import { HtmlUtility } from "./html-utility.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemSort } from "./item-sort.js"; import { Misc } from "./misc.js"; import { RdDBonus } from "./rdd-bonus.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js"; /** * Extend the base Dialog entity to select roll parameters * @extends {Dialog} */ /* -------------------------------------------- */ export class RdDRoll extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData, dialogConfig, ...actions) { RdDRoll._ensureCorrectActions(actions); RdDRoll._setDefaultOptions(actor, rollData); const html = await renderTemplate(dialogConfig.html, rollData); let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 }; if (dialogConfig.options) { mergeObject(options, dialogConfig.options, { overwrite: true }) } return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close ); } /* -------------------------------------------- */ static _setDefaultOptions(actor, rollData) { let defaultRollData = { alias: actor.name, ajustementsConditions: CONFIG.RDD.ajustementsConditions, difficultesLibres: CONFIG.RDD.difficultesLibres, etat: actor.data.data.compteurs.etat.value, moral: actor.isPersonnage() ? actor.data.data.compteurs.moral.value : 0, carac: actor.data.data.carac, finalLevel: 0, diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) :0, diffLibre: rollData.competence?.data.default_diffLibre ?? 0, editLibre: true, editConditions: true, forceValue: actor.getForceValue(), malusArmureValue: (actor.isPersonnage() && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0, surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false, surencMalusValue: actor.isPersonnage() ? actor.data.data.compteurs.surenc.value : 0, surencMalusApply: false, isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), useMalusEncTotal: false, encTotal: actor.getEncombrementTotal(), ajustementAstrologique: actor.ajustementAstrologique(), surprise: actor.getSurprise() } mergeObject(rollData, defaultRollData, { overwrite: false }); } /* -------------------------------------------- */ static _ensureCorrectActions(actions) { if (actions.length == 0) { throw 'No action defined'; } actions.forEach(action => { if (action.callbacks == undefined) { action.callbacks = [{ action: r => console.log(action.name, r) }]; } }); } /* -------------------------------------------- */ constructor(actor, rollData, html, options, actions, close = undefined) { let conf = { title: actions[0].label, content: html, buttons: {}, default: actions[0].name, close: close }; for (let action of actions) { conf.buttons[action.name] = { label: action.label, callback: html => this.onAction(action, html) }; } super(conf, options); this.actor = actor; this.rollData = rollData; } /* -------------------------------------------- */ async onAction(action, html) { await RdDResolutionTable.rollData(this.rollData); console.log("RdDRoll -=>", this.rollData, this.rollData.rolled); if (action.callbacks) for (let callback of action.callbacks) { if (callback.condition == undefined || callback.condition(this.rollData)) { callback.action(this.rollData); } } } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); this.bringToTop(); var rollData = this.rollData; var actor = this.actor; var dialog = this; function updateRollResult(rollData) { rollData.dmg = rollData.attackerRoll ? rollData.attackerRoll.dmg : RdDBonus.dmg(rollData, actor.getBonusDegat()); rollData.finalLevel = dialog._computeFinalLevel(rollData); rollData.caracValue = parseInt(rollData.selectedCarac.value); rollData.coupsNonMortels = (rollData.attackerRoll ? rollData.attackerRoll.dmg.mortalite : rollData.dmg.mortalite) == 'non-mortel'; let dmgText = Misc.toSignedString(rollData.dmg.total); if (rollData.coupsNonMortels) { dmgText = '(' + dmgText + ')'; } HtmlUtility._showControlWhen($(".diffMoral"), rollData.selectedCarac == actor.data.data.carac.volonte); HtmlUtility._showControlWhen($("#etat-general"), !dialog._isIgnoreEtatGeneral(rollData)); HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData)); // Sort management if (rollData.selectedSort) { rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord), //console.log("Toggle show/hide", rollData.selectedSort); HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort)) HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort)) } // Mise à jour valeurs $("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel)); $("#compdialogTitle").text(dialog._getTitle(rollData)); $('#coupsNonMortels').prop('checked', rollData.coupsNonMortels); $("#dmg-arme-actor").text(dmgText); $("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur)); $(".table-resolution").remove(); $("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel)); $(".span-valeur").remove(); $("#resolutionValeurs").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel)); } // Setup everything onload $(function () { // Update html, according to data if (rollData.competence) { // Set the default carac from the competence item rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac]; $("#carac").val(rollData.competence.data.defaut_carac); } RdDItemSort.setCoutReveReel(rollData.selectedSort); $("#diffLibre").val(Misc.toInt(rollData.diffLibre)); $("#diffConditions").val(Misc.toInt(rollData.diffConditions)); updateRollResult(rollData); }); // Update ! html.find('#diffLibre').change((event) => { rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus //console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData); updateRollResult(rollData); }); html.find('#diffConditions').change((event) => { rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus //console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData); updateRollResult(rollData); }); html.find('#carac').change((event) => { let caracKey = event.currentTarget.value; this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac //console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData); updateRollResult(rollData); }); html.find('#draconic').change((event) => { let draconicKey = Misc.toInt(event.currentTarget.value); this.rollData.competence = rollData.draconicList[draconicKey]; // Update the selectedCarac //console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData); updateRollResult(rollData); }); html.find('#sort').change((event) => { let sortKey = Misc.toInt(event.currentTarget.value); this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac this.rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord); RdDItemSort.setCoutReveReel(rollData.selectedSort); //console.log("RdDRollSelectDialog - Sort selection", rollData.selectedSort); updateRollResult(rollData); }); html.find('#ptreve-variable').change((event) => { let ptreve = Misc.toInt(event.currentTarget.value); this.rollData.selectedSort.data.ptreve_reel = ptreve; console.log("RdDRollSelectDialog - Cout reve", ptreve); updateRollResult(rollData); }); html.find('#ptreve-variable').change((event) => { let ptreve = Misc.toInt(event.currentTarget.value); this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac console.log("RdDRollSelectDialog - Cout reve", ptreve); updateRollResult(rollData); }); html.find('#coupsNonMortels').change((event) => { this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel"; updateRollResult(rollData); }); html.find('#tactique-combat').change((event) => { this.rollData.tactique = event.currentTarget.value; updateRollResult(rollData); }); html.find('#surencMalusApply').change((event) => { this.rollData.surencMalusApply = event.currentTarget.checked; updateRollResult(rollData); }); html.find('#useMalusEncTotal').change((event) => { this.rollData.useMalusEncTotal = event.currentTarget.checked; updateRollResult(rollData); }); // Section Méditation html.find('#isHeure').change((event) => { this.rollData.isHeure = event.currentTarget.checked; updateRollResult(rollData); }); html.find('#isPurification').change((event) => { this.rollData.isPurification = event.currentTarget.checked; updateRollResult(rollData); }); html.find('#isVeture').change((event) => { this.rollData.isVeture = event.currentTarget.checked; updateRollResult(rollData); }); html.find('#isComportement').change((event) => { this.rollData.isComportement = event.currentTarget.checked; updateRollResult(rollData); }); } /* -------------------------------------------- */ _isIgnoreEtatGeneral(rollData) { return rollData.selectedCarac.ignoreEtatGeneral; } /* -------------------------------------------- */ _computeDiffMeditation( rollData ) { let diff = 0; if ( rollData.meditation ) { diff = (!rollData.isHeure) ? diff - 2 : diff; diff = (!rollData.isVeture) ? diff - 2 : diff; diff = (!rollData.isComportement) ? diff - 2 : diff; diff = (!rollData.isisPuritication) ? diff - 2 : diff; diff = diff - rollData.meditation.data.malus; // Malus permanent éventuel } return diff; } /* -------------------------------------------- */ _computeFinalLevel(rollData) { const etat = this._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat); const diffConditions = Misc.toInt(rollData.diffConditions); const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0; const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique); const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0; const ajustementChance = RdDResolutionTable.isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0; // Gestion malus armure const malusArmureValue = this._computeMalusArmure(rollData); const diffMeditation = this._computeDiffMeditation( rollData ); const diffLibre = this._computeDiffLibre(rollData); const diffCompetence = this._computeDiffCompetence(rollData); const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0; return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique; } /* -------------------------------------------- */ _computeDiffCompetence(rollData) { if (rollData.competence) { return Misc.toInt(rollData.competence.data.niveau); } if (rollData.draconicList) { return Misc.toInt(rollData.competence.data.niveau); } return 0; } /* -------------------------------------------- */ _computeDiffLibre(rollData) { let diffLibre = Misc.toInt(rollData.diffLibre); if (rollData.draconicList && rollData.selectedSort) { return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre); } return diffLibre; } _computeMalusArmure(rollData) { let malusArmureValue = 0; if (rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) { $("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue); malusArmureValue = rollData.malusArmureValue; } else { $("#addon-message").text(""); } return malusArmureValue; } /* -------------------------------------------- */ _getTitle(rollData) { if (rollData.competence) { // If a weapon is there, add it in the title let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : ""; let niveau = Misc.toSignedString(rollData.competence.data.niveau); return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau } if (rollData.draconicList) { return rollData.competence.name + " - " + rollData.selectedSort.name; } return rollData.selectedCarac.label; } }