- Corrige les 9 occurrences de {{localize " BOL.ui.delete"}} avec espace parasite
dans les templates (bio, équipement, armes de véhicule)
- Localise les textes restants codés en dur : placeholders Nom, libellé Type,
options de type de véhicule, attaque à mains nues, Bonus, Majeur (de groupe)/
Mineur, XP, Add/Delete/Log, Action/Jets (HUD)
- Ajoute les clés BOL.ui.* manquantes (bonus, log, add, rolls, action,
unarmedAttack, vehicleType, majorgroup, minor) et complète fr/en/es/de
pour hullDamage, crewDamage, fireDamage, attackModifier, vehicleWeapons,
undead
30 lines
1.4 KiB
Handlebars
30 lines
1.4 KiB
Handlebars
<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-name flex4 left">{{localize "BOL.ui.weapons"}}</div>
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<div class="item-field flex2 center">{{localize "BOL.ui.hullDamage"}}</div>
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<div class="item-field flex1 center">{{localize "BOL.ui.crewDamage"}}</div>
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<div class="item-field flex1 center">{{localize "BOL.ui.fireDamage"}}</div>
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<div class="item-field flex1 right"><a class="vehicle-weapon-add" title="{{localize "BOL.ui.add"}}"><i class="fas fa-plus-square"></i></a></div>
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</li>
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{{#each weapons as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<h4 class="item-name flex4 left">
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<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
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<a class="item-edit">{{item.name}}</a>
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</h4>
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<div class="item-field flex1 center">
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<span class="item-field">{{item.system.properties.hulldamage}}</span>
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</div>
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<div class="item-field flex1 center">
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<span class="item-field">{{item.system.properties.crewdamage}}</span>
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</div>
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<div class="item-field flex1 center">
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<span class="item-field">{{#if item.system.properties.isfiredamage}}X{{else}}-{{/if}}</span>
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</div>
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<div class="item-field flex1 right">
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<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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