate') return 2;
if (severity == 'severe') return 3;
if (severity == 'critical') return 4;
return 0;
}
/* -------------------------------------------- */
static increaseSeverity( severity ) {
if ( severity == 'L') return 'M';
if ( severity == 'M') return 'S';
if ( severity == 'S') return 'C';
if ( severity == 'C') return 'F';
static increaseSeverity(severity) {
if (severity == 'L') return 'M';
if (severity == 'M') return 'S';
if (severity == 'S') return 'C';
if (severity == 'C') return 'F';
}
/* -------------------------------------------- */
static decreaseSeverity( severity ) {
if ( severity == 'C') return 'S';
if ( severity == 'S') return 'M';
if ( severity == 'M') return 'L';
if ( severity == 'L') return 'N';
static decreaseSeverity(severity) {
if (severity == 'C') return 'S';
if (severity == 'S') return 'M';
if (severity == 'M') return 'L';
if (severity == 'L') return 'N';
}
/* -------------------------------------------- */
static getSeverityLevel( severity) {
if ( severity == 'C') return 4;
if ( severity == 'S') return 3;
if ( severity == 'M') return 2;
if ( severity == 'L') return 1;
static getSeverityLevel(severity) {
if (severity == 'C') return 4;
if (severity == 'S') return 3;
if (severity == 'M') return 2;
if (severity == 'L') return 1;
return 0;
}
@@ -238,53 +232,53 @@ export class SoSUtility {
let msgTxt = "<p>Are you sure to delete this item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, delete it",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
icon: '<i class="fas fa-check"></i>',
label: "Yes, delete it",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm deletion",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm deletion",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
/* -------------------------------------------- */
static async applyDamage( flipData ) {
static async applyDamage(flipData) {
if (!this.registry) this.registry = {};
if ( flipData.isReaction) { // Check again resut in case of reaction !
if (flipData.isReaction) { // Check again resut in case of reaction !
flipData.magnitude = flipData.finalScore - flipData.tn; // Update magnitude
if ( flipData.magnitude < 0 ) {
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-reaction-result.html', flipData );
ChatMessage.create( { content: html });
if (flipData.magnitude < 0) {
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-reaction-result.html', flipData);
ChatMessage.create({ content: html });
return;
}
}
// DR management
let armor = flipData.target.actor.system.items.find( item => item.type == 'armor' && item.system.worn);
let armor = flipData.target.actor.system.items.find(item => item.type == 'armor' && item.system.worn);
flipData.armorDR = armor ? armor.system.dr : 0;
flipData.armorGel = armor ?armor.system.gel : 0;
flipData.armorGel = armor ? armor.system.gel : 0;
flipData.armorReflect = armor ? armor.system.reflect : 0;
let dr = flipData.target.actor.system.scores.dr.value + flipData.armorDR;
if (flipData.weapon.system.category == 'ballistic') {
dr += flipData.armorGel;
dr += flipData.armorGel;
}
if (flipData.weapon.system.category == 'laser') {
dr += flipData.armorReflect;
dr += flipData.armorReflect;
}
let shock = flipData.target.actor.system.scores.shock.value || 1;
@@ -292,106 +286,106 @@ export class SoSUtility {
flipData.damageStatus = 'apply_damage';
flipData.targetShock = shock;
flipData.targetDR = dr;
flipData.targetDR = dr;
flipData.targetCritical = defenseCritical;
// DR management
if ( flipData.damageValue < dr) {
if (flipData.damageValue < dr) {
if (flipData.damageValue < dr / 2) {
flipData.damageStatus = "no_damage";
flipData.damageReason = "Damage are lesser than DR/2";
} else {
flipData.damageSeverity = this.decreaseSeverity(flipData.damageSeverity );
if ( flipData.damageSeverity == 'N') {
flipData.damageSeverity = this.decreaseSeverity(flipData.damageSeverity);
if (flipData.damageSeverity == 'N') {
flipData.damageStatus = "no_damage";
flipData.damageReason = "Severity decreased to nothing";
}
}
}
}
// Shock management
flipData.woundsList = [];
flipData.nbStun = 0;
if ( flipData.weapon.stun ) { // Stun weapon case
if ( flipData.damageValue >= shock ) {
if (flipData.weapon.stun) { // Stun weapon case
if (flipData.damageValue >= shock) {
flipData.nbStun = Math.floor(flipData.damageValue / shock);
}
} else {
if ( flipData.damageValue >= shock ) {
if (flipData.damageValue >= shock) {
let incSeverity = Math.floor(flipData.damageValue / shock);
for (let i=0; i<incSeverity; i++) {
if ( flipData.damageSeverity == 'C') {
flipData.woundsList.push( flipData.damageSeverity );
for (let i = 0; i < incSeverity; i++) {
if (flipData.damageSeverity == 'C') {
flipData.woundsList.push(flipData.damageSeverity);
flipData.damageSeverity = 'L';
} else {
flipData.nbStun++;
flipData.damageSeverity = this.increaseSeverity( flipData.damageSeverity );
flipData.damageSeverity = this.increaseSeverity(flipData.damageSeverity);
flipData.damageReason = "Severity increased";
}
}
}
}
flipData.woundsList.push( flipData.damageSeverity );
flipData.woundsList.push(flipData.damageSeverity);
flipData.nbWounds = flipData.woundsList.length;
// Critical management
flipData.isCritical = ( flipData.cardTotal >= defenseCritical);
flipData.isCritical = (flipData.cardTotal >= defenseCritical);
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-target.html', flipData );
ChatMessage.create( { content: html });
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-target.html', flipData);
ChatMessage.create({ content: html });
// Is target able to dodge ??
let defender = game.actors.get( flipData.target.actor._id);
flipData.coverConsequence = defender.items.find( item => item.type == 'consequence' && item.name == 'Cover');
flipData.APavailable = game.combat.getAPFromActor( defender._id );
let defender = game.actors.get(flipData.target.actor._id);
flipData.coverConsequence = defender.items.find(item => item.type == 'consequence' && item.name == 'Cover');
flipData.APavailable = game.combat.getAPFromActor(defender._id);
console.log("FLIPDATE : ", flipData);
if ( !flipData.isReaction && flipData.APavailable > 0) {
if ( (flipData.weapon.system.category == 'melee' ) || ( (flipData.weapon.system.category == 'laser' || flipData.weapon.system.category == 'ballistic') &&
flipData.coverConsequence.system.severity != 'none') ) {
flipData.coverSeverityLevel = this.getConsequenceSeverityLevel( flipData.coverConsequence.system.severity ) * 2;
flipData.coverSeverityFlag = (flipData.coverSeverityLevel > 0);
flipData.isMelee = (flipData.weapon.system.category == 'melee' );
let melee = defender.items.find( item => item.type == 'skill' && item.name == 'Melee');
if (!flipData.isReaction && flipData.APavailable > 0) {
if ((flipData.weapon.system.category == 'melee') || ((flipData.weapon.system.category == 'laser' || flipData.weapon.system.category == 'ballistic') &&
flipData.coverConsequence.system.severity != 'none')) {
flipData.coverSeverityLevel = this.getConsequenceSeverityLevel(flipData.coverConsequence.system.severity) * 2;
flipData.coverSeverityFlag = (flipData.coverSeverityLevel > 0);
flipData.isMelee = (flipData.weapon.system.category == 'melee');
let melee = defender.items.find(item => item.type == 'skill' && item.name == 'Melee');
flipData.defenderMelee = melee.system.value;
flipData.uniqId = randomID(16);
flipData.uniqId = foundry.utils.randomID(16);
this.registry[flipData.uniqId] = flipData;
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-request-dodge.html', flipData );
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(flipData.target.actor.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-request-dodge.html', flipData);
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients(flipData.target.actor.name).concat(ChatMessage.getWhisperRecipients("GM")) });
return; // Wait message response
}
}
flipData.isReaction = false;
this.takeWounds( flipData);
this.takeWounds(flipData);
}
/* -------------------------------------------- */
static reactionCover( uniqId) {
/* -------------------------------------------- */
static reactionCover(uniqId) {
let flipData = this.registry[uniqId];
flipData.tn += flipData.coverSeverityLevel;
flipData.isReaction = true;
game.combat.decreaseAPFromActor( flipData.target.actor._id );
SoSUtility.applyDamage( flipData);
}
game.combat.decreaseAPFromActor(flipData.target.actor._id);
SoSUtility.applyDamage(flipData);
}
/* -------------------------------------------- */
static reactionMelee( uniqId) {
static reactionMelee(uniqId) {
let flipData = this.registry[uniqId];
flipData.tn += flipData.defenderMelee;
flipData.isReaction = true;
game.combat.decreaseAPFromActor( flipData.target.actor._id );
SoSUtility.applyDamage( flipData);
game.combat.decreaseAPFromActor(flipData.target.actor._id);
SoSUtility.applyDamage(flipData);
}
/* -------------------------------------------- */
static reactionHit( uniqId) {
static reactionHit(uniqId) {
let flipData = this.registry[uniqId];
flipData.isReaction = true;
SoSUtility.takeWounds( flipData);
SoSUtility.takeWounds(flipData);
}
/* -------------------------------------------- */
static takeWounds( flipData ) {
let defender = game.actors.get( flipData.target.actor._id);
defender.applyWounds( flipData );
/* -------------------------------------------- */
static takeWounds(flipData) {
let defender = game.actors.get(flipData.target.actor._id);
defender.applyWounds(flipData);
}
/* -------------------------------------------- */
@@ -402,7 +396,7 @@ export class SoSUtility {
let objectId = item.id
console.log("ID", dragData, dropId, objectId)
if (dragData.type == 'Item' && dropId) {
actorSheet.actor.addObjectToContainer(objectId, dropId );
actorSheet.actor.addObjectToContainer(objectId, dropId);
}
return true
}