/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { HtmlUtility } from "./html-utility.js"; import { RdDUtility } from "./rdd-utility.js"; import { RdDActorSheet } from "./actor-sheet.js"; /* -------------------------------------------- */ export class RdDActorCreatureSheet extends RdDActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", width: 640, height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }] }); } /* -------------------------------------------- */ getData() { let formData = super.getDData(); console.log("Creature : ", formData); formData.itemsByType = {}; for (const item of formData.items) { let list = formData.itemsByType[item.type]; if (!list) { list = []; formData.itemsByType[item.type] = list; } list.push(item); } // Compute current carac sum let sum = 0; Object.values(formData.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } }); formData.data.caracSum = sum; formData.data.carac.taille.isTaille = true; // To avoid button link; formData.data.blessures.resume = this.actor.computeResumeBlessure(formData.data.blessures); formData.data.isGM = game.user.isGM; formData.data.competencecreature = formData.itemsByType["competencecreature"]; this.actor.computeEncombrementTotalEtMalusArmure(); RdDUtility.filterItemsPerTypeForSheet(formData); RdDUtility.buildArbreDeConteneur(this, formData); formData.data.encTotal = this.actor.encTotal; formData.data.isGM = game.user.isGM; console.log("Creature : ", this.objetVersConteneur, formData); return formData; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // On competence change html.find('.creature-carac').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); }); html.find('.creature-niveau').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); }); html.find('.creature-dommages').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }