diff --git a/module/actor-sheet.js b/module/actor-sheet.js index f78ff592..57ee081c 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -94,7 +94,7 @@ export class RdDActorSheet extends ActorSheet { RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac); formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data)); - formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac); + formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac); this.armesList = formData.combat; @@ -335,8 +335,8 @@ export class RdDActorSheet extends ActorSheet { html.find('.arme-initiative a').click(async event => { let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); if (combatant) { - let arme = this._getEventArmeCombat(event); - RdDCombatManager.rollInitiativeCompetence(combatant._id, arme); + let action = this._getEventArmeCombat(event); + RdDCombatManager.rollInitiativeAction(combatant._id, action); } else { ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); } diff --git a/module/actor.js b/module/actor.js index de4ec700..ea056810 100644 --- a/module/actor.js +++ b/module/actor.js @@ -394,6 +394,9 @@ export class RdDActor extends Actor { getPossession(possessionId) { return this.items.find(it => it.type == 'possession' && it.data.data.possessionid == possessionId); } + getPossessions() { + return this.items.filter(it => it.type == 'possession'); + } getDemiReve() { return Misc.templateData(this).reve.tmrpos.coord; @@ -2555,7 +2558,7 @@ export class RdDActor extends Actor { if (rollData.competence.data.ispossession) { RdDPossession.onAttaquePossession(this, rollData.competence) } else { - const arme = RdDItemCompetenceCreature.toArme(rollData.competence) + const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence) RdDCombat.createUsingTarget(this)?.attaque(competence, arme) } return @@ -3145,7 +3148,7 @@ export class RdDActor extends Actor { return carac.chance; } let entry = Misc.findFirstLike(name, Object.entries(carac), { mapper: it => it[1].label, description: 'caractéristique' }); - return entry.length > 0 ? carac[entry[0]] : undefined; + return entry && entry.length > 0 ? carac[entry[0]] : undefined; } /* -------------------------------------------- */ diff --git a/module/item-arme.js b/module/item-arme.js index b1f1aafa..4f245bac 100644 --- a/module/item-arme.js +++ b/module/item-arme.js @@ -30,7 +30,7 @@ export class RdDItemArme extends Item { switch (armeData ? armeData.type : '') { case 'arme': return armeData; case 'competencecreature': - return RdDItemCompetenceCreature.toArme(armeData); + return RdDItemCompetenceCreature.toActionArme(armeData); } return RdDItemArme.mainsNues(); } @@ -189,7 +189,7 @@ export class RdDItemArme extends Item { categorie_parade: 'sans-armes' } }; - mergeObject(corpsACorps.data, actorData ??{}, { overwrite: false }); + mergeObject(corpsACorps.data, actorData ?? {}, { overwrite: false }); return corpsACorps; } diff --git a/module/item-competence.js b/module/item-competence.js index 5c7f3156..0bfe17b1 100644 --- a/module/item-competence.js +++ b/module/item-competence.js @@ -212,8 +212,11 @@ export class RdDItemCompetence extends Item { /* -------------------------------------------- */ static findCompetence(list, idOrName, options = {}) { + if (idOrName == undefined) { + return undefined; + } options = mergeObject(options, { - filter: it => RdDItemCompetence.isCompetence(it), + preFilter: it => RdDItemCompetence.isCompetence(it), description: 'compétence', }); return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it)) diff --git a/module/item-competencecreature.js b/module/item-competencecreature.js index 760b7f1e..d78abf22 100644 --- a/module/item-competencecreature.js +++ b/module/item-competencecreature.js @@ -11,14 +11,14 @@ export class RdDItemCompetenceCreature extends Item { rollData.competence.data.categorie = "creature" rollData.selectedCarac = rollData.carac.carac_creature if (rollData.competence.data.iscombat) { - rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence); + rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence); } } /* -------------------------------------------- */ - static toArme(item) { + static toActionArme(item) { if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) { - // si c'est un Item compétence: cloner pour ne pas modifier lma compétence + // si c'est un Item compétence: cloner pour ne pas modifier la compétence let arme = Misc.data( (item instanceof Item) ? item.clone(): item); mergeObject(arme.data, { @@ -28,11 +28,12 @@ export class RdDItemCompetenceCreature extends Item { dommagesReels: arme.data.dommages, penetration: 0, force: 0, - rapide: true + rapide: true, + action: 'attaque' }); return arme; } - console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme"); + console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme"); return undefined; } diff --git a/module/misc.js b/module/misc.js index 59fc080c..3b6dbb40 100644 --- a/module/misc.js +++ b/module/misc.js @@ -192,7 +192,7 @@ export class Misc { if (!single) { single = subset[0]; const choices = Misc.join(subset.map(it => options.mapper(it)), '
'); - options.info(`Plusieurs choix de ${options.description}s possibles:
${choices}
Le premier sera choisi: ${mapToValue(single)}`); + options.onMessage(`Plusieurs choix de ${options.description}s possibles:
${choices}
Le premier sera choisi: ${options.mapper(single)}`); } return single; } @@ -211,7 +211,7 @@ export class Misc { } value = Grammar.toLowerCaseNoAccent(value); const subset = elements.filter(options.preFilter) - .filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it)).includes(value)); + .filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it))?.includes(value)); if (subset.length == 0) { options.onMessage(`Pas de ${options.description} correspondant à ${value}`); } diff --git a/module/rdd-combat.js b/module/rdd-combat.js index 1f42618e..c057fbaa 100644 --- a/module/rdd-combat.js +++ b/module/rdd-combat.js @@ -1,5 +1,6 @@ import { ChatUtility } from "./chat-utility.js"; import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; +import { Grammar } from "./grammar.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; @@ -26,7 +27,7 @@ const premierRoundInit = [ { pattern: 'epeegnome', init: 5.35 }, { pattern: 'masse', init: 5.30 }, { pattern: 'gourdin', init: 5.25 }, - { pattern: 'fléau', init: 5.20 }, + { pattern: 'fleau', init: 5.20 }, { pattern: 'dague', init: 5.15 }, { pattern: 'autre', init: 5.10 }, ]; @@ -84,28 +85,23 @@ export class RdDCombatManager extends Combat { // calculate initiative for (let cId = 0; cId < ids.length; cId++) { const combatant = this.combatants.get(ids[cId]); - //if (!c) return results; - - let rollFormula = formula; // Init per default - if (!rollFormula) { - let armeCombat, competence; + let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); + if (!formula) { if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') { - for (const competenceItemData of combatant.actor.data.items) { - if (competenceItemData.data.data.iscombat) { - competence = duplicate(competenceItemData); - } + const competence = combatant.actor.data.items.find(it => it.data.data.iscombat) + if (competence) { + rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0); } - rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)"; } else { - for (const itemData of combatant.actor.data.items) { - if (itemData.type == "arme" && itemData.data.equipe) { - armeCombat = duplicate(itemData); - } + const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe) + const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence; + const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName); + if (competence) { + const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value; + const niveau = competence.data.niveau; + const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0; + rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); } - let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence; - competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName); - let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0; - rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)"; } } //console.log("Combatat", c); @@ -142,6 +138,10 @@ export class RdDCombatManager extends Combat { return this; }; + static formuleInitiative(rang, carac, niveau, bonusMalus) { + return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; + } + /* -------------------------------------------- */ static calculInitiative(niveau, caracValue, bonusEcaille = 0) { let base = niveau + Math.floor(caracValue / 2); @@ -150,63 +150,77 @@ export class RdDCombatManager extends Combat { } /* -------------------------------------------- */ - /** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */ - static finalizeArmeList(armes, competences, carac) { + /** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */ + static listActionsArmes(armes, competences, carac) { // Gestion des armes 1/2 mains - let armesEquipe = []; + let actionsArme = []; for (const arme of armes) { - let armeData = duplicate(Misc.data(arme)); - if (armeData.data.equipe) { - let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence); + let action = duplicate(Misc.data(arme)); + if (action.data.equipe) { + let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence); - armesEquipe.push(armeData); - armeData.data.dommagesReels = Number(armeData.data.dommages); - armeData.data.niveau = compData.data.niveau; - armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value); + actionsArme.push(action); + action.action = 'attaque'; + action.data.dommagesReels = Number(action.data.dommages); + action.data.niveau = compData.data.niveau; + action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value); // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence - if (armeData.data.unemain && !armeData.data.deuxmains) { - armeData.data.mainInfo = "(1m)"; - } else if (!armeData.data.unemain && armeData.data.deuxmains) { - armeData.data.mainInfo = "(2m)"; - } else if (armeData.data.unemain && armeData.data.deuxmains) { - armeData.data.mainInfo = "(1m)"; + if (action.data.unemain && !action.data.deuxmains) { + action.data.mainInfo = "(1m)"; + } else if (!action.data.unemain && action.data.deuxmains) { + action.data.mainInfo = "(2m)"; + } else if (action.data.unemain && action.data.deuxmains) { + action.data.mainInfo = "(1m)"; - const comp2m = armeData.data.competence.replace(" 1 main", " 2 mains"); // Replace ! + const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace ! const comp = Misc.data(competences.find(c => c.name == comp2m)); - const arme2main = duplicate(armeData); + const arme2main = duplicate(action); arme2main.data.mainInfo = "(2m)"; arme2main.data.niveau = comp.data.niveau; arme2main.data.competence = comp2m; arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value); - armesEquipe.push(arme2main); - const containsSlash = armeData.data.dommages.includes("/"); + actionsArme.push(arme2main); + const containsSlash = action.data.dommages.includes("/"); if (containsSlash) { - const tableauDegats = armeData.data.dommages.split("/"); - armeData.data.dommagesReels = Number(tableauDegats[0]); + const tableauDegats = action.data.dommages.split("/"); + action.data.dommagesReels = Number(tableauDegats[0]); arme2main.data.dommagesReels = Number(tableauDegats[1]); } else{ - ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); + ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)"); } } } } - return armesEquipe.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? ''))); + return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? ''))); + } + + static listActionsPossessions(actor) { + return RdDCombatManager._indexActions(actor.getPossessions().map(p => + { + return { + name: p.name, + action: 'conjurer', + data: { + competence: p.name, + possessionid: p.data.data.possessionid, + } + } + })); } /* -------------------------------------------- */ - static buildListeActionsCombat(combatant) { - if (combatant.actor == undefined) { - ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) - return []; + static listActionsCombat(combatant) { + const actor = combatant.actor; + let actions = RdDCombatManager.listActionsPossessions(actor); + if (actions.length>0) { + return actions; } - const actorData = Misc.data(combatant.actor); - let items = combatant.actor.data.items; - let actions = [] - if (combatant.actor.isCreature()) { + let items = actor.data.items; + if (actor.isCreature()) { actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) - .map(competence => RdDItemCompetenceCreature.toArme(competence))); + .map(competence => RdDItemCompetenceCreature.toActionArme(competence))); } else { // Recupération des items 'arme' let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it)) @@ -214,14 +228,17 @@ export class RdDCombatManager extends Combat { .concat(RdDItemArme.mainsNues()); let competences = items.filter(it => it.type == 'competence'); - actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac)); + actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac)); - if (actorData.data.attributs.hautrevant.value) { - actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } }); + if (actor.data.data.attributs.hautrevant.value) { + actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } }); } } - actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } }); + return RdDCombatManager._indexActions(actions); + } + + static _indexActions(actions) { for (let index = 0; index < actions.length; index++) { actions[index].index = index; } @@ -235,15 +252,15 @@ export class RdDCombatManager extends Combat { let initMissing = game.combat.data.combatants.find(it => !it.initiative); if (!initMissing) { // Premier round ! for (let combatant of game.combat.data.combatants) { - let arme = combatant.initiativeData?.arme; + let action = combatant.initiativeData?.arme; //console.log("Parsed !!!", combatant, initDone, game.combat.current, arme); - if (arme && arme.type == "arme") { + if (action && action.type == "arme") { for (let initData of premierRoundInit) { - if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) { + if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) { let msg = `

L'initiative de ${combatant.actor.name} a été modifiée !


- Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}. + Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
` ChatMessage.create({ content: msg }); game.combat.setInitiative(combatant._id, initData.init); @@ -281,7 +298,7 @@ export class RdDCombatManager extends Combat { ].concat(options); } /* -------------------------------------------- */ - static rollInitiativeCompetence(combatantId, arme) { + static rollInitiativeAction(combatantId, action) { const combatant = game.combat.combatants.get(combatantId); if (combatant.actor == undefined) { ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) @@ -299,34 +316,40 @@ export class RdDCombatManager extends Combat { } else if (combatant.actor.getSurprise() == "demi") { initOffset = 0; initInfo = "Demi Surprise" - } else if (arme.name == "Autre action") { + } else if (action.action == 'conjurer') { + initOffset = 10; + caracForInit = combatant.actor.getReveActuel(); + initInfo = "Possession" + } else if (action.name == 'autre') { initOffset = 2; initInfo = "Autre Action" - } else if (arme.name == "Draconic") { + } else if (action.action == 'haut-reve') { initOffset = 9; initInfo = "Draconic" } else { - compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence)); + compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, action.data.competence)); compNiveau = compData.data.niveau; - initInfo = arme.name + " / " + arme.data.competence; - if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') { - caracForInit = compData.data.carac_value; - if (compData.data.categorie == "lancer") { - initOffset = 7; - } - else { - initOffset = 5; - } - } else { - caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value; - initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, arme); + initInfo = action.name + " / " + action.data.competence; + + if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') { + caracForInit = compData.data.carac_value; + if (compData.data.categorie == "lancer") { + initOffset = 7; + } + else { + initOffset = 5; + } + } else { + caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value; + initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, action); } } + let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général // Cas des créatures et entités vs personnages - let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)"; + let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus); // Garder la trace de l'arme/compétence utilisée pour l'iniative - combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0 + combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); } @@ -349,16 +372,21 @@ export class RdDCombatManager extends Combat { static displayInitiativeMenu(html, combatantId) { console.log("Combatant ; ", combatantId); const combatant = game.combat.combatants.get(combatantId); - let armesList = RdDCombatManager.buildListeActionsCombat(combatant); + if (! (combatant?.actor) ) { + ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) + return; + } + + let actions = RdDCombatManager.listActionsCombat(combatant); // Build the relevant submenu - if (armesList) { + if (actions) { let menuItems = []; - for (let arme of armesList) { + for (let action of actions) { menuItems.push({ - name: arme.data.competence, + name: action.data.competence, icon: "", - callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) } + callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } }); } new ContextMenu(html, ".directory-list", menuItems).render(); diff --git a/module/rdd-commands.js b/module/rdd-commands.js index fdddcb05..4aecbcbf 100644 --- a/module/rdd-commands.js +++ b/module/rdd-commands.js @@ -276,9 +276,11 @@ export class RdDCommands { diff = 0; } const caracName = params[0]; - const compName = length > 1 ? Misc.join(params.slice(1, length), ' ') : undefined; - for (let actor of actors) { - await actor.rollCaracCompetence(caracName, compName, diff); + let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : undefined; + if (competence) { + for (let actor of actors) { + await actor.rollCaracCompetence(caracName, competence.name, diff); + } } return; } diff --git a/module/rdd-possession.js b/module/rdd-possession.js index 26db48f0..fbd5cfb8 100644 --- a/module/rdd-possession.js +++ b/module/rdd-possession.js @@ -85,15 +85,10 @@ export class RdDPossession { defender: defender, competence: defender.getDraconicOuPossession(), selectedCarac: defender.data.data.carac.reve, + forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } } } + rollData.competence.data.defaut_carac = 'reve-actuel' - if (rollData.isECNIDefender) { - rollData.competence.data.defaut_carac = "reve" - rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } } - } else { - rollData.competence.data.defaut_carac = 'reve-actuel' - rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } } - } const dialog = await RdDRoll.create(defender, rollData, { diff --git a/module/rdd-token-hud.js b/module/rdd-token-hud.js index a754512f..9ff146b2 100644 --- a/module/rdd-token-hud.js +++ b/module/rdd-token-hud.js @@ -23,40 +23,63 @@ export class RdDTokenHud { let token = canvas.tokens.get(tokenId); let actor = token.actor; let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId); + if (! (combatant?.actor) ) { + ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) + return; + } app.hasExtension = true; - let armesList = RdDCombatManager.buildListeActionsCombat(combatant); + let actionsCombat = RdDCombatManager.listActionsCombat(combatant); const hudData = { - combatant: combatant, armes: armesList, - commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative -1', command: 'dec', value: -0.01 }] + combatant: combatant, + actions: actionsCombat, + commandes: [ + { name: "Autre action", command: 'autre' }, + { name: 'Initiative +1', command: 'inc', value: 0.01 }, + { name: 'Initiative -1', command: 'dec', value: -0.01 }] }; const controlIconCombat = html.find('.control-icon[data-action=combat]'); // initiative - await RdDTokenHud._configureSubMenu(controlIconCombat, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData, + await RdDTokenHud._configureSubMenu(controlIconCombat, + 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', + hudData, (event) => { - let initCommand = event.currentTarget.attributes['data-command'].value; - let combatantId = event.currentTarget.attributes['data-combatant-id'].value; - if (!initCommand) { - let armeIndex = event.currentTarget.attributes['data-arme-id'].value; - let arme = armesList[armeIndex]; - RdDCombatManager.rollInitiativeCompetence(combatantId, arme); - } else if (initCommand == 'inc') { - RdDCombatManager.incDecInit(combatantId, 0.01); - } else if (initCommand == 'dec') { - RdDCombatManager.incDecInit(combatantId, -0.01); - } + let initCommand = event.currentTarget.attributes['data-command']?.value; + let combatantId = event.currentTarget.attributes['data-combatant-id']?.value; + if (initCommand) { + RdDTokenHud._initiativeCommand(initCommand, combatantId); + } else { + let index = event.currentTarget.attributes['data-action-index'].value; + let action = actionsCombat[index]; + RdDCombatManager.rollInitiativeAction(combatantId, action); + } }); const controlIconTarget = html.find('.control-icon[data-action=target]'); // combat await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, (event) => { - let armeIndex = event.currentTarget.attributes['data-arme-id'].value; - actor.rollArme(armesList[armeIndex]); + const actionIndex = event.currentTarget.attributes['data-action-index']?.value; + const action = actionsCombat[actionIndex]; + if (action.action == 'conjurer') { + actor.conjurerPossession(actor.getPossession(action.data.possessionid)); + } + else { + actor.rollArme(action); + } }); } + static _initiativeCommand(initCommand, combatantId) { + switch (initCommand) { + case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01); + case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01); + case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId, + { name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } }); + } + } + /* -------------------------------------------- */ static async addTokenHudExtensions(app, html, tokenId) { const controlIconCombat = html.find('.control-icon[data-action=combat]'); diff --git a/templates/chat-resultat-possession.html b/templates/chat-resultat-possession.html index adcaf444..541be0b5 100644 --- a/templates/chat-resultat-possession.html +++ b/templates/chat-resultat-possession.html @@ -17,16 +17,22 @@ Résister à la possession + data-possessionId='{{possession.data.possessionid}}'> + {{#if isECNIDefender}} + Résister à la conjuration + {{else}} + Résister à la possession + {{/if}} {{else}} - La Tentative de Possession a échouée ! + La Tentative de {{#if isECNIDefender}}conjuration{{else}}possession{{/if}} a échoué ! {{/if}} {{else}} {{#if rolled.isSuccess}} - La Tentative de Possession a été conjurée ! {{defender.name}} résiste à la tentative de possession. - {{else}} - La Tentative de Possession n'a pas pu être conjurée ! + La tentative de {{#if isECNIDefender}}conjuration a été repoussée{{else}}possession a été conjurée{{/if}}! + {{defender.name}} a résisté. + {{else}} + La tentative de {{#if isECNIDefender}}conjuration a réussi{{else}}possession n'a pas pu être conjurée{{/if}}! {{/if}} {{/if}}
Points de Possession: {{possession.ptsPossession}} diff --git a/templates/hud-actor-attaque.html b/templates/hud-actor-attaque.html index 50c2f82b..e0d7d071 100644 --- a/templates/hud-actor-attaque.html +++ b/templates/hud-actor-attaque.html @@ -1,10 +1,13 @@
- {{#each armes as |arme key|}} - {{#unless arme.data.initOnly}} -
- + {{#each actions as |action key|}} + {{#unless action.data.initOnly}} +
+
{{/unless}} {{/each}} diff --git a/templates/hud-actor-init.html b/templates/hud-actor-init.html index 48ea33ae..5da8123a 100644 --- a/templates/hud-actor-init.html +++ b/templates/hud-actor-init.html @@ -1,14 +1,22 @@
- {{#each armes as |arme key|}} -
- + {{#each actions as |action key|}} + {{log 'action-hud-init' action}} +
+
{{/each}} {{#each commandes as |commande key|}} -
- +
+
{{/each}}