/* Common useful functions shared between objects */ import { ChatUtility } from "./chat-utility.js"; import { RdDCombat } from "./rdd-combat.js"; import { Misc } from "./misc.js"; import { Grammar } from "./grammar.js"; import { TMRUtility } from "./tmr-utility.js"; import { DialogItemAchat } from "./dialog-item-achat.js"; import { ReglesOptionelles } from "./regles-optionelles.js"; import { RdDDice } from "./rdd-dice.js"; import { RdDItem } from "./item.js"; /* -------------------------------------------- */ // This table starts at 0 -> niveau -10 const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"]; const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10]; const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10]; const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25]; /* -------------------------------------------- */ function _buildAllSegmentsFatigue(max) { const cycle = [5, 2, 4, 1, 3, 0]; let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; for (let i = 0; i <= max; i++) { const ligneFatigue = duplicate(fatigue[i]); const caseIncrementee = cycle[i % 6]; ligneFatigue[caseIncrementee]++; ligneFatigue[caseIncrementee + 6]++; ligneFatigue.fatigueMax = 2 * (i + 1); fatigue[i + 1] = ligneFatigue; } return fatigue; } /* -------------------------------------------- */ function _cumulSegmentsFatigue(matrix) { let cumulMatrix = []; for (let line of matrix) { let cumul = duplicate(line); for (let i = 1; i < 12; i++) { cumul[i] += cumul[i - 1]; } cumulMatrix.push(cumul); } return cumulMatrix; } /* -------------------------------------------- */ const fatigueMatrix = _buildAllSegmentsFatigue(60); const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix); const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; const fatigueMarche = { "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 }, "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 }, "difficile": { "4": 3, "6": 4, "8": 6 }, "tresdifficile": { "4": 4, "6": 6 } } /* -------------------------------------------- */ const definitionsBlessures = [ { type: "legere", facteur: 2 }, { type: "grave", facteur: 4 }, { type: "critique", facteur: 6 } ] /* -------------------------------------------- */ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; /* -------------------------------------------- */ const definitionsEncaissement = { "mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 }, ], "non-mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, ], "cauchemar": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, ] }; /* -------------------------------------------- */ export class RdDUtility { /* -------------------------------------------- */ static async init() { Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html)); } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ //Character Sheets 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html', // Conteneur/item in Actor sheet 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html', "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html", 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html', //Items 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-base.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html', 'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html', // Dialogs 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', // Partials 'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', // Calendrier 'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html', 'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', 'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html', // HUD 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', // messages tchat 'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html' ]; Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null')); Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL'); Handlebars.registerHelper('le', str => Grammar.articleDetermine(str)); Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args)); Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); }); Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord)); Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord)); Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord)); Handlebars.registerHelper('sortCompetence', competences => competences.sort((a, b) => { if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) { if (a.name.includes("Cité")) return -1; if (b.name.includes("Cité")) return 1; if (a.name.includes("Extérieur")) return -1; if (b.name.includes("Extérieur")) return 1; return a.name.localeCompare(b.name); } if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) { if (a.name.includes("Corps")) return -1; if (b.name.includes("Corps")) return 1; if (a.name.includes("Dague")) return -1; if (b.name.includes("Dague")) return 1; if (a.name.includes("Esquive")) return -1; if (b.name.includes("Esquive")) return 1; return a.name.localeCompare(b.name); } if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) { if (a.name.includes("Oniros")) return -1; if (b.name.includes("Oniros")) return 1; if (a.name.includes("Hypnos")) return -1; if (b.name.includes("Hypnos")) return 1; if (a.name.includes("Narcos")) return -1; if (b.name.includes("Narcos")) return 1; if (a.name.includes("Thanatos")) return -1; if (b.name.includes("Thanatos")) return 1; return a.name.localeCompare(b.name); } return a.name.localeCompare(b.name); })); return loadTemplates(templatePaths); } /* -------------------------------------------- */ static async creerObjet(actorSheet) { let itemType = $(".item-type").val(); await actorSheet.createItem('Nouveau ' + itemType, itemType); } /* -------------------------------------------- */ static async selectObjetType( actorSheet) { let typeObjets = RdDItem.getTypeObjetsEquipement(); let options = `Selectionnez le type d'équipement'; let d = new Dialog({ title: "Créer un équipement", content: options, buttons: { one: { icon: '', label: "Créer l'objet", callback: () => this.creerObjet(actorSheet) } } }); d.render(true); } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static checkNull(items) { if (items && items.length) { return items; } return []; } /* -------------------------------------------- */ static getNomEthylisme(niveauEthylisme) { let index = -niveauEthylisme; return index < 0 ? 'Aucun' : nomEthylisme[index]; } /* -------------------------------------------- */ static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide if (!this.afficheContenu) this.afficheContenu = {}; } /* -------------------------------------------- */ static toggleAfficheContenu(conteneurId) { this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId]; } /* -------------------------------------------- */ static getAfficheContenu(conteneurId) { if (conteneurId) return this.afficheContenu[conteneurId]; return undefined; } /* -------------------------------------------- */ static filterItemsPerTypeForSheet(formData) { formData.materiel = this.checkNull(formData.itemsByType['objet']); formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']); formData.armes = this.checkNull(formData.itemsByType['arme']); formData.armures = this.checkNull(formData.itemsByType['armure']); formData.livres = this.checkNull(formData.itemsByType['livre']); formData.potions = this.checkNull(formData.itemsByType['potion']); formData.ingredients = this.checkNull(formData.itemsByType['ingredient']); formData.munitions = this.checkNull(formData.itemsByType['munition']); formData.herbes = this.checkNull(formData.itemsByType['herbe']); formData.sorts = this.checkNull(formData.itemsByType['sort']); formData.signesdraconiques = this.checkNull(formData.itemsByType['signedraconique']); formData.queues = this.checkNull(formData.itemsByType['queue']); formData.souffles = this.checkNull(formData.itemsByType['souffle']); formData.ombres = this.checkNull(formData.itemsByType['ombre']); formData.tetes = this.checkNull(formData.itemsByType['tete']); formData.taches = this.checkNull(formData.itemsByType['tache']); formData.monnaie = this.checkNull(formData.itemsByType['monnaie']); formData.nourritureboissons = this.checkNull(formData.itemsByType['nourritureboisson']); formData.meditations = this.checkNull(formData.itemsByType['meditation']); formData.chants = this.checkNull(formData.itemsByType['chant']); formData.danses = this.checkNull(formData.itemsByType['danse']); formData.musiques = this.checkNull(formData.itemsByType['musique']); formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']); formData.jeux = this.checkNull(formData.itemsByType['jeu']); formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']); formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']); formData.objets = formData.conteneurs.concat(formData.materiel) .concat(formData.armes) .concat(formData.armures) .concat(formData.munitions) .concat(formData.livres) .concat(formData.potions) .concat(formData.herbes) .concat(formData.ingredients) .concat(formData.nourritureboissons); formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []); } /* -------------------------------------------- */ static buildArbreDeConteneurs(conteneurs, objets) { let objetVersConteneur = {}; // Attribution des objets aux conteneurs for (let conteneur of conteneurs) { conteneur.subItems = []; for (let id of conteneur.data.contenu ?? []) { let objet = objets.find(objet => (id == objet._id)); if (objet) { objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template objetVersConteneur[id] = conteneur._id; conteneur.subItems.push(objet); } } } for (let conteneur of conteneurs) { conteneur.data.encTotal = RdDUtility.calculEncContenu(conteneur, objets); } return objetVersConteneur; } static calculEncContenu(conteneur, objets) { const itemData = Misc.data(conteneur); const contenuDatas = (itemData.data.contenu ?? []).filter(id => id != undefined) .map(id => Misc.data(objets.find(it => (id == it._id)))) .filter(it => it); let enc = Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1); for (let itemData of contenuDatas){ if (itemData.type == 'conteneur') { enc += RdDUtility.calculEncContenu(itemData, objets); } else{ enc += Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1); } } return enc; } // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur) static conteneursRacine(conteneurs) { return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu); } /* -------------------------------------------- */ /** Construit la structure récursive des conteneurs, avec imbrication potentielle * */ static buildConteneur(objet, niveau) { if (!niveau) niveau = 1; objet.niveau = niveau; //console.log("OBJ:", objet); let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html']({ item: objet }); if (objet.type == 'conteneur') { //console.log("ITEM DISPLAYED", objet ); if (this.getAfficheContenu(objet._id)) { str = str + "