foundryvtt-shadows-over-sol/module/sos-card-deck.js

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2021-01-18 16:11:27 +01:00
/* -------------------------------------------- */
const NB_POKER_CARD = 54;
const IDX2CARDFAMILY = ['c', 'd', 'h', 's'];
/* -------------------------------------------- */
export class SoSCardDeck extends Application {
/* -------------------------------------------- */
static async create(data, options) {
data.deck = [];
data.discard = [];
data.cardState = [];
return super.create(data, options);
}
/* -------------------------------------------- */
shuffleDeck() {
this.cleanCardList();
// Randomize deck
while (data.deck.length != NB_POKER_CARD) {
let idx = new Roll("1d54").roll().total;
if (!this.data.cardState[idx - 1]) {
if (idx == 53) { // Red Joker
data.deck.push = { cardName: 'jr' }
} else if (idx == 54) { // Black Joker
data.deck.push = { cardName: 'jb' }
} else {
let familyIdx = idx % 4;
let cardName = IDX2CARDFAMILY[familyIdx] + String((idx % 13) + 1);
data.deck.push = { cardName: cardName }
}
this.data.cardState[idx - 1] = true;
}
}
}
/* -------------------------------------------- */
cleanCardList() {
data.discard = []; // Reinit discard pile
data.deck = [];
for (let i = 0; i < NB_POKER_CARD; i++) {
data.cardState[i] = false;
}
}
}