/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { RdDUtility } from "./rdd-utility.js"; import { HtmlUtility } from "./html-utility.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDBonus } from "./rdd-bonus.js"; import { Misc } from "./misc.js"; import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCarac } from "./rdd-carac.js"; import { RdDItem } from "./item.js"; import { DialogSplitItem } from "./dialog-split-item.js"; import { ReglesOptionelles } from "./regles-optionelles.js"; /* -------------------------------------------- */ export class RdDActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { RdDUtility.initAfficheContenu(); return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 640, //height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editCaracComp: false, showCompNiveauBase: false, montrerArchetype: false, hideControls: true }); } /* -------------------------------------------- */ async getData() { const objectData = Misc.data(this.object); let formData = { title: this.title, id: objectData.id, type: objectData.type, img: objectData.img, name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", data: foundry.utils.deepClone(Misc.templateData(this.object)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), limited: this.object.limited, options: this.options, owner: this.document.isOwner, itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))), }; RdDUtility.filterItemsPerTypeForSheet(formData); formData.options.isGM = game.user.isGM; if (formData.type == 'creature') return formData; // Shortcut formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie); formData.calc = { comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences), competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences), caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute), // Mise à jour de l'encombrement total et du prix de l'équipement encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), prixTotalEquipement: this.actor.computePrixTotalEquipement(), surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max), resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), }; formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : ""; formData.competences.forEach(item => { item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item); RdDItemCompetence.levelUp(item); }); Object.values(formData.data.carac).forEach(c => { RdDCarac.levelUp(c); }); // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) formData.combat = duplicate(formData.armes ?? []); RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac); formData.esquive = RdDItemCompetence.getEsquive(formData.competences); formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac); this.armesList = formData.combat; // Common data formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions; formData.difficultesLibres = CONFIG.RDD.difficultesLibres; formData.hautreve = { isDemiReve: this.actor.listeEffets( it => it.label == "Demi-rêve").length > 0, sortsReserve: formData.data.reve.reserve.list, rencontres: duplicate(formData.data.reve.rencontre.list), casesTmr: formData.itemsByType.casetmr, cacheTMR: this.actor.isTMRCache() } this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); formData.subacteurs = { vehicules: this.actor.listeVehicules(), montures: this.actor.listeMontures(), suivants: this.actor.listeSuivants() } if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) { ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`); } return formData; } isCompetenceAffichable(competence) { return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence); } /* -------------------------------------------- */ async _onDropActor(event, dragData) { console.log("DRAG", this.actor.id, dragData); this.actor.addSubacteur(dragData.id || dragData.data._id); super._onDropActor(event, dragData); } /* -------------------------------------------- */ async _onDropItem(event, dragData) { const callSuper = await this.actor.processDropItem(event, dragData, this.objetVersConteneur); if (callSuper) { await super._onDropItem(event, dragData) } } /* -------------------------------------------- */ async createItem(name, type) { await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true }); } /* -------------------------------------------- */ async createEmptyTache() { await this.createItem('Nouvelle tache', 'tache'); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue")); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; html.find('.item-split').click(async event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.splitItem(item); }); html.find('.item-edit').click(async event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); item.sheet.render(true); }); html.find('.display-label a').click(async event => { let myID = event.currentTarget.attributes['data-item-id'].value; const item = this.actor.getEmbeddedDocument('Item', myID); item.sheet.render(true); }); html.find('.rencontre-delete').click(async event => { const li = $(event.currentTarget).parents(".item"); const rencontreKey = li.data("item-id"); this.actor.deleteTMRRencontre(rencontreKey); }); html.find('.item-delete').click(async event => { const li = $(event.currentTarget).parents(".item"); RdDUtility.confirmerSuppression(this, li); }); html.find('.item-vendre').click(async event => { const li = $(event.currentTarget).parents(".item"); const itemId = li.data("item-id"); const item = this.actor.getObjet(itemId); item?.proposerVente(); }); html.find('.item-action').click(async event => { const li = $(event.currentTarget).parents(".item"); const itemId = li.data("item-id"); const item = this.actor.getObjet(itemId); this.actor.actionItem(item); }); html.find('.subacteur-delete').click(async event => { const li = $(event.currentTarget).parents(".item"); RdDUtility.confirmerSuppressionSubacteur(this, li); }); html.find('.encaisser-direct').click(async event => { this.actor.encaisser(); }); html.find('.remise-a-neuf').click(async event => { if (game.user.isGM) { this.actor.remiseANeuf(); } }); html.find('.creer-tache').click(async event => { this.createEmptyTache(); }); html.find('.creer-un-objet').click(async event => { RdDUtility.selectObjetType( this ); }); html.find('.creer-une-oeuvre').click(async event => { this.selectTypeOeuvre(); }); html.find('#nettoyer-conteneurs').click(async event => { this.actor.nettoyerConteneurs(); }); // Blessure control html.find('.blessure-control').click(async event => { const tr = $(event.currentTarget).parents(".item"); let btype = tr.data("blessure-type"); let index = tr.data('blessure-index'); let active = $(event.currentTarget).data('blessure-active'); //console.log(btype, index, active); await this.actor.manageBlessureFromSheet(btype, index, active); }); // Blessure data html.find('.blessures-soins').change(async event => { const tr = $(event.currentTarget).parents(".item"); let btype = tr.data('blessure-type'); let index = tr.data('blessure-index'); let psoins = tr.find('.blessure-premiers_soins').val(); let pcomplets = tr.find('.blessure-soins_complets').val(); let jours = tr.find('.blessure-jours').val(); let loc = tr.find('.blessure-localisation').val(); //console.log(btype, index, psoins, pcomplets, jours, loc); await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc); }); // Equip Inventory Item html.find('.item-equip').click(async event => { const li = $(event.currentTarget).parents(".item"); this.actor.equiperObjet(li.data("item-id")); }); // Roll Carac html.find('.carac-label a').click(async event => { let caracName = event.currentTarget.attributes.name.value; this.actor.rollCarac(caracName.toLowerCase()); }); html.find('.chance-actuelle').click(async event => { this.actor.rollCarac('chance-actuelle'); }); html.find('.chance-appel').click(async event => { this.actor.rollAppelChance(); }); html.find('#jet-astrologie').click(async event => { this.actor.astrologieNombresAstraux(); }); // Roll Skill html.find('a.competence-label').click(async event => { let compName = event.currentTarget.name; this.actor.rollCompetence(compName); }); html.find('.tache-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let tacheId = li.data('item-id'); this.actor.rollTache(tacheId); }); html.find('.meditation-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let meditationId = li.data('item-id'); this.actor.rollMeditation(meditationId); }); html.find('.chant-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let chantId = li.data('item-id'); this.actor.rollChant(chantId); }); html.find('.danse-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let danseId = li.data('item-id'); this.actor.rollDanse(danseId); }); html.find('.musique-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let musiqueId = li.data('item-id'); this.actor.rollMusique(musiqueId); }); html.find('.oeuvre-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let oeuvreId = li.data('item-id'); this.actor.rollOeuvre(oeuvreId); }); html.find('.jeu-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let jeuId = li.data('item-id'); this.actor.rollJeu(jeuId); }); html.find('.recettecuisine-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let recetteId = li.data('item-id'); this.actor.rollRecetteCuisine(recetteId); }); html.find('.subacteur-label a').click(async event => { const li = $(event.currentTarget).parents(".item"); let actorId = li.data('actor-id'); let actor = game.actors.get(actorId); if (actor) { actor.sheet.render(true); } }); // Boutons spéciaux MJs html.find('.forcer-tmr-aleatoire').click(async event => { this.actor.cacheTMRetMessage(); }); html.find('.afficher-tmr').click(async event => { this.actor.afficheTMRetMessage(); }); // Points de reve actuel html.find('.ptreve-actuel a').click(async event => { this.actor.rollCarac('reve-actuel'); }); // Roll Weapon1 html.find('.arme-label a').click(async event => { let armeName = event.currentTarget.text; let competenceName = event.currentTarget.attributes['data-competence-name'].value; this.actor.rollArme(competenceName, armeName); }); // Initiative pour l'arme html.find('.arme-initiative a').click(async event => { let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); if (combatant) { let armeName = event.currentTarget.attributes['data-arme-name'].value; let arme = this.armesList.find(a => a.name == armeName); RdDCombatManager.rollInitiativeCompetence(combatant._id, arme); } else { ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); } }); // Display TMR, visuualisation html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu"); }); // Display TMR, normal html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal"); }); // Display TMR, fast html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide"); }); html.find('.dormir-une-heure').click(async event => { this.actor.dormir(1); }); html.find('.dormir-chateau-dormant').click(async event => { this.actor.dormirChateauDormant(); }); html.find('.enlever-tous-effets').click(async event => { this.actor.enleverTousLesEffets(); }); html.find('.conteneur-name a').click(async event => { let myID = event.currentTarget.attributes['data-item-id'].value; RdDUtility.toggleAfficheContenu(myID); this.render(true); }); html.find('.carac-xp-augmenter').click(async event => { let caracName = event.currentTarget.name.replace("augmenter.", ""); this.actor.updateCaracXPAuto(caracName); }); html.find('.competence-xp-augmenter').click(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXPAuto(compName); }); if (this.options.editCaracComp) { // On carac change html.find('.carac-value').change(async event => { let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); //console.log("Value changed :", event, caracName); this.actor.updateCarac(caracName, parseInt(event.target.value)); }); html.find('.carac-xp').change(async event => { let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", ""); //console.log("Value changed :", event, caracName); this.actor.updateCaracXP(caracName, parseInt(event.target.value)); }); // On competence change html.find('.competence-value').change(async event => { let compName = event.currentTarget.attributes.compname.value; //console.log("Competence changed :", compName); this.actor.updateCompetence(compName, parseInt(event.target.value)); }); // On competence xp change html.find('.competence-xp').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); }); // On competence xp change html.find('.competence-xp-sort').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); }); // On competence archetype change html.find('.competence-archetype').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); }); } html.find('#show-hide-competences').click(async event => { this.options.showCompNiveauBase = !this.options.showCompNiveauBase; this.render(true); }); html.find('.lock-unlock-sheet').click(async event => { this.options.editCaracComp = !this.options.editCaracComp; this.render(true); }); html.find('#show-hide-archetype').click(async event => { this.options.montrerArchetype = !this.options.montrerArchetype; this.render(true); }); html.find('.lock-unlock-controls').click(async event => { this.options.hideControls = !this.options.hideControls; this.render(true); }); // On pts de reve change html.find('.pointsreve-value').change(async event => { let reveValue = event.currentTarget.value; this.actor.update({ "data.reve.reve.value": reveValue }); }); // On seuil de reve change html.find('.seuil-reve-value').change(async event => { console.log("seuil-reve-value", event.currentTarget) this.actor.setPointsDeSeuil(event.currentTarget.value); }); html.find('#attribut-protection-edit').change(async event => { this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value)); }); // On stress change html.find('.compteur-edit').change(async event => { let fieldName = event.currentTarget.attributes.name.value; this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); }); html.find('#ethylisme').change(async event => { this.actor.setEthylisme(parseInt(event.target.value)); }); html.find('.stress-test').click(async event => { this.actor.transformerStress(); }); html.find('.moral-malheureux').click(async event => { this.actor.jetDeMoral('malheureuse'); }); html.find('.moral-neutre').click(async event => { this.actor.jetDeMoral('neutre'); }); html.find('.moral-heureux').click(async event => { this.actor.jetDeMoral('heureuse'); }); html.find('#ethylisme-test').click(async event => { this.actor.jetEthylisme(); }); html.find('#jet-vie').click(async event => { this.actor.jetVie(); }); html.find('#jet-endurance').click(async event => { this.actor.jetEndurance(); }); html.find('.monnaie-plus').click(async event => { const li = $(event.currentTarget).parents(".item"); this.actor.monnaieIncDec(li.data("item-id"), 1); }); html.find('.monnaie-moins').click(async event => { const li = $(event.currentTarget).parents(".item"); this.actor.monnaieIncDec(li.data("item-id"), -1); }); html.find('#vie-plus').click(async event => { this.actor.santeIncDec("vie", 1); }); html.find('#vie-moins').click(async event => { this.actor.santeIncDec("vie", -1); }); html.find('#endurance-plus').click(async event => { this.actor.santeIncDec("endurance", 1); }); html.find('#endurance-moins').click(async event => { this.actor.santeIncDec("endurance", -1); }); html.find('.data-sante-sonne').click(async event => { this.actor.setSonne(event.currentTarget.checked); }); html.find('#ptreve-actuel-plus').click(async event => { this.actor.reveActuelIncDec(1); }); html.find('#ptreve-actuel-moins').click(async event => { this.actor.reveActuelIncDec(-1); }); html.find('#fatigue-plus').click(async event => { this.actor.santeIncDec("fatigue", 1); }); html.find('#fatigue-moins').click(async event => { this.actor.santeIncDec("fatigue", -1); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetHeader = this.element.find(".sheet-header"); const sheetTabs = this.element.find(".sheet-tabs"); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } async splitItem(item) { const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); dialog.render(true); } async _onSplitItem(item, split) { if (split >= 1 && split < Misc.data(item).data.quantite) { await item.diminuerQuantite(split); const itemData = duplicate( Misc.data(item)); itemData.data.quantite = split; await this.actor.createEmbeddedDocuments('Item', [itemData]) } } }