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@@ -25,4 +25,7 @@ Merci à eux !!
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Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT.
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L'ensemble du code est sous licence Creative Commons.
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L'ensemble du code est sous licence Creative Commons.
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# Licences
|
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- L'export pdf utilise la librairie [pdf-lib](https://pdf-lib.js.org/) sous licence [MIT](pdf-lib-LICENSE.md)
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1
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113
changelog.md
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# 13.0
|
||||
## 13.0.16 - La paix d'Illysis
|
||||
|
||||
- Export de personnages sous forme de feuille de personnage pdf
|
||||
- Correction d'un problème à l'ouverture de personnages saisis dans d'anciennes versions
|
||||
- Fenêtre de jet v2
|
||||
- on peut faire des jets en dehors des combats
|
||||
|
||||
## 13.0.15 - Les pièces d'Illysis
|
||||
|
||||
- On peut de nouveau acheter dans les commerces
|
||||
- Corrections V13
|
||||
- Les textes sur fond "parchemin" ne sont plus affichés en blanc
|
||||
|
||||
## 13.0.14 - Le familier d'Illysis
|
||||
|
||||
- Les réussites particulières en demi-surprise sont de simples réussites
|
||||
- Les images des scènes par défaut sont corrigées
|
||||
- Ajout d'une image de status "sur-encombré"
|
||||
- Correction V13
|
||||
- couleur lisible dans les sommaires des journaux et des compendiums
|
||||
- Amélioration des entités:
|
||||
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
|
||||
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
|
||||
- les blurettes suivent les règles des entités de cauchemar (p322)
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- attaque/défense des créatures
|
||||
- les attaques/parades avec une arme trop lourde se font en demi-surprise
|
||||
- les demandes de défense disparaîssent une fois prises en compte
|
||||
- empoignade
|
||||
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
|
||||
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
|
||||
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
|
||||
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
|
||||
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
|
||||
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
|
||||
- le statut d'empoignade est affiché sur les tokens
|
||||
- les défenses contre une empoignade sont corrigées
|
||||
|
||||
## 13.0.13 - L'épanouissement d'Illysis
|
||||
|
||||
- Fix d'erreur au chargement de templates RollDialog
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- Fix: affichage des points de tâche
|
||||
- Fix: affichage des ajustements cohérent
|
||||
- L'ouverture depuis les caractéristiques permet plusieurs types de jets
|
||||
- On peut créer ou modifier les tâches dans la fenêtre de jets de tâches
|
||||
- attaque/défense
|
||||
- les maladresses sont affichées dans le résultat du jet
|
||||
- le message au défenseur s'affiche correctement
|
||||
- la difficulté d'attaque s'applique à la défense
|
||||
- on peut choisir les particulières en rapidité
|
||||
|
||||
## 13.0.12 - La méditation d'Illysis
|
||||
|
||||
- les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs
|
||||
- Générateur de description
|
||||
- correction des termes pour les couleurs des yeux/cheveux
|
||||
- ajout de boutons pour forcer le sexe masculin/féminin
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- les méditations proposent un bouton pour monter dans les TMRs
|
||||
- fenêtre de lancer de sorts
|
||||
- Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu
|
||||
- gestion des maladresses d'attaque et défense
|
||||
|
||||
## 13.0.11 - Le gambit d'Illysis
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jeux
|
||||
- cuisine et préparation de nourriture
|
||||
|
||||
## 13.0.10 - Les papilles d'Illysis
|
||||
|
||||
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jets de méditation
|
||||
- jets de tâches
|
||||
- jets de caractéristiques
|
||||
- jets de compétences
|
||||
- Boutons d'initiative et d'attaque V2
|
||||
- fenêtre d'attaque
|
||||
- choix des armes
|
||||
- gestion des particulières
|
||||
- message au défenseur
|
||||
- gestion des demi-surprises (attaquant/défenseur)
|
||||
- gestion des tactiques (attaquant/défenseur)
|
||||
- en cours nouvelle fenêtre de jets
|
||||
- jets de compétence avec messages
|
||||
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
|
||||
- gestion des empoignades
|
||||
|
||||
- Technique: suppression de warnings foundry sur renderTemplate
|
||||
|
||||
## 13.0.9 - Le combat d'Illysis
|
||||
- Fix
|
||||
- La montée en TMR fonctionne
|
||||
- ajout d'un status "Force insuffisante"
|
||||
- clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total)
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- ajout du statut "Force insuffisante" aux acteurs si la
|
||||
force est insuffisante pour l'arme
|
||||
- avancement du mode attaque
|
||||
- choix de tactique
|
||||
- choix des dommages, affichage
|
||||
- affichage de la surprise du défenseur
|
||||
- choix mortel/non-mortel pour les dommages
|
||||
- affichage des dommages ajustés delon les choix
|
||||
- affichage du statut de surprise de l'attaquant
|
||||
- affichage du statut de surprise du défenseur
|
||||
- prise en compte des significatives (demi-surprises)
|
||||
- avancement du mode défense
|
||||
- sélection esquive/parade
|
||||
- affichage du statut de surprise du défenseur
|
||||
- prise en compte des significatives (demi-surprises, armes disparates,
|
||||
particulière en finesse)
|
||||
- gestion de l'appel à la chance
|
||||
- gestion de l'utilisation de la destinée
|
||||
- gestion du recul depuis le messages
|
||||
- gestion de l'encaissement depuis le messages
|
||||
- impossible de faire un jet "actif" en surprise totale (attaque, parade, ...)
|
||||
|
||||
## 13.0.8 - Le renouveau d'Illysis
|
||||
|
||||
|
||||
@@ -96,6 +96,7 @@ select,
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
@@ -159,7 +160,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .monnaie-content .window-content {
|
||||
@@ -176,7 +177,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -206,7 +207,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -250,7 +251,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .munition-content .window-content {
|
||||
@@ -267,7 +268,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -297,7 +298,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -341,7 +342,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tarot-content .window-content {
|
||||
@@ -358,7 +359,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -388,7 +389,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -424,7 +425,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "header header header header header header header" "action action action action action action action" "mode separation separation separation separation separation separation" "mode carac carac carac comp comp resume" "mode choix choix choix choix choix modifiers" "mode resolution resolution resolution resolution resolution modifiers" "mode chances chances chances chances chances buttons" "footer footer footer footer footer footer footer";
|
||||
grid-template-areas: "header header header header header header header" "action action action action action action action" "type separation separation separation separation separation separation" "type carac carac carac comp comp resume" "type choix choix choix choix choix conditions" "type resolution resolution resolution resolution resolution conditions" "type chances chances chances chances chances buttons" "footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
}
|
||||
@@ -450,7 +451,7 @@ select,
|
||||
grid-area: resolution;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions {
|
||||
grid-area: modifiers;
|
||||
grid-area: conditions;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-chances {
|
||||
grid-area: chances;
|
||||
@@ -461,26 +462,26 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
|
||||
grid-area: buttons;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode {
|
||||
grid-area: mode;
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type {
|
||||
grid-area: type;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button[data-checked="true"],
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button[data-checked="true"] {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button[data-checked="true"] {
|
||||
background-color: var(--color-text-selection-bg);
|
||||
color: var(--color-controls);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button[data-checked="true"] i,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button[data-checked="true"] i {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button[data-checked="true"] i {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button[data-checked="true"] img,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button[data-checked="true"] img {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button[data-checked="true"] img {
|
||||
filter: invert(0.2);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button {
|
||||
height: 1.8rem;
|
||||
width: 1.8rem;
|
||||
gap: 0.5rem;
|
||||
@@ -489,11 +490,11 @@ select,
|
||||
color: var(--color-controls);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button i,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button i {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button i {
|
||||
filter: invert(0.2);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button img,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button img {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog :is(roll-carac, roll-comp) {
|
||||
@@ -528,6 +529,10 @@ select,
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section subline .warning {
|
||||
border-radius: 0.5rem;
|
||||
background: var(--gradient-warning);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -555,13 +560,29 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-flow: wrap;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline label {
|
||||
align-content: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section selected-numeric-value {
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
border: 1px solid ;
|
||||
border-radius: 0.2rem;
|
||||
height: 1.5rem;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action {
|
||||
flex-basis: content;
|
||||
@@ -616,24 +637,29 @@ select,
|
||||
margin: 0 0.1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
min-width: 6.5rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
max-width: 10rem;
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
|
||||
display: flex;
|
||||
@@ -644,10 +670,105 @@ select,
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details div,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details div {
|
||||
display: block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active {
|
||||
position: relative;
|
||||
top: 1px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-header {
|
||||
background: rgba(0, 0, 0, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
margin: 0;
|
||||
padding: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content {
|
||||
margin: 0.2rem;
|
||||
padding: 0;
|
||||
@@ -738,7 +859,7 @@ select,
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
|
||||
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||
width: calc(60% - 110px - 1rem);
|
||||
@@ -814,6 +935,12 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tabs .item.active img,
|
||||
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover img,
|
||||
.system-foundryvtt-reve-de-dragon i.moral-radio-checkmark-off:hover img,
|
||||
.system-foundryvtt-reve-de-dragon a:hover img {
|
||||
filter: drop-shadow(1px 0px 0px #ff6600);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rollable:hover,
|
||||
.system-foundryvtt-reve-de-dragon .rollable:focus {
|
||||
color: #000;
|
||||
@@ -932,16 +1059,18 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow,
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-3 {
|
||||
display: flex;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-2 {
|
||||
display: flex;
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .voyage-liste-survies {
|
||||
max-width: 12rem;
|
||||
@@ -984,14 +1113,16 @@ select,
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls,
|
||||
.system-foundryvtt-reve-de-dragon .equipement-actions {
|
||||
.system-foundryvtt-reve-de-dragon :is(.item-actions-controls, .equipement-actions) {
|
||||
margin: 0;
|
||||
flex-grow: 2;
|
||||
flex-grow: 1.2;
|
||||
align-items: end;
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .liste-equipement :is(.equipement-actions, .item-actions-controls) {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .blessure-control {
|
||||
flex-grow: 1;
|
||||
flex-direction: row;
|
||||
@@ -1225,15 +1356,6 @@ select,
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-3 {
|
||||
flex-grow: 3;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon fieldset {
|
||||
border-style: groove;
|
||||
border-width: 0.1rem;
|
||||
@@ -1256,6 +1378,9 @@ select,
|
||||
margin: 0.1rem 0;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .prosemirror menu {
|
||||
background-color: var(--color-background-chat-message);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
@@ -1343,12 +1468,27 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
|
||||
display: none !important;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular),
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls {
|
||||
vertical-align: super;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img {
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
margin: 0 0.1rem;
|
||||
border: none;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .fa, .fa-solid, .fa-regular),
|
||||
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
@@ -1364,38 +1504,38 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-part {
|
||||
align-items: center;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-gold);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-sign {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-silver);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-norm {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-green);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-notSign,
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-echec {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-epart {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-violet);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-etotal {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-purple-black);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-diviseur {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
@@ -1422,12 +1562,8 @@ select,
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
overflow: hidden;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .poesie-extrait:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
opacity: 1;
|
||||
overflow-y: scroll;
|
||||
width: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .poesie-reference {
|
||||
font-size: 0.7rem;
|
||||
@@ -1436,22 +1572,70 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .type-compendium {
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
color: #ffffff;
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header :is(
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
input[type="password"],
|
||||
input[type="datetime-local"],
|
||||
input[type="date"],
|
||||
input[type="time"]) {
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body label,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content label,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar label,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .hint,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content .hint,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .hint,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .permissions-list,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content .permissions-list,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button .count,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button .count,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button .count,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content button,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button {
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content a,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a {
|
||||
color: var(--color-dark-3);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a.filter.active,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content a.filter.active,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a.filter.active {
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header label,
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .hint,
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .permissions-list,
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs,
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button,
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button .count,
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header div,
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header button {
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input {
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
border: 0 none;
|
||||
margin-bottom: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input[type="checkbox"] {
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon input[type="number"] {
|
||||
text-align: right;
|
||||
padding-right: 0.5rem;
|
||||
@@ -1492,8 +1676,11 @@ select,
|
||||
width: calc(100% - 2px);
|
||||
height: var(--form-field-height);
|
||||
margin: 0;
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
color: var(--rdd-color-text-primary);
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
|
||||
min-width: 30rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
|
||||
width: 14rem;
|
||||
@@ -1515,8 +1702,9 @@ select,
|
||||
height: 2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body {
|
||||
background: #f5f5f0 url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon section.sheet-body {
|
||||
padding: 0.25rem 0.5rem;
|
||||
@@ -1544,7 +1732,7 @@ select,
|
||||
background: hsla(280, 50%, 50%, 0.1);
|
||||
padding: 1px 4px;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 2px;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
}
|
||||
@@ -1554,7 +1742,7 @@ select,
|
||||
font-weight: 560;
|
||||
padding: 0.1rem 0.3rem;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
display: ruby;
|
||||
@@ -1674,7 +1862,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .xp-level-up {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 5rem;
|
||||
background: var(--gradient-gold) !important;
|
||||
@@ -1705,7 +1893,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .list-item {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex;
|
||||
@@ -1874,13 +2062,13 @@ select,
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 4.6rem;
|
||||
left: -19rem;
|
||||
top: 10rem;
|
||||
left: -9rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .token-hud-ext.soins {
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 14.7rem;
|
||||
top: 15.5rem;
|
||||
left: -6rem;
|
||||
max-width: 8rem;
|
||||
line-height: 1rem;
|
||||
@@ -1895,14 +2083,18 @@ select,
|
||||
width: 9rem;
|
||||
height: fit-content;
|
||||
border-radius: 0.3rem;
|
||||
min-width: 6rem;
|
||||
min-width: 8rem;
|
||||
flex-basis: auto;
|
||||
padding: 0;
|
||||
line-height: 0.95rem;
|
||||
line-height: 1.6rem;
|
||||
margin: 0.2rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-hud-menu label {
|
||||
font-size: 0.8rem;
|
||||
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select,
|
||||
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label {
|
||||
font-size: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-checkbox {
|
||||
height: 25px;
|
||||
@@ -1980,11 +2172,13 @@ select,
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar {
|
||||
font-size: 1rem;
|
||||
background: #695541 url(../assets/ui/bg_sid_dark.webp) no-repeat right bottom;
|
||||
background-position: 100%;
|
||||
color: rgba(220, 220, 220, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar .chat-message {
|
||||
font-size: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar-tabs > .collapsed,
|
||||
.system-foundryvtt-reve-de-dragon #chat-controls .chat-control-icon {
|
||||
color: rgba(220, 220, 220, 0.75);
|
||||
@@ -2012,6 +2206,9 @@ select,
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message header.message-header .message-metadata {
|
||||
flex-grow: 3.5;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message hr {
|
||||
margin: 0.2rem 0;
|
||||
}
|
||||
@@ -2182,7 +2379,7 @@ select,
|
||||
pointer-events: all;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-roue div.horloge-cercle {
|
||||
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
background: hsla(60, 20%, 90%, 0.8);
|
||||
top: 2%;
|
||||
left: 2%;
|
||||
width: 96%;
|
||||
@@ -2232,7 +2429,7 @@ select,
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
border-radius: 0.3rem;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-roue div img {
|
||||
border: none;
|
||||
@@ -2559,13 +2756,20 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements {
|
||||
width: 10rem;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div:nth-child(odd) {
|
||||
background: var(--background-tooltip-alt);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div img {
|
||||
display: inline;
|
||||
margin: 0;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon aside#tooltip {
|
||||
max-width: 15rem;
|
||||
background: var(--background-tooltip);
|
||||
@@ -2595,6 +2799,22 @@ select,
|
||||
border: 2px ridge #846109;
|
||||
display: inline-block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button img,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info {
|
||||
font-size: 1.1rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info img {
|
||||
margin: 0 0.5rem;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button {
|
||||
text-shadow: 1px 1px #4d3534;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
@@ -2611,11 +2831,9 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button:active,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active {
|
||||
|
||||
1
icons/cuisine/gibier.svg
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
1
icons/cuisine/herbe.svg
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
1
icons/cuisine/mortadelle.svg
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
1
icons/cuisine/plante.svg
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
1
icons/cuisine/ragout.svg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
1
icons/cuisine/saucisson.svg
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
1
icons/cuisine/volaille.svg
Normal file
|
After Width: | Height: | Size: 10 KiB |
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"Actor": {
|
||||
"personnage": "Personnage",
|
||||
"creature": "Créature",
|
||||
"entite": "Entité de cauchemar",
|
||||
@@ -66,6 +66,8 @@
|
||||
"StatusRestrained": "Immobilisé",
|
||||
"StatusComma": "Comma",
|
||||
"StatusDead": "Mort",
|
||||
"StatusDemiReve": "Demi-rêve"
|
||||
"StatusDemiReve": "Demi-rêve",
|
||||
"StatusSurEnc": "Sur-encombrement",
|
||||
"StatusForceWeak": "Force insuffisante"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,11 @@
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-warning: linear-gradient(150deg,
|
||||
hsla(32, 100%, 50%, 0.3),
|
||||
hsla(52, 60%, 50%, 0.1),
|
||||
hsla(32, 60%, 50%, 0.1),
|
||||
hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(
|
||||
from 0deg,
|
||||
|
||||
@@ -7,11 +7,15 @@
|
||||
@import "item/munition.less";
|
||||
@import "item/tarot.less";
|
||||
@import "roll-dialog.less";
|
||||
@import "roll-chat.less";
|
||||
.window-header{
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
.application .window-content,
|
||||
.application .window-content {
|
||||
margin: 0;
|
||||
padding: 0.2rem;
|
||||
}
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0.2rem;
|
||||
padding: 0;
|
||||
@@ -114,7 +118,7 @@
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
|
||||
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
|
||||
}
|
||||
|
||||
.sheet-header .header-compteurs {
|
||||
@@ -199,6 +203,9 @@
|
||||
i.moral-radio-checkmark-off:hover,
|
||||
a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
img {
|
||||
filter: drop-shadow(1px 0px 0px #ff6600);
|
||||
}
|
||||
}
|
||||
|
||||
.rollable:hover, .rollable:focus {
|
||||
@@ -333,16 +340,18 @@
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.flex-grow, .flex-grow-3 {
|
||||
display: flex;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
.flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
}
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
.flex-grow-2 {
|
||||
display: flex;
|
||||
flex-grow: 2;
|
||||
}
|
||||
.voyage-liste-survies {
|
||||
max-width: 12rem;
|
||||
@@ -386,14 +395,16 @@
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.item-actions-controls,
|
||||
.equipement-actions {
|
||||
:is(.item-actions-controls, .equipement-actions) {
|
||||
margin: 0;
|
||||
flex-grow: 2;
|
||||
flex-grow: 1.2;
|
||||
align-items: end;
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
.liste-equipement :is(.equipement-actions, .item-actions-controls) {
|
||||
flex-grow: 2;
|
||||
}
|
||||
|
||||
.blessure-control {
|
||||
flex-grow: 1;
|
||||
@@ -622,16 +633,6 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.flex-grow-3 {
|
||||
flex-grow: 3;
|
||||
}
|
||||
fieldset {
|
||||
border-style: groove;
|
||||
border-width: 0.1rem;
|
||||
@@ -655,9 +656,15 @@
|
||||
margin: 0.1rem 0;
|
||||
align-items: center;
|
||||
}
|
||||
.prosemirror {
|
||||
menu{
|
||||
background-color: var(--color-background-chat-message);
|
||||
}
|
||||
}
|
||||
.app.sheet .editor.prosemirror {
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
|
||||
}
|
||||
.app.sheet .editor.prosemirror .editor-container {
|
||||
min-height: 5rem;
|
||||
@@ -746,11 +753,11 @@
|
||||
.foundryvtt-reve-de-dragon .item-list .item img {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
|
||||
.foundryvtt-reve-de-dragon .item-list .item-name {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
|
||||
.competence-list .item-controls,
|
||||
.competence-list .item-actions-controls {
|
||||
display: contents !important;
|
||||
@@ -759,15 +766,30 @@
|
||||
.competence-list .item-controls.hidden-controls {
|
||||
display: none !important;
|
||||
}
|
||||
.item-actions-controls,
|
||||
.item-controls {
|
||||
vertical-align: super;
|
||||
// a {
|
||||
// }
|
||||
|
||||
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular),
|
||||
.item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
|
||||
.item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
img {
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
margin: 0 0.1rem;
|
||||
border: none;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
|
||||
i:is(.fas, .fa, .fa-solid, .fa-regular) {
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
|
||||
img:hover,
|
||||
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
}
|
||||
|
||||
.rdd-roll-dialog .description-sort {
|
||||
@@ -782,31 +804,31 @@
|
||||
}
|
||||
.rdd-roll-part {
|
||||
align-items: center;
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-gold);
|
||||
}
|
||||
.rdd-roll-sign{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-silver);
|
||||
}
|
||||
.rdd-roll-norm{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-green);
|
||||
}
|
||||
.rdd-roll-notSign, .rdd-roll-echec{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
.rdd-roll-epart{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-violet);
|
||||
}
|
||||
.rdd-roll-etotal{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-purple-black);
|
||||
}
|
||||
.rdd-diviseur{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
|
||||
@@ -837,15 +859,10 @@
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
overflow: hidden;
|
||||
overflow-y: scroll;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.poesie-extrait:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.poesie-reference {
|
||||
font-size: 0.7rem;
|
||||
text-align: right;
|
||||
@@ -854,26 +871,60 @@
|
||||
.type-compendium {
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content .sheet-body,
|
||||
.application .window-content,
|
||||
.journal-entry .journal-sidebar {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
color: var(--rdd-color-text-primary);
|
||||
label ,
|
||||
.hint ,
|
||||
.permissions-list ,
|
||||
nav.tabs,
|
||||
nav.tabs button,
|
||||
nav.tabs button .count,
|
||||
button {
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
a {
|
||||
color: var(--color-dark-3);
|
||||
}
|
||||
a.filter.active {
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
}
|
||||
|
||||
/* ======================================== */
|
||||
/* Sheet */
|
||||
.window-app.sheet .window-content .sheet-header{
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
color: rgba(255, 255, 255, 1);
|
||||
}
|
||||
.window-app .window-content{
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
color: var(--rdd-color-text-primary);
|
||||
|
||||
.sheet-header {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
|
||||
label ,
|
||||
.hint ,
|
||||
.permissions-list ,
|
||||
nav.tabs,
|
||||
nav.tabs button,
|
||||
nav.tabs button .count,
|
||||
div,
|
||||
button {
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
}
|
||||
input {
|
||||
//color: rgba(255, 255, 255, 0);
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
border: 0 none;
|
||||
margin-bottom: 0.2rem;
|
||||
}
|
||||
input[type="checkbox"] {
|
||||
// background-color: hsla(268, 41%, 56%, 0.9);
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content .sheet-header :is(
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
input[type="password"],
|
||||
input[type="datetime-local"],
|
||||
input[type="date"],
|
||||
input[type="time"]) {
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border: 0 none;
|
||||
margin-bottom: 0.2rem;
|
||||
}
|
||||
|
||||
input[type="number"] {
|
||||
text-align: right;
|
||||
@@ -917,8 +968,13 @@
|
||||
width: calc(100% - 2px);
|
||||
height: var(--form-field-height);
|
||||
margin: 0;
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
color: var(--rdd-color-text-primary);
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
form.app-personnage-aleatoire {
|
||||
h2 {
|
||||
min-width: 30rem,
|
||||
}
|
||||
}
|
||||
.app-calendar-astrologie{
|
||||
div.theme-astral{
|
||||
@@ -942,8 +998,10 @@
|
||||
}
|
||||
}
|
||||
|
||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||
background: rgb(245,245,240) url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
.window-app .window-content,
|
||||
.window-app.sheet .window-content .sheet-body,
|
||||
.application .window-content {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
}
|
||||
|
||||
section.sheet-body {
|
||||
@@ -975,7 +1033,7 @@
|
||||
background: hsla(280, 50%, 50%, 0.1);
|
||||
padding: 1px 4px;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 2px;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
}
|
||||
@@ -986,7 +1044,7 @@
|
||||
font-weight: 560;
|
||||
padding: 0.1rem 0.3rem;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
display: ruby;
|
||||
@@ -1116,7 +1174,7 @@
|
||||
.xp-level-up {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 5rem;
|
||||
background: var(--gradient-gold) !important;
|
||||
@@ -1147,7 +1205,7 @@
|
||||
.list-item {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex;
|
||||
@@ -1324,13 +1382,13 @@
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 4.6rem;
|
||||
left: -19rem;
|
||||
top: 10rem;
|
||||
left: -9rem;
|
||||
}
|
||||
.token-hud-ext.soins {
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 14.7rem;
|
||||
top: 15.5rem;
|
||||
left: -6rem;
|
||||
max-width: 8rem;
|
||||
line-height: 1rem;
|
||||
@@ -1346,14 +1404,18 @@
|
||||
width: 9rem;
|
||||
height: fit-content;
|
||||
border-radius: 0.3rem;
|
||||
min-width: 6rem;
|
||||
min-width: 8rem;
|
||||
flex-basis: auto;
|
||||
padding: 0;
|
||||
line-height: 0.95rem;
|
||||
line-height: 1.6rem;
|
||||
margin: 0.2rem;
|
||||
}
|
||||
.rdd-hud-menu label {
|
||||
font-size: 0.8rem;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
select, label {
|
||||
font-size: 1rem;
|
||||
}
|
||||
}
|
||||
/* ======================================== */
|
||||
.item-checkbox {
|
||||
@@ -1451,7 +1513,9 @@
|
||||
/* ======================================== */
|
||||
/* Sidebar CSS */
|
||||
#sidebar {
|
||||
font-size: 1rem;
|
||||
.chat-message{
|
||||
font-size: 1rem;
|
||||
}
|
||||
background: rgb(105,85,65) url(../assets/ui/bg_sid_dark.webp) no-repeat right bottom;
|
||||
background-position: 100%;
|
||||
color: rgba(220,220,220,0.75);
|
||||
@@ -1482,10 +1546,15 @@
|
||||
.message-content {
|
||||
text-align: justify;
|
||||
}
|
||||
header.message-header .heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
header.message-header{
|
||||
.heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.message-metadata {
|
||||
flex-grow: 3.5;
|
||||
}
|
||||
}
|
||||
hr {
|
||||
margin: 0.2rem 0;
|
||||
}
|
||||
@@ -1653,7 +1722,7 @@
|
||||
}
|
||||
|
||||
div.horloge-roue div.horloge-cercle {
|
||||
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
background: hsla(60, 20%, 90%, 0.8);
|
||||
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
|
||||
}
|
||||
|
||||
@@ -1684,7 +1753,7 @@
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
border-radius: 0.3rem;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
|
||||
div.horloge-roue div img {
|
||||
@@ -1920,12 +1989,19 @@
|
||||
.ttt-ajustements {
|
||||
width: 10rem;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
div:nth-child(odd) {
|
||||
background: var(--background-tooltip-alt);
|
||||
}
|
||||
div img {
|
||||
display: inline;
|
||||
margin: 0;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1961,7 +2037,23 @@
|
||||
|
||||
border: 2px ridge #846109;
|
||||
display: inline-block;
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
.chat-card-info{
|
||||
font-size: 1.1rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
|
||||
img {
|
||||
margin: 0 0.5rem;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.chat-card-button{
|
||||
text-shadow: 1px 1px #4d3534;
|
||||
@@ -1981,12 +2073,10 @@
|
||||
|
||||
.chat-card-button:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
|
||||
.chat-card-button-pushed:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
|
||||
.chat-card-button:active, .chat-card-button-pushed:active {
|
||||
|
||||
89
less/roll-chat.less
Normal file
@@ -0,0 +1,89 @@
|
||||
.chat-message div.roll-chat,
|
||||
.dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
|
||||
div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
div {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
|
||||
a:active{
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,11 @@
|
||||
grid-template-areas:
|
||||
"header header header header header header header"
|
||||
"action action action action action action action"
|
||||
"mode separation separation separation separation separation separation"
|
||||
"mode carac carac carac comp comp resume"
|
||||
"mode choix choix choix choix choix modifiers"
|
||||
"mode resolution resolution resolution resolution resolution modifiers"
|
||||
"mode chances chances chances chances chances buttons"
|
||||
"type separation separation separation separation separation separation"
|
||||
"type carac carac carac comp comp resume"
|
||||
"type choix choix choix choix choix conditions"
|
||||
"type resolution resolution resolution resolution resolution conditions"
|
||||
"type chances chances chances chances chances buttons"
|
||||
"footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
@@ -22,18 +22,18 @@
|
||||
roll-choix { grid-area: choix; }
|
||||
|
||||
roll-table { grid-area: resolution; }
|
||||
roll-conditions { grid-area: modifiers; }
|
||||
roll-conditions { grid-area: conditions; }
|
||||
roll-chances { grid-area: chances; }
|
||||
roll-resume { grid-area: resume; }
|
||||
roll-buttons { grid-area: buttons; }
|
||||
|
||||
roll-mode {
|
||||
grid-area: mode;
|
||||
roll-type {
|
||||
grid-area: type;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
roll-conditions roll-section[name="rollmode"],
|
||||
roll-mode {
|
||||
roll-type {
|
||||
button[data-checked="true"] {
|
||||
background-color: var(--color-text-selection-bg);
|
||||
color: var(--color-controls);
|
||||
@@ -89,13 +89,17 @@
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
.warning {
|
||||
border-radius: 0.5rem;
|
||||
background: var(--gradient-warning);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
roll-part-img {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
grid-area: img;
|
||||
img{
|
||||
img {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
max-height: 3rem;
|
||||
@@ -117,6 +121,18 @@
|
||||
div.poesie-extrait{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
}
|
||||
span.status-surprise{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-flow: wrap;
|
||||
img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
label {
|
||||
align-content: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -126,8 +142,13 @@
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
border: 1px solid ;
|
||||
border-radius: 0.2rem ;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
height: 1.5rem;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
}
|
||||
|
||||
roll-action {
|
||||
@@ -190,28 +211,32 @@
|
||||
}
|
||||
|
||||
roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
|
||||
}
|
||||
min-width: 6.5rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
max-width: 10rem;
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
roll-conditions roll-section img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
}
|
||||
|
||||
roll-buttons {
|
||||
display: flex;
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
min-height: 100px; // Hauteur minimale pour la description
|
||||
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -64,7 +64,7 @@
|
||||
--rdd-color-text-input
|
||||
); // Assurez-vous que cette variable existe
|
||||
padding: 2px 2px; // Augmentation du padding vertical
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
const DETAIL_VENTE = 'detailVente';
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { HtmlUtility } from "../html-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
@@ -3,7 +3,7 @@ import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
@@ -11,7 +11,6 @@ import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
@@ -175,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
|
||||
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
|
||||
@@ -209,7 +208,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
}
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
@@ -343,7 +342,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createEmptyTache() {
|
||||
await this.actor.createItem('tache', 'Nouvelle tache');
|
||||
await this.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache')
|
||||
}
|
||||
|
||||
_getActionCombat(event) {
|
||||
@@ -376,14 +375,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.actor.update(formData);
|
||||
}
|
||||
|
||||
async splitItem(item) {
|
||||
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
|
||||
dialog.render(true);
|
||||
|
||||
452
module/actor.js
@@ -14,12 +14,12 @@ import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { Draconique } from "./tmr/draconique.js";
|
||||
import { LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
|
||||
import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogConsommer } from "./dialog-item-consommer.js";
|
||||
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { DialogRepos } from "./sommeil/dialog-repos.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
@@ -31,9 +31,8 @@ import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDItemTete } from "./item/tete.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
@@ -47,7 +46,13 @@ import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js"
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
|
||||
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
|
||||
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
|
||||
import { PART_COMP } from "./roll/roll-part-comp.mjs";
|
||||
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
|
||||
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
|
||||
import { PART_SORT } from "./roll/roll-part-sort.mjs";
|
||||
|
||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||
|
||||
@@ -99,6 +104,8 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
isPersonnage() { return true }
|
||||
isFeminin() { return this.system.sexe.length > 0 && this.system.sexe.charAt(0).toLowerCase() == 'f' }
|
||||
|
||||
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -137,12 +144,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
// Recupération des armes
|
||||
// Recupération des attaques
|
||||
const actions = this.listActionsAttaque()
|
||||
.filter(it => !isEquipe || it.arme.system.equipe)
|
||||
|
||||
if (!isAttaque && this.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true })
|
||||
actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true })
|
||||
}
|
||||
return actions
|
||||
}
|
||||
@@ -159,71 +166,68 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDemiReve() { return this.system.reve.tmrpos.coord }
|
||||
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconicOuPossession() {
|
||||
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true)
|
||||
}
|
||||
|
||||
isForceInsuffisante(forceRequise) {
|
||||
const force = parseInt(this.system.carac.force.value)
|
||||
return forceRequise > force
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
|
||||
listActionsAttaque() {
|
||||
let actions = [
|
||||
this.$prepareAttaqueArme(RdDItemArme.empoignade(this)),
|
||||
this.$prepareAttaqueArme(RdDItemArme.corpsACorps(this)),
|
||||
]
|
||||
const actions = []
|
||||
const uniques = []
|
||||
|
||||
const armes = this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => RdDItemArme.isAttaque(it))
|
||||
.sort(Misc.ascending(it => it.name));
|
||||
const addAttaque = (arme, main = undefined) => {
|
||||
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
|
||||
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
|
||||
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
|
||||
|
||||
for (const arme of armes) {
|
||||
if (arme.system.unemain && arme.system.competence) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(1 main)'))
|
||||
}
|
||||
if (arme.system.deuxmains && arme.system.competence) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(2 mains)'))
|
||||
}
|
||||
if (arme.system.lancer) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(lancer)'))
|
||||
}
|
||||
if (arme.system.tir) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(tir)'))
|
||||
const comp = this.getCompetence(arme.getCompetenceAction(main))
|
||||
const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
|
||||
if (uniques.includes(unique)) {
|
||||
return
|
||||
}
|
||||
uniques.push(unique);
|
||||
|
||||
const caracCode = RdDActor.$getCaracAction(comp, main)
|
||||
const caracValue = this.system.carac[caracCode].value
|
||||
|
||||
const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
|
||||
|
||||
actions.push({
|
||||
label: arme.name + (main ? ' ' + main : ''),
|
||||
action: 'attaque',
|
||||
initOnly: false,
|
||||
arme: arme,
|
||||
comp: comp,
|
||||
main: main,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
equipe: arme.system.equipe,
|
||||
dommages: dommages,
|
||||
forceRequise: forceRequise,
|
||||
initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
|
||||
})
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$prepareAttaqueArme(arme, main) {
|
||||
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
|
||||
const caracCode = RdDActor.$getCaracAction(comp, main)
|
||||
const caracValue = this.system.carac[caracCode].value
|
||||
const dommages = arme.system.dommages.toString()
|
||||
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
|
||||
|
||||
// TODO: déplacer sur RdDItemArme
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info(`Les dommages de l'arme à 1/2 mains ${arme.name} ne sont pas corrects (ie sous la forme X/Y)`)
|
||||
}
|
||||
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages]
|
||||
const dommagesArme = parseInt(main == '(2 mains)' ? tableauDommages[1] : tableauDommages[0])
|
||||
const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => it.isAttaque())
|
||||
.sort(Misc.ascending(it => it.name))
|
||||
.forEach(arme => arme.getTypeAttaques().forEach(t => addAttaque(arme, t)))
|
||||
|
||||
return {
|
||||
name: arme.name + (main ? ' ' + main : ''),
|
||||
action: 'attaque',
|
||||
initOnly: false,
|
||||
arme: arme,
|
||||
comp: comp,
|
||||
main: main,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
equipe: arme.system.equipe,
|
||||
dommagesArme: dommagesArme,
|
||||
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
|
||||
}
|
||||
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
|
||||
|
||||
return actions
|
||||
}
|
||||
|
||||
static $getCaracAction(comp, main) {
|
||||
@@ -237,16 +241,6 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
static $getCompetenceAction(arme, main) {
|
||||
switch (main) {
|
||||
case '(1 main)': return arme.competence1Mains()
|
||||
case '(2 mains)': return arme.competence2Mains()
|
||||
case '(lancer)': return arme.system.lancer
|
||||
case '(tir)': return arme.system.tir
|
||||
default: return arme.system.competence
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $perteReveEnchantementsChateauDormants() {
|
||||
const toUpdate = this.items.filter(it => [ITEM_TYPES.potion, ITEM_TYPES.gemme].includes(it.type))
|
||||
@@ -507,7 +501,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
'system.sante.fatigue.value': 0,
|
||||
'system.compteurs.ethylisme': { value: 1, nb_doses: 0, jet_moral: false }
|
||||
})
|
||||
await this.removeEffects(e => e.id != STATUSES.StatusDemiReve);
|
||||
await this.removeEffects(e => !e.statuses?.has(STATUSES.StatusDemiReve));
|
||||
await this.supprimerBlessures(it => true);
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
@@ -698,11 +692,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async combattreReveDeDragon(force) {
|
||||
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
|
||||
let rollData = {
|
||||
actor: this,
|
||||
competence: this.getDraconicOuPossession(),
|
||||
canClose: false,
|
||||
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
|
||||
rencontre: rencontre,
|
||||
tmr: true,
|
||||
use: { libre: false, conditions: false },
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
|
||||
@@ -733,12 +728,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sortMisEnReserve(sort, draconic, coord, ptreve) {
|
||||
await this.createEmbeddedDocuments("Item", [{
|
||||
type: ITEM_TYPES.sortreserve,
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
|
||||
}],
|
||||
await this.createEmbeddedDocuments("Item", [RdDItemSort.prepareSortEnReserve(sort, draconic, ptreve, coord)],
|
||||
{ renderSheet: false });
|
||||
this.tmrApp.updateTokens();
|
||||
}
|
||||
@@ -752,20 +742,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let updates = {};
|
||||
if (caracName == LIST_CARAC_PERSONNAGE.reve.code) {
|
||||
if (to > Misc.toInt(this.system.reve.seuil.value)) {
|
||||
updates[`system.reve.seuil.value`] = to; // SFA : Direct and packed changes
|
||||
//this.setPointsDeSeuil(to);
|
||||
updates[`system.reve.seuil.value`] = to
|
||||
}
|
||||
}
|
||||
if (caracName == LIST_CARAC_PERSONNAGE.chance.code) {
|
||||
if (to > Misc.toInt(this.system.compteurs.chance.value)) {
|
||||
updates[`system.compteurs.chance.value`] = to; // SFA : Direct and packed changes
|
||||
//this.setPointsDeChance(to);
|
||||
updates[`system.compteurs.chance.value`] = to
|
||||
}
|
||||
}
|
||||
let selectedCarac = this.findCaracByName(caracName);
|
||||
const from = selectedCarac.value
|
||||
updates[`system.carac.${caracName}.value`] = to;
|
||||
await this.update(updates);
|
||||
await this.update(updates, { noHook: true });
|
||||
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
|
||||
}
|
||||
|
||||
@@ -1343,7 +1331,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _apprecierCuisine(item, seForcer) {
|
||||
const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
|
||||
if (surmonteExotisme) {
|
||||
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
|
||||
await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
|
||||
}
|
||||
else if (seForcer) {
|
||||
await this.jetDeMoral('malheureux');
|
||||
@@ -1361,7 +1349,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (exotisme < 0 || qualite < 0) {
|
||||
const competence = qualite > 0 ? 'cuisine' : undefined
|
||||
const difficulte = Math.min(exotisme, qualite)
|
||||
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
|
||||
const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
|
||||
return rolled.isSuccess
|
||||
}
|
||||
return true;
|
||||
@@ -1683,7 +1671,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeDraconicAndSortIndex(sortList) {
|
||||
let draconicList = this.getDraconicList();
|
||||
let draconicList = this.getDraconics();
|
||||
for (let sort of sortList) {
|
||||
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
||||
@@ -1704,15 +1692,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!")
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return await this.rollUnSortV2();
|
||||
}
|
||||
// Duplication car les pts de reve sont modifiés dans le sort!
|
||||
let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord)))
|
||||
if (sorts.length == 0) {
|
||||
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
|
||||
const draconicList = this.computeDraconicAndSortIndex(sorts);
|
||||
const reve = foundry.utils.duplicate(this.system.carac.reve);
|
||||
const draconicList = this.computeDraconicAndSortIndex(sorts)
|
||||
const reve = foundry.utils.duplicate(this.system.carac.reve)
|
||||
|
||||
const dialog = await this.openRollDialog({
|
||||
name: 'lancer-un-sort',
|
||||
@@ -1735,6 +1726,27 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.tmrApp?.setTMRPendingAction(dialog);
|
||||
}
|
||||
|
||||
async rollUnSortV2() {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [ROLL_TYPE_SORT], current: ROLL_TYPE_SORT }
|
||||
};
|
||||
const dialog = await RollDialog.create(rollData, {
|
||||
callbacks: [roll => {
|
||||
this.tmrApp?.restoreTMRAfterAction();
|
||||
if (roll.closeTMR) {
|
||||
this.tmrApp?.close();
|
||||
this.tmrApp = undefined;
|
||||
}
|
||||
}],
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
onClose: () => {
|
||||
this.tmrApp?.restoreTMRAfterAction();
|
||||
}
|
||||
});
|
||||
this.tmrApp?.setTMRPendingAction(dialog);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
|
||||
let addMsg = "";
|
||||
@@ -1806,11 +1818,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
else {
|
||||
console.log('lancement de sort', rollData.selectedSort)
|
||||
const precedents = rollData.selectedSort.system.lancements ?? []
|
||||
const lancements = [...precedents, {
|
||||
timestamp: game.system.rdd.calendrier.getTimestamp(),
|
||||
reve: rollData.selectedSort.system.ptreve_reel
|
||||
}]
|
||||
const lancements = RdDItemSort.prepareSortAddLancement(rollData.selectedSort, rollData.selectedSort.system.ptreve_reel)
|
||||
await this.updateEmbeddedDocuments('Item',
|
||||
[{ _id: rollData.selectedSort._id, 'system.lancements': lancements }]
|
||||
)
|
||||
@@ -1923,6 +1931,21 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_COMP], current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: { key: compName, forced: options.forced },
|
||||
diff: { value: diff ?? 0 }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, foundry.utils.mergeObject(options, { onRollDone: RollDialog.onRollDoneClose }))
|
||||
return
|
||||
}
|
||||
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(compName);
|
||||
await this.openRollDialog({
|
||||
@@ -1945,23 +1968,34 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollTache(id, options = {}) {
|
||||
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const tacheData = this.getTache(id)
|
||||
const compData = this.getCompetence(tacheData.system.competence)
|
||||
compData.system.defaut_carac = tacheData.system.carac; // Patch !
|
||||
const tache = this.getTache(id)
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { tache: { key: tache.id, forced: options.forced } },
|
||||
type: { allowed: [PART_TACHE], current: PART_TACHE }
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
const compData = this.getCompetence(tache.system.competence)
|
||||
compData.system.defaut_carac = tache.system.carac; // Patch !
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: 'Jet de Tâche ' + tacheData.name,
|
||||
label: 'Jet de Tâche ' + tache.name,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
|
||||
rollData: {
|
||||
competence: compData,
|
||||
tache: tacheData,
|
||||
diffLibre: tacheData.system.difficulte,
|
||||
tache: tache,
|
||||
diffLibre: tache.system.difficulte,
|
||||
diffConditions: 0,
|
||||
use: { libre: false, conditions: true },
|
||||
carac: {
|
||||
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
|
||||
[tache.system.carac]: foundry.utils.duplicate(this.system.carac[tache.system.carac])
|
||||
}
|
||||
},
|
||||
callbacks: [{ action: r => this._tacheResult(r, options) }]
|
||||
@@ -1995,9 +2029,19 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollJeu(id) {
|
||||
const oeuvre = this.getJeu(id);
|
||||
const jeu = this.getJeu(id);
|
||||
|
||||
const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { jeu: { key: jeu.id } },
|
||||
type: { allowed: [ROLL_TYPE_JEU], current: ROLL_TYPE_JEU }
|
||||
}
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const listCarac = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
|
||||
const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
|
||||
const artData = {
|
||||
art: 'jeu', verbe: 'Jeu',
|
||||
@@ -2007,14 +2051,25 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
};
|
||||
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
|
||||
artData.competence.system.niveauReel = artData.competence.system.niveau;
|
||||
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base);
|
||||
await this._rollArtV1(artData, carac, oeuvre);
|
||||
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, jeu.system.base);
|
||||
await this._rollArtV1(artData, carac, jeu);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollMeditation(id) {
|
||||
const meditation = foundry.utils.duplicate(this.getMeditation(id));
|
||||
|
||||
if (meditation && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { meditation: { key: id } },
|
||||
type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION }
|
||||
}
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
|
||||
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
|
||||
let meditationData = {
|
||||
@@ -2054,7 +2109,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
_getSignesDraconiques(coord) {
|
||||
const type = TMRUtility.getTMRType(coord);
|
||||
return this.itemTypes["signedraconique"].filter(it => it.system.typesTMR.includes(type));
|
||||
return this.itemTypes[ITEM_TYPES.signedraconique].filter(it => it.system.typesTMR.includes(type));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -2066,18 +2121,19 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async rollLireSigneDraconique(coord) {
|
||||
if (!this.isHautRevant()) {
|
||||
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
|
||||
return;
|
||||
return
|
||||
}
|
||||
let signes = this._getSignesDraconiques(coord);
|
||||
let signes = this._getSignesDraconiques(coord)
|
||||
if (signes.length == 0) {
|
||||
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
|
||||
return;
|
||||
ui.notifications.info(`Aucun signe draconiques en ${coord} !`)
|
||||
return
|
||||
}
|
||||
let draconicList = this.getDraconicList()
|
||||
|
||||
let draconicList = this.getDraconics()
|
||||
.map(draconic => {
|
||||
let draconicLecture = foundry.utils.duplicate(draconic);
|
||||
draconicLecture.system.defaut_carac = "intellect";
|
||||
return draconicLecture;
|
||||
let draconicLecture = foundry.utils.duplicate(draconic)
|
||||
draconicLecture.system.defaut_carac = "intellect"
|
||||
return draconicLecture
|
||||
});
|
||||
|
||||
const intellect = this.system.carac.intellect;
|
||||
@@ -2278,13 +2334,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
static _getComposantsCaracDerivee(caracName) {
|
||||
switch (Grammar.toLowerCaseNoAccent(caracName)) {
|
||||
case 'reve-actuel': case 'reve actuel': return ['reve']
|
||||
case 'chance-actuelle': case 'chance actuelle': return ['chance']
|
||||
case 'vie': return ['constitution']
|
||||
case 'tir': return ['vue', 'dexterite']
|
||||
case 'lancer': return ['force', 'dexterite', 'vue']
|
||||
case 'melee': return ['force', 'agilite']
|
||||
case 'derobee': return ['agilite']
|
||||
case CARACS.REVE_ACTUEL: case 'reve actuel': return [CARACS.REVE]
|
||||
case CARACS.CHANCE_ACTUELLE: case 'chance actuelle': return [CARACS.CHANCE]
|
||||
case CARACS.TIR: return [CARACS.DEXTERITE, CARACS.VUE]
|
||||
case CARACS.LANCER: return [CARACS.FORCE, CARACS.DEXTERITE, CARACS.VUE]
|
||||
case CARACS.MELEE: return [CARACS.FORCE, CARACS.AGILITE]
|
||||
case CARACS.DEROBEE: return [CARACS.AGILITE]
|
||||
}
|
||||
return []
|
||||
}
|
||||
@@ -2352,14 +2407,15 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (this.tmrApp) {
|
||||
ui.notifications.warn("Vous êtes déja dans les TMR....")
|
||||
this.tmrApp.forceTMRDisplay()
|
||||
return
|
||||
return false
|
||||
}
|
||||
if (mode != 'visu' && this.isDemiReve()) {
|
||||
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
|
||||
ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
|
||||
mode = "visu"; // bascule le mode en visu automatiquement
|
||||
}
|
||||
if (mode == 'visu') {
|
||||
await this._doDisplayTMR(mode)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
const rencontre = this.getRencontreTMREnAttente();
|
||||
@@ -2372,6 +2428,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
buttonLabel: 'Monter dans les TMR',
|
||||
onAction: async () => await this._doDisplayTMR(mode)
|
||||
})
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2394,7 +2451,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let tmrFormData = {
|
||||
mode: mode,
|
||||
fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
|
||||
draconic: this.getDraconicList(),
|
||||
draconic: this.getDraconics(),
|
||||
sort: this.itemTypes['sort'],
|
||||
signes: this.itemTypes['signedraconique'],
|
||||
caracReve: parseInt(this.system.carac.reve.value),
|
||||
@@ -2409,6 +2466,29 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.tmrApp.onDeplacement()
|
||||
}
|
||||
|
||||
async quitterTMR(message, viewOnly, cumulFatigue) {
|
||||
if (this.tmrApp) {
|
||||
this.tmrApp = undefined
|
||||
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
|
||||
await this.santeIncDec(
|
||||
appliquerFatigue ? "fatigue" : "endurance",
|
||||
(appliquerFatigue ? 1 : -1) * cumulFatigue)
|
||||
if (!viewOnly) {
|
||||
await this.supprimerSignesDraconiques(it => it.system.ephemere && it.system.duree == '1 round', { render: false })
|
||||
await this.setEffect(STATUSES.StatusDemiReve, false)
|
||||
ChatUtility.tellToUserAndGM(message)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async supprimerSignesDraconiques(filter = it => true, options = { render: true }) {
|
||||
const signes = this.itemTypes[ITEM_TYPES.signedraconique].filter(filter)
|
||||
if (signes.length > 0) {
|
||||
this.deleteEmbeddedDocuments("Item", signes.map(item => item.id), options)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollSoins(blesse, blessureId) {
|
||||
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
|
||||
@@ -2416,14 +2496,17 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (!blessure.system.premierssoins.done) {
|
||||
const tache = await this.getTacheBlessure(blesse, blessure);
|
||||
return await this.rollTache(tache.id, {
|
||||
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
|
||||
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
|
||||
title: 'Premiers soins',
|
||||
forced: true
|
||||
});
|
||||
}
|
||||
if (!blessure.system.soinscomplets.done) {
|
||||
else if (!blessure.system.soinscomplets.done) {
|
||||
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
|
||||
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
|
||||
return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
|
||||
title: "Soins complets",
|
||||
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
|
||||
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
|
||||
forced: true
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -2438,6 +2521,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
|
||||
if (blessure && !blessure.system.premierssoins.done) {
|
||||
const tache = rollData.tache;
|
||||
if (rollData.rolled.isETotal) {
|
||||
@@ -2508,36 +2592,34 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (item?.isEquipable()) {
|
||||
const isEquipe = !item.system.equipe;
|
||||
await item.update({ "system.equipe": isEquipe });
|
||||
this.computeEncTotal();
|
||||
this.computeEncTotal()
|
||||
if (isEquipe)
|
||||
this.verifierForceMin(item);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeArmure(attackerRoll) {
|
||||
let dmg = (attackerRoll.dmg.dmgArme ?? 0) + (attackerRoll.dmg.dmgActor ?? 0);
|
||||
let armeData = attackerRoll.arme;
|
||||
async computeArmure(dmg) {
|
||||
let baseDmg = (dmg.dmgArme ?? 0) + (dmg.dmgActor ?? 0);
|
||||
let protection = 0;
|
||||
const armures = this.items.filter(it => it.type == "armure" && it.system.equipe);
|
||||
for (const armure of armures) {
|
||||
protection += await RdDDice.rollTotal(armure.system.protection.toString());
|
||||
if (dmg > 0 && attackerRoll.dmg.encaisserSpecial != "noarmure") {
|
||||
await armure.deteriorerArmure(dmg)
|
||||
dmg = 0;
|
||||
if (dmg.encaisserSpecial != "noarmure") {
|
||||
const armures = this.items.filter(it => it.type == "armure" && it.system.equipe)
|
||||
|
||||
for (const armure of armures) {
|
||||
protection += await RdDDice.rollTotal(armure.system.protection.toString());
|
||||
if (baseDmg > 0 && dmg.encaisserSpecial != "noarmure") {
|
||||
await armure.deteriorerArmure(baseDmg)
|
||||
baseDmg = 0;
|
||||
}
|
||||
}
|
||||
protection -= Math.min(dmg.penetration, protection)
|
||||
protection += this.getProtectionNaturelle();
|
||||
// Gestion des cas particuliers sur la fenêtre d'encaissement
|
||||
if (dmg.encaisserSpecial == "chute") {
|
||||
protection = Math.min(protection, 2);
|
||||
}
|
||||
}
|
||||
const penetration = Misc.toInt(armeData?.system.penetration ?? 0);
|
||||
protection = Math.max(protection - penetration, 0);
|
||||
protection += this.getProtectionNaturelle();
|
||||
// Gestion des cas particuliers sur la fenêtre d'encaissement
|
||||
if (attackerRoll.dmg.encaisserSpecial == "noarmure") {
|
||||
protection = 0;
|
||||
}
|
||||
if (attackerRoll.dmg.encaisserSpecial == "chute") {
|
||||
protection = Math.min(protection, 2);
|
||||
}
|
||||
console.log("Final protect", protection, attackerRoll);
|
||||
console.log("Final protect", protection, dmg)
|
||||
return protection;
|
||||
}
|
||||
|
||||
@@ -2901,6 +2983,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
await super.onUpdateActor(update, options, actorId)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -2920,7 +3003,9 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
break
|
||||
case ITEM_TYPES.race:
|
||||
await this.onCreateOwnedRace(item, options, id)
|
||||
break
|
||||
}
|
||||
await super.onCreateItem(item, options, id)
|
||||
await item.onCreateItemTemporel(this);
|
||||
await item.onCreateDecoupeComestible(this);
|
||||
}
|
||||
@@ -2941,9 +3026,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
break
|
||||
case ITEM_TYPES.empoignade:
|
||||
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
|
||||
// TODO: check remaining emp.
|
||||
await this.setEffect(STATUSES.StatusGrappled, false)
|
||||
await this.setEffect(STATUSES.StatusGrappling, false)
|
||||
break
|
||||
}
|
||||
super.onDeleteItem(item, options, id)
|
||||
await super.onDeleteItem(item, options, id)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -3051,40 +3139,17 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _rollArtV2(oeuvreId, callbackAction = async (actor, rd) => await actor._resultArtV2(rd)) {
|
||||
async _rollArtV2(oeuvreId) {
|
||||
const oeuvre = this.items.get(oeuvreId)
|
||||
const rollData = {
|
||||
title: `Interpretation de ${oeuvre.name} par ${this.name}`,
|
||||
mode: {
|
||||
allowed: ["oeuvre"]
|
||||
},
|
||||
selected: {
|
||||
mode: "oeuvre",
|
||||
oeuvre: { key: oeuvre.id },
|
||||
},
|
||||
ids: {
|
||||
actorId: this.id
|
||||
}
|
||||
ids: { actorId: this.id },
|
||||
selected: { oeuvre: { key: oeuvre.id } },
|
||||
type: { allowed: [PART_OEUVRE], current: PART_OEUVRE, },
|
||||
}
|
||||
await RollDialog.create(rollData, {
|
||||
onRoll: (dialog) => {
|
||||
this._onCloseRollDialog(),
|
||||
dialog.close()
|
||||
},
|
||||
customChatMessage: true,
|
||||
callbacks: [callbackAction]
|
||||
})
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
|
||||
async _resultArtV2(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async rollOeuvre(id) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return await this._rollArtV2(id)
|
||||
@@ -3170,28 +3235,40 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _resultArt(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRecetteCuisine(id) {
|
||||
const oeuvre = this.getRecetteCuisine(id);
|
||||
const recette = this.getRecetteCuisine(id);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
|
||||
selected: {
|
||||
cuisine: { key: recette.id }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const artData = {
|
||||
verbe: 'Cuisiner',
|
||||
compName: 'cuisine',
|
||||
proportions: 1,
|
||||
ajouterEquipement: false
|
||||
};
|
||||
await this._rollArtV1(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
|
||||
await this._rollArtV1(artData, 'odoratgout', recette, r => this._resultRecetteCuisine(r));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _resultRecetteCuisine(cuisine) {
|
||||
const niveauRecette = cuisine.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (cuisine.rolled.isSuccess ? niveauRecette : cuisine.competence.system.niveau);
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite;
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite
|
||||
cuisine.exotismeFinal = Math.min(Math.min(cuisine.qualiteFinale, cuisine.oeuvre.system.exotisme ?? 0), 0);
|
||||
cuisine.sust = cuisine.oeuvre.system.sust * Math.min(cuisine.proportions, cuisine.proportionsMax ?? cuisine.proportions)
|
||||
const platCuisine = {
|
||||
@@ -3217,6 +3294,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async preparerNourriture(item) {
|
||||
if (item.getUtilisationCuisine() == 'brut' && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
|
||||
selected: {
|
||||
cuisine: { key: item.id }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
if (item.getUtilisationCuisine() == 'brut') {
|
||||
const nourriture = {
|
||||
name: 'Plat de ' + item.name,
|
||||
@@ -3227,7 +3316,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
exotisme: item.system.exotisme,
|
||||
ingredients: item.name
|
||||
}
|
||||
};
|
||||
}
|
||||
const artData = {
|
||||
verbe: 'Préparer',
|
||||
compName: 'cuisine',
|
||||
@@ -3249,3 +3338,4 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -56,13 +56,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
|
||||
await this.actor.updateCarac(caracName, parseInt(event.target.value))
|
||||
});
|
||||
if (event.currentTarget.name.includes("carac.")) {
|
||||
let caracName = event.currentTarget.name.replace("carac.", "")
|
||||
await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
|
||||
}
|
||||
})
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetence(compName, parseInt(event.target.value))
|
||||
await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
@@ -11,12 +11,11 @@ import { ITEM_TYPES } from "../constants.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDRollResult } from "../rdd-roll-result.js";
|
||||
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
@@ -24,7 +23,12 @@ import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@@ -80,12 +84,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
|
||||
|
||||
getMoralTotal() { return 0 }
|
||||
listeAmoureux() {return []}
|
||||
listeAmoureux() { return [] }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isSurenc() { return false }
|
||||
computeMalusSurEncombrement() { return 0 }
|
||||
|
||||
ajustementAstrologique() { return 0 }
|
||||
@@ -113,16 +116,17 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.attaqueCreature(it))
|
||||
.filter(it => it.isAttaque())
|
||||
.map(it => it.attaqueCreature())
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async computeArmure(dmg) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
computeResumeBlessure() { }
|
||||
countBlessures(filter = it => !it.isContusion()) { return 0 }
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
@@ -173,10 +177,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getCompetences(name = undefined, options = { onMessage: message => { } }) {
|
||||
const all = [...this.itemTypes[ITEM_TYPES.competence], ...this.itemTypes[ITEM_TYPES.competencecreature]]
|
||||
if (name == undefined) {
|
||||
return this.itemTypes[ITEM_TYPES.competence]
|
||||
return all
|
||||
}
|
||||
return RdDItemCompetence.findCompetences(this.itemTypes[ITEM_TYPES.competence], name, options)
|
||||
return RdDItemCompetence.findCompetences(all, name, options)
|
||||
}
|
||||
|
||||
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
|
||||
@@ -191,11 +196,16 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
|
||||
}
|
||||
|
||||
isForceInsuffisante(forceRequise) {
|
||||
return false
|
||||
}
|
||||
|
||||
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
@@ -219,51 +229,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
}
|
||||
|
||||
getEffectByStatus(statusId) {
|
||||
return this.getEffects().find(it => it.statuses.has(statusId));
|
||||
}
|
||||
|
||||
async setEffect(statusId, status) {
|
||||
if (this.isEffectAllowed(statusId)) {
|
||||
const effect = this.getEffectByStatus(statusId);
|
||||
if (!status && effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status && !effect) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter).map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isDemiReve() {
|
||||
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined
|
||||
return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
|
||||
}
|
||||
|
||||
getSurprise(isCombat = undefined) {
|
||||
return StatusEffects.typeSurprise(
|
||||
this.getEffects()
|
||||
.map(it => StatusEffects.niveauSurprise(it, isCombat))
|
||||
.reduce(Misc.sum(), 0)
|
||||
)
|
||||
getSurprise(isCombat = undefined, forceRequise = undefined) {
|
||||
return StatusEffects.getSurprise(this.getEffects(e => true, isCombat, forceRequise), isCombat)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -300,6 +272,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const competence = this.getCompetence(compName);
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: { key: competence.name },
|
||||
diff: { value: diff }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compName);
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
@@ -372,9 +360,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, options = {}) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: options.resistance ? { key: undefined, forced: true } : undefined
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
@@ -401,10 +402,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const competence = this.getCompetence(idOrName);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
|
||||
selected: {
|
||||
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
|
||||
comp: { key: competence.name },
|
||||
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
carac: this.system.carac,
|
||||
competence: competence,
|
||||
@@ -412,7 +427,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
const arme = MappingCreatureArme.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
@@ -422,10 +437,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
return
|
||||
}
|
||||
// Transformer la competence de créature
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
MappingCreatureArme.setRollDataCreature(rollData)
|
||||
}
|
||||
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
|
||||
await this.openRollDialog({
|
||||
@@ -444,16 +459,50 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
rollAttaque(token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
|
||||
if (Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
|
||||
return
|
||||
}
|
||||
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
|
||||
})
|
||||
}
|
||||
else {
|
||||
return RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id, actorTokenId: token?.id, },
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
|
||||
}
|
||||
};
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
if (!Targets.hasTargets()) {
|
||||
@@ -490,29 +539,37 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
async encaisserDommages(dmg, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (!Misc.isOwnerPlayer(this)) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: attackerToken?.id ?? this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommages', args: [dmg, attacker, show, attackerToken, defenderToken]
|
||||
})
|
||||
}
|
||||
|
||||
const armure = await this.computeArmure(dmg)
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
await this.encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
const jet = await RdDUtility.jetEncaissement(this, dmg, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
async encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
method: 'encaisserDommagesValidationGR', args: [dmg, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
DialogValidationEncaissement.validerEncaissement(this, dmg, armure,
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
@@ -549,15 +606,37 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserRecul(force, dmgArme = 0) {
|
||||
const diffRecul = this.getTaille() - force - dmgArme
|
||||
const rolled = await RdDResolutionTable.roll(10, diffRecul)
|
||||
if (rolled.isSuccess) {
|
||||
return 'encaisse'
|
||||
}
|
||||
if (rolled.isETotal || (await this.rollEquilibre(diffRecul)).isEchec) {
|
||||
await this.setEffect(STATUSES.StatusProne, true)
|
||||
return 'chute'
|
||||
}
|
||||
return 'recul'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollEquilibre(diff) {
|
||||
// TODO: accrobatie optionnelle sur jet d'équilibre?
|
||||
if (ReglesOptionnelles.isSet('acrobatie-pour-recul')) {
|
||||
diff += Math.max(0, this.getCompetence('acrobatie')?.system.niveau ?? 0)
|
||||
}
|
||||
return await RdDResolutionTable.roll(this.getAgilite(), diff);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| !entite.isEntiteIncarnee()
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true;
|
||||
return true
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()))
|
||||
const rollData = {
|
||||
alias: this.getAlias(),
|
||||
rolled: rolled,
|
||||
@@ -566,11 +645,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await entite.setEntiteReveAccordee(this);
|
||||
await entite.setEntiteReveAccordee(this)
|
||||
}
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
|
||||
await this.appliquerAjoutExperience(rollData, true);
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
|
||||
await this.appliquerAjoutExperience(rollData, true)
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
|
||||
@@ -34,17 +34,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
isCumulFatigueCauseSommeil(cumulFatigue){
|
||||
isCumulFatigueCauseSommeil(cumulFatigue) {
|
||||
return ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
}
|
||||
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
|
||||
malusFatigue() {
|
||||
@@ -116,6 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
@@ -161,7 +162,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
await this.update({ "system.sante": sante }, { render: true })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
@@ -179,6 +180,28 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await super.onCreateItem(item, options, id)
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await super.onUpdateItem(item, options, id)
|
||||
}
|
||||
|
||||
async changeBleedingState() {
|
||||
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
|
||||
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
@@ -195,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
encaissement.endurance = endActuelle
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
@@ -292,7 +315,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
isSonne() {
|
||||
return this.getEffectByStatus(STATUSES.StatusStunned)
|
||||
return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
||||
@@ -5,9 +5,9 @@ import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "../item/item-actions.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@@ -49,14 +49,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
formData.calc = {
|
||||
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
|
||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||
encTotal: await this.actor.computeEncTotal(),
|
||||
encTotal: this.actor.getEncTotal(),
|
||||
}
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||
.forEach(it => it.isdommages = it.isDommages())
|
||||
|
||||
return formData;
|
||||
}
|
||||
@@ -229,14 +229,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.actor.update(formData);
|
||||
}
|
||||
|
||||
async splitItem(item) {
|
||||
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
|
||||
dialog.render(true);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
@@ -9,6 +9,8 @@ import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -44,8 +46,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static init() {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
@@ -211,12 +215,15 @@ export class RdDBaseActor extends Actor {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isEntite() { return false }
|
||||
isEntiteIncarnee() { return false }
|
||||
isEntiteNonIncarnee() { return false }
|
||||
isHautRevant() { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
isFeminin() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@@ -236,20 +243,76 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
getEncombrementMax() { return 0 }
|
||||
isSurenc() { return false }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true, forceRequise = undefined) {
|
||||
const effects = this.getEmbeddedCollection("ActiveEffect")
|
||||
const selected = effects.filter(filter)
|
||||
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
|
||||
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
getEffectsByStatus(effectId) {
|
||||
return this.getEffects().filter(it => it.statuses.has(effectId))
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effects = this.getEffectsByStatus(effectId)
|
||||
if (!status && effects.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
|
||||
}
|
||||
if (status && effects.length == 0) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const effectsToRemove = this.getEffects(filter);
|
||||
const ids = effectsToRemove.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
|
||||
async onUpdateActor(change, options, actorId) {
|
||||
const updatedCarac = change?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
console.log(' onUpdateActor', change, options, actorId)
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
async onCreateItem(item, options, id) { }
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
}
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
if (item.isInventaire()) {
|
||||
await this._removeItemFromConteneur(item)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
.map(conteneur => {
|
||||
@@ -498,15 +561,22 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEncTotal() {
|
||||
if (!this.pack) {
|
||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||
return this.encTotal;
|
||||
if (this.pack) {
|
||||
this.encTotal = 0
|
||||
}
|
||||
else {
|
||||
const wasSurenc = this.isSurenc()
|
||||
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
|
||||
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
|
||||
const isSurenc = this.isSurenc()
|
||||
if (isSurenc != wasSurenc) {
|
||||
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0);
|
||||
return Math.floor(this.encTotal ?? 0)
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
@@ -557,7 +627,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.computeEncTotal();
|
||||
await this.computeEncTotal()
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -736,7 +806,7 @@ export class RdDBaseActor extends Actor {
|
||||
name: this.getAlias(),
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
@@ -758,20 +828,24 @@ export class RdDBaseActor extends Actor {
|
||||
getCaracInit(competence) { return 0 }
|
||||
|
||||
listAttaques() {
|
||||
return this.listActions({ isAttaque: true, isEquipe:false })
|
||||
return this.listActions({ isAttaque: true, isEquipe: false })
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe=false }) { return [] }
|
||||
listActions({ isAttaque = false, isEquipe = false }) { return [] }
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
label: p.name,
|
||||
action: 'possession',
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
})
|
||||
}
|
||||
listActionsCombat() {
|
||||
const possessions = this.listActionsPossessions()
|
||||
return possessions.length > 0 ? possessions : this.listActions({})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { LIST_CARAC_AUTRES } from "../rdd-carac.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
@@ -45,5 +43,4 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
this.html.find('.resonance-add').click(async event =>
|
||||
await DialogSelect.select({
|
||||
label: "Choisir un acteur à accorder",
|
||||
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
|
||||
list: game.actors.filter(it => true)
|
||||
},
|
||||
it => this.resonanceAdd(it.id))
|
||||
)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
@@ -16,11 +17,10 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return item.type == ITEM_TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite(typeentite = []) {
|
||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||
}
|
||||
|
||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||
isEntite() { return true }
|
||||
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
|
||||
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
|
||||
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
@@ -49,20 +49,20 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
if (!this.isNonIncarnee()) {
|
||||
if (!this.isEntiteNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
}
|
||||
await this.removeEffects(e => true)
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
return this.isEntiteNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
}
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||
if (name == 'endurance' && !this.isEntiteNonIncarnee()) {
|
||||
const oldValue = this.system.sante.endurance.value;
|
||||
const endurance = Math.max(0,
|
||||
Math.min(oldValue + inc,
|
||||
@@ -78,7 +78,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async encaisser() {
|
||||
if (this.isNonIncarnee()) {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
await RdDEncaisser.encaisser(this)
|
||||
@@ -89,15 +89,19 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
endurance: perteEndurance.perte,
|
||||
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
|
||||
})
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
@@ -106,7 +110,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
||||
// déjà accordé
|
||||
return
|
||||
|
||||
@@ -29,7 +29,7 @@ export class ExperienceLog {
|
||||
};
|
||||
console.log('ExperienceLog.add', newXpLog)
|
||||
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
|
||||
await actor.update({ [`system.experiencelog`]: newExperienceLog });
|
||||
await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
|
||||
}
|
||||
|
||||
static labelTopic(topic) {
|
||||
|
||||
288
module/actor/export-pdf/export-pdf.mjs
Normal file
@@ -0,0 +1,288 @@
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item/arme.js"
|
||||
import { CATEGORIES_COMPETENCE_COMBAT } from "../../item/base-items.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||
import { PDFDocument } from "./pdf-lib/pdf-lib.esm.js"
|
||||
|
||||
|
||||
|
||||
const copyProperty = (actor, path) => foundry.utils.getProperty(actor, path)
|
||||
|
||||
// const findItem = (actor, itemType, itemName) => actor.itemTypes[itemType].find(it => Grammar.equalsInsensitive(formCompName(it.name), formCompName(itemName)))
|
||||
// const findItemPos = (actor, itemType, pos) => actor.itemTypes[itemType].length <= pos ? actor.itemTypes[itemType][pos] : length
|
||||
// const findProperty = (it, path) => it ? foundry.utils.getProperty(it, path) : undefined
|
||||
|
||||
// const findItemProperty = (actor, itemType, itemName, path) => findProperty(findItem(actor, itemType, itemName), path)
|
||||
// const findItemPosProperty = (actor, itemType, pos, path) => findProperty(findItemPos(actor, itemType, pos), path)
|
||||
|
||||
// const findArmeProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.arme, pos), path)
|
||||
// const findSortProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.sort, pos), path)
|
||||
|
||||
// const itemFormPath = (type, pos, property) => `${type}s.${pos}.${property}`
|
||||
|
||||
|
||||
const ACTOR_TO_FORM_MAPPING = [
|
||||
{ path: 'name' },
|
||||
{ path: 'system.carac.taille.value' },
|
||||
{ path: 'system.carac.apparence.value' },
|
||||
{ path: 'system.carac.apparence.xp' },
|
||||
{ path: 'system.carac.constitution.value' },
|
||||
{ path: 'system.carac.constitution.xp' },
|
||||
{ path: 'system.carac.force.value' },
|
||||
{ path: 'system.carac.force.value' },
|
||||
{ path: 'system.carac.force.xp' },
|
||||
{ path: 'system.carac.agilite.value' },
|
||||
{ path: 'system.carac.agilite.xp' },
|
||||
{ path: 'system.carac.dexterite.value' },
|
||||
{ path: 'system.carac.dexterite.xp' },
|
||||
{ path: 'system.carac.vue.value' },
|
||||
{ path: 'system.carac.vue.xp' },
|
||||
{ path: 'system.carac.ouie.value' },
|
||||
{ path: 'system.carac.ouie.xp' },
|
||||
{ path: 'system.carac.odoratgout.value' },
|
||||
{ path: 'system.carac.odoratgout.xp' },
|
||||
{ path: 'system.carac.volonte.value' },
|
||||
{ path: 'system.carac.volonte.xp' },
|
||||
{ path: 'system.carac.empathie.value' },
|
||||
{ path: 'system.carac.empathie.xp' },
|
||||
{ path: 'system.carac.intellect.value' },
|
||||
{ path: 'system.carac.intellect.xp' },
|
||||
{ path: 'system.carac.reve.value' },
|
||||
{ path: 'system.carac.reve.xp' },
|
||||
{ path: 'system.carac.chance.value' },
|
||||
{ path: 'system.carac.chance.xp' },
|
||||
|
||||
{ path: 'system.age' },
|
||||
{ path: 'system.sexe' },
|
||||
{ path: 'system.taille' },
|
||||
{ path: 'system.poids' },
|
||||
{ path: 'system.cheveux' },
|
||||
{ path: 'system.yeux' },
|
||||
{ path: 'system.beaute' },
|
||||
{ path: 'system.main' },
|
||||
{ path: 'system.heure' },
|
||||
{ path: 'computed.hn.heure', getter: actor => (RdDTimestamp.definition(actor.system.heure)?.heure ?? 0) + 1 },
|
||||
{ path: 'computed.hn.label', getter: actor => RdDTimestamp.definition(actor.system.heure)?.avecArticle },
|
||||
|
||||
{ path: 'system.carac.melee.value' },
|
||||
{ path: 'system.carac.tir.value' },
|
||||
{ path: 'system.carac.lancer.value' },
|
||||
{ path: 'system.carac.derobee.value' },
|
||||
{ path: 'system.sante.vie.value' },
|
||||
{ path: 'system.sante.endurance.value' },
|
||||
|
||||
{ path: 'system.attributs.sust.value' },
|
||||
{ path: 'system.attributs.sconst.value' },
|
||||
{ path: 'system.attributs.encombrement.value' },
|
||||
{ path: 'system.attributs.plusdom.value', getter: actor => Misc.toSignedString(actor.system.attributs.plusdom.value) },
|
||||
|
||||
// , getter: actor => actor.get
|
||||
]
|
||||
|
||||
export default class ExportPdf {
|
||||
|
||||
static init() {
|
||||
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportPdf.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
}
|
||||
|
||||
static onActorDirectoryMenu(actorDirectory, menus) {
|
||||
menus.push({
|
||||
name: 'Export PDF',
|
||||
icon: '<i class="fa-regular fa-file-pdf"></i>',
|
||||
condition: target => actorDirectory.id == 'actors' && ExportPdf.$isActorPersonnage(this.$getActor(target)),
|
||||
callback: async target => await ExportPdf.exportActor(target)
|
||||
})
|
||||
}
|
||||
|
||||
static $getActor(target) {
|
||||
const entryId = $(target).closest(".directory-item")?.data("entryId")
|
||||
return game.actors.get(entryId)
|
||||
}
|
||||
|
||||
static $isActorPersonnage(actor) {
|
||||
return actor?.type == ACTOR_TYPES.personnage
|
||||
}
|
||||
|
||||
static async exportActor(target) {
|
||||
const actor = ExportPdf.$getActor(target)
|
||||
if (!ExportPdf.$isActorPersonnage(actor)) {
|
||||
ui.notifications.error("Pas de personnage sélectionné")
|
||||
return
|
||||
}
|
||||
const templatePdf = '/systems/foundryvtt-reve-de-dragon/assets/feuille-personnage.pdf';
|
||||
|
||||
const pdfBytes = await fetch(templatePdf).then(res => res.arrayBuffer())
|
||||
const pdfDoc = await PDFDocument.load(pdfBytes)
|
||||
|
||||
const exporter = new ExportPdf(actor, pdfDoc)
|
||||
exporter.generateFeuillePersonnage()
|
||||
}
|
||||
|
||||
constructor(actor, pdfDoc) {
|
||||
this.pdfDoc = pdfDoc
|
||||
this.form = this.pdfDoc.getForm()
|
||||
this.actor = actor
|
||||
this.allComps = this.actor.itemTypes[ITEM_TYPES.competence]
|
||||
this.comps = this.allComps
|
||||
.filter(it => !it.isNiveauBase())
|
||||
.sort(Misc.ascending(it => it.name))
|
||||
|
||||
this.compsNonArmes = this.comps.filter(it => !ExportPdf.isCompCombat(it))
|
||||
this.compsArmes = this.comps.filter(it => ExportPdf.isCompCombat(it))
|
||||
this.addedComps = new Set([])
|
||||
}
|
||||
|
||||
static isCompCombat(comp) {
|
||||
return CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie) && !Grammar.includesLowerCaseNoAccent(comp.name, "corps à corps") && !Grammar.includesLowerCaseNoAccent(comp.name, "esquive")
|
||||
}
|
||||
|
||||
async generateFeuillePersonnage() {
|
||||
|
||||
this.$exportActorFields()
|
||||
this.$exportCompetences()
|
||||
this.$exportArchetype()
|
||||
this.$exportArmes()
|
||||
this.$exportSorts()
|
||||
|
||||
const pdfBytes = await this.pdfDoc.save();
|
||||
const filename = `rdd-${this.actor.name.slugify()}.pdf`;
|
||||
foundry.utils.saveDataToFile(pdfBytes, "application/pdf", filename);
|
||||
}
|
||||
|
||||
$exportActorFields() {
|
||||
ACTOR_TO_FORM_MAPPING.forEach(async (mapping) => {
|
||||
const path = mapping.path
|
||||
const value = mapping.getter ? mapping.getter(this.actor) : copyProperty(this.actor, path)
|
||||
this.$setFormValue(path, value)
|
||||
})
|
||||
}
|
||||
|
||||
$exportCompetences() {
|
||||
this.compsNonArmes
|
||||
.filter(it => !this.addedComps.has(it.id))
|
||||
.forEach(comp => {
|
||||
const formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
|
||||
this.$setFormCompetence(formCompName, comp)
|
||||
})
|
||||
const musique = this.compsNonArmes.filter(it => Grammar.includesLowerCaseNoAccent(it.name, 'musique'))
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.filter(it => !this.addedComps.has(it.id))
|
||||
.find(it => true)
|
||||
if (musique) {
|
||||
this.$setFormCompetence('musique', musique)
|
||||
}
|
||||
}
|
||||
|
||||
$exportArchetype() {
|
||||
this.allComps.sort(Misc.ascending(it => it.system.niveau_archetype))
|
||||
.forEach(comp => {
|
||||
let formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
|
||||
if (formCompName.includes('musique')) {
|
||||
formCompName = 'musique'
|
||||
}
|
||||
this.$setFormValue(`competences.${formCompName}.niveau_archetype`, comp.system.niveau_archetype)
|
||||
})
|
||||
}
|
||||
|
||||
$setFormCompetenceArchetype(formCompName, comp, baseFormName = 'competences') {
|
||||
}
|
||||
|
||||
$exportArmes() {
|
||||
const uniques = new Set([])
|
||||
const armes = this.actor.itemTypes[ITEM_TYPES.arme].map(arme => arme.getTypeAttaques()
|
||||
.map(main => {
|
||||
const compName = arme.getCompetenceAction(main)
|
||||
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
|
||||
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
|
||||
const comp = this.compsArmes.find(it => Grammar.equalsInsensitive(it.name, compName)) ?? this.actor.findItemLike(compName, ITEM_TYPES.competence)
|
||||
const unique = [comp.id, arme.name, dommages, forceRequise].join('|');
|
||||
if (uniques.has(unique)) {
|
||||
return undefined
|
||||
}
|
||||
uniques.add(unique)
|
||||
return { arme: arme, comp: comp, main: main }
|
||||
}))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.filter(it => it != undefined && !it.comp.isNiveauBase())
|
||||
.sort(Misc.descending(it => it.comp.niveau))
|
||||
|
||||
for (let pos = 0; pos < armes.length; pos++) {
|
||||
const it = armes[pos]
|
||||
this.$setFormArmeCompetence(pos, it.comp, it.arme, it.main, it.main)
|
||||
}
|
||||
|
||||
// TODO: list comps without weapons
|
||||
// TODO: list other comps not in the standard list -- use an instance of ExportPdf to hold state/built list
|
||||
const otherComps = this.comps.filter(it => !this.addedComps.has(it.id))
|
||||
for (let pos = 0; pos < otherComps.length; pos++) {
|
||||
const comp = otherComps[pos]
|
||||
this.$setFormCompetence(pos, comp, 'competences')
|
||||
this.$setFormValue(`competences.${pos}.name`, comp.name)
|
||||
}
|
||||
}
|
||||
|
||||
$setFormCompetence(formCompName, comp, baseFormName = 'competences') {
|
||||
|
||||
if (this.form.getFieldMaybe(`${baseFormName}.${formCompName}.niveau`)) {
|
||||
this.addedComps.add(comp.id)
|
||||
}
|
||||
if (comp.system.niveau != comp.system.base) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.niveau`, comp.system.niveau)
|
||||
}
|
||||
if (comp.system.xp > 0) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.xp`, comp.system.xp)
|
||||
}
|
||||
if (comp.system.xp_sort > 0) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.xp_sort`, comp.system.xp_sort)
|
||||
}
|
||||
if (CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie)) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.init`, comp.getBaseInit())
|
||||
}
|
||||
}
|
||||
|
||||
$setFormArmeCompetence(pos, comp, arme, main) {
|
||||
this.$setFormCompetence(pos, comp, 'armes')
|
||||
this.$setFormValue(`armes.${pos}.name`, arme.name)
|
||||
this.$setFormValue(`armes.${pos}.main`, main)
|
||||
this.$setFormValue(`armes.${pos}.plusdom`, RdDItemArme.valeurMain(arme.system.dommages, main))
|
||||
}
|
||||
|
||||
$exportSorts() {
|
||||
const sorts = this.actor.itemTypes[ITEM_TYPES.sort].sort(Misc.ascending(s => ExportPdf.$orderDraconic(s) + s.name))
|
||||
|
||||
for (let pos = 0; pos < sorts.length; pos++) {
|
||||
const sort = sorts[pos]
|
||||
this.$setFormSort(pos, sort)
|
||||
}
|
||||
}
|
||||
|
||||
$setFormSort(pos, sort) {
|
||||
this.$setFormValue(`sorts.${pos}.name`, sort.name)
|
||||
this.$setFormValue(`sorts.${pos}.voie`, sort.system.draconic)
|
||||
this.$setFormValue(`sorts.${pos}.tmr`, sort.system.caseTMRSpeciale ?? sort.system.caseTMR)
|
||||
this.$setFormValue(`sorts.${pos}.diff`, sort.system.difficulte)
|
||||
this.$setFormValue(`sorts.${pos}.reve`, sort.system.ptreve)
|
||||
this.$setFormValue(`sorts.${pos}.bonuscase`, sort.system.bonuscase)
|
||||
}
|
||||
|
||||
static $orderDraconic(s) {
|
||||
switch (s.system.draconic.substring(0, 1)) {
|
||||
case 'O': return 1
|
||||
case 'H': return 2
|
||||
case 'N': return 3
|
||||
case 'T': return 4
|
||||
}
|
||||
return 5
|
||||
}
|
||||
|
||||
$setFormValue(path, value) {
|
||||
const hasField = this.form.getFieldMaybe(path)
|
||||
if (hasField && value != undefined) {
|
||||
const field = this.form.getTextField(path)
|
||||
field.setText(value.toString())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
39404
module/actor/export-pdf/pdf-lib/pdf-lib.esm.js
Normal file
1
module/actor/export-pdf/pdf-lib/pdf-lib.esm.js.map
Normal file
16
module/actor/export-pdf/pdf-lib/pdf-lib.esm.min.js
vendored
Normal file
1
module/actor/export-pdf/pdf-lib/pdf-lib.esm.min.js.map
Normal file
39674
module/actor/export-pdf/pdf-lib/pdf-lib.js
Normal file
1
module/actor/export-pdf/pdf-lib/pdf-lib.js.map
Normal file
16
module/actor/export-pdf/pdf-lib/pdf-lib.min.js
vendored
Normal file
1
module/actor/export-pdf/pdf-lib/pdf-lib.min.js.map
Normal file
@@ -3,7 +3,7 @@ import { SYSTEM_RDD } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
||||
import { ExportScriptarium } from "./export-scriptarium.js";
|
||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||
import { CATEGORIES_COMPETENCES_BASE, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||
|
||||
export class RdDActorExportSheet extends RdDActorSheet {
|
||||
static init() {
|
||||
@@ -44,7 +44,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
formData.context = Mapping.prepareContext(this.actor)
|
||||
formData.attaques = this.actor.listActionsAttaque()
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item/arme.js"
|
||||
import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
|
||||
import { RdDItemCompetence } from "../../item-competence.js"
|
||||
import { RdDItemSort } from "../../item-sort.js"
|
||||
import { ITEM_TYPES } from "../../constants.js"
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../../constants.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||
import { RdDBonus } from "../../rdd-bonus.js"
|
||||
import { TMRType } from "../../tmr-utility.js"
|
||||
|
||||
|
||||
export const CATEGORIES_COMPETENCES = [
|
||||
export const CATEGORIES_COMPETENCES_BASE = [
|
||||
"generale",
|
||||
"particuliere",
|
||||
"specialisee",
|
||||
@@ -88,7 +88,7 @@ const MAPPING_BASE = [
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES_BASE) },
|
||||
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
||||
]
|
||||
|
||||
@@ -141,7 +141,7 @@ export class Mapping {
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
armes.push(RdDItemArme.corpsACorps(actor));
|
||||
armes.push(RdDItemArme.pugilat(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
|
||||
@@ -160,7 +160,7 @@ export class Mapping {
|
||||
return undefined
|
||||
}
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
const dommages = Mapping.dommages(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
@@ -170,12 +170,13 @@ export class Mapping {
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement) {
|
||||
|
||||
static dommages(actor, arme, maniement) {
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch (arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
case RDD_CONFIG.encaissement.nonmortel: return `(${dommages})`
|
||||
case RDD_CONFIG.encaissement.empoignade: return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
@@ -274,11 +275,10 @@ export class Mapping {
|
||||
}
|
||||
|
||||
static getDescription(actor) {
|
||||
const sexe = actor.system.sexe
|
||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||
const naissance = actor.isFeminin() ? 'née' : 'né'
|
||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||
const heure = actor.system.heure
|
||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
|
||||
const taille = actor.system.taille
|
||||
const poids = actor.system.poids
|
||||
|
||||
@@ -20,14 +20,15 @@ const PATHS = [
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
|
||||
'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
}
|
||||
|
||||
export class AppPersonnageAleatoire extends FormApplication {
|
||||
static preloadHandlebars() {
|
||||
foundry.applications.handlebars.loadTemplates([
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/sexe-aleatoire.hbs',
|
||||
])
|
||||
}
|
||||
|
||||
@@ -49,14 +50,14 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
this.current = foundry.utils.duplicate(actor)
|
||||
this.checked = {
|
||||
'name': false,
|
||||
'system.sexe': true,
|
||||
'system.age': true,
|
||||
'system.taille': true,
|
||||
'system.poids': true,
|
||||
'system.main': true,
|
||||
'system.heure': true,
|
||||
'system.cheveux': true,
|
||||
'system.yeux': true
|
||||
'system.sexe': (this.actor.system.sexe ?? '') == '',
|
||||
'system.age': this.actor.system.age == 0,
|
||||
'system.taille': (this.actor.system.taille ?? '') == '',
|
||||
'system.poids': (this.actor.system.poids ?? '') == '',
|
||||
'system.main': (this.actor.system.main ?? '') == '',
|
||||
'system.heure': (this.actor.system.heure ?? '') == '',
|
||||
'system.cheveux': (this.actor.system.cheveux ?? '') == '',
|
||||
'system.yeux': (this.actor.system.yeux ?? '') == '',
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,6 +77,8 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
|
||||
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
|
||||
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||
@@ -96,6 +99,10 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||
return fields[0].attributes['data-path'].value
|
||||
}
|
||||
async onSexe(sexe) {
|
||||
this.current['system.sexe'] = sexe
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onChange(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
@@ -180,8 +187,9 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||
const cm = total % 100
|
||||
const dm = cm < 10 ? '0' : ''
|
||||
const m = (total - cm) / 100
|
||||
return `${m}m${cm}`
|
||||
return `${m}m${dm}${cm}`
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../../constants.js";
|
||||
|
||||
export class TextRollManager {
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
@@ -106,6 +106,25 @@ export class ChatUtility {
|
||||
return await ChatMessage.create(messageData)
|
||||
}
|
||||
|
||||
static tellToUser(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
|
||||
}
|
||||
|
||||
static tellToGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
static tellToUserAndGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
static getOwners(document) {
|
||||
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
|
||||
}
|
||||
@@ -190,15 +209,19 @@ export class ChatUtility {
|
||||
if (rddTimestamp) {
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-sender').after(dateHeure)
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-timestamp').after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
static async onCreateChatMessage(chatMessage, options, id) {
|
||||
if (chatMessage.isAuthor) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
await ChatUtility.setTimestamp(chatMessage)
|
||||
await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) })
|
||||
}
|
||||
}
|
||||
|
||||
static async setTimestamp(chatMessage) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
|
||||
const INFO_COEUR = 'info-coeur';
|
||||
|
||||
|
||||
@@ -9,47 +9,67 @@ export const ENTITE_INCARNE = 'incarne'
|
||||
export const ENTITE_NONINCARNE = 'nonincarne'
|
||||
export const ENTITE_BLURETTE = 'blurette'
|
||||
|
||||
export const renderTemplate = foundry.applications.handlebars.renderTemplate
|
||||
|
||||
export const RDD_CONFIG = {
|
||||
niveauEthylisme : [
|
||||
{value: "1", label: "Aucun"},
|
||||
{value: "0", label: "Eméché (0)"},
|
||||
{value: "-1", label: "Gris (-1)"},
|
||||
{value: "-2", label: "Pinté (-2)"},
|
||||
{value: "-3", label: "Pas Frais (-3)"},
|
||||
{value: "-4", label: "Ivre (-4)"},
|
||||
{value: "-5", label: "Bu (-5)"},
|
||||
{value: "-6", label: "Complètement fait (-6)"},
|
||||
{value: "-7", label: "Ivre mort (-7)"}
|
||||
niveauEthylisme: [
|
||||
{ value: '1', label: 'Aucun' },
|
||||
{ value: '0', label: 'Eméché (0)' },
|
||||
{ value: '-1', label: 'Gris (-1)' },
|
||||
{ value: '-2', label: 'Pinté (-2)' },
|
||||
{ value: '-3', label: 'Pas Frais (-3)' },
|
||||
{ value: '-4', label: 'Ivre (-4)' },
|
||||
{ value: '-5', label: 'Bu (-5)' },
|
||||
{ value: '-6', label: 'Complètement fait (-6)' },
|
||||
{ value: '-7', label: 'Ivre mort (-7)' }
|
||||
],
|
||||
categorieEntite: {
|
||||
"cauchemar": "Cauchemar",
|
||||
"reve": "Rêve"
|
||||
'cauchemar': 'Cauchemar',
|
||||
'reve': 'Rêve'
|
||||
},
|
||||
typeEntite: {
|
||||
"incarne": "Incarnée",
|
||||
"nonincarne": "Non Incarnée",
|
||||
"blurette": "Blurette"
|
||||
[ENTITE_INCARNE]: 'Incarnée',
|
||||
[ENTITE_NONINCARNE]: 'Non Incarnée',
|
||||
[ENTITE_BLURETTE]: 'Blurette'
|
||||
},
|
||||
heuresRdD : [
|
||||
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
|
||||
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
|
||||
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
|
||||
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
|
||||
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
|
||||
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
|
||||
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
|
||||
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
|
||||
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
|
||||
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
|
||||
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
|
||||
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
|
||||
heuresRdD: [
|
||||
{ value: 'vaisseau', label: 'Vaisseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp' },
|
||||
{ value: 'sirene', label: 'Sirène', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp' },
|
||||
{ value: 'faucon', label: 'Faucon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp' },
|
||||
{ value: 'couronne', label: 'Couronne', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp' },
|
||||
{ value: 'dragon', label: 'Dragon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp' },
|
||||
{ value: 'epees', label: 'Epées', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' },
|
||||
{ value: 'lyre', label: 'Lyre', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp' },
|
||||
{ value: 'serpent', label: 'Serpent', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp' },
|
||||
{ value: 'poissonacrobate', label: 'Poisson Acrobate', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp' },
|
||||
{ value: 'araignee', label: 'Araignée', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp' },
|
||||
{ value: 'roseau', label: 'Roseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp' },
|
||||
{ value: 'chateaudormant', label: 'Chateau Dormant', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp' }
|
||||
],
|
||||
raretes: [
|
||||
{value: "Commune", label: "Commune"},
|
||||
{value: "Frequente", label: "Fréquente"},
|
||||
{value: "Rare", label: "Rare"},
|
||||
{value: "Rarissime", label: "Rarissime"}
|
||||
]
|
||||
{ value: 'Commune', label: 'Commune' },
|
||||
{ value: 'Frequente', label: 'Fréquente' },
|
||||
{ value: 'Rare', label: 'Rare' },
|
||||
{ value: 'Rarissime', label: 'Rarissime' }
|
||||
],
|
||||
particuliere: {
|
||||
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg' },
|
||||
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg' },
|
||||
rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg' },
|
||||
},
|
||||
icons: {
|
||||
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
|
||||
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
|
||||
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
|
||||
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
|
||||
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
|
||||
},
|
||||
encaissement: {
|
||||
mortel: 'mortel',
|
||||
nonmortel: 'non-mortel',
|
||||
entiteincarnee: 'entiteincarnee',
|
||||
empoignade: 'empoignade'
|
||||
}
|
||||
}
|
||||
|
||||
export const ACTOR_TYPES = {
|
||||
@@ -106,3 +126,4 @@ export const ITEM_TYPES = {
|
||||
nombreastral: 'nombreastral',
|
||||
extraitpoetique: 'extraitpoetique',
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
export class DialogChoixXpCarac extends Dialog {
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogConsommer extends Dialog {
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
export class DialogSplitItem extends Dialog {
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
@@ -7,18 +7,17 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
*/
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||
static async validerEncaissement(actor, dmg, armure, onEncaisser) {
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, dmg, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.hbs', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement
|
||||
});
|
||||
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||
new DialogValidationEncaissement(html, actor, dmg, armure, encaissement, onEncaisser).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
|
||||
constructor(html, actor, dmg, armure, encaissement, onEncaisser) {
|
||||
// Common conf
|
||||
let buttons = {
|
||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||
@@ -42,11 +41,11 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.actor = actor
|
||||
this.rollData = rollData;
|
||||
this.armure = armure;
|
||||
this.encaissement = encaissement;
|
||||
this.onEncaisser = onEncaisser;
|
||||
this.forceDiceResult = {total: encaissement.roll.result };
|
||||
this.dmg = dmg
|
||||
this.armure = armure
|
||||
this.encaissement = encaissement
|
||||
this.onEncaisser = onEncaisser
|
||||
this.forceDiceResult = {total: encaissement.roll.result }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -55,14 +54,14 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
|
||||
@@ -1,7 +1,66 @@
|
||||
export const MAP_PHASE = {
|
||||
possession: { label: "possession", rang: 10 },
|
||||
draconic: { label: "draconic", rang: 9 },
|
||||
tir: { label: "tir", rang: 8 },
|
||||
lancer: { label: "lancer", rang: 7 },
|
||||
arme: { label: "mêlée", rang: 5 },
|
||||
pugilat: { label: "pugilat", rang: 4 },
|
||||
naturelle: { label: "créature", rang: 4 },
|
||||
empoignade: { label: "empoignade", rang: 3 },
|
||||
autre: { label: "autre action", rang: 2 },
|
||||
demi: { label: "demi-surprise", rang: 0 },
|
||||
totale: { label: "surprise totale", rang: -1 },
|
||||
}
|
||||
export const PHASE = Object.values(MAP_PHASE)
|
||||
|
||||
export class RdDInitiative {
|
||||
|
||||
static calculInitiative(niveau, caracValue, bonus = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2) + bonus;
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
static getRollInitiative(caracValue, niveau, bonus = 0) {
|
||||
const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus)
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base
|
||||
}
|
||||
|
||||
static ajustementInitiative(caracValue, niveau, bonus = 0) {
|
||||
return niveau + Math.floor(caracValue / 2) + bonus
|
||||
}
|
||||
|
||||
static formule(phase, carac, niveau, bonusMalus = 0) {
|
||||
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
|
||||
return { phase, ajustement }
|
||||
}
|
||||
|
||||
static phaseArme(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir":
|
||||
case "lancer":
|
||||
return MAP_PHASE[categorie]
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return MAP_PHASE[arme.system.cac]
|
||||
default:
|
||||
return MAP_PHASE['arme']
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static phase(keyOrRang) {
|
||||
return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre
|
||||
}
|
||||
|
||||
static async roll(formule) {
|
||||
const sign = formule.ajustement >= 0 ? "+" : ""
|
||||
const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`)
|
||||
await roll.evaluate()
|
||||
const value = Math.max(roll.total, 0)
|
||||
return {
|
||||
roll: roll,
|
||||
value: value,
|
||||
rang: formule.phase.rang,
|
||||
init: formule.phase.rang + value / 100,
|
||||
label: formule.phase.label
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
@@ -25,16 +27,6 @@ const limitesArchetypes = [
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
"connaissance": { base: -11, label: "Connaissances" },
|
||||
"draconic": { base: -11, label: "Draconic" },
|
||||
"melee": { base: -6, label: "Mêlée" },
|
||||
"tir": { base: -8, label: "Tir" },
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
}
|
||||
|
||||
function _buildCumulXP() {
|
||||
let cumulXP = { "-11": 0 };
|
||||
@@ -49,7 +41,36 @@ function _buildCumulXP() {
|
||||
|
||||
const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
export class RdDItemCompetence extends RdDItem {
|
||||
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.competence }
|
||||
|
||||
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
|
||||
|
||||
isNiveauBase() {
|
||||
return this.system.niveau == this.system.base && this.system.xp == 0
|
||||
}
|
||||
|
||||
getBaseInit() {
|
||||
const carac = this.getInitCarac()
|
||||
if (carac == undefined) {
|
||||
return undefined
|
||||
}
|
||||
return RdDInitiative.ajustementInitiative(carac.value, this.system.niveau)
|
||||
}
|
||||
|
||||
getInitCarac() {
|
||||
if (!this.actor) {
|
||||
return undefined
|
||||
}
|
||||
switch (this.system.categorie) {
|
||||
case CATEGORIES_COMPETENCES.melee.key: return this.actor.system.carac.melee
|
||||
case CATEGORIES_COMPETENCES.tir.key: return this.actor.system.carac.tir
|
||||
case CATEGORIES_COMPETENCES.lancer.key: return this.actor.system.carac.lancer
|
||||
case CATEGORIES_COMPETENCES.draconic.key: return this.actor.system.carac.reve
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return CATEGORIES_COMPETENCES[category].label;
|
||||
|
||||
@@ -1,87 +1,51 @@
|
||||
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItem } from "./item.js";
|
||||
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
"parade": { base: 0, label: "Parade" },
|
||||
"tir": { base: 0, label: "Tir" },
|
||||
"lancer": { base: 0, label: "Lancer" },
|
||||
"possession": { base: 0, label: "Possession" },
|
||||
}
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
export class RdDItemCompetenceCreature extends RdDItem {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
|
||||
const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value };
|
||||
rollData.carac = { [code]: selectedCarac }
|
||||
rollData.competence.system.defaut_carac = code
|
||||
rollData.selectedCarac = selectedCarac
|
||||
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||
}
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.competencecreature }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
|
||||
|
||||
isAttaque() { return this.getCategorieAttaque() != undefined }
|
||||
isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' }
|
||||
isBouclier() { return this.system.categorie_parade.includes('bouclier') }
|
||||
attaqueCreature() {
|
||||
const categorieAttaque = this.getCategorieAttaque()
|
||||
if (categorieAttaque != undefined) {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false, });
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
static attaqueCreature(comp) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(comp)
|
||||
if (categorieAttaque != undefined) {
|
||||
const initative = RdDInitiative.calculInitiative(comp.system.niveau, comp.system.carac_value);
|
||||
const armeComp = new RdDItem({
|
||||
name: comp.name,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: comp.img,
|
||||
system: {
|
||||
competence: comp.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: comp.system.niveau,
|
||||
initiative: initative,
|
||||
mortalite: comp.system.mortalite,
|
||||
dommages: comp.system.dommages,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
});
|
||||
const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau);
|
||||
const attaque = {
|
||||
name: comp.name,
|
||||
action: comp.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
label: this.name,
|
||||
action: this.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
initOnly: false,
|
||||
arme: armeComp,
|
||||
comp: comp,
|
||||
carac: { key: comp.name, value: comp.system.carac_value },
|
||||
arme: new RdDItemArme({
|
||||
name: this.name,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: this.img,
|
||||
system: {
|
||||
competence: this.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: this.system.niveau,
|
||||
initiative: initative,
|
||||
mortalite: this.system.mortalite,
|
||||
dommages: this.system.dommages,
|
||||
forceRequise: 0,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}),
|
||||
comp: this,
|
||||
carac: { key: this.name, value: this.system.carac_value },
|
||||
equipe: true,
|
||||
mortalite: comp.system.mortalite,
|
||||
dmg: comp.system.dommages,
|
||||
mortalite: this.system.mortalite,
|
||||
dommages: this.system.dommages,
|
||||
//dmg: this.system.dommages,
|
||||
initiative: initative
|
||||
};
|
||||
return attaque
|
||||
@@ -89,41 +53,24 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isAttaque(item) {
|
||||
return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
|
||||
}
|
||||
|
||||
static getCategorieAttaque(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return item.system.categorie
|
||||
}
|
||||
getCategorieAttaque() {
|
||||
switch (this.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return this.system.categorie
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isDommages(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
return item.system.categorie_parade || item.system.isparade
|
||||
isDommages() {
|
||||
switch (this.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
|
||||
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
@@ -9,8 +11,6 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
@@ -106,8 +106,8 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
}
|
||||
|
||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||
formData.isparade = this.item.isParade()
|
||||
formData.isdommages = this.item.isDommages()
|
||||
}
|
||||
if (this.item.type == ITEM_TYPES.tache ||
|
||||
this.item.type == ITEM_TYPES.livre ||
|
||||
@@ -260,7 +260,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
async _updateObject(event, formData) {
|
||||
switch (this.item.type) {
|
||||
case ITEM_TYPES.sort:
|
||||
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr(
|
||||
@@ -273,8 +273,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
|
||||
break
|
||||
}
|
||||
|
||||
return this.item.update(formData)
|
||||
return await super._updateObject(event, formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -62,7 +62,7 @@ export class RdDItemSort extends Item {
|
||||
|
||||
|
||||
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
|
||||
static coutReve(sort) { return RdDItemSort.toVar((sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
|
||||
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve || sort.system.ptreve.match(/(\d)+\+?/)) ? 'r' : 'r ') + sort.system.ptreve) }
|
||||
static getDraconicsSort(competencesDraconic, sort) {
|
||||
// se baser sur la voie du sort?
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
@@ -148,10 +148,17 @@ export class RdDItemSort extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incrementBonusCase(actor, sort, coord) {
|
||||
let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
|
||||
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
||||
}
|
||||
|
||||
|
||||
static calculBonuscase(sort, coord) {
|
||||
if (TMRUtility.isFleuve(coord)) {
|
||||
coord = FLEUVE_COORD;
|
||||
coord = FLEUVE_COORD
|
||||
}
|
||||
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
|
||||
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
|
||||
const existing = list.find(it => it.case == coord)
|
||||
const bonus = Number(existing?.bonus ?? 0) + 1
|
||||
if (existing) {
|
||||
@@ -160,11 +167,9 @@ export class RdDItemSort extends Item {
|
||||
else {
|
||||
list.push({ case: coord, bonus: 1 })
|
||||
}
|
||||
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
|
||||
return RdDItemSort.bonuscasesToString(list)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaseBonus(sort, coord) {
|
||||
const search = TMRUtility.isFleuve(coord)
|
||||
@@ -189,4 +194,22 @@ export class RdDItemSort extends Item {
|
||||
.map(it => it.split(':'))
|
||||
.map(it => { return { case: it[0], bonus: it[1] } });
|
||||
}
|
||||
|
||||
static prepareSortEnReserve(sort, draconic, ptreve, coord) {
|
||||
return {
|
||||
type: ITEM_TYPES.sortreserve,
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
|
||||
};
|
||||
}
|
||||
|
||||
static prepareSortAddLancement(sort, reveSort) {
|
||||
const precedents = sort.system.lancements ?? []
|
||||
const lancements = [...precedents, {
|
||||
timestamp: game.system.rdd.calendrier.getTimestamp(),
|
||||
reve: reveSort
|
||||
}]
|
||||
return lancements
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
|
||||
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
|
||||
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
@@ -7,10 +9,6 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
|
||||
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
|
||||
|
||||
const typesInventaireMateriel = [
|
||||
ITEM_TYPES.arme,
|
||||
@@ -186,7 +184,10 @@ export class RdDItem extends Item {
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||
isService() { return this.type == ITEM_TYPES.service; }
|
||||
|
||||
isAttaque() { return false }
|
||||
isParade() { return false }
|
||||
isBouclier() { return false }
|
||||
getCategorieAttaque() { return undefined }
|
||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||
isEsquive() {
|
||||
return (this.isCompetence()
|
||||
@@ -628,7 +629,7 @@ export class RdDItem extends Item {
|
||||
_armeChatData() {
|
||||
return [
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == RDD_CONFIG.encaissement.nonmortel ? '(Non mortel)' : ''}`,
|
||||
`<b>Force minimum</b>: ${this.system.force}`,
|
||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js"
|
||||
import { BASE_CORPS_A_CORPS } from "./base-items.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
"sans-armes": "Sans arme",
|
||||
@@ -19,30 +19,67 @@ const nomCategorieParade = {
|
||||
"haches": "Haches",
|
||||
"lances": "Lances",
|
||||
}
|
||||
export const ATTAQUE_TYPE = {
|
||||
UNE_MAIN: '(1 main)',
|
||||
DEUX_MAINS: '(2 mains)',
|
||||
CORPS_A_CORPS: '(corps à corps)',
|
||||
COMPETENCE: 'competence',
|
||||
TIR: '(tir)',
|
||||
LANCER: '(lancer)'
|
||||
}
|
||||
export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
|
||||
|
||||
export const CORPS_A_CORPS = 'Corps à corps'
|
||||
export const PUGILAT = 'pugilat'
|
||||
export const EMPOIGNADE = RDD_CONFIG.encaissement.empoignade
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemArme extends RdDItem {
|
||||
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.arme }
|
||||
|
||||
static get defaultIcon() {
|
||||
return defaultItemImgArme
|
||||
//return "systems/foundryvtt-reve-de-dragon/icons/armes_armure/epee_sord.webp";
|
||||
}
|
||||
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp" }
|
||||
|
||||
penetration() {
|
||||
return parseInt(this.system.penetration ?? 0);
|
||||
}
|
||||
penetration() { return parseInt(this.system.penetration ?? 0) }
|
||||
|
||||
isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
|
||||
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
|
||||
|
||||
|
||||
getCompetenceAction(main) {
|
||||
switch (main) {
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
|
||||
case ATTAQUE_TYPE.DEUX_MAINS: return this.competence2Mains()
|
||||
case ATTAQUE_TYPE.LANCER: return this.system.lancer
|
||||
case ATTAQUE_TYPE.TIR: return this.system.tir
|
||||
default: return this.system.competence
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static valeurMain(valeurs, main) {
|
||||
valeurs = valeurs?.toString() ?? ""
|
||||
const table = valeurs.includes("/") ? valeurs.split("/") : [valeurs, valeurs]
|
||||
return parseInt(main == ATTAQUE_TYPE.DEUX_MAINS ? table[1] : table[0])
|
||||
}
|
||||
|
||||
static getMainAttaque(competence) {
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir': return ATTAQUE_TYPE.TIR
|
||||
case 'lancer': return ATTAQUE_TYPE.LANCER
|
||||
}
|
||||
if (competence.name.includes('2 main')) {
|
||||
return ATTAQUE_TYPE.DEUX_MAINS
|
||||
}
|
||||
return ATTAQUE_TYPE.UNE_MAIN
|
||||
}
|
||||
|
||||
static getArme(arme) {
|
||||
switch (arme ? arme.type : '') {
|
||||
case ITEM_TYPES.arme: return arme;
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||
return MappingCreatureArme.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.corpsACorps();
|
||||
return RdDItemArme.pugilat();
|
||||
}
|
||||
|
||||
static getCompetenceArme(arme, maniement) {
|
||||
@@ -51,16 +88,26 @@ export class RdDItemArme extends RdDItem {
|
||||
return arme.name
|
||||
case ITEM_TYPES.arme:
|
||||
switch (maniement) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case '(1 main)': return arme.competence1Mains()
|
||||
case '(2 mains)': return arme.competence2Mains()
|
||||
case '(tir)': case 'tir': return arme.system.tir
|
||||
case '(lancer)': case 'lancer': return arme.system.lancer;
|
||||
case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
|
||||
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
|
||||
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
|
||||
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer
|
||||
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
getTypeAttaques() {
|
||||
return [
|
||||
...(this.system.unemain && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.UNE_MAIN] : [],
|
||||
...(this.system.deuxmains && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.DEUX_MAINS] : [],
|
||||
...(this.system.lancer && this.system.resistance > 0) ? [ATTAQUE_TYPE.LANCER] : [],
|
||||
...(this.system.tir) ? [ATTAQUE_TYPE.TIR] : [],
|
||||
]
|
||||
}
|
||||
|
||||
static computeNiveauArmes(armes, competences) {
|
||||
for (const arme of armes) {
|
||||
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||
@@ -92,16 +139,13 @@ export class RdDItemArme extends RdDItem {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
if (![ITEM_TYPES.arme, ITEM_TYPES.competencecreature].includes(armeData.type)) {
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return ITEM_TYPES.competencecreature;
|
||||
}
|
||||
@@ -196,7 +240,7 @@ export class RdDItemArme extends RdDItem {
|
||||
return Number(arme.system.dommages)
|
||||
}
|
||||
const tableauDegats = arme.system.dommages.split("/");
|
||||
return Number(tableauDegats[maniement == '(1 main)' ? 0 : 1])
|
||||
return Number(tableauDegats[maniement == ATTAQUE_TYPE.UNE_MAIN ? 0 : 1])
|
||||
}
|
||||
return Number(arme.system.dommages);
|
||||
}
|
||||
@@ -205,7 +249,7 @@ export class RdDItemArme extends RdDItem {
|
||||
static armeUneOuDeuxMains(arme, aUneMain) {
|
||||
if (arme && !arme.system.cac) {
|
||||
arme = foundry.utils.duplicate(arme);
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? '(1 main)' : '(2 mains)')
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? ATTAQUE_TYPE.UNE_MAIN : ATTAQUE_TYPE.DEUX_MAINS)
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
@@ -226,63 +270,50 @@ export class RdDItemArme extends RdDItem {
|
||||
return false
|
||||
}
|
||||
|
||||
static isAttaque(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature: return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
}
|
||||
return false
|
||||
isAttaque() {
|
||||
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
|
||||
}
|
||||
|
||||
static isParade(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||
}
|
||||
return false
|
||||
isEmpoignade() {
|
||||
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
|
||||
}
|
||||
|
||||
isUtilisableEmpoigne() {
|
||||
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
|
||||
}
|
||||
|
||||
static corpsACorps(actor) {
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||
static pugilat(actor) {
|
||||
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
|
||||
}
|
||||
|
||||
static empoignade(actor) {
|
||||
return RdDItemArme.$corpsACorps(actor, 'Empoignade', RDD_CONFIG.encaissement.empoignade)
|
||||
}
|
||||
|
||||
static $corpsACorps(actor, name, cac) {
|
||||
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
const melee = actor ? actor.system.carac['melee'].value : 0
|
||||
return new RdDItemArme({
|
||||
_id: competence.id,
|
||||
name: 'Corps à corps',
|
||||
_id: Misc.fakeId(cac),
|
||||
name: name,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: competence.img,
|
||||
system: {
|
||||
initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee),
|
||||
initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau),
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
dommages: "0",
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
mortalite: cac == RDD_CONFIG.encaissement.empoignade ? RDD_CONFIG.encaissement.empoignade : RDD_CONFIG.encaissement.nonmortel,
|
||||
competence: CORPS_A_CORPS,
|
||||
resistance: 1,
|
||||
baseInit: 4,
|
||||
cac: 'pugilat',
|
||||
baseInit: cac == RDD_CONFIG.encaissement.empoignade ? 3 : 4,
|
||||
cac: cac,
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static mainsNues(actor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||
mainsNues.name = 'Mains nues'
|
||||
return mainsNues;
|
||||
}
|
||||
|
||||
static empoignade(actor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(actor)
|
||||
empoignade.name = 'Empoignade'
|
||||
empoignade.system.cac = 'empoignade'
|
||||
empoignade.system.baseInit = 3
|
||||
empoignade.system.mortalite = 'empoignade'
|
||||
return empoignade
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,28 @@ export const SANS_COMPETENCE = {
|
||||
description: "",
|
||||
descriptionmj: "",
|
||||
defaut_carac: "",
|
||||
},
|
||||
},
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
|
||||
}
|
||||
}
|
||||
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
generale: { key: 'generale', base: -4, label: "Générales" },
|
||||
particuliere: { key: 'particuliere', base: -8, label: "Particulières" },
|
||||
specialisee: { key: 'specialisee', base: -11, label: "Spécialisées" },
|
||||
connaissance: { key: 'connaissance', base: -11, label: "Connaissances" },
|
||||
draconic: { key: 'draconic', base: -11, label: "Draconic" },
|
||||
melee: { key: 'melee', base: -6, label: "Mêlée" },
|
||||
tir: { key: 'tir', base: -8, label: "Tir" },
|
||||
lancer: { key: 'lancer', base: -8, label: "Lancer" }
|
||||
}
|
||||
export const CATEGORIES_COMPETENCE_COMBAT = [CATEGORIES_COMPETENCES.melee, CATEGORIES_COMPETENCES.tir, CATEGORIES_COMPETENCES.lancer].map(it => it.key)
|
||||
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
generale: { key: 'generale', base: 0, label: "Générale" },
|
||||
naturelle: { key: 'naturelle', base: 0, label: "Arme naturelle" },
|
||||
melee: { key: 'melee', base: 0, label: "Mêlée" },
|
||||
parade: { key: 'parade', base: 0, label: "Parade" },
|
||||
tir: { key: 'tir', base: 0, label: "Tir" },
|
||||
lancer: { key: 'lancer', base: 0, label: "Lancer" },
|
||||
possession: { key: 'possession', base: 0, label: "Possession" },
|
||||
}
|
||||
|
||||
@@ -71,21 +71,25 @@ export class RdDItemBlessure extends RdDItem {
|
||||
return 0
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken = undefined) {
|
||||
const blessure = RdDItemBlessure.prepareBlessure(gravite, localisation, attackerToken);
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
return blessures[0]
|
||||
}
|
||||
|
||||
static prepareBlessure(gravite, localisation, attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite);
|
||||
return {
|
||||
name: definition.label,
|
||||
type: 'blessure',
|
||||
img: definition.icon,
|
||||
system: {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
difficulte: -gravite,
|
||||
localisation: localisation,
|
||||
origine: attackerToken?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
return blessures[0]
|
||||
}
|
||||
|
||||
static async createTacheSoinBlessure(actor, gravite) {
|
||||
@@ -209,6 +213,9 @@ export class RdDItemBlessure extends RdDItem {
|
||||
isCritique() {
|
||||
return this.system.gravite > 4 && this.system.gravite <= 6
|
||||
}
|
||||
isBleeding() {
|
||||
return this.system.gravite > 2 && !this.system.premierssoins.done
|
||||
}
|
||||
isMort() {
|
||||
return this.system.gravite > 6
|
||||
}
|
||||
|
||||
@@ -12,12 +12,13 @@ const _SPACEHOLDER = { placeholder: true }
|
||||
|
||||
const _VENDRE = {
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0,
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => item.proposerVente()
|
||||
}
|
||||
const _ACHETER = {
|
||||
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0 && it.parent?.type == ACTOR_TYPES.commerce,
|
||||
filter: it => it.parent?.type == ACTOR_TYPES.commerce,
|
||||
allowLimited: true,
|
||||
action: (item, actor) => actor.vente(item)
|
||||
}
|
||||
const _MONTRER = {
|
||||
|
||||
41
module/item/mapping-creature-arme.mjs
Normal file
@@ -0,0 +1,41 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
|
||||
export class MappingCreatureArme {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
|
||||
const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value };
|
||||
rollData.carac = { [code]: selectedCarac }
|
||||
rollData.competence.system.defaut_carac = code
|
||||
rollData.selectedCarac = selectedCarac
|
||||
rollData.arme = MappingCreatureArme.armeCreature(rollData.competence);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = item.getCategorieAttaque()
|
||||
if (categorieAttaque != undefined) {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false, });
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -6,8 +6,8 @@ const tableEffets = [
|
||||
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
|
||||
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
|
||||
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
|
||||
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
|
||||
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
|
||||
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete },
|
||||
{ code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere },
|
||||
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
|
||||
|
||||
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
|
||||
@@ -19,7 +19,7 @@ const tableEffets = [
|
||||
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
|
||||
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
|
||||
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
|
||||
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
|
||||
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue },
|
||||
|
||||
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
|
||||
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
|
||||
|
||||
@@ -34,6 +34,13 @@ export class Misc {
|
||||
return ((n % m) + m) % m;
|
||||
}
|
||||
|
||||
static inRange(value, min, max) {
|
||||
if (min > max) {
|
||||
return Misc.inRange(value, max, min)
|
||||
}
|
||||
return Math.max(min, Math.min(value, max))
|
||||
}
|
||||
|
||||
static sum() {
|
||||
return (a, b) => Number(a) + Number(b);
|
||||
}
|
||||
@@ -58,6 +65,10 @@ export class Misc {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static fakeId(base) {
|
||||
return (base + foundry.utils.randomID(16)).substring(0, 16)
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
||||
: '';
|
||||
@@ -108,6 +119,10 @@ export class Misc {
|
||||
list.forEach(it => addToObj(obj, it))
|
||||
return obj;
|
||||
}
|
||||
static indexed(list, index = 'index') {
|
||||
let i = 0;
|
||||
return list.map(it => { it[index] = i++; return it })
|
||||
}
|
||||
|
||||
static concat(lists) {
|
||||
return lists.reduce((a, b) => a.concat(b), []);
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
import { RDD_CONFIG } from "./constants.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
const conditionsTactiques = [
|
||||
{ key: '', label: '', dmg: 0, attaque: 0, parade: 0, esquive: true, isTactique: false },
|
||||
@@ -12,7 +15,7 @@ const conditionsTactiques = [
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDBonus {
|
||||
static get tactiques(){
|
||||
static get tactiques() {
|
||||
return conditionsTactiques.filter(it => it.isTactique)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@@ -33,20 +36,47 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
||||
static dmg(rollData, actor) {
|
||||
const diff = rollData.diffLibre;
|
||||
const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme?.system.dommagesReels)
|
||||
const forceRequise = rollData.arme ? RdDItemArme.valeurMain(rollData.arme.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence)) : 0
|
||||
let dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
diff: diff,
|
||||
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(diff ?? 0) : 0,
|
||||
penetration: RdDBonus._peneration(rollData),
|
||||
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris?.used),
|
||||
mortalite: RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - forceRequise)
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
return dmg;
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
|
||||
return dmg
|
||||
}
|
||||
|
||||
static dmgRollV2(rollData, attaque) {
|
||||
const actor = rollData.active.actor
|
||||
const arme = attaque.arme
|
||||
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommages)
|
||||
const dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
penetration: arme?.penetration() ?? 0,
|
||||
diff: attaque.diff,
|
||||
dmgTactique: attaque.tactique?.dmg ?? 0,
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
|
||||
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
|
||||
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
|
||||
}
|
||||
dmg.isEmpoignade = dmg.mortalite == RDD_CONFIG.encaissement.empoignade
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
|
||||
return dmg
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -65,21 +95,14 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _calculMortalite(rollData, isEntiteIncarnee) {
|
||||
return RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite, isEntiteIncarnee)
|
||||
}
|
||||
|
||||
static mortalite(mortaliteSelect, mortaliteArme, isEntiteIncarnee) {
|
||||
return isEntiteIncarnee ? "entiteincarnee"
|
||||
: mortaliteSelect
|
||||
?? mortaliteArme
|
||||
?? "mortel";
|
||||
static mortalite(mortaliteSelect, mortaliteArme) {
|
||||
return mortaliteSelect ?? mortaliteArme ?? RDD_CONFIG.encaissement.mortel
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmgArme(arme, dommagesMain) {
|
||||
static dmgArme(arme, dommages) {
|
||||
if (arme) {
|
||||
let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
|
||||
let dmgBase = dommages ?? Number(arme.system.dommages ?? 0);
|
||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
||||
}
|
||||
@@ -93,10 +116,10 @@ export class RdDBonus {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static bonusDmg(actor, categorie, dmgArme) {
|
||||
const dmgActor = actor.getBonusDegat()
|
||||
if (categorie == undefined) {
|
||||
return 0
|
||||
}
|
||||
const dmgActor = actor.getBonusDegat()
|
||||
switch (categorie) {
|
||||
case "(tir)": case "tir": return 0
|
||||
case "(lancer)": case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
|
||||
@@ -52,6 +52,15 @@ export const CARACS = {
|
||||
EMPATHIE: 'empathie',
|
||||
REVE: 'reve',
|
||||
CHANCE: 'chance',
|
||||
PROTECTION: 'protection',
|
||||
BEAUTE: 'beaute',
|
||||
PERCEPTION: 'perception',
|
||||
MELEE: 'melee',
|
||||
TIR: 'tir',
|
||||
LANCER: 'lancer',
|
||||
DEROBEE: 'derobee',
|
||||
CHANCE_ACTUELLE: 'chance-actuelle',
|
||||
REVE_ACTUEL: 'reve-actuel',
|
||||
}
|
||||
export const LIST_CARAC_PERSONNAGE = {
|
||||
[CARACS.TAILLE]: { code: CARACS.TAILLE, label: 'Taille', isCarac: true, path: 'system.carac.taille.value' },
|
||||
@@ -68,21 +77,21 @@ export const LIST_CARAC_PERSONNAGE = {
|
||||
[CARACS.EMPATHIE]: { code: CARACS.EMPATHIE, label: 'Empathie', isCarac: true, path: 'system.carac.empathie.value' },
|
||||
[CARACS.REVE]: { code: CARACS.REVE, label: 'Rêve', isCarac: true, path: 'system.carac.reve.value' },
|
||||
[CARACS.CHANCE]: { code: CARACS.CHANCE, label: 'Chance', isCarac: true, path: 'system.carac.chance.value' },
|
||||
'protection': { code: 'protection', label: 'Protection naturelle', isCarac: false, path: 'system.attributs.protection.value' },
|
||||
'beaute': { code: 'beaute', label: 'Beauté', isCarac: false, path: 'system.background.beaute.value' }
|
||||
[CARACS.PROTECTION]: { code: CARACS.PROTECTION, label: 'Protection naturelle', isCarac: false, path: 'system.attributs.protection.value' },
|
||||
[CARACS.BEAUTE]: { code: CARACS.BEAUTE, label: 'Beauté', isCarac: false, path: 'system.background.beaute.value' }
|
||||
}
|
||||
|
||||
export const LIST_CARAC_AUTRES = {
|
||||
'perception': { code: 'perception', label: 'Perception', path: 'system.carac.perception.value' },
|
||||
[CARACS.PERCEPTION]: { code: 'perception', label: 'Perception', path: 'system.carac.perception.value' },
|
||||
}
|
||||
|
||||
const LIST_CARAC_DERIVEE = {
|
||||
'melee': { code: "melee", label: 'Mêlée', path: 'system.carac.melee.value' },
|
||||
'tir': { code: "tir", label: 'Tir', path: 'system.carac.tir.value' },
|
||||
'lancer': { code: "lancer", label: 'Lancer', path: 'system.carac.lancer.value' },
|
||||
'derobee': { code: "derobee", label: 'Dérobée', path: 'system.carac.derobee.value' },
|
||||
'chance-actuelle': { code: "chance-actuelle", label: 'Chance actuelle', path: 'system.carac.lancer.value' },
|
||||
'reve-actuel': { code: "reve-actuel", label: 'Rêve actuel', path: 'system.reve.reve.value' },
|
||||
[CARACS.MELEE]: { code: CARACS.MELEE, label: 'Mêlée', path: 'system.carac.melee.value' },
|
||||
[CARACS.TIR]: { code: CARACS.TIR, label: 'Tir', path: 'system.carac.tir.value' },
|
||||
[CARACS.LANCER]: { code: CARACS.LANCER, label: 'Lancer', path: 'system.carac.lancer.value' },
|
||||
[CARACS.DEROBEE]: { code: CARACS.DEROBEE, label: 'Dérobée', path: 'system.carac.derobee.value' },
|
||||
[CARACS.CHANCE_ACTUELLE]: { code: CARACS.CHANCE_ACTUELLE, label: 'Chance actuelle', path: 'system.carac.lancer.value' },
|
||||
[CARACS.REVE_ACTUEL]: { code: CARACS.REVE_ACTUEL, label: 'Rêve actuel', path: 'system.reve.reve.value' },
|
||||
}
|
||||
|
||||
export const LIST_CARAC_ROLL = Object.values(LIST_CARAC_PERSONNAGE).filter(it => it.isCarac && it.code != 'taille')
|
||||
@@ -125,11 +134,11 @@ export class RdDCarac {
|
||||
}
|
||||
|
||||
static isIntellect(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == 'intellect';
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == CARACS.INTELLECT
|
||||
}
|
||||
|
||||
static isVolonte(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == 'volonte';
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == CARACS.VOLONTE
|
||||
}
|
||||
static isChance(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel)?.match(/chance(( |-)?actuelle)?/);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
@@ -7,14 +7,18 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { EMPOIGNADE, RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
|
||||
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@@ -52,6 +56,12 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static getCombatant(actorId, tokenId) {
|
||||
return game.combat?.combatants.find(it => it.actor.id == actorId &&
|
||||
it.token.id == tokenId
|
||||
)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
await this.finDeRound();
|
||||
@@ -63,7 +73,7 @@ export class RdDCombatManager extends Combat {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true })
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
|
||||
.forEach(it => it.delete())
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
@@ -102,14 +112,18 @@ export class RdDCombatManager extends Combat {
|
||||
return combatant.actor
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||
return efficacite + etatGeneral
|
||||
|
||||
static bonusArme(arme) {
|
||||
return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
static etatGeneral(actor) {
|
||||
return actor.getEtatGeneral() ?? 0;
|
||||
}
|
||||
|
||||
|
||||
/** ***********************************************************************************
|
||||
* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
|
||||
*/
|
||||
async rollInitiative(ids, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||
ids = typeof ids === "string" ? [ids] : ids
|
||||
@@ -117,18 +131,17 @@ export class RdDCombatManager extends Combat {
|
||||
return this
|
||||
}
|
||||
|
||||
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||
async rollInitRdD(id, formule, messageOptions = {}) {
|
||||
const combatant = this.combatants.get(id);
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor) {
|
||||
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
}
|
||||
const total = Math.max(roll.total, 0.00);
|
||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||
formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const init = await RdDInitiative.roll(formule)
|
||||
|
||||
await this.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatant._id || combatant.id,
|
||||
initiative: init.init, 'system.init': init
|
||||
}])
|
||||
|
||||
// Send a chat message
|
||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||
@@ -140,10 +153,10 @@ export class RdDCombatManager extends Combat {
|
||||
alias: combatant.token?.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||
flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
|
||||
},
|
||||
messageOptions);
|
||||
roll.toMessage(messageData, { rollMode, create: true });
|
||||
init.roll.toMessage(messageData, { rollMode, create: true });
|
||||
|
||||
RdDCombatManager.processPremierRoundInit();
|
||||
}
|
||||
@@ -155,16 +168,11 @@ export class RdDCombatManager extends Combat {
|
||||
if (actions.length > 0) {
|
||||
const action = actions[0]
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
|
||||
return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
|
||||
}
|
||||
|
||||
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
}
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -176,7 +184,6 @@ export class RdDCombatManager extends Combat {
|
||||
for (let combatant of game.combat.combatants) {
|
||||
if (combatant.initiativeData?.arme?.type == "arme") {
|
||||
// TODO: get init data premier round
|
||||
const initiativeData = combatant.initiativeData;
|
||||
const action = combatant.initiativeData.arme;
|
||||
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
|
||||
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
|
||||
@@ -196,10 +203,27 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incDecInit(combatantId, incDecValue) {
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
let initValue = combatant.initiative + incDecValue;
|
||||
game.combat.setInitiative(combatantId, initValue);
|
||||
|
||||
static applyInitiativeCommand(combatantId, command, commandValue) {
|
||||
switch (command) {
|
||||
case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
static async incDecInit(combatantId, incDecValue) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant?.initiative && incDecValue != 0) {
|
||||
const value = combatant.system.init.value + incDecValue
|
||||
const newInit = combatant.initiative + incDecValue / 100;
|
||||
await game.combat.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatantId,
|
||||
initiative: newInit,
|
||||
'system.init.value': value,
|
||||
'system.init.init': newInit,
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -216,56 +240,42 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
options = [
|
||||
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
|
||||
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
|
||||
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
|
||||
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
|
||||
].concat(options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor == undefined) { return [] }
|
||||
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
if (actor == undefined) { return }
|
||||
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme)
|
||||
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
|
||||
const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
|
||||
|
||||
await game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
combatant.initiativeData
|
||||
await game.combat.rollInitRdD(combatantId, formule, init);
|
||||
combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
|
||||
}
|
||||
|
||||
static getInitData(actor, action) {
|
||||
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
|
||||
const comp = action.comp
|
||||
return {
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme),
|
||||
info: action.name + " / " + comp.name,
|
||||
phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
|
||||
info: action.label,
|
||||
carac: actor.getCaracInit(comp),
|
||||
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
|
||||
}
|
||||
}
|
||||
|
||||
static initOffset(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir": return 8
|
||||
case "lancer": return 7
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade": return 3
|
||||
case "pugilat": return 4
|
||||
case "naturelle": return 4
|
||||
default: return 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
@@ -293,13 +303,8 @@ export class RdDCombatManager extends Combat {
|
||||
? possessions
|
||||
: actor.listActions({ isEquipe: true })
|
||||
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index
|
||||
}
|
||||
return actions
|
||||
return Misc.indexed(actions)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -368,7 +373,7 @@ export class RdDCombat {
|
||||
if (Misc.isOwnerPlayer(defender)) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||
defender.encaisserDommages(attackerRoll.dmg, attacker, msg.attackerToken);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
@@ -379,8 +384,13 @@ export class RdDCombat {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
|
||||
if (msg.defenderRoll.v2) {/* TODO: delete roll V1 */
|
||||
RollDialog.loadRollData(msg.paramChatDefense)
|
||||
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
|
||||
} else {
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -398,15 +408,18 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks(html) {
|
||||
for (let button of [
|
||||
'.parer-button',
|
||||
'.esquiver-button',
|
||||
'.button-parade',
|
||||
'.button-esquive',
|
||||
'.button-encaisser',
|
||||
'.particuliere-attaque',
|
||||
'.encaisser-button',
|
||||
'.appel-chance-defense',
|
||||
'.appel-destinee-defense',
|
||||
'.appel-chance-attaque',
|
||||
'.appel-destinee-attaque',
|
||||
'.echec-total-attaque',
|
||||
// '.appel-chance',
|
||||
// '.chat-encaissement',
|
||||
// '.resister-recul',
|
||||
]) {
|
||||
$(html).on("click", button, event => {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
@@ -456,8 +469,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
@@ -466,9 +479,9 @@ export class RdDCombat {
|
||||
|
||||
switch (button) {
|
||||
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||
case '.parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||
case '.esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||
case '.encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '.button-parade': return this.parade(attackerRoll, armeParadeId);
|
||||
case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
|
||||
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '.echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||
|
||||
case '.appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||
@@ -478,11 +491,9 @@ export class RdDCombat {
|
||||
() => this.defenseChanceuse(attackerRoll, defenderRoll),
|
||||
() => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true }));
|
||||
case '.appel-destinee-attaque': return this.attacker.appelDestinee(
|
||||
() => this.attaqueSignificative(attackerRoll),
|
||||
() => { });
|
||||
() => this.attaqueSignificative(attackerRoll));
|
||||
case '.appel-destinee-defense': return this.defender.appelDestinee(
|
||||
() => this.defenseDestinee(defenderRoll),
|
||||
() => { });
|
||||
() => this.defenseDestinee(defenderRoll));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -552,33 +563,48 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchecTotal(rollData) {
|
||||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isEchec && rollData.rolled.code != 'notSign';
|
||||
if (rollData.v2 /* roll V2*/) {
|
||||
// TODO: en cas de demi-surprise à l'attaque, tout échec est un echec total.
|
||||
// TODO: en cas de demi-surprise en défense, pas de changement à la règle de base
|
||||
return rollData.rolled.isETotal
|
||||
}
|
||||
return rollData.rolled.isETotal;
|
||||
if (rollData.mode == ROLL_TYPE_ATTAQUE && rollData.surprise == 'demi') {
|
||||
// échec normal à l'attaque en demi surprise
|
||||
return rollData.rolled.isEchec && rollData.rolled.code != 'notSign'
|
||||
}
|
||||
return rollData.rolled.isETotal
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isParticuliere(rollData) {
|
||||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||||
return false;
|
||||
if (rollData.v2 /* roll V2*/) {
|
||||
return rollData.rolled.isPart
|
||||
}
|
||||
return rollData.rolled.isPart;
|
||||
if (rollData.attackerRoll || !rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isPart
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isReussite(rollData) {
|
||||
switch (rollData.ajustements.surprise.used) {
|
||||
case 'totale': return false;
|
||||
case 'demi': return rollData.rolled.isSign;
|
||||
if (rollData.v2 /* roll V2*/) {
|
||||
return rollData.rolled.isSuccess
|
||||
}
|
||||
return rollData.rolled.isSuccess;
|
||||
if (!rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isSuccess
|
||||
}
|
||||
switch (rollData.ajustements.surprise.used) {
|
||||
case 'totale': return false
|
||||
case 'demi': return rollData.rolled.isSign
|
||||
}
|
||||
return rollData.rolled.isSuccess
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async proposerAjustementTirLancer(rollData) {
|
||||
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
if (this.defender.isEntiteBlurette()) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatUtility.getGMs()
|
||||
@@ -642,12 +668,95 @@ export class RdDCombat {
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
|
||||
|
||||
async attaqueV2() {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
await this.doRollAttaque({
|
||||
ids: {
|
||||
actorId: this.attackerId,
|
||||
actorTokenId: this.attackerTokenId,
|
||||
opponentId: this.defender.id,
|
||||
opponentTokenId: this.defenderTokenId,
|
||||
},
|
||||
type: { allowed: ['attaque'], current: 'attaque' },
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
})
|
||||
}
|
||||
|
||||
async doRollAttaque(rollData, callbacks = []) {
|
||||
// TODO V2 await this.proposerAjustementTirLancer(rollData)
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
callbacks: [
|
||||
async (roll) => await this.onAttaqueV2(roll),
|
||||
...callbacks
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
async onAttaqueV2(attackerRoll) {
|
||||
if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
|
||||
return
|
||||
}
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
||||
return;
|
||||
}
|
||||
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
|
||||
const surpriseDefender = this.defender.getSurprise(true);
|
||||
const paramChatDefense = {
|
||||
attackerRoll: attackerRoll,
|
||||
isPossession: this.isPossession(attackerRoll),
|
||||
defender: this.defender,
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
surprise: surpriseDefender,
|
||||
}
|
||||
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this._chatMessageDefenseV2(paramChatDefense);
|
||||
}
|
||||
else {
|
||||
this._socketSendMessageDefense(paramChatDefense, {});
|
||||
}
|
||||
}
|
||||
async _chatMessageDefenseV2(paramDemandeDefense) {
|
||||
const attackerRoll = paramDemandeDefense.attackerRoll;
|
||||
RollBasicParts.loadSurprises(attackerRoll)
|
||||
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
|
||||
|
||||
const defenseData = RollBasicParts.prepareDefense(attackerRoll)
|
||||
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
|
||||
ChatUtility.setMessageData(choixDefense, 'rollData', {
|
||||
ids: defenseData.ids,
|
||||
attackerRoll: RollDialog.saveParts(attackerRoll),
|
||||
passeArme: defenseData.passeArme
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
if (arme.system.cac == 'empoignade') {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return this.attacker.rollCompetence(competence.name, { arme: arme })
|
||||
}
|
||||
if (arme.system.cac == EMPOIGNADE) {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
return
|
||||
}
|
||||
@@ -679,6 +788,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
mode: ROLL_TYPE_ATTAQUE,
|
||||
alias: this.attacker?.getAlias(),
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
@@ -690,8 +800,8 @@ export class RdDCombat {
|
||||
essais: {}
|
||||
};
|
||||
|
||||
if (this.attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
if (this.attacker.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(rollData);
|
||||
}
|
||||
else if (arme) {
|
||||
// Usual competence
|
||||
@@ -699,9 +809,9 @@ export class RdDCombat {
|
||||
}
|
||||
else {
|
||||
// sans armes: à mains nues
|
||||
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
|
||||
rollData.arme = RdDItemArme.pugilat(this.attacker)
|
||||
rollData.arme.system.niveau = competence.system.niveau
|
||||
rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
|
||||
rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@@ -713,9 +823,6 @@ export class RdDCombat {
|
||||
if (RdDCombat.isReussite(attackerRoll)) {
|
||||
return await this._onAttaqueNormale(attackerRoll)
|
||||
}
|
||||
// if (RdDCombat.isParticuliere(attackerRoll) && attackerRoll.particuliere == undefined) {
|
||||
// return
|
||||
// }
|
||||
if (RdDCombat.isEchecTotal(attackerRoll)) {
|
||||
return await this._onAttaqueEchecTotal(attackerRoll)
|
||||
}
|
||||
@@ -755,14 +862,14 @@ export class RdDCombat {
|
||||
passeArme: rollData.passeArme
|
||||
})
|
||||
});
|
||||
ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData);
|
||||
ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueNormale(attackerRoll) {
|
||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker);
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.defender?.getAlias() ?? 'la cible',
|
||||
@@ -781,13 +888,14 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isPossession(attackerRoll) {
|
||||
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
||||
const carac = attackerRoll.v2
|
||||
? attackerRoll.current.carac?.label
|
||||
: attackerRoll.selectedCarac.label
|
||||
return carac?.toLowerCase() == 'possession';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
|
||||
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie);
|
||||
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
if (essaisPrecedents) {
|
||||
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||
@@ -833,10 +941,10 @@ export class RdDCombat {
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll);
|
||||
ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -850,14 +958,14 @@ export class RdDCombat {
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
rollMode: true,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence, armeAttaque) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||
let defenses = defender.items.filter(it => it.isParade())
|
||||
defenses = foundry.utils.duplicate(defenses)
|
||||
defenses.forEach(armeDefense => {
|
||||
// Ajout du # d'utilisation ce round
|
||||
@@ -879,6 +987,7 @@ export class RdDCombat {
|
||||
const choixEchecTotal = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.hbs', {
|
||||
rolled: attackerRoll.rolled,
|
||||
attackerId: this.attackerId,
|
||||
attacker: this.attacker,
|
||||
attackerToken: this.attackerToken,
|
||||
@@ -886,7 +995,7 @@ export class RdDCombat {
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll);
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -946,9 +1055,43 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
async defenseV2(attackerRoll, callbacks = []) {
|
||||
// this._prepareParade(attackerRoll, arme, competence);
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
await this.doRollDefense({
|
||||
ids: {
|
||||
actorId: this.defender.id,
|
||||
actorTokenId: this.defenderTokenId,
|
||||
opponentTokenId: this.attackerTokenId,
|
||||
opponentId: this.attackerId,
|
||||
},
|
||||
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
|
||||
attackerRoll: attackerRoll,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
}, callbacks)
|
||||
}
|
||||
|
||||
async doRollDefense(rollData, callbacks = []) {
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
callbacks: [
|
||||
async (roll) => {
|
||||
this.removeChatMessageActionsPasseArme(roll.passeArme);
|
||||
// defense: esquive / arme de parade / competence de défense
|
||||
if (!RdDCombat.isParticuliere(roll)) {
|
||||
await roll.active.actor.incDecItemUse(roll.current[PART_DEFENSE].defense?.id);
|
||||
}
|
||||
await this._onDefense(roll);
|
||||
},
|
||||
...callbacks
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
mode: ROLL_TYPE_DEFENSE,
|
||||
alias: this.defender?.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
@@ -964,13 +1107,48 @@ export class RdDCombat {
|
||||
show: {}
|
||||
};
|
||||
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
|
||||
if (this.defender.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(defenderRoll);
|
||||
}
|
||||
|
||||
return defenderRoll;
|
||||
}
|
||||
|
||||
async _onDefense(rollData) {
|
||||
const isEsquive = rollData.current[PART_DEFENSE].isEsquive
|
||||
const isParade = !isEsquive
|
||||
if (RdDCombat.isReussite(rollData)) {
|
||||
if (isParade) {
|
||||
await this.computeDeteriorationArme(rollData)
|
||||
if (RdDCombat.isParticuliere(rollData)) {
|
||||
await this.infoAttaquantDesarme(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme)
|
||||
}
|
||||
|
||||
async infoAttaquantDesarme(rollData) {
|
||||
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
}
|
||||
}
|
||||
|
||||
async _onDefenseNormale(rollData) {
|
||||
console.log("RdDCombat._onDefenseNormale >>>", rollData);
|
||||
await this.computeRecul(rollData);
|
||||
await this.computeDeteriorationArme(rollData);
|
||||
await RdDRollResult.displayRollData(rollData, this.defender, 'chat-resultat-parade.hbs');
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
async _onParade(defenderRoll) {
|
||||
if (RdDCombat.isReussite(defenderRoll)) {
|
||||
@@ -1042,6 +1220,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
mode: ROLL_TYPE_DEFENSE,
|
||||
alias: this.defender.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
@@ -1055,8 +1234,8 @@ export class RdDCombat {
|
||||
show: {}
|
||||
};
|
||||
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
if (this.defender.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(rollData);
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@@ -1105,7 +1284,7 @@ export class RdDCombat {
|
||||
// Est-ce une parade normale?
|
||||
if (defenderRoll.arme && attackerRoll && !defenderRoll.rolled.isPart) {
|
||||
// Est-ce que l'attaque est une particulière en force ou une charge
|
||||
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll)) {
|
||||
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
||||
|
||||
defenderRoll.show = defenderRoll.show || {}
|
||||
|
||||
@@ -1153,7 +1332,7 @@ export class RdDCombat {
|
||||
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
||||
showDice: HIDE_DICE
|
||||
});
|
||||
defenderRoll.show.desarme = desarme.rolled.isEchec;
|
||||
defenderRoll.show.desarme = desarme.rolled.isEchec
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1161,41 +1340,19 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
||||
if (!ReglesOptionnelles.isUsing('recul')) {
|
||||
return
|
||||
}
|
||||
const attackerRoll = defenderRoll.attackerRoll;
|
||||
if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
||||
const impact = this._computeImpactRecul(attackerRoll);
|
||||
const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
|
||||
if (rollRecul.rolled.isSuccess) {
|
||||
defenderRoll.show.recul = 'encaisse';
|
||||
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
|
||||
defenderRoll.show.recul = 'chute';
|
||||
await this.defender.setEffect(STATUSES.StatusProne, true);
|
||||
}
|
||||
else {
|
||||
defenderRoll.show.recul = 'recul';
|
||||
}
|
||||
if (this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
||||
defenderRoll.show.recul = this.defender.encaisserRecul(this.attacker.getForce(), attackerRoll.dmg.dmgArme)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _isReculCauseChute(impact) {
|
||||
const agilite = this.defender.getAgilite();
|
||||
const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
|
||||
return chute.rolled.isEchec;
|
||||
_isForceOuCharge(attaque, isRollV2 = false /* TODO: delete roll V1 */) {
|
||||
return attaque.particuliere == 'force' || 'charge' == (isRollV2 ? attaque.tactique?.key : attaque.tactique)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_isForceOuCharge(attaque) {
|
||||
return attaque.particuliere == 'force' || attaque.tactique == 'charge';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeImpactRecul(attaque) {
|
||||
const taille = this.defender.getTaille();
|
||||
const force = this.attacker.getForce();
|
||||
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages;
|
||||
return taille - (force + dommages);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderRoll) {
|
||||
@@ -1205,12 +1362,16 @@ export class RdDCombat {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
}
|
||||
|
||||
await this.doRollEncaissement(attackerRoll, defenderRoll);
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
|
||||
async doRollEncaissement(attackerRoll, defenderRoll) {
|
||||
if (Misc.isOwnerPlayer(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
await this.defender.encaisserDommages(attackerRoll.dmg, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
@@ -1221,9 +1382,8 @@ export class RdDCombat {
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1255,4 +1415,5 @@ export class RdDCombat {
|
||||
alias: alias
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@@ -460,12 +461,7 @@ export class RdDCommands {
|
||||
|
||||
async supprimerSignesDraconiquesEphemeres() {
|
||||
if (game.user.isGM) {
|
||||
game.actors.forEach(actor => {
|
||||
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
|
||||
if (ephemeres.length > 0) {
|
||||
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
|
||||
}
|
||||
});
|
||||
game.actors.forEach(actor => actor.supprimerSignesDraconiques(it => it.system.ephemere))
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/* -------------------------------------------- */
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ITEM_TYPES, renderTemplate } from "./constants.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
|
||||
import { MAP_PHASE } from "./initiative.mjs";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDEmpoignade {
|
||||
@@ -13,6 +14,49 @@ export class RdDEmpoignade {
|
||||
static init() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCombatantEmpoignade(actorId, tokenId) {
|
||||
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
|
||||
return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
|
||||
}
|
||||
|
||||
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
|
||||
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
|
||||
if (empoignade) {
|
||||
if (empoignade.system.empoigneurid == defender.id) {
|
||||
adjust = - adjust
|
||||
}
|
||||
empoignade.system.pointsemp += adjust
|
||||
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
|
||||
}
|
||||
else {
|
||||
await RdDEmpoignade.$createEtatEmpoignade({
|
||||
name: `Empoignade de ${attacker.name} sur ${defender.name}`,
|
||||
type: ITEM_TYPES.empoignade,
|
||||
system: {
|
||||
description: "",
|
||||
empoignadeid: empId,
|
||||
empoigneurid: attacker.id,
|
||||
empoigneid: defender.id,
|
||||
pointsemp: adjust,
|
||||
empoigneurname: attacker.name,
|
||||
empoignename: defender.name
|
||||
}
|
||||
}, attacker, defender)
|
||||
}
|
||||
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
|
||||
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
|
||||
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
|
||||
const grappling = Math.abs(result.system.pointsemp) > 0
|
||||
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
|
||||
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
|
||||
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
|
||||
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
|
||||
return result
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks(html) {
|
||||
$(html).on("click", '.defense-empoignade-cac', event => {
|
||||
@@ -185,8 +229,8 @@ export class RdDEmpoignade {
|
||||
selectedCarac: attacker.system.carac.melee,
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||
}
|
||||
if (attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
if (attacker.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(rollData)
|
||||
}
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
if (!empoignade.system.ausol) {
|
||||
@@ -238,10 +282,7 @@ export class RdDEmpoignade {
|
||||
|
||||
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
const objectEmpoignade = rollData.empoignade.toObject();
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
attacker.creerObjetParMJ(objectEmpoignade);
|
||||
defender.creerObjetParMJ(objectEmpoignade);
|
||||
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
|
||||
}
|
||||
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
@@ -260,7 +301,7 @@ export class RdDEmpoignade {
|
||||
return
|
||||
}
|
||||
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
if (!empoignade) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
|
||||
@@ -318,18 +359,33 @@ export class RdDEmpoignade {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $updateEtatEmpoignade(empoignade) {
|
||||
console.log("UPDATE Empoignade", empoignade)
|
||||
static async $createEtatEmpoignade(empoignade) {
|
||||
console.log("CREATE Empoignade", empoignade)
|
||||
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||
await defender.updateEmbeddedDocuments('Item', [update])
|
||||
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||
await attacker.updateEmbeddedDocuments('Item', [update])
|
||||
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
await attacker.creerObjetParMJ(empoignade)
|
||||
await defender.creerObjetParMJ(empoignade)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
|
||||
console.log("UPDATE Empoignade", empoignade)
|
||||
const belligerants = [
|
||||
attacker ?? game.actors.get(empoignade.system.empoigneurid),
|
||||
defender ?? game.actors.get(empoignade.system.empoigneid)]
|
||||
|
||||
await Promise.all(
|
||||
belligerants.map(async belligerant => {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
|
||||
return await belligerant.updateEmbeddedDocuments('Item', [{
|
||||
_id: emp._id,
|
||||
"system.pointsemp": empoignade.system.pointsemp,
|
||||
"system.ausol": empoignade.system.ausol
|
||||
}])
|
||||
}))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -348,7 +404,7 @@ export class RdDEmpoignade {
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
empoignade.system.ausol = true
|
||||
await this.$updateEtatEmpoignade(empoignade)
|
||||
@@ -367,7 +423,7 @@ export class RdDEmpoignade {
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
await this.$deleteEmpoignade(empoignade)
|
||||
@@ -383,7 +439,7 @@ export class RdDEmpoignade {
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
//console.log("Perte d'endurance :!!!", perteMode)
|
||||
let endValue = defender.system.sante.endurance.value
|
||||
@@ -424,9 +480,17 @@ export class RdDEmpoignade {
|
||||
/* -------------------------------------------- */
|
||||
static async createEmpoignade(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||
type: 'empoignade',
|
||||
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||
name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
|
||||
type: ITEM_TYPES.empoignade,
|
||||
system: {
|
||||
description: "",
|
||||
empoignadeid: foundry.utils.randomID(16),
|
||||
empoigneurid: attacker.id,
|
||||
empoigneid: defender.id,
|
||||
pointsemp: 0,
|
||||
empoigneurname: attacker.name,
|
||||
empoignename: defender.name
|
||||
}
|
||||
},
|
||||
{
|
||||
temporary: true
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
@@ -20,14 +19,17 @@ export class RdDHotbar {
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
static $macroNameSuffix(armeCompetence) {
|
||||
switch (armeCompetence) {
|
||||
case '(1 main)': return ' (1 main)';
|
||||
case '(2 mains)': return ' (2 main)';
|
||||
static $macroNameSuffix(maniement) {
|
||||
switch (maniement) {
|
||||
case ATTAQUE_TYPE.UNE_MAIN:
|
||||
case ATTAQUE_TYPE.DEUX_MAINS:
|
||||
case ATTAQUE_TYPE.LANCER:
|
||||
case ATTAQUE_TYPE.TIR:
|
||||
return ' ' + maniement
|
||||
case 'tir': return ' (tir)';
|
||||
case 'lancer': return ' (lancer)';
|
||||
case 'pugilat': return ' (pugilat)';
|
||||
case 'empoignade': return ' (empoignade)';
|
||||
case PUGILAT: return ' (pugilat)';
|
||||
case EMPOIGNADE: return ' (empoignade)';
|
||||
}
|
||||
return ''
|
||||
}
|
||||
@@ -39,30 +41,30 @@ export class RdDHotbar {
|
||||
// Les armes peuvent avoir plusieurs usages
|
||||
if (item.system.competence != '') {
|
||||
if (item.system.unemain) {
|
||||
await this.createItemMacro(item, slot++, '(1 main)')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.UNE_MAIN)
|
||||
}
|
||||
if (item.system.deuxmains) {
|
||||
await this.createItemMacro(item, slot++, '(2 mains)')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.DEUX_MAINS)
|
||||
}
|
||||
}
|
||||
if (item.system.lancer != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.LANCER)
|
||||
}
|
||||
if (item.system.tir != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.TIR)
|
||||
}
|
||||
}
|
||||
return
|
||||
case ITEM_TYPES.competencecreature:
|
||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||
const categorie = item.getCategorieAttaque() ?? 'competence';
|
||||
await this.createItemMacro(item, slot, categorie)
|
||||
return
|
||||
default:
|
||||
case ITEM_TYPES.competence:
|
||||
await this.createItemMacro(item, slot++, 'competence')
|
||||
if (item.isCorpsACorps()) {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
await this.createItemMacro(item, slot++, 'empoignade')
|
||||
await this.createItemMacro(item, slot++, PUGILAT)
|
||||
await this.createItemMacro(item, slot++, EMPOIGNADE)
|
||||
}
|
||||
else if (item.isCompetenceArme()) {
|
||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||
@@ -119,15 +121,15 @@ export class RdDHotbar {
|
||||
case ITEM_TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.corpsACorps(actor));
|
||||
case 'empoignade':
|
||||
case PUGILAT:
|
||||
return actor.rollArme(RdDItemArme.pugilat(actor));
|
||||
case EMPOIGNADE:
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor));
|
||||
}
|
||||
}
|
||||
return actor.rollCompetence(item);
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return item.system.iscombat && !item.system.isparade
|
||||
return item.system.iscombat
|
||||
? actor.rollArme(item, categorieArme)
|
||||
: actor.rollCompetence(item);
|
||||
|
||||
|
||||
@@ -45,6 +45,8 @@ import * as sheets from "./applications/sheets/_module.mjs"
|
||||
import { RdDItemArme } from "./item/arme.js"
|
||||
import { RdDItemArmure } from "./item/armure.js"
|
||||
import { RdDItemBlessure } from "./item/blessure.js"
|
||||
import { RdDItemCompetence } from "./item-competence.js"
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { RdDItemGemme } from "./item/gemme.js"
|
||||
import { RdDItemMaladie } from "./item/maladie.js"
|
||||
import { RdDItemOmbre } from "./item/ombre.js"
|
||||
@@ -86,6 +88,8 @@ import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||
import { Migrations } from './migrations.js'
|
||||
|
||||
import RollDialog from "./roll/roll-dialog.mjs"
|
||||
import ChatRollResult from "./roll/chat-roll-result.mjs"
|
||||
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@@ -112,6 +116,8 @@ export class SystemReveDeDragon {
|
||||
arme: RdDItemArme,
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
competence: RdDItemCompetence,
|
||||
competencecreature: RdDItemCompetenceCreature,
|
||||
gemme: RdDItemGemme,
|
||||
maladie: RdDItemMaladie,
|
||||
ombre: RdDItemOmbre,
|
||||
@@ -291,7 +297,9 @@ export class SystemReveDeDragon {
|
||||
RdDPossession.init()
|
||||
TMRRencontres.init()
|
||||
ExportScriptarium.init()
|
||||
ExportPdf.init()
|
||||
RollDialog.init()
|
||||
ChatRollResult.init()
|
||||
}
|
||||
|
||||
initSettings() {
|
||||
@@ -346,18 +354,7 @@ export class SystemReveDeDragon {
|
||||
})
|
||||
}
|
||||
|
||||
static async setupAccueil() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||
if (!exists) {
|
||||
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||
}
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
@@ -376,7 +373,8 @@ export class SystemReveDeDragon {
|
||||
StatusEffects.onReady()
|
||||
RdDDice.onReady()
|
||||
RollDialog.onReady()
|
||||
RdDStatBlockParser.parseStatBlock()
|
||||
ChatRollResult.onReady()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
game.system.rdd.calendrier.display()
|
||||
@@ -389,7 +387,17 @@ export class SystemReveDeDragon {
|
||||
})
|
||||
}
|
||||
|
||||
SystemReveDeDragon.setupAccueil()
|
||||
this.setupAccueil()
|
||||
}
|
||||
|
||||
async setupAccueil() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||
if (!exists) {
|
||||
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@@ -97,7 +95,7 @@ export class RdDPossession {
|
||||
|
||||
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||
if (rollingActor.isCreatureEntite()) {
|
||||
if (rollingActor.isCreatureOuEntite()) {
|
||||
const carac = rollingActor.system.carac
|
||||
rollData.carac = carac
|
||||
rollData.competence.system.defaut_carac = 'reve'
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
@@ -15,17 +16,20 @@ const levelDown = [
|
||||
];
|
||||
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
|
||||
|
||||
const reussiteNormale = { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) };
|
||||
const reussiteSignificative = { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) };
|
||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||
|
||||
const reussites = [
|
||||
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
||||
{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
|
||||
{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) },
|
||||
{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) },
|
||||
{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
|
||||
reussiteNormale,
|
||||
reussiteSignificative,
|
||||
{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
|
||||
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
|
||||
];
|
||||
|
||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||
/* -------------------------------------------- */
|
||||
const CARAC_MAXIMUM_RESOLUTION = 40;
|
||||
/* -------------------------------------------- */
|
||||
@@ -66,9 +70,9 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeCell(niveau, percentage) {
|
||||
static _computeCell(level, percentage) {
|
||||
return {
|
||||
niveau: niveau,
|
||||
level: level,
|
||||
score: percentage,
|
||||
norm: Math.min(99, percentage),
|
||||
sign: this._reussiteSignificative(percentage),
|
||||
@@ -155,9 +159,14 @@ export class RdDResolutionTable {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static replaceParticuliereDemiSurprise(chances) {
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'part'), { overwrite: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static significativeRequise(chances) {
|
||||
chances.roll = Math.floor(chances.score / 2);
|
||||
chances.roll = Math.min(chances.part + 1, chances.sign)
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
}
|
||||
|
||||
@@ -184,47 +193,16 @@ export class RdDResolutionTable {
|
||||
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchec(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
case 'demi': return !rollData.rolled.isSign;
|
||||
case 'totale': return true;
|
||||
}
|
||||
return rollData.rolled.isEchec;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchecTotal(rollData) {
|
||||
if (rollData.arme && rollData.surprise == 'demi') {
|
||||
return rollData.rolled.isEchec;
|
||||
}
|
||||
return rollData.rolled.isETotal;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isParticuliere(rollData) {
|
||||
if (rollData.arme && rollData.surprise) {
|
||||
return false;
|
||||
}
|
||||
return rollData.rolled.isPart;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isReussite(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
case 'demi': return rollData.rolled.isSign;
|
||||
case 'totale': return false;
|
||||
}
|
||||
return rollData.rolled.isSuccess;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeReussite(chances, roll, diviseur) {
|
||||
const reussite = reussites.find(x => x.condition(chances, roll));
|
||||
if (diviseur > 1 && reussite.code == 'norm') {
|
||||
return reussiteInsuffisante;
|
||||
const reussite = reussites.find(x => x.condition(chances, roll))
|
||||
if (diviseur > 1 && reussite.isSuccess) {
|
||||
if (chances.norm < roll * diviseur) {
|
||||
return reussiteInsuffisante
|
||||
}
|
||||
return reussiteSignificative
|
||||
}
|
||||
return reussite;
|
||||
return reussite
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -268,7 +246,7 @@ export class RdDResolutionTable {
|
||||
maxCarac = Math.min(maxCarac, minCarac + 20);
|
||||
minLevel = Math.max(minLevel, -10);
|
||||
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
|
||||
return await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
|
||||
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js";
|
||||
import { ENTITE_NONINCARNE, RDD_CONFIG, renderTemplate } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
@@ -16,34 +16,29 @@ export class RdDEncaisser extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor) {
|
||||
let dialogConf = {
|
||||
if (actor.isEntiteNonIncarnee([ENTITE_NONINCARNE])) {
|
||||
throw `${actor.name} est une entité non incarnée et ne peut pas subnir de dommages`
|
||||
}
|
||||
|
||||
const dialogConf = {
|
||||
title: "Jet d'Encaissement",
|
||||
content: html,
|
||||
}
|
||||
|
||||
if (!actor.isEntite()) {
|
||||
dialogConf.default = "mortel";
|
||||
dialogConf.buttons = {
|
||||
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
||||
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
||||
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
||||
};
|
||||
}
|
||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
||||
dialogConf.default = "entiteincarnee"
|
||||
dialogConf.buttons = {
|
||||
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
|
||||
default: RDD_CONFIG.encaissement.mortel,
|
||||
buttons: {
|
||||
[RDD_CONFIG.encaissement.mortel]: { label: "Mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.mortel) },
|
||||
}
|
||||
}
|
||||
|
||||
let dialogOptions = {
|
||||
classes: ["rdd-roll-dialog"],
|
||||
width: 320,
|
||||
height: 'fit-content'
|
||||
if (!actor.isEntite()) {
|
||||
dialogConf.buttons[RDD_CONFIG.encaissement.nonmortel] = { label: "Non-mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.nonmortel) }
|
||||
dialogConf.buttons["sonne"] = { label: "Sonné", callback: html => this.actor.setSonne() }
|
||||
}
|
||||
|
||||
// Select proper roll dialog template and stuff
|
||||
super(dialogConf, dialogOptions);
|
||||
super(dialogConf, {
|
||||
classes: ["rdd-roll-dialog"],
|
||||
width: 320,
|
||||
height: 'fit-content'
|
||||
});
|
||||
|
||||
this.actor = actor;
|
||||
this.modifier = 0;
|
||||
@@ -66,12 +61,11 @@ export class RdDEncaisser extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
performEncaisser(mortalite) {
|
||||
this.actor.encaisserDommages({
|
||||
dmg: {
|
||||
total: Number(this.modifier),
|
||||
ajustement: Number(this.modifier),
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite
|
||||
}
|
||||
total: Number(this.modifier),
|
||||
ajustement: Number(this.modifier),
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite,
|
||||
penetration: 0
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ export class RdDRollDialogEthylisme extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
this.bringToFront();
|
||||
|
||||
this.html.find(".force-alcool").change((event) => {
|
||||
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
|
||||
const titleTableDeResolution = 'Table de résolution';
|
||||
/**
|
||||
@@ -20,7 +22,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
RdDRollResolutionTable.resolutionTable.render(true);
|
||||
}
|
||||
else{
|
||||
RdDRollResolutionTable.resolutionTable.bringToTop();
|
||||
RdDRollResolutionTable.resolutionTable.bringToFront();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +70,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
this.bringToFront();
|
||||
|
||||
|
||||
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
|
||||
@@ -98,14 +100,14 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
async onLancer() {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
await RdDRollResult.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onLancerFermer() {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
await RdDRollResult.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
export class RdDRollResult {
|
||||
|
||||
@@ -13,6 +14,6 @@ export class RdDRollResult {
|
||||
|
||||
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
|
||||
rollData.show = rollData.show || {};
|
||||
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
@@ -8,7 +8,8 @@ import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { ACTOR_TYPES } from "./constants.js";
|
||||
import { ACTOR_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
|
||||
import { EMPOIGNADE } from "./item/arme.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
@@ -22,7 +23,7 @@ export class RdDRoll extends Dialog {
|
||||
RdDRoll._ensureCorrectAction(action);
|
||||
RdDRoll._setDefaultOptions(actor, rollData);
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate(dialogConfig.html, rollData);
|
||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||
|
||||
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
|
||||
if (dialogConfig.close) {
|
||||
@@ -127,7 +128,7 @@ export class RdDRoll extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
this.bringToFront();
|
||||
|
||||
console.log('RdDRoll.activateListeners', this.rollData);
|
||||
|
||||
@@ -205,7 +206,7 @@ export class RdDRoll extends Dialog {
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find("input.check-mortalite").change((event) => {
|
||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? RDD_CONFIG.encaissement.nonmortel : RDD_CONFIG.encaissement.mortel;
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('.cuisine-proportions').change((event) => {
|
||||
@@ -332,11 +333,9 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
// Mise à jour valeurs
|
||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
|
||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel);
|
||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.isEmpoignade ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
|
||||
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
|
||||
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
|
||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||
}
|
||||
@@ -344,7 +343,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async buildAjustements(rollData) {
|
||||
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
@@ -47,7 +47,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
static async create(actor, tmrData) {
|
||||
await PixiTMR.init()
|
||||
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.subdialog = undefined
|
||||
this.displaySize = undefined
|
||||
if (!this.viewOnly && !game.user.isGM) {
|
||||
this.$tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
ChatUtility.tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
}
|
||||
this.callbacksOnAnimate = [];
|
||||
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
|
||||
@@ -125,7 +125,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
|
||||
|
||||
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
|
||||
this.html.find('form.tmr-dialog *').click(event => {
|
||||
if (this.subdialog?.rendered){
|
||||
this.subdialog?.bringToFront()
|
||||
}
|
||||
})
|
||||
|
||||
// Roll Sort
|
||||
this.html.find('.lancer-sort').click(event => this.lancerUnSort());
|
||||
@@ -169,26 +173,26 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
async forceTMRDisplay() {
|
||||
if (this.rendered) {
|
||||
this.bringToTop()
|
||||
this.bringSubDialogToTop();
|
||||
this.bringToFront()
|
||||
this.bringSubDialogToFront();
|
||||
}
|
||||
}
|
||||
|
||||
bringSubDialogToTop() {
|
||||
if (this.subdialog?.bringToTop && this.subdialog?.element && this.subdialog?.element[0]) {
|
||||
this.subdialog.bringToTop();
|
||||
bringSubDialogToFront() {
|
||||
if (this.subdialog?.bringToFront && this.subdialog?.element && this.subdialog?.element[0]) {
|
||||
this.subdialog.bringToFront();
|
||||
}
|
||||
}
|
||||
|
||||
async restoreTMRAfterAction() {
|
||||
this.subdialog = undefined
|
||||
await this.maximize()
|
||||
this.bringToTop()
|
||||
this.bringToFront()
|
||||
}
|
||||
|
||||
forceTMRContinueAction() {
|
||||
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
|
||||
this.bringSubDialogToTop();
|
||||
this.bringSubDialogToFront();
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -343,19 +347,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.forceTMRContinueAction()
|
||||
return false
|
||||
}
|
||||
this.descenteTMR = true;
|
||||
if (this.actor.tmrApp) {
|
||||
this.actor.tmrApp = undefined // Cleanup reference
|
||||
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
await this.actor.santeIncDec(
|
||||
appliquerFatigue ? "fatigue" : "endurance",
|
||||
(appliquerFatigue ? 1 : -1) * this.cumulFatigue)
|
||||
if (!this.viewOnly) {
|
||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||
this.$tellToUserAndGM(message)
|
||||
}
|
||||
|
||||
}
|
||||
this.descenteTMR = true
|
||||
await await this.actor.quitterTMR(message, this.viewOnly, this.cumulFatigue)
|
||||
this.pixiTMR.close();
|
||||
this.pixiTMR = undefined
|
||||
await super.close();
|
||||
@@ -412,7 +405,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async $ignorerRencontre() {
|
||||
if (this.currentRencontre) {
|
||||
console.log("-> ignorer", this.currentRencontre);
|
||||
this.$tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||
ChatUtility.tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||
await this.$deleteRencontreTMRAtPosition()
|
||||
this.updateTokens();
|
||||
this.$updateValuesDisplay();
|
||||
@@ -508,7 +501,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
|
||||
});
|
||||
|
||||
this.$updateValuesDisplay();
|
||||
@@ -578,29 +571,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
}, 500);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToUser(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$tellToGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$tellToUserAndGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async manageRencontre(tmr) {
|
||||
if (this.viewOnly) {
|
||||
@@ -676,14 +646,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||
: tmr.label + " (" + tmr.coord + ")");
|
||||
|
||||
this.setTMRPendingAction({ bringToTop: () => { } })
|
||||
this.setTMRPendingAction({ bringToFront: () => { } })
|
||||
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||
this.restoreTMRAfterAction()
|
||||
if (myRoll == 7) {
|
||||
this._tellToUser(myRoll + ": Rencontre en " + coordTMR);
|
||||
ChatUtility.tellToUser(myRoll + ": Rencontre en " + coordTMR);
|
||||
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||
} else {
|
||||
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
|
||||
ChatUtility.tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
||||