diff --git a/module/actor/base-actor-sang-sheet.js b/module/actor/base-actor-sang-sheet.js index 642de3a7..2d45db03 100644 --- a/module/actor/base-actor-sang-sheet.js +++ b/module/actor/base-actor-sang-sheet.js @@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); + this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); + this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); + this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); + this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); + this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) diff --git a/module/item/blessure.js b/module/item/blessure.js index 8747157e..21c04566 100644 --- a/module/item/blessure.js +++ b/module/item/blessure.js @@ -1,6 +1,7 @@ import { RdDItem } from "../item.js"; import { Misc } from "../misc.js"; import { RdDTimestamp } from "../time/rdd-timestamp.js"; +import { ChatUtility } from "../chat-utility.js"; const BASE_TACHE_SOIN_BLESSURE = { type: "tache", @@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = { } const definitionsBlessures = [ - { type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, - { type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, - { type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, - { type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, + { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, + { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, + { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, + { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } ] @@ -40,6 +41,32 @@ export class RdDItemBlessure extends RdDItem { } return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache) } + + static async applyFullBlessure(actor, gravite) { + const definition = RdDItemBlessure.getDefinition(gravite) + + let lostEndurance = 0 + let lostVie = 0 + if (definition.endurance) { + lostEndurance = new Roll(definition.endurance).roll({async: false}).total; + actor.santeIncDec("endurance", -Number(lostEndurance)); + } + if (definition.vie) { + lostVie = definition.vie + actor.santeIncDec("vie", definition.vie) + } + + await this.createBlessure(actor, gravite) + + ChatMessage.create({ + content: `Blessure ${definition.label} appliquée à ${actor.name}`+ + `
Perte d'endurance : ${lostEndurance}`+ + `
Perte de Vie : ${lostVie}`, + whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name) + }); + + } + static async createBlessure(actor, gravite, localisation = '', attacker) { const definition = RdDItemBlessure.getDefinition(gravite) const blessure = { diff --git a/module/tmr-rencontres.js b/module/tmr-rencontres.js index 94ed295c..4610d6f4 100644 --- a/module/tmr-rencontres.js +++ b/module/tmr-rencontres.js @@ -39,6 +39,8 @@ export class TMRRencontres { const frequence = it => it.system.frequence[codeTerrain]; const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll); if (row) { + console.log("DORM", row); + //row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total; await CompendiumTableHelpers.tableRowToChatMessage(row); } diff --git a/templates/actor/blessures.html b/templates/actor/blessures.html index f7506ca2..82bd1cca 100644 --- a/templates/actor/blessures.html +++ b/templates/actor/blessures.html @@ -1,8 +1,14 @@ -

blessures

+

Blessures

- légère - grave - critique + légère + grave + critique +
+
+ contusion + légère + grave + critique