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bol-v12.1.
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| dda70636a1 |
@@ -1,6 +1,6 @@
|
|||||||
name: Release Creation
|
name: Release Creation
|
||||||
|
|
||||||
on:
|
on:
|
||||||
release:
|
release:
|
||||||
types: [published]
|
types: [published]
|
||||||
|
|
||||||
@@ -8,47 +8,56 @@ jobs:
|
|||||||
build:
|
build:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||||
|
|
||||||
#- uses: actions/checkout@v3
|
|
||||||
- uses: RouxAntoine/checkout@v3.5.4
|
|
||||||
with:
|
|
||||||
ref: 'v10'
|
|
||||||
|
|
||||||
# get part of the tag after the `v`
|
#- uses: actions/checkout@v3
|
||||||
- name: Extract tag version number
|
- uses: RouxAntoine/checkout@v3.5.4
|
||||||
id: get_version
|
|
||||||
uses: battila7/get-version-action@v2
|
|
||||||
|
|
||||||
# Substitute the Manifest and Download URLs in the module.json
|
# get part of the tag after the `v`
|
||||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
- name: Extract tag version number
|
||||||
id: sub_manifest_link_version
|
id: get_version
|
||||||
uses: microsoft/variable-substitution@v1
|
uses: battila7/get-version-action@v2
|
||||||
with:
|
|
||||||
files: 'system.json'
|
|
||||||
env:
|
|
||||||
version: ${{steps.get_version.outputs.version-without-v}}
|
|
||||||
url: https://www.uberwald.me/gitea/public/bol
|
|
||||||
manifest: https://www.uberwald.me/gitea/public/bol/releases/latest/system.json
|
|
||||||
download: https://www.uberwald.me/gitea/public/bol/releases/download/${{github.event.release.tag_name}}/bol.zip
|
|
||||||
|
|
||||||
# Create a zip file with all files required by the module to add to the release
|
|
||||||
- run: |
|
|
||||||
apt update -y
|
|
||||||
apt install -y zip
|
|
||||||
|
|
||||||
- run: zip -r ./bol.zip system.json template.json README.md LICENSE assets/ css/ fonts/ images/ lang/ module/ packs/ styles/ templates/ ui/
|
# Substitute the Manifest and Download URLs in the system.json
|
||||||
|
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||||
- name: setup go
|
id: sub_manifest_link_version
|
||||||
uses: https://github.com/actions/setup-go@v4
|
uses: microsoft/variable-substitution@v1
|
||||||
with:
|
with:
|
||||||
go-version: '>=1.20.1'
|
files: "system.json"
|
||||||
|
env:
|
||||||
- name: Use Go Action
|
version: ${{steps.get_version.outputs.version-without-v}}
|
||||||
id: use-go-action
|
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||||
uses: https://gitea.com/actions/release-action@main
|
manifest: https://www.uberwald.me/gitea/public/bol/releases/download/latest/system.json
|
||||||
with:
|
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/bol.zip
|
||||||
files: |-
|
|
||||||
./bol.zip
|
# Create a zip file with all files required by the module to add to the release
|
||||||
system.json
|
- run: |
|
||||||
api_key: '${{secrets.RELEASE_TOKEN_UBERWALD}}'
|
apt update -y
|
||||||
|
apt install -y zip
|
||||||
|
|
||||||
|
- run: zip -r ./bol.zip system.json template.json README.md LICENSE assets/ compendiums/ css/ fonts/ images/ lang/ module/ packs/ styles/ templates/ ui/
|
||||||
|
|
||||||
|
- name: setup go
|
||||||
|
uses: https://github.com/actions/setup-go@v4
|
||||||
|
with:
|
||||||
|
go-version: ">=1.20.1"
|
||||||
|
|
||||||
|
- name: Use Go Action
|
||||||
|
id: use-go-action
|
||||||
|
uses: https://gitea.com/actions/release-action@main
|
||||||
|
with:
|
||||||
|
files: |-
|
||||||
|
./bol.zip
|
||||||
|
system.json
|
||||||
|
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
|
||||||
|
|
||||||
|
- name: Publish to Foundry server
|
||||||
|
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||||
|
id: "bol"
|
||||||
|
version: ${{github.event.release.tag_name}}
|
||||||
|
manifest: "https://www.uberwald.me/gitea/public/bol/releases/download/latest/system.json"
|
||||||
|
notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/bol.zip"
|
||||||
|
compatibility-minimum: "13"
|
||||||
|
compatibility-verified: "13"
|
||||||
|
|||||||
286
APPV2_ITEMS_MIGRATION.md
Normal file
286
APPV2_ITEMS_MIGRATION.md
Normal file
@@ -0,0 +1,286 @@
|
|||||||
|
# Migration AppV2 - Item Sheets
|
||||||
|
|
||||||
|
## Vue d'ensemble
|
||||||
|
|
||||||
|
Migration des feuilles d'items de BoL vers l'architecture **ApplicationV2** de Foundry VTT v12+.
|
||||||
|
|
||||||
|
## Fichiers créés
|
||||||
|
|
||||||
|
### Classes AppV2 (module/applications/sheets/)
|
||||||
|
|
||||||
|
1. **base-item-sheet.mjs** - Classe de base pour tous les item sheets
|
||||||
|
- Hérite de `foundry.applications.sheets.ItemSheetV2`
|
||||||
|
- Utilise `HandlebarsApplicationMixin`
|
||||||
|
- Gère les tabs, drag & drop, actions communes
|
||||||
|
- 272 lignes de code
|
||||||
|
|
||||||
|
2. **item-sheet.mjs** - Sheet pour le type "item"
|
||||||
|
- Équipements, armes, protections, sorts, etc.
|
||||||
|
- Hérite de `BoLBaseItemSheet`
|
||||||
|
- Contexte spécifique aux items
|
||||||
|
|
||||||
|
3. **feature-sheet.mjs** - Sheet pour le type "feature"
|
||||||
|
- Boons, flaws, careers, origins, races, etc.
|
||||||
|
- Hérite de `BoLBaseItemSheet`
|
||||||
|
- Contexte spécifique aux features
|
||||||
|
|
||||||
|
4. **_module.mjs** - Export des sheets
|
||||||
|
|
||||||
|
### Templates (templates/item/)
|
||||||
|
|
||||||
|
1. **item-sheet.hbs** - Template pour les items
|
||||||
|
2. **feature-sheet.hbs** - Template pour les features
|
||||||
|
3. **parts/item-header.hbs** - Header mis à jour pour AppV2
|
||||||
|
|
||||||
|
### Backups
|
||||||
|
|
||||||
|
- `templates/item.backup/` - Backup des templates originaux
|
||||||
|
- `module/item.backup/` - Backup de l'ancienne classe ItemSheet
|
||||||
|
- `templates/item/parts/item-header.hbs.backup` - Backup du header
|
||||||
|
|
||||||
|
## Architecture AppV2
|
||||||
|
|
||||||
|
### Différences avec AppV1
|
||||||
|
|
||||||
|
| Aspect | AppV1 (avant) | AppV2 (après) |
|
||||||
|
|--------|---------------|---------------|
|
||||||
|
| Classe de base | `ItemSheet` | `ItemSheetV2` |
|
||||||
|
| Options | `static get defaultOptions()` | `static DEFAULT_OPTIONS` |
|
||||||
|
| getData | `async getData()` | `async _prepareContext()` |
|
||||||
|
| Template | Unique | Peut utiliser PARTS |
|
||||||
|
| Tabs | Automatiques | Gestion manuelle |
|
||||||
|
| Actions | Event listeners | `actions:` dans OPTIONS |
|
||||||
|
| Render | `activateListeners()` | `_onRender()` |
|
||||||
|
|
||||||
|
### Structure de BoLBaseItemSheet
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
class BoLBaseItemSheet extends ItemSheetV2 {
|
||||||
|
// Options statiques
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
classes, position, form, window,
|
||||||
|
actions, dragDrop, tabs
|
||||||
|
}
|
||||||
|
|
||||||
|
// State
|
||||||
|
tabGroups = { primary: "description" }
|
||||||
|
|
||||||
|
// Méthodes principales
|
||||||
|
async _prepareContext() // Prépare les données
|
||||||
|
_onRender() // Après le render
|
||||||
|
_activateTabs() // Active les tabs
|
||||||
|
_activateListeners() // Event listeners
|
||||||
|
|
||||||
|
// Actions
|
||||||
|
static #onEditImage() // data-action="editImage"
|
||||||
|
static #onPostItem() // data-action="postItem"
|
||||||
|
|
||||||
|
// Drag & Drop
|
||||||
|
#createDragDropHandlers()
|
||||||
|
_canDragStart()
|
||||||
|
_onDragStart()
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Fonctionnalités migrées
|
||||||
|
|
||||||
|
### ✅ Depuis l'ancien BoLItemSheet
|
||||||
|
|
||||||
|
1. **getData** → **_prepareContext**
|
||||||
|
- Enrichissement de la description
|
||||||
|
- Configuration des données dynamiques
|
||||||
|
- Gestion des catégories
|
||||||
|
- Propriétés des items
|
||||||
|
- Careers depuis l'actor
|
||||||
|
|
||||||
|
2. **Tabs**
|
||||||
|
- Navigation entre Description et Properties
|
||||||
|
- State persistant avec `tabGroups`
|
||||||
|
- Activation manuelle des tabs
|
||||||
|
|
||||||
|
3. **Actions**
|
||||||
|
- Edit Image (FilePicker)
|
||||||
|
- Post Item (chat)
|
||||||
|
|
||||||
|
4. **Listeners spécifiques**
|
||||||
|
- Armor quality → soak formula
|
||||||
|
|
||||||
|
5. **Dynamic defaults**
|
||||||
|
- Category par défaut
|
||||||
|
- Spell conditions (mandatory/optional)
|
||||||
|
- Equipment slots
|
||||||
|
|
||||||
|
## Utilisation dans les templates
|
||||||
|
|
||||||
|
### Actions (data-action)
|
||||||
|
|
||||||
|
```handlebars
|
||||||
|
{{!-- Éditer l'image --}}
|
||||||
|
<img data-action="editImage" src="{{item.img}}" />
|
||||||
|
|
||||||
|
{{!-- Poster au chat --}}
|
||||||
|
<button data-action="postItem">
|
||||||
|
<i class="fas fa-comment"></i>
|
||||||
|
</button>
|
||||||
|
```
|
||||||
|
|
||||||
|
### Tabs
|
||||||
|
|
||||||
|
```handlebars
|
||||||
|
{{!-- Navigation --}}
|
||||||
|
<nav class="tabs" data-group="primary">
|
||||||
|
{{#each tabs}}
|
||||||
|
<a data-tab="{{this.id}}" class="{{#if (eq ../activeTab this.id)}}active{{/if}}">
|
||||||
|
{{localize this.label}}
|
||||||
|
</a>
|
||||||
|
{{/each}}
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
{{!-- Contenu --}}
|
||||||
|
<div class="tab {{#if (eq activeTab 'description')}}active{{/if}}"
|
||||||
|
data-tab="description">
|
||||||
|
...
|
||||||
|
</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
### Editor
|
||||||
|
|
||||||
|
```handlebars
|
||||||
|
{{!-- AppV2 avec ProseMirror --}}
|
||||||
|
{{editor enrichedDescription
|
||||||
|
target="system.description"
|
||||||
|
button=true
|
||||||
|
editable=isEditable
|
||||||
|
engine="prosemirror"}}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Context disponible dans les templates
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
{
|
||||||
|
// Document & system
|
||||||
|
fields: schema.fields,
|
||||||
|
systemFields: system.schema.fields,
|
||||||
|
item: document,
|
||||||
|
system: document.system,
|
||||||
|
source: document.toObject(),
|
||||||
|
|
||||||
|
// Content
|
||||||
|
enrichedDescription: "HTML enrichi",
|
||||||
|
category: "equipment|weapon|spell|...",
|
||||||
|
itemProperties: ["prop1", "prop2"],
|
||||||
|
|
||||||
|
// Config
|
||||||
|
config: game.bol.config,
|
||||||
|
isGM: boolean,
|
||||||
|
isEditable: boolean,
|
||||||
|
|
||||||
|
// Tabs
|
||||||
|
tabs: [{id, label, icon}],
|
||||||
|
activeTab: "description|properties",
|
||||||
|
|
||||||
|
// Type-specific (item-sheet.mjs)
|
||||||
|
isItem: true,
|
||||||
|
isEquipment: boolean,
|
||||||
|
isWeapon: boolean,
|
||||||
|
isProtection: boolean,
|
||||||
|
isSpell: boolean,
|
||||||
|
|
||||||
|
// Type-specific (feature-sheet.mjs)
|
||||||
|
isFeature: true,
|
||||||
|
isBoon: boolean,
|
||||||
|
isFlaw: boolean,
|
||||||
|
isCareer: boolean,
|
||||||
|
isOrigin: boolean,
|
||||||
|
isRace: boolean,
|
||||||
|
|
||||||
|
// Optional
|
||||||
|
careers: actor.careers // Si item sur actor
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Configuration dans bol.js
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
// Import
|
||||||
|
import * as sheets from "./applications/sheets/_module.mjs"
|
||||||
|
|
||||||
|
// Enregistrement
|
||||||
|
foundry.documents.collections.Items.unregisterSheet("core", ...)
|
||||||
|
foundry.documents.collections.Items.registerSheet("bol",
|
||||||
|
sheets.BoLItemSheet,
|
||||||
|
{ types: ["item"], makeDefault: true }
|
||||||
|
)
|
||||||
|
foundry.documents.collections.Items.registerSheet("bol",
|
||||||
|
sheets.BoLFeatureSheet,
|
||||||
|
{ types: ["feature"], makeDefault: true }
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
## Avantages de AppV2
|
||||||
|
|
||||||
|
1. **Performance** : Meilleur rendu et gestion des updates
|
||||||
|
2. **Structure** : Code plus organisé et maintenable
|
||||||
|
3. **Actions** : Système d'actions déclaratif
|
||||||
|
4. **Context** : Préparation des données séparée du template
|
||||||
|
5. **Standard** : Aligné sur Foundry VTT v12+
|
||||||
|
6. **Future-proof** : Architecture pérenne
|
||||||
|
|
||||||
|
## Points d'attention
|
||||||
|
|
||||||
|
### Compatibilité
|
||||||
|
|
||||||
|
- Les données restent 100% compatibles
|
||||||
|
- Seule l'interface de sheet change
|
||||||
|
- Pas de migration de données nécessaire
|
||||||
|
|
||||||
|
### Tabs
|
||||||
|
|
||||||
|
Les tabs ne sont plus automatiques dans AppV2 :
|
||||||
|
- Navigation manuelle avec `_activateTabs()`
|
||||||
|
- State persistant avec `tabGroups`
|
||||||
|
- CSS `.active` géré manuellement
|
||||||
|
|
||||||
|
### Editor
|
||||||
|
|
||||||
|
ProseMirror est maintenant le moteur par défaut :
|
||||||
|
```handlebars
|
||||||
|
{{editor content engine="prosemirror"}}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Actions
|
||||||
|
|
||||||
|
Système déclaratif :
|
||||||
|
```javascript
|
||||||
|
actions: {
|
||||||
|
myAction: ClassName.#onMyAction
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Dans le template :
|
||||||
|
```handlebars
|
||||||
|
<button data-action="myAction">Click</button>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Prochaines étapes
|
||||||
|
|
||||||
|
### Court terme
|
||||||
|
1. Tester les sheets dans Foundry
|
||||||
|
2. Vérifier toutes les fonctionnalités
|
||||||
|
3. Ajuster les CSS si nécessaire
|
||||||
|
|
||||||
|
### Moyen terme
|
||||||
|
4. Migrer les actor sheets vers AppV2
|
||||||
|
5. Ajouter des features AppV2 (parts, etc.)
|
||||||
|
6. Optimiser les templates
|
||||||
|
|
||||||
|
### Long terme
|
||||||
|
7. Utiliser PARTS pour modularité
|
||||||
|
8. Ajouter des actions avancées
|
||||||
|
9. Améliorer la UX
|
||||||
|
|
||||||
|
## Références
|
||||||
|
|
||||||
|
- [Foundry AppV2 Documentation](https://foundryvtt.com/api/classes/foundry.applications.api.ApplicationV2.html)
|
||||||
|
- [ItemSheetV2 API](https://foundryvtt.com/api/classes/foundry.applications.sheets.ItemSheetV2.html)
|
||||||
|
- Exemples : fvtt-cthulhu-eternal, fvtt-mournblade
|
||||||
41
changelog.md
41
changelog.md
@@ -1,25 +1,33 @@
|
|||||||
Changes :
|
|
||||||
|
|
||||||
# v12.1.0
|
# v13.0.0
|
||||||
|
|
||||||
|
- Foundry v13 only
|
||||||
|
|
||||||
|
# v12.1.7
|
||||||
|
|
||||||
|
- Enhance welcome message
|
||||||
|
|
||||||
|
# v12.1.1
|
||||||
|
|
||||||
## French
|
## French
|
||||||
|
|
||||||
- Correction sur les conditions des sorts
|
- Correction sur les conditions des sorts
|
||||||
- Jet d'armures correctement affichés
|
- Jet d'armures correctement affichés
|
||||||
- Dégat à 0 possibles sur les armes/capacités
|
- Dégat à 0 possibles sur les armes/capacités
|
||||||
|
|
||||||
## English
|
## English
|
||||||
|
|
||||||
- Corrected spell conditions
|
- Corrected spell conditions
|
||||||
- Armor rolls are now correctly displayed
|
- Armor rolls are now correctly displayed
|
||||||
- Weapon/capacity damage can now be set to 0
|
- Weapon/capacity damage can now be set to 0
|
||||||
|
|
||||||
|
|
||||||
# v12.1.0
|
# v12.1.0
|
||||||
|
|
||||||
- Gestion des Hordes
|
- Gestion des Hordes
|
||||||
- Ajout de la traduction Espagnole
|
- Ajout de la traduction Espagnole
|
||||||
- Nouvelles clés de traduction
|
- Nouvelles clés de traduction
|
||||||
- Petites amélioration diverses
|
- Petites amélioration diverses
|
||||||
|
|
||||||
# v11.1.2
|
# v11.1.2
|
||||||
|
|
||||||
- Ajout des traductions manquantes en anglais
|
- Ajout des traductions manquantes en anglais
|
||||||
@@ -39,20 +47,19 @@ Changes :
|
|||||||
|
|
||||||
# v11.0.8
|
# v11.0.8
|
||||||
|
|
||||||
- Correction sur les malus de bouclier (blocage)
|
- Correction sur les malus de bouclier (blocage)
|
||||||
- Corrrection sur le malus d'init des boucliers qui était mal affiché dans la fiche d'item
|
- Corrrection sur le malus d'init des boucliers qui était mal affiché dans la fiche d'item
|
||||||
|
|
||||||
# v10.4.0
|
# v10.4.0
|
||||||
|
|
||||||
- Ajout de la gestion d'effets
|
- Ajout de la gestion d'effets
|
||||||
- Aide intégré
|
- Aide intégré
|
||||||
- Intégration du PDF de la bougette
|
- Intégration du PDF de la bougette
|
||||||
|
|
||||||
# v10.3.3
|
# v10.3.3
|
||||||
|
|
||||||
- Nouvelles clés de traduction
|
- Nouvelles clés de traduction
|
||||||
- Lorsqu'une arme a un dé bonus, prise en compte plus claire du dé bonus et affichage de l'information dans la fenêtre de jet
|
- Lorsqu'une arme a un dé bonus, prise en compte plus claire du dé bonus et affichage de l'information dans la fenêtre de jet
|
||||||
- Lorsqu'une arme relance les 1 sur ses dégats, l'information est affichée dans le tchat
|
- Lorsqu'une arme relance les 1 sur ses dégats, l'information est affichée dans le tchat
|
||||||
- Termes corrects pour les PNJs (ie rival)
|
- Termes corrects pour les PNJs (ie rival)
|
||||||
- Nouveaux équipements issus du Dieu Voilé
|
- Nouveaux équipements issus du Dieu Voilé
|
||||||
|
|
||||||
|
|||||||
@@ -1,108 +1,108 @@
|
|||||||
{
|
{
|
||||||
"label": "Gods&Traits",
|
"label": "Gods&Traits",
|
||||||
"mapping": {
|
|
||||||
"description": "system.description"
|
|
||||||
},
|
|
||||||
"folders": {
|
"folders": {
|
||||||
"Dieux": "Gods",
|
"Dieux": "Gods",
|
||||||
"Pouvoirs démoniaques": "Demonic Powers"
|
"Pouvoirs Démoniaques": "Demonic Powers"
|
||||||
|
},
|
||||||
|
"mapping": {
|
||||||
|
"description": "system.description"
|
||||||
},
|
},
|
||||||
"entries": {
|
"entries": {
|
||||||
"Afyra, Deesse de la Vie": {
|
"Afyra, Deesse de la Vie": {
|
||||||
"name": "Afyra, Goddess of Life",
|
"name": "Afyra, Goddess of Life",
|
||||||
"description": ""
|
"description": "The Lady of Healing is worshipped by many physicians, and women everywhere who want children. She is the daughter of Hurm and Piandra. She is usually depicted as a young woman dressed in a sort shift and sandals with a garland of flowers about her neck."
|
||||||
},
|
},
|
||||||
"Charkond, Dieu de la Guerre et des Batailles": {
|
"Charkond, Dieu de la Guerre et des Batailles": {
|
||||||
"name": "Charkond, God of War, Lord of Battle",
|
"name": "Charkond, God of War, Lord of Battle",
|
||||||
"description": ""
|
"description": "The son of Hurm and Lilandra is depicted as a black-skinned warrior, with four arms and four andrak legs. He is clad in a golden breastplate, wears helm and shield and is armed with a spear – although he is skilled with any weapon. He generally represents the chaos of battle, rather than the skill of military strategy. As such he is worshipped mainly by mercenaries, berserkers, mariners, and raiders."
|
||||||
},
|
},
|
||||||
"Chiomalla, Deesse des Grains et des Moissons": {
|
"Chiomalla, Deesse des Grains et des Moissons": {
|
||||||
"name": "Chiomalla, Goddess of Crops, Lady of the Harvest",
|
"name": "Chiomalla, Goddess of Crops, Lady of the Harvest",
|
||||||
"description": ""
|
"description": "She is depicted as a mature but nonetheless attractive woman, usually dressed in a brown and green robe, carrying a sheaf of wheat and a staff. She is worshipped by farmers and anyone reliant upon grain or other crops for their livelihoods, such as innkeepers, bakers, and so on."
|
||||||
},
|
},
|
||||||
"Dyr, Dieu des Tempêtes et du Tonnerre": {
|
"Dyr, Dieu des Tempêtes et du Tonnerre": {
|
||||||
"name": "Dyr, God of Storms, the Thunder Lord",
|
"name": "Dyr, God of Storms, the Thunder Lord",
|
||||||
"description": ""
|
"description": "A powerful god, Dyr is known to fly into rages for the most trivial of reasons. Dyr is depicted as a tall, muscular man wearing a mail shirt and a purple mantle. In battle he uses his halberd Jarnost (which was made by Yrzlak). Dyr is worshipped by just about everyone who is affected by stormy weather."
|
||||||
},
|
},
|
||||||
"Fillana, déesse des étoiles": {
|
"Fillana, déesse des étoiles": {
|
||||||
"name": "Fillana, Goddess of the Stars",
|
"name": "Fillana, Goddess of the Stars",
|
||||||
"description": ""
|
"description": "The Lady of the Night Skies is worshipped by many who conduct their business at night and also by anyone reliant on the stars for navigation, such as whores, assassins, burglars, sailors, and sky-pilots."
|
||||||
},
|
},
|
||||||
"Fyrzon la Sentinelle, l’Inébranlable": {
|
"Fyrzon la Sentinelle, l’Inébranlable": {
|
||||||
"name": "Fyrzon the Sentinel, the Steadfast",
|
"name": "Fyrzon the Sentinel, the Steadfast",
|
||||||
"description": ""
|
"description": "Also known as the Gate Keeper, Watcher of the Stairs. Fyrzon is often depicted as a man with the head of a bouphon, wielding a great iron mace named Mulkandrar. He is stalwart and true – being able to stand for years without moving if needed. Once his feet are grounded, nothing can make him move. If you aren’t desired in Mezzechesh, you will not get past Fyrzon."
|
||||||
},
|
},
|
||||||
"Grondil, le dieu bâtisseur": {
|
"Grondil, le dieu bâtisseur": {
|
||||||
"name": "Grondil the Builder God",
|
"name": "Grondil the Builder God",
|
||||||
"description": ""
|
"description": "The god of Bricks and Buildings, the Stoneworker, Grondil is depicted as a muscular, bearded man, either carrying a hod of bricks or chiselling a lump of stone. He built the villa of Mezzechesh and is worshipped by architects, builders, masons, and by anyone who owns or rents their own building (almost all)."
|
||||||
},
|
},
|
||||||
"Hadron le Noir , seigneur du Néant": {
|
"Hadron le Noir , seigneur du Néant": {
|
||||||
"name": "Hadron, Lord of the Void, the Dark One",
|
"name": "Hadron, Lord of the Void, the Dark One",
|
||||||
"description": ""
|
"description": "Worshipped by the Black Druids and the Sorcerer-Kings, he is usually depicted as an androgynous human-shaped patch of night sky with stars scattered throughout his form. However, he can assume any form he likes. Hadron has the power of destruction at his fingertips. He is the ruler of the Void, where the Dark Gods and demons are said to dwell."
|
||||||
},
|
},
|
||||||
"Hurm, le père des dieux, seigneur du ciel": {
|
"Hurm, le père des dieux, seigneur du ciel": {
|
||||||
"name": "Hurm, Father-God, God of the Sky",
|
"name": "Hurm, Father-God, God of the Sky",
|
||||||
"description": ""
|
"description": "The King of the Gods is depicted as a regal, mature man with a sturdy frame and dark beard, usually just wearing a belted leather kilt. He carries his royal sceptre in one hand and a bronze bell in the other. The bell is used to call all the other gods and goddesses to order, and has powers over men and beasts too. Hurm is worshipped by all."
|
||||||
},
|
},
|
||||||
"Iondal le débauché": {
|
"Iondal le débauché": {
|
||||||
"name": "Iondal the Carouser",
|
"name": "Iondal the Carouser",
|
||||||
"description": ""
|
"description": "The Lord of Song and Debauchery is depicted as a pot-bellied man with a goblet in one hand and a haunch of meat in the other. There are usually naked women at his feet. His followers tend to be minstrels and bards, tavern-keepers, and decadent nobles."
|
||||||
},
|
},
|
||||||
"Karyzon, le seigneur des vents": {
|
"Karyzon, le seigneur des vents": {
|
||||||
"name": "Karyzon the Wind Lord",
|
"name": "Karyzon the Wind Lord",
|
||||||
"description": ""
|
"description": "The Messenger of the Gods is depicted as a handsome and athletic-looking youth, sometimes with feathered wings sprouting from his back, sometimes without, and often naked. Karyzon is worshipped by the Winged Folk, as well as by sailors and sky-pilots. Karyzon is the son of Nemmereth and Lilandra."
|
||||||
},
|
},
|
||||||
"Knothakon, dieu de la sagesse, seigneur des âges": {
|
"Knothakon, dieu de la sagesse, seigneur des âges": {
|
||||||
"name": "Knothakon, God of Wisdom, Lord of Aeons",
|
"name": "Knothakon, God of Wisdom, Lord of Aeons",
|
||||||
"description": ""
|
"description": "Knothakon is depicted as a man in a white robe with a massive head that is far too big for his shrivelled body. His head grows as he stores more knowledge, but shrinks a little when he imparts some of this knowledge to others. He is worshipped by scribes and scholars everywhere."
|
||||||
},
|
},
|
||||||
"Lilandra la séductrice": {
|
"Lilandra la séductrice": {
|
||||||
"name": "Lilandra the Seductress",
|
"name": "Lilandra the Seductress",
|
||||||
"description": ""
|
"description": "The goddess of Love and Beauty is worshipped by many – especially by courtesans and dancers. Lilandra’s temples tend to resemble very high- class brothels. She is depicted as a beautiful woman, and of all the goddesses most likely to appear nude or semi-nude. Poets praise the radiance of her smile and her laughter. Others appreciate her physical features rather more."
|
||||||
},
|
},
|
||||||
"Morgazzon, roi-démon de la folie": {
|
"Morgazzon, roi-démon de la folie": {
|
||||||
"name": "Morgazzon, The Demonlord of Madness",
|
"name": "Morgazzon, The Demonlord of Madness",
|
||||||
"description": ""
|
"description": "Also, the Insane God. Worshipped by the Yellow Druids, Morgazzon is said to have one of his homes in the Festrel Swamp. Morgazzon often appears as a wild-eyed, long-bearded hermit in brown robes, although he sometimes appears as a shapeless mass of writhing tentacles with a yellow orb-like eye in the centre. Morgazzon’s followers are becoming highly ambitious of late, and are starting to appear in some of the cities of Lemuria."
|
||||||
},
|
},
|
||||||
"Nemmereth du long sommeil, dieu de la mort": {
|
"Nemmereth du long sommeil, dieu de la mort": {
|
||||||
"name": "Nemmereth of the Long Sleep, The Death God",
|
"name": "Nemmereth of the Long Sleep, The Death God",
|
||||||
"description": ""
|
"description": "Worshipped by Lemurian priests in his guise as one of the Twenty Gods, Nemmereth is considered by Grey Druids to be a Dark God. He is brother to Hurm, with whom he had a falling out over Piandra, and was defeated in combat. He generally appears as a tall and kindly clean- shaven man wearing grey robes, although his other aspect (as a Dark Lord) has a skeletal form with maggots coming out of his eyes and mouth."
|
||||||
},
|
},
|
||||||
"Piandra, déesse de la chance, Dame Fortune": {
|
"Piandra, déesse de la chance, Dame Fortune": {
|
||||||
"name": "Piandra, The Goddess of Luck, Lady of Fortune",
|
"name": "Piandra, The Goddess of Luck, Lady of Fortune",
|
||||||
"description": ""
|
"description": "She wears colourful patchwork garb and has dice in one hand and cards in the other. Piandra is worshipped by gamblers and anyone who needs a slice of luck when all other gods have failed them."
|
||||||
},
|
},
|
||||||
"Quathoomar, dieu du voyage": {
|
"Quathoomar, dieu du voyage": {
|
||||||
"name": "Quathoomar, Lord of Travel, The Pathfinder",
|
"name": "Quathoomar, Lord of Travel, The Pathfinder",
|
||||||
"description": ""
|
"description": "Originally a god of the Blue Giants, but now worshipped by many other travellers of all kinds. He appears as a huge Blue Giant that can stride over hills and mountains as if they are anthills. He carries a great wooden maul and wears a behemathon-hide tunic."
|
||||||
},
|
},
|
||||||
"Sa’Tel, dieu des étoiles": {
|
"Sa’Tel, dieu des étoiles": {
|
||||||
"name": "Sa’Tel, The God of Stars",
|
"name": "Sa’Tel, The God of Stars",
|
||||||
"description": ""
|
"description": "Sa’Tel created the Star-Orb and sent it to earth for Yrzlak to forge the blade that he gave to Hrangarth to defeat the Sorcerer-Kings. He is usually depicted as a bright light or star, although he is sometimes pictured as a slim naked man of indeterminate age with deep black eyes."
|
||||||
},
|
},
|
||||||
"Shazzadion, dieu des mers": {
|
"Shazzadion, dieu des mers": {
|
||||||
"name": "Shazzadion the Sea Lord",
|
"name": "Shazzadion the Sea Lord",
|
||||||
"description": ""
|
"description": "God of the Oceans, Ruler of the Waves. He is depicted as an older ebony-skinned man with a grey beard and bald head. He wears a shimmering green tunic and carries a great spear. Shazzadion has a great sea-serpent called Fulca that he rides at great speed over the oceans, or that sometimes pulls his war galley. Shazzadion’s followers are sailors and pirates everywhere, and anyone who has to travel across the sea."
|
||||||
},
|
},
|
||||||
"Tharungozoth le massacreur, seigneur des souffrances": {
|
"Tharungozoth le massacreur, seigneur des souffrances": {
|
||||||
"name": "Tharungozoth the Slaughterer, the Pain Lord",
|
"name": "Tharungozoth the Slaughterer, the Pain Lord",
|
||||||
"description": ""
|
"description": "Tharungozoth is worshipped by the Black Druids and some torturers, gladiators, and slavers. He appears as a solid, broad-shouldered man with a black hood over his head and a black studded leather jerkin, wielding either a whip or an executioner’s axe – sometimes both. He often has long iron nails sticking through his neck, shoulders, knees, elbows, and ankles."
|
||||||
},
|
},
|
||||||
"Yrzlak le dieu forgeron": {
|
"Yrzlak le dieu forgeron": {
|
||||||
"name": "Yrzlak the Godsmith",
|
"name": "Yrzlak the Godsmith",
|
||||||
"description": ""
|
"description": "The god that forged the Orb-Blade. His forge is within the volcano of Mount Kolvis. He is usually depicted as a great bearded man wearing a leather apron and with hammer, tongs and anvil – the tools of a smith. He is sometimes shown riding an enormous black bouphon. Yrzlak is worshipped by blacksmiths, armourers, soldiers, and even some alchemists (who, as men of science, generally do not worship the gods)."
|
||||||
},
|
},
|
||||||
"Zaggath, seigneur du Feu": {
|
"Zaggath, seigneur du Feu": {
|
||||||
"name": "Zaggath, Lord of Fire",
|
"name": "Zaggath, Lord of Fire",
|
||||||
"description": ""
|
"description": "He is worshipped by the Red Druids, and is said to reside on the Fire Coast where his devoted agent is Methyn Sarr, the Witch Queen. He appears as a man-form, immolated in bright red and orange fire."
|
||||||
},
|
},
|
||||||
"Zalkyr le Lumineux, dieu du soleil": {
|
"Zalkyr le Lumineux, dieu du soleil": {
|
||||||
"name": "Zalkyr the Bright, Lord of Light, Sun God",
|
"name": "Zalkyr the Bright, Lord of Light, Sun God",
|
||||||
"description": ""
|
"description": "Worshipped by all as he represents light, warmth and growth. He travels across the sky on either a chariot or a sky-boat (the latter being more common in Satarlan temples). In the Crimson Edda, Zalkyr is described as an aging king with golden flesh, silver bones, and hair of sunlight."
|
||||||
},
|
},
|
||||||
"Zylidith, seigneur du sang, dieu du sacrifice": {
|
"Zylidith, seigneur du sang, dieu du sacrifice": {
|
||||||
"name": "Zylidith, Lord of Blood, God of the Sacrifice",
|
"name": "Zylidith, Lord of Blood, God of the Sacrifice",
|
||||||
"description": ""
|
"description": "Worshipped by the Crimson Druids, Zylidith always requires his Druids to perform a human sacrifice to receive their spell benefits. He can appear as a gaunt naked man weeping blood, and sometimes as a monstrous and shapeless scarlet mass."
|
||||||
},
|
},
|
||||||
"Armes Améliorées": {
|
"Armes Améliorées": {
|
||||||
"name": "Enhanced Weaponry",
|
"name": "Enhanced Weaponry",
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
"description": "<h1>Medium Armour</h1><p>Combining some of the mobility of the lighter armour and better protection of heavy armour, this is the armour worn by the typical adventurer expecting to get into combat situations on a regular basis. Medium armour could represent fairly extensive coverage of leather armour, with stiffened leather in some of the more vital areas, or partial coverage of mail with leather in other areas. It could even represent a steel breastplate and minimal/no other armour.</p><p>Someone in medium armour can often remove portions of their armour to reduce it to light armour, as necessary.</p><h2>Medium armour effects</h2><ul><li>Roll a d6-2 (0-4 points of damage reduction).</li><li>If you prefer static numbers, medium armour absorbs 2 points of damage.</li><li>Wearing medium armour restricts magicians and imposes an extra 2 Arcane Points cost on a spell casting.</li></ul>"
|
"description": "<h1>Medium Armour</h1><p>Combining some of the mobility of the lighter armour and better protection of heavy armour, this is the armour worn by the typical adventurer expecting to get into combat situations on a regular basis. Medium armour could represent fairly extensive coverage of leather armour, with stiffened leather in some of the more vital areas, or partial coverage of mail with leather in other areas. It could even represent a steel breastplate and minimal/no other armour.</p><p>Someone in medium armour can often remove portions of their armour to reduce it to light armour, as necessary.</p><h2>Medium armour effects</h2><ul><li>Roll a d6-2 (0-4 points of damage reduction).</li><li>If you prefer static numbers, medium armour absorbs 2 points of damage.</li><li>Wearing medium armour restricts magicians and imposes an extra 2 Arcane Points cost on a spell casting.</li></ul>"
|
||||||
},
|
},
|
||||||
"Casque": {
|
"Casque": {
|
||||||
"name": "Casque",
|
"name": "Helmet",
|
||||||
"description": "<h1>Helmet</h1><p>If you are wearing a helmet, this adds +1 to your protection if already wearing armour. Therefore, if in light armour and helmet, you’d roll d6-2. In medium armour, roll d6-1. In heavy armour, roll d6.</p><p>Helmets give you a penalty in social situations and to your initiative (as it’s harder to notice things whilst wearing a helmet).</p><p>Most Heroes take their helmets off, unless preparing for battle.</p>"
|
"description": "<h1>Helmet</h1><p>If you are wearing a helmet, this adds +1 to your protection if already wearing armour. Therefore, if in light armour and helmet, you’d roll d6-2. In medium armour, roll d6-1. In heavy armour, roll d6.</p><p>Helmets give you a penalty in social situations and to your initiative (as it’s harder to notice things whilst wearing a helmet).</p><p>Most Heroes take their helmets off, unless preparing for battle.</p>"
|
||||||
},
|
},
|
||||||
"Grand bouclier": {
|
"Grand bouclier": {
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"Esprit -1": {
|
"Esprit -1": {
|
||||||
"name": "Miond -1",
|
"name": "Mind -1",
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"Vigueur -1": {
|
"Vigueur -1": {
|
||||||
|
|||||||
@@ -175,7 +175,7 @@
|
|||||||
},
|
},
|
||||||
"Traqué": {
|
"Traqué": {
|
||||||
"name": "Hunted",
|
"name": "Hunted",
|
||||||
"description": "<h1>Hunted</h1><p>Your character is ridiculously tight- lipped. It’s a rare day on which he uses a sentence of more than three words, and it’s virtually unheard of for him to initiate conversation. His extreme reluctance to speak unfortunately means he never volunteers information without being asked. Take a penalty die in social situations.</p>"
|
"description": "<h1>Hunted</h1><p>Perhaps you are wanted by the authorities, or have offended some powerful noble or pirate king. Regardless of whom, you constantly have to evade agents intent on capturing or even killing you. Roll a d6 whenever you enter a new city. On a 1, agents of your enemy (or your enemy himself, if you choose) will spot you and make your life unpleasant.</p>"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -74,8 +74,8 @@
|
|||||||
"description": "<h1>Shamballah</h1><p>Shamballahns are generally a dark-skinned and dark-haired people with purple, mauve, scarlet, and indigo eye colouring. They are very perceptive and make good hunters.</p>"
|
"description": "<h1>Shamballah</h1><p>Shamballahns are generally a dark-skinned and dark-haired people with purple, mauve, scarlet, and indigo eye colouring. They are very perceptive and make good hunters.</p>"
|
||||||
},
|
},
|
||||||
"Terres Désolées": {
|
"Terres Désolées": {
|
||||||
"name": "Terres Désolées",
|
"name": "Empty Lands",
|
||||||
"description": "<h1>Terres Désolées</h1><p>Personne ne sait grand-chose au sujet des Terres Désolées, et moins encore sur les contrées qui s’étendraient au-delà. Des gens vivent assurément dans cette région, s’il faut en croire les récits de chasseurs et d’explorateurs qui ont relevé des traces de présence. Mais à ce jour, personne n’a découvert le moindre village ou hameau, et on ignore tout de l’apparence de leurs habitants.</p><p>Si votre héros est originaire des Terres Désolées, il vous faudra travailler avec le MJ pour déterminer à quoi ressemble votre personnage. Mais attendezvous à ce qu’il soit toujours considéré comme un étranger, où qu’il se rende en Lémurie.</p>"
|
"description": "<h1>Empty Lands</h1><p>No one knows what exists in and beyond the Empty Lands. People do live there, because hunters and explorers have seen evidence of them. However, no towns or even villages have been discovered, and no one has any idea of what the people are like. If you come from the Empty Lands, you will need to work with the GM to determine what your character is like. He or she will always be treated as an outsider.</p>"
|
||||||
},
|
},
|
||||||
"Tyrus": {
|
"Tyrus": {
|
||||||
"name": "Tyrus",
|
"name": "Tyrus",
|
||||||
|
|||||||
@@ -42,8 +42,8 @@
|
|||||||
"description": "<h1>Staff Sling</h1><p>The staff sling is a two-handed version of the sling, with a longer range.</p>"
|
"description": "<h1>Staff Sling</h1><p>The staff sling is a two-handed version of the sling, with a longer range.</p>"
|
||||||
},
|
},
|
||||||
"Cimeterre": {
|
"Cimeterre": {
|
||||||
"name": "Cimeterre",
|
"name": "Scimitar",
|
||||||
"description": "<h1>Épée</h1><p>l’arme favorite des héros. Elle se décline en différents modèles utilisés un peu partout en Lémurie, comme les sabres d’abordage, les tulwars, les cimeterres ou les épées longues. Inscrivez le nom de l’arme que vous voulez sur la fiche de votre personnage en fonction de l’image que vous vous faites de ce dernier. Mais au final, une épée reste une longue lame utilisée pour tuer l’ennemi.</p>"
|
"description": "<h1>Scimitar (Sword)</h1><p>This weapon is a favourite amongst Heroes. This is the catch-all description for all manner of long-bladed, one-handed weapons used all over Lemuria, such as cutlasses, tulwars, scimitars, rapiers, broadswords and longswords. Call it what you want on your character sheet, because that will add flavour to your character, but at the end of the day a sword is a long blade used for killing.</p>"
|
||||||
},
|
},
|
||||||
"Dague": {
|
"Dague": {
|
||||||
"name": "Dagger",
|
"name": "Dagger",
|
||||||
@@ -123,19 +123,19 @@
|
|||||||
},
|
},
|
||||||
"Masse d’armes": {
|
"Masse d’armes": {
|
||||||
"name": "Mace",
|
"name": "Mace",
|
||||||
"description": "<h1>Mace</h1><p>cA mace is similar to a club, but with a metal head, often with spikes or flanges. One-handed maces can be thrown at increments of 5’ as they aren’t very effective used this way.</p>"
|
"description": "<h1>Mace</h1><p>A mace is similar to a club, but with a metal head, often with spikes or flanges. One-handed maces can be thrown at increments of 5’ as they aren’t very effective used this way.</p>"
|
||||||
},
|
},
|
||||||
"Masse d’armes (Lancer)": {
|
"Masse d’armes (Lancer)": {
|
||||||
"name": "Masse d’armes (Lancer)",
|
"name": "Mace (Thrown)",
|
||||||
"description": "<h1>Masse d’armes</h1><p>cette arme a la même forme qu’un gourdin, mais possède une tête en métal, souvent agrémentée de pointes ou d’ailettes pour plus d’efficacité. Les masses d’armes à une main peuvent se lancer, mais à courte distance, car elles ne sont pas vraiment prévues pour cet usage.</p>"
|
"description": "<h1>Mace</h1><p>A mace is similar to a club, but with a metal head, often with spikes or flanges. One-handed maces can be thrown at increments of 5’ as they aren’t very effective used this way.</p>"
|
||||||
},
|
},
|
||||||
"Massue": {
|
"Massue": {
|
||||||
"name": "Massue",
|
"name": "Club",
|
||||||
"description": "<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont l’extrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, d’où son autre nom de casse-tête.</p>"
|
"description": "<h1>Club</h1><p>This is a larger version of the cudgel. It is a stout length of wood, used in one hand to bludgeon and batter your opponent. Clubs usually have a wider or knobbed head and can be called war-clubs, knobkerries, or shillelaghs.</p>"
|
||||||
},
|
},
|
||||||
"Massue (Lancer)": {
|
"Massue (Lancer)": {
|
||||||
"name": "Massue (Lancer)",
|
"name": "Club (Thrown)",
|
||||||
"description": "<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont l’extrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, d’où son autre nom de casse-tête.</p>"
|
"description": "<h1>Club</h1><p>This is a larger version of the cudgel. It is a stout length of wood, used in one hand to bludgeon and batter your opponent. Clubs usually have a wider or knobbed head and can be called war-clubs, knobkerries, or shillelaghs.</p>"
|
||||||
},
|
},
|
||||||
"Morgenstern": {
|
"Morgenstern": {
|
||||||
"name": "Morning Star",
|
"name": "Morning Star",
|
||||||
|
|||||||
2001
css/bol.css
2001
css/bol.css
File diff suppressed because it is too large
Load Diff
@@ -1,5 +0,0 @@
|
|||||||
[Dolphin]
|
|
||||||
Timestamp=2024,11,2,20,30,2.2800000000000002
|
|
||||||
Version=4
|
|
||||||
ViewMode=1
|
|
||||||
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
|
|
||||||
28
lang/de.json
28
lang/de.json
@@ -111,7 +111,7 @@
|
|||||||
"BOL.ui.defender": "Verteidiger",
|
"BOL.ui.defender": "Verteidiger",
|
||||||
"BOL.ui.difficulty": "Schwierigkeit",
|
"BOL.ui.difficulty": "Schwierigkeit",
|
||||||
"BOL.ui.spellProperties": "Zaubereigenschaften",
|
"BOL.ui.spellProperties": "Zaubereigenschaften",
|
||||||
"BOL.ui.duration": "Dauer",
|
"BOL.ui.duration": "Dauer",
|
||||||
"BOL.ui.spellkeep": "Aufrechterhalten",
|
"BOL.ui.spellkeep": "Aufrechterhalten",
|
||||||
"BOL.ui.concentrate": "Konzentrieren",
|
"BOL.ui.concentrate": "Konzentrieren",
|
||||||
"BOL.ui.registerInit": "Register Init.",
|
"BOL.ui.registerInit": "Register Init.",
|
||||||
@@ -134,7 +134,7 @@
|
|||||||
"BOL.ui.makeAlchemy": "Alchemika herstellen",
|
"BOL.ui.makeAlchemy": "Alchemika herstellen",
|
||||||
"BOL.ui.alchemyCostTotal": "Alchemiepunkte ingesamt",
|
"BOL.ui.alchemyCostTotal": "Alchemiepunkte ingesamt",
|
||||||
"BOL.ui.alchemyInvest": "Alchemiepunkte investieren",
|
"BOL.ui.alchemyInvest": "Alchemiepunkte investieren",
|
||||||
"BOL.ui.alchemyCurrent": "Aktuelle Alchemiepunkte in Objekten",
|
"BOL.ui.alchemyCurrent": "Aktuelle Alchemiepunkte in Objekten",
|
||||||
"BOL.ui.advance": "Status",
|
"BOL.ui.advance": "Status",
|
||||||
"BOL.ui.isadvantage": "Gibt zusätzlichen Würfel?",
|
"BOL.ui.isadvantage": "Gibt zusätzlichen Würfel?",
|
||||||
"BOL.ui.isbonusdice": "Gibt zusätzlichen Würfel?",
|
"BOL.ui.isbonusdice": "Gibt zusätzlichen Würfel?",
|
||||||
@@ -153,8 +153,8 @@
|
|||||||
"BOL.ui.status": "Status",
|
"BOL.ui.status": "Status",
|
||||||
"BOL.ui.toactivated": "Aktiv (>Deaktivieren)",
|
"BOL.ui.toactivated": "Aktiv (>Deaktivieren)",
|
||||||
"BOL.ui.todeactivated": "Inaktiv (>Aktivieren)",
|
"BOL.ui.todeactivated": "Inaktiv (>Aktivieren)",
|
||||||
"BOL.ui.armorAgiMalus": "Rüschtung+Schild-Malus (Geschick)",
|
"BOL.ui.armorAgiMalus": "Rüschtung+Schild-Malus (Geschick)",
|
||||||
"BOL.ui.armorInitMalus": "Rüstungsmalus (Init)",
|
"BOL.ui.armorInitMalus": "Rüstungsmalus (Init)",
|
||||||
"BOL.ui.attackValue": "Angriffswert",
|
"BOL.ui.attackValue": "Angriffswert",
|
||||||
"BOL.ui.initMalus": "Init malus",
|
"BOL.ui.initMalus": "Init malus",
|
||||||
"BOL.ui.createEquipment": "Create Equipment",
|
"BOL.ui.createEquipment": "Create Equipment",
|
||||||
@@ -177,7 +177,7 @@
|
|||||||
"BOL.featureSubtypes.fightOption": "Kampfoption",
|
"BOL.featureSubtypes.fightOption": "Kampfoption",
|
||||||
|
|
||||||
"BOL.bougette.nomoney": "Mittellos",
|
"BOL.bougette.nomoney": "Mittellos",
|
||||||
"BOL.bougette.tolive": "Zum Überleben",
|
"BOL.bougette.tolive": "Zum Überleben",
|
||||||
"BOL.bougette.easylife": "Einfaches Leben",
|
"BOL.bougette.easylife": "Einfaches Leben",
|
||||||
"BOL.bougette.luxury" : "Luxuriöses Leben",
|
"BOL.bougette.luxury" : "Luxuriöses Leben",
|
||||||
"BOL.bougette.rich": "Reich!",
|
"BOL.bougette.rich": "Reich!",
|
||||||
@@ -224,14 +224,14 @@
|
|||||||
"BOL.protectionCategory.other": "Verschiedenes",
|
"BOL.protectionCategory.other": "Verschiedenes",
|
||||||
|
|
||||||
"BOL.spellItem.charm": "Zauber",
|
"BOL.spellItem.charm": "Zauber",
|
||||||
"BOL.spellItem.circle1": "Erster Kreis",
|
"BOL.spellItem.circle1": "Erster Kreis",
|
||||||
"BOL.spellItem.circle2": "Zweiter Kreis",
|
"BOL.spellItem.circle2": "Zweiter Kreis",
|
||||||
"BOL.spellItem.circle3": "Dritter Kreis",
|
"BOL.spellItem.circle3": "Dritter Kreis",
|
||||||
|
|
||||||
"BOL.alchemyItem.common": "Häufig",
|
"BOL.alchemyItem.common": "Häufig",
|
||||||
"BOL.alchemyItem.scarce": "Selten",
|
"BOL.alchemyItem.scarce": "Selten",
|
||||||
"BOL.alchemyItem.legend": "Legendär",
|
"BOL.alchemyItem.legend": "Legendär",
|
||||||
"BOL.alchemyItem.mythic": "Mystisch",
|
"BOL.alchemyItem.mythic": "Mystisch",
|
||||||
|
|
||||||
"BOL.weaponCategory.melee": "Nahkampf",
|
"BOL.weaponCategory.melee": "Nahkampf",
|
||||||
"BOL.weaponCategory.ranged": "Fernkampf",
|
"BOL.weaponCategory.ranged": "Fernkampf",
|
||||||
@@ -290,6 +290,7 @@
|
|||||||
"BOL.itemProperty.difficulty": "Schwierigkeit",
|
"BOL.itemProperty.difficulty": "Schwierigkeit",
|
||||||
"BOL.itemProperty.natural": "Natürliche Waffe",
|
"BOL.itemProperty.natural": "Natürliche Waffe",
|
||||||
"BOL.itemProperty.onlymodifier": "Nur Modifikator (d.h. Angriffe von Kreaturen)",
|
"BOL.itemProperty.onlymodifier": "Nur Modifikator (d.h. Angriffe von Kreaturen)",
|
||||||
|
"BOL.itemProperty.attackMalusDice": "Angriffsmalus (Würfel)",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Anzahl",
|
"BOL.itemStat.quantity": "Anzahl",
|
||||||
"BOL.itemStat.weight": "Gewicht",
|
"BOL.itemStat.weight": "Gewicht",
|
||||||
@@ -359,7 +360,7 @@
|
|||||||
"BOL.ui.astrologerPoints": "Points d'Astrologie",
|
"BOL.ui.astrologerPoints": "Points d'Astrologie",
|
||||||
"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
|
"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
|
||||||
"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
|
"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
|
||||||
"BOL.ui.answer": "Réponse",
|
"BOL.ui.answer": "Réponse",
|
||||||
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
|
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
|
||||||
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
|
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
|
||||||
"BOL.ui.horoscopes": "Horoscopes",
|
"BOL.ui.horoscopes": "Horoscopes",
|
||||||
@@ -468,6 +469,7 @@
|
|||||||
"BOL.chat.welcome4": "Im Discord findet ihr Support für die FoundryVTT-Implementierung dieses Systems: https://discord.gg/pPSDNJk",
|
"BOL.chat.welcome4": "Im Discord findet ihr Support für die FoundryVTT-Implementierung dieses Systems: https://discord.gg/pPSDNJk",
|
||||||
"BOL.chat.welcome5": "Auf ein gutes Spiel in Lemuria!",
|
"BOL.chat.welcome5": "Auf ein gutes Spiel in Lemuria!",
|
||||||
"BOL.chat.welcome6": "",
|
"BOL.chat.welcome6": "",
|
||||||
|
"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
|
||||||
|
|
||||||
"BOL.settings.rollArmor": "Roll for armor",
|
"BOL.settings.rollArmor": "Roll for armor",
|
||||||
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
||||||
|
|||||||
55
lang/en.json
55
lang/en.json
@@ -47,7 +47,7 @@
|
|||||||
"BOL.ui.astrologerPoints": "Points d'Astrologie",
|
"BOL.ui.astrologerPoints": "Points d'Astrologie",
|
||||||
"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
|
"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
|
||||||
"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
|
"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
|
||||||
"BOL.ui.answer": "Réponse",
|
"BOL.ui.answer": "Réponse",
|
||||||
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
|
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
|
||||||
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
|
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
|
||||||
"BOL.ui.horoscopes": "Horoscopes",
|
"BOL.ui.horoscopes": "Horoscopes",
|
||||||
@@ -132,7 +132,7 @@
|
|||||||
"BOL.ui.defender": "Defender",
|
"BOL.ui.defender": "Defender",
|
||||||
"BOL.ui.difficulty": "Difficulty",
|
"BOL.ui.difficulty": "Difficulty",
|
||||||
"BOL.ui.spellProperties": "Spell Properties",
|
"BOL.ui.spellProperties": "Spell Properties",
|
||||||
"BOL.ui.duration": "Duration",
|
"BOL.ui.duration": "Duration",
|
||||||
"BOL.ui.spellkeep": "Maintain",
|
"BOL.ui.spellkeep": "Maintain",
|
||||||
"BOL.ui.concentrate": "Concentrate",
|
"BOL.ui.concentrate": "Concentrate",
|
||||||
"BOL.ui.registerInit": "Register Init.",
|
"BOL.ui.registerInit": "Register Init.",
|
||||||
@@ -156,7 +156,7 @@
|
|||||||
"BOL.ui.makeAlchemy": "Make Alchemy",
|
"BOL.ui.makeAlchemy": "Make Alchemy",
|
||||||
"BOL.ui.alchemyCostTotal": "Alchemy Points Total Cost",
|
"BOL.ui.alchemyCostTotal": "Alchemy Points Total Cost",
|
||||||
"BOL.ui.alchemyInvest": "Invest Alchemy Points",
|
"BOL.ui.alchemyInvest": "Invest Alchemy Points",
|
||||||
"BOL.ui.alchemyCurrent": "Current Alchemy Points in Object",
|
"BOL.ui.alchemyCurrent": "Current Alchemy Points in Object",
|
||||||
"BOL.ui.advance": "Status",
|
"BOL.ui.advance": "Status",
|
||||||
"BOL.ui.isadvantage": "Provides a bonus dice?",
|
"BOL.ui.isadvantage": "Provides a bonus dice?",
|
||||||
"BOL.ui.bonusmalus": "Additional bonus/penalty",
|
"BOL.ui.bonusmalus": "Additional bonus/penalty",
|
||||||
@@ -173,8 +173,8 @@
|
|||||||
"BOL.ui.status": "Status",
|
"BOL.ui.status": "Status",
|
||||||
"BOL.ui.toactivated": "Active (>Deactivated)",
|
"BOL.ui.toactivated": "Active (>Deactivated)",
|
||||||
"BOL.ui.todeactivated": "Inactive (>Active)",
|
"BOL.ui.todeactivated": "Inactive (>Active)",
|
||||||
"BOL.ui.armorAgiMalus": "Armor+Shield Modifier (Agi)",
|
"BOL.ui.armorAgiMalus": "Armor+Shield Modifier (Agi)",
|
||||||
"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
|
"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
|
||||||
"BOL.ui.attackValue": "Attack Value",
|
"BOL.ui.attackValue": "Attack Value",
|
||||||
"BOL.ui.attackModifier": "Attack Modifier",
|
"BOL.ui.attackModifier": "Attack Modifier",
|
||||||
"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
|
"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
|
||||||
@@ -251,7 +251,7 @@
|
|||||||
"BOL.featureSubtypes.xplog": "XP Journal",
|
"BOL.featureSubtypes.xplog": "XP Journal",
|
||||||
|
|
||||||
"BOL.bougette.nomoney": "Nothing",
|
"BOL.bougette.nomoney": "Nothing",
|
||||||
"BOL.bougette.tolive": "To live",
|
"BOL.bougette.tolive": "To live",
|
||||||
"BOL.bougette.easylife": "Easy Life",
|
"BOL.bougette.easylife": "Easy Life",
|
||||||
"BOL.bougette.luxury" : "Luxury life",
|
"BOL.bougette.luxury" : "Luxury life",
|
||||||
"BOL.bougette.rich": "Rich!",
|
"BOL.bougette.rich": "Rich!",
|
||||||
@@ -299,15 +299,15 @@
|
|||||||
"BOL.protectionCategory.helm": "Helm",
|
"BOL.protectionCategory.helm": "Helm",
|
||||||
"BOL.protectionCategory.other": "Other",
|
"BOL.protectionCategory.other": "Other",
|
||||||
|
|
||||||
"BOL.spellItem.charm": "Charm",
|
"BOL.spellItem.charm": "Charm",
|
||||||
"BOL.spellItem.circle1": "First Circle",
|
"BOL.spellItem.circle1": "First Circle",
|
||||||
"BOL.spellItem.circle2": "Second Circle",
|
"BOL.spellItem.circle2": "Second Circle",
|
||||||
"BOL.spellItem.circle3": "Third Circle",
|
"BOL.spellItem.circle3": "Third Circle",
|
||||||
|
|
||||||
"BOL.alchemyItem.common": "Common",
|
"BOL.alchemyItem.common": "Common",
|
||||||
"BOL.alchemyItem.scarce": "Scarce",
|
"BOL.alchemyItem.scarce": "Scarce",
|
||||||
"BOL.alchemyItem.legend": "Legendary",
|
"BOL.alchemyItem.legend": "Legendary",
|
||||||
"BOL.alchemyItem.mythic": "Mythic",
|
"BOL.alchemyItem.mythic": "Mythic",
|
||||||
|
|
||||||
"BOL.weaponCategory.melee": "Melee",
|
"BOL.weaponCategory.melee": "Melee",
|
||||||
"BOL.weaponCategory.ranged": "Ranged",
|
"BOL.weaponCategory.ranged": "Ranged",
|
||||||
@@ -365,6 +365,7 @@
|
|||||||
"BOL.itemProperty.difficulty": "Difficulty",
|
"BOL.itemProperty.difficulty": "Difficulty",
|
||||||
"BOL.itemProperty.natural": "Natural weapon",
|
"BOL.itemProperty.natural": "Natural weapon",
|
||||||
"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
|
"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
|
||||||
|
"BOL.itemProperty.attackMalusDice": "Attack Malus (Dice)",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Quantity",
|
"BOL.itemStat.quantity": "Quantity",
|
||||||
"BOL.itemStat.weight": "Weight",
|
"BOL.itemStat.weight": "Weight",
|
||||||
@@ -458,7 +459,7 @@
|
|||||||
"BOL.size.colossal": "Colossal",
|
"BOL.size.colossal": "Colossal",
|
||||||
|
|
||||||
"BOL.chat.fightactive": "{name} activates the fight option {foName} for this round !",
|
"BOL.chat.fightactive": "{name} activates the fight option {foName} for this round !",
|
||||||
"BOL.chat.fightunactive": "{name} deactivates the fight option {foName} for this round !",
|
"BOL.chat.fightunactive": "{name} deactivates the fight option {foName} for this round !",
|
||||||
"BOL.chat.isdead": "{name} is dead !",
|
"BOL.chat.isdead": "{name} is dead !",
|
||||||
"BOL.chat.epitaph": "Keep his name and memory in honor !",
|
"BOL.chat.epitaph": "Keep his name and memory in honor !",
|
||||||
"BOL.chat.vitalityzero": "Lifeblood of {name} is now {hp} : he is going to fall unconscious !",
|
"BOL.chat.vitalityzero": "Lifeblood of {name} is now {hp} : he is going to fall unconscious !",
|
||||||
@@ -543,17 +544,24 @@
|
|||||||
"BOL.chat.criticalbuttonjournal": "Legendary/Heroic Success",
|
"BOL.chat.criticalbuttonjournal": "Legendary/Heroic Success",
|
||||||
"BOL.chat.nodamage": "Do not apply damages",
|
"BOL.chat.nodamage": "Do not apply damages",
|
||||||
"BOL.chat.armorRoll": "Armor roll",
|
"BOL.chat.armorRoll": "Armor roll",
|
||||||
|
"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
|
||||||
|
|
||||||
"BOL.dialog.soeasy": "So easy (+4)",
|
"BOL.dialog.soeasy": "So easy (+4)",
|
||||||
|
"BOL.dialog.soeasy3": "So easy (+3)",
|
||||||
"BOL.dialog.veryeasy": "Very easy (+2)",
|
"BOL.dialog.veryeasy": "Very easy (+2)",
|
||||||
"BOL.dialog.easy": "Easy (+1)",
|
"BOL.dialog.easy": "Easy (+1)",
|
||||||
"BOL.dialog.moderate": "Moderate (0)",
|
"BOL.dialog.moderate": "Moderate (0)",
|
||||||
"BOL.dialog.hard": "Hard (-1)",
|
"BOL.dialog.hard": "Hard (-1)",
|
||||||
"BOL.dialog.tough": "Tough (-2)",
|
"BOL.dialog.tough": "Tough (-2)",
|
||||||
|
"BOL.dialog.tough3": "Tough (-3)",
|
||||||
"BOL.dialog.demanding": "Demanding (-4)",
|
"BOL.dialog.demanding": "Demanding (-4)",
|
||||||
|
"BOL.dialog.demanding5": "Demanding (-5)",
|
||||||
"BOL.dialog.formidable": "Formidable (-6)",
|
"BOL.dialog.formidable": "Formidable (-6)",
|
||||||
|
"BOL.dialog.formidable7": "Formidable (-7)",
|
||||||
"BOL.dialog.heroic": "Heroic (-8)",
|
"BOL.dialog.heroic": "Heroic (-8)",
|
||||||
|
"BOL.dialog.heroic9": "Heroic (-9)",
|
||||||
"BOL.dialog.mythic": "Mythic (-10)",
|
"BOL.dialog.mythic": "Mythic (-10)",
|
||||||
|
"BOL.dialog.mythic11": "Mythic (-11)",
|
||||||
"BOL.dialog.divine": "Divine (-12)",
|
"BOL.dialog.divine": "Divine (-12)",
|
||||||
|
|
||||||
"BOL.dialog.pointblank": "Point blank (+1)",
|
"BOL.dialog.pointblank": "Point blank (+1)",
|
||||||
@@ -562,7 +570,7 @@
|
|||||||
"BOL.dialog.long": "Long (-2)",
|
"BOL.dialog.long": "Long (-2)",
|
||||||
"BOL.dialog.distant": "Distant (-4)",
|
"BOL.dialog.distant": "Distant (-4)",
|
||||||
"BOL.dialog.extreme": "Extreme (-6)",
|
"BOL.dialog.extreme": "Extreme (-6)",
|
||||||
"BOL.dialog.utmost": "Utmost (-8)",
|
"BOL.dialog.utmost": "Utmost (-8)",
|
||||||
|
|
||||||
"BOL.ui.name": "Name",
|
"BOL.ui.name": "Name",
|
||||||
"BOL.ui.xp": "Experience",
|
"BOL.ui.xp": "Experience",
|
||||||
@@ -578,11 +586,11 @@
|
|||||||
"BOL.ui.bionotes": "Notes",
|
"BOL.ui.bionotes": "Notes",
|
||||||
|
|
||||||
"BOL.chat.welcome1": "Welcome to Barbarians of Lemuria (Ludospherik version)",
|
"BOL.chat.welcome1": "Welcome to Barbarians of Lemuria (Ludospherik version)",
|
||||||
"BOL.chat.welcome2": "Books are necessary to play, and ca be found here : http://www.ludospherik.fr/content/14-barbarians-of-lemuria",
|
"BOL.chat.welcome2": "Books are necessary to play, and <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>can be found here.</a> ",
|
||||||
"BOL.chat.welcome3": "The integrated maps are authorized by Guillaume Tavernier and Ludospherik. Thanks to them !.",
|
"BOL.chat.welcome3": "The integrated maps are authorized by Emmanuel Roudier and Ludospherik. Thanks to them !.",
|
||||||
"BOL.chat.welcome4": "All support for this system is available on this Discord server : https://discord.gg/pPSDNJk",
|
"BOL.chat.welcome4": "All support for this system is available on this Discord server : https://discord.gg/pPSDNJk",
|
||||||
"BOL.chat.welcome5": "Good game in Lemuria !",
|
"BOL.chat.welcome5": "<strong>In order to see compendiums in English, you must install and enable the Babele module.</strong>",
|
||||||
"BOL.chat.welcome6": "",
|
"BOL.chat.welcome6": "Good game in Lemuria !",
|
||||||
|
|
||||||
"BOL.settings.rollArmor": "Roll for armor",
|
"BOL.settings.rollArmor": "Roll for armor",
|
||||||
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
||||||
@@ -601,5 +609,10 @@
|
|||||||
"BOL.settings.defaultLogoActorSheetPath" : "Path for Actor sheet logo",
|
"BOL.settings.defaultLogoActorSheetPath" : "Path for Actor sheet logo",
|
||||||
"BOL.settings.defaultLogoPathActorSheetTooltip": "Path of the Actor sheet logo (346 x 200, default : /systems/bol/ui/logo.webp)",
|
"BOL.settings.defaultLogoPathActorSheetTooltip": "Path of the Actor sheet logo (346 x 200, default : /systems/bol/ui/logo.webp)",
|
||||||
"BOL.settings.defaultLogoTopLeftPath" : "Path for main top left logo",
|
"BOL.settings.defaultLogoTopLeftPath" : "Path for main top left logo",
|
||||||
"BOL.settings.defaultLogoTopLeftPathTooltip": "Path of the logo in the top left window (718 x 416, default : /systems/bol/ui/logo2.webp)"
|
"BOL.settings.defaultLogoTopLeftPathTooltip": "Path of the logo in the top left window (718 x 416, default : /systems/bol/ui/logo2.webp)",
|
||||||
|
|
||||||
|
"BOL.ui.charSummaryTitle": "Character Summary",
|
||||||
|
"BOL.ui.colGroupAttributes": "Attributes",
|
||||||
|
"BOL.ui.colGroupAptitudes": "Aptitudes",
|
||||||
|
"BOL.ui.colGroupResources": "Resources"
|
||||||
}
|
}
|
||||||
28
lang/es.json
28
lang/es.json
@@ -132,7 +132,7 @@
|
|||||||
"BOL.ui.defender": "Defensor",
|
"BOL.ui.defender": "Defensor",
|
||||||
"BOL.ui.difficulty": "Dificultad",
|
"BOL.ui.difficulty": "Dificultad",
|
||||||
"BOL.ui.spellProperties": "Propiedades Conjuro",
|
"BOL.ui.spellProperties": "Propiedades Conjuro",
|
||||||
"BOL.ui.duration": "Duración",
|
"BOL.ui.duration": "Duración",
|
||||||
"BOL.ui.spellkeep": "Mantenimiento",
|
"BOL.ui.spellkeep": "Mantenimiento",
|
||||||
"BOL.ui.concentrate": "Concentración",
|
"BOL.ui.concentrate": "Concentración",
|
||||||
"BOL.ui.registerInit": "Registrar Inic.",
|
"BOL.ui.registerInit": "Registrar Inic.",
|
||||||
@@ -156,7 +156,7 @@
|
|||||||
"BOL.ui.makeAlchemy": "Realizar Alquimia",
|
"BOL.ui.makeAlchemy": "Realizar Alquimia",
|
||||||
"BOL.ui.alchemyCostTotal": "Coste Total Puntos Alquimia",
|
"BOL.ui.alchemyCostTotal": "Coste Total Puntos Alquimia",
|
||||||
"BOL.ui.alchemyInvest": "Invertir Puntos Alquimia",
|
"BOL.ui.alchemyInvest": "Invertir Puntos Alquimia",
|
||||||
"BOL.ui.alchemyCurrent": "Puntos Alquimia actuales en Objeto",
|
"BOL.ui.alchemyCurrent": "Puntos Alquimia actuales en Objeto",
|
||||||
"BOL.ui.advance": "Estado",
|
"BOL.ui.advance": "Estado",
|
||||||
"BOL.ui.isadvantage": "¿Da un dado ventaja?",
|
"BOL.ui.isadvantage": "¿Da un dado ventaja?",
|
||||||
"BOL.ui.bonusmalus": "Ventaja/desventaja adicional",
|
"BOL.ui.bonusmalus": "Ventaja/desventaja adicional",
|
||||||
@@ -245,7 +245,7 @@
|
|||||||
"BOL.featureSubtypes.xplog": "Diario PX",
|
"BOL.featureSubtypes.xplog": "Diario PX",
|
||||||
|
|
||||||
"BOL.bougette.nomoney": "Nada",
|
"BOL.bougette.nomoney": "Nada",
|
||||||
"BOL.bougette.tolive": "Vivir justo",
|
"BOL.bougette.tolive": "Vivir justo",
|
||||||
"BOL.bougette.easylife": "Vida simple",
|
"BOL.bougette.easylife": "Vida simple",
|
||||||
"BOL.bougette.luxury" : "Vida lujosa",
|
"BOL.bougette.luxury" : "Vida lujosa",
|
||||||
"BOL.bougette.rich": "¡Rico!",
|
"BOL.bougette.rich": "¡Rico!",
|
||||||
@@ -293,15 +293,15 @@
|
|||||||
"BOL.protectionCategory.helm": "Casco",
|
"BOL.protectionCategory.helm": "Casco",
|
||||||
"BOL.protectionCategory.other": "Otro",
|
"BOL.protectionCategory.other": "Otro",
|
||||||
|
|
||||||
"BOL.spellItem.charm": "Truco",
|
"BOL.spellItem.charm": "Truco",
|
||||||
"BOL.spellItem.circle1": "Primer Círculo",
|
"BOL.spellItem.circle1": "Primer Círculo",
|
||||||
"BOL.spellItem.circle2": "Segundo Círculo",
|
"BOL.spellItem.circle2": "Segundo Círculo",
|
||||||
"BOL.spellItem.circle3": "Tercer Círculo",
|
"BOL.spellItem.circle3": "Tercer Círculo",
|
||||||
|
|
||||||
"BOL.alchemyItem.common": "Común",
|
"BOL.alchemyItem.common": "Común",
|
||||||
"BOL.alchemyItem.scarce": "Escaso",
|
"BOL.alchemyItem.scarce": "Escaso",
|
||||||
"BOL.alchemyItem.legend": "Legendario",
|
"BOL.alchemyItem.legend": "Legendario",
|
||||||
"BOL.alchemyItem.mythic": "Mítico",
|
"BOL.alchemyItem.mythic": "Mítico",
|
||||||
|
|
||||||
"BOL.weaponCategory.melee": "Melé",
|
"BOL.weaponCategory.melee": "Melé",
|
||||||
"BOL.weaponCategory.ranged": "Distancia",
|
"BOL.weaponCategory.ranged": "Distancia",
|
||||||
@@ -359,6 +359,7 @@
|
|||||||
"BOL.itemProperty.difficulty": "Dificultad",
|
"BOL.itemProperty.difficulty": "Dificultad",
|
||||||
"BOL.itemProperty.natural": "Arma natural",
|
"BOL.itemProperty.natural": "Arma natural",
|
||||||
"BOL.itemProperty.onlymodifier": "Sólo modificador (ej criatura)",
|
"BOL.itemProperty.onlymodifier": "Sólo modificador (ej criatura)",
|
||||||
|
"BOL.itemProperty.attackMalusDice": "Dado Desventaja Ataque",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Cantidad",
|
"BOL.itemStat.quantity": "Cantidad",
|
||||||
"BOL.itemStat.weight": "Peso",
|
"BOL.itemStat.weight": "Peso",
|
||||||
@@ -452,7 +453,7 @@
|
|||||||
"BOL.size.colossal": "Colosal",
|
"BOL.size.colossal": "Colosal",
|
||||||
|
|
||||||
"BOL.chat.fightactive": "¡Activa la opción de combate {foName} este asalto!",
|
"BOL.chat.fightactive": "¡Activa la opción de combate {foName} este asalto!",
|
||||||
"BOL.chat.fightunactive": "¡Desactiva la opción de combate {foName} este asalto!",
|
"BOL.chat.fightunactive": "¡Desactiva la opción de combate {foName} este asalto!",
|
||||||
"BOL.chat.isdead": "¡{name} esta muerto!",
|
"BOL.chat.isdead": "¡{name} esta muerto!",
|
||||||
"BOL.chat.epitaph": "¡Guardar el honor de su nombre y su memoria!",
|
"BOL.chat.epitaph": "¡Guardar el honor de su nombre y su memoria!",
|
||||||
"BOL.chat.vitalityzero": "Vitalidad de {name} es {hp}: ¡va a caer inconsciente!",
|
"BOL.chat.vitalityzero": "Vitalidad de {name} es {hp}: ¡va a caer inconsciente!",
|
||||||
@@ -534,6 +535,7 @@
|
|||||||
"BOL.chat.criticalinfo": "¡Esto es un éxito Asombroso o Legendario! Escoge tus opciones y efectos",
|
"BOL.chat.criticalinfo": "¡Esto es un éxito Asombroso o Legendario! Escoge tus opciones y efectos",
|
||||||
"BOL.chat.criticalbuttonjournal": "Éxito Asombroso/Legendario",
|
"BOL.chat.criticalbuttonjournal": "Éxito Asombroso/Legendario",
|
||||||
"BOL.chat.armorRoll": "Tirada de Armadura",
|
"BOL.chat.armorRoll": "Tirada de Armadura",
|
||||||
|
"BOL.chat.bolRulebookMessage": "Don't miss the full Rulebook module (including Sagas) available at : https://www.ludospherik-editions.com/en_gb/ !",
|
||||||
|
|
||||||
"BOL.dialog.soeasy": "Demasiado fácil (+4)",
|
"BOL.dialog.soeasy": "Demasiado fácil (+4)",
|
||||||
"BOL.dialog.veryeasy": "Muy fácil (+2)",
|
"BOL.dialog.veryeasy": "Muy fácil (+2)",
|
||||||
@@ -553,7 +555,7 @@
|
|||||||
"BOL.dialog.long": "Larga (-2)",
|
"BOL.dialog.long": "Larga (-2)",
|
||||||
"BOL.dialog.distant": "Distante (-4)",
|
"BOL.dialog.distant": "Distante (-4)",
|
||||||
"BOL.dialog.extreme": "Extrema (-6)",
|
"BOL.dialog.extreme": "Extrema (-6)",
|
||||||
"BOL.dialog.utmost": "Límite (-8)",
|
"BOL.dialog.utmost": "Límite (-8)",
|
||||||
|
|
||||||
"BOL.ui.name": "Nombre",
|
"BOL.ui.name": "Nombre",
|
||||||
"BOL.ui.xp": "Experiencia",
|
"BOL.ui.xp": "Experiencia",
|
||||||
|
|||||||
39
lang/fr.json
39
lang/fr.json
@@ -50,7 +50,7 @@
|
|||||||
"BOL.ui.astrologerPoints": "Points d'Astrologie",
|
"BOL.ui.astrologerPoints": "Points d'Astrologie",
|
||||||
"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
|
"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
|
||||||
"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
|
"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
|
||||||
"BOL.ui.answer": "Réponse",
|
"BOL.ui.answer": "Réponse",
|
||||||
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
|
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
|
||||||
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
|
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
|
||||||
"BOL.ui.horoscopes": "Horoscopes",
|
"BOL.ui.horoscopes": "Horoscopes",
|
||||||
@@ -137,7 +137,7 @@
|
|||||||
"BOL.ui.duration": "Durée",
|
"BOL.ui.duration": "Durée",
|
||||||
"BOL.ui.spellkeep": "Prolongation possible ?",
|
"BOL.ui.spellkeep": "Prolongation possible ?",
|
||||||
"BOL.ui.concentrate": "Concentration à maintenir ?",
|
"BOL.ui.concentrate": "Concentration à maintenir ?",
|
||||||
"BOL.ui.aggressive": "Sort aggressif ?",
|
"BOL.ui.aggressive": "Sort aggressif ?",
|
||||||
"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
|
"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
|
||||||
"BOL.ui.initMalus": "Malus d'initiative",
|
"BOL.ui.initMalus": "Malus d'initiative",
|
||||||
"BOL.ui.magicnewrules": "Règles supplémentaires (cf. supplément fan-made Sorcellerie!)",
|
"BOL.ui.magicnewrules": "Règles supplémentaires (cf. supplément fan-made Sorcellerie!)",
|
||||||
@@ -147,7 +147,7 @@
|
|||||||
"BOL.ui.flaw":"Désanvatage",
|
"BOL.ui.flaw":"Désanvatage",
|
||||||
"BOL.ui.cost":"Cout XP",
|
"BOL.ui.cost":"Cout XP",
|
||||||
"BOL.ui.date":"Date",
|
"BOL.ui.date":"Date",
|
||||||
|
|
||||||
"BOL.ui.isSorcerer": "Carrière de Sorcier ?",
|
"BOL.ui.isSorcerer": "Carrière de Sorcier ?",
|
||||||
"BOL.ui.isAlchemist": "Carrière d'Alchimiste ?",
|
"BOL.ui.isAlchemist": "Carrière d'Alchimiste ?",
|
||||||
"BOL.ui.isPriest": "Carrière de Prêtre/Druide ?",
|
"BOL.ui.isPriest": "Carrière de Prêtre/Druide ?",
|
||||||
@@ -259,7 +259,7 @@
|
|||||||
"BOL.bougette.easylife": "A l'aise",
|
"BOL.bougette.easylife": "A l'aise",
|
||||||
"BOL.bougette.luxury": "Luxe&Volupté",
|
"BOL.bougette.luxury": "Luxe&Volupté",
|
||||||
"BOL.bougette.rich": "Richissime",
|
"BOL.bougette.rich": "Richissime",
|
||||||
|
|
||||||
"BOL.featureSubtypes.origin": "Origine",
|
"BOL.featureSubtypes.origin": "Origine",
|
||||||
"BOL.featureSubtypes.race": "Race",
|
"BOL.featureSubtypes.race": "Race",
|
||||||
"BOL.featureSubtypes.career": "Carrière",
|
"BOL.featureSubtypes.career": "Carrière",
|
||||||
@@ -393,8 +393,9 @@
|
|||||||
"BOL.itemProperty.crewDamageMultiplier": "Multiplicateur",
|
"BOL.itemProperty.crewDamageMultiplier": "Multiplicateur",
|
||||||
"BOL.itemProperty.isboarding": "Abordage",
|
"BOL.itemProperty.isboarding": "Abordage",
|
||||||
"BOL.itemProperty.isspur": "Eperonnage",
|
"BOL.itemProperty.isspur": "Eperonnage",
|
||||||
"BOL.itemProperty.isbreakrow": "Briser les rames",
|
"BOL.itemProperty.isbreakrow": "Briser les rames",
|
||||||
|
"BOL.itemProperty.attackMalusDice": "Malus d'attaque (Dés)",
|
||||||
|
|
||||||
"BOL.itemStat.quantity": "Quantité",
|
"BOL.itemStat.quantity": "Quantité",
|
||||||
"BOL.itemStat.weight": "Poids",
|
"BOL.itemStat.weight": "Poids",
|
||||||
"BOL.itemStat.price": "Prix",
|
"BOL.itemStat.price": "Prix",
|
||||||
@@ -486,7 +487,7 @@
|
|||||||
"BOL.size.colossal": "Monstrueuse",
|
"BOL.size.colossal": "Monstrueuse",
|
||||||
|
|
||||||
"BOL.chat.fightactive": "{name} active son option de combat {foName} pour ce round !",
|
"BOL.chat.fightactive": "{name} active son option de combat {foName} pour ce round !",
|
||||||
"BOL.chat.fightunactive": "{name} désactive son option de combat {foName} pour ce round !",
|
"BOL.chat.fightunactive": "{name} désactive son option de combat {foName} pour ce round !",
|
||||||
"BOL.chat.isdead": "{name} est mort !",
|
"BOL.chat.isdead": "{name} est mort !",
|
||||||
"BOL.chat.epitaph": "Que son nom soit honoré sur les champs de batailles de Lémurie !",
|
"BOL.chat.epitaph": "Que son nom soit honoré sur les champs de batailles de Lémurie !",
|
||||||
"BOL.chat.vitalityzero": "La Vitalité de {name} est {hp} : il va s'écrouler au sol et sombrer dans l'inconscience !",
|
"BOL.chat.vitalityzero": "La Vitalité de {name} est {hp} : il va s'écrouler au sol et sombrer dans l'inconscience !",
|
||||||
@@ -569,21 +570,29 @@
|
|||||||
"BOL.chat.criticalinfo": "C'est un succès Héroïque ! Choisissez vos options et effets !",
|
"BOL.chat.criticalinfo": "C'est un succès Héroïque ! Choisissez vos options et effets !",
|
||||||
"BOL.chat.criticallegendaryinfo": "C'est un succès Légendaire ! Choisissez vos options et effets !",
|
"BOL.chat.criticallegendaryinfo": "C'est un succès Légendaire ! Choisissez vos options et effets !",
|
||||||
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
||||||
|
"BOL.chat.bolRulebookMessage": "N'oubliez pas le module complet du Livre de Règle et des Sagas disponible ici : https://www.ludospherik-editions.com !",
|
||||||
"BOL.chat.losshp": "{name} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.",
|
"BOL.chat.losshp": "{name} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.",
|
||||||
"BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)",
|
"BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)",
|
||||||
"BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.",
|
"BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.",
|
||||||
|
"BOL.chat.defenseReduceDamage2": "Vous pouvez également dépenser 1 Point d'Héroisme/Vilainie pour regagner [[/r 2d6KH(1D6B)]] points de vitalité, cela vous coutera votre prochaine action.",
|
||||||
|
"BOL.chat.armorRoll": "Jet d'armure ",
|
||||||
|
|
||||||
"BOL.dialog.soeasy": "Inmanquable (+4)",
|
"BOL.dialog.soeasy": "Inmanquable (+4)",
|
||||||
|
"BOL.dialog.soeasy3": "Inmanquable (+3)",
|
||||||
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
||||||
"BOL.dialog.easy": "Facile (+1)",
|
"BOL.dialog.easy": "Facile (+1)",
|
||||||
"BOL.dialog.moderate": "Moyenne (0)",
|
"BOL.dialog.moderate": "Moyenne (0)",
|
||||||
"BOL.dialog.hard": "Ardue (-1)",
|
"BOL.dialog.hard": "Ardue (-1)",
|
||||||
"BOL.dialog.tough": "Difficile (-2)",
|
"BOL.dialog.tough": "Difficile (-2)",
|
||||||
|
"BOL.dialog.tough3": "Difficile (-3)",
|
||||||
"BOL.dialog.demanding": "Très Difficile (-4)",
|
"BOL.dialog.demanding": "Très Difficile (-4)",
|
||||||
|
"BOL.dialog.demanding5": "Très Difficile (-5)",
|
||||||
"BOL.dialog.formidable": "Impossible (-6)",
|
"BOL.dialog.formidable": "Impossible (-6)",
|
||||||
|
"BOL.dialog.formidable7": "Impossible (-7)",
|
||||||
"BOL.dialog.heroic": "Héroïque (-8)",
|
"BOL.dialog.heroic": "Héroïque (-8)",
|
||||||
|
"BOL.dialog.heroic9": "Héroïque (-9)",
|
||||||
"BOL.dialog.mythic": "Mythique (-10)",
|
"BOL.dialog.mythic": "Mythique (-10)",
|
||||||
|
"BOL.dialog.mythic11": "Mythique (-11)",
|
||||||
"BOL.dialog.divine": "Divine (-12)",
|
"BOL.dialog.divine": "Divine (-12)",
|
||||||
|
|
||||||
"BOL.dialog.pointblank": "Bout portant (+1)",
|
"BOL.dialog.pointblank": "Bout portant (+1)",
|
||||||
@@ -611,16 +620,15 @@
|
|||||||
|
|
||||||
"BOL.chat.welcome1": "Bienvenue dans Barbarians of Lemuria (Ludospherik version)",
|
"BOL.chat.welcome1": "Bienvenue dans Barbarians of Lemuria (Ludospherik version)",
|
||||||
"BOL.chat.welcome2": "Les livres nécessaires pour jouer sont disponibles sur le site de <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>l'éditeur Ludospherik.</a>",
|
"BOL.chat.welcome2": "Les livres nécessaires pour jouer sont disponibles sur le site de <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>l'éditeur Ludospherik.</a>",
|
||||||
"BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation de leur auteur Guillaume Tavernier et des éditions Ludospherik. Merci à eux !.",
|
"BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation d'Emmanuel Roudier et des éditions Ludospherik. Merci à eux !.",
|
||||||
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.",
|
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.",
|
||||||
"BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.JournalEntry.8ihDiCxC47fcdKVA]{Aide du Jeu}.",
|
"BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.JournalEntry.8ihDiCxC47fcdKVA]{Aide du Jeu}.<br>Si vous souhaitez jouer en anglais, n'oubliez pas d'activer le module Babele.",
|
||||||
"BOL.chat.welcome6": "Bon jeu en Lemurie !",
|
"BOL.chat.welcome6": "Bon jeu en Lemurie !",
|
||||||
"BOL.chat.nodamage": "Ne pas appliquer les dommages",
|
"BOL.chat.nodamage": "Ne pas appliquer les dommages",
|
||||||
"BOL.chat.pcwarning": "Attention ! Aucun personnage n'est relié au joueur !",
|
"BOL.chat.pcwarning": "Attention ! Aucun personnage n'est relié au joueur !",
|
||||||
"BOL.chat.pcwarningmsg": "<b>ATTENTION</b> Le joueur n'est relié à aucun personnage !",
|
"BOL.chat.pcwarningmsg": "<b>ATTENTION</b> Le joueur n'est relié à aucun personnage !",
|
||||||
"BOL.chat.pcnotlinked": "Le token du personnage joueur n'est pas relié à l'acteur",
|
"BOL.chat.pcnotlinked": "Le token du personnage joueur n'est pas relié à l'acteur",
|
||||||
"BOL.chat.pcnotlinkedmsg": "<b>ATTENTION</b> Le token du personnage joueur n'est pas relié à l'acteur !",
|
"BOL.chat.pcnotlinkedmsg": "<b>ATTENTION</b> Le token du personnage joueur n'est pas relié à l'acteur !",
|
||||||
"BOL.chat.armorRoll": "Jet d'armure",
|
|
||||||
|
|
||||||
"BOL.settings.rollArmor": "Effectuer des jets pour les armures",
|
"BOL.settings.rollArmor": "Effectuer des jets pour les armures",
|
||||||
"BOL.settings.rollArmorTooltip": "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
"BOL.settings.rollArmorTooltip": "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
||||||
@@ -642,5 +650,10 @@
|
|||||||
"BOL.settings.defaultLogoTopLeftPathTooltip": "Vous pouvez changer le logo BoL en haut à gauche de chaque écran (idéalement 718 x 416, défaut : /systems/bol/ui/logo2.webp)",
|
"BOL.settings.defaultLogoTopLeftPathTooltip": "Vous pouvez changer le logo BoL en haut à gauche de chaque écran (idéalement 718 x 416, défaut : /systems/bol/ui/logo2.webp)",
|
||||||
|
|
||||||
"EFFECT.StatusProne": "A terre",
|
"EFFECT.StatusProne": "A terre",
|
||||||
"EFFECT.StatusDead": "Mort"
|
"EFFECT.StatusDead": "Mort",
|
||||||
}
|
|
||||||
|
"BOL.ui.charSummaryTitle": "Résumé des Personnages",
|
||||||
|
"BOL.ui.colGroupAttributes": "Attributs",
|
||||||
|
"BOL.ui.colGroupAptitudes": "Aptitudes",
|
||||||
|
"BOL.ui.colGroupResources": "Ressources"
|
||||||
|
}
|
||||||
@@ -5,7 +5,7 @@
|
|||||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||||
import { BoLUtility } from "../system/bol-utility.js";
|
import { BoLUtility } from "../system/bol-utility.js";
|
||||||
|
|
||||||
export class BoLActorSheet extends ActorSheet {
|
export class BoLActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
@@ -59,7 +59,7 @@ export class BoLActorSheet extends ActorSheet {
|
|||||||
let system = foundry.utils.duplicate(game.bol.config.defaultNaturalProtection)
|
let system = foundry.utils.duplicate(game.bol.config.defaultNaturalProtection)
|
||||||
this.actor.createEmbeddedDocuments('Item', [{ name: game.i18n.localize("BOL.ui.newNaturalProtection"), type: "item", system }], { renderSheet: true });
|
this.actor.createEmbeddedDocuments('Item', [{ name: game.i18n.localize("BOL.ui.newNaturalProtection"), type: "item", system }], { renderSheet: true });
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find(".toggle-fight-option").click((ev) => {
|
html.find(".toggle-fight-option").click((ev) => {
|
||||||
const li = $(ev.currentTarget).parents(".item")
|
const li = $(ev.currentTarget).parents(".item")
|
||||||
this.actor.toggleFightOption(li.data("itemId"))
|
this.actor.toggleFightOption(li.data("itemId"))
|
||||||
@@ -170,8 +170,8 @@ export class BoLActorSheet extends ActorSheet {
|
|||||||
formData.charType = this.actor.getCharType()
|
formData.charType = this.actor.getCharType()
|
||||||
formData.villainy = this.actor.getVillainy()
|
formData.villainy = this.actor.getVillainy()
|
||||||
formData.isUndead = this.actor.isUndead()
|
formData.isUndead = this.actor.isUndead()
|
||||||
formData.biography = await TextEditor.enrichHTML(this.object.system.details?.biography || "", { async: true })
|
formData.biography = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.details?.biography || "", { async: true })
|
||||||
formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes || "", { async: true })
|
formData.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.details.notes || "", { async: true })
|
||||||
formData.isSorcerer = this.actor.isSorcerer()
|
formData.isSorcerer = this.actor.isSorcerer()
|
||||||
formData.isAlchemist = this.actor.isAlchemist()
|
formData.isAlchemist = this.actor.isAlchemist()
|
||||||
formData.isAstrologer = this.actor.isAstrologer()
|
formData.isAstrologer = this.actor.isAstrologer()
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ import { BoLUtility } from "../system/bol-utility.js";
|
|||||||
*/
|
*/
|
||||||
export class BoLActor extends Actor {
|
export class BoLActor extends Actor {
|
||||||
|
|
||||||
|
static _healthLock = new Set()
|
||||||
|
|
||||||
static async create(data, options) {
|
static async create(data, options) {
|
||||||
|
|
||||||
// Case of compendium global import
|
// Case of compendium global import
|
||||||
@@ -22,6 +24,9 @@ export class BoLActor extends Actor {
|
|||||||
if (data.type == 'encounter') {
|
if (data.type == 'encounter') {
|
||||||
data.system = { resources: { hero : { max : 0, value: 0 } } }
|
data.system = { resources: { hero : { max : 0, value: 0 } } }
|
||||||
}
|
}
|
||||||
|
if (data.type == 'character') {
|
||||||
|
data.system = { resources: { hp : { max : 10, value: 10 } } }
|
||||||
|
}
|
||||||
|
|
||||||
if (data.type == 'horde') {
|
if (data.type == 'horde') {
|
||||||
let weapon = {
|
let weapon = {
|
||||||
@@ -161,12 +166,16 @@ export class BoLActor extends Actor {
|
|||||||
let newVitality = 10 + this.system.attributes.vigor.value + this.system.resources.hp.bonus
|
let newVitality = 10 + this.system.attributes.vigor.value + this.system.resources.hp.bonus
|
||||||
if (this.system.resources.hp.max != newVitality) {
|
if (this.system.resources.hp.max != newVitality) {
|
||||||
let actor = this
|
let actor = this
|
||||||
setTimeout(function () { actor.update({ 'system.resources.hp.max': newVitality }) }, 800)
|
let newHP = foundry.utils.duplicate(this.system.resources.hp)
|
||||||
|
newHP.max = newVitality
|
||||||
|
setTimeout(function () { actor.update({ 'system.resources.hp': newHP }) }, 800)
|
||||||
}
|
}
|
||||||
let newPower = 10 + this.system.attributes.mind.value + this.system.resources.power.bonus
|
let maxPower = 10 + this.system.attributes.mind.value + this.system.resources.power.bonus
|
||||||
if (this.system.resources.power.max != newPower) {
|
if (this.system.resources.power.max != maxPower) {
|
||||||
let actor = this
|
let actor = this
|
||||||
setTimeout(function () { actor.update({ 'system.resources.power.max': newPower }) }, 800)
|
let newPower = foundry.utils.duplicate(this.system.resources.power)
|
||||||
|
newPower.max = maxPower
|
||||||
|
setTimeout(function () { actor.update({ 'system.resources.power': newPower }) }, 800)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -350,7 +359,7 @@ export class BoLActor extends Actor {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
content: await renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
|
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-activate-fight-option.hbs', { name: this.name, img: fightOption.img, foName: fightOption.name, state: state })
|
||||||
})
|
})
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -845,36 +854,42 @@ export class BoLActor extends Actor {
|
|||||||
|
|
||||||
/*-------------------------------------------- */
|
/*-------------------------------------------- */
|
||||||
async manageHealthState() {
|
async manageHealthState() {
|
||||||
let hpID = "lastHP" + this.id
|
if (BoLActor._healthLock.has(this.id)) return
|
||||||
let lastHP = await this.getFlag("world", hpID)
|
BoLActor._healthLock.add(this.id)
|
||||||
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
|
try {
|
||||||
await this.setFlag("world", hpID, this.system.resources.hp.value)
|
let hpID = "lastHP" + this.id
|
||||||
let prone = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusProne"))
|
let lastHP = await this.getFlag("world", hpID)
|
||||||
let dead = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusDead"))
|
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
|
||||||
if (this.system.resources.hp.value <= 0) {
|
await this.setFlag("world", hpID, this.system.resources.hp.value)
|
||||||
if (!prone) {
|
let prone = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusProne"))
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
let dead = this.effects.find(ef => ef.name == game.i18n.localize("EFFECT.StatusDead"))
|
||||||
{ name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' }
|
if (this.system.resources.hp.value <= 0) {
|
||||||
])
|
if (!prone) {
|
||||||
}
|
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||||
if (this.system.resources.hp.value < -5 && !dead) {
|
{ name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' }
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
])
|
||||||
{ name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' }
|
}
|
||||||
])
|
if (this.system.resources.hp.value < -5 && !dead) {
|
||||||
}
|
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||||
ChatMessage.create({
|
{ name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' }
|
||||||
alias: this.name,
|
])
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
}
|
||||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
|
ChatMessage.create({
|
||||||
})
|
alias: this.name,
|
||||||
} else {
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
if (prone) {
|
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
|
||||||
await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
|
})
|
||||||
}
|
} else {
|
||||||
if (dead) {
|
if (prone) {
|
||||||
await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
|
await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
|
||||||
|
}
|
||||||
|
if (dead) {
|
||||||
|
await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} finally {
|
||||||
|
BoLActor._healthLock.delete(this.id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -897,7 +912,7 @@ export class BoLActor extends Actor {
|
|||||||
let msg = await ChatMessage.create({
|
let msg = await ChatMessage.create({
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
content: await renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
|
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
|
||||||
name: this.name,
|
name: this.name,
|
||||||
img: this.img,
|
img: this.img,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||||
import { BoLUtility } from "../system/bol-utility.js";
|
import { BoLUtility } from "../system/bol-utility.js";
|
||||||
|
|
||||||
export class BoLHordeSheet extends ActorSheet {
|
export class BoLHordeSheet extends foundry.appv1.sheets.ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
@@ -116,7 +116,7 @@ export class BoLHordeSheet extends ActorSheet {
|
|||||||
formData.options = this.options
|
formData.options = this.options
|
||||||
formData.owner = this.document.isOwner
|
formData.owner = this.document.isOwner
|
||||||
formData.editScore = this.options.editScore
|
formData.editScore = this.options.editScore
|
||||||
formData.description = await TextEditor.enrichHTML(this.actor.system.description, {async: true})
|
formData.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.actor.system.description, {async: true})
|
||||||
|
|
||||||
formData.isGM = game.user.isGM
|
formData.isGM = game.user.isGM
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||||
import { BoLUtility } from "../system/bol-utility.js";
|
import { BoLUtility } from "../system/bol-utility.js";
|
||||||
|
|
||||||
export class BoLVehicleSheet extends ActorSheet {
|
export class BoLVehicleSheet extends foundry.appv1.sheets.ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
@@ -127,7 +127,7 @@ export class BoLVehicleSheet extends ActorSheet {
|
|||||||
formData.options = this.options
|
formData.options = this.options
|
||||||
formData.owner = this.document.isOwner
|
formData.owner = this.document.isOwner
|
||||||
formData.editScore = this.options.editScore
|
formData.editScore = this.options.editScore
|
||||||
formData.description = await TextEditor.enrichHTML(this.actor.system.description, {async: true})
|
formData.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.actor.system.description, {async: true})
|
||||||
|
|
||||||
formData.isGM = game.user.isGM
|
formData.isGM = game.user.isGM
|
||||||
|
|
||||||
|
|||||||
7
module/applications/sheets/_module.mjs
Normal file
7
module/applications/sheets/_module.mjs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
export { default as BoLBaseItemSheet } from "./base-item-sheet.mjs"
|
||||||
|
export { default as BoLItemSheet } from "./item-sheet.mjs"
|
||||||
|
export { default as BoLFeatureSheet } from "./feature-sheet.mjs"
|
||||||
|
export { default as BoLBaseActorSheet } from "./base-actor-sheet.mjs"
|
||||||
|
export { default as BoLActorSheet } from "./actor-sheet.mjs"
|
||||||
|
export { default as BoLHordeSheet } from "./horde-sheet.mjs"
|
||||||
|
export { default as BoLVehicleSheet } from "./vehicle-sheet.mjs"
|
||||||
144
module/applications/sheets/actor-sheet.mjs
Normal file
144
module/applications/sheets/actor-sheet.mjs
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
|
||||||
|
import { BoLUtility } from "../../system/bol-utility.js"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Actor Sheet for BoL characters and encounters using AppV2
|
||||||
|
*/
|
||||||
|
export default class BoLActorSheet extends BoLBaseActorSheet {
|
||||||
|
/** @override */
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
...super.DEFAULT_OPTIONS,
|
||||||
|
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||||
|
actions: {
|
||||||
|
...super.DEFAULT_OPTIONS.actions,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static PARTS = {
|
||||||
|
sheet: {
|
||||||
|
template: "systems/bol/templates/actor/actor-sheet.hbs",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
tabGroups = { primary: "stats" }
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
async _prepareContext() {
|
||||||
|
const context = await super._prepareContext()
|
||||||
|
const actor = this.document
|
||||||
|
|
||||||
|
context.data = actor.toObject()
|
||||||
|
context.details = actor.details
|
||||||
|
context.attributes = actor.attributes
|
||||||
|
context.aptitudes = actor.aptitudes
|
||||||
|
context.resources = actor.getResourcesFromType()
|
||||||
|
context.xp = actor.system.xp
|
||||||
|
context.equipment = actor.equipment
|
||||||
|
context.equipmentCreature = actor.equipmentCreature
|
||||||
|
context.weapons = actor.weapons
|
||||||
|
context.protections = actor.protections
|
||||||
|
context.spells = actor.spells
|
||||||
|
context.alchemy = actor.alchemy
|
||||||
|
context.containers = actor.containers
|
||||||
|
context.treasure = actor.treasure
|
||||||
|
context.boleffects = actor.boleffects
|
||||||
|
context.alchemyrecipe = actor.alchemyrecipe
|
||||||
|
context.horoscopes = actor.horoscopes
|
||||||
|
context.vehicles = actor.vehicles
|
||||||
|
context.fightoptions = actor.fightoptions
|
||||||
|
context.ammos = actor.ammos
|
||||||
|
context.misc = actor.misc
|
||||||
|
context.xplog = actor.xplog
|
||||||
|
context.combat = actor.buildCombat()
|
||||||
|
context.initiativeRank = actor.getInitiativeRank()
|
||||||
|
context.features = actor.buildFeatures()
|
||||||
|
context.options = this.options
|
||||||
|
context.editScore = this.options.editScore
|
||||||
|
context.useBougette = (actor.type === "character" && BoLUtility.getUseBougette()) || false
|
||||||
|
context.bougette = actor.getBougette()
|
||||||
|
context.charType = actor.getCharType()
|
||||||
|
context.villainy = actor.getVillainy()
|
||||||
|
context.isUndead = actor.isUndead()
|
||||||
|
context.biography = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||||
|
actor.system.details?.biography || "", { async: true }
|
||||||
|
)
|
||||||
|
context.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||||
|
actor.system.details?.notes || "", { async: true }
|
||||||
|
)
|
||||||
|
context.isSorcerer = actor.isSorcerer()
|
||||||
|
context.isAlchemist = actor.isAlchemist()
|
||||||
|
context.isAstrologer = actor.isAstrologer()
|
||||||
|
context.isMysteries = context.isSorcerer || context.isAlchemist || context.isAstrologer
|
||||||
|
context.isPriest = actor.isPriest()
|
||||||
|
context.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
|
||||||
|
|
||||||
|
console.log("ACTORDATA (AppV2)", context)
|
||||||
|
return context
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
_activateListeners() {
|
||||||
|
super._activateListeners()
|
||||||
|
if (!this.isEditable) return
|
||||||
|
|
||||||
|
// Create generic item
|
||||||
|
this.element.querySelectorAll(".create-item").forEach((el) => {
|
||||||
|
el.addEventListener("click", () => {
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newEquipment"), type: "item" }], { renderSheet: true })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Create natural weapon
|
||||||
|
this.element.querySelectorAll(".create-natural-weapon").forEach((el) => {
|
||||||
|
el.addEventListener("click", () => {
|
||||||
|
const system = foundry.utils.duplicate(game.bol.config.defaultNaturalWeapon)
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalWeapon"), type: "item", system }], { renderSheet: true })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Create natural protection
|
||||||
|
this.element.querySelectorAll(".create-natural-protection").forEach((el) => {
|
||||||
|
el.addEventListener("click", () => {
|
||||||
|
const system = foundry.utils.duplicate(game.bol.config.defaultNaturalProtection)
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalProtection"), type: "item", system }], { renderSheet: true })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Item create via header dataset (type-based creation)
|
||||||
|
this.element.querySelectorAll(".item-create").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
ev.preventDefault()
|
||||||
|
const header = ev.currentTarget
|
||||||
|
const type = header.dataset.type
|
||||||
|
const data = foundry.utils.duplicate(header.dataset)
|
||||||
|
const name = `New ${type}`
|
||||||
|
delete data.type
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{ name, type, data }])
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Add XP Log entry
|
||||||
|
this.element.querySelectorAll(".xplog-add").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
ev.preventDefault()
|
||||||
|
this.actor.addXPLog("other", "Nouveau", 0, 0)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Add item by category/subtype (equipment tab headers)
|
||||||
|
this.element.querySelectorAll(".item-add").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
ev.preventDefault()
|
||||||
|
const { itemType, category, subtype } = ev.currentTarget.dataset
|
||||||
|
const system = { category, subtype }
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{
|
||||||
|
name: game.i18n.localize("BOL.ui.newEquipment"),
|
||||||
|
type: itemType || "item",
|
||||||
|
system,
|
||||||
|
}], { renderSheet: true })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
307
module/applications/sheets/base-actor-sheet.mjs
Normal file
307
module/applications/sheets/base-actor-sheet.mjs
Normal file
@@ -0,0 +1,307 @@
|
|||||||
|
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||||
|
|
||||||
|
import { BoLRoll } from "../../controllers/bol-rolls.js"
|
||||||
|
import { BoLUtility } from "../../system/bol-utility.js"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Base Actor Sheet for BoL system using AppV2
|
||||||
|
* @extends {ActorSheetV2}
|
||||||
|
*/
|
||||||
|
export default class BoLBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||||
|
constructor(options = {}) {
|
||||||
|
super(options)
|
||||||
|
this.#dragDrop = this.#createDragDropHandlers()
|
||||||
|
}
|
||||||
|
|
||||||
|
#dragDrop
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
classes: ["bol", "sheet", "actor"],
|
||||||
|
position: {
|
||||||
|
width: 836,
|
||||||
|
height: 807,
|
||||||
|
},
|
||||||
|
form: {
|
||||||
|
submitOnChange: true,
|
||||||
|
closeOnSubmit: false,
|
||||||
|
},
|
||||||
|
window: {
|
||||||
|
resizable: true,
|
||||||
|
},
|
||||||
|
tabs: [
|
||||||
|
{
|
||||||
|
navSelector: "nav[data-group=\"primary\"]",
|
||||||
|
contentSelector: "section.sheet-body",
|
||||||
|
initial: "stats",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
|
||||||
|
actions: {},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Tab groups state */
|
||||||
|
tabGroups = { primary: "stats" }
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
async _prepareContext() {
|
||||||
|
const actor = this.document
|
||||||
|
return {
|
||||||
|
actor,
|
||||||
|
system: actor.system,
|
||||||
|
config: game.bol.config,
|
||||||
|
isGM: game.user.isGM,
|
||||||
|
isEditable: this.isEditable,
|
||||||
|
owner: this.document.isOwner,
|
||||||
|
cssClass: this.options.classes.join(" "),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
_onRender(context, options) {
|
||||||
|
super._onRender(context, options)
|
||||||
|
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||||
|
this._activateTabs()
|
||||||
|
this._activateListeners()
|
||||||
|
this._applyBackgroundImage()
|
||||||
|
this._activateImageEdit()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Apply background image to the actor form
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_applyBackgroundImage() {
|
||||||
|
const logoUrl = BoLUtility.getLogoActorSheet()
|
||||||
|
const form = this.element.querySelector(".bol-actor-form")
|
||||||
|
if (form) form.style.backgroundImage = `url(${logoUrl})`
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Activate image editing via FilePicker
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_activateImageEdit() {
|
||||||
|
const img = this.element.querySelector('[data-edit="img"]')
|
||||||
|
if (img && this.isEditable) {
|
||||||
|
img.style.cursor = "pointer"
|
||||||
|
img.addEventListener("click", () => {
|
||||||
|
new FilePicker({
|
||||||
|
type: "image",
|
||||||
|
current: this.document.img,
|
||||||
|
callback: (path) => this.document.update({ img: path }),
|
||||||
|
}).browse()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Activate tab navigation
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_activateTabs() {
|
||||||
|
const nav = this.element.querySelector("nav[data-group]")
|
||||||
|
if (!nav) return
|
||||||
|
|
||||||
|
const group = nav.dataset.group
|
||||||
|
const activeTab = this.tabGroups[group] || "stats"
|
||||||
|
|
||||||
|
nav.querySelectorAll("[data-tab]").forEach((link) => {
|
||||||
|
const tab = link.dataset.tab
|
||||||
|
link.classList.toggle("active", tab === activeTab)
|
||||||
|
link.addEventListener("click", (event) => {
|
||||||
|
event.preventDefault()
|
||||||
|
this.tabGroups[group] = tab
|
||||||
|
this.render()
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
this.element.querySelectorAll(`[data-group="${group}"][data-tab]`).forEach((content) => {
|
||||||
|
content.classList.toggle("active", content.dataset.tab === activeTab)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Activate event listeners (replaces activateListeners with vanilla DOM)
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_activateListeners() {
|
||||||
|
if (!this.isEditable) return
|
||||||
|
|
||||||
|
// Item edit
|
||||||
|
this.element.querySelectorAll(".item-edit").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
const li = ev.currentTarget.closest(".item")
|
||||||
|
const item = this.actor.items.get(li?.dataset.itemId)
|
||||||
|
item?.sheet.render(true)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Item delete
|
||||||
|
this.element.querySelectorAll(".item-delete").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
const li = ev.currentTarget.closest(".item")
|
||||||
|
const itemId = li?.dataset.itemId
|
||||||
|
Dialog.confirm({
|
||||||
|
title: game.i18n.localize("BOL.ui.deletetitle"),
|
||||||
|
content: game.i18n.localize("BOL.ui.confirmdelete"),
|
||||||
|
yes: () => {
|
||||||
|
this.actor.deleteEmbeddedDocuments("Item", [itemId])
|
||||||
|
li?.remove()
|
||||||
|
},
|
||||||
|
no: () => {},
|
||||||
|
defaultYes: false,
|
||||||
|
})
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Item equip/unequip
|
||||||
|
this.element.querySelectorAll(".item-equip").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
const li = ev.currentTarget.closest(".item")
|
||||||
|
const item = this.actor.items.get(li?.dataset.itemId)
|
||||||
|
if (item) this.actor.toggleEquipItem(item)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Toggle fight option
|
||||||
|
this.element.querySelectorAll(".toggle-fight-option").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
const li = ev.currentTarget.closest(".item")
|
||||||
|
this.actor.toggleFightOption(li?.dataset.itemId)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Inc/dec alchemy points
|
||||||
|
this.element.querySelectorAll(".inc-dec-btns-alchemy").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
const li = ev.currentTarget.closest(".item")
|
||||||
|
this.actor.spendAlchemyPoint(li?.dataset.itemId, 1)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Inc/dec resource buttons
|
||||||
|
this.element.querySelectorAll(".inc-dec-btns-resource").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
const dataset = ev.currentTarget.dataset
|
||||||
|
this.actor.incDecResources(dataset.target, parseInt(dataset.incr))
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Generic inc/dec buttons for item fields
|
||||||
|
this.element.querySelectorAll(".inc-dec-btns").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
const li = ev.currentTarget.closest(".item")
|
||||||
|
if (!li) return
|
||||||
|
const item = this.actor.items.get(li.dataset.itemId)
|
||||||
|
if (!item) return
|
||||||
|
const dataset = ev.currentTarget.dataset
|
||||||
|
const operator = dataset.operator
|
||||||
|
const target = dataset.target
|
||||||
|
const incr = parseInt(dataset.incr)
|
||||||
|
const min = parseInt(dataset.min)
|
||||||
|
const max = parseInt(dataset.max) || 10000
|
||||||
|
// eslint-disable-next-line no-eval
|
||||||
|
let value = eval("item." + target) || 0
|
||||||
|
if (operator === "minus") value = value >= min + incr ? value - incr : min
|
||||||
|
if (operator === "plus") value = value <= max - incr ? value + incr : max
|
||||||
|
item.update({ [target]: value })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Rollable elements
|
||||||
|
this.element.querySelectorAll(".rollable").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => this._onRoll(ev))
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle clickable rolls (replaces _onRoll with vanilla DOM)
|
||||||
|
* @param {Event} event
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_onRoll(event) {
|
||||||
|
event.preventDefault()
|
||||||
|
const element = event.currentTarget
|
||||||
|
const dataset = element.dataset
|
||||||
|
const rollType = dataset.rollType
|
||||||
|
const li = element.closest(".item")
|
||||||
|
const itemId = li?.dataset.itemId
|
||||||
|
|
||||||
|
switch (rollType) {
|
||||||
|
case "attribute":
|
||||||
|
BoLRoll.attributeCheck(this.actor, dataset.key, event)
|
||||||
|
break
|
||||||
|
case "aptitude":
|
||||||
|
BoLRoll.aptitudeCheck(this.actor, dataset.key, event)
|
||||||
|
break
|
||||||
|
case "weapon":
|
||||||
|
BoLRoll.weaponCheck(this.actor, event)
|
||||||
|
break
|
||||||
|
case "spell":
|
||||||
|
BoLRoll.spellCheck(this.actor, event)
|
||||||
|
break
|
||||||
|
case "alchemy":
|
||||||
|
BoLRoll.alchemyCheck(this.actor, event)
|
||||||
|
break
|
||||||
|
case "protection":
|
||||||
|
this.actor.rollProtection(itemId)
|
||||||
|
break
|
||||||
|
case "damage":
|
||||||
|
this.actor.rollWeaponDamage(itemId)
|
||||||
|
break
|
||||||
|
case "aptitudexp":
|
||||||
|
this.actor.incAptitudeXP(dataset.key)
|
||||||
|
break
|
||||||
|
case "attributexp":
|
||||||
|
this.actor.incAttributeXP(dataset.key)
|
||||||
|
break
|
||||||
|
case "careerxp":
|
||||||
|
this.actor.incCareerXP(itemId)
|
||||||
|
break
|
||||||
|
case "horoscope-minor":
|
||||||
|
BoLRoll.horoscopeCheck(this.actor, event, "minor")
|
||||||
|
break
|
||||||
|
case "horoscope-major":
|
||||||
|
BoLRoll.horoscopeCheck(this.actor, event, "major")
|
||||||
|
break
|
||||||
|
case "horoscope-major-group":
|
||||||
|
BoLRoll.horoscopeCheck(this.actor, event, "majorgroup")
|
||||||
|
break
|
||||||
|
case "bougette":
|
||||||
|
this.actor.rollBougette()
|
||||||
|
break
|
||||||
|
default:
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// #region Drag-and-Drop
|
||||||
|
|
||||||
|
#createDragDropHandlers() {
|
||||||
|
return (this.options.dragDrop || []).map((dragDrop) =>
|
||||||
|
new foundry.applications.ux.DragDrop.implementation({
|
||||||
|
...dragDrop,
|
||||||
|
permissions: {
|
||||||
|
dragstart: this._canDragStart.bind(this),
|
||||||
|
drop: this._canDragDrop.bind(this),
|
||||||
|
},
|
||||||
|
callbacks: {
|
||||||
|
dragstart: this._onDragStart.bind(this),
|
||||||
|
dragover: this._onDragOver.bind(this),
|
||||||
|
drop: this._onDrop.bind(this),
|
||||||
|
},
|
||||||
|
})
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
_canDragStart(selector) {
|
||||||
|
return this.isEditable
|
||||||
|
}
|
||||||
|
|
||||||
|
_canDragDrop(selector) {
|
||||||
|
return this.isEditable
|
||||||
|
}
|
||||||
|
|
||||||
|
// #endregion
|
||||||
|
}
|
||||||
255
module/applications/sheets/base-item-sheet.mjs
Normal file
255
module/applications/sheets/base-item-sheet.mjs
Normal file
@@ -0,0 +1,255 @@
|
|||||||
|
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Base Item Sheet for BoL system using AppV2
|
||||||
|
* @extends {ItemSheetV2}
|
||||||
|
*/
|
||||||
|
export default class BoLBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||||
|
constructor(options = {}) {
|
||||||
|
super(options)
|
||||||
|
this.#dragDrop = this.#createDragDropHandlers()
|
||||||
|
}
|
||||||
|
|
||||||
|
#dragDrop
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
classes: ["bol", "sheet", "item"],
|
||||||
|
position: {
|
||||||
|
width: 650,
|
||||||
|
height: 780,
|
||||||
|
},
|
||||||
|
form: {
|
||||||
|
submitOnChange: true,
|
||||||
|
},
|
||||||
|
window: {
|
||||||
|
resizable: true,
|
||||||
|
},
|
||||||
|
tabs: [
|
||||||
|
{
|
||||||
|
navSelector: 'nav[data-group="primary"]',
|
||||||
|
contentSelector: "section.sheet-body",
|
||||||
|
initial: "description",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
actions: {
|
||||||
|
editImage: BoLBaseItemSheet.#onEditImage,
|
||||||
|
postItem: BoLBaseItemSheet.#onPostItem,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Tab groups state
|
||||||
|
* @type {object}
|
||||||
|
*/
|
||||||
|
tabGroups = { primary: "description" }
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
async _prepareContext() {
|
||||||
|
const context = {
|
||||||
|
// Document & system
|
||||||
|
fields: this.document.schema.fields,
|
||||||
|
systemFields: this.document.system.schema.fields,
|
||||||
|
item: this.document,
|
||||||
|
system: this.document.system,
|
||||||
|
source: this.document.toObject(),
|
||||||
|
|
||||||
|
// Enriched content
|
||||||
|
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||||
|
this.document.system.description,
|
||||||
|
{ async: true }
|
||||||
|
),
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
category: this.document.system.category,
|
||||||
|
itemProperties: this.document.itemProperties,
|
||||||
|
|
||||||
|
// Config & permissions
|
||||||
|
config: game.bol.config,
|
||||||
|
isGM: game.user.isGM,
|
||||||
|
isEditable: this.isEditable,
|
||||||
|
|
||||||
|
// CSS classes for template
|
||||||
|
cssClass: this.options.classes.join(" "),
|
||||||
|
|
||||||
|
// Tab state
|
||||||
|
tabs: this._getTabs(),
|
||||||
|
activeTab: this.tabGroups.primary || "description"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add careers if item is on an actor
|
||||||
|
if (this.document.actor) {
|
||||||
|
context.careers = this.document.actor.careers
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply dynamic defaults based on item type
|
||||||
|
this._applyDynamicDefaults(context)
|
||||||
|
|
||||||
|
return context
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get tabs configuration
|
||||||
|
* @returns {object[]}
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_getTabs() {
|
||||||
|
return [
|
||||||
|
{ id: "description", label: "BOL.ui.tab.description", icon: "fa-solid fa-book" },
|
||||||
|
{ id: "properties", label: "BOL.ui.tab.details", icon: "fa-solid fa-cog" }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Apply dynamic defaults to context based on item type and category
|
||||||
|
* @param {object} context
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_applyDynamicDefaults(context) {
|
||||||
|
const itemData = context.item
|
||||||
|
|
||||||
|
if (itemData.type === "item") {
|
||||||
|
// Set default category
|
||||||
|
if (!itemData.system.category) {
|
||||||
|
itemData.system.category = "equipment"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle equipment slot
|
||||||
|
if (itemData.system.category === "equipment" && itemData.system.properties.equipable) {
|
||||||
|
if (!itemData.system.properties.slot) {
|
||||||
|
itemData.system.properties.slot = "-"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle spell conditions
|
||||||
|
if (itemData.system.category === 'spell') {
|
||||||
|
if (!itemData.system.properties.mandatoryconditions) {
|
||||||
|
itemData.system.properties.mandatoryconditions = []
|
||||||
|
}
|
||||||
|
if (!itemData.system.properties.optionnalconditions) {
|
||||||
|
itemData.system.properties.optionnalconditions = []
|
||||||
|
}
|
||||||
|
for (let i = 0; i < 4; i++) {
|
||||||
|
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
|
||||||
|
}
|
||||||
|
for (let i = 0; i < 8; i++) {
|
||||||
|
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (itemData.type === "feature") {
|
||||||
|
// Set default subtype/category
|
||||||
|
if (!itemData.system.subtype) {
|
||||||
|
itemData.system.category = "origin"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
_onRender(context, options) {
|
||||||
|
super._onRender(context, options)
|
||||||
|
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||||
|
this._activateTabs()
|
||||||
|
this._activateListeners()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Activate tab navigation via CSS only (no re-render) to preserve unsaved form state.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_activateTabs() {
|
||||||
|
const nav = this.element.querySelector('nav[data-group="primary"]')
|
||||||
|
if (!nav) return
|
||||||
|
const section = this.element.querySelector('section.sheet-body')
|
||||||
|
if (!section) return
|
||||||
|
|
||||||
|
const activeTab = this.tabGroups.primary || "description"
|
||||||
|
|
||||||
|
// Set initial active state
|
||||||
|
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||||
|
link.classList.toggle('active', link.dataset.tab === activeTab)
|
||||||
|
})
|
||||||
|
section.querySelectorAll('[data-tab]').forEach(content => {
|
||||||
|
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||||
|
})
|
||||||
|
|
||||||
|
// Tab click — CSS-only switch, no render()
|
||||||
|
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||||
|
link.addEventListener('click', (event) => {
|
||||||
|
event.preventDefault()
|
||||||
|
const tab = link.dataset.tab
|
||||||
|
this.tabGroups.primary = tab
|
||||||
|
nav.querySelectorAll('[data-tab]').forEach(l => l.classList.toggle('active', l.dataset.tab === tab))
|
||||||
|
section.querySelectorAll('[data-tab]').forEach(c => c.classList.toggle('active', c.dataset.tab === tab))
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Activate custom listeners
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
_activateListeners() {
|
||||||
|
if (!this.isEditable) return
|
||||||
|
|
||||||
|
// Armor quality change handler
|
||||||
|
const armorQuality = this.element.querySelector('.armorQuality')
|
||||||
|
if (armorQuality) {
|
||||||
|
armorQuality.addEventListener('change', (ev) => {
|
||||||
|
const value = ev.currentTarget.value
|
||||||
|
const soakFormula = this.element.querySelector('.soakFormula')
|
||||||
|
if (soakFormula && game.bol.config.soakFormulas[value]) {
|
||||||
|
soakFormula.value = game.bol.config.soakFormulas[value]
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// #region Drag-and-Drop Workflow
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create drag-and-drop workflow handlers for this Application
|
||||||
|
* @returns {DragDrop[]}
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
#createDragDropHandlers() {
|
||||||
|
return []
|
||||||
|
}
|
||||||
|
|
||||||
|
// #endregion
|
||||||
|
|
||||||
|
// #region Actions
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle editing the item image
|
||||||
|
* @param {PointerEvent} event
|
||||||
|
* @param {HTMLElement} target
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
static async #onEditImage(event, target) {
|
||||||
|
const fp = new FilePicker({
|
||||||
|
current: this.document.img,
|
||||||
|
type: "image",
|
||||||
|
callback: (path) => {
|
||||||
|
this.document.update({ img: path })
|
||||||
|
},
|
||||||
|
})
|
||||||
|
return fp.browse()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle posting the item to chat
|
||||||
|
* @param {PointerEvent} event
|
||||||
|
* @param {HTMLElement} target
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
static async #onPostItem(event, target) {
|
||||||
|
const BoLUtility = (await import("../../system/bol-utility.js")).BoLUtility
|
||||||
|
let chatData = foundry.utils.duplicate(this.document)
|
||||||
|
if (this.document.actor) {
|
||||||
|
chatData.actor = { id: this.document.actor.id }
|
||||||
|
}
|
||||||
|
BoLUtility.postItem(chatData)
|
||||||
|
}
|
||||||
|
|
||||||
|
// #endregion
|
||||||
|
}
|
||||||
39
module/applications/sheets/feature-sheet.mjs
Normal file
39
module/applications/sheets/feature-sheet.mjs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
import BoLBaseItemSheet from "./base-item-sheet.mjs"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Item Sheet for "feature" type items (boons, careers, origins, etc.)
|
||||||
|
* @extends {BoLBaseItemSheet}
|
||||||
|
*/
|
||||||
|
export default class BoLFeatureSheet extends BoLBaseItemSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
classes: ["bol", "sheet", "item", "item-type-feature"],
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static PARTS = {
|
||||||
|
main: {
|
||||||
|
template: "systems/bol/templates/item/feature-sheet.hbs",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
async _prepareContext() {
|
||||||
|
const context = await super._prepareContext()
|
||||||
|
|
||||||
|
// Add feature-specific context
|
||||||
|
context.isFeature = true
|
||||||
|
context.isBoon = context.system.subtype === "boon"
|
||||||
|
context.isFlaw = context.system.subtype === "flaw"
|
||||||
|
context.isCareer = context.system.subtype === "career"
|
||||||
|
context.isOrigin = context.system.subtype === "origin"
|
||||||
|
context.isRace = context.system.subtype === "race"
|
||||||
|
context.isFightOption = context.system.subtype === "fightoption"
|
||||||
|
context.isEffect = context.system.subtype === "effect"
|
||||||
|
context.isHoroscope = context.system.subtype === "horoscope"
|
||||||
|
context.isXpLog = context.system.subtype === "xplog"
|
||||||
|
|
||||||
|
return context
|
||||||
|
}
|
||||||
|
}
|
||||||
65
module/applications/sheets/horde-sheet.mjs
Normal file
65
module/applications/sheets/horde-sheet.mjs
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Actor Sheet for BoL hordes using AppV2
|
||||||
|
*/
|
||||||
|
export default class BoLHordeSheet extends BoLBaseActorSheet {
|
||||||
|
/** @override */
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
...super.DEFAULT_OPTIONS,
|
||||||
|
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||||
|
actions: {
|
||||||
|
...super.DEFAULT_OPTIONS.actions,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static PARTS = {
|
||||||
|
sheet: {
|
||||||
|
template: "systems/bol/templates/actor/horde-sheet.hbs",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
tabGroups = { primary: "stats" }
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
async _prepareContext() {
|
||||||
|
const context = await super._prepareContext()
|
||||||
|
const actor = this.document
|
||||||
|
|
||||||
|
context.options = this.options
|
||||||
|
context.editScore = this.options.editScore
|
||||||
|
context.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||||
|
actor.system.details?.biography || "", { async: true }
|
||||||
|
)
|
||||||
|
|
||||||
|
console.log("HORDE (AppV2)", context)
|
||||||
|
return context
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
_activateListeners() {
|
||||||
|
super._activateListeners()
|
||||||
|
if (!this.isEditable) return
|
||||||
|
|
||||||
|
// Item create via header dataset
|
||||||
|
this.element.querySelectorAll(".item-create").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
ev.preventDefault()
|
||||||
|
const header = ev.currentTarget
|
||||||
|
const type = header.dataset.type
|
||||||
|
const data = foundry.utils.duplicate(header.dataset)
|
||||||
|
delete data.type
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{ name: `New ${type}`, type, data }])
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Create generic item
|
||||||
|
this.element.querySelectorAll(".create_item").forEach((el) => {
|
||||||
|
el.addEventListener("click", () => {
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
38
module/applications/sheets/item-sheet.mjs
Normal file
38
module/applications/sheets/item-sheet.mjs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
import BoLBaseItemSheet from "./base-item-sheet.mjs"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Item Sheet for "item" type items (equipment, weapons, etc.)
|
||||||
|
* @extends {BoLBaseItemSheet}
|
||||||
|
*/
|
||||||
|
export default class BoLItemSheet extends BoLBaseItemSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
classes: ["bol", "sheet", "item", "item-type-item"],
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static PARTS = {
|
||||||
|
main: {
|
||||||
|
template: "systems/bol/templates/item/item-sheet.hbs",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
async _prepareContext() {
|
||||||
|
const context = await super._prepareContext()
|
||||||
|
|
||||||
|
// Add item-specific context
|
||||||
|
context.isItem = true
|
||||||
|
context.isEquipment = context.category === "equipment"
|
||||||
|
context.isWeapon = context.category === "weapon"
|
||||||
|
context.isProtection = context.category === "protection"
|
||||||
|
context.isSpell = context.category === "spell"
|
||||||
|
context.isAlchemy = context.category === "alchemy"
|
||||||
|
context.isCapacity = context.category === "capacity"
|
||||||
|
context.isMagical = context.category === "magical"
|
||||||
|
context.isVehicle = context.category === "vehicle"
|
||||||
|
|
||||||
|
return context
|
||||||
|
}
|
||||||
|
}
|
||||||
70
module/applications/sheets/vehicle-sheet.mjs
Normal file
70
module/applications/sheets/vehicle-sheet.mjs
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
import BoLBaseActorSheet from "./base-actor-sheet.mjs"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Actor Sheet for BoL vehicles using AppV2
|
||||||
|
*/
|
||||||
|
export default class BoLVehicleSheet extends BoLBaseActorSheet {
|
||||||
|
/** @override */
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
...super.DEFAULT_OPTIONS,
|
||||||
|
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||||
|
actions: {
|
||||||
|
...super.DEFAULT_OPTIONS.actions,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static PARTS = {
|
||||||
|
sheet: {
|
||||||
|
template: "systems/bol/templates/actor/vehicle-sheet.hbs",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
tabGroups = { primary: "stats" }
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
async _prepareContext() {
|
||||||
|
const context = await super._prepareContext()
|
||||||
|
const actor = this.document
|
||||||
|
|
||||||
|
context.weapons = actor.vehicleWeapons
|
||||||
|
context.options = this.options
|
||||||
|
context.editScore = this.options.editScore
|
||||||
|
context.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||||
|
actor.system.description || "", { async: true }
|
||||||
|
)
|
||||||
|
|
||||||
|
console.log("VEHICLE (AppV2)", context) // TODO: remove before release
|
||||||
|
return context
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
_activateListeners() {
|
||||||
|
super._activateListeners()
|
||||||
|
if (!this.isEditable) return
|
||||||
|
|
||||||
|
// Item create via header dataset
|
||||||
|
this.element.querySelectorAll(".item-create").forEach((el) => {
|
||||||
|
el.addEventListener("click", (ev) => {
|
||||||
|
ev.preventDefault()
|
||||||
|
const header = ev.currentTarget
|
||||||
|
const type = header.dataset.type
|
||||||
|
const data = foundry.utils.duplicate(header.dataset)
|
||||||
|
delete data.type
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{ name: `New ${type}`, type, data }])
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// Create vehicle weapon
|
||||||
|
this.element.querySelectorAll(".vehicle-weapon-add").forEach((el) => {
|
||||||
|
el.addEventListener("click", () => {
|
||||||
|
this.actor.createEmbeddedDocuments("Item", [{
|
||||||
|
name: game.i18n.localize("BOL.ui.newEquipment"),
|
||||||
|
type: "item",
|
||||||
|
system: { category: "vehicleweapon" },
|
||||||
|
}], { renderSheet: true })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,11 +1,9 @@
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Import Modules
|
// Import Modules
|
||||||
import { BoLActor } from "./actor/actor.js"
|
import { BoLActor } from "./actor/actor.js"
|
||||||
import { BoLActorSheet } from "./actor/actor-sheet.js"
|
// AppV1 actor sheets kept for reference only (AppV2 used via sheets.* below)
|
||||||
import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
|
|
||||||
import { BoLHordeSheet } from "./actor/horde-sheet.js"
|
|
||||||
import { BoLItem } from "./item/item.js"
|
import { BoLItem } from "./item/item.js"
|
||||||
import { BoLItemSheet } from "./item/item-sheet.js"
|
// Note: Old BoLItemSheet (AppV1) is now replaced by AppV2 sheets
|
||||||
import { System, BOL } from "./system/config.js"
|
import { System, BOL } from "./system/config.js"
|
||||||
import { preloadHandlebarsTemplates } from "./system/templates.js"
|
import { preloadHandlebarsTemplates } from "./system/templates.js"
|
||||||
import { registerHandlebarsHelpers } from "./system/helpers.js"
|
import { registerHandlebarsHelpers } from "./system/helpers.js"
|
||||||
@@ -18,6 +16,12 @@ import { BoLHotbar } from "./system/bol-hotbar.js"
|
|||||||
import { BoLCommands } from "./system/bol-commands.js"
|
import { BoLCommands } from "./system/bol-commands.js"
|
||||||
import { BoLRoll } from "./controllers/bol-rolls.js"
|
import { BoLRoll } from "./controllers/bol-rolls.js"
|
||||||
|
|
||||||
|
// Import DataModels
|
||||||
|
import * as models from "./models/_module.mjs"
|
||||||
|
|
||||||
|
// Import AppV2 Sheets
|
||||||
|
import * as sheets from "./applications/sheets/_module.mjs"
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.once('init', async function () {
|
Hooks.once('init', async function () {
|
||||||
|
|
||||||
@@ -28,10 +32,12 @@ Hooks.once('init', async function () {
|
|||||||
BoLRoll,
|
BoLRoll,
|
||||||
BoLUtility,
|
BoLUtility,
|
||||||
macros: Macros,
|
macros: Macros,
|
||||||
config: BOL
|
config: BOL,
|
||||||
|
models,
|
||||||
|
sheets
|
||||||
};
|
};
|
||||||
|
|
||||||
// Game socket
|
// Game socket
|
||||||
game.socket.on("system.bol", sockmsg => {
|
game.socket.on("system.bol", sockmsg => {
|
||||||
BoLUtility.onSocketMessage(sockmsg);
|
BoLUtility.onSocketMessage(sockmsg);
|
||||||
})
|
})
|
||||||
@@ -47,17 +53,38 @@ Hooks.once('init', async function () {
|
|||||||
|
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
CONFIG.Actor.documentClass = BoLActor;
|
CONFIG.Actor.documentClass = BoLActor;
|
||||||
|
CONFIG.Actor.dataModels = {
|
||||||
|
character: models.BoLCharacter,
|
||||||
|
encounter: models.BoLEncounter,
|
||||||
|
horde: models.BoLHorde,
|
||||||
|
vehicle: models.BoLVehicle
|
||||||
|
}
|
||||||
|
|
||||||
CONFIG.Item.documentClass = BoLItem;
|
CONFIG.Item.documentClass = BoLItem;
|
||||||
|
CONFIG.Item.dataModels = {
|
||||||
|
item: models.BoLItem,
|
||||||
|
feature: models.BoLFeature
|
||||||
|
}
|
||||||
|
|
||||||
CONFIG.Combat.documentClass = BoLCombatManager;
|
CONFIG.Combat.documentClass = BoLCombatManager;
|
||||||
|
|
||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||||
Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
|
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
|
||||||
Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
|
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
|
||||||
Actors.registerSheet("bol", BoLHordeSheet, { types: ["horde"], makeDefault: true })
|
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLHordeSheet, { types: ["horde"], makeDefault: true })
|
||||||
|
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
// Register AppV2 Item Sheets
|
||||||
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
|
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||||
|
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLItemSheet, { types: ["item"], makeDefault: true });
|
||||||
|
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLFeatureSheet, { types: ["feature"], makeDefault: true });
|
||||||
|
|
||||||
|
// Debug: Verify AppV2 sheets are loaded
|
||||||
|
console.log("BoL Item Sheets registered:", {
|
||||||
|
BoLItemSheet: sheets.BoLItemSheet.name,
|
||||||
|
BoLFeatureSheet: sheets.BoLFeatureSheet.name,
|
||||||
|
extendsApplicationV2: sheets.BoLItemSheet.prototype instanceof foundry.applications.api.ApplicationV2
|
||||||
|
});
|
||||||
|
|
||||||
// Inot useful stuff
|
// Inot useful stuff
|
||||||
BoLUtility.init()
|
BoLUtility.init()
|
||||||
@@ -78,23 +105,27 @@ Hooks.once('init', async function () {
|
|||||||
Babele.get().setSystemTranslationsDir("compendiums");
|
Babele.get().setSystemTranslationsDir("compendiums");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
function welcomeMessage() {
|
async function welcomeMessage() {
|
||||||
ChatMessage.create({
|
const noRulebook = !game.modules.find(m => m.id === "bol-rulebook")
|
||||||
user: game.user.id,
|
const content = await foundry.applications.handlebars.renderTemplate(
|
||||||
whisper: [game.user.id],
|
"systems/bol/templates/chat/chat-welcome.hbs",
|
||||||
content: `<div id="welcome-message-bol"><span class="rdd-roll-part">
|
{ noRulebook }
|
||||||
<strong>` + game.i18n.localize("BOL.chat.welcome1") + `</strong><p>` +
|
)
|
||||||
game.i18n.localize("BOL.chat.welcome2") + "<p>" +
|
ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content })
|
||||||
game.i18n.localize("BOL.chat.welcome3") + "<p>" +
|
|
||||||
game.i18n.localize("BOL.chat.welcome4") + "</p>" +
|
if (game.user.isGM && game.i18n.lang == 'en' && !game.modules.find(m => m.id == "babele")) {
|
||||||
game.i18n.localize("BOL.chat.welcome5") + "<br>" +
|
ChatMessage.create({
|
||||||
game.i18n.localize("BOL.chat.welcome6")
|
user: game.user.id,
|
||||||
})
|
whisper: [game.user.id],
|
||||||
|
content: `<div class="bol-welcome-card"><div class="welcome-body"><p class="welcome-warning">⚠ WARNING ! English language selected, but Babele module is not installed !<br>Please install babele from the module tab in Foundry interface.</p></div></div>`
|
||||||
|
})
|
||||||
|
ui.notifications.warn("WARNING ! English language selected, but babele module is not installed !<br>Please install babele from the module tab in Foundry interface.")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -149,13 +180,11 @@ Hooks.once('ready', async function () {
|
|||||||
"d6B": "d6H (Bonus)",
|
"d6B": "d6H (Bonus)",
|
||||||
"d6BB": "d6H + Bonus die",
|
"d6BB": "d6H + Bonus die",
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game.i18n.lang === "fr") {
|
if (game.i18n.lang === "fr") {
|
||||||
game.bol.config.damageValues = damageFR;
|
game.bol.config.damageValues = damageFR;
|
||||||
} else {
|
} else {
|
||||||
game.bol.config.damageValues = damageEN;
|
game.bol.config.damageValues = damageEN;
|
||||||
}
|
}
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -5,11 +5,6 @@ const _apt2attr = { init: "mind", melee: "agility", ranged: "agility", def: "vig
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class BoLRoll {
|
export class BoLRoll {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static options() {
|
|
||||||
return { classes: ["bol", "dialog"], width: 480, height: 'fit-content' };
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getDefaultAttribute(key) {
|
static getDefaultAttribute(key) {
|
||||||
return _apt2attr[key]
|
return _apt2attr[key]
|
||||||
@@ -19,9 +14,9 @@ export class BoLRoll {
|
|||||||
static updateApplicableEffects(rollData) {
|
static updateApplicableEffects(rollData) {
|
||||||
let appEffects = []
|
let appEffects = []
|
||||||
for (let effect of rollData.bolEffects) {
|
for (let effect of rollData.bolEffects) {
|
||||||
if ( (effect.system.properties.identifier == "always") ||
|
if ((effect.system.properties.identifier == "always") ||
|
||||||
(effect.system.properties.identifier.includes(rollData.attribute.key)) ||
|
(effect.system.properties.identifier.includes(rollData.attribute.key)) ||
|
||||||
(rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) ){
|
(rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key))) {
|
||||||
appEffects.push(effect)
|
appEffects.push(effect)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -76,7 +71,7 @@ export class BoLRoll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static attributeCheck(actor, key="vigor", event=undefined, combatData=undefined) {
|
static attributeCheck(actor, key = "vigor", event = undefined, combatData = undefined) {
|
||||||
|
|
||||||
let attribute = eval(`actor.system.attributes.${key}`)
|
let attribute = eval(`actor.system.attributes.${key}`)
|
||||||
|
|
||||||
@@ -89,7 +84,7 @@ export class BoLRoll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static aptitudeCheck(actor, key="init", event=undefined, combatData=undefined) {
|
static aptitudeCheck(actor, key = "init", event = undefined, combatData = undefined) {
|
||||||
|
|
||||||
let aptitude = eval(`actor.system.aptitudes.${key}`)
|
let aptitude = eval(`actor.system.aptitudes.${key}`)
|
||||||
let attrKey = this.getDefaultAttribute(key)
|
let attrKey = this.getDefaultAttribute(key)
|
||||||
@@ -129,7 +124,7 @@ export class BoLRoll {
|
|||||||
rangeMsg = "BOL.chat.range6"
|
rangeMsg = "BOL.chat.range6"
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: await renderTemplate('systems/bol/templates/chat/chat-info-range.hbs', {
|
content: await foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/chat-info-range.hbs', {
|
||||||
weapon: weapon,
|
weapon: weapon,
|
||||||
attackerName: _token.actor.name,
|
attackerName: _token.actor.name,
|
||||||
defenderName: target.actor.name,
|
defenderName: target.actor.name,
|
||||||
@@ -305,29 +300,34 @@ export class BoLRoll {
|
|||||||
// Keep track of the final effect modifier
|
// Keep track of the final effect modifier
|
||||||
this.rollData.effectModifier = effectModifier
|
this.rollData.effectModifier = effectModifier
|
||||||
|
|
||||||
// Final number of dices
|
// Final number of dices
|
||||||
this.rollData.nbDice = 2 + Math.abs(this.rollData.bmDice)
|
this.rollData.nbDice = 2 + Math.abs(this.rollData.bmDice)
|
||||||
// Bonus or Malus ?
|
// Bonus or Malus ?
|
||||||
if (this.rollData.bmDice == 0) {
|
const nbDiceEl = document.querySelector('#roll-nbdice')
|
||||||
$('#roll-nbdice').val("2")
|
if (nbDiceEl) {
|
||||||
} else {
|
if (this.rollData.bmDice == 0) {
|
||||||
let letter = (this.rollData.bmDice > 0) ? "B" : "M"
|
nbDiceEl.value = "2"
|
||||||
$('#roll-nbdice').val("2 + " + String(Math.abs(this.rollData.bmDice)) + letter)
|
} else {
|
||||||
|
let letter = (this.rollData.bmDice > 0) ? "B" : "M"
|
||||||
|
nbDiceEl.value = "2 + " + String(Math.abs(this.rollData.bmDice)) + letter
|
||||||
|
}
|
||||||
}
|
}
|
||||||
let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
|
let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
|
||||||
if (this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier) {
|
if (this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier) {
|
||||||
rollbase = ""
|
rollbase = ""
|
||||||
}
|
}
|
||||||
$('#roll-modifier').val(rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
|
const modifierEl = document.querySelector('#roll-modifier')
|
||||||
|
if (modifierEl) modifierEl.value = rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
|
||||||
this.rollData.modRanged + "+" + this.rollData.weaponModifier + "-" + this.rollData.defence + "-" + this.rollData.modArmorMalus + "-" +
|
this.rollData.modRanged + "+" + this.rollData.weaponModifier + "-" + this.rollData.defence + "-" + this.rollData.modArmorMalus + "-" +
|
||||||
this.rollData.shieldMalus + "+" + this.rollData.attackModifier + "+" + this.rollData.appliedArmorMalus + "+" + effectModifier)
|
this.rollData.shieldMalus + "+" + this.rollData.attackModifier + "+" + this.rollData.appliedArmorMalus + "+" + effectModifier
|
||||||
|
|
||||||
// Rebuild lits of applicable effects
|
// Rebuild list of applicable effects
|
||||||
let selectEffects = ""
|
let selectEffects = ""
|
||||||
for (let effect of this.rollData.bolApplicableEffects) {
|
for (let effect of this.rollData.bolApplicableEffects) {
|
||||||
selectEffects += `<option value="${effect.id}" selected>${effect.name}</option>`
|
selectEffects += `<option value="${effect.id}" selected>${effect.name}</option>`
|
||||||
}
|
}
|
||||||
$('#applicable-effects').html(selectEffects)
|
const effectsEl = document.querySelector('#applicable-effects')
|
||||||
|
if (effectsEl) effectsEl.innerHTML = selectEffects
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -360,46 +360,48 @@ export class BoLRoll {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static updateArmorMalus(rollData) {
|
static updateArmorMalus(rollData) {
|
||||||
rollData.appliedArmorMalus = 0
|
rollData.appliedArmorMalus = 0
|
||||||
|
const agiEl = document.querySelector('#armor-agi-malus')
|
||||||
if (rollData.attribute.key == "agility") {
|
if (rollData.attribute.key == "agility") {
|
||||||
$("#armor-agi-malus").show()
|
if (agiEl) agiEl.style.display = ''
|
||||||
rollData.appliedArmorMalus += rollData.armorAgiMalus
|
rollData.appliedArmorMalus += rollData.armorAgiMalus
|
||||||
} else {
|
} else {
|
||||||
$("#armor-agi-malus").hide()
|
if (agiEl) agiEl.style.display = 'none'
|
||||||
}
|
}
|
||||||
|
const initEl = document.querySelector('#armor-init-malus')
|
||||||
if (rollData.aptitude && rollData.aptitude.key == "init") {
|
if (rollData.aptitude && rollData.aptitude.key == "init") {
|
||||||
$("#armor-init-malus").show()
|
if (initEl) initEl.style.display = ''
|
||||||
rollData.appliedArmorMalus += rollData.armorInitMalus
|
rollData.appliedArmorMalus += rollData.armorInitMalus
|
||||||
} else {
|
} else {
|
||||||
$("#armor-init-malus").hide()
|
if (initEl) initEl.style.display = 'none'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ------------------------------ -------------- */
|
/* ------------------------------ -------------- */
|
||||||
static updatePPCost(rollData) {
|
static updatePPCost(rollData) {
|
||||||
$('#ppcost').html(rollData.ppCost + " + Armor(" + rollData.ppCostArmor + ")=" + Number(rollData.ppCost + rollData.ppCostArmor))
|
const el = document.querySelector('#ppcost')
|
||||||
|
if (el) el.innerHTML = rollData.ppCost + " + Armor(" + rollData.ppCostArmor + ")=" + Number(rollData.ppCost + rollData.ppCostArmor)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ------------------------------ -------------- */
|
/* ------------------------------ -------------- */
|
||||||
static rollDialogListener(html) {
|
static rollDialogListener(html) {
|
||||||
|
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
|
|
||||||
html.find('#optcond').change((event) => { // Dynamic change of PP cost of spell
|
html.querySelector('#optcond')?.addEventListener('change', (event) => {
|
||||||
let pp = BoLUtility.computeSpellCost(this.rollData.spell, event.currentTarget.selectedOptions.length)
|
let pp = BoLUtility.computeSpellCost(this.rollData.spell, event.currentTarget.selectedOptions.length)
|
||||||
this.rollData.ppCost = pp
|
this.rollData.ppCost = pp
|
||||||
this.updatePPCost(this.rollData)
|
this.updatePPCost(this.rollData)
|
||||||
})
|
})
|
||||||
|
|
||||||
html.find('#mod').change((event) => {
|
html.querySelector('#mod')?.addEventListener('change', (event) => {
|
||||||
this.rollData.mod = Number(event.currentTarget.value)
|
this.rollData.mod = Number(event.currentTarget.value)
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
html.find('#modRanged').change((event) => {
|
html.querySelector('#modRanged')?.addEventListener('change', (event) => {
|
||||||
this.rollData.modRanged = Number(event.currentTarget.value)
|
this.rollData.modRanged = Number(event.currentTarget.value)
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
|
|
||||||
html.find('#attr').change((event) => {
|
html.querySelector('#attr')?.addEventListener('change', (event) => {
|
||||||
let attrKey = event.currentTarget.value
|
let attrKey = event.currentTarget.value
|
||||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||||
this.rollData.attribute = foundry.utils.duplicate(actor.system.attributes[attrKey])
|
this.rollData.attribute = foundry.utils.duplicate(actor.system.attributes[attrKey])
|
||||||
@@ -407,7 +409,7 @@ export class BoLRoll {
|
|||||||
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
|
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
html.find('#apt').change((event) => {
|
html.querySelector('#apt')?.addEventListener('change', (event) => {
|
||||||
let aptKey = event.currentTarget.value
|
let aptKey = event.currentTarget.value
|
||||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||||
this.rollData.aptitude = foundry.utils.duplicate(actor.system.aptitudes[aptKey])
|
this.rollData.aptitude = foundry.utils.duplicate(actor.system.aptitudes[aptKey])
|
||||||
@@ -416,65 +418,58 @@ export class BoLRoll {
|
|||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
|
|
||||||
html.find('#applyShieldMalus').click((event) => {
|
html.querySelector('#applyShieldMalus')?.addEventListener('click', (event) => {
|
||||||
if (event.currentTarget.checked) {
|
this.rollData.shieldMalus = event.currentTarget.checked ? this.rollData.shieldAttackMalus : 0
|
||||||
this.rollData.shieldMalus = this.rollData.shieldAttackMalus
|
|
||||||
} else {
|
|
||||||
this.rollData.shieldMalus = 0
|
|
||||||
}
|
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
|
|
||||||
html.find('#career').change((event) => {
|
html.querySelector('#career')?.addEventListener('change', (event) => {
|
||||||
let careers = $('#career').val()
|
let careers = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
|
||||||
this.rollData.careerBonus = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)))
|
this.rollData.careerBonus = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)))
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
html.find('#boon').change((event) => {
|
html.querySelector('#boon')?.addEventListener('change', (event) => {
|
||||||
let boons = $('#boon').val()
|
let boons = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
|
||||||
this.rollData.nbBoons = (!boons || boons.length == 0) ? 0 : boons.length
|
this.rollData.nbBoons = (!boons || boons.length == 0) ? 0 : boons.length
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
html.find('#flaw').change((event) => {
|
html.querySelector('#flaw')?.addEventListener('change', (event) => {
|
||||||
let flaws = $('#flaw').val()
|
let flaws = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
|
||||||
this.rollData.nbFlaws = (!flaws || flaws.length == 0) ? 0 : flaws.length
|
this.rollData.nbFlaws = (!flaws || flaws.length == 0) ? 0 : flaws.length
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
html.find('.bdice').click((event) => {
|
html.querySelectorAll('.bdice').forEach(el => el.addEventListener('click', (event) => {
|
||||||
this.rollData.mDice = 0
|
this.rollData.mDice = 0
|
||||||
this.rollData.bDice = Number(event.currentTarget.value)
|
this.rollData.bDice = Number(event.currentTarget.value)
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
}))
|
||||||
html.find('.mdice').click((event) => {
|
html.querySelectorAll('.mdice').forEach(el => el.addEventListener('click', (event) => {
|
||||||
this.rollData.bDice = 0
|
this.rollData.bDice = 0
|
||||||
this.rollData.mDice = Number(event.currentTarget.value)
|
this.rollData.mDice = Number(event.currentTarget.value)
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
}))
|
||||||
html.find('#horoscope-bonus-applied').change((event) => {
|
html.querySelector('#horoscope-bonus-applied')?.addEventListener('change', (event) => {
|
||||||
this.rollData.selectedHoroscope = []
|
this.rollData.selectedHoroscope = []
|
||||||
for (let option of event.currentTarget.selectedOptions) {
|
for (let option of event.currentTarget.selectedOptions) {
|
||||||
this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
|
this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
|
||||||
}
|
}
|
||||||
let horoscopes = $('#horoscope-bonus-applied').val()
|
let horoscopes = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
|
||||||
this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
|
html.querySelector('#horoscope-malus-applied')?.addEventListener('change', (event) => {
|
||||||
html.find('#horoscope-malus-applied').change((event) => {
|
|
||||||
this.rollData.selectedHoroscope = []
|
this.rollData.selectedHoroscope = []
|
||||||
for (let option of event.currentTarget.selectedOptions) {
|
for (let option of event.currentTarget.selectedOptions) {
|
||||||
this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
|
this.rollData.selectedHoroscope.push(foundry.utils.duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
|
||||||
}
|
}
|
||||||
let horoscopes = $('#horoscope-malus-applied').val()
|
let horoscopes = Array.from(event.currentTarget.selectedOptions).map(o => o.value)
|
||||||
this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
html.find('#horoscope-group-applied').change((event) => {
|
html.querySelector('#horoscope-group-applied')?.addEventListener('change', (event) => {
|
||||||
this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value
|
this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value
|
||||||
this.updateTotalDice()
|
this.updateTotalDice()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -482,14 +477,19 @@ export class BoLRoll {
|
|||||||
if (rollData.mode == "weapon") {
|
if (rollData.mode == "weapon") {
|
||||||
rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0
|
rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0
|
||||||
rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
|
rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
|
||||||
|
rollData.attackMalusDice = rollData.weapon.system.properties.attackMalusDice
|
||||||
if (rollData.attackBonusDice) {
|
if (rollData.attackBonusDice) {
|
||||||
rollData.adv = "1B"
|
rollData.adv = "1B"
|
||||||
rollData.bDice = 1
|
rollData.bDice = 1
|
||||||
}
|
}
|
||||||
|
if (rollData.attackMalusDice) {
|
||||||
|
rollData.adv = "1M"
|
||||||
|
rollData.mDice = 1
|
||||||
|
}
|
||||||
if (defender) { // If target is selected
|
if (defender) { // If target is selected
|
||||||
rollData.defence = defender.defenseValue
|
rollData.defence = defender.defenseValue
|
||||||
rollData.armorMalus = defender.armorMalusValue
|
rollData.armorMalus = defender.armorMalusValue
|
||||||
rollData.defenderHeroPoints = defender.getHeroPoints()
|
rollData.defenderHeroPoints = defender.getHeroPoints()
|
||||||
rollData.shieldBlock = 'none'
|
rollData.shieldBlock = 'none'
|
||||||
let shields = defender.shields
|
let shields = defender.shields
|
||||||
//console.log("Defender stats", defender)
|
//console.log("Defender stats", defender)
|
||||||
@@ -534,8 +534,9 @@ export class BoLRoll {
|
|||||||
rollData.id = foundry.utils.randomID(16)
|
rollData.id = foundry.utils.randomID(16)
|
||||||
rollData.weaponModifier = 0
|
rollData.weaponModifier = 0
|
||||||
rollData.attackBonusDice = false
|
rollData.attackBonusDice = false
|
||||||
|
rollData.attackMalusDice = false
|
||||||
rollData.armorMalus = 0
|
rollData.armorMalus = 0
|
||||||
// Specific stuff
|
// Specific stuff
|
||||||
this.preProcessWeapon(rollData, defender)
|
this.preProcessWeapon(rollData, defender)
|
||||||
this.preProcessFightOption(rollData)
|
this.preProcessFightOption(rollData)
|
||||||
this.updateArmorMalus(rollData)
|
this.updateArmorMalus(rollData)
|
||||||
@@ -546,43 +547,49 @@ export class BoLRoll {
|
|||||||
} else {
|
} else {
|
||||||
rollData.shieldMalus = 0
|
rollData.shieldMalus = 0
|
||||||
}
|
}
|
||||||
// Save
|
// Save & pre-initialize computed fields
|
||||||
this.rollData = rollData
|
this.rollData = rollData
|
||||||
|
this.updateTotalDice()
|
||||||
console.log("ROLLDATA", rollData)
|
console.log("ROLLDATA", rollData)
|
||||||
|
|
||||||
// Then display+process the dialog
|
// Then display+process the dialog
|
||||||
const rollOptionContent = await renderTemplate(rollOptionTpl, rollData);
|
const rollOptionContent = await foundry.applications.handlebars.renderTemplate(rollOptionTpl, rollData);
|
||||||
let d = new Dialog({
|
// Use Hooks to reliably get the rendered HTMLElement (renderDialogV2 receives (app, element, context))
|
||||||
title: rollData.label,
|
Hooks.once('renderDialogV2', (app, element) => {
|
||||||
|
element.classList.add('bol');
|
||||||
|
this.rollDialogListener(element);
|
||||||
|
});
|
||||||
|
return foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: rollData.label },
|
||||||
content: rollOptionContent,
|
content: rollOptionContent,
|
||||||
rollData: rollData,
|
rejectClose: false,
|
||||||
render: html => this.rollDialogListener(html),
|
buttons: [
|
||||||
buttons: {
|
{
|
||||||
cancel: {
|
type: 'button',
|
||||||
icon: '<i class="fas fa-times"></i>',
|
|
||||||
label: game.i18n.localize("BOL.ui.cancel"),
|
label: game.i18n.localize("BOL.ui.cancel"),
|
||||||
callback: () => {
|
icon: 'fas fa-times',
|
||||||
}
|
action: 'cancel'
|
||||||
},
|
},
|
||||||
submit: {
|
{
|
||||||
icon: '<i class="fas fa-check"></i>',
|
type: 'submit',
|
||||||
label: game.i18n.localize("BOL.ui.submit"),
|
label: game.i18n.localize("BOL.ui.submit"),
|
||||||
callback: (html) => {
|
icon: 'fas fa-check',
|
||||||
|
action: 'submit',
|
||||||
|
callback: (event, button, dialog) => {
|
||||||
console.log("Submit Roll!!!!");
|
console.log("Submit Roll!!!!");
|
||||||
if (rollData.mode == 'spell' && rollData.ppCurrent < rollData.ppCost) { // Check PP available
|
if (rollData.mode == 'spell' && rollData.ppCurrent < rollData.ppCost) {
|
||||||
ui.notifications.warn("Pas assez de Points de Pouvoir !")
|
ui.notifications.warn("Pas assez de Points de Pouvoir !")
|
||||||
return
|
return false
|
||||||
}
|
}
|
||||||
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
|
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ?
|
||||||
|
(dialog.element.querySelector('#register-init')?.checked ?? false) : false;
|
||||||
|
|
||||||
const isMalus = (rollData.bmDice < 0)
|
const isMalus = (rollData.bmDice < 0)
|
||||||
|
|
||||||
let rollbase = rollData.attrValue + rollData.aptValue
|
let rollbase = rollData.attrValue + rollData.aptValue
|
||||||
if (rollData.weapon?.system.properties.onlymodifier) {
|
if (rollData.weapon?.system.properties.onlymodifier) rollbase = 0
|
||||||
rollbase = 0
|
|
||||||
}
|
|
||||||
let diceData = BoLUtility.getDiceData()
|
let diceData = BoLUtility.getDiceData()
|
||||||
let malusInit = rollData.combatData?.malusInit || 0
|
let malusInit = rollData.combatData?.malusInit || 0
|
||||||
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier - malusInit
|
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier - malusInit
|
||||||
const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
|
const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
|
||||||
rollData.formula = formula
|
rollData.formula = formula
|
||||||
@@ -593,12 +600,8 @@ export class BoLRoll {
|
|||||||
r.roll();
|
r.roll();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
]
|
||||||
default: onEnter,
|
}, { classes: ['bol', 'dialog'], width: 480 });
|
||||||
close: () => { }
|
|
||||||
}, this.options());
|
|
||||||
|
|
||||||
return d.render(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -634,16 +637,16 @@ export class BoLDefaultRoll {
|
|||||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
|
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
|
||||||
this.rollData.roll = r
|
this.rollData.roll = r
|
||||||
this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
|
this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
|
||||||
if ( this.rollData.isFumble ) {
|
if (this.rollData.isFumble) {
|
||||||
this.rollData.isSuccess = false
|
this.rollData.isSuccess = false
|
||||||
this.rollData.isCritical = false
|
this.rollData.isCritical = false
|
||||||
this.rollData.isRealCritical = false
|
this.rollData.isRealCritical = false
|
||||||
this.rollData.isHeroic = false
|
this.rollData.isHeroic = false
|
||||||
this.rollData.isFailure = true
|
this.rollData.isFailure = true
|
||||||
} else {
|
} else {
|
||||||
this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
|
this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
|
||||||
if ( this.rollData.isCritical) {
|
if (this.rollData.isCritical) {
|
||||||
this.rollData.isSuccess = true
|
this.rollData.isSuccess = true
|
||||||
} else {
|
} else {
|
||||||
this.rollData.isSuccess = (r.total >= diceData.successValue)
|
this.rollData.isSuccess = (r.total >= diceData.successValue)
|
||||||
}
|
}
|
||||||
@@ -692,18 +695,15 @@ export class BoLDefaultRoll {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async sendChatMessage() {
|
async sendChatMessage() {
|
||||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
const actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||||
this._buildChatMessage(this.rollData).then(async msgFlavor => {
|
const rollMode = game.settings.get("core", "rollMode")
|
||||||
//console.log("MSG", msgFlavor )
|
const msgFlavor = await this._buildChatMessage(this.rollData)
|
||||||
let msg = await this.rollData.roll.toMessage({
|
const msg = await this.rollData.roll.toMessage({
|
||||||
user: game.user.id,
|
flavor: msgFlavor,
|
||||||
rollMode: game.settings.get("core", "rollMode"),
|
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||||
flavor: msgFlavor,
|
}, { rollMode })
|
||||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
this.rollData.roll = foundry.utils.duplicate(this.rollData.roll)
|
||||||
})
|
if (msg) await msg.setFlag("world", "bol-roll-data", this.rollData)
|
||||||
this.rollData.roll = foundry.utils.duplicate(this.rollData.roll) // Remove object, keep data (v111 ready)
|
|
||||||
msg.setFlag("world", "bol-roll-data", this.rollData)
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -805,13 +805,13 @@ export class BoLDefaultRoll {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_buildDamageChatMessage(rollData) {
|
_buildDamageChatMessage(rollData) {
|
||||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
|
const rollMessageTpl = 'systems/bol/templates/chat/rolls/damage-roll-card.hbs';
|
||||||
return renderTemplate(rollMessageTpl, rollData)
|
return foundry.applications.handlebars.renderTemplate(rollMessageTpl, rollData)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_buildChatMessage(rollData) {
|
_buildChatMessage(rollData) {
|
||||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs'
|
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs'
|
||||||
return renderTemplate(rollMessageTpl, rollData)
|
return foundry.applications.handlebars.renderTemplate(rollMessageTpl, rollData)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import { BoLUtility } from "../system/bol-utility.js";
|
|||||||
* Extend the basic ItemSheet with some very simple modifications
|
* Extend the basic ItemSheet with some very simple modifications
|
||||||
* @extends {ItemSheet}
|
* @extends {ItemSheet}
|
||||||
*/
|
*/
|
||||||
export class BoLItemSheet extends ItemSheet {
|
export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
@@ -13,6 +13,7 @@ export class BoLItemSheet extends ItemSheet {
|
|||||||
template: "systems/bol/templates/item/item-sheet.hbs",
|
template: "systems/bol/templates/item/item-sheet.hbs",
|
||||||
width: 650,
|
width: 650,
|
||||||
height: 780,
|
height: 780,
|
||||||
|
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -27,7 +28,7 @@ export class BoLItemSheet extends ItemSheet {
|
|||||||
data.category = itemData.system.category
|
data.category = itemData.system.category
|
||||||
data.isGM = game.user.isGM;
|
data.isGM = game.user.isGM;
|
||||||
data.itemProperties = this.item.itemProperties;
|
data.itemProperties = this.item.itemProperties;
|
||||||
data.description = await TextEditor.enrichHTML(this.object.system.description, { async: true })
|
data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
|
||||||
if (data.document.actor) {
|
if (data.document.actor) {
|
||||||
data.careers = data.document.actor.careers
|
data.careers = data.document.actor.careers
|
||||||
}
|
}
|
||||||
@@ -102,6 +103,7 @@ export class BoLItemSheet extends ItemSheet {
|
|||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
|
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
// Roll handlers, click handlers, etc. would go here.
|
// Roll handlers, click handlers, etc. would go here.
|
||||||
119
module/item.backup/item-sheet.js.appv1
Normal file
119
module/item.backup/item-sheet.js.appv1
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
import { BoLUtility } from "../system/bol-utility.js";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Extend the basic ItemSheet with some very simple modifications
|
||||||
|
* @extends {ItemSheet}
|
||||||
|
*/
|
||||||
|
export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["bol", "sheet", "item"],
|
||||||
|
template: "systems/bol/templates/item/item-sheet.hbs",
|
||||||
|
width: 650,
|
||||||
|
height: 780,
|
||||||
|
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
async getData(options) {
|
||||||
|
const data = super.getData(options)
|
||||||
|
let itemData = foundry.utils.duplicate(data.document)
|
||||||
|
data.config = game.bol.config
|
||||||
|
data.item = itemData
|
||||||
|
data.category = itemData.system.category
|
||||||
|
data.isGM = game.user.isGM;
|
||||||
|
data.itemProperties = this.item.itemProperties;
|
||||||
|
data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
|
||||||
|
if (data.document.actor) {
|
||||||
|
data.careers = data.document.actor.careers
|
||||||
|
}
|
||||||
|
// Dynamic default data fix/adapt
|
||||||
|
if (itemData.type == "item") {
|
||||||
|
if (!itemData.system.category) {
|
||||||
|
itemData.system.category = "equipment"
|
||||||
|
}
|
||||||
|
if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
||||||
|
if (!itemData.system.properties.slot) {
|
||||||
|
itemData.system.properties.slot = "-"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (itemData.system.category == 'spell') {
|
||||||
|
if (!itemData.system.properties.mandatoryconditions) {
|
||||||
|
itemData.system.properties.mandatoryconditions = []
|
||||||
|
}
|
||||||
|
if (!itemData.system.properties.optionnalconditions) {
|
||||||
|
itemData.system.properties.optionnalconditions = []
|
||||||
|
}
|
||||||
|
for (let i = 0; i < 4; i++) {
|
||||||
|
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
|
||||||
|
}
|
||||||
|
for (let i = 0; i < 8; i++) {
|
||||||
|
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!itemData.system.subtype) {
|
||||||
|
itemData.system.category = "origin"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log("ITEMDATA", data);
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
_getHeaderButtons() {
|
||||||
|
let buttons = super._getHeaderButtons();
|
||||||
|
buttons.unshift({
|
||||||
|
class: "post",
|
||||||
|
icon: "fas fa-comment",
|
||||||
|
onclick: ev => this.postItem()
|
||||||
|
});
|
||||||
|
return buttons
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
postItem() {
|
||||||
|
let chatData = foundry.utils.duplicate(this.item)
|
||||||
|
if (this.actor) {
|
||||||
|
chatData.actor = { id: this.actor.id };
|
||||||
|
}
|
||||||
|
BoLUtility.postItem(chatData);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
setPosition(options = {}) {
|
||||||
|
const position = super.setPosition(options);
|
||||||
|
const sheetBody = this.element.find(".sheet-body");
|
||||||
|
const bodyHeight = position.height - 192;
|
||||||
|
sheetBody.css("height", bodyHeight);
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
// Roll handlers, click handlers, etc. would go here.
|
||||||
|
|
||||||
|
html.find('.armorQuality').change(ev => {
|
||||||
|
const li = $(ev.currentTarget);
|
||||||
|
console.log(game.bol.config.soakFormulas[li.val()]);
|
||||||
|
$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
36
module/item.backup/item.js
Normal file
36
module/item.backup/item.js
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
/**
|
||||||
|
* Extend the basic Item with some very simple modifications.
|
||||||
|
* @extends {Item}
|
||||||
|
*/
|
||||||
|
export class BoLItem extends Item {
|
||||||
|
/**
|
||||||
|
* Augment the basic Item data model with additional dynamic data.
|
||||||
|
*/
|
||||||
|
prepareData() {
|
||||||
|
super.prepareData()
|
||||||
|
|
||||||
|
const actorData = this.actor ? this.actor.system : {}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
get properties() {
|
||||||
|
return this.system.properties
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Get the Array of item properties which are used in the small sidebar of the description tab
|
||||||
|
* @return {Array}
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
get itemProperties() {
|
||||||
|
const props = [];
|
||||||
|
if ( this.type === "item" ) {
|
||||||
|
const entries = Object.entries(this.system.properties)
|
||||||
|
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }))
|
||||||
|
}
|
||||||
|
return props.filter(p => !!p)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
112
module/models/README.md
Normal file
112
module/models/README.md
Normal file
@@ -0,0 +1,112 @@
|
|||||||
|
# BoL DataModels
|
||||||
|
|
||||||
|
Ce dossier contient les DataModels pour le système Barbarians of Lemuria (BoL).
|
||||||
|
|
||||||
|
## Structure
|
||||||
|
|
||||||
|
### Actors DataModels
|
||||||
|
|
||||||
|
- **character.mjs** : Personnages joueurs
|
||||||
|
- Attributs (Vigor, Agility, Mind, Appeal)
|
||||||
|
- Aptitudes (Initiative, Mêlée, Distance, Défense)
|
||||||
|
- Ressources (HP, Hero Points, Faith, Power, Alchemy, Astrology)
|
||||||
|
- XP et création
|
||||||
|
- Bougette (argent)
|
||||||
|
|
||||||
|
- **encounter.mjs** : PNJ et créatures
|
||||||
|
- Mêmes attributs que character
|
||||||
|
- Champs spécifiques : chartype (tough/villain), isundead, size, environment
|
||||||
|
|
||||||
|
- **horde.mjs** : Hordes de créatures
|
||||||
|
- Mêmes attributs de base
|
||||||
|
- Champs spécifiques : hordesize, hordebasehp, hasdamagerule, damagerule
|
||||||
|
|
||||||
|
- **vehicle.mjs** : Véhicules (navires, chars, etc.)
|
||||||
|
- Attributs véhicules : hull, crew, resources
|
||||||
|
- Champs spécifiques : vehicletype, row, spur, status
|
||||||
|
|
||||||
|
### Items DataModels
|
||||||
|
|
||||||
|
- **item.mjs** : Équipements et objets
|
||||||
|
- Propriétés (weapon, armor, magical, etc.)
|
||||||
|
- Équipement (quantity, weight, price, worn)
|
||||||
|
- Category et subtype
|
||||||
|
|
||||||
|
- **feature.mjs** : Capacités, traits, sorts
|
||||||
|
- Rank (niveau/rang)
|
||||||
|
- Description
|
||||||
|
- Category et subtype
|
||||||
|
|
||||||
|
## Architecture
|
||||||
|
|
||||||
|
Tous les DataModels héritent de `foundry.abstract.TypeDataModel` et définissent leur schéma via `defineSchema()`.
|
||||||
|
|
||||||
|
Exemple de structure :
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
|
|
||||||
|
return {
|
||||||
|
// Définition des champs
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static LOCALIZATION_PREFIXES = ["BOL.Character"];
|
||||||
|
|
||||||
|
// Méthodes personnalisées (à ajouter)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Types de champs utilisés
|
||||||
|
|
||||||
|
- `StringField` : Chaînes de caractères
|
||||||
|
- `NumberField` : Nombres (avec option `integer: true` pour entiers)
|
||||||
|
- `BooleanField` : Booléens
|
||||||
|
- `HTMLField` : HTML enrichi (descriptions, biographies)
|
||||||
|
- `ArrayField` : Tableaux
|
||||||
|
- `SchemaField` : Objets imbriqués
|
||||||
|
|
||||||
|
## Export
|
||||||
|
|
||||||
|
Le fichier `_module.mjs` exporte tous les DataModels :
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
export { default as BoLCharacter } from "./character.mjs"
|
||||||
|
export { default as BoLEncounter } from "./encounter.mjs"
|
||||||
|
export { default as BoLHorde } from "./horde.mjs"
|
||||||
|
export { default as BoLVehicle } from "./vehicle.mjs"
|
||||||
|
export { default as BoLItem } from "./item.mjs"
|
||||||
|
export { default as BoLFeature } from "./feature.mjs"
|
||||||
|
```
|
||||||
|
|
||||||
|
## Configuration dans bol.js
|
||||||
|
|
||||||
|
Les DataModels sont enregistrés dans `CONFIG` :
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
CONFIG.Actor.dataModels = {
|
||||||
|
character: models.BoLCharacter,
|
||||||
|
encounter: models.BoLEncounter,
|
||||||
|
horde: models.BoLHorde,
|
||||||
|
vehicle: models.BoLVehicle
|
||||||
|
}
|
||||||
|
|
||||||
|
CONFIG.Item.dataModels = {
|
||||||
|
item: models.BoLItem,
|
||||||
|
feature: models.BoLFeature
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Compatibilité
|
||||||
|
|
||||||
|
Les DataModels sont compatibles avec le `template.json` existant. La migration est transparente pour les données existantes.
|
||||||
|
|
||||||
|
## Prochaines étapes
|
||||||
|
|
||||||
|
1. Ajouter `prepareDerivedData()` pour les calculs automatiques
|
||||||
|
2. Migrer la logique métier depuis actor.js
|
||||||
|
3. Ajouter des validations personnalisées
|
||||||
|
4. Documenter avec JSDoc
|
||||||
6
module/models/_module.mjs
Normal file
6
module/models/_module.mjs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
export { default as BoLCharacter } from "./character.mjs"
|
||||||
|
export { default as BoLEncounter } from "./encounter.mjs"
|
||||||
|
export { default as BoLHorde } from "./horde.mjs"
|
||||||
|
export { default as BoLVehicle } from "./vehicle.mjs"
|
||||||
|
export { default as BoLItem } from "./item.mjs"
|
||||||
|
export { default as BoLFeature } from "./feature.mjs"
|
||||||
192
module/models/character.mjs
Normal file
192
module/models/character.mjs
Normal file
@@ -0,0 +1,192 @@
|
|||||||
|
/**
|
||||||
|
* Data model for Character actors
|
||||||
|
*/
|
||||||
|
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
|
|
||||||
|
return {
|
||||||
|
// Details
|
||||||
|
details: new fields.SchemaField({
|
||||||
|
biography: new fields.HTMLField({ initial: "" }),
|
||||||
|
notes: new fields.HTMLField({ initial: "" }),
|
||||||
|
height: new fields.StringField({ initial: "" }),
|
||||||
|
age: new fields.StringField({ initial: "" }),
|
||||||
|
weight: new fields.StringField({ initial: "" }),
|
||||||
|
hair: new fields.StringField({ initial: "" }),
|
||||||
|
eyes: new fields.StringField({ initial: "" }),
|
||||||
|
signs: new fields.StringField({ initial: "" }),
|
||||||
|
size: new fields.StringField({ initial: "" }),
|
||||||
|
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||||
|
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Combat
|
||||||
|
combat: new fields.SchemaField({
|
||||||
|
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
iscritical: new fields.BooleanField({ initial: false }),
|
||||||
|
isfumble: new fields.BooleanField({ initial: false }),
|
||||||
|
islegendary: new fields.BooleanField({ initial: false })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Character type
|
||||||
|
chartype: new fields.StringField({ initial: "player" }),
|
||||||
|
villainy: new fields.BooleanField({ initial: false }),
|
||||||
|
|
||||||
|
// Bougette
|
||||||
|
bougette: new fields.SchemaField({
|
||||||
|
state: new fields.StringField({ initial: "nomoney" }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// XP
|
||||||
|
xp: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "xp" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.traits.xp" }),
|
||||||
|
total: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
spent: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Creation
|
||||||
|
creation: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "creation" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.creation" }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Protection
|
||||||
|
prot: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "prot" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Attributes
|
||||||
|
attributes: new fields.SchemaField({
|
||||||
|
vigor: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "vigor" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
agility: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "agility" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
mind: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "mind" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
appeal: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "appeal" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Aptitudes
|
||||||
|
aptitudes: new fields.SchemaField({
|
||||||
|
init: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "init" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
melee: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "melee" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
ranged: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "ranged" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
def: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "def" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Resources
|
||||||
|
resources: new fields.SchemaField({
|
||||||
|
hp: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "hp" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||||
|
}),
|
||||||
|
hero: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "hero" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||||
|
}),
|
||||||
|
faith: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "faith" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
power: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "power" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
alchemypoints: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: false }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
astrologypoints: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: false }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static LOCALIZATION_PREFIXES = ["BOL.Character"];
|
||||||
|
}
|
||||||
173
module/models/encounter.mjs
Normal file
173
module/models/encounter.mjs
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
/**
|
||||||
|
* Data model for Encounter actors
|
||||||
|
*/
|
||||||
|
export default class BoLEncounterDataModel extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
|
|
||||||
|
return {
|
||||||
|
// Details
|
||||||
|
details: new fields.SchemaField({
|
||||||
|
biography: new fields.HTMLField({ initial: "" }),
|
||||||
|
notes: new fields.HTMLField({ initial: "" }),
|
||||||
|
height: new fields.StringField({ initial: "" }),
|
||||||
|
age: new fields.StringField({ initial: "" }),
|
||||||
|
weight: new fields.StringField({ initial: "" }),
|
||||||
|
hair: new fields.StringField({ initial: "" }),
|
||||||
|
eyes: new fields.StringField({ initial: "" }),
|
||||||
|
signs: new fields.StringField({ initial: "" }),
|
||||||
|
size: new fields.StringField({ initial: "" }),
|
||||||
|
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||||
|
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Combat
|
||||||
|
combat: new fields.SchemaField({
|
||||||
|
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
iscritical: new fields.BooleanField({ initial: false }),
|
||||||
|
isfumble: new fields.BooleanField({ initial: false }),
|
||||||
|
islegendary: new fields.BooleanField({ initial: false })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Character type
|
||||||
|
chartype: new fields.StringField({ initial: "tough" }),
|
||||||
|
isundead: new fields.BooleanField({ initial: false }),
|
||||||
|
villainy: new fields.BooleanField({ initial: false }),
|
||||||
|
size: new fields.StringField({ initial: "" }),
|
||||||
|
environment: new fields.StringField({ initial: "" }),
|
||||||
|
|
||||||
|
// Protection
|
||||||
|
prot: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "prot" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Attributes
|
||||||
|
attributes: new fields.SchemaField({
|
||||||
|
vigor: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "vigor" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
agility: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "agility" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
mind: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "mind" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
appeal: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "appeal" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Aptitudes
|
||||||
|
aptitudes: new fields.SchemaField({
|
||||||
|
init: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "init" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
melee: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "melee" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
ranged: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "ranged" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
def: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "def" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Resources
|
||||||
|
resources: new fields.SchemaField({
|
||||||
|
hp: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "hp" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||||
|
}),
|
||||||
|
hero: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "hero" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||||
|
}),
|
||||||
|
faith: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "faith" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
power: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "power" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
alchemypoints: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: false }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
astrologypoints: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: false }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static LOCALIZATION_PREFIXES = ["BOL.Encounter"];
|
||||||
|
}
|
||||||
55
module/models/feature.mjs
Normal file
55
module/models/feature.mjs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
/**
|
||||||
|
* Data model for Feature items
|
||||||
|
*/
|
||||||
|
export default class BoLFeatureDataModel extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
|
const nullableNumber = { required: false, nullable: true, initial: null };
|
||||||
|
|
||||||
|
return {
|
||||||
|
// Base fields
|
||||||
|
category: new fields.StringField({ initial: "" }),
|
||||||
|
subtype: new fields.StringField({ initial: "default" }),
|
||||||
|
description: new fields.HTMLField({ initial: "" }),
|
||||||
|
properties: new fields.SchemaField({
|
||||||
|
// Career
|
||||||
|
sorcerer: new fields.BooleanField({ initial: false }),
|
||||||
|
alchemist: new fields.BooleanField({ initial: false }),
|
||||||
|
priest: new fields.BooleanField({ initial: false }),
|
||||||
|
astrologer: new fields.BooleanField({ initial: false }),
|
||||||
|
|
||||||
|
// Boon
|
||||||
|
isbonusdice: new fields.BooleanField({ initial: false }),
|
||||||
|
|
||||||
|
// Flaw
|
||||||
|
ismalusdice: new fields.BooleanField({ initial: false }),
|
||||||
|
|
||||||
|
// Fight option
|
||||||
|
fightoptiontype: new fields.StringField({ initial: "" }),
|
||||||
|
activated: new fields.BooleanField({ initial: false }),
|
||||||
|
isspecial: new fields.BooleanField({ initial: false }),
|
||||||
|
|
||||||
|
// Effect (boleffect)
|
||||||
|
identifier: new fields.StringField({ initial: "" }),
|
||||||
|
modifier: new fields.StringField({ initial: "" }),
|
||||||
|
|
||||||
|
// Horoscope
|
||||||
|
horoscopeanswer: new fields.StringField({ initial: "" }),
|
||||||
|
rank: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
|
||||||
|
// XP log
|
||||||
|
xptype: new fields.StringField({ initial: "" }),
|
||||||
|
xpdate: new fields.StringField({ initial: "" }),
|
||||||
|
xpname: new fields.StringField({ initial: "" }),
|
||||||
|
xpcost: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
xpvalue: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Feature-specific fields
|
||||||
|
rank: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static LOCALIZATION_PREFIXES = ["BOL.Feature"];
|
||||||
|
}
|
||||||
174
module/models/horde.mjs
Normal file
174
module/models/horde.mjs
Normal file
@@ -0,0 +1,174 @@
|
|||||||
|
/**
|
||||||
|
* Data model for Horde actors
|
||||||
|
*/
|
||||||
|
export default class BoLHordeDataModel extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
|
|
||||||
|
return {
|
||||||
|
// Details
|
||||||
|
details: new fields.SchemaField({
|
||||||
|
biography: new fields.HTMLField({ initial: "" }),
|
||||||
|
notes: new fields.HTMLField({ initial: "" }),
|
||||||
|
height: new fields.StringField({ initial: "" }),
|
||||||
|
age: new fields.StringField({ initial: "" }),
|
||||||
|
weight: new fields.StringField({ initial: "" }),
|
||||||
|
hair: new fields.StringField({ initial: "" }),
|
||||||
|
eyes: new fields.StringField({ initial: "" }),
|
||||||
|
signs: new fields.StringField({ initial: "" }),
|
||||||
|
size: new fields.StringField({ initial: "" }),
|
||||||
|
languages: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||||
|
xplog: new fields.ArrayField(new fields.ObjectField(), { initial: [] })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Combat
|
||||||
|
combat: new fields.SchemaField({
|
||||||
|
lastinit: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
iscritical: new fields.BooleanField({ initial: false }),
|
||||||
|
isfumble: new fields.BooleanField({ initial: false }),
|
||||||
|
islegendary: new fields.BooleanField({ initial: false })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Character type
|
||||||
|
chartype: new fields.StringField({ initial: "horde" }),
|
||||||
|
villainy: new fields.BooleanField({ initial: false }),
|
||||||
|
hordesize: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
hordebasehp: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
hasdamagerule: new fields.BooleanField({ initial: false }),
|
||||||
|
damagerule: new fields.StringField({ initial: "none" }),
|
||||||
|
|
||||||
|
// Protection
|
||||||
|
prot: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "prot" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.prot" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Attributes
|
||||||
|
attributes: new fields.SchemaField({
|
||||||
|
vigor: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "vigor" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.vigor" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
agility: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "agility" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.agility" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
mind: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "mind" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.mind" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: -1 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
appeal: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "appeal" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.appeal" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Aptitudes
|
||||||
|
aptitudes: new fields.SchemaField({
|
||||||
|
init: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "init" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.init" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
melee: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "melee" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.melee" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
ranged: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "ranged" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.ranged" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
def: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "def" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.aptitudes.def" }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Resources
|
||||||
|
resources: new fields.SchemaField({
|
||||||
|
hp: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "hp" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.hp" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
base: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 1 })
|
||||||
|
}),
|
||||||
|
hero: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "hero" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.hero" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 5 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||||
|
}),
|
||||||
|
faith: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "faith" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.faith" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
power: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "power" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.power" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: true }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
alchemypoints: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "alchemypoints" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.alchemypoints" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: false }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
}),
|
||||||
|
astrologypoints: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "astrologypoints" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.resources.astrologypoints" }),
|
||||||
|
ismain: new fields.BooleanField({ initial: false }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
bonus: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static LOCALIZATION_PREFIXES = ["BOL.Horde"];
|
||||||
|
}
|
||||||
113
module/models/item.mjs
Normal file
113
module/models/item.mjs
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
/**
|
||||||
|
* Data model for Item items
|
||||||
|
*/
|
||||||
|
export default class BoLItemDataModel extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
|
const nullableNumber = { required: false, nullable: true, initial: null };
|
||||||
|
|
||||||
|
return {
|
||||||
|
// Base fields
|
||||||
|
category: new fields.StringField({ initial: "" }),
|
||||||
|
subtype: new fields.StringField({ initial: "default" }),
|
||||||
|
description: new fields.HTMLField({ initial: "" }),
|
||||||
|
properties: new fields.SchemaField({
|
||||||
|
// Base flags
|
||||||
|
ranged: new fields.BooleanField({ initial: false }),
|
||||||
|
melee: new fields.BooleanField({ initial: false }),
|
||||||
|
spell: new fields.BooleanField({ initial: false }),
|
||||||
|
protection: new fields.BooleanField({ initial: false }),
|
||||||
|
weapon: new fields.BooleanField({ initial: false }),
|
||||||
|
armor: new fields.BooleanField({ initial: false }),
|
||||||
|
helm: new fields.BooleanField({ initial: false }),
|
||||||
|
shield: new fields.BooleanField({ initial: false }),
|
||||||
|
equipable: new fields.BooleanField({ initial: false }),
|
||||||
|
consumable: new fields.BooleanField({ initial: false }),
|
||||||
|
magical: new fields.BooleanField({ initial: false }),
|
||||||
|
"2H": new fields.BooleanField({ initial: false }),
|
||||||
|
reloadable: new fields.BooleanField({ initial: false }),
|
||||||
|
bow: new fields.BooleanField({ initial: false }),
|
||||||
|
crossbow: new fields.BooleanField({ initial: false }),
|
||||||
|
throwing: new fields.BooleanField({ initial: false }),
|
||||||
|
|
||||||
|
// Equipment
|
||||||
|
stackable: new fields.BooleanField({ initial: false }),
|
||||||
|
stacksize: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
slot: new fields.StringField({ initial: "-" }),
|
||||||
|
|
||||||
|
// Weapon flags
|
||||||
|
natural: new fields.BooleanField({ initial: false }),
|
||||||
|
concealable: new fields.BooleanField({ initial: false }),
|
||||||
|
ignoreshield: new fields.BooleanField({ initial: false }),
|
||||||
|
attackBonusDice: new fields.BooleanField({ initial: false }),
|
||||||
|
attackMalusDice: new fields.BooleanField({ initial: false }),
|
||||||
|
onlymodifier: new fields.BooleanField({ initial: false }),
|
||||||
|
bashing: new fields.BooleanField({ initial: false }),
|
||||||
|
throwable: new fields.BooleanField({ initial: false }),
|
||||||
|
damageReroll1: new fields.BooleanField({ initial: false }),
|
||||||
|
|
||||||
|
// Weapon stats
|
||||||
|
attackAttribute: new fields.StringField({ initial: "vigor" }),
|
||||||
|
attackAptitude: new fields.StringField({ initial: "melee" }),
|
||||||
|
attackModifiers: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
weaponSize: new fields.StringField({ initial: "unarmed" }),
|
||||||
|
damage: new fields.StringField({ initial: "0" }),
|
||||||
|
damageAttribute: new fields.StringField({ initial: "" }),
|
||||||
|
damageModifiers: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
damageMultiplier: new fields.StringField({ initial: "1" }),
|
||||||
|
range: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
reload: new fields.NumberField({ ...nullableNumber }),
|
||||||
|
|
||||||
|
// Protection
|
||||||
|
armorQuality: new fields.StringField({ initial: "" }),
|
||||||
|
soak: new fields.SchemaField({
|
||||||
|
formula: new fields.StringField({ initial: "" }),
|
||||||
|
value: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
modifier: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
}),
|
||||||
|
blocking: new fields.SchemaField({
|
||||||
|
malus: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
blocking1: new fields.BooleanField({ initial: false }),
|
||||||
|
blockingAll: new fields.BooleanField({ initial: false }),
|
||||||
|
}),
|
||||||
|
modifiers: new fields.SchemaField({
|
||||||
|
init: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
agility: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
powercost: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
social: new fields.BooleanField({ initial: false }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Spell
|
||||||
|
circle: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
difficulty: new fields.StringField({ initial: "" }),
|
||||||
|
ppcost: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
duration: new fields.StringField({ initial: "" }),
|
||||||
|
nbmandatoryconditions: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
mandatoryconditions: new fields.ArrayField(new fields.StringField()),
|
||||||
|
optionnalconditions: new fields.ArrayField(new fields.StringField()),
|
||||||
|
|
||||||
|
// Alchemy
|
||||||
|
alchemytype: new fields.StringField({ initial: "" }),
|
||||||
|
pccost: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
pccurrent: new fields.NumberField({ initial: 0, nullable: true }),
|
||||||
|
|
||||||
|
// Vehicle weapon
|
||||||
|
isfiredamage: new fields.BooleanField({ initial: false }),
|
||||||
|
ishulldamage: new fields.BooleanField({ initial: false }),
|
||||||
|
iscrewdamage: new fields.BooleanField({ initial: false }),
|
||||||
|
isboarding: new fields.BooleanField({ initial: false }),
|
||||||
|
isspur: new fields.BooleanField({ initial: false }),
|
||||||
|
isbreakrow: new fields.BooleanField({ initial: false }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
// Equipment fields
|
||||||
|
quantity: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
|
weight: new fields.NumberField({ initial: 0 }),
|
||||||
|
price: new fields.NumberField({ initial: 0 }),
|
||||||
|
worn: new fields.BooleanField({ initial: false })
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static LOCALIZATION_PREFIXES = ["BOL.Item"];
|
||||||
|
}
|
||||||
55
module/models/vehicle.mjs
Normal file
55
module/models/vehicle.mjs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
/**
|
||||||
|
* Data model for Vehicle actors
|
||||||
|
*/
|
||||||
|
export default class BoLVehicleDataModel extends foundry.abstract.TypeDataModel {
|
||||||
|
static defineSchema() {
|
||||||
|
const fields = foundry.data.fields;
|
||||||
|
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||||
|
|
||||||
|
return {
|
||||||
|
vehicletype: new fields.StringField({ initial: "boat" }),
|
||||||
|
|
||||||
|
attributes: new fields.SchemaField({
|
||||||
|
hull: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "hull" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.hull" }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||||
|
}),
|
||||||
|
crew: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "crew" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.crew" }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||||
|
}),
|
||||||
|
resources: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "resources" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.resources" }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
row: new fields.SchemaField({
|
||||||
|
key: new fields.StringField({ initial: "row" }),
|
||||||
|
label: new fields.StringField({ initial: "BOL.attributes.row" }),
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
min: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||||
|
max: new fields.NumberField({ ...requiredInteger, initial: 5 })
|
||||||
|
}),
|
||||||
|
|
||||||
|
spur: new fields.SchemaField({
|
||||||
|
value: new fields.StringField({ initial: "" })
|
||||||
|
}),
|
||||||
|
|
||||||
|
status: new fields.SchemaField({}),
|
||||||
|
|
||||||
|
description: new fields.HTMLField({ initial: "" })
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static LOCALIZATION_PREFIXES = ["BOL.Vehicle"];
|
||||||
|
}
|
||||||
@@ -12,8 +12,8 @@ export class BoLTokenHud {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async removeExtensionHud(app, html, tokenId) {
|
static async removeExtensionHud(app, html, tokenId) {
|
||||||
html.find('.control-icon.bol-roll').remove()
|
$(html).find('.control-icon.bol-roll').remove()
|
||||||
html.find('.control-icon.bol-action').remove()
|
$(html).find('.control-icon.bol-action').remove()
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -25,7 +25,7 @@ export class BoLTokenHud {
|
|||||||
|
|
||||||
const hudData = { actor: actor, actionsList: actor.buildListeActions(), rollsList: actor.buildRollList() }
|
const hudData = { actor: actor, actionsList: actor.buildListeActions(), rollsList: actor.buildRollList() }
|
||||||
|
|
||||||
const controlIconActions = html.find('.control-icon[data-action=combat]');
|
const controlIconActions = $(html).find('.control-icon[data-action=combat]');
|
||||||
// initiative
|
// initiative
|
||||||
await BoLTokenHud._configureSubMenu(controlIconActions, 'systems/bol/templates/token/hud-actor-actions.hbs', hudData,
|
await BoLTokenHud._configureSubMenu(controlIconActions, 'systems/bol/templates/token/hud-actor-actions.hbs', hudData,
|
||||||
(event) => {
|
(event) => {
|
||||||
@@ -43,7 +43,7 @@ export class BoLTokenHud {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
const controlIconTarget = $(html).find('.control-icon[data-action=target]');
|
||||||
// att+apt+career
|
// att+apt+career
|
||||||
await BoLTokenHud._configureSubMenu(controlIconTarget, 'systems/bol/templates/token/hud-actor-rolls.hbs', hudData,
|
await BoLTokenHud._configureSubMenu(controlIconTarget, 'systems/bol/templates/token/hud-actor-rolls.hbs', hudData,
|
||||||
(event) => {
|
(event) => {
|
||||||
@@ -59,7 +59,7 @@ export class BoLTokenHud {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async addTokenHudExtensions(app, html, tokenId) {
|
static async addTokenHudExtensions(app, html, tokenId) {
|
||||||
const controlIconCombat = html.find('.control-icon[data-action=combat]')
|
const controlIconCombat = $(html).find('.control-icon[data-action=combat]')
|
||||||
if (controlIconCombat.length > 0) {
|
if (controlIconCombat.length > 0) {
|
||||||
BoLTokenHud.addExtensionHud(app, html, tokenId);
|
BoLTokenHud.addExtensionHud(app, html, tokenId);
|
||||||
}
|
}
|
||||||
@@ -67,7 +67,7 @@ export class BoLTokenHud {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||||
const hud = $(await renderTemplate(template, hudData))
|
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData))
|
||||||
const list = hud.find('div.bol-hud-list')
|
const list = hud.find('div.bol-hud-list')
|
||||||
|
|
||||||
BoLTokenHud._toggleHudListActive(hud, list);
|
BoLTokenHud._toggleHudListActive(hud, list);
|
||||||
|
|||||||
@@ -221,10 +221,10 @@ export class BoLCalendar extends Application {
|
|||||||
let hn = defHeure.heure;
|
let hn = defHeure.heure;
|
||||||
let chiffreAstral = this.getCurrentNombreAstral() ?? 0;
|
let chiffreAstral = this.getCurrentNombreAstral() ?? 0;
|
||||||
heuresChancesMalchances[0] = { value : "+4", heures: [this.getHeureNumber((hn + chiffreAstral) % RDD_HEURES_PAR_JOUR).label]};
|
heuresChancesMalchances[0] = { value : "+4", heures: [this.getHeureNumber((hn + chiffreAstral) % RDD_HEURES_PAR_JOUR).label]};
|
||||||
heuresChancesMalchances[1] = { value : "+2", heures: [this.getHeureNumber((hn + chiffreAstral+4) % RDD_HEURES_PAR_JOUR).label,
|
heuresChancesMalchances[1] = { value : "+2", heures: [this.getHeureNumber((hn + chiffreAstral+4) % RDD_HEURES_PAR_JOUR).label,
|
||||||
this.getHeureNumber((hn + chiffreAstral + 8) % RDD_HEURES_PAR_JOUR).label ] };
|
this.getHeureNumber((hn + chiffreAstral + 8) % RDD_HEURES_PAR_JOUR).label ] };
|
||||||
heuresChancesMalchances[2] = { value : "-4", heures: [this.getHeureNumber((hn + chiffreAstral+6) % RDD_HEURES_PAR_JOUR).label]};
|
heuresChancesMalchances[2] = { value : "-4", heures: [this.getHeureNumber((hn + chiffreAstral+6) % RDD_HEURES_PAR_JOUR).label]};
|
||||||
heuresChancesMalchances[3] = { value : "-2", heures: [this.getHeureNumber((hn + chiffreAstral+3) % RDD_HEURES_PAR_JOUR).label,
|
heuresChancesMalchances[3] = { value : "-2", heures: [this.getHeureNumber((hn + chiffreAstral+3) % RDD_HEURES_PAR_JOUR).label,
|
||||||
this.getHeureNumber((hn + chiffreAstral + 9) % RDD_HEURES_PAR_JOUR).label ]};
|
this.getHeureNumber((hn + chiffreAstral + 9) % RDD_HEURES_PAR_JOUR).label ]};
|
||||||
}
|
}
|
||||||
return heuresChancesMalchances;
|
return heuresChancesMalchances;
|
||||||
@@ -331,7 +331,7 @@ export class BoLCalendar extends Application {
|
|||||||
calendrierData.jourMoisOptions = RdDCalendrier.buildJoursMois();
|
calendrierData.jourMoisOptions = RdDCalendrier.buildJoursMois();
|
||||||
calendrierData.heuresOptions = [0, 1];
|
calendrierData.heuresOptions = [0, 1];
|
||||||
calendrierData.minutesOptions = Array(RDD_MINUTES_PAR_HEURES).fill().map((item, index) => 0 + index);
|
calendrierData.minutesOptions = Array(RDD_MINUTES_PAR_HEURES).fill().map((item, index) => 0 + index);
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
|
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
|
||||||
this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
|
this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
|
||||||
}
|
}
|
||||||
this.editeur.updateData(calendrierData);
|
this.editeur.updateData(calendrierData);
|
||||||
@@ -360,7 +360,7 @@ export class BoLCalendar extends Application {
|
|||||||
let heureNaissance = actor.getHeureNaissance();
|
let heureNaissance = actor.getHeureNaissance();
|
||||||
if ( heureNaissance) {
|
if ( heureNaissance) {
|
||||||
heuresParActeur[actor.name] = this.getHeuresChanceMalchance(heureNaissance);
|
heuresParActeur[actor.name] = this.getHeuresChanceMalchance(heureNaissance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//console.log("ASTRO", astrologieArray);
|
//console.log("ASTRO", astrologieArray);
|
||||||
calendrierData.astrologieData = astrologieArray;
|
calendrierData.astrologieData = astrologieArray;
|
||||||
@@ -398,7 +398,7 @@ export class BoLCalendar extends Application {
|
|||||||
let isRightMB = false;
|
let isRightMB = false;
|
||||||
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
||||||
isRightMB = ev.which == 3;
|
isRightMB = ev.which == 3;
|
||||||
} else if ("button" in ev) { // IE, Opera
|
} else if ("button" in ev) { // IE, Opera
|
||||||
isRightMB = ev.button == 2;
|
isRightMB = ev.button == 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ export class BoLUtility {
|
|||||||
})
|
})
|
||||||
game.settings.register("bol", "auto-remove-dead", {
|
game.settings.register("bol", "auto-remove-dead", {
|
||||||
name: game.i18n.localize("BOL.settings.removeDead"),
|
name: game.i18n.localize("BOL.settings.removeDead"),
|
||||||
hint: game.i18n.localize("BOL.settings.removeDeadTooltip"),
|
hint: game.i18n.localize("BOL.settings.removeDeadTooltip"),
|
||||||
scope: "world",
|
scope: "world",
|
||||||
config: true,
|
config: true,
|
||||||
default: false,
|
default: false,
|
||||||
@@ -237,6 +237,11 @@ export class BoLUtility {
|
|||||||
if (chatData.img.includes("/blank.png")) {
|
if (chatData.img.includes("/blank.png")) {
|
||||||
chatData.img = null;
|
chatData.img = null;
|
||||||
}
|
}
|
||||||
|
// For old-format weapon items lacking stat fields, apply defaults so the chat card can display them
|
||||||
|
if (chatData.system?.properties?.weapon && !chatData.system.properties.damage) {
|
||||||
|
const defaults = game.bol.config.defaultNaturalWeapon?.properties ?? {};
|
||||||
|
chatData.system.properties = Object.assign(foundry.utils.duplicate(defaults), chatData.system.properties);
|
||||||
|
}
|
||||||
// JSON object for easy creation
|
// JSON object for easy creation
|
||||||
chatData.jsondata = JSON.stringify(
|
chatData.jsondata = JSON.stringify(
|
||||||
{
|
{
|
||||||
@@ -244,7 +249,7 @@ export class BoLUtility {
|
|||||||
payload: chatData,
|
payload: chatData,
|
||||||
});
|
});
|
||||||
|
|
||||||
renderTemplate('systems/bol/templates/item/post-item.hbs', chatData).then(html => {
|
foundry.applications.handlebars.renderTemplate('systems/bol/templates/item/post-item.hbs', chatData).then(html => {
|
||||||
let chatOptions = BoLUtility.chatDataSetup(html);
|
let chatOptions = BoLUtility.chatDataSetup(html);
|
||||||
ChatMessage.create(chatOptions)
|
ChatMessage.create(chatOptions)
|
||||||
});
|
});
|
||||||
@@ -344,7 +349,7 @@ export class BoLUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatMessageHandler(message, html, data) {
|
static async chatMessageHandler(message, html, data) {
|
||||||
const chatCard = html.find('.flavor-text')
|
const chatCard = $(html).find('.flavor-text')
|
||||||
if (chatCard.length > 0) {
|
if (chatCard.length > 0) {
|
||||||
// If the user is the message author or the actor owner, proceed
|
// If the user is the message author or the actor owner, proceed
|
||||||
const actor = game.actors.get(data.message.speaker.actor)
|
const actor = game.actors.get(data.message.speaker.actor)
|
||||||
@@ -381,6 +386,8 @@ export class BoLUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
|
|
||||||
|
html = $(html);
|
||||||
|
|
||||||
// Damage handling
|
// Damage handling
|
||||||
html.on("click", '.chat-damage-apply', event => {
|
html.on("click", '.chat-damage-apply', event => {
|
||||||
let rollData = BoLUtility.getRollDataFromMessage(event)
|
let rollData = BoLUtility.getRollDataFromMessage(event)
|
||||||
@@ -427,7 +434,7 @@ export class BoLUtility {
|
|||||||
html.on("click", '.damage-handling', event => {
|
html.on("click", '.damage-handling', event => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
let attr = event.currentTarget.attributes['data-attack-id']
|
let attr = event.currentTarget.attributes['data-attack-id']
|
||||||
if ( !attr) {
|
if (!attr) {
|
||||||
ui.notifications.warn("Impossible de trouver l'attaque correspondante, erreur de suivi de combat.")
|
ui.notifications.warn("Impossible de trouver l'attaque correspondante, erreur de suivi de combat.")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -480,13 +487,17 @@ export class BoLUtility {
|
|||||||
|
|
||||||
if (defenseMode == 'damage-with-armor') {
|
if (defenseMode == 'damage-with-armor') {
|
||||||
let armorFormula = defender.getArmorFormula()
|
let armorFormula = defender.getArmorFormula()
|
||||||
rollData.rollArmor = new Roll(armorFormula)
|
if (armorFormula === "0") {
|
||||||
await rollData.rollArmor.roll()
|
rollData.armorProtect = 0
|
||||||
let msg = await rollData.rollArmor.toMessage({ flavor: "BOL.chat.armorRoll : " + armorFormula });
|
} else {
|
||||||
if ( game.dice3d) { // wait animation end when DsN is there
|
rollData.rollArmor = new Roll(armorFormula)
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
|
await rollData.rollArmor.roll()
|
||||||
|
let msg = await rollData.rollArmor.toMessage({ flavor: game.i18n.localize("BOL.chat.armorRoll") + " : " + armorFormula })
|
||||||
|
if (game.dice3d && msg) {
|
||||||
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||||
|
}
|
||||||
|
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
||||||
}
|
}
|
||||||
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
|
||||||
rollData.finalDamage = rollData.damageTotal - rollData.armorProtect
|
rollData.finalDamage = rollData.damageTotal - rollData.armorProtect
|
||||||
rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage
|
rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage
|
||||||
await defender.sufferDamage(rollData.finalDamage)
|
await defender.sufferDamage(rollData.finalDamage)
|
||||||
@@ -498,9 +509,17 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
if (defenseMode == 'hero-reduce-damage') {
|
if (defenseMode == 'hero-reduce-damage') {
|
||||||
let armorFormula = defender.getArmorFormula()
|
let armorFormula = defender.getArmorFormula()
|
||||||
rollData.rollArmor = new Roll(armorFormula)
|
if (armorFormula === "0") {
|
||||||
await rollData.rollArmor.roll()
|
rollData.armorProtect = 0
|
||||||
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
} else {
|
||||||
|
rollData.rollArmor = new Roll(armorFormula)
|
||||||
|
await rollData.rollArmor.roll()
|
||||||
|
let msg = await rollData.rollArmor.toMessage({ flavor: game.i18n.localize("BOL.chat.armorRoll") + " : " + armorFormula })
|
||||||
|
if (game.dice3d && msg) {
|
||||||
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||||
|
}
|
||||||
|
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
||||||
|
}
|
||||||
rollData.rollHero = new Roll("1d6")
|
rollData.rollHero = new Roll("1d6")
|
||||||
await rollData.rollHero.roll()
|
await rollData.rollHero.roll()
|
||||||
rollData.finalDamage = rollData.damageTotal - rollData.rollHero.total - rollData.armorProtect
|
rollData.finalDamage = rollData.damageTotal - rollData.rollHero.total - rollData.armorProtect
|
||||||
@@ -535,13 +554,13 @@ export class BoLUtility {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||||
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults)
|
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults)
|
||||||
})
|
})
|
||||||
console.log("Defender data : ", defenderUser)
|
console.log("Defender data : ", defenderUser)
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name),
|
whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name),
|
||||||
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults)
|
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -628,11 +647,11 @@ export class BoLUtility {
|
|||||||
let msg = await ChatMessage.create({
|
let msg = await ChatMessage.create({
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||||
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
content: await foundry.applications.handlebars.foundry.applications.handlebars.renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
||||||
attackId: rollData.id,
|
attackId: rollData.id,
|
||||||
attacker: rollData.attacker,
|
attacker: rollData.attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
defenderHeroPoints:defender.getHeroPoints(),
|
defenderHeroPoints: defender.getHeroPoints(),
|
||||||
defenderWeapons: defenderWeapons,
|
defenderWeapons: defenderWeapons,
|
||||||
damageTotal: rollData.damageTotal,
|
damageTotal: rollData.damageTotal,
|
||||||
damagesIgnoresArmor: rollData.damagesIgnoresArmor,
|
damagesIgnoresArmor: rollData.damagesIgnoresArmor,
|
||||||
|
|||||||
@@ -188,19 +188,25 @@ BOL.rangeModifiers = {
|
|||||||
"-8": "BOL.dialog.utmost"
|
"-8": "BOL.dialog.utmost"
|
||||||
}
|
}
|
||||||
|
|
||||||
BOL.difficultyModifiers = {
|
BOL.difficultyModifiers = [
|
||||||
"4": "BOL.dialog.soeasy",
|
{ value: "-12", label: "BOL.dialog.divine" },
|
||||||
"2": "BOL.dialog.veryeasy",
|
{ value: "-11", label: "BOL.dialog.mythic11" },
|
||||||
"1": "BOL.dialog.easy",
|
{ value: "-10", label: "BOL.dialog.mythic" },
|
||||||
"0": "BOL.dialog.moderate",
|
{ value: "-9", label: "BOL.dialog.heroic9" },
|
||||||
"-1": "BOL.dialog.hard",
|
{ value: "-8", label: "BOL.dialog.heroic" },
|
||||||
"-2": "BOL.dialog.tough",
|
{ value: "-7", label: "BOL.dialog.formidable7" },
|
||||||
"-4": "BOL.dialog.demanding",
|
{ value: "-6", label: "BOL.dialog.formidable" },
|
||||||
"-6": "BOL.dialog.formidable",
|
{ value: "-5", label: "BOL.dialog.demanding5" },
|
||||||
"-8": "BOL.dialog.heroic",
|
{ value: "-4", label: "BOL.dialog.demanding" },
|
||||||
"-10": "BOL.dialog.mythic",
|
{ value: "-3", label: "BOL.dialog.tough3" },
|
||||||
"-12": "BOL.dialog.divine"
|
{ value: "-2", label: "BOL.dialog.tough" },
|
||||||
}
|
{ value: "-1", label: "BOL.dialog.hard" },
|
||||||
|
{ value: "0", label: "BOL.dialog.moderate" },
|
||||||
|
{ value: "1", label: "BOL.dialog.easy" },
|
||||||
|
{ value: "2", label: "BOL.dialog.veryeasy" },
|
||||||
|
{ value: "3", label: "BOL.dialog.soeasy3" },
|
||||||
|
{ value: "4", label: "BOL.dialog.soeasy" },
|
||||||
|
]
|
||||||
|
|
||||||
BOL.alchemyModifiers = {
|
BOL.alchemyModifiers = {
|
||||||
"2": "BOL.dialog.veryeasy",
|
"2": "BOL.dialog.veryeasy",
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ export default function registerHooks() {
|
|||||||
}))
|
}))
|
||||||
|
|
||||||
Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html))
|
Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html))
|
||||||
Hooks.on('renderChatMessage', (message, html, data) => BoLUtility.chatMessageHandler(message, html, data))
|
Hooks.on('renderChatMessageHTML', (message, html, data) => BoLUtility.chatMessageHandler(message, html, data))
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a macro when dropping an entity on the hotbar
|
* Create a macro when dropping an entity on the hotbar
|
||||||
@@ -73,8 +73,8 @@ export default function registerHooks() {
|
|||||||
button.addEventListener('click', () => {
|
button.addEventListener('click', () => {
|
||||||
game.bol.charSummary.render(true)
|
game.bol.charSummary.render(true)
|
||||||
})
|
})
|
||||||
html.find('.header-actions').after(button)
|
$(html).find('.header-actions').after(button)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -52,6 +52,7 @@ export const preloadHandlebarsTemplates = async function () {
|
|||||||
"systems/bol/templates/chat/rolls/alchemy-roll-card.hbs",
|
"systems/bol/templates/chat/rolls/alchemy-roll-card.hbs",
|
||||||
"systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs",
|
"systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs",
|
||||||
"systems/bol/templates/chat/rolls/horoscope-roll-card.hbs",
|
"systems/bol/templates/chat/rolls/horoscope-roll-card.hbs",
|
||||||
|
"systems/bol/templates/chat/chat-welcome.hbs",
|
||||||
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
||||||
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
|
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
|
||||||
"systems/bol/templates/dialogs/mod-roll-part.hbs",
|
"systems/bol/templates/dialogs/mod-roll-part.hbs",
|
||||||
@@ -60,11 +61,12 @@ export const preloadHandlebarsTemplates = async function () {
|
|||||||
"systems/bol/templates/dialogs/effect-roll-part.hbs",
|
"systems/bol/templates/dialogs/effect-roll-part.hbs",
|
||||||
"systems/bol/templates/dialogs/boons-roll-part.hbs",
|
"systems/bol/templates/dialogs/boons-roll-part.hbs",
|
||||||
"systems/bol/templates/dialogs/flaws-roll-part.hbs",
|
"systems/bol/templates/dialogs/flaws-roll-part.hbs",
|
||||||
"systems/bol/templates/dialogs/total-roll-part.hbs",
|
"systems/bol/templates/dialogs/total-roll-part.hbs",
|
||||||
"systems/bol/templates/dialogs/fightoptions-roll-part.hbs",
|
"systems/bol/templates/dialogs/fightoptions-roll-part.hbs",
|
||||||
"systems/bol/templates/dialogs/horoscope-roll-part.hbs"
|
"systems/bol/templates/dialogs/horoscope-roll-part.hbs",
|
||||||
|
"systems/bol/templates/apps/character-summary-template.html"
|
||||||
];
|
];
|
||||||
|
|
||||||
// Load the template parts
|
// Load the template parts
|
||||||
return loadTemplates(templatePaths);
|
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||||
};
|
};
|
||||||
|
|||||||
Binary file not shown.
BIN
packs/aides-de-jeu/000774.ldb
Normal file
BIN
packs/aides-de-jeu/000774.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000606
|
MANIFEST-001076
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/26-19:35:41.682372 7f20f0ff96c0 Recovering log #604
|
2026/02/28-22:59:53.852685 7f56e3fff6c0 Recovering log #1074
|
||||||
2024/11/26-19:35:41.693713 7f20f0ff96c0 Delete type=3 #602
|
2026/02/28-22:59:53.863099 7f56e3fff6c0 Delete type=3 #1072
|
||||||
2024/11/26-19:35:41.693812 7f20f0ff96c0 Delete type=0 #604
|
2026/02/28-22:59:53.863210 7f56e3fff6c0 Delete type=0 #1074
|
||||||
2024/11/26-20:03:53.562225 7f20ef7ff6c0 Level-0 table #609: started
|
2026/03/01-01:08:46.366409 7f54e37ef6c0 Level-0 table #1079: started
|
||||||
2024/11/26-20:03:53.562310 7f20ef7ff6c0 Level-0 table #609: 0 bytes OK
|
2026/03/01-01:08:46.366440 7f54e37ef6c0 Level-0 table #1079: 0 bytes OK
|
||||||
2024/11/26-20:03:53.568954 7f20ef7ff6c0 Delete type=0 #607
|
2026/03/01-01:08:46.372420 7f54e37ef6c0 Delete type=0 #1077
|
||||||
2024/11/26-20:03:53.576999 7f20ef7ff6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.391669 7f54e37ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||||
2024/11/26-20:03:53.577053 7f20ef7ff6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.391720 7f54e37ef6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/25-23:05:12.650755 7f20f1ffb6c0 Recovering log #600
|
2026/02/28-17:23:52.883622 7f56f93fe6c0 Recovering log #1070
|
||||||
2024/11/25-23:05:12.661690 7f20f1ffb6c0 Delete type=3 #598
|
2026/02/28-17:23:52.893895 7f56f93fe6c0 Delete type=3 #1068
|
||||||
2024/11/25-23:05:12.661789 7f20f1ffb6c0 Delete type=0 #600
|
2026/02/28-17:23:52.893967 7f56f93fe6c0 Delete type=0 #1070
|
||||||
2024/11/25-23:09:33.899483 7f20ef7ff6c0 Level-0 table #605: started
|
2026/02/28-22:59:43.750682 7f54e37ef6c0 Level-0 table #1075: started
|
||||||
2024/11/25-23:09:33.899549 7f20ef7ff6c0 Level-0 table #605: 0 bytes OK
|
2026/02/28-22:59:43.750749 7f54e37ef6c0 Level-0 table #1075: 0 bytes OK
|
||||||
2024/11/25-23:09:33.906044 7f20ef7ff6c0 Delete type=0 #603
|
2026/02/28-22:59:43.758241 7f54e37ef6c0 Delete type=0 #1073
|
||||||
2024/11/25-23:09:33.921223 7f20ef7ff6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.758440 7f54e37ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||||
2024/11/25-23:09:33.921337 7f20ef7ff6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.758473 7f54e37ef6c0 Manual compaction at level-1 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs/aides-de-jeu/MANIFEST-001076
Normal file
BIN
packs/aides-de-jeu/MANIFEST-001076
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/armors/000679.ldb
Normal file
BIN
packs/armors/000679.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000512
|
MANIFEST-000981
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/26-19:35:41.649466 7f20f17fa6c0 Recovering log #510
|
2026/02/28-22:59:53.826224 7f56f8bfd6c0 Recovering log #979
|
||||||
2024/11/26-19:35:41.660924 7f20f17fa6c0 Delete type=3 #508
|
2026/02/28-22:59:53.836758 7f56f8bfd6c0 Delete type=3 #977
|
||||||
2024/11/26-19:35:41.661016 7f20f17fa6c0 Delete type=0 #510
|
2026/02/28-22:59:53.836823 7f56f8bfd6c0 Delete type=0 #979
|
||||||
2024/11/26-20:03:53.569223 7f20ef7ff6c0 Level-0 table #515: started
|
2026/03/01-01:08:46.372471 7f54e37ef6c0 Level-0 table #984: started
|
||||||
2024/11/26-20:03:53.569292 7f20ef7ff6c0 Level-0 table #515: 0 bytes OK
|
2026/03/01-01:08:46.372486 7f54e37ef6c0 Level-0 table #984: 0 bytes OK
|
||||||
2024/11/26-20:03:53.576679 7f20ef7ff6c0 Delete type=0 #513
|
2026/03/01-01:08:46.378495 7f54e37ef6c0 Delete type=0 #982
|
||||||
2024/11/26-20:03:53.577018 7f20ef7ff6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.391687 7f54e37ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||||
2024/11/26-20:03:53.577065 7f20ef7ff6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.391731 7f54e37ef6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/25-23:05:12.616998 7f20f07f86c0 Recovering log #506
|
2026/02/28-17:23:52.858522 7f56e3fff6c0 Recovering log #975
|
||||||
2024/11/25-23:05:12.628857 7f20f07f86c0 Delete type=3 #504
|
2026/02/28-17:23:52.869495 7f56e3fff6c0 Delete type=3 #973
|
||||||
2024/11/25-23:05:12.629080 7f20f07f86c0 Delete type=0 #506
|
2026/02/28-17:23:52.869552 7f56e3fff6c0 Delete type=0 #975
|
||||||
2024/11/25-23:09:33.892926 7f20ef7ff6c0 Level-0 table #511: started
|
2026/02/28-22:59:43.737596 7f54e37ef6c0 Level-0 table #980: started
|
||||||
2024/11/25-23:09:33.892966 7f20ef7ff6c0 Level-0 table #511: 0 bytes OK
|
2026/02/28-22:59:43.737635 7f54e37ef6c0 Level-0 table #980: 0 bytes OK
|
||||||
2024/11/25-23:09:33.899242 7f20ef7ff6c0 Delete type=0 #509
|
2026/02/28-22:59:43.743801 7f54e37ef6c0 Delete type=0 #978
|
||||||
2024/11/25-23:09:33.921183 7f20ef7ff6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.758414 7f54e37ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||||
2024/11/25-23:09:33.921311 7f20ef7ff6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.758457 7f54e37ef6c0 Manual compaction at level-1 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs/armors/MANIFEST-000981
Normal file
BIN
packs/armors/MANIFEST-000981
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/boons/000843.ldb
Normal file
BIN
packs/boons/000843.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000605
|
MANIFEST-001075
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/26-19:35:41.515241 7f20f17fa6c0 Recovering log #603
|
2026/02/28-22:59:53.718001 7f56f8bfd6c0 Recovering log #1073
|
||||||
2024/11/26-19:35:41.527032 7f20f17fa6c0 Delete type=3 #601
|
2026/02/28-22:59:53.729345 7f56f8bfd6c0 Delete type=3 #1071
|
||||||
2024/11/26-19:35:41.527200 7f20f17fa6c0 Delete type=0 #603
|
2026/02/28-22:59:53.729412 7f56f8bfd6c0 Delete type=0 #1073
|
||||||
2024/11/26-20:03:53.492768 7f20ef7ff6c0 Level-0 table #608: started
|
2026/03/01-01:08:46.321084 7f54e37ef6c0 Level-0 table #1078: started
|
||||||
2024/11/26-20:03:53.492848 7f20ef7ff6c0 Level-0 table #608: 0 bytes OK
|
2026/03/01-01:08:46.321111 7f54e37ef6c0 Level-0 table #1078: 0 bytes OK
|
||||||
2024/11/26-20:03:53.499433 7f20ef7ff6c0 Delete type=0 #606
|
2026/03/01-01:08:46.327221 7f54e37ef6c0 Delete type=0 #1076
|
||||||
2024/11/26-20:03:53.521097 7f20ef7ff6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.339937 7f54e37ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||||
2024/11/26-20:03:53.521187 7f20ef7ff6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.339972 7f54e37ef6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/25-23:05:12.491852 7f20f07f86c0 Recovering log #599
|
2026/02/28-17:23:52.757933 7f56f9bff6c0 Recovering log #1069
|
||||||
2024/11/25-23:05:12.504348 7f20f07f86c0 Delete type=3 #597
|
2026/02/28-17:23:52.767692 7f56f9bff6c0 Delete type=3 #1067
|
||||||
2024/11/25-23:05:12.504565 7f20f07f86c0 Delete type=0 #599
|
2026/02/28-17:23:52.767761 7f56f9bff6c0 Delete type=0 #1069
|
||||||
2024/11/25-23:09:33.836227 7f20ef7ff6c0 Level-0 table #604: started
|
2026/02/28-22:59:43.697108 7f54e37ef6c0 Level-0 table #1074: started
|
||||||
2024/11/25-23:09:33.836305 7f20ef7ff6c0 Level-0 table #604: 0 bytes OK
|
2026/02/28-22:59:43.697152 7f54e37ef6c0 Level-0 table #1074: 0 bytes OK
|
||||||
2024/11/25-23:09:33.843100 7f20ef7ff6c0 Delete type=0 #602
|
2026/02/28-22:59:43.704224 7f54e37ef6c0 Delete type=0 #1072
|
||||||
2024/11/25-23:09:33.864669 7f20ef7ff6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.704461 7f54e37ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||||
2024/11/25-23:09:33.864738 7f20ef7ff6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.704511 7f54e37ef6c0 Manual compaction at level-1 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs/boons/MANIFEST-001075
Normal file
BIN
packs/boons/MANIFEST-001075
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/boonsflawscreatures/000772.ldb
Normal file
BIN
packs/boonsflawscreatures/000772.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000605
|
MANIFEST-001074
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/26-19:35:41.531914 7f20f07f86c0 Recovering log #603
|
2026/02/28-22:59:53.732583 7f56e3fff6c0 Recovering log #1072
|
||||||
2024/11/26-19:35:41.543882 7f20f07f86c0 Delete type=3 #601
|
2026/02/28-22:59:53.742972 7f56e3fff6c0 Delete type=3 #1070
|
||||||
2024/11/26-19:35:41.543967 7f20f07f86c0 Delete type=0 #603
|
2026/02/28-22:59:53.743061 7f56e3fff6c0 Delete type=0 #1072
|
||||||
2024/11/26-20:03:53.499798 7f20ef7ff6c0 Level-0 table #608: started
|
2026/03/01-01:08:46.313828 7f54e37ef6c0 Level-0 table #1077: started
|
||||||
2024/11/26-20:03:53.499871 7f20ef7ff6c0 Level-0 table #608: 0 bytes OK
|
2026/03/01-01:08:46.313877 7f54e37ef6c0 Level-0 table #1077: 0 bytes OK
|
||||||
2024/11/26-20:03:53.506272 7f20ef7ff6c0 Delete type=0 #606
|
2026/03/01-01:08:46.320973 7f54e37ef6c0 Delete type=0 #1075
|
||||||
2024/11/26-20:03:53.521127 7f20ef7ff6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.339925 7f54e37ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||||
2024/11/26-20:03:53.521200 7f20ef7ff6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.339953 7f54e37ef6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/25-23:05:12.508449 7f20f0ff96c0 Recovering log #599
|
2026/02/28-17:23:52.769847 7f56f93fe6c0 Recovering log #1068
|
||||||
2024/11/25-23:05:12.520500 7f20f0ff96c0 Delete type=3 #597
|
2026/02/28-17:23:52.780583 7f56f93fe6c0 Delete type=3 #1066
|
||||||
2024/11/25-23:05:12.520595 7f20f0ff96c0 Delete type=0 #599
|
2026/02/28-17:23:52.780639 7f56f93fe6c0 Delete type=0 #1068
|
||||||
2024/11/25-23:09:33.850634 7f20ef7ff6c0 Level-0 table #604: started
|
2026/02/28-22:59:43.677524 7f54e37ef6c0 Level-0 table #1073: started
|
||||||
2024/11/25-23:09:33.850696 7f20ef7ff6c0 Level-0 table #604: 0 bytes OK
|
2026/02/28-22:59:43.677620 7f54e37ef6c0 Level-0 table #1073: 0 bytes OK
|
||||||
2024/11/25-23:09:33.857611 7f20ef7ff6c0 Delete type=0 #602
|
2026/02/28-22:59:43.684329 7f54e37ef6c0 Delete type=0 #1071
|
||||||
2024/11/25-23:09:33.864711 7f20ef7ff6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.704401 7f54e37ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||||
2024/11/25-23:09:33.864774 7f20ef7ff6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.704474 7f54e37ef6c0 Manual compaction at level-1 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs/boonsflawscreatures/MANIFEST-001074
Normal file
BIN
packs/boonsflawscreatures/MANIFEST-001074
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/careers/000772.ldb
Normal file
BIN
packs/careers/000772.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000605
|
MANIFEST-001074
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/26-19:35:41.563736 7f20f1ffb6c0 Recovering log #603
|
2026/02/28-22:59:53.759689 7f56f8bfd6c0 Recovering log #1072
|
||||||
2024/11/26-19:35:41.577358 7f20f1ffb6c0 Delete type=3 #601
|
2026/02/28-22:59:53.770229 7f56f8bfd6c0 Delete type=3 #1070
|
||||||
2024/11/26-19:35:41.577444 7f20f1ffb6c0 Delete type=0 #603
|
2026/02/28-22:59:53.770305 7f56f8bfd6c0 Delete type=0 #1072
|
||||||
2024/11/26-20:03:53.506677 7f20ef7ff6c0 Level-0 table #608: started
|
2026/03/01-01:08:46.327327 7f54e37ef6c0 Level-0 table #1077: started
|
||||||
2024/11/26-20:03:53.506777 7f20ef7ff6c0 Level-0 table #608: 0 bytes OK
|
2026/03/01-01:08:46.327354 7f54e37ef6c0 Level-0 table #1077: 0 bytes OK
|
||||||
2024/11/26-20:03:53.513269 7f20ef7ff6c0 Delete type=0 #606
|
2026/03/01-01:08:46.333262 7f54e37ef6c0 Delete type=0 #1075
|
||||||
2024/11/26-20:03:53.521153 7f20ef7ff6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.339946 7f54e37ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||||
2024/11/26-20:03:53.521212 7f20ef7ff6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.339979 7f54e37ef6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/25-23:05:12.539671 7f20f17fa6c0 Recovering log #599
|
2026/02/28-17:23:52.796426 7f56f9bff6c0 Recovering log #1068
|
||||||
2024/11/25-23:05:12.551722 7f20f17fa6c0 Delete type=3 #597
|
2026/02/28-17:23:52.805920 7f56f9bff6c0 Delete type=3 #1066
|
||||||
2024/11/25-23:05:12.551810 7f20f17fa6c0 Delete type=0 #599
|
2026/02/28-17:23:52.805973 7f56f9bff6c0 Delete type=0 #1068
|
||||||
2024/11/25-23:09:33.864938 7f20ef7ff6c0 Level-0 table #604: started
|
2026/02/28-22:59:43.711333 7f54e37ef6c0 Level-0 table #1073: started
|
||||||
2024/11/25-23:09:33.865010 7f20ef7ff6c0 Level-0 table #604: 0 bytes OK
|
2026/02/28-22:59:43.711370 7f54e37ef6c0 Level-0 table #1073: 0 bytes OK
|
||||||
2024/11/25-23:09:33.871298 7f20ef7ff6c0 Delete type=0 #602
|
2026/02/28-22:59:43.717336 7f54e37ef6c0 Delete type=0 #1071
|
||||||
2024/11/25-23:09:33.892710 7f20ef7ff6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.731041 7f54e37ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||||
2024/11/25-23:09:33.892775 7f20ef7ff6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.731086 7f54e37ef6c0 Manual compaction at level-1 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs/careers/MANIFEST-001074
Normal file
BIN
packs/careers/MANIFEST-001074
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/effets-exemples/000770.ldb
Normal file
BIN
packs/effets-exemples/000770.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000603
|
MANIFEST-001072
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/26-19:35:41.803462 7f20f07f86c0 Recovering log #601
|
2026/02/28-22:59:53.948768 7f56f93fe6c0 Recovering log #1070
|
||||||
2024/11/26-19:35:41.815192 7f20f07f86c0 Delete type=3 #599
|
2026/02/28-22:59:53.958702 7f56f93fe6c0 Delete type=3 #1068
|
||||||
2024/11/26-19:35:41.815382 7f20f07f86c0 Delete type=0 #601
|
2026/02/28-22:59:53.958781 7f56f93fe6c0 Delete type=0 #1070
|
||||||
2024/11/26-20:03:53.606302 7f20ef7ff6c0 Level-0 table #606: started
|
2026/03/01-01:08:46.425514 7f54e37ef6c0 Level-0 table #1075: started
|
||||||
2024/11/26-20:03:53.606351 7f20ef7ff6c0 Level-0 table #606: 0 bytes OK
|
2026/03/01-01:08:46.425561 7f54e37ef6c0 Level-0 table #1075: 0 bytes OK
|
||||||
2024/11/26-20:03:53.613146 7f20ef7ff6c0 Delete type=0 #604
|
2026/03/01-01:08:46.431671 7f54e37ef6c0 Delete type=0 #1073
|
||||||
2024/11/26-20:03:53.637304 7f20ef7ff6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.445290 7f54e37ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||||
2024/11/26-20:03:53.637456 7f20ef7ff6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.445328 7f54e37ef6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/25-23:05:12.756820 7f20f0ff96c0 Recovering log #597
|
2026/02/28-17:23:52.970603 7f56f9bff6c0 Recovering log #1066
|
||||||
2024/11/25-23:05:12.768761 7f20f0ff96c0 Delete type=3 #595
|
2026/02/28-17:23:52.981835 7f56f9bff6c0 Delete type=3 #1064
|
||||||
2024/11/25-23:05:12.769033 7f20f0ff96c0 Delete type=0 #597
|
2026/02/28-17:23:52.981888 7f56f9bff6c0 Delete type=0 #1066
|
||||||
2024/11/25-23:09:33.951420 7f20ef7ff6c0 Level-0 table #602: started
|
2026/02/28-22:59:43.785498 7f54e37ef6c0 Level-0 table #1071: started
|
||||||
2024/11/25-23:09:33.951618 7f20ef7ff6c0 Level-0 table #602: 0 bytes OK
|
2026/02/28-22:59:43.785523 7f54e37ef6c0 Level-0 table #1071: 0 bytes OK
|
||||||
2024/11/25-23:09:33.959422 7f20ef7ff6c0 Delete type=0 #600
|
2026/02/28-22:59:43.792317 7f54e37ef6c0 Delete type=0 #1069
|
||||||
2024/11/25-23:09:33.981150 7f20ef7ff6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.813749 7f54e37ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||||
2024/11/25-23:09:33.981237 7f20ef7ff6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.813808 7f54e37ef6c0 Manual compaction at level-1 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
BIN
packs/effets-exemples/MANIFEST-001072
Normal file
BIN
packs/effets-exemples/MANIFEST-001072
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/equipment/000773.ldb
Normal file
BIN
packs/equipment/000773.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000606
|
MANIFEST-001075
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/26-19:35:41.615509 7f20f0ff96c0 Recovering log #604
|
2026/02/28-22:59:53.798832 7f56f9bff6c0 Recovering log #1073
|
||||||
2024/11/26-19:35:41.627787 7f20f0ff96c0 Delete type=3 #602
|
2026/02/28-22:59:53.809449 7f56f9bff6c0 Delete type=3 #1071
|
||||||
2024/11/26-19:35:41.627884 7f20f0ff96c0 Delete type=0 #604
|
2026/02/28-22:59:53.809533 7f56f9bff6c0 Delete type=0 #1073
|
||||||
2024/11/26-20:03:53.528454 7f20ef7ff6c0 Level-0 table #609: started
|
2026/03/01-01:08:46.340100 7f54e37ef6c0 Level-0 table #1078: started
|
||||||
2024/11/26-20:03:53.528504 7f20ef7ff6c0 Level-0 table #609: 0 bytes OK
|
2026/03/01-01:08:46.340139 7f54e37ef6c0 Level-0 table #1078: 0 bytes OK
|
||||||
2024/11/26-20:03:53.534691 7f20ef7ff6c0 Delete type=0 #607
|
2026/03/01-01:08:46.346846 7f54e37ef6c0 Delete type=0 #1076
|
||||||
2024/11/26-20:03:53.548839 7f20ef7ff6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.366221 7f54e37ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||||
2024/11/26-20:03:53.548906 7f20ef7ff6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
2026/03/01-01:08:46.366278 7f54e37ef6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2024/11/25-23:05:12.586537 7f20f1ffb6c0 Recovering log #600
|
2026/02/28-17:23:52.834261 7f56f9bff6c0 Recovering log #1069
|
||||||
2024/11/25-23:05:12.598080 7f20f1ffb6c0 Delete type=3 #598
|
2026/02/28-17:23:52.843912 7f56f9bff6c0 Delete type=3 #1067
|
||||||
2024/11/25-23:05:12.598168 7f20f1ffb6c0 Delete type=0 #600
|
2026/02/28-17:23:52.843969 7f56f9bff6c0 Delete type=0 #1069
|
||||||
2024/11/25-23:09:33.877968 7f20ef7ff6c0 Level-0 table #605: started
|
2026/02/28-22:59:43.704672 7f54e37ef6c0 Level-0 table #1074: started
|
||||||
2024/11/25-23:09:33.878010 7f20ef7ff6c0 Level-0 table #605: 0 bytes OK
|
2026/02/28-22:59:43.704745 7f54e37ef6c0 Level-0 table #1074: 0 bytes OK
|
||||||
2024/11/25-23:09:33.885003 7f20ef7ff6c0 Delete type=0 #603
|
2026/02/28-22:59:43.711212 7f54e37ef6c0 Delete type=0 #1072
|
||||||
2024/11/25-23:09:33.892747 7f20ef7ff6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.731026 7f54e37ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||||
2024/11/25-23:09:33.892800 7f20ef7ff6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
2026/02/28-22:59:43.731077 7f54e37ef6c0 Manual compaction at level-1 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user