/** * RdD system * Author: LeRatierBretonnien * Software License: GNU GPLv3 */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { RdDActor } from "./actor.js"; import { RdDItemSheet } from "./item-sheet.js"; import { RdDActorSheet } from "./actor-sheet.js"; import { RdDUtility } from "./rdd-utility.js"; import { TMRUtility } from "./tmr-utility.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ const _patch_initiative = () => { Combat.prototype.rollInitiative = async function ( ids, formula = null, messageOptions = {} ) { console.log( `${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions ); // Structure input data ids = typeof ids === "string" ? [ids] : ids; const currentId = this.combatant._id; // calculate initiative for ( let cId = 0; cId < ids.length; cId++) { const c = this.getCombatant( ids[cId] ); //if (!c) return results; let armeCombat; for (const item of c.actor.data.items) { if (item.type == "arme" && item.data.equipe) { armeCombat = duplicate(item); } } //console.log("Combatat", c); let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence; let competence = RdDUtility.findCompetence( c.actor.data.items, compName ); //const cf = formula || this._getInitiativeFormula(c); let rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2); const roll = this._getInitiativeRoll(c, rollFormula); //console.log("Compute init for", armeCombat, competence, rollFormula, roll.total); await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total }); // Send a chat message let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let messageData = mergeObject( { speaker: { scene: canvas.scene._id, actor: c.actor ? c.actor._id : null, token: c.token._id, alias: c.token.name, sound: CONFIG.sounds.dice, }, flavor: `${c.token.name} a fait son jet d'Initiative (Compétence ${competence.name})`, }, messageOptions ); roll.toMessage(messageData, { rollMode, create: true }); } return this; }; } /************************************************************************************/ Hooks.once("init", async function() { console.log(`Initializing Reve de Dragon System`); // preload handlebars templates RdDUtility.preloadHandlebarsTemplates(); // Create specific settings game.settings.register("foundryvtt-reve-de-dragon", "configuration", { name: "configuration", scope: "world", config: false, type: Object }); //game.settings.get("","") to retrieve it and game.settings.set("","", ) /** * Set an initiative formula for the system * @type {String} */ CONFIG.Combat.initiative = { formula: "1d20", decimals: 2 }; game.socket.on("system.foundryvtt-reve-de-dragon", data => { RdDUtility.performSocketMesssage( data ); }); // Define custom Entity classes CONFIG.Actor.entityClass = RdDActor; CONFIG.RDD = {} CONFIG.RDD.resolutionTable = RdDUtility.buildResolutionTable(); CONFIG.RDD.level_category = RdDUtility.getLevelCategory(); CONFIG.RDD.carac_array = RdDUtility.getCaracArray(); CONFIG.RDD.bonusmalus = RdDUtility.getBonusMalus(); game.data.RdDUtility = RdDUtility; // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true}); // Patch the initiative formula _patch_initiative(); }); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function() { ChatMessage.create( { title: "Bienvenu dans le Rêve !", content : "Bienvenu dans le Rêve des Dragons !
" + "Vous trouverez quelques infos pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" } ); } ); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { let regExp; regExp = /(\S+)/g; let commands = content.match(regExp); return RdDUtility.processChatCommand( commands, content, msg ); } );