export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' } export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' } export const SANS_COMPETENCE = { name: "Sans compétence", type: 'competence', system: { niveau: 0, default_diffLibre: 0, base: 0, categorie: "Aucune", description: "", descriptionmj: "", defaut_carac: "", }, img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp" } export const CATEGORIES_COMPETENCES = { generale: { key: 'generale', base: -4, label: "Générales" }, particuliere: { key: 'particuliere', base: -8, label: "Particulières" }, specialisee: { key: 'specialisee', base: -11, label: "Spécialisées" }, connaissance: { key: 'connaissance', base: -11, label: "Connaissances" }, draconic: { key: 'draconic', base: -11, label: "Draconic" }, melee: { key: 'melee', base: -6, label: "Mêlée" }, tir: { key: 'tir', base: -8, label: "Tir" }, lancer: { key: 'lancer', base: -8, label: "Lancer" } } export const CATEGORIES_COMPETENCE_COMBAT = [CATEGORIES_COMPETENCES.melee, CATEGORIES_COMPETENCES.tir, CATEGORIES_COMPETENCES.lancer].map(it => it.key) export const CATEGORIES_COMPETENCES_CREATURES = { generale: { key: 'generale', base: 0, label: "Générale" }, naturelle: { key: 'naturelle', base: 0, label: "Arme naturelle" }, melee: { key: 'melee', base: 0, label: "Mêlée" }, parade: { key: 'parade', base: 0, label: "Parade" }, tir: { key: 'tir', base: 0, label: "Tir" }, lancer: { key: 'lancer', base: 0, label: "Lancer" }, possession: { key: 'possession', base: 0, label: "Possession" }, }