import { SYSTEM_RDD } from "./constants.js"; const rddStatusEffects = [ { rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, { rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, { rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, { rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, { rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, { rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, { rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, { rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, { rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, { rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, { rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } ]; const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve'); const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']); const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']); export class StatusEffects { static onReady() { const rddStatusIds = rddStatusEffects.map(it => it.id); const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); game.settings.register(SYSTEM_RDD, "use-status-effects", { name: "use-status-effects", scope: "world", config: false, default: defaultStatusEffectIds.join(), type: String }); game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", { name: "Choisir les effets disponibles", label: "Choix des effets", hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs", icon: "fas fa-bars", type: StatusEffectsSettings, restricted: true }); CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id))); StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); console.log('statusEffects', CONFIG.statusEffects); } static valeurSurprise(effect, isCombat) { // const id = StatusEffects.statusId(effect); if (statusSurpriseTotale.has(effect.label)) { return 2; } return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0; } static setMandatoryRdd() { CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id)) .forEach(it => it.rdd = true); } static _getUseStatusEffects() { const setting = game.settings.get(SYSTEM_RDD, "use-status-effects"); return setting ? new Set(setting.split(',')) : new Set(); } static _setUseStatusEffects(useStatusEffects) { if (game.user.isGM) { game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects)); } for (let effect of CONFIG.RDD.allEffects) { effect.active = effect.rdd || useStatusEffects.has(effect.id); } CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); } static _toSetting(useStatusEffects) { return Array.from(useStatusEffects).join(); } static status(label) { return rddStatusEffects.find(it => it.label == label) ?? { label: label }; } static demiReve() { return demiReveStatusEffect; } } class StatusEffectsSettings extends FormApplication { constructor(...args) { super(...args); } static get defaultOptions() { const options = super.defaultOptions; mergeObject(options, { id: "status-effects-settings", template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html", height: "800", width: 350, minimizable: false, closeOnSubmit: true, title: "Choix des status/effets" }); return options; } getData() { let formData = super.getData(); formData.effects = CONFIG.RDD.allEffects; return formData; } activateListeners(html) { html.find(".select-effect").click((event) => { let id = event.currentTarget.attributes.name?.value; if (id) { let selected = StatusEffects._getUseStatusEffects(); let isChecked = event.currentTarget.checked; if (isChecked) { selected.add(id); } else { selected.delete(id); } StatusEffects._setUseStatusEffects(selected); } }); } async _updateObject(event, formData) { this.close(); } }