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Author SHA1 Message Date
7adc1b3f07 Auto-release
All checks were successful
Release Creation / build (release) Successful in 2m22s
2026-03-01 09:41:06 +01:00
6c70dc147c DataModels + Appv2 migration : OK 2026-03-01 01:12:00 +01:00
1ffb8b08fc DataModels + Appv2 migration : OK 2026-02-28 21:00:06 +01:00
8017bb207d Datamodel + Appv2 migration, WIP 2026-01-13 08:10:04 +01:00
364278527d Datamodel + Appv2 migration, WIP 2026-01-13 08:09:11 +01:00
93d35abde2 Datamodel + Appv2 migration, WIP 2026-01-12 23:33:35 +01:00
0409be64eb Datamodel + Appv2 migration, WIP 2026-01-12 23:33:14 +01:00
ed76a49e7d Datamodel + Appv2 migration, WIP 2026-01-12 23:32:51 +01:00
2abd2c881a Sync bol compendiums 2026-01-12 23:01:53 +01:00
3fa5ca66d1 Minor fix for chronicles v1 2025-12-04 18:26:26 +01:00
6de15eeda7 Ajout alignement Mythic+
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2025-09-28 20:52:09 +02:00
724c096743 Ajout alignement Mythic+
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2025-09-28 20:47:31 +02:00
3e3a4b9ec1 Ajout alignement Mythic+
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Release Creation / build (release) Failing after 41s
2025-09-28 20:42:01 +02:00
425a2a1fc0 Fix odd difficulties
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2025-08-24 22:18:39 +02:00
203d7add66 FIx journals color
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Release Creation / build (release) Failing after 1m38s
2025-07-08 22:34:13 +02:00
8ae193dc34 Fix items sheets
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2025-05-15 18:18:40 +02:00
3904f595b5 Add repo
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2025-05-15 15:29:49 +02:00
1bf21fae7f Add repo 2025-05-15 14:29:11 +02:00
22579c21bc Update for Foundry v13
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2025-05-09 21:58:37 +02:00
50c5c31e7b Update for Foundry v13 2025-05-09 21:56:03 +02:00
a8c05cd4de Update for Foundry v13 2025-05-09 21:54:29 +02:00
e1cea78059 Update for Foundry v13 2025-05-09 21:54:10 +02:00
c2f9934f5f Fix welcome message 2025-03-31 07:21:30 +02:00
313c8a85fa Fix welcome message 2025-03-31 07:15:38 +02:00
74f6d4d54a Fix empty lands, Fix #33 2025-02-12 07:02:24 +01:00
257 changed files with 9254 additions and 2349 deletions

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@@ -8,47 +8,56 @@ jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3 #- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4 - uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'v10'
# get part of the tag after the `v` # get part of the tag after the `v`
- name: Extract tag version number - name: Extract tag version number
id: get_version id: get_version
uses: battila7/get-version-action@v2 uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json # Substitute the Manifest and Download URLs in the system.json
- name: Substitute Manifest and Download Links For Versioned Ones - name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1 uses: microsoft/variable-substitution@v1
with: with:
files: 'system.json' files: "system.json"
env: env:
version: ${{steps.get_version.outputs.version-without-v}} version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/public/bol url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/bol/releases/latest/system.json manifest: https://www.uberwald.me/gitea/public/bol/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/public/bol/releases/download/${{github.event.release.tag_name}}/bol.zip download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/bol.zip
# Create a zip file with all files required by the module to add to the release # Create a zip file with all files required by the module to add to the release
- run: | - run: |
apt update -y apt update -y
apt install -y zip apt install -y zip
- run: zip -r ./bol.zip system.json template.json README.md LICENSE assets/ css/ fonts/ images/ lang/ module/ packs/ styles/ templates/ ui/ - run: zip -r ./bol.zip system.json template.json README.md LICENSE assets/ compendiums/ css/ fonts/ images/ lang/ module/ packs/ styles/ templates/ ui/
- name: setup go - name: setup go
uses: https://github.com/actions/setup-go@v4 uses: https://github.com/actions/setup-go@v4
with: with:
go-version: '>=1.20.1' go-version: ">=1.20.1"
- name: Use Go Action - name: Use Go Action
id: use-go-action id: use-go-action
uses: https://gitea.com/actions/release-action@main uses: https://gitea.com/actions/release-action@main
with: with:
files: |- files: |-
./bol.zip ./bol.zip
system.json system.json
api_key: '${{secrets.RELEASE_TOKEN_UBERWALD}}' api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: "bol"
version: ${{github.event.release.tag_name}}
manifest: "https://www.uberwald.me/gitea/public/bol/releases/download/latest/system.json"
notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/bol.zip"
compatibility-minimum: "13"
compatibility-verified: "13"

286
APPV2_ITEMS_MIGRATION.md Normal file
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@@ -0,0 +1,286 @@
# Migration AppV2 - Item Sheets
## Vue d'ensemble
Migration des feuilles d'items de BoL vers l'architecture **ApplicationV2** de Foundry VTT v12+.
## Fichiers créés
### Classes AppV2 (module/applications/sheets/)
1. **base-item-sheet.mjs** - Classe de base pour tous les item sheets
- Hérite de `foundry.applications.sheets.ItemSheetV2`
- Utilise `HandlebarsApplicationMixin`
- Gère les tabs, drag & drop, actions communes
- 272 lignes de code
2. **item-sheet.mjs** - Sheet pour le type "item"
- Équipements, armes, protections, sorts, etc.
- Hérite de `BoLBaseItemSheet`
- Contexte spécifique aux items
3. **feature-sheet.mjs** - Sheet pour le type "feature"
- Boons, flaws, careers, origins, races, etc.
- Hérite de `BoLBaseItemSheet`
- Contexte spécifique aux features
4. **_module.mjs** - Export des sheets
### Templates (templates/item/)
1. **item-sheet.hbs** - Template pour les items
2. **feature-sheet.hbs** - Template pour les features
3. **parts/item-header.hbs** - Header mis à jour pour AppV2
### Backups
- `templates/item.backup/` - Backup des templates originaux
- `module/item.backup/` - Backup de l'ancienne classe ItemSheet
- `templates/item/parts/item-header.hbs.backup` - Backup du header
## Architecture AppV2
### Différences avec AppV1
| Aspect | AppV1 (avant) | AppV2 (après) |
|--------|---------------|---------------|
| Classe de base | `ItemSheet` | `ItemSheetV2` |
| Options | `static get defaultOptions()` | `static DEFAULT_OPTIONS` |
| getData | `async getData()` | `async _prepareContext()` |
| Template | Unique | Peut utiliser PARTS |
| Tabs | Automatiques | Gestion manuelle |
| Actions | Event listeners | `actions:` dans OPTIONS |
| Render | `activateListeners()` | `_onRender()` |
### Structure de BoLBaseItemSheet
```javascript
class BoLBaseItemSheet extends ItemSheetV2 {
// Options statiques
static DEFAULT_OPTIONS = {
classes, position, form, window,
actions, dragDrop, tabs
}
// State
tabGroups = { primary: "description" }
// Méthodes principales
async _prepareContext() // Prépare les données
_onRender() // Après le render
_activateTabs() // Active les tabs
_activateListeners() // Event listeners
// Actions
static #onEditImage() // data-action="editImage"
static #onPostItem() // data-action="postItem"
// Drag & Drop
#createDragDropHandlers()
_canDragStart()
_onDragStart()
}
```
## Fonctionnalités migrées
### ✅ Depuis l'ancien BoLItemSheet
1. **getData****_prepareContext**
- Enrichissement de la description
- Configuration des données dynamiques
- Gestion des catégories
- Propriétés des items
- Careers depuis l'actor
2. **Tabs**
- Navigation entre Description et Properties
- State persistant avec `tabGroups`
- Activation manuelle des tabs
3. **Actions**
- Edit Image (FilePicker)
- Post Item (chat)
4. **Listeners spécifiques**
- Armor quality → soak formula
5. **Dynamic defaults**
- Category par défaut
- Spell conditions (mandatory/optional)
- Equipment slots
## Utilisation dans les templates
### Actions (data-action)
```handlebars
{{!-- Éditer l'image --}}
<img data-action="editImage" src="{{item.img}}" />
{{!-- Poster au chat --}}
<button data-action="postItem">
<i class="fas fa-comment"></i>
</button>
```
### Tabs
```handlebars
{{!-- Navigation --}}
<nav class="tabs" data-group="primary">
{{#each tabs}}
<a data-tab="{{this.id}}" class="{{#if (eq ../activeTab this.id)}}active{{/if}}">
{{localize this.label}}
</a>
{{/each}}
</nav>
{{!-- Contenu --}}
<div class="tab {{#if (eq activeTab 'description')}}active{{/if}}"
data-tab="description">
...
</div>
```
### Editor
```handlebars
{{!-- AppV2 avec ProseMirror --}}
{{editor enrichedDescription
target="system.description"
button=true
editable=isEditable
engine="prosemirror"}}
```
## Context disponible dans les templates
```javascript
{
// Document & system
fields: schema.fields,
systemFields: system.schema.fields,
item: document,
system: document.system,
source: document.toObject(),
// Content
enrichedDescription: "HTML enrichi",
category: "equipment|weapon|spell|...",
itemProperties: ["prop1", "prop2"],
// Config
config: game.bol.config,
isGM: boolean,
isEditable: boolean,
// Tabs
tabs: [{id, label, icon}],
activeTab: "description|properties",
// Type-specific (item-sheet.mjs)
isItem: true,
isEquipment: boolean,
isWeapon: boolean,
isProtection: boolean,
isSpell: boolean,
// Type-specific (feature-sheet.mjs)
isFeature: true,
isBoon: boolean,
isFlaw: boolean,
isCareer: boolean,
isOrigin: boolean,
isRace: boolean,
// Optional
careers: actor.careers // Si item sur actor
}
```
## Configuration dans bol.js
```javascript
// Import
import * as sheets from "./applications/sheets/_module.mjs"
// Enregistrement
foundry.documents.collections.Items.unregisterSheet("core", ...)
foundry.documents.collections.Items.registerSheet("bol",
sheets.BoLItemSheet,
{ types: ["item"], makeDefault: true }
)
foundry.documents.collections.Items.registerSheet("bol",
sheets.BoLFeatureSheet,
{ types: ["feature"], makeDefault: true }
)
```
## Avantages de AppV2
1. **Performance** : Meilleur rendu et gestion des updates
2. **Structure** : Code plus organisé et maintenable
3. **Actions** : Système d'actions déclaratif
4. **Context** : Préparation des données séparée du template
5. **Standard** : Aligné sur Foundry VTT v12+
6. **Future-proof** : Architecture pérenne
## Points d'attention
### Compatibilité
- Les données restent 100% compatibles
- Seule l'interface de sheet change
- Pas de migration de données nécessaire
### Tabs
Les tabs ne sont plus automatiques dans AppV2 :
- Navigation manuelle avec `_activateTabs()`
- State persistant avec `tabGroups`
- CSS `.active` géré manuellement
### Editor
ProseMirror est maintenant le moteur par défaut :
```handlebars
{{editor content engine="prosemirror"}}
```
### Actions
Système déclaratif :
```javascript
actions: {
myAction: ClassName.#onMyAction
}
```
Dans le template :
```handlebars
<button data-action="myAction">Click</button>
```
## Prochaines étapes
### Court terme
1. Tester les sheets dans Foundry
2. Vérifier toutes les fonctionnalités
3. Ajuster les CSS si nécessaire
### Moyen terme
4. Migrer les actor sheets vers AppV2
5. Ajouter des features AppV2 (parts, etc.)
6. Optimiser les templates
### Long terme
7. Utiliser PARTS pour modularité
8. Ajouter des actions avancées
9. Améliorer la UX
## Références
- [Foundry AppV2 Documentation](https://foundryvtt.com/api/classes/foundry.applications.api.ApplicationV2.html)
- [ItemSheetV2 API](https://foundryvtt.com/api/classes/foundry.applications.sheets.ItemSheetV2.html)
- Exemples : fvtt-cthulhu-eternal, fvtt-mournblade

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@@ -1,18 +1,26 @@
Changes :
# v12.1.0 # v13.0.0
- Foundry v13 only
# v12.1.7
- Enhance welcome message
# v12.1.1
## French ## French
- Correction sur les conditions des sorts - Correction sur les conditions des sorts
- Jet d'armures correctement affichés - Jet d'armures correctement affichés
- Dégat à 0 possibles sur les armes/capacités - Dégat à 0 possibles sur les armes/capacités
## English ## English
- Corrected spell conditions - Corrected spell conditions
- Armor rolls are now correctly displayed - Armor rolls are now correctly displayed
- Weapon/capacity damage can now be set to 0 - Weapon/capacity damage can now be set to 0
# v12.1.0 # v12.1.0
- Gestion des Hordes - Gestion des Hordes
@@ -39,20 +47,19 @@ Changes :
# v11.0.8 # v11.0.8
- Correction sur les malus de bouclier (blocage) - Correction sur les malus de bouclier (blocage)
- Corrrection sur le malus d'init des boucliers qui était mal affiché dans la fiche d'item - Corrrection sur le malus d'init des boucliers qui était mal affiché dans la fiche d'item
# v10.4.0 # v10.4.0
- Ajout de la gestion d'effets - Ajout de la gestion d'effets
- Aide intégré - Aide intégré
- Intégration du PDF de la bougette - Intégration du PDF de la bougette
# v10.3.3 # v10.3.3
- Nouvelles clés de traduction - Nouvelles clés de traduction
- Lorsqu'une arme a un dé bonus, prise en compte plus claire du dé bonus et affichage de l'information dans la fenêtre de jet - Lorsqu'une arme a un dé bonus, prise en compte plus claire du dé bonus et affichage de l'information dans la fenêtre de jet
- Lorsqu'une arme relance les 1 sur ses dégats, l'information est affichée dans le tchat - Lorsqu'une arme relance les 1 sur ses dégats, l'information est affichée dans le tchat
- Termes corrects pour les PNJs (ie rival) - Termes corrects pour les PNJs (ie rival)
- Nouveaux équipements issus du Dieu Voilé - Nouveaux équipements issus du Dieu Voilé

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@@ -74,8 +74,8 @@
"description": "<h1>Shamballah</h1><p>Shamballahns are generally a dark-skinned and dark-haired people with purple, mauve, scarlet, and indigo eye colouring. They are very perceptive and make good hunters.</p>" "description": "<h1>Shamballah</h1><p>Shamballahns are generally a dark-skinned and dark-haired people with purple, mauve, scarlet, and indigo eye colouring. They are very perceptive and make good hunters.</p>"
}, },
"Terres Désolées": { "Terres Désolées": {
"name": "Terres Désolées", "name": "Empty Lands",
"description": "<h1>Terres Désolées</h1><p>Personne ne sait grand-chose au sujet des Terres Désolées, et moins encore sur les contrées qui sétendraient au-delà. Des gens vivent assurément dans cette région, sil faut en croire les récits de chasseurs et dexplorateurs qui ont relevé des traces de présence. Mais à ce jour, personne na découvert le moindre village ou hameau, et on ignore tout de lapparence de leurs habitants.</p><p>Si votre héros est originaire des Terres Désolées, il vous faudra travailler avec le MJ pour déterminer à quoi ressemble votre personnage. Mais attendezvous à ce quil soit toujours considéré comme un étranger, où quil se rende en Lémurie.</p>" "description": "<h1>Empty Lands</h1><p>No one knows what exists in and beyond the Empty Lands. People do live there, because hunters and explorers have seen evidence of them. However, no towns or even villages have been discovered, and no one has any idea of what the people are like. If you come from the Empty Lands, you will need to work with the GM to determine what your character is like. He or she will always be treated as an outsider.</p>"
}, },
"Tyrus": { "Tyrus": {
"name": "Tyrus", "name": "Tyrus",

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@@ -1,5 +0,0 @@
[Dolphin]
Timestamp=2024,11,2,20,30,2.2800000000000002
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@@ -290,6 +290,7 @@
"BOL.itemProperty.difficulty": "Schwierigkeit", "BOL.itemProperty.difficulty": "Schwierigkeit",
"BOL.itemProperty.natural": "Natürliche Waffe", "BOL.itemProperty.natural": "Natürliche Waffe",
"BOL.itemProperty.onlymodifier": "Nur Modifikator (d.h. Angriffe von Kreaturen)", "BOL.itemProperty.onlymodifier": "Nur Modifikator (d.h. Angriffe von Kreaturen)",
"BOL.itemProperty.attackMalusDice": "Angriffsmalus (Würfel)",
"BOL.itemStat.quantity": "Anzahl", "BOL.itemStat.quantity": "Anzahl",
"BOL.itemStat.weight": "Gewicht", "BOL.itemStat.weight": "Gewicht",

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@@ -365,6 +365,7 @@
"BOL.itemProperty.difficulty": "Difficulty", "BOL.itemProperty.difficulty": "Difficulty",
"BOL.itemProperty.natural": "Natural weapon", "BOL.itemProperty.natural": "Natural weapon",
"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)", "BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
"BOL.itemProperty.attackMalusDice": "Attack Malus (Dice)",
"BOL.itemStat.quantity": "Quantity", "BOL.itemStat.quantity": "Quantity",
"BOL.itemStat.weight": "Weight", "BOL.itemStat.weight": "Weight",
@@ -546,15 +547,21 @@
"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !", "BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
"BOL.dialog.soeasy": "So easy (+4)", "BOL.dialog.soeasy": "So easy (+4)",
"BOL.dialog.soeasy3": "So easy (+3)",
"BOL.dialog.veryeasy": "Very easy (+2)", "BOL.dialog.veryeasy": "Very easy (+2)",
"BOL.dialog.easy": "Easy (+1)", "BOL.dialog.easy": "Easy (+1)",
"BOL.dialog.moderate": "Moderate (0)", "BOL.dialog.moderate": "Moderate (0)",
"BOL.dialog.hard": "Hard (-1)", "BOL.dialog.hard": "Hard (-1)",
"BOL.dialog.tough": "Tough (-2)", "BOL.dialog.tough": "Tough (-2)",
"BOL.dialog.tough3": "Tough (-3)",
"BOL.dialog.demanding": "Demanding (-4)", "BOL.dialog.demanding": "Demanding (-4)",
"BOL.dialog.demanding5": "Demanding (-5)",
"BOL.dialog.formidable": "Formidable (-6)", "BOL.dialog.formidable": "Formidable (-6)",
"BOL.dialog.formidable7": "Formidable (-7)",
"BOL.dialog.heroic": "Heroic (-8)", "BOL.dialog.heroic": "Heroic (-8)",
"BOL.dialog.heroic9": "Heroic (-9)",
"BOL.dialog.mythic": "Mythic (-10)", "BOL.dialog.mythic": "Mythic (-10)",
"BOL.dialog.mythic11": "Mythic (-11)",
"BOL.dialog.divine": "Divine (-12)", "BOL.dialog.divine": "Divine (-12)",
"BOL.dialog.pointblank": "Point blank (+1)", "BOL.dialog.pointblank": "Point blank (+1)",
@@ -579,11 +586,11 @@
"BOL.ui.bionotes": "Notes", "BOL.ui.bionotes": "Notes",
"BOL.chat.welcome1": "Welcome to Barbarians of Lemuria (Ludospherik version)", "BOL.chat.welcome1": "Welcome to Barbarians of Lemuria (Ludospherik version)",
"BOL.chat.welcome2": "Books are necessary to play, and ca be found here : http://www.ludospherik.fr/content/14-barbarians-of-lemuria", "BOL.chat.welcome2": "Books are necessary to play, and <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>can be found here.</a> ",
"BOL.chat.welcome3": "The integrated maps are authorized by Guillaume Tavernier and Ludospherik. Thanks to them !.", "BOL.chat.welcome3": "The integrated maps are authorized by Emmanuel Roudier and Ludospherik. Thanks to them !.",
"BOL.chat.welcome4": "All support for this system is available on this Discord server : https://discord.gg/pPSDNJk", "BOL.chat.welcome4": "All support for this system is available on this Discord server : https://discord.gg/pPSDNJk",
"BOL.chat.welcome5": "Good game in Lemuria !", "BOL.chat.welcome5": "<strong>In order to see compendiums in English, you must install and enable the Babele module.</strong>",
"BOL.chat.welcome6": "", "BOL.chat.welcome6": "Good game in Lemuria !",
"BOL.settings.rollArmor": "Roll for armor", "BOL.settings.rollArmor": "Roll for armor",
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked", "BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
@@ -602,5 +609,10 @@
"BOL.settings.defaultLogoActorSheetPath" : "Path for Actor sheet logo", "BOL.settings.defaultLogoActorSheetPath" : "Path for Actor sheet logo",
"BOL.settings.defaultLogoPathActorSheetTooltip": "Path of the Actor sheet logo (346 x 200, default : /systems/bol/ui/logo.webp)", "BOL.settings.defaultLogoPathActorSheetTooltip": "Path of the Actor sheet logo (346 x 200, default : /systems/bol/ui/logo.webp)",
"BOL.settings.defaultLogoTopLeftPath" : "Path for main top left logo", "BOL.settings.defaultLogoTopLeftPath" : "Path for main top left logo",
"BOL.settings.defaultLogoTopLeftPathTooltip": "Path of the logo in the top left window (718 x 416, default : /systems/bol/ui/logo2.webp)" "BOL.settings.defaultLogoTopLeftPathTooltip": "Path of the logo in the top left window (718 x 416, default : /systems/bol/ui/logo2.webp)",
"BOL.ui.charSummaryTitle": "Character Summary",
"BOL.ui.colGroupAttributes": "Attributes",
"BOL.ui.colGroupAptitudes": "Aptitudes",
"BOL.ui.colGroupResources": "Resources"
} }

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@@ -359,6 +359,7 @@
"BOL.itemProperty.difficulty": "Dificultad", "BOL.itemProperty.difficulty": "Dificultad",
"BOL.itemProperty.natural": "Arma natural", "BOL.itemProperty.natural": "Arma natural",
"BOL.itemProperty.onlymodifier": "Sólo modificador (ej criatura)", "BOL.itemProperty.onlymodifier": "Sólo modificador (ej criatura)",
"BOL.itemProperty.attackMalusDice": "Dado Desventaja Ataque",
"BOL.itemStat.quantity": "Cantidad", "BOL.itemStat.quantity": "Cantidad",
"BOL.itemStat.weight": "Peso", "BOL.itemStat.weight": "Peso",

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@@ -394,6 +394,7 @@
"BOL.itemProperty.isboarding": "Abordage", "BOL.itemProperty.isboarding": "Abordage",
"BOL.itemProperty.isspur": "Eperonnage", "BOL.itemProperty.isspur": "Eperonnage",
"BOL.itemProperty.isbreakrow": "Briser les rames", "BOL.itemProperty.isbreakrow": "Briser les rames",
"BOL.itemProperty.attackMalusDice": "Malus d'attaque (Dés)",
"BOL.itemStat.quantity": "Quantité", "BOL.itemStat.quantity": "Quantité",
"BOL.itemStat.weight": "Poids", "BOL.itemStat.weight": "Poids",
@@ -573,17 +574,25 @@
"BOL.chat.losshp": "{name} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.", "BOL.chat.losshp": "{name} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.",
"BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)", "BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)",
"BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.", "BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.",
"BOL.chat.defenseReduceDamage2": "Vous pouvez également dépenser 1 Point d'Héroisme/Vilainie pour regagner [[/r 2d6KH(1D6B)]] points de vitalité, cela vous coutera votre prochaine action.",
"BOL.chat.armorRoll": "Jet d'armure ",
"BOL.dialog.soeasy": "Inmanquable (+4)", "BOL.dialog.soeasy": "Inmanquable (+4)",
"BOL.dialog.soeasy3": "Inmanquable (+3)",
"BOL.dialog.veryeasy": "Trés Facile (+2)", "BOL.dialog.veryeasy": "Trés Facile (+2)",
"BOL.dialog.easy": "Facile (+1)", "BOL.dialog.easy": "Facile (+1)",
"BOL.dialog.moderate": "Moyenne (0)", "BOL.dialog.moderate": "Moyenne (0)",
"BOL.dialog.hard": "Ardue (-1)", "BOL.dialog.hard": "Ardue (-1)",
"BOL.dialog.tough": "Difficile (-2)", "BOL.dialog.tough": "Difficile (-2)",
"BOL.dialog.tough3": "Difficile (-3)",
"BOL.dialog.demanding": "Très Difficile (-4)", "BOL.dialog.demanding": "Très Difficile (-4)",
"BOL.dialog.demanding5": "Très Difficile (-5)",
"BOL.dialog.formidable": "Impossible (-6)", "BOL.dialog.formidable": "Impossible (-6)",
"BOL.dialog.formidable7": "Impossible (-7)",
"BOL.dialog.heroic": "Héroïque (-8)", "BOL.dialog.heroic": "Héroïque (-8)",
"BOL.dialog.heroic9": "Héroïque (-9)",
"BOL.dialog.mythic": "Mythique (-10)", "BOL.dialog.mythic": "Mythique (-10)",
"BOL.dialog.mythic11": "Mythique (-11)",
"BOL.dialog.divine": "Divine (-12)", "BOL.dialog.divine": "Divine (-12)",
"BOL.dialog.pointblank": "Bout portant (+1)", "BOL.dialog.pointblank": "Bout portant (+1)",
@@ -611,16 +620,15 @@
"BOL.chat.welcome1": "Bienvenue dans Barbarians of Lemuria (Ludospherik version)", "BOL.chat.welcome1": "Bienvenue dans Barbarians of Lemuria (Ludospherik version)",
"BOL.chat.welcome2": "Les livres nécessaires pour jouer sont disponibles sur le site de <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>l'éditeur Ludospherik.</a>", "BOL.chat.welcome2": "Les livres nécessaires pour jouer sont disponibles sur le site de <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>l'éditeur Ludospherik.</a>",
"BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation de leur auteur Guillaume Tavernier et des éditions Ludospherik. Merci à eux !.", "BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation d'Emmanuel Roudier et des éditions Ludospherik. Merci à eux !.",
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.", "BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.",
"BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.JournalEntry.8ihDiCxC47fcdKVA]{Aide du Jeu}.", "BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.JournalEntry.8ihDiCxC47fcdKVA]{Aide du Jeu}.<br>Si vous souhaitez jouer en anglais, n'oubliez pas d'activer le module Babele.",
"BOL.chat.welcome6": "Bon jeu en Lemurie !", "BOL.chat.welcome6": "Bon jeu en Lemurie !",
"BOL.chat.nodamage": "Ne pas appliquer les dommages", "BOL.chat.nodamage": "Ne pas appliquer les dommages",
"BOL.chat.pcwarning": "Attention ! Aucun personnage n'est relié au joueur !", "BOL.chat.pcwarning": "Attention ! Aucun personnage n'est relié au joueur !",
"BOL.chat.pcwarningmsg": "<b>ATTENTION</b> Le joueur n'est relié à aucun personnage !", "BOL.chat.pcwarningmsg": "<b>ATTENTION</b> Le joueur n'est relié à aucun personnage !",
"BOL.chat.pcnotlinked": "Le token du personnage joueur n'est pas relié à l'acteur", "BOL.chat.pcnotlinked": "Le token du personnage joueur n'est pas relié à l'acteur",
"BOL.chat.pcnotlinkedmsg": "<b>ATTENTION</b> Le token du personnage joueur n'est pas relié à l'acteur !", "BOL.chat.pcnotlinkedmsg": "<b>ATTENTION</b> Le token du personnage joueur n'est pas relié à l'acteur !",
"BOL.chat.armorRoll": "Jet d'armure",
"BOL.settings.rollArmor": "Effectuer des jets pour les armures", "BOL.settings.rollArmor": "Effectuer des jets pour les armures",
"BOL.settings.rollArmorTooltip": "Effectue un jet de dés pour les armures (valeur fixe si désactivé)", "BOL.settings.rollArmorTooltip": "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
@@ -642,5 +650,10 @@
"BOL.settings.defaultLogoTopLeftPathTooltip": "Vous pouvez changer le logo BoL en haut à gauche de chaque écran (idéalement 718 x 416, défaut : /systems/bol/ui/logo2.webp)", "BOL.settings.defaultLogoTopLeftPathTooltip": "Vous pouvez changer le logo BoL en haut à gauche de chaque écran (idéalement 718 x 416, défaut : /systems/bol/ui/logo2.webp)",
"EFFECT.StatusProne": "A terre", "EFFECT.StatusProne": "A terre",
"EFFECT.StatusDead": "Mort" "EFFECT.StatusDead": "Mort",
"BOL.ui.charSummaryTitle": "Résumé des Personnages",
"BOL.ui.colGroupAttributes": "Attributs",
"BOL.ui.colGroupAptitudes": "Aptitudes",
"BOL.ui.colGroupResources": "Ressources"
} }

View File

@@ -5,7 +5,7 @@
import { BoLRoll } from "../controllers/bol-rolls.js"; import { BoLRoll } from "../controllers/bol-rolls.js";
import { BoLUtility } from "../system/bol-utility.js"; import { BoLUtility } from "../system/bol-utility.js";
export class BoLActorSheet extends ActorSheet { export class BoLActorSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -170,8 +170,8 @@ export class BoLActorSheet extends ActorSheet {
formData.charType = this.actor.getCharType() formData.charType = this.actor.getCharType()
formData.villainy = this.actor.getVillainy() formData.villainy = this.actor.getVillainy()
formData.isUndead = this.actor.isUndead() formData.isUndead = this.actor.isUndead()
formData.biography = await TextEditor.enrichHTML(this.object.system.details?.biography || "", { async: true }) formData.biography = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.details?.biography || "", { async: true })
formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes || "", { async: true }) formData.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.details.notes || "", { async: true })
formData.isSorcerer = this.actor.isSorcerer() formData.isSorcerer = this.actor.isSorcerer()
formData.isAlchemist = this.actor.isAlchemist() formData.isAlchemist = this.actor.isAlchemist()
formData.isAstrologer = this.actor.isAstrologer() formData.isAstrologer = this.actor.isAstrologer()

View File

@@ -7,6 +7,8 @@ import { BoLUtility } from "../system/bol-utility.js";
*/ */
export class BoLActor extends Actor { export class BoLActor extends Actor {
static _healthLock = new Set()
static async create(data, options) { static async create(data, options) {
// Case of compendium global import // Case of compendium global import
@@ -357,7 +359,7 @@ export class BoLActor extends Actor {
ChatMessage.create({ ChatMessage.create({
alias: this.name, alias: this.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name), whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state }) content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
}) })
} }
@@ -852,36 +854,42 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */ /*-------------------------------------------- */
async manageHealthState() { async manageHealthState() {
let hpID = "lastHP" + this.id if (BoLActor._healthLock.has(this.id)) return
let lastHP = await this.getFlag("world", hpID) BoLActor._healthLock.add(this.id)
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this try {
await this.setFlag("world", hpID, this.system.resources.hp.value) let hpID = "lastHP" + this.id
let prone = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusProne")) let lastHP = await this.getFlag("world", hpID)
let dead = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusDead")) if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
if (this.system.resources.hp.value <= 0) { await this.setFlag("world", hpID, this.system.resources.hp.value)
if (!prone) { let prone = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusProne"))
await this.createEmbeddedDocuments("ActiveEffect", [ let dead = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusDead"))
{ name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' } if (this.system.resources.hp.value <= 0) {
]) if (!prone) {
} await this.createEmbeddedDocuments("ActiveEffect", [
if (this.system.resources.hp.value < -5 && !dead) { { name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' }
await this.createEmbeddedDocuments("ActiveEffect", [ ])
{ name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' } }
]) if (this.system.resources.hp.value < -5 && !dead) {
} await this.createEmbeddedDocuments("ActiveEffect", [
ChatMessage.create({ { name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' }
alias: this.name, ])
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name), }
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() }) ChatMessage.create({
}) alias: this.name,
} else { whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
if (prone) { content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id]) })
} } else {
if (dead) { if (prone) {
await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id]) await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
}
if (dead) {
await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
}
} }
} }
} finally {
BoLActor._healthLock.delete(this.id)
} }
} }
@@ -904,7 +912,7 @@ export class BoLActor extends Actor {
let msg = await ChatMessage.create({ let msg = await ChatMessage.create({
alias: this.name, alias: this.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name), whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', { content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
name: this.name, name: this.name,
img: this.img, img: this.img,
actorId: this.id, actorId: this.id,

View File

@@ -5,7 +5,7 @@
import { BoLRoll } from "../controllers/bol-rolls.js"; import { BoLRoll } from "../controllers/bol-rolls.js";
import { BoLUtility } from "../system/bol-utility.js"; import { BoLUtility } from "../system/bol-utility.js";
export class BoLHordeSheet extends ActorSheet { export class BoLHordeSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -116,7 +116,7 @@ export class BoLHordeSheet extends ActorSheet {
formData.options = this.options formData.options = this.options
formData.owner = this.document.isOwner formData.owner = this.document.isOwner
formData.editScore = this.options.editScore formData.editScore = this.options.editScore
formData.description = await TextEditor.enrichHTML(this.actor.system.description, {async: true}) formData.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.actor.system.description, {async: true})
formData.isGM = game.user.isGM formData.isGM = game.user.isGM

View File

@@ -5,7 +5,7 @@
import { BoLRoll } from "../controllers/bol-rolls.js"; import { BoLRoll } from "../controllers/bol-rolls.js";
import { BoLUtility } from "../system/bol-utility.js"; import { BoLUtility } from "../system/bol-utility.js";
export class BoLVehicleSheet extends ActorSheet { export class BoLVehicleSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -127,7 +127,7 @@ export class BoLVehicleSheet extends ActorSheet {
formData.options = this.options formData.options = this.options
formData.owner = this.document.isOwner formData.owner = this.document.isOwner
formData.editScore = this.options.editScore formData.editScore = this.options.editScore
formData.description = await TextEditor.enrichHTML(this.actor.system.description, {async: true}) formData.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.actor.system.description, {async: true})
formData.isGM = game.user.isGM formData.isGM = game.user.isGM

View File

@@ -0,0 +1,7 @@
export { default as BoLBaseItemSheet } from "./base-item-sheet.mjs"
export { default as BoLItemSheet } from "./item-sheet.mjs"
export { default as BoLFeatureSheet } from "./feature-sheet.mjs"
export { default as BoLBaseActorSheet } from "./base-actor-sheet.mjs"
export { default as BoLActorSheet } from "./actor-sheet.mjs"
export { default as BoLHordeSheet } from "./horde-sheet.mjs"
export { default as BoLVehicleSheet } from "./vehicle-sheet.mjs"

View File

@@ -0,0 +1,144 @@
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
import { BoLUtility } from "../../system/bol-utility.js"
/**
* Actor Sheet for BoL characters and encounters using AppV2
*/
export default class BoLActorSheet extends BoLBaseActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
actions: {
...super.DEFAULT_OPTIONS.actions,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/bol/templates/actor/actor-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
context.data = actor.toObject()
context.details = actor.details
context.attributes = actor.attributes
context.aptitudes = actor.aptitudes
context.resources = actor.getResourcesFromType()
context.xp = actor.system.xp
context.equipment = actor.equipment
context.equipmentCreature = actor.equipmentCreature
context.weapons = actor.weapons
context.protections = actor.protections
context.spells = actor.spells
context.alchemy = actor.alchemy
context.containers = actor.containers
context.treasure = actor.treasure
context.boleffects = actor.boleffects
context.alchemyrecipe = actor.alchemyrecipe
context.horoscopes = actor.horoscopes
context.vehicles = actor.vehicles
context.fightoptions = actor.fightoptions
context.ammos = actor.ammos
context.misc = actor.misc
context.xplog = actor.xplog
context.combat = actor.buildCombat()
context.initiativeRank = actor.getInitiativeRank()
context.features = actor.buildFeatures()
context.options = this.options
context.editScore = this.options.editScore
context.useBougette = (actor.type === "character" && BoLUtility.getUseBougette()) || false
context.bougette = actor.getBougette()
context.charType = actor.getCharType()
context.villainy = actor.getVillainy()
context.isUndead = actor.isUndead()
context.biography = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
actor.system.details?.biography || "", { async: true }
)
context.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
actor.system.details?.notes || "", { async: true }
)
context.isSorcerer = actor.isSorcerer()
context.isAlchemist = actor.isAlchemist()
context.isAstrologer = actor.isAstrologer()
context.isMysteries = context.isSorcerer || context.isAlchemist || context.isAstrologer
context.isPriest = actor.isPriest()
context.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
console.log("ACTORDATA (AppV2)", context)
return context
}
/** @override */
_activateListeners() {
super._activateListeners()
if (!this.isEditable) return
// Create generic item
this.element.querySelectorAll(".create-item").forEach((el) => {
el.addEventListener("click", () => {
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newEquipment"), type: "item" }], { renderSheet: true })
})
})
// Create natural weapon
this.element.querySelectorAll(".create-natural-weapon").forEach((el) => {
el.addEventListener("click", () => {
const system = foundry.utils.duplicate(game.bol.config.defaultNaturalWeapon)
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalWeapon"), type: "item", system }], { renderSheet: true })
})
})
// Create natural protection
this.element.querySelectorAll(".create-natural-protection").forEach((el) => {
el.addEventListener("click", () => {
const system = foundry.utils.duplicate(game.bol.config.defaultNaturalProtection)
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalProtection"), type: "item", system }], { renderSheet: true })
})
})
// Item create via header dataset (type-based creation)
this.element.querySelectorAll(".item-create").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
const header = ev.currentTarget
const type = header.dataset.type
const data = foundry.utils.duplicate(header.dataset)
const name = `New ${type}`
delete data.type
this.actor.createEmbeddedDocuments("Item", [{ name, type, data }])
})
})
// Add XP Log entry
this.element.querySelectorAll(".xplog-add").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
this.actor.addXPLog("other", "Nouveau", 0, 0)
})
})
// Add item by category/subtype (equipment tab headers)
this.element.querySelectorAll(".item-add").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
const { itemType, category, subtype } = ev.currentTarget.dataset
const system = { category, subtype }
this.actor.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("BOL.ui.newEquipment"),
type: itemType || "item",
system,
}], { renderSheet: true })
})
})
}
}

View File

@@ -0,0 +1,307 @@
const { HandlebarsApplicationMixin } = foundry.applications.api
import { BoLRoll } from "../../controllers/bol-rolls.js"
import { BoLUtility } from "../../system/bol-utility.js"
/**
* Base Actor Sheet for BoL system using AppV2
* @extends {ActorSheetV2}
*/
export default class BoLBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["bol", "sheet", "actor"],
position: {
width: 836,
height: 807,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: "nav[data-group=\"primary\"]",
contentSelector: "section.sheet-body",
initial: "stats",
},
],
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
actions: {},
}
/** Tab groups state */
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const actor = this.document
return {
actor,
system: actor.system,
config: game.bol.config,
isGM: game.user.isGM,
isEditable: this.isEditable,
owner: this.document.isOwner,
cssClass: this.options.classes.join(" "),
}
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
this._activateTabs()
this._activateListeners()
this._applyBackgroundImage()
this._activateImageEdit()
}
/**
* Apply background image to the actor form
* @private
*/
_applyBackgroundImage() {
const logoUrl = BoLUtility.getLogoActorSheet()
const form = this.element.querySelector(".bol-actor-form")
if (form) form.style.backgroundImage = `url(${logoUrl})`
}
/**
* Activate image editing via FilePicker
* @private
*/
_activateImageEdit() {
const img = this.element.querySelector('[data-edit="img"]')
if (img && this.isEditable) {
img.style.cursor = "pointer"
img.addEventListener("click", () => {
new FilePicker({
type: "image",
current: this.document.img,
callback: (path) => this.document.update({ img: path }),
}).browse()
})
}
}
/**
* Activate tab navigation
* @private
*/
_activateTabs() {
const nav = this.element.querySelector("nav[data-group]")
if (!nav) return
const group = nav.dataset.group
const activeTab = this.tabGroups[group] || "stats"
nav.querySelectorAll("[data-tab]").forEach((link) => {
const tab = link.dataset.tab
link.classList.toggle("active", tab === activeTab)
link.addEventListener("click", (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach((content) => {
content.classList.toggle("active", content.dataset.tab === activeTab)
})
}
/**
* Activate event listeners (replaces activateListeners with vanilla DOM)
* @private
*/
_activateListeners() {
if (!this.isEditable) return
// Item edit
this.element.querySelectorAll(".item-edit").forEach((el) => {
el.addEventListener("click", (ev) => {
const li = ev.currentTarget.closest(".item")
const item = this.actor.items.get(li?.dataset.itemId)
item?.sheet.render(true)
})
})
// Item delete
this.element.querySelectorAll(".item-delete").forEach((el) => {
el.addEventListener("click", (ev) => {
const li = ev.currentTarget.closest(".item")
const itemId = li?.dataset.itemId
Dialog.confirm({
title: game.i18n.localize("BOL.ui.deletetitle"),
content: game.i18n.localize("BOL.ui.confirmdelete"),
yes: () => {
this.actor.deleteEmbeddedDocuments("Item", [itemId])
li?.remove()
},
no: () => {},
defaultYes: false,
})
})
})
// Item equip/unequip
this.element.querySelectorAll(".item-equip").forEach((el) => {
el.addEventListener("click", (ev) => {
const li = ev.currentTarget.closest(".item")
const item = this.actor.items.get(li?.dataset.itemId)
if (item) this.actor.toggleEquipItem(item)
})
})
// Toggle fight option
this.element.querySelectorAll(".toggle-fight-option").forEach((el) => {
el.addEventListener("click", (ev) => {
const li = ev.currentTarget.closest(".item")
this.actor.toggleFightOption(li?.dataset.itemId)
})
})
// Inc/dec alchemy points
this.element.querySelectorAll(".inc-dec-btns-alchemy").forEach((el) => {
el.addEventListener("click", (ev) => {
const li = ev.currentTarget.closest(".item")
this.actor.spendAlchemyPoint(li?.dataset.itemId, 1)
})
})
// Inc/dec resource buttons
this.element.querySelectorAll(".inc-dec-btns-resource").forEach((el) => {
el.addEventListener("click", (ev) => {
const dataset = ev.currentTarget.dataset
this.actor.incDecResources(dataset.target, parseInt(dataset.incr))
})
})
// Generic inc/dec buttons for item fields
this.element.querySelectorAll(".inc-dec-btns").forEach((el) => {
el.addEventListener("click", (ev) => {
const li = ev.currentTarget.closest(".item")
if (!li) return
const item = this.actor.items.get(li.dataset.itemId)
if (!item) return
const dataset = ev.currentTarget.dataset
const operator = dataset.operator
const target = dataset.target
const incr = parseInt(dataset.incr)
const min = parseInt(dataset.min)
const max = parseInt(dataset.max) || 10000
// eslint-disable-next-line no-eval
let value = eval("item." + target) || 0
if (operator === "minus") value = value >= min + incr ? value - incr : min
if (operator === "plus") value = value <= max - incr ? value + incr : max
item.update({ [target]: value })
})
})
// Rollable elements
this.element.querySelectorAll(".rollable").forEach((el) => {
el.addEventListener("click", (ev) => this._onRoll(ev))
})
}
/**
* Handle clickable rolls (replaces _onRoll with vanilla DOM)
* @param {Event} event
* @private
*/
_onRoll(event) {
event.preventDefault()
const element = event.currentTarget
const dataset = element.dataset
const rollType = dataset.rollType
const li = element.closest(".item")
const itemId = li?.dataset.itemId
switch (rollType) {
case "attribute":
BoLRoll.attributeCheck(this.actor, dataset.key, event)
break
case "aptitude":
BoLRoll.aptitudeCheck(this.actor, dataset.key, event)
break
case "weapon":
BoLRoll.weaponCheck(this.actor, event)
break
case "spell":
BoLRoll.spellCheck(this.actor, event)
break
case "alchemy":
BoLRoll.alchemyCheck(this.actor, event)
break
case "protection":
this.actor.rollProtection(itemId)
break
case "damage":
this.actor.rollWeaponDamage(itemId)
break
case "aptitudexp":
this.actor.incAptitudeXP(dataset.key)
break
case "attributexp":
this.actor.incAttributeXP(dataset.key)
break
case "careerxp":
this.actor.incCareerXP(itemId)
break
case "horoscope-minor":
BoLRoll.horoscopeCheck(this.actor, event, "minor")
break
case "horoscope-major":
BoLRoll.horoscopeCheck(this.actor, event, "major")
break
case "horoscope-major-group":
BoLRoll.horoscopeCheck(this.actor, event, "majorgroup")
break
case "bougette":
this.actor.rollBougette()
break
default:
break
}
}
// #region Drag-and-Drop
#createDragDropHandlers() {
return (this.options.dragDrop || []).map((dragDrop) =>
new foundry.applications.ux.DragDrop.implementation({
...dragDrop,
permissions: {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this),
},
callbacks: {
dragstart: this._onDragStart.bind(this),
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this),
},
})
)
}
_canDragStart(selector) {
return this.isEditable
}
_canDragDrop(selector) {
return this.isEditable
}
// #endregion
}

View File

@@ -0,0 +1,255 @@
const { HandlebarsApplicationMixin } = foundry.applications.api
/**
* Base Item Sheet for BoL system using AppV2
* @extends {ItemSheetV2}
*/
export default class BoLBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["bol", "sheet", "item"],
position: {
width: 650,
height: 780,
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "description",
},
],
actions: {
editImage: BoLBaseItemSheet.#onEditImage,
postItem: BoLBaseItemSheet.#onPostItem,
},
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "description" }
/** @override */
async _prepareContext() {
const context = {
// Document & system
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
// Enriched content
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.document.system.description,
{ async: true }
),
// Properties
category: this.document.system.category,
itemProperties: this.document.itemProperties,
// Config & permissions
config: game.bol.config,
isGM: game.user.isGM,
isEditable: this.isEditable,
// CSS classes for template
cssClass: this.options.classes.join(" "),
// Tab state
tabs: this._getTabs(),
activeTab: this.tabGroups.primary || "description"
}
// Add careers if item is on an actor
if (this.document.actor) {
context.careers = this.document.actor.careers
}
// Apply dynamic defaults based on item type
this._applyDynamicDefaults(context)
return context
}
/**
* Get tabs configuration
* @returns {object[]}
* @private
*/
_getTabs() {
return [
{ id: "description", label: "BOL.ui.tab.description", icon: "fa-solid fa-book" },
{ id: "properties", label: "BOL.ui.tab.details", icon: "fa-solid fa-cog" }
]
}
/**
* Apply dynamic defaults to context based on item type and category
* @param {object} context
* @private
*/
_applyDynamicDefaults(context) {
const itemData = context.item
if (itemData.type === "item") {
// Set default category
if (!itemData.system.category) {
itemData.system.category = "equipment"
}
// Handle equipment slot
if (itemData.system.category === "equipment" && itemData.system.properties.equipable) {
if (!itemData.system.properties.slot) {
itemData.system.properties.slot = "-"
}
}
// Handle spell conditions
if (itemData.system.category === 'spell') {
if (!itemData.system.properties.mandatoryconditions) {
itemData.system.properties.mandatoryconditions = []
}
if (!itemData.system.properties.optionnalconditions) {
itemData.system.properties.optionnalconditions = []
}
for (let i = 0; i < 4; i++) {
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
}
for (let i = 0; i < 8; i++) {
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
}
}
} else if (itemData.type === "feature") {
// Set default subtype/category
if (!itemData.system.subtype) {
itemData.system.category = "origin"
}
}
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
this._activateTabs()
this._activateListeners()
}
/**
* Activate tab navigation via CSS only (no re-render) to preserve unsaved form state.
* @private
*/
_activateTabs() {
const nav = this.element.querySelector('nav[data-group="primary"]')
if (!nav) return
const section = this.element.querySelector('section.sheet-body')
if (!section) return
const activeTab = this.tabGroups.primary || "description"
// Set initial active state
nav.querySelectorAll('[data-tab]').forEach(link => {
link.classList.toggle('active', link.dataset.tab === activeTab)
})
section.querySelectorAll('[data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
// Tab click — CSS-only switch, no render()
nav.querySelectorAll('[data-tab]').forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault()
const tab = link.dataset.tab
this.tabGroups.primary = tab
nav.querySelectorAll('[data-tab]').forEach(l => l.classList.toggle('active', l.dataset.tab === tab))
section.querySelectorAll('[data-tab]').forEach(c => c.classList.toggle('active', c.dataset.tab === tab))
})
})
}
/**
* Activate custom listeners
* @private
*/
_activateListeners() {
if (!this.isEditable) return
// Armor quality change handler
const armorQuality = this.element.querySelector('.armorQuality')
if (armorQuality) {
armorQuality.addEventListener('change', (ev) => {
const value = ev.currentTarget.value
const soakFormula = this.element.querySelector('.soakFormula')
if (soakFormula && game.bol.config.soakFormulas[value]) {
soakFormula.value = game.bol.config.soakFormulas[value]
}
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
* @returns {DragDrop[]}
* @private
*/
#createDragDropHandlers() {
return []
}
// #endregion
// #region Actions
/**
* Handle editing the item image
* @param {PointerEvent} event
* @param {HTMLElement} target
* @private
*/
static async #onEditImage(event, target) {
const fp = new FilePicker({
current: this.document.img,
type: "image",
callback: (path) => {
this.document.update({ img: path })
},
})
return fp.browse()
}
/**
* Handle posting the item to chat
* @param {PointerEvent} event
* @param {HTMLElement} target
* @private
*/
static async #onPostItem(event, target) {
const BoLUtility = (await import("../../system/bol-utility.js")).BoLUtility
let chatData = foundry.utils.duplicate(this.document)
if (this.document.actor) {
chatData.actor = { id: this.document.actor.id }
}
BoLUtility.postItem(chatData)
}
// #endregion
}

View File

@@ -0,0 +1,39 @@
import BoLBaseItemSheet from "./base-item-sheet.mjs"
/**
* Item Sheet for "feature" type items (boons, careers, origins, etc.)
* @extends {BoLBaseItemSheet}
*/
export default class BoLFeatureSheet extends BoLBaseItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["bol", "sheet", "item", "item-type-feature"],
}
/** @override */
static PARTS = {
main: {
template: "systems/bol/templates/item/feature-sheet.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
// Add feature-specific context
context.isFeature = true
context.isBoon = context.system.subtype === "boon"
context.isFlaw = context.system.subtype === "flaw"
context.isCareer = context.system.subtype === "career"
context.isOrigin = context.system.subtype === "origin"
context.isRace = context.system.subtype === "race"
context.isFightOption = context.system.subtype === "fightoption"
context.isEffect = context.system.subtype === "effect"
context.isHoroscope = context.system.subtype === "horoscope"
context.isXpLog = context.system.subtype === "xplog"
return context
}
}

View File

@@ -0,0 +1,65 @@
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
/**
* Actor Sheet for BoL hordes using AppV2
*/
export default class BoLHordeSheet extends BoLBaseActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
actions: {
...super.DEFAULT_OPTIONS.actions,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/bol/templates/actor/horde-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
context.options = this.options
context.editScore = this.options.editScore
context.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
actor.system.details?.biography || "", { async: true }
)
console.log("HORDE (AppV2)", context)
return context
}
/** @override */
_activateListeners() {
super._activateListeners()
if (!this.isEditable) return
// Item create via header dataset
this.element.querySelectorAll(".item-create").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
const header = ev.currentTarget
const type = header.dataset.type
const data = foundry.utils.duplicate(header.dataset)
delete data.type
this.actor.createEmbeddedDocuments("Item", [{ name: `New ${type}`, type, data }])
})
})
// Create generic item
this.element.querySelectorAll(".create_item").forEach((el) => {
el.addEventListener("click", () => {
this.actor.createEmbeddedDocuments("Item", [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true })
})
})
}
}

View File

@@ -0,0 +1,38 @@
import BoLBaseItemSheet from "./base-item-sheet.mjs"
/**
* Item Sheet for "item" type items (equipment, weapons, etc.)
* @extends {BoLBaseItemSheet}
*/
export default class BoLItemSheet extends BoLBaseItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["bol", "sheet", "item", "item-type-item"],
}
/** @override */
static PARTS = {
main: {
template: "systems/bol/templates/item/item-sheet.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
// Add item-specific context
context.isItem = true
context.isEquipment = context.category === "equipment"
context.isWeapon = context.category === "weapon"
context.isProtection = context.category === "protection"
context.isSpell = context.category === "spell"
context.isAlchemy = context.category === "alchemy"
context.isCapacity = context.category === "capacity"
context.isMagical = context.category === "magical"
context.isVehicle = context.category === "vehicle"
return context
}
}

View File

@@ -0,0 +1,70 @@
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
/**
* Actor Sheet for BoL vehicles using AppV2
*/
export default class BoLVehicleSheet extends BoLBaseActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
actions: {
...super.DEFAULT_OPTIONS.actions,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/bol/templates/actor/vehicle-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
context.weapons = actor.vehicleWeapons
context.options = this.options
context.editScore = this.options.editScore
context.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
actor.system.description || "", { async: true }
)
console.log("VEHICLE (AppV2)", context) // TODO: remove before release
return context
}
/** @override */
_activateListeners() {
super._activateListeners()
if (!this.isEditable) return
// Item create via header dataset
this.element.querySelectorAll(".item-create").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
const header = ev.currentTarget
const type = header.dataset.type
const data = foundry.utils.duplicate(header.dataset)
delete data.type
this.actor.createEmbeddedDocuments("Item", [{ name: `New ${type}`, type, data }])
})
})
// Create vehicle weapon
this.element.querySelectorAll(".vehicle-weapon-add").forEach((el) => {
el.addEventListener("click", () => {
this.actor.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("BOL.ui.newEquipment"),
type: "item",
system: { category: "vehicleweapon" },
}], { renderSheet: true })
})
})
}
}

View File

@@ -1,11 +1,9 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
// Import Modules // Import Modules
import { BoLActor } from "./actor/actor.js" import { BoLActor } from "./actor/actor.js"
import { BoLActorSheet } from "./actor/actor-sheet.js" // AppV1 actor sheets kept for reference only (AppV2 used via sheets.* below)
import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
import { BoLHordeSheet } from "./actor/horde-sheet.js"
import { BoLItem } from "./item/item.js" import { BoLItem } from "./item/item.js"
import { BoLItemSheet } from "./item/item-sheet.js" // Note: Old BoLItemSheet (AppV1) is now replaced by AppV2 sheets
import { System, BOL } from "./system/config.js" import { System, BOL } from "./system/config.js"
import { preloadHandlebarsTemplates } from "./system/templates.js" import { preloadHandlebarsTemplates } from "./system/templates.js"
import { registerHandlebarsHelpers } from "./system/helpers.js" import { registerHandlebarsHelpers } from "./system/helpers.js"
@@ -18,6 +16,12 @@ import { BoLHotbar } from "./system/bol-hotbar.js"
import { BoLCommands } from "./system/bol-commands.js" import { BoLCommands } from "./system/bol-commands.js"
import { BoLRoll } from "./controllers/bol-rolls.js" import { BoLRoll } from "./controllers/bol-rolls.js"
// Import DataModels
import * as models from "./models/_module.mjs"
// Import AppV2 Sheets
import * as sheets from "./applications/sheets/_module.mjs"
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once('init', async function () { Hooks.once('init', async function () {
@@ -28,7 +32,9 @@ Hooks.once('init', async function () {
BoLRoll, BoLRoll,
BoLUtility, BoLUtility,
macros: Macros, macros: Macros,
config: BOL config: BOL,
models,
sheets
}; };
// Game socket // Game socket
@@ -47,17 +53,38 @@ Hooks.once('init', async function () {
// Define custom Entity classes // Define custom Entity classes
CONFIG.Actor.documentClass = BoLActor; CONFIG.Actor.documentClass = BoLActor;
CONFIG.Actor.dataModels = {
character: models.BoLCharacter,
encounter: models.BoLEncounter,
horde: models.BoLHorde,
vehicle: models.BoLVehicle
}
CONFIG.Item.documentClass = BoLItem; CONFIG.Item.documentClass = BoLItem;
CONFIG.Item.dataModels = {
item: models.BoLItem,
feature: models.BoLFeature
}
CONFIG.Combat.documentClass = BoLCombatManager; CONFIG.Combat.documentClass = BoLCombatManager;
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
Actors.registerSheet("bol", BoLHordeSheet, { types: ["horde"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLHordeSheet, { types: ["horde"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet); // Register AppV2 Item Sheets
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true }); foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLItemSheet, { types: ["item"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLFeatureSheet, { types: ["feature"], makeDefault: true });
// Debug: Verify AppV2 sheets are loaded
console.log("BoL Item Sheets registered:", {
BoLItemSheet: sheets.BoLItemSheet.name,
BoLFeatureSheet: sheets.BoLFeatureSheet.name,
extendsApplicationV2: sheets.BoLItemSheet.prototype instanceof foundry.applications.api.ApplicationV2
});
// Inot useful stuff // Inot useful stuff
BoLUtility.init() BoLUtility.init()
@@ -83,35 +110,22 @@ Hooks.once('init', async function () {
/* -------------------------------------------- */ /* -------------------------------------------- */
function welcomeMessage() { async function welcomeMessage() {
let content = `<div id="welcome-message-bol"><span class="rdd-roll-part"> const noRulebook = !game.modules.find(m => m.id === "bol-rulebook")
<strong>` + game.i18n.localize("BOL.chat.welcome1") + `</strong><p>` + const content = await foundry.applications.handlebars.renderTemplate(
game.i18n.localize("BOL.chat.welcome2") + "<p>" + "systems/bol/templates/chat/chat-welcome.hbs",
game.i18n.localize("BOL.chat.welcome3") + "<p>" + { noRulebook }
game.i18n.localize("BOL.chat.welcome4") + "</p>" + )
game.i18n.localize("BOL.chat.welcome5") + "<br>" + ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content })
game.i18n.localize("BOL.chat.welcome6")
let rulebook = game.modules.find( m => m.id === "bol-rulebook") if (game.user.isGM && game.i18n.lang == 'en' && !game.modules.find(m => m.id == "babele")) {
if ( !rulebook ) {
content += "<p>" + game.i18n.localize("BOL.chat.bolRulebookMessage") + "</p>"
}
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: content
})
if (game.user.isGM && game.i18n.lang == 'en' && !game.modules.find(m => m.id == "babele") ){
ChatMessage.create({ ChatMessage.create({
user: game.user.id, user: game.user.id,
whisper: [game.user.id], whisper: [game.user.id],
content: `<div id="welcome-message-bol"><span class="rdd-roll-part"> content: `<div class="bol-welcome-card"><div class="welcome-body"><p class="welcome-warning">⚠ WARNING ! English language selected, but Babele module is not installed !<br>Please install babele from the module tab in Foundry interface.</p></div></div>`
<strong>WARNING ! English language selected, but Babele module is not installed !<br>Please install babele from the module tab in Foundry interface.` })
} )
ui.notifications.warn("WARNING ! English language selected, but babele module is not installed !<br>Please install babele from the module tab in Foundry interface.") ui.notifications.warn("WARNING ! English language selected, but babele module is not installed !<br>Please install babele from the module tab in Foundry interface.")
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -174,5 +188,3 @@ Hooks.once('ready', async function () {
} }
}) })

View File

@@ -5,11 +5,6 @@ const _apt2attr = { init: "mind", melee: "agility", ranged: "agility", def: "vig
/* -------------------------------------------- */ /* -------------------------------------------- */
export class BoLRoll { export class BoLRoll {
/* -------------------------------------------- */
static options() {
return { classes: ["bol", "dialog"], width: 480, height: 'fit-content' };
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getDefaultAttribute(key) { static getDefaultAttribute(key) {
return _apt2attr[key] return _apt2attr[key]
@@ -19,9 +14,9 @@ export class BoLRoll {
static updateApplicableEffects(rollData) { static updateApplicableEffects(rollData) {
let appEffects = [] let appEffects = []
for (let effect of rollData.bolEffects) { for (let effect of rollData.bolEffects) {
if ( (effect.system.properties.identifier == "always") || if ((effect.system.properties.identifier == "always") ||
(effect.system.properties.identifier.includes(rollData.attribute.key)) || (effect.system.properties.identifier.includes(rollData.attribute.key)) ||
(rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) ){ (rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key))) {
appEffects.push(effect) appEffects.push(effect)
} }
} }
@@ -76,7 +71,7 @@ export class BoLRoll {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static attributeCheck(actor, key="vigor", event=undefined, combatData=undefined) { static attributeCheck(actor, key = "vigor", event = undefined, combatData = undefined) {
let attribute = eval(`actor.system.attributes.${key}`) let attribute = eval(`actor.system.attributes.${key}`)
@@ -89,7 +84,7 @@ export class BoLRoll {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static aptitudeCheck(actor, key="init", event=undefined, combatData=undefined) { static aptitudeCheck(actor, key = "init", event = undefined, combatData = undefined) {
let aptitude = eval(`actor.system.aptitudes.${key}`) let aptitude = eval(`actor.system.aptitudes.${key}`)
let attrKey = this.getDefaultAttribute(key) let attrKey = this.getDefaultAttribute(key)
@@ -129,7 +124,7 @@ export class BoLRoll {
rangeMsg = "BOL.chat.range6" rangeMsg = "BOL.chat.range6"
} }
ChatMessage.create({ ChatMessage.create({
content: await renderTemplate('systems/bol/templates/chat/chat-info-range.hbs', { content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-info-range.hbs', {
weapon: weapon, weapon: weapon,
attackerName: _token.actor.name, attackerName: _token.actor.name,
defenderName: target.actor.name, defenderName: target.actor.name,
@@ -308,26 +303,31 @@ export class BoLRoll {
// Final number of dices // Final number of dices
this.rollData.nbDice = 2 + Math.abs(this.rollData.bmDice) this.rollData.nbDice = 2 + Math.abs(this.rollData.bmDice)
// Bonus or Malus ? // Bonus or Malus ?
if (this.rollData.bmDice == 0) { const nbDiceEl = document.querySelector('#roll-nbdice')
$('#roll-nbdice').val("2") if (nbDiceEl) {
} else { if (this.rollData.bmDice == 0) {
let letter = (this.rollData.bmDice > 0) ? "B" : "M" nbDiceEl.value = "2"
$('#roll-nbdice').val("2 + " + String(Math.abs(this.rollData.bmDice)) + letter) } else {
let letter = (this.rollData.bmDice > 0) ? "B" : "M"
nbDiceEl.value = "2 + " + String(Math.abs(this.rollData.bmDice)) + letter
}
} }
let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
if (this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier) { if (this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier) {
rollbase = "" rollbase = ""
} }
$('#roll-modifier').val(rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" + const modifierEl = document.querySelector('#roll-modifier')
if (modifierEl) modifierEl.value = rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
this.rollData.modRanged + "+" + this.rollData.weaponModifier + "-" + this.rollData.defence + "-" + this.rollData.modArmorMalus + "-" + this.rollData.modRanged + "+" + this.rollData.weaponModifier + "-" + this.rollData.defence + "-" + this.rollData.modArmorMalus + "-" +
this.rollData.shieldMalus + "+" + this.rollData.attackModifier + "+" + this.rollData.appliedArmorMalus + "+" + effectModifier) this.rollData.shieldMalus + "+" + this.rollData.attackModifier + "+" + this.rollData.appliedArmorMalus + "+" + effectModifier
// Rebuild lits of applicable effects // Rebuild list of applicable effects
let selectEffects = "" let selectEffects = ""
for (let effect of this.rollData.bolApplicableEffects) { for (let effect of this.rollData.bolApplicableEffects) {
selectEffects += `<option value="${effect.id}" selected>${effect.name}</option>` selectEffects += `<option value="${effect.id}" selected>${effect.name}</option>`
} }
$('#applicable-effects').html(selectEffects) const effectsEl = document.querySelector('#applicable-effects')
if (effectsEl) effectsEl.innerHTML = selectEffects
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -360,46 +360,48 @@ export class BoLRoll {
/* -------------------------------------------- */ /* -------------------------------------------- */
static updateArmorMalus(rollData) { static updateArmorMalus(rollData) {
rollData.appliedArmorMalus = 0 rollData.appliedArmorMalus = 0
const agiEl = document.querySelector('#armor-agi-malus')
if (rollData.attribute.key == "agility") { if (rollData.attribute.key == "agility") {
$("#armor-agi-malus").show() if (agiEl) agiEl.style.display = ''
rollData.appliedArmorMalus += rollData.armorAgiMalus rollData.appliedArmorMalus += rollData.armorAgiMalus
} else { } else {
$("#armor-agi-malus").hide() if (agiEl) agiEl.style.display = 'none'
} }
const initEl = document.querySelector('#armor-init-malus')
if (rollData.aptitude && rollData.aptitude.key == "init") { if (rollData.aptitude && rollData.aptitude.key == "init") {
$("#armor-init-malus").show() if (initEl) initEl.style.display = ''
rollData.appliedArmorMalus += rollData.armorInitMalus rollData.appliedArmorMalus += rollData.armorInitMalus
} else { } else {
$("#armor-init-malus").hide() if (initEl) initEl.style.display = 'none'
} }
} }
/* ------------------------------ -------------- */ /* ------------------------------ -------------- */
static updatePPCost(rollData) { static updatePPCost(rollData) {
$('#ppcost').html(rollData.ppCost + " + Armor(" + rollData.ppCostArmor + ")=" + Number(rollData.ppCost + rollData.ppCostArmor)) const el = document.querySelector('#ppcost')
if (el) el.innerHTML = rollData.ppCost + " + Armor(" + rollData.ppCostArmor + ")=" + Number(rollData.ppCost + rollData.ppCostArmor)
} }
/* ------------------------------ -------------- */ /* ------------------------------ -------------- */
static rollDialogListener(html) { static rollDialogListener(html) {
this.updateTotalDice() this.updateTotalDice()
html.find('#optcond').change((event) => { // Dynamic change of PP cost of spell html.querySelector('#optcond')?.addEventListener('change', (event) => {
let pp = BoLUtility.computeSpellCost(this.rollData.spell, event.currentTarget.selectedOptions.length) let pp = BoLUtility.computeSpellCost(this.rollData.spell, event.currentTarget.selectedOptions.length)
this.rollData.ppCost = pp this.rollData.ppCost = pp
this.updatePPCost(this.rollData) this.updatePPCost(this.rollData)
}) })
html.find('#mod').change((event) => { html.querySelector('#mod')?.addEventListener('change', (event) => {
this.rollData.mod = Number(event.currentTarget.value) this.rollData.mod = Number(event.currentTarget.value)
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#modRanged').change((event) => { html.querySelector('#modRanged')?.addEventListener('change', (event) => {
this.rollData.modRanged = Number(event.currentTarget.value) this.rollData.modRanged = Number(event.currentTarget.value)
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#attr').change((event) => { html.querySelector('#attr')?.addEventListener('change', (event) => {
let attrKey = event.currentTarget.value let attrKey = event.currentTarget.value
let actor = BoLUtility.getActorFromRollData(this.rollData) let actor = BoLUtility.getActorFromRollData(this.rollData)
this.rollData.attribute = foundry.utils.duplicate(actor.system.attributes[attrKey]) this.rollData.attribute = foundry.utils.duplicate(actor.system.attributes[attrKey])
@@ -407,7 +409,7 @@ export class BoLRoll {
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData) this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#apt').change((event) => { html.querySelector('#apt')?.addEventListener('change', (event) => {
let aptKey = event.currentTarget.value let aptKey = event.currentTarget.value
let actor = BoLUtility.getActorFromRollData(this.rollData) let actor = BoLUtility.getActorFromRollData(this.rollData)
this.rollData.aptitude = foundry.utils.duplicate(actor.system.aptitudes[aptKey]) this.rollData.aptitude = foundry.utils.duplicate(actor.system.aptitudes[aptKey])
@@ -416,65 +418,58 @@ export class BoLRoll {
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#applyShieldMalus').click((event) => { html.querySelector('#applyShieldMalus')?.addEventListener('click', (event) => {
if (event.currentTarget.checked) { this.rollData.shieldMalus = event.currentTarget.checked ? this.rollData.shieldAttackMalus : 0
this.rollData.shieldMalus = this.rollData.shieldAttackMalus
} else {
this.rollData.shieldMalus = 0
}
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#career').change((event) => { html.querySelector('#career')?.addEventListener('change', (event) => {
let careers = $('#career').val() let careers = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
this.rollData.careerBonus = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i))) this.rollData.careerBonus = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)))
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#boon').change((event) => { html.querySelector('#boon')?.addEventListener('change', (event) => {
let boons = $('#boon').val() let boons = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
this.rollData.nbBoons = (!boons || boons.length == 0) ? 0 : boons.length this.rollData.nbBoons = (!boons || boons.length == 0) ? 0 : boons.length
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#flaw').change((event) => { html.querySelector('#flaw')?.addEventListener('change', (event) => {
let flaws = $('#flaw').val() let flaws = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
this.rollData.nbFlaws = (!flaws || flaws.length == 0) ? 0 : flaws.length this.rollData.nbFlaws = (!flaws || flaws.length == 0) ? 0 : flaws.length
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('.bdice').click((event) => { html.querySelectorAll('.bdice').forEach(el => el.addEventListener('click', (event) => {
this.rollData.mDice = 0 this.rollData.mDice = 0
this.rollData.bDice = Number(event.currentTarget.value) this.rollData.bDice = Number(event.currentTarget.value)
this.updateTotalDice() this.updateTotalDice()
}) }))
html.find('.mdice').click((event) => { html.querySelectorAll('.mdice').forEach(el => el.addEventListener('click', (event) => {
this.rollData.bDice = 0 this.rollData.bDice = 0
this.rollData.mDice = Number(event.currentTarget.value) this.rollData.mDice = Number(event.currentTarget.value)
this.updateTotalDice() this.updateTotalDice()
}) }))
html.find('#horoscope-bonus-applied').change((event) => { html.querySelector('#horoscope-bonus-applied')?.addEventListener('change', (event) => {
this.rollData.selectedHoroscope = [] this.rollData.selectedHoroscope = []
for (let option of event.currentTarget.selectedOptions) { for (let option of event.currentTarget.selectedOptions) {
this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)])) this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
} }
let horoscopes = $('#horoscope-bonus-applied').val() let horoscopes = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
this.updateTotalDice() this.updateTotalDice()
}) })
html.querySelector('#horoscope-malus-applied')?.addEventListener('change', (event) => {
html.find('#horoscope-malus-applied').change((event) => {
this.rollData.selectedHoroscope = [] this.rollData.selectedHoroscope = []
for (let option of event.currentTarget.selectedOptions) { for (let option of event.currentTarget.selectedOptions) {
this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)])) this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
} }
let horoscopes = $('#horoscope-malus-applied').val() let horoscopes = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
this.updateTotalDice() this.updateTotalDice()
}) })
html.find('#horoscope-group-applied').change((event) => { html.querySelector('#horoscope-group-applied')?.addEventListener('change', (event) => {
this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value
this.updateTotalDice() this.updateTotalDice()
}) })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -482,10 +477,15 @@ export class BoLRoll {
if (rollData.mode == "weapon") { if (rollData.mode == "weapon") {
rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0 rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0
rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
rollData.attackMalusDice = rollData.weapon.system.properties.attackMalusDice
if (rollData.attackBonusDice) { if (rollData.attackBonusDice) {
rollData.adv = "1B" rollData.adv = "1B"
rollData.bDice = 1 rollData.bDice = 1
} }
if (rollData.attackMalusDice) {
rollData.adv = "1M"
rollData.mDice = 1
}
if (defender) { // If target is selected if (defender) { // If target is selected
rollData.defence = defender.defenseValue rollData.defence = defender.defenseValue
rollData.armorMalus = defender.armorMalusValue rollData.armorMalus = defender.armorMalusValue
@@ -534,6 +534,7 @@ export class BoLRoll {
rollData.id = foundry.utils.randomID(16) rollData.id = foundry.utils.randomID(16)
rollData.weaponModifier = 0 rollData.weaponModifier = 0
rollData.attackBonusDice = false rollData.attackBonusDice = false
rollData.attackMalusDice = false
rollData.armorMalus = 0 rollData.armorMalus = 0
// Specific stuff // Specific stuff
this.preProcessWeapon(rollData, defender) this.preProcessWeapon(rollData, defender)
@@ -546,41 +547,47 @@ export class BoLRoll {
} else { } else {
rollData.shieldMalus = 0 rollData.shieldMalus = 0
} }
// Save // Save & pre-initialize computed fields
this.rollData = rollData this.rollData = rollData
this.updateTotalDice()
console.log("ROLLDATA", rollData) console.log("ROLLDATA", rollData)
// Then display+process the dialog // Then display+process the dialog
const rollOptionContent = await renderTemplate(rollOptionTpl, rollData); const rollOptionContent = await foundry.applications.handlebars.renderTemplate(rollOptionTpl, rollData);
let d = new Dialog({ // Use Hooks to reliably get the rendered HTMLElement (renderDialogV2 receives (app, element, context))
title: rollData.label, Hooks.once('renderDialogV2', (app, element) => {
element.classList.add('bol');
this.rollDialogListener(element);
});
return foundry.applications.api.DialogV2.wait({
window: { title: rollData.label },
content: rollOptionContent, content: rollOptionContent,
rollData: rollData, rejectClose: false,
render: html => this.rollDialogListener(html), buttons: [
buttons: { {
cancel: { type: 'button',
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("BOL.ui.cancel"), label: game.i18n.localize("BOL.ui.cancel"),
callback: () => { icon: 'fas fa-times',
} action: 'cancel'
}, },
submit: { {
icon: '<i class="fas fa-check"></i>', type: 'submit',
label: game.i18n.localize("BOL.ui.submit"), label: game.i18n.localize("BOL.ui.submit"),
callback: (html) => { icon: 'fas fa-check',
action: 'submit',
callback: (event, button, dialog) => {
console.log("Submit Roll!!!!"); console.log("Submit Roll!!!!");
if (rollData.mode == 'spell' && rollData.ppCurrent < rollData.ppCost) { // Check PP available if (rollData.mode == 'spell' && rollData.ppCurrent < rollData.ppCost) {
ui.notifications.warn("Pas assez de Points de Pouvoir !") ui.notifications.warn("Pas assez de Points de Pouvoir !")
return return false
} }
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false; rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ?
(dialog.element.querySelector('#register-init')?.checked ?? false) : false;
const isMalus = (rollData.bmDice < 0) const isMalus = (rollData.bmDice < 0)
let rollbase = rollData.attrValue + rollData.aptValue let rollbase = rollData.attrValue + rollData.aptValue
if (rollData.weapon?.system.properties.onlymodifier) { if (rollData.weapon?.system.properties.onlymodifier) rollbase = 0
rollbase = 0
}
let diceData = BoLUtility.getDiceData() let diceData = BoLUtility.getDiceData()
let malusInit = rollData.combatData?.malusInit || 0 let malusInit = rollData.combatData?.malusInit || 0
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier - malusInit const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier - malusInit
@@ -593,12 +600,8 @@ export class BoLRoll {
r.roll(); r.roll();
} }
} }
}, ]
default: onEnter, }, { classes: ['bol', 'dialog'], width: 480 });
close: () => { }
}, this.options());
return d.render(true);
} }
} }
@@ -634,7 +637,7 @@ export class BoLDefaultRoll {
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b) const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
this.rollData.roll = r this.rollData.roll = r
this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue) this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
if ( this.rollData.isFumble ) { if (this.rollData.isFumble) {
this.rollData.isSuccess = false this.rollData.isSuccess = false
this.rollData.isCritical = false this.rollData.isCritical = false
this.rollData.isRealCritical = false this.rollData.isRealCritical = false
@@ -642,7 +645,7 @@ export class BoLDefaultRoll {
this.rollData.isFailure = true this.rollData.isFailure = true
} else { } else {
this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue) this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
if ( this.rollData.isCritical) { if (this.rollData.isCritical) {
this.rollData.isSuccess = true this.rollData.isSuccess = true
} else { } else {
this.rollData.isSuccess = (r.total >= diceData.successValue) this.rollData.isSuccess = (r.total >= diceData.successValue)
@@ -692,18 +695,15 @@ export class BoLDefaultRoll {
/* -------------------------------------------- */ /* -------------------------------------------- */
async sendChatMessage() { async sendChatMessage() {
let actor = BoLUtility.getActorFromRollData(this.rollData) const actor = BoLUtility.getActorFromRollData(this.rollData)
this._buildChatMessage(this.rollData).then(async msgFlavor => { const rollMode = game.settings.get("core", "rollMode")
//console.log("MSG", msgFlavor ) const msgFlavor = await this._buildChatMessage(this.rollData)
let msg = await this.rollData.roll.toMessage({ const msg = await this.rollData.roll.toMessage({
user: game.user.id, flavor: msgFlavor,
rollMode: game.settings.get("core", "rollMode"), speaker: ChatMessage.getSpeaker({ actor: actor }),
flavor: msgFlavor, }, { rollMode })
speaker: ChatMessage.getSpeaker({ actor: actor }), this.rollData.roll = foundry.utils.duplicate(this.rollData.roll)
}) if (msg) await msg.setFlag("world", "bol-roll-data", this.rollData)
this.rollData.roll = foundry.utils.duplicate(this.rollData.roll) // Remove object, keep data (v111 ready)
msg.setFlag("world", "bol-roll-data", this.rollData)
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -805,13 +805,13 @@ export class BoLDefaultRoll {
/* -------------------------------------------- */ /* -------------------------------------------- */
_buildDamageChatMessage(rollData) { _buildDamageChatMessage(rollData) {
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs'; const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
return renderTemplate(rollMessageTpl, rollData) return foundry.applications.handlebars.renderTemplate(rollMessageTpl, rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_buildChatMessage(rollData) { _buildChatMessage(rollData) {
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs' const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs'
return renderTemplate(rollMessageTpl, rollData) return foundry.applications.handlebars.renderTemplate(rollMessageTpl, rollData)
} }
} }

View File

@@ -4,7 +4,7 @@ import { BoLUtility } from "../system/bol-utility.js";
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class BoLItemSheet extends ItemSheet { export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -13,6 +13,7 @@ export class BoLItemSheet extends ItemSheet {
template: "systems/bol/templates/item/item-sheet.hbs", template: "systems/bol/templates/item/item-sheet.hbs",
width: 650, width: 650,
height: 780, height: 780,
dragDrop: [{ dragSelector: null, dropSelector: null }],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }] tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
}); });
} }
@@ -27,7 +28,7 @@ export class BoLItemSheet extends ItemSheet {
data.category = itemData.system.category data.category = itemData.system.category
data.isGM = game.user.isGM; data.isGM = game.user.isGM;
data.itemProperties = this.item.itemProperties; data.itemProperties = this.item.itemProperties;
data.description = await TextEditor.enrichHTML(this.object.system.description, { async: true }) data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
if (data.document.actor) { if (data.document.actor) {
data.careers = data.document.actor.careers data.careers = data.document.actor.careers
} }
@@ -102,6 +103,7 @@ export class BoLItemSheet extends ItemSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
// Roll handlers, click handlers, etc. would go here. // Roll handlers, click handlers, etc. would go here.

View File

@@ -0,0 +1,119 @@
import { BoLUtility } from "../system/bol-utility.js";
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["bol", "sheet", "item"],
template: "systems/bol/templates/item/item-sheet.hbs",
width: 650,
height: 780,
dragDrop: [{ dragSelector: null, dropSelector: null }],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
});
}
/* -------------------------------------------- */
/** @override */
async getData(options) {
const data = super.getData(options)
let itemData = foundry.utils.duplicate(data.document)
data.config = game.bol.config
data.item = itemData
data.category = itemData.system.category
data.isGM = game.user.isGM;
data.itemProperties = this.item.itemProperties;
data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
if (data.document.actor) {
data.careers = data.document.actor.careers
}
// Dynamic default data fix/adapt
if (itemData.type == "item") {
if (!itemData.system.category) {
itemData.system.category = "equipment"
}
if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
if (!itemData.system.properties.slot) {
itemData.system.properties.slot = "-"
}
}
if (itemData.system.category == 'spell') {
if (!itemData.system.properties.mandatoryconditions) {
itemData.system.properties.mandatoryconditions = []
}
if (!itemData.system.properties.optionnalconditions) {
itemData.system.properties.optionnalconditions = []
}
for (let i = 0; i < 4; i++) {
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
}
for (let i = 0; i < 8; i++) {
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
}
}
} else {
if (!itemData.system.subtype) {
itemData.system.category = "origin"
}
}
console.log("ITEMDATA", data);
return data;
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({
class: "post",
icon: "fas fa-comment",
onclick: ev => this.postItem()
});
return buttons
}
/* -------------------------------------------- */
postItem() {
let chatData = foundry.utils.duplicate(this.item)
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
BoLUtility.postItem(chatData);
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Roll handlers, click handlers, etc. would go here.
html.find('.armorQuality').change(ev => {
const li = $(ev.currentTarget);
console.log(game.bol.config.soakFormulas[li.val()]);
$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
});
}
}

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/**
* Extend the basic Item with some very simple modifications.
* @extends {Item}
*/
export class BoLItem extends Item {
/**
* Augment the basic Item data model with additional dynamic data.
*/
prepareData() {
super.prepareData()
const actorData = this.actor ? this.actor.system : {}
}
/* -------------------------------------------- */
get properties() {
return this.system.properties
}
/* -------------------------------------------- */
/**
* Get the Array of item properties which are used in the small sidebar of the description tab
* @return {Array}
* @private
*/
get itemProperties() {
const props = [];
if ( this.type === "item" ) {
const entries = Object.entries(this.system.properties)
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }))
}
return props.filter(p => !!p)
}
}

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# BoL DataModels
Ce dossier contient les DataModels pour le système Barbarians of Lemuria (BoL).
## Structure
### Actors DataModels
- **character.mjs** : Personnages joueurs
- Attributs (Vigor, Agility, Mind, Appeal)
- Aptitudes (Initiative, Mêlée, Distance, Défense)
- Ressources (HP, Hero Points, Faith, Power, Alchemy, Astrology)
- XP et création
- Bougette (argent)
- **encounter.mjs** : PNJ et créatures
- Mêmes attributs que character
- Champs spécifiques : chartype (tough/villain), isundead, size, environment
- **horde.mjs** : Hordes de créatures
- Mêmes attributs de base
- Champs spécifiques : hordesize, hordebasehp, hasdamagerule, damagerule
- **vehicle.mjs** : Véhicules (navires, chars, etc.)
- Attributs véhicules : hull, crew, resources
- Champs spécifiques : vehicletype, row, spur, status
### Items DataModels
- **item.mjs** : Équipements et objets
- Propriétés (weapon, armor, magical, etc.)
- Équipement (quantity, weight, price, worn)
- Category et subtype
- **feature.mjs** : Capacités, traits, sorts
- Rank (niveau/rang)
- Description
- Category et subtype
## Architecture
Tous les DataModels héritent de `foundry.abstract.TypeDataModel` et définissent leur schéma via `defineSchema()`.
Exemple de structure :
```javascript
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
return {
// Définition des champs
};
}
static LOCALIZATION_PREFIXES = ["BOL.Character"];
// Méthodes personnalisées (à ajouter)
}
```
## Types de champs utilisés
- `StringField` : Chaînes de caractères
- `NumberField` : Nombres (avec option `integer: true` pour entiers)
- `BooleanField` : Booléens
- `HTMLField` : HTML enrichi (descriptions, biographies)
- `ArrayField` : Tableaux
- `SchemaField` : Objets imbriqués
## Export
Le fichier `_module.mjs` exporte tous les DataModels :
```javascript
export { default as BoLCharacter } from "./character.mjs"
export { default as BoLEncounter } from "./encounter.mjs"
export { default as BoLHorde } from "./horde.mjs"
export { default as BoLVehicle } from "./vehicle.mjs"
export { default as BoLItem } from "./item.mjs"
export { default as BoLFeature } from "./feature.mjs"
```
## Configuration dans bol.js
Les DataModels sont enregistrés dans `CONFIG` :
```javascript
CONFIG.Actor.dataModels = {
character: models.BoLCharacter,
encounter: models.BoLEncounter,
horde: models.BoLHorde,
vehicle: models.BoLVehicle
}
CONFIG.Item.dataModels = {
item: models.BoLItem,
feature: models.BoLFeature
}
```
## Compatibilité
Les DataModels sont compatibles avec le `template.json` existant. La migration est transparente pour les données existantes.
## Prochaines étapes
1. Ajouter `prepareDerivedData()` pour les calculs automatiques
2. Migrer la logique métier depuis actor.js
3. Ajouter des validations personnalisées
4. Documenter avec JSDoc

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export { default as BoLCharacter } from "./character.mjs"
export { default as BoLEncounter } from "./encounter.mjs"
export { default as BoLHorde } from "./horde.mjs"
export { default as BoLVehicle } from "./vehicle.mjs"
export { default as BoLItem } from "./item.mjs"
export { default as BoLFeature } from "./feature.mjs"

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/**
* Data model for Character actors
*/
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
return {
// Details
details: new fields.SchemaField({
biography: new fields.HTMLField({ initial: "" }),
notes: new fields.HTMLField({ initial: "" }),
height: new fields.StringField({ initial: "" }),
age: new fields.StringField({ initial: "" }),
weight: new fields.StringField({ initial: "" }),
hair: new fields.StringField({ initial: "" }),
eyes: new fields.StringField({ initial: "" }),
signs: new fields.StringField({ initial: "" }),
size: new fields.StringField({ initial: "" }),
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
}),
// Combat
combat: new fields.SchemaField({
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
iscritical: new fields.BooleanField({ initial: false }),
isfumble: new fields.BooleanField({ initial: false }),
islegendary: new fields.BooleanField({ initial: false })
}),
// Character type
chartype: new fields.StringField({ initial: "player" }),
villainy: new fields.BooleanField({ initial: false }),
// Bougette
bougette: new fields.SchemaField({
state: new fields.StringField({ initial: "nomoney" }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
// XP
xp: new fields.SchemaField({
key: new fields.StringField({ initial: "xp" }),
label: new fields.StringField({ initial: "BOL.traits.xp" }),
total: new fields.NumberField({ ...requiredInteger, initial: 0 }),
spent: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
// Creation
creation: new fields.SchemaField({
key: new fields.StringField({ initial: "creation" }),
label: new fields.StringField({ initial: "BOL.resources.creation" }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
// Protection
prot: new fields.SchemaField({
key: new fields.StringField({ initial: "prot" }),
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
// Attributes
attributes: new fields.SchemaField({
vigor: new fields.SchemaField({
key: new fields.StringField({ initial: "vigor" }),
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
agility: new fields.SchemaField({
key: new fields.StringField({ initial: "agility" }),
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
mind: new fields.SchemaField({
key: new fields.StringField({ initial: "mind" }),
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
appeal: new fields.SchemaField({
key: new fields.StringField({ initial: "appeal" }),
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
}),
// Aptitudes
aptitudes: new fields.SchemaField({
init: new fields.SchemaField({
key: new fields.StringField({ initial: "init" }),
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
melee: new fields.SchemaField({
key: new fields.StringField({ initial: "melee" }),
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
ranged: new fields.SchemaField({
key: new fields.StringField({ initial: "ranged" }),
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
def: new fields.SchemaField({
key: new fields.StringField({ initial: "def" }),
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
}),
// Resources
resources: new fields.SchemaField({
hp: new fields.SchemaField({
key: new fields.StringField({ initial: "hp" }),
label: new fields.StringField({ initial: "BOL.resources.hp" }),
ismain: new fields.BooleanField({ initial: true }),
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
}),
hero: new fields.SchemaField({
key: new fields.StringField({ initial: "hero" }),
label: new fields.StringField({ initial: "BOL.resources.hero" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
}),
faith: new fields.SchemaField({
key: new fields.StringField({ initial: "faith" }),
label: new fields.StringField({ initial: "BOL.resources.faith" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
power: new fields.SchemaField({
key: new fields.StringField({ initial: "power" }),
label: new fields.StringField({ initial: "BOL.resources.power" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
alchemypoints: new fields.SchemaField({
key: new fields.StringField({ initial: "alchemypoints" }),
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
ismain: new fields.BooleanField({ initial: false }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
astrologypoints: new fields.SchemaField({
key: new fields.StringField({ initial: "astrologypoints" }),
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
ismain: new fields.BooleanField({ initial: false }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
})
};
}
static LOCALIZATION_PREFIXES = ["BOL.Character"];
}

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/**
* Data model for Encounter actors
*/
export default class BoLEncounterDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
return {
// Details
details: new fields.SchemaField({
biography: new fields.HTMLField({ initial: "" }),
notes: new fields.HTMLField({ initial: "" }),
height: new fields.StringField({ initial: "" }),
age: new fields.StringField({ initial: "" }),
weight: new fields.StringField({ initial: "" }),
hair: new fields.StringField({ initial: "" }),
eyes: new fields.StringField({ initial: "" }),
signs: new fields.StringField({ initial: "" }),
size: new fields.StringField({ initial: "" }),
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
}),
// Combat
combat: new fields.SchemaField({
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
iscritical: new fields.BooleanField({ initial: false }),
isfumble: new fields.BooleanField({ initial: false }),
islegendary: new fields.BooleanField({ initial: false })
}),
// Character type
chartype: new fields.StringField({ initial: "tough" }),
isundead: new fields.BooleanField({ initial: false }),
villainy: new fields.BooleanField({ initial: false }),
size: new fields.StringField({ initial: "" }),
environment: new fields.StringField({ initial: "" }),
// Protection
prot: new fields.SchemaField({
key: new fields.StringField({ initial: "prot" }),
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
// Attributes
attributes: new fields.SchemaField({
vigor: new fields.SchemaField({
key: new fields.StringField({ initial: "vigor" }),
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
agility: new fields.SchemaField({
key: new fields.StringField({ initial: "agility" }),
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
mind: new fields.SchemaField({
key: new fields.StringField({ initial: "mind" }),
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
appeal: new fields.SchemaField({
key: new fields.StringField({ initial: "appeal" }),
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
}),
// Aptitudes
aptitudes: new fields.SchemaField({
init: new fields.SchemaField({
key: new fields.StringField({ initial: "init" }),
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
melee: new fields.SchemaField({
key: new fields.StringField({ initial: "melee" }),
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
ranged: new fields.SchemaField({
key: new fields.StringField({ initial: "ranged" }),
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
def: new fields.SchemaField({
key: new fields.StringField({ initial: "def" }),
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
}),
// Resources
resources: new fields.SchemaField({
hp: new fields.SchemaField({
key: new fields.StringField({ initial: "hp" }),
label: new fields.StringField({ initial: "BOL.resources.hp" }),
ismain: new fields.BooleanField({ initial: true }),
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
}),
hero: new fields.SchemaField({
key: new fields.StringField({ initial: "hero" }),
label: new fields.StringField({ initial: "BOL.resources.hero" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
}),
faith: new fields.SchemaField({
key: new fields.StringField({ initial: "faith" }),
label: new fields.StringField({ initial: "BOL.resources.faith" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
power: new fields.SchemaField({
key: new fields.StringField({ initial: "power" }),
label: new fields.StringField({ initial: "BOL.resources.power" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
alchemypoints: new fields.SchemaField({
key: new fields.StringField({ initial: "alchemypoints" }),
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
ismain: new fields.BooleanField({ initial: false }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
astrologypoints: new fields.SchemaField({
key: new fields.StringField({ initial: "astrologypoints" }),
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
ismain: new fields.BooleanField({ initial: false }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
})
};
}
static LOCALIZATION_PREFIXES = ["BOL.Encounter"];
}

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/**
* Data model for Feature items
*/
export default class BoLFeatureDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const nullableNumber = { required: false, nullable: true, initial: null };
return {
// Base fields
category: new fields.StringField({ initial: "" }),
subtype: new fields.StringField({ initial: "default" }),
description: new fields.HTMLField({ initial: "" }),
properties: new fields.SchemaField({
// Career
sorcerer: new fields.BooleanField({ initial: false }),
alchemist: new fields.BooleanField({ initial: false }),
priest: new fields.BooleanField({ initial: false }),
astrologer: new fields.BooleanField({ initial: false }),
// Boon
isbonusdice: new fields.BooleanField({ initial: false }),
// Flaw
ismalusdice: new fields.BooleanField({ initial: false }),
// Fight option
fightoptiontype: new fields.StringField({ initial: "" }),
activated: new fields.BooleanField({ initial: false }),
isspecial: new fields.BooleanField({ initial: false }),
// Effect (boleffect)
identifier: new fields.StringField({ initial: "" }),
modifier: new fields.StringField({ initial: "" }),
// Horoscope
horoscopeanswer: new fields.StringField({ initial: "" }),
rank: new fields.NumberField({ ...nullableNumber }),
// XP log
xptype: new fields.StringField({ initial: "" }),
xpdate: new fields.StringField({ initial: "" }),
xpname: new fields.StringField({ initial: "" }),
xpcost: new fields.NumberField({ ...nullableNumber }),
xpvalue: new fields.NumberField({ ...nullableNumber }),
}),
// Feature-specific fields
rank: new fields.NumberField({ ...requiredInteger, initial: 0 })
};
}
static LOCALIZATION_PREFIXES = ["BOL.Feature"];
}

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/**
* Data model for Horde actors
*/
export default class BoLHordeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
return {
// Details
details: new fields.SchemaField({
biography: new fields.HTMLField({ initial: "" }),
notes: new fields.HTMLField({ initial: "" }),
height: new fields.StringField({ initial: "" }),
age: new fields.StringField({ initial: "" }),
weight: new fields.StringField({ initial: "" }),
hair: new fields.StringField({ initial: "" }),
eyes: new fields.StringField({ initial: "" }),
signs: new fields.StringField({ initial: "" }),
size: new fields.StringField({ initial: "" }),
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
}),
// Combat
combat: new fields.SchemaField({
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
iscritical: new fields.BooleanField({ initial: false }),
isfumble: new fields.BooleanField({ initial: false }),
islegendary: new fields.BooleanField({ initial: false })
}),
// Character type
chartype: new fields.StringField({ initial: "horde" }),
villainy: new fields.BooleanField({ initial: false }),
hordesize: new fields.NumberField({ ...requiredInteger, initial: 1 }),
hordebasehp: new fields.NumberField({ ...requiredInteger, initial: 1 }),
hasdamagerule: new fields.BooleanField({ initial: false }),
damagerule: new fields.StringField({ initial: "none" }),
// Protection
prot: new fields.SchemaField({
key: new fields.StringField({ initial: "prot" }),
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
// Attributes
attributes: new fields.SchemaField({
vigor: new fields.SchemaField({
key: new fields.StringField({ initial: "vigor" }),
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
agility: new fields.SchemaField({
key: new fields.StringField({ initial: "agility" }),
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
mind: new fields.SchemaField({
key: new fields.StringField({ initial: "mind" }),
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
appeal: new fields.SchemaField({
key: new fields.StringField({ initial: "appeal" }),
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
}),
// Aptitudes
aptitudes: new fields.SchemaField({
init: new fields.SchemaField({
key: new fields.StringField({ initial: "init" }),
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
melee: new fields.SchemaField({
key: new fields.StringField({ initial: "melee" }),
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
ranged: new fields.SchemaField({
key: new fields.StringField({ initial: "ranged" }),
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
def: new fields.SchemaField({
key: new fields.StringField({ initial: "def" }),
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
}),
// Resources
resources: new fields.SchemaField({
hp: new fields.SchemaField({
key: new fields.StringField({ initial: "hp" }),
label: new fields.StringField({ initial: "BOL.resources.hp" }),
ismain: new fields.BooleanField({ initial: true }),
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
}),
hero: new fields.SchemaField({
key: new fields.StringField({ initial: "hero" }),
label: new fields.StringField({ initial: "BOL.resources.hero" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
}),
faith: new fields.SchemaField({
key: new fields.StringField({ initial: "faith" }),
label: new fields.StringField({ initial: "BOL.resources.faith" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
power: new fields.SchemaField({
key: new fields.StringField({ initial: "power" }),
label: new fields.StringField({ initial: "BOL.resources.power" }),
ismain: new fields.BooleanField({ initial: true }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
alchemypoints: new fields.SchemaField({
key: new fields.StringField({ initial: "alchemypoints" }),
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
ismain: new fields.BooleanField({ initial: false }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
}),
astrologypoints: new fields.SchemaField({
key: new fields.StringField({ initial: "astrologypoints" }),
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
ismain: new fields.BooleanField({ initial: false }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
})
})
};
}
static LOCALIZATION_PREFIXES = ["BOL.Horde"];
}

113
module/models/item.mjs Normal file
View File

@@ -0,0 +1,113 @@
/**
* Data model for Item items
*/
export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const nullableNumber = { required: false, nullable: true, initial: null };
return {
// Base fields
category: new fields.StringField({ initial: "" }),
subtype: new fields.StringField({ initial: "default" }),
description: new fields.HTMLField({ initial: "" }),
properties: new fields.SchemaField({
// Base flags
ranged: new fields.BooleanField({ initial: false }),
melee: new fields.BooleanField({ initial: false }),
spell: new fields.BooleanField({ initial: false }),
protection: new fields.BooleanField({ initial: false }),
weapon: new fields.BooleanField({ initial: false }),
armor: new fields.BooleanField({ initial: false }),
helm: new fields.BooleanField({ initial: false }),
shield: new fields.BooleanField({ initial: false }),
equipable: new fields.BooleanField({ initial: false }),
consumable: new fields.BooleanField({ initial: false }),
magical: new fields.BooleanField({ initial: false }),
"2H": new fields.BooleanField({ initial: false }),
reloadable: new fields.BooleanField({ initial: false }),
bow: new fields.BooleanField({ initial: false }),
crossbow: new fields.BooleanField({ initial: false }),
throwing: new fields.BooleanField({ initial: false }),
// Equipment
stackable: new fields.BooleanField({ initial: false }),
stacksize: new fields.NumberField({ ...nullableNumber }),
slot: new fields.StringField({ initial: "-" }),
// Weapon flags
natural: new fields.BooleanField({ initial: false }),
concealable: new fields.BooleanField({ initial: false }),
ignoreshield: new fields.BooleanField({ initial: false }),
attackBonusDice: new fields.BooleanField({ initial: false }),
attackMalusDice: new fields.BooleanField({ initial: false }),
onlymodifier: new fields.BooleanField({ initial: false }),
bashing: new fields.BooleanField({ initial: false }),
throwable: new fields.BooleanField({ initial: false }),
damageReroll1: new fields.BooleanField({ initial: false }),
// Weapon stats
attackAttribute: new fields.StringField({ initial: "vigor" }),
attackAptitude: new fields.StringField({ initial: "melee" }),
attackModifiers: new fields.NumberField({ ...nullableNumber }),
weaponSize: new fields.StringField({ initial: "unarmed" }),
damage: new fields.StringField({ initial: "0" }),
damageAttribute: new fields.StringField({ initial: "" }),
damageModifiers: new fields.NumberField({ ...nullableNumber }),
damageMultiplier: new fields.StringField({ initial: "1" }),
range: new fields.NumberField({ ...nullableNumber }),
reload: new fields.NumberField({ ...nullableNumber }),
// Protection
armorQuality: new fields.StringField({ initial: "" }),
soak: new fields.SchemaField({
formula: new fields.StringField({ initial: "" }),
value: new fields.NumberField({ initial: 0, nullable: true }),
modifier: new fields.NumberField({ initial: 0, nullable: true }),
}),
blocking: new fields.SchemaField({
malus: new fields.NumberField({ initial: 0, nullable: true }),
blocking1: new fields.BooleanField({ initial: false }),
blockingAll: new fields.BooleanField({ initial: false }),
}),
modifiers: new fields.SchemaField({
init: new fields.NumberField({ initial: 0, nullable: true }),
agility: new fields.NumberField({ initial: 0, nullable: true }),
powercost: new fields.NumberField({ initial: 0, nullable: true }),
social: new fields.BooleanField({ initial: false }),
}),
// Spell
circle: new fields.NumberField({ initial: 0, nullable: true }),
difficulty: new fields.StringField({ initial: "" }),
ppcost: new fields.NumberField({ initial: 0, nullable: true }),
duration: new fields.StringField({ initial: "" }),
nbmandatoryconditions: new fields.NumberField({ initial: 0, nullable: true }),
mandatoryconditions: new fields.ArrayField(new fields.StringField()),
optionnalconditions: new fields.ArrayField(new fields.StringField()),
// Alchemy
alchemytype: new fields.StringField({ initial: "" }),
pccost: new fields.NumberField({ initial: 0, nullable: true }),
pccurrent: new fields.NumberField({ initial: 0, nullable: true }),
// Vehicle weapon
isfiredamage: new fields.BooleanField({ initial: false }),
ishulldamage: new fields.BooleanField({ initial: false }),
iscrewdamage: new fields.BooleanField({ initial: false }),
isboarding: new fields.BooleanField({ initial: false }),
isspur: new fields.BooleanField({ initial: false }),
isbreakrow: new fields.BooleanField({ initial: false }),
}),
// Equipment fields
quantity: new fields.NumberField({ ...requiredInteger, initial: 1 }),
weight: new fields.NumberField({ initial: 0 }),
price: new fields.NumberField({ initial: 0 }),
worn: new fields.BooleanField({ initial: false })
};
}
static LOCALIZATION_PREFIXES = ["BOL.Item"];
}

55
module/models/vehicle.mjs Normal file
View File

@@ -0,0 +1,55 @@
/**
* Data model for Vehicle actors
*/
export default class BoLVehicleDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
return {
vehicletype: new fields.StringField({ initial: "boat" }),
attributes: new fields.SchemaField({
hull: new fields.SchemaField({
key: new fields.StringField({ initial: "hull" }),
label: new fields.StringField({ initial: "BOL.attributes.hull" }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
}),
crew: new fields.SchemaField({
key: new fields.StringField({ initial: "crew" }),
label: new fields.StringField({ initial: "BOL.attributes.crew" }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
}),
resources: new fields.SchemaField({
key: new fields.StringField({ initial: "resources" }),
label: new fields.StringField({ initial: "BOL.attributes.resources" }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
})
}),
row: new fields.SchemaField({
key: new fields.StringField({ initial: "row" }),
label: new fields.StringField({ initial: "BOL.attributes.row" }),
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
}),
spur: new fields.SchemaField({
value: new fields.StringField({ initial: "" })
}),
status: new fields.SchemaField({}),
description: new fields.HTMLField({ initial: "" })
};
}
static LOCALIZATION_PREFIXES = ["BOL.Vehicle"];
}

View File

@@ -12,8 +12,8 @@ export class BoLTokenHud {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async removeExtensionHud(app, html, tokenId) { static async removeExtensionHud(app, html, tokenId) {
html.find('.control-icon.bol-roll').remove() $(html).find('.control-icon.bol-roll').remove()
html.find('.control-icon.bol-action').remove() $(html).find('.control-icon.bol-action').remove()
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -25,7 +25,7 @@ export class BoLTokenHud {
const hudData = { actor: actor, actionsList: actor.buildListeActions(), rollsList: actor.buildRollList() } const hudData = { actor: actor, actionsList: actor.buildListeActions(), rollsList: actor.buildRollList() }
const controlIconActions = html.find('.control-icon[data-action=combat]'); const controlIconActions = $(html).find('.control-icon[data-action=combat]');
// initiative // initiative
await BoLTokenHud._configureSubMenu(controlIconActions, 'systems/bol/templates/token/hud-actor-actions.hbs', hudData, await BoLTokenHud._configureSubMenu(controlIconActions, 'systems/bol/templates/token/hud-actor-actions.hbs', hudData,
(event) => { (event) => {
@@ -43,7 +43,7 @@ export class BoLTokenHud {
} }
}) })
const controlIconTarget = html.find('.control-icon[data-action=target]'); const controlIconTarget = $(html).find('.control-icon[data-action=target]');
// att+apt+career // att+apt+career
await BoLTokenHud._configureSubMenu(controlIconTarget, 'systems/bol/templates/token/hud-actor-rolls.hbs', hudData, await BoLTokenHud._configureSubMenu(controlIconTarget, 'systems/bol/templates/token/hud-actor-rolls.hbs', hudData,
(event) => { (event) => {
@@ -59,7 +59,7 @@ export class BoLTokenHud {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) { static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]') const controlIconCombat = $(html).find('.control-icon[data-action=combat]')
if (controlIconCombat.length > 0) { if (controlIconCombat.length > 0) {
BoLTokenHud.addExtensionHud(app, html, tokenId); BoLTokenHud.addExtensionHud(app, html, tokenId);
} }
@@ -67,7 +67,7 @@ export class BoLTokenHud {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) { static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData)) const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData))
const list = hud.find('div.bol-hud-list') const list = hud.find('div.bol-hud-list')
BoLTokenHud._toggleHudListActive(hud, list); BoLTokenHud._toggleHudListActive(hud, list);

View File

@@ -331,7 +331,7 @@ export class BoLCalendar extends Application {
calendrierData.jourMoisOptions = RdDCalendrier.buildJoursMois(); calendrierData.jourMoisOptions = RdDCalendrier.buildJoursMois();
calendrierData.heuresOptions = [0, 1]; calendrierData.heuresOptions = [0, 1];
calendrierData.minutesOptions = Array(RDD_MINUTES_PAR_HEURES).fill().map((item, index) => 0 + index); calendrierData.minutesOptions = Array(RDD_MINUTES_PAR_HEURES).fill().map((item, index) => 0 + index);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData); let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
this.editeur = new RdDCalendrierEditeur(html, this, calendrierData) this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
} }
this.editeur.updateData(calendrierData); this.editeur.updateData(calendrierData);

View File

@@ -237,6 +237,11 @@ export class BoLUtility {
if (chatData.img.includes("/blank.png")) { if (chatData.img.includes("/blank.png")) {
chatData.img = null; chatData.img = null;
} }
// For old-format weapon items lacking stat fields, apply defaults so the chat card can display them
if (chatData.system?.properties?.weapon && !chatData.system.properties.damage) {
const defaults = game.bol.config.defaultNaturalWeapon?.properties ?? {};
chatData.system.properties = Object.assign(foundry.utils.duplicate(defaults), chatData.system.properties);
}
// JSON object for easy creation // JSON object for easy creation
chatData.jsondata = JSON.stringify( chatData.jsondata = JSON.stringify(
{ {
@@ -244,7 +249,7 @@ export class BoLUtility {
payload: chatData, payload: chatData,
}); });
renderTemplate('systems/bol/templates/item/post-item.hbs', chatData).then(html => { foundry.applications.handlebars.renderTemplate('systems/bol/templates/item/post-item.hbs', chatData).then(html => {
let chatOptions = BoLUtility.chatDataSetup(html); let chatOptions = BoLUtility.chatDataSetup(html);
ChatMessage.create(chatOptions) ChatMessage.create(chatOptions)
}); });
@@ -344,7 +349,7 @@ export class BoLUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatMessageHandler(message, html, data) { static async chatMessageHandler(message, html, data) {
const chatCard = html.find('.flavor-text') const chatCard = $(html).find('.flavor-text')
if (chatCard.length > 0) { if (chatCard.length > 0) {
// If the user is the message author or the actor owner, proceed // If the user is the message author or the actor owner, proceed
const actor = game.actors.get(data.message.speaker.actor) const actor = game.actors.get(data.message.speaker.actor)
@@ -381,6 +386,8 @@ export class BoLUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
html = $(html);
// Damage handling // Damage handling
html.on("click", '.chat-damage-apply', event => { html.on("click", '.chat-damage-apply', event => {
let rollData = BoLUtility.getRollDataFromMessage(event) let rollData = BoLUtility.getRollDataFromMessage(event)
@@ -427,7 +434,7 @@ export class BoLUtility {
html.on("click", '.damage-handling', event => { html.on("click", '.damage-handling', event => {
event.preventDefault() event.preventDefault()
let attr = event.currentTarget.attributes['data-attack-id'] let attr = event.currentTarget.attributes['data-attack-id']
if ( !attr) { if (!attr) {
ui.notifications.warn("Impossible de trouver l'attaque correspondante, erreur de suivi de combat.") ui.notifications.warn("Impossible de trouver l'attaque correspondante, erreur de suivi de combat.")
return return
} }
@@ -480,13 +487,17 @@ export class BoLUtility {
if (defenseMode == 'damage-with-armor') { if (defenseMode == 'damage-with-armor') {
let armorFormula = defender.getArmorFormula() let armorFormula = defender.getArmorFormula()
rollData.rollArmor = new Roll(armorFormula) if (armorFormula === "0") {
await rollData.rollArmor.roll() rollData.armorProtect = 0
let msg = await rollData.rollArmor.toMessage({ flavor: "BOL.chat.armorRoll : " + armorFormula }); } else {
if ( game.dice3d) { // wait animation end when DsN is there rollData.rollArmor = new Roll(armorFormula)
await game.dice3d.waitFor3DAnimationByMessageID(msg.id); await rollData.rollArmor.roll()
let msg = await rollData.rollArmor.toMessage({ flavor: game.i18n.localize("BOL.chat.armorRoll") + " : " + armorFormula })
if (game.dice3d && msg) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
} }
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
rollData.finalDamage = rollData.damageTotal - rollData.armorProtect rollData.finalDamage = rollData.damageTotal - rollData.armorProtect
rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage
await defender.sufferDamage(rollData.finalDamage) await defender.sufferDamage(rollData.finalDamage)
@@ -498,9 +509,17 @@ export class BoLUtility {
} }
if (defenseMode == 'hero-reduce-damage') { if (defenseMode == 'hero-reduce-damage') {
let armorFormula = defender.getArmorFormula() let armorFormula = defender.getArmorFormula()
rollData.rollArmor = new Roll(armorFormula) if (armorFormula === "0") {
await rollData.rollArmor.roll() rollData.armorProtect = 0
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total } else {
rollData.rollArmor = new Roll(armorFormula)
await rollData.rollArmor.roll()
let msg = await rollData.rollArmor.toMessage({ flavor: game.i18n.localize("BOL.chat.armorRoll") + " : " + armorFormula })
if (game.dice3d && msg) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
}
rollData.rollHero = new Roll("1d6") rollData.rollHero = new Roll("1d6")
await rollData.rollHero.roll() await rollData.rollHero.roll()
rollData.finalDamage = rollData.damageTotal - rollData.rollHero.total - rollData.armorProtect rollData.finalDamage = rollData.damageTotal - rollData.rollHero.total - rollData.armorProtect
@@ -535,13 +554,13 @@ export class BoLUtility {
ChatMessage.create({ ChatMessage.create({
alias: defender.name, alias: defender.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name), whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults) content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults)
}) })
console.log("Defender data : ", defenderUser) console.log("Defender data : ", defenderUser)
ChatMessage.create({ ChatMessage.create({
alias: defender.name, alias: defender.name,
whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name), whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name),
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults) content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults)
}) })
} }
} }
@@ -628,11 +647,11 @@ export class BoLUtility {
let msg = await ChatMessage.create({ let msg = await ChatMessage.create({
alias: defender.name, alias: defender.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name), whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', { content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
attackId: rollData.id, attackId: rollData.id,
attacker: rollData.attacker, attacker: rollData.attacker,
defender: defender, defender: defender,
defenderHeroPoints:defender.getHeroPoints(), defenderHeroPoints: defender.getHeroPoints(),
defenderWeapons: defenderWeapons, defenderWeapons: defenderWeapons,
damageTotal: rollData.damageTotal, damageTotal: rollData.damageTotal,
damagesIgnoresArmor: rollData.damagesIgnoresArmor, damagesIgnoresArmor: rollData.damagesIgnoresArmor,

View File

@@ -188,19 +188,25 @@ BOL.rangeModifiers = {
"-8": "BOL.dialog.utmost" "-8": "BOL.dialog.utmost"
} }
BOL.difficultyModifiers = { BOL.difficultyModifiers = [
"4": "BOL.dialog.soeasy", { value: "-12", label: "BOL.dialog.divine" },
"2": "BOL.dialog.veryeasy", { value: "-11", label: "BOL.dialog.mythic11" },
"1": "BOL.dialog.easy", { value: "-10", label: "BOL.dialog.mythic" },
"0": "BOL.dialog.moderate", { value: "-9", label: "BOL.dialog.heroic9" },
"-1": "BOL.dialog.hard", { value: "-8", label: "BOL.dialog.heroic" },
"-2": "BOL.dialog.tough", { value: "-7", label: "BOL.dialog.formidable7" },
"-4": "BOL.dialog.demanding", { value: "-6", label: "BOL.dialog.formidable" },
"-6": "BOL.dialog.formidable", { value: "-5", label: "BOL.dialog.demanding5" },
"-8": "BOL.dialog.heroic", { value: "-4", label: "BOL.dialog.demanding" },
"-10": "BOL.dialog.mythic", { value: "-3", label: "BOL.dialog.tough3" },
"-12": "BOL.dialog.divine" { value: "-2", label: "BOL.dialog.tough" },
} { value: "-1", label: "BOL.dialog.hard" },
{ value: "0", label: "BOL.dialog.moderate" },
{ value: "1", label: "BOL.dialog.easy" },
{ value: "2", label: "BOL.dialog.veryeasy" },
{ value: "3", label: "BOL.dialog.soeasy3" },
{ value: "4", label: "BOL.dialog.soeasy" },
]
BOL.alchemyModifiers = { BOL.alchemyModifiers = {
"2": "BOL.dialog.veryeasy", "2": "BOL.dialog.veryeasy",

View File

@@ -15,7 +15,7 @@ export default function registerHooks() {
})) }))
Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html)) Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html))
Hooks.on('renderChatMessage', (message, html, data) => BoLUtility.chatMessageHandler(message, html, data)) Hooks.on('renderChatMessageHTML', (message, html, data) => BoLUtility.chatMessageHandler(message, html, data))
/** /**
* Create a macro when dropping an entity on the hotbar * Create a macro when dropping an entity on the hotbar
@@ -73,7 +73,7 @@ export default function registerHooks() {
button.addEventListener('click', () => { button.addEventListener('click', () => {
game.bol.charSummary.render(true) game.bol.charSummary.render(true)
}) })
html.find('.header-actions').after(button) $(html).find('.header-actions').after(button)
} }
}) })

View File

@@ -52,6 +52,7 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/chat/rolls/alchemy-roll-card.hbs", "systems/bol/templates/chat/rolls/alchemy-roll-card.hbs",
"systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs", "systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs",
"systems/bol/templates/chat/rolls/horoscope-roll-card.hbs", "systems/bol/templates/chat/rolls/horoscope-roll-card.hbs",
"systems/bol/templates/chat/chat-welcome.hbs",
"systems/bol/templates/dialogs/aptitude-roll-part.hbs", "systems/bol/templates/dialogs/aptitude-roll-part.hbs",
"systems/bol/templates/dialogs/attribute-roll-part.hbs", "systems/bol/templates/dialogs/attribute-roll-part.hbs",
"systems/bol/templates/dialogs/mod-roll-part.hbs", "systems/bol/templates/dialogs/mod-roll-part.hbs",
@@ -62,9 +63,10 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/dialogs/flaws-roll-part.hbs", "systems/bol/templates/dialogs/flaws-roll-part.hbs",
"systems/bol/templates/dialogs/total-roll-part.hbs", "systems/bol/templates/dialogs/total-roll-part.hbs",
"systems/bol/templates/dialogs/fightoptions-roll-part.hbs", "systems/bol/templates/dialogs/fightoptions-roll-part.hbs",
"systems/bol/templates/dialogs/horoscope-roll-part.hbs" "systems/bol/templates/dialogs/horoscope-roll-part.hbs",
"systems/bol/templates/apps/character-summary-template.html"
]; ];
// Load the template parts // Load the template parts
return loadTemplates(templatePaths); return foundry.applications.handlebars.loadTemplates(templatePaths);
}; };

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@@ -1 +1 @@
MANIFEST-000741 MANIFEST-001076

View File

@@ -1,8 +1,8 @@
2025/02/11-21:52:03.987644 7f92b57fa6c0 Recovering log #739 2026/02/28-22:59:53.852685 7f56e3fff6c0 Recovering log #1074
2025/02/11-21:52:03.997651 7f92b57fa6c0 Delete type=3 #737 2026/02/28-22:59:53.863099 7f56e3fff6c0 Delete type=3 #1072
2025/02/11-21:52:03.997734 7f92b57fa6c0 Delete type=0 #739 2026/02/28-22:59:53.863210 7f56e3fff6c0 Delete type=0 #1074
2025/02/11-21:54:35.598552 7f92b3bff6c0 Level-0 table #744: started 2026/03/01-01:08:46.366409 7f54e37ef6c0 Level-0 table #1079: started
2025/02/11-21:54:35.598583 7f92b3bff6c0 Level-0 table #744: 0 bytes OK 2026/03/01-01:08:46.366440 7f54e37ef6c0 Level-0 table #1079: 0 bytes OK
2025/02/11-21:54:35.604608 7f92b3bff6c0 Delete type=0 #742 2026/03/01-01:08:46.372420 7f54e37ef6c0 Delete type=0 #1077
2025/02/11-21:54:35.611345 7f92b3bff6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.391669 7f54e37ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
2025/02/11-21:54:35.611398 7f92b3bff6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.391720 7f54e37ef6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/02/11-21:46:57.957249 7f92b4ff96c0 Recovering log #735 2026/02/28-17:23:52.883622 7f56f93fe6c0 Recovering log #1070
2025/02/11-21:46:58.011032 7f92b4ff96c0 Delete type=3 #733 2026/02/28-17:23:52.893895 7f56f93fe6c0 Delete type=3 #1068
2025/02/11-21:46:58.011095 7f92b4ff96c0 Delete type=0 #735 2026/02/28-17:23:52.893967 7f56f93fe6c0 Delete type=0 #1070
2025/02/11-21:51:51.193085 7f92b3bff6c0 Level-0 table #740: started 2026/02/28-22:59:43.750682 7f54e37ef6c0 Level-0 table #1075: started
2025/02/11-21:51:51.193106 7f92b3bff6c0 Level-0 table #740: 0 bytes OK 2026/02/28-22:59:43.750749 7f54e37ef6c0 Level-0 table #1075: 0 bytes OK
2025/02/11-21:51:51.199589 7f92b3bff6c0 Delete type=0 #738 2026/02/28-22:59:43.758241 7f54e37ef6c0 Delete type=0 #1073
2025/02/11-21:51:51.219732 7f92b3bff6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.758440 7f54e37ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
2025/02/11-21:51:51.219765 7f92b3bff6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.758473 7f54e37ef6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)

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packs/armors/000679.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000646 MANIFEST-000981

View File

@@ -1,8 +1,8 @@
2025/02/11-21:52:03.961891 7f92b5ffb6c0 Recovering log #644 2026/02/28-22:59:53.826224 7f56f8bfd6c0 Recovering log #979
2025/02/11-21:52:03.971934 7f92b5ffb6c0 Delete type=3 #642 2026/02/28-22:59:53.836758 7f56f8bfd6c0 Delete type=3 #977
2025/02/11-21:52:03.972018 7f92b5ffb6c0 Delete type=0 #644 2026/02/28-22:59:53.836823 7f56f8bfd6c0 Delete type=0 #979
2025/02/11-21:54:35.590985 7f92b3bff6c0 Level-0 table #649: started 2026/03/01-01:08:46.372471 7f54e37ef6c0 Level-0 table #984: started
2025/02/11-21:54:35.591011 7f92b3bff6c0 Level-0 table #649: 0 bytes OK 2026/03/01-01:08:46.372486 7f54e37ef6c0 Level-0 table #984: 0 bytes OK
2025/02/11-21:54:35.598433 7f92b3bff6c0 Delete type=0 #647 2026/03/01-01:08:46.378495 7f54e37ef6c0 Delete type=0 #982
2025/02/11-21:54:35.611337 7f92b3bff6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.391687 7f54e37ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
2025/02/11-21:54:35.611373 7f92b3bff6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.391731 7f54e37ef6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/02/11-21:46:57.864537 7f92b57fa6c0 Recovering log #640 2026/02/28-17:23:52.858522 7f56e3fff6c0 Recovering log #975
2025/02/11-21:46:57.903541 7f92b57fa6c0 Delete type=3 #638 2026/02/28-17:23:52.869495 7f56e3fff6c0 Delete type=3 #973
2025/02/11-21:46:57.903634 7f92b57fa6c0 Delete type=0 #640 2026/02/28-17:23:52.869552 7f56e3fff6c0 Delete type=0 #975
2025/02/11-21:51:51.199721 7f92b3bff6c0 Level-0 table #645: started 2026/02/28-22:59:43.737596 7f54e37ef6c0 Level-0 table #980: started
2025/02/11-21:51:51.199750 7f92b3bff6c0 Level-0 table #645: 0 bytes OK 2026/02/28-22:59:43.737635 7f54e37ef6c0 Level-0 table #980: 0 bytes OK
2025/02/11-21:51:51.205891 7f92b3bff6c0 Delete type=0 #643 2026/02/28-22:59:43.743801 7f54e37ef6c0 Delete type=0 #978
2025/02/11-21:51:51.219744 7f92b3bff6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.758414 7f54e37ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
2025/02/11-21:51:51.219794 7f92b3bff6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.758457 7f54e37ef6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)

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packs/boons/000843.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000739 MANIFEST-001075

View File

@@ -1,8 +1,8 @@
2025/02/11-21:52:03.851261 7f92b5ffb6c0 Recovering log #737 2026/02/28-22:59:53.718001 7f56f8bfd6c0 Recovering log #1073
2025/02/11-21:52:03.861605 7f92b5ffb6c0 Delete type=3 #735 2026/02/28-22:59:53.729345 7f56f8bfd6c0 Delete type=3 #1071
2025/02/11-21:52:03.861680 7f92b5ffb6c0 Delete type=0 #737 2026/02/28-22:59:53.729412 7f56f8bfd6c0 Delete type=0 #1073
2025/02/11-21:54:35.551224 7f92b3bff6c0 Level-0 table #742: started 2026/03/01-01:08:46.321084 7f54e37ef6c0 Level-0 table #1078: started
2025/02/11-21:54:35.551250 7f92b3bff6c0 Level-0 table #742: 0 bytes OK 2026/03/01-01:08:46.321111 7f54e37ef6c0 Level-0 table #1078: 0 bytes OK
2025/02/11-21:54:35.557302 7f92b3bff6c0 Delete type=0 #740 2026/03/01-01:08:46.327221 7f54e37ef6c0 Delete type=0 #1076
2025/02/11-21:54:35.557440 7f92b3bff6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.339937 7f54e37ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
2025/02/11-21:54:35.557467 7f92b3bff6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.339972 7f54e37ef6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/02/11-21:46:57.609960 7f92b5ffb6c0 Recovering log #733 2026/02/28-17:23:52.757933 7f56f9bff6c0 Recovering log #1069
2025/02/11-21:46:57.630801 7f92b5ffb6c0 Delete type=3 #731 2026/02/28-17:23:52.767692 7f56f9bff6c0 Delete type=3 #1067
2025/02/11-21:46:57.630870 7f92b5ffb6c0 Delete type=0 #733 2026/02/28-17:23:52.767761 7f56f9bff6c0 Delete type=0 #1069
2025/02/11-21:51:51.157989 7f92b3bff6c0 Level-0 table #738: started 2026/02/28-22:59:43.697108 7f54e37ef6c0 Level-0 table #1074: started
2025/02/11-21:51:51.158009 7f92b3bff6c0 Level-0 table #738: 0 bytes OK 2026/02/28-22:59:43.697152 7f54e37ef6c0 Level-0 table #1074: 0 bytes OK
2025/02/11-21:51:51.165246 7f92b3bff6c0 Delete type=0 #736 2026/02/28-22:59:43.704224 7f54e37ef6c0 Delete type=0 #1072
2025/02/11-21:51:51.165430 7f92b3bff6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.704461 7f54e37ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
2025/02/11-21:51:51.165460 7f92b3bff6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.704511 7f54e37ef6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)

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packs/boons/MANIFEST-001075 Normal file

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@@ -1 +1 @@
MANIFEST-000739 MANIFEST-001074

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@@ -1,8 +1,8 @@
2025/02/11-21:52:03.864307 7f92b4ff96c0 Recovering log #737 2026/02/28-22:59:53.732583 7f56e3fff6c0 Recovering log #1072
2025/02/11-21:52:03.874891 7f92b4ff96c0 Delete type=3 #735 2026/02/28-22:59:53.742972 7f56e3fff6c0 Delete type=3 #1070
2025/02/11-21:52:03.874942 7f92b4ff96c0 Delete type=0 #737 2026/02/28-22:59:53.743061 7f56e3fff6c0 Delete type=0 #1072
2025/02/11-21:54:35.544201 7f92b3bff6c0 Level-0 table #742: started 2026/03/01-01:08:46.313828 7f54e37ef6c0 Level-0 table #1077: started
2025/02/11-21:54:35.544228 7f92b3bff6c0 Level-0 table #742: 0 bytes OK 2026/03/01-01:08:46.313877 7f54e37ef6c0 Level-0 table #1077: 0 bytes OK
2025/02/11-21:54:35.551120 7f92b3bff6c0 Delete type=0 #740 2026/03/01-01:08:46.320973 7f54e37ef6c0 Delete type=0 #1075
2025/02/11-21:54:35.557431 7f92b3bff6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.339925 7f54e37ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
2025/02/11-21:54:35.557476 7f92b3bff6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.339953 7f54e37ef6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)

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@@ -1,8 +1,8 @@
2025/02/11-21:46:57.634030 7f92b4ff96c0 Recovering log #733 2026/02/28-17:23:52.769847 7f56f93fe6c0 Recovering log #1068
2025/02/11-21:46:57.667250 7f92b4ff96c0 Delete type=3 #731 2026/02/28-17:23:52.780583 7f56f93fe6c0 Delete type=3 #1066
2025/02/11-21:46:57.667306 7f92b4ff96c0 Delete type=0 #733 2026/02/28-17:23:52.780639 7f56f93fe6c0 Delete type=0 #1068
2025/02/11-21:51:51.135962 7f92b3bff6c0 Level-0 table #738: started 2026/02/28-22:59:43.677524 7f54e37ef6c0 Level-0 table #1073: started
2025/02/11-21:51:51.136026 7f92b3bff6c0 Level-0 table #738: 0 bytes OK 2026/02/28-22:59:43.677620 7f54e37ef6c0 Level-0 table #1073: 0 bytes OK
2025/02/11-21:51:51.143488 7f92b3bff6c0 Delete type=0 #736 2026/02/28-22:59:43.684329 7f54e37ef6c0 Delete type=0 #1071
2025/02/11-21:51:51.165385 7f92b3bff6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.704401 7f54e37ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
2025/02/11-21:51:51.165441 7f92b3bff6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.704474 7f54e37ef6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)

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packs/careers/000772.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000739 MANIFEST-001074

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@@ -1,8 +1,8 @@
2025/02/11-21:52:03.893611 7f92b47f86c0 Recovering log #737 2026/02/28-22:59:53.759689 7f56f8bfd6c0 Recovering log #1072
2025/02/11-21:52:03.903497 7f92b47f86c0 Delete type=3 #735 2026/02/28-22:59:53.770229 7f56f8bfd6c0 Delete type=3 #1070
2025/02/11-21:52:03.903562 7f92b47f86c0 Delete type=0 #737 2026/02/28-22:59:53.770305 7f56f8bfd6c0 Delete type=0 #1072
2025/02/11-21:54:35.537763 7f92b3bff6c0 Level-0 table #742: started 2026/03/01-01:08:46.327327 7f54e37ef6c0 Level-0 table #1077: started
2025/02/11-21:54:35.537788 7f92b3bff6c0 Level-0 table #742: 0 bytes OK 2026/03/01-01:08:46.327354 7f54e37ef6c0 Level-0 table #1077: 0 bytes OK
2025/02/11-21:54:35.544087 7f92b3bff6c0 Delete type=0 #740 2026/03/01-01:08:46.333262 7f54e37ef6c0 Delete type=0 #1075
2025/02/11-21:54:35.557421 7f92b3bff6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.339946 7f54e37ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
2025/02/11-21:54:35.557458 7f92b3bff6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.339979 7f54e37ef6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/02/11-21:46:57.718347 7f92b5ffb6c0 Recovering log #733 2026/02/28-17:23:52.796426 7f56f9bff6c0 Recovering log #1068
2025/02/11-21:46:57.741441 7f92b5ffb6c0 Delete type=3 #731 2026/02/28-17:23:52.805920 7f56f9bff6c0 Delete type=3 #1066
2025/02/11-21:46:57.741502 7f92b5ffb6c0 Delete type=0 #733 2026/02/28-17:23:52.805973 7f56f9bff6c0 Delete type=0 #1068
2025/02/11-21:51:51.143598 7f92b3bff6c0 Level-0 table #738: started 2026/02/28-22:59:43.711333 7f54e37ef6c0 Level-0 table #1073: started
2025/02/11-21:51:51.143622 7f92b3bff6c0 Level-0 table #738: 0 bytes OK 2026/02/28-22:59:43.711370 7f54e37ef6c0 Level-0 table #1073: 0 bytes OK
2025/02/11-21:51:51.150418 7f92b3bff6c0 Delete type=0 #736 2026/02/28-22:59:43.717336 7f54e37ef6c0 Delete type=0 #1071
2025/02/11-21:51:51.165405 7f92b3bff6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.731041 7f54e37ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
2025/02/11-21:51:51.165450 7f92b3bff6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.731086 7f54e37ef6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000737 MANIFEST-001072

View File

@@ -1,8 +1,8 @@
2025/02/11-21:52:04.078087 7f92b4ff96c0 Recovering log #735 2026/02/28-22:59:53.948768 7f56f93fe6c0 Recovering log #1070
2025/02/11-21:52:04.088545 7f92b4ff96c0 Delete type=3 #733 2026/02/28-22:59:53.958702 7f56f93fe6c0 Delete type=3 #1068
2025/02/11-21:52:04.088597 7f92b4ff96c0 Delete type=0 #735 2026/02/28-22:59:53.958781 7f56f93fe6c0 Delete type=0 #1070
2025/02/11-21:54:35.646391 7f92b3bff6c0 Level-0 table #740: started 2026/03/01-01:08:46.425514 7f54e37ef6c0 Level-0 table #1075: started
2025/02/11-21:54:35.646414 7f92b3bff6c0 Level-0 table #740: 0 bytes OK 2026/03/01-01:08:46.425561 7f54e37ef6c0 Level-0 table #1075: 0 bytes OK
2025/02/11-21:54:35.652511 7f92b3bff6c0 Delete type=0 #738 2026/03/01-01:08:46.431671 7f54e37ef6c0 Delete type=0 #1073
2025/02/11-21:54:35.665492 7f92b3bff6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.445290 7f54e37ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
2025/02/11-21:54:35.665529 7f92b3bff6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.445328 7f54e37ef6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/02/11-21:46:58.388995 7f92b47f86c0 Recovering log #731 2026/02/28-17:23:52.970603 7f56f9bff6c0 Recovering log #1066
2025/02/11-21:46:58.441520 7f92b47f86c0 Delete type=3 #729 2026/02/28-17:23:52.981835 7f56f9bff6c0 Delete type=3 #1064
2025/02/11-21:46:58.441593 7f92b47f86c0 Delete type=0 #731 2026/02/28-17:23:52.981888 7f56f9bff6c0 Delete type=0 #1066
2025/02/11-21:51:51.256745 7f92b3bff6c0 Level-0 table #736: started 2026/02/28-22:59:43.785498 7f54e37ef6c0 Level-0 table #1071: started
2025/02/11-21:51:51.256779 7f92b3bff6c0 Level-0 table #736: 0 bytes OK 2026/02/28-22:59:43.785523 7f54e37ef6c0 Level-0 table #1071: 0 bytes OK
2025/02/11-21:51:51.263802 7f92b3bff6c0 Delete type=0 #734 2026/02/28-22:59:43.792317 7f54e37ef6c0 Delete type=0 #1069
2025/02/11-21:51:51.277287 7f92b3bff6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.813749 7f54e37ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
2025/02/11-21:51:51.277328 7f92b3bff6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.813808 7f54e37ef6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)

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packs/equipment/000773.ldb Normal file

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@@ -1 +1 @@
MANIFEST-000740 MANIFEST-001075

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@@ -1,8 +1,8 @@
2025/02/11-21:52:03.931941 7f92b57fa6c0 Recovering log #738 2026/02/28-22:59:53.798832 7f56f9bff6c0 Recovering log #1073
2025/02/11-21:52:03.943266 7f92b57fa6c0 Delete type=3 #736 2026/02/28-22:59:53.809449 7f56f9bff6c0 Delete type=3 #1071
2025/02/11-21:52:03.943400 7f92b57fa6c0 Delete type=0 #738 2026/02/28-22:59:53.809533 7f56f9bff6c0 Delete type=0 #1073
2025/02/11-21:54:35.557565 7f92b3bff6c0 Level-0 table #743: started 2026/03/01-01:08:46.340100 7f54e37ef6c0 Level-0 table #1078: started
2025/02/11-21:54:35.557592 7f92b3bff6c0 Level-0 table #743: 0 bytes OK 2026/03/01-01:08:46.340139 7f54e37ef6c0 Level-0 table #1078: 0 bytes OK
2025/02/11-21:54:35.564441 7f92b3bff6c0 Delete type=0 #741 2026/03/01-01:08:46.346846 7f54e37ef6c0 Delete type=0 #1076
2025/02/11-21:54:35.584708 7f92b3bff6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.366221 7f54e37ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
2025/02/11-21:54:35.584749 7f92b3bff6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end) 2026/03/01-01:08:46.366278 7f54e37ef6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/02/11-21:46:57.792284 7f92b4ff96c0 Recovering log #734 2026/02/28-17:23:52.834261 7f56f9bff6c0 Recovering log #1069
2025/02/11-21:46:57.814359 7f92b4ff96c0 Delete type=3 #732 2026/02/28-17:23:52.843912 7f56f9bff6c0 Delete type=3 #1067
2025/02/11-21:46:57.814454 7f92b4ff96c0 Delete type=0 #734 2026/02/28-17:23:52.843969 7f56f9bff6c0 Delete type=0 #1069
2025/02/11-21:51:51.173508 7f92b3bff6c0 Level-0 table #739: started 2026/02/28-22:59:43.704672 7f54e37ef6c0 Level-0 table #1074: started
2025/02/11-21:51:51.173542 7f92b3bff6c0 Level-0 table #739: 0 bytes OK 2026/02/28-22:59:43.704745 7f54e37ef6c0 Level-0 table #1074: 0 bytes OK
2025/02/11-21:51:51.180000 7f92b3bff6c0 Delete type=0 #737 2026/02/28-22:59:43.711212 7f54e37ef6c0 Delete type=0 #1072
2025/02/11-21:51:51.192976 7f92b3bff6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.731026 7f54e37ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
2025/02/11-21:51:51.193012 7f92b3bff6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end) 2026/02/28-22:59:43.731077 7f54e37ef6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)

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