export class RdDItemMeditation { static calculDifficulte(rollData) { if (rollData.meditation) { // Malus permanent éventuel let diff = rollData.meditation.data.malus ?? 0; if (!rollData.conditionMeditation.isHeure) diff -= 2; if (!rollData.conditionMeditation.isVeture) diff -= 2; if (!rollData.conditionMeditation.isComportement) diff -= 2; if (!rollData.conditionMeditation.isPurification) diff -= 2; return diff; } return 0; } }