import { SYSTEM_RDD } from "./constants.js"; /* -------------------------------------------- */ const context2file = { "argent": { file: "son_piece_monnaie.mp3", isGlobal: false } } /* -------------------------------------------- */ export class RdDAudio { /* -------------------------------------------- */ static PlayContextAudio(context) { if (game.settings.get(SYSTEM_RDD, "activer-sons-audio") ) { let audioData = context2file[context]; if ( audioData ) { let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`) AudioHelper.play({ src: audioPath }, audioData.isGlobal); } } } }