/* Common useful functions shared between objects */ import { RdDRollTables } from "./rdd-rolltables.js"; import { ChatUtility } from "./chat-utility.js"; import { RdDCombat } from "./rdd-combat.js"; import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDItemCompetence } from "./item-competence.js"; import { Misc } from "./misc.js"; import { Grammar } from "./grammar.js"; /* -------------------------------------------- */ const categorieCompetences = { "generale": { level: "-4", label: "Générales" }, "particuliere": { level: "-8", label: "Particulières" }, "specialisee": { level: "-11", label: "Spécialisées" }, "connaissance": { level: "-11", label: "Connaissances" }, "draconic": { level: "-11", label: "Draconics" }, "melee": { level: "-6", label: "Mêlée" }, "tir": { level: "-8", label: "Tir" }, "lancer": { level: "-8", label: "Lancer" } } /* -------------------------------------------- */ // This table starts at 0 -> niveau -10 const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"]; const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10]; const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10]; const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25]; const tableCaracDerivee = { // xp: coût pour passer du niveau inférieur à ce niveau 1: { xp: 3, poids: "moins de 1kg", plusdom:-5, sconst: 0.5, sust: 0.1 }, 2: { xp: 3, poids: "1-5", plusdom:-4, sconst: 0.5, sust: 0.3 }, 3: { xp: 4, poids: "6-10", plusdom:-3, sconst: 1, sust: 0.5 , beaute:'hideux'}, 4: { xp: 4, poids: "11-20", plusdom:-3, sconst: 1, sust: 1 , beaute:'repoussant'}, 5: { xp: 5, poids: "21-30", plusdom:-2, sconst: 1, sust: 1 , beaute:'franchement très laid'}, 6: { xp: 5, poids: "31-40", plusdom:-1, sconst: 2, sust: 2 , beaute:'laid'}, 7: { xp: 6, poids: "41-50", plusdom:-1, sconst: 2, sust: 2 , beaute:'très désavantagé'}, 8: { xp: 6, poids: "51-60", plusdom:0, sconst: 2, sust: 2 , beaute:'désavantagé'}, 9: { xp: 7, poids: "61-65", plusdom:0, sconst: 3, sust: 2 , beaute:'pas terrible'}, 10: { xp: 7, poids: "66-70", plusdom:0, sconst: 3, sust: 3 , beaute:'commun'}, 11: { xp: 8, poids: "71-75", plusdom:0, sconst: 3, sust: 3 , beaute:'pas mal'}, 12: { xp: 8, poids: "76-80", plusdom:+1, sconst: 4, sust: 3 , beaute:'avantagé'}, 13: { xp: 9, poids: "81-90", plusdom:+1, sconst: 4, sust: 3 , beaute:'mignon'}, 14: { xp: 9, poids: "91-100", plusdom:+2, sconst: 4, sust: 4 , beaute:'beau'}, 15: { xp: 10, poids: "101-110", plusdom:+2, sconst: 5, sust: 4 , beaute:'très beau'}, 16: { xp: 20, poids: "111-120", plusdom:+3, sconst: 5, sust: 4 , beaute:'éblouissant'}, 17: { xp: 30, poids: "121-131", plusdom:+3, sconst: 5, sust: 5 }, 18: { xp: 40, poids: "131-141", plusdom:+4, sconst: 6, sust: 5 }, 19: { xp: 50, poids: "141-150", plusdom:+4, sconst: 6, sust: 5 }, 20: { xp: 60, poids: "151-160", plusdom:+4, sconst: 6, sust: 6 }, 21: { xp: 70, poids: "161-180", plusdom:+5, sconst: 7, sust: 6 }, 22: { xp: 80, poids: "181-200", plusdom:+5, sconst: 7, sust: 7 }, 23: { xp: 90, poids: "201-300", plusdom:+6, sconst: 7, sust: 8 }, 24: { xp: 100, poids: "301-400", plusdom:+6, sconst: 8, sust: 9 }, 25: { xp: 110, poids: "401-500", plusdom:+7, sconst: 8, sust: 10 }, 26: { xp: 120, poids: "501-600", plusdom:+7, sconst: 8, sust: 11 }, 27: { xp: 130, poids: "601-700", plusdom:+8, sconst: 9, sust: 12 }, 28: { xp: 140, poids: "701-800", plusdom:+8, sconst: 9, sust: 13 }, 29: { xp: 150, poids: "801-900", plusdom:+9, sconst: 9, sust: 14 }, 30: { xp: 160, poids: "901-1000", plusdom:+9, sconst: 10, sust: 15 }, 31: { xp: 170, poids: "1001-1500", plusdom:+10, sconst: 10, sust: 16 }, 32: { xp: 180, poids: "1501-2000", plusdom:+11, sconst: 10, sust: 17 } } /* -------------------------------------------- */ const premierRoundInit = [ { pattern: 'hast', init: 3.90}, { pattern: 'lance', init: 3.85}, { pattern: 'baton', init: 3.80}, { pattern: 'doubledragonne', init: 3.75}, { pattern: 'esparlongue', init: 3.70}, { pattern: 'epeedragonne', init: 3.65}, { pattern: 'epeebatarde', init: 3.60}, { pattern: 'epeecyane', init: 3.55}, { pattern: 'epeesorde', init: 3.50}, { pattern: 'grandehache', init: 3.45}, { pattern: 'bataille', init: 3.40}, { pattern: 'epeegnome', init: 3.35}, { pattern: 'masse', init: 3.30}, { pattern: 'gourdin', init: 3.25}, { pattern: 'fléau', init: 3.20}, { pattern: 'dague', init: 3.15}, { pattern: 'autre', init: 3.10}, ]; /* -------------------------------------------- */ function _buildAllSegmentsFatigue(max) { const cycle = [5, 2, 4, 1, 3, 0]; let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; for (let i = 0; i <= max; i++) { const ligneFatigue = duplicate(fatigue[i]); const caseIncrementee = cycle[i % 6]; ligneFatigue[caseIncrementee]++; ligneFatigue[caseIncrementee + 6]++; ligneFatigue.fatigueMax = 2 * (i + 1); fatigue[i + 1] = ligneFatigue; } return fatigue; } /* -------------------------------------------- */ function _cumulSegmentsFatigue(matrix) { let cumulMatrix = []; for (let line of matrix) { let cumul = duplicate(line); for (let i = 1; i < 12; i++) { cumul[i] += cumul[i - 1]; } cumulMatrix.push(cumul); } return cumulMatrix; } /* -------------------------------------------- */ const fatigueMatrix = _buildAllSegmentsFatigue(60); const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix); const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; const fatigueMarche = { "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 }, "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 }, "difficile": { "4": 3, "6": 4, "8": 6 }, "tresdifficile": { "4": 4, "6": 6 } } /* -------------------------------------------- */ const definitionsBlessures = [ { type: "legere", facteur: 2 }, { type: "grave", facteur: 4 }, { type: "critique", facteur: 6 } ] /* -------------------------------------------- */ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; /* -------------------------------------------- */ const definitionsEncaissement = { "mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 }, ], "non-mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, ], "cauchemar": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, ] }; /* -------------------------------------------- */ export class RdDUtility { /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ //Character Sheets 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html', //Items 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-base.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html', 'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html', // Dialogs 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', // Calendrier 'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html', 'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', 'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html', // Conteneur/item in Actor sheet 'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html', 'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html', // HUD 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', // messages tchat 'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html' ]; Handlebars.registerHelper('upperFirst', str=> Misc.upperFirst(str ?? 'Null')); Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL' ); Handlebars.registerHelper('le', str => Grammar.articleDetermine(str) ); Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str) ); return loadTemplates(templatePaths); } /* -------------------------------------------- */ static checkNull(items) { if (items && items.length) { return items; } return []; } /* -------------------------------------------- */ static getNomEthylisme(niveauEthylisme) { let index = -niveauEthylisme; return index < 0 ? 'Aucun' : nomEthylisme[index]; } /* -------------------------------------------- */ static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide if (!this.afficheContenu) this.afficheContenu = {}; } /* -------------------------------------------- */ static toggleAfficheContenu(conteneurId) { this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId]; } /* -------------------------------------------- */ static getAfficheContenu(conteneurId) { if ( conteneurId ) return this.afficheContenu[conteneurId]; return undefined; } /* -------------------------------------------- */ static filterItemsPerTypeForSheet(data) { data.data.materiel = this.checkNull(data.itemsByType['objet']); data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']); data.data.armes = this.checkNull(data.itemsByType['arme']); data.data.armures = this.checkNull(data.itemsByType['armure']); data.data.livres = this.checkNull(data.itemsByType['livre']); data.data.potions = this.checkNull(data.itemsByType['potion']); data.data.ingredients = this.checkNull(data.itemsByType['ingredient']); data.data.munitions = this.checkNull(data.itemsByType['munition']); data.data.herbes = this.checkNull(data.itemsByType['herbe']); data.data.sorts = this.checkNull(data.itemsByType['sort']); data.data.queues = this.checkNull(data.itemsByType['queue']); data.data.souffles = this.checkNull(data.itemsByType['souffle']); data.data.ombres = this.checkNull(data.itemsByType['ombre']); data.data.tetes = this.checkNull(data.itemsByType['tete']); data.data.taches = this.checkNull(data.itemsByType['tache']); data.data.monnaie = this.checkNull(data.itemsByType['monnaie']); data.data.meditations = this.checkNull(data.itemsByType['meditation']); data.data.chants = this.checkNull(data.itemsByType['chant']); data.data.danses = this.checkNull(data.itemsByType['danse']); data.data.musiques = this.checkNull(data.itemsByType['musique']); data.data.oeuvres = this.checkNull(data.itemsByType['oeuvre']); data.data.jeux = this.checkNull(data.itemsByType['jeu']); data.data.recettescuisine = this.checkNull(data.itemsByType['recettecuisine']); data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']); data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients); } /* -------------------------------------------- */ static async processItemDropEvent(actorSheet, event) { let dragData = JSON.parse(event.dataTransfer.getData("text/plain")); console.log(dragData, actorSheet.actor._id); let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop let objetId = dragData.id || dragData.data._id; if ( dragData.type == 'Item') { if ( dropID ) { // Dropped over an item !!! if (actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) { if (actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID)) { await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]); await actorSheet.actor.ajouterAConteneur(objetId, dropID); } } } if (dragData.actorId && dragData.actorId != actorSheet.actor._id ) { // Un acteur est à l'origine de l'item -> deplacement console.log("Moving objects"); actorSheet.actor.moveItemsBetweenActors( objetId, dragData.actorId); return false; } actorSheet.actor.computeEncombrementTotalEtMalusArmure(); } else if ( dragData.type == "Actor" ) { actorSheet.actor.addSubacteur( objetId ); } return true; } /* -------------------------------------------- */ static buildArbreDeConteneur(actorSheet, data) { actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant) // Attribution des objets aux conteneurs for (let conteneur of data.data.conteneurs) { conteneur.subItems = []; if (!conteneur.data.encTotal) conteneur.data.encTotal = 0; //conteneur.data.encTotal = ; Deja calculé if (conteneur.data.contenu) { for (let id of conteneur.data.contenu) { let objet = data.data.objets.find(objet => (id == objet._id)); if (objet) { if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template actorSheet.objetVersConteneur[id] = conteneur._id; conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1)); conteneur.subItems.push(objet); } } } } // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur) let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu }); data.data.conteneurs = newConteneurs; //console.log(newConteneurs); } /* -------------------------------------------- */ /** Construit la structure récursive des conteneurs, avec imbrication potentielle * */ static buildConteneur(objet, niveau) { if (!niveau) niveau = 1; objet.niveau = niveau; //console.log("OBJ:", objet); let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet }); if (objet.type == 'conteneur') { //console.log("ITEM DISPLAYED", objet ); if (this.getAfficheContenu(objet._id)) { str = str + "