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+# Actor notes
+
+> The Actor#getData default implementation gives you the following for use in sheet rendering:
+
+```
+ actor -> the Actor instance
+ data -> a cloned copy of Actor#data
+ items -> a cloned copy of Actor#data#items
+ effects -> a cloned copy of Actor#data#effects
+```
+
+> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
+```js
+getData(options) {
+ return {
+ data: foundry.utils.deepClone(this.object.data)
+ }
+}
+```
+
+who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
+```js
+getData(options) {
+ return {
+ data: this.object.data
+ }
+}
+```
+
+
+Atropos19/02/2021
+There are two recommended ways to create owned items in 0.8.0:
+```js
+await Item.create(itemData, {parent: actor});
+await actor.createEmbeddedDocuments("Item", itemDataArray);
+```
+
+
+You can update an embedded item in one of two ways:
+```js
+//Method 1:
+
+const item = actor.items.get(itemId);
+item.update(data);
+
+//Method 2:
+actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
+```
+
+
+I noticed adding an ActiveEffect to an actor in code using
+
+```js
+this.createEmbeddedDocuments('ActiveEffect', [effet], options);
+this.applyActiveEffects();
+```
+
+Atropos — Aujourd’hui à 14:42
+Two notes on this:
+1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
+2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
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