Fix stuff
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@@ -109,8 +109,8 @@ export class frostgraveActorSheet extends ActorSheet {
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const dataset = element.dataset;
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if (dataset.roll) {
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let roll = new Roll(dataset.roll, this.actor.data.data);
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let damage = parseInt(roll.roll().total) + parseInt(dataset.bonus);
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let roll = new Roll(dataset.roll, this.actor.data.data );
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let damage = parseInt(roll.evaluate( {async: false} ).total) + parseInt(dataset.bonus);
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let rollflavor = `${dataset.label} Roll: ` + roll.total;
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if (dataset.label == "Combat" || dataset.label == "Shooting") {
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@@ -151,7 +151,7 @@ export class frostgraveActorSheet extends ActorSheet {
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let roll = new Roll(`1d20+` + empowerment);
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//let roll = new Roll(`(1d20+` + empowerment + `)ms>=` + difficulty);
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roll.roll();
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roll.evaluate( { async: false});
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let rollresult = difficulty - roll.total;
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