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6 Commits
bol-v11.0.
...
bol-v11.0.
Author | SHA1 | Date | |
---|---|---|---|
ca33defd75 | |||
2e616e3e31 | |||
3be7f4bf9f | |||
1b8e0840b0 | |||
2cdd096c98 | |||
8fcb17b566 |
13
css/bol.css
13
css/bol.css
@ -1044,9 +1044,18 @@ body.system-bol img#logo {
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justify-content: flex-start;
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justify-content: flex-start;
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flex-direction: column;
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flex-direction: column;
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position: absolute;
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position: absolute;
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top: 2.75rem;
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/*transform: translate(0, -30%);*/
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top: -4rem;
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max-width: 250px;
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left: 4rem;
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left: 4rem;
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}
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}
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.tokenhudext.right2 {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: -4rem;
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left: 12rem;
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}
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.control-icon.tokenhudicon {
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.control-icon.tokenhudicon {
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width: fit-content;
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width: fit-content;
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height: fit-content;
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height: fit-content;
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@ -1063,7 +1072,7 @@ body.system-bol img#logo {
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z-index: 2;
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z-index: 2;
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}
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}
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.bol-hud-menu label {
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.bol-hud-menu label {
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font-size: 0.75rem;
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font-size: 0.6rem;
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}
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}
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.bol-margin-tb-2 {
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.bol-margin-tb-2 {
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margin-top: 2px;
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margin-top: 2px;
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@ -155,7 +155,7 @@
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"BOL.ui.attackValue": "Attack Value",
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"BOL.ui.attackValue": "Attack Value",
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"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
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"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
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"BOL.ui.initMalus": "Init malus",
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"BOL.ui.initMalus": "Init malus",
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"BOL.ui.ispecial": "Spécial ?",
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"BOL.ui.isspecial": "Spécial ?",
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"BOL.featureCategory.origins": "Origins",
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"BOL.featureCategory.origins": "Origins",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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@ -218,7 +218,7 @@
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"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
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"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
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"BOL.ui.noinit": "Pas d'initiative trouvée, veuillez en enregistrer une.",
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"BOL.ui.noinit": "Pas d'initiative trouvée, veuillez en enregistrer une.",
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"BOL.ui.warninitiative": "Votre initiative n'est pas disponible. Effectuez un jet d'Initiative pour ce combat.",
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"BOL.ui.warninitiative": "Votre initiative n'est pas disponible. Effectuez un jet d'Initiative pour ce combat.",
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"BOL.ui.ispecial": "Spéciale ?",
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"BOL.ui.isspecial": "Spéciale ?",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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@ -1,6 +1,5 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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import { BoLDefaultRoll, BoLRoll } from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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import { BoLUtility } from "../system/bol-utility.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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/**
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -753,7 +752,7 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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/*-------------------------------------------- */
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buildListeActions() {
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buildListeActions() {
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return this.melee.concat(this.ranged).concat(this.natural)
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return this.melee.concat(this.ranged).concat(this.natural).concat(this.fightoptions)
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}
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}
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/*-------------------------------------------- */
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/*-------------------------------------------- */
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@ -160,7 +160,7 @@ export class BoLRoll {
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// Manage specific case
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// Manage specific case
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let fightOption = actor.getActiveFightOption()
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let fightOption = actor.getActiveFightOption()
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if (fightOption && fightOption.system.fightoptiontype == "fulldefense") {
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if (fightOption && fightOption.system.properties.fightoptiontype == "fulldefense") {
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ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
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ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
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return
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return
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}
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}
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@ -27,23 +27,23 @@ export class BoLItemSheet extends ItemSheet {
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data.category = itemData.system.category
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data.category = itemData.system.category
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data.isGM = game.user.isGM;
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data.isGM = game.user.isGM;
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data.itemProperties = this.item.itemProperties;
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data.itemProperties = this.item.itemProperties;
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data.description = await TextEditor.enrichHTML(this.object.system.description, {async: true})
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data.description = await TextEditor.enrichHTML(this.object.system.description, { async: true })
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// Dynamic default data fix/adapt
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// Dynamic default data fix/adapt
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if (itemData.type == "item") {
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if (itemData.type == "item") {
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if (!itemData.system.category) {
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if (!itemData.system.category) {
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itemData.system.category = "equipment"
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itemData.system.category = "equipment"
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}
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}
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if ( itemData.system.category == "equipment" && itemData.system.properties.equipable) {
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if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
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if (!itemData.system.properties.slot) {
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if (!itemData.system.properties.slot) {
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itemData.system.properties.slot = "-"
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itemData.system.properties.slot = "-"
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}
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}
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}
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}
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if (itemData.system.category == 'spell') {
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if (itemData.system.category == 'spell') {
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if(!itemData.system.properties.mandatoryconditions) {
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if (!itemData.system.properties.mandatoryconditions) {
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itemData.system.properties.mandatoryconditions = []
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itemData.system.properties.mandatoryconditions = []
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}
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}
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if(!itemData.system.properties.optionnalconditions) {
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if (!itemData.system.properties.optionnalconditions) {
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itemData.system.properties.optionnalconditions = []
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itemData.system.properties.optionnalconditions = []
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}
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}
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for (let i = 0; i < 4; i++) {
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for (let i = 0; i < 4; i++) {
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@ -64,7 +64,27 @@ export class BoLItemSheet extends ItemSheet {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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buttons.unshift({
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class: "post",
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icon: "fas fa-comment",
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onclick: ev => this.postItem()
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});
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return buttons
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}
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/* -------------------------------------------- */
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postItem() {
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let chatData = duplicate(this.item)
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if (this.actor) {
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chatData.actor = { id: this.actor.id };
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}
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BoLUtility.postItem(chatData);
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}
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/* -------------------------------------------- */
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/** @override */
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/** @override */
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setPosition(options = {}) {
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const position = super.setPosition(options);
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@ -1,5 +1,6 @@
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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import { BoLRoll } from "../controllers/bol-rolls.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class BoLTokenHud {
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export class BoLTokenHud {
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@ -30,10 +31,17 @@ export class BoLTokenHud {
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(event) => {
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(event) => {
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let actionIndex = Number(event.currentTarget.attributes['data-action-index'].value)
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let actionIndex = Number(event.currentTarget.attributes['data-action-index'].value)
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let action = hudData.actionsList[actionIndex]
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let action = hudData.actionsList[actionIndex]
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const weapon = actor.items.get( action._id )
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const actionItem = actor.items.get(action._id)
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BoLRoll.weaponCheckWithWeapon(hudData.actor, duplicate(weapon))
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if (actionItem.system.subtype == "weapon") {
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//console.log("Clicked", action)
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BoLRoll.weaponCheckWithWeapon(hudData.actor, duplicate(actionItem))
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} )
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} else if (actionItem.system.subtype == "fightoption") {
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let chatData = duplicate(actionItem)
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if (actionItem.actor) {
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chatData.actor = { id: actionItem.actor._id };
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}
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BoLUtility.postItem(chatData);
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}
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})
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const controlIconTarget = html.find('.control-icon[data-action=target]');
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const controlIconTarget = html.find('.control-icon[data-action=target]');
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// att+apt+career
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// att+apt+career
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@ -41,18 +49,18 @@ export class BoLTokenHud {
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(event) => {
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(event) => {
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let rollIndex = Number(event.currentTarget.attributes['data-roll-index'].value)
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let rollIndex = Number(event.currentTarget.attributes['data-roll-index'].value)
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let roll = hudData.rollsList[rollIndex]
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let roll = hudData.rollsList[rollIndex]
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if ( roll.type == "aptitude") {
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if (roll.type == "aptitude") {
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BoLRoll.aptitudeCheck(actor, roll.key )
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BoLRoll.aptitudeCheck(actor, roll.key)
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} else if ( roll.type == "attribute") {
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} else if (roll.type == "attribute") {
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BoLRoll.attributeCheck(actor, roll.key )
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BoLRoll.attributeCheck(actor, roll.key)
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}
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}
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})
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})
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async addTokenHudExtensions(app, html, tokenId) {
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static async addTokenHudExtensions(app, html, tokenId) {
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const controlIconCombat = html.find('.control-icon[data-action=combat]')
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const controlIconCombat = html.find('.control-icon[data-action=combat]')
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if (controlIconCombat.length>0 ) {
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if (controlIconCombat.length > 0) {
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BoLTokenHud.addExtensionHud(app, html, tokenId);
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BoLTokenHud.addExtensionHud(app, html, tokenId);
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}
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}
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}
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}
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@ -61,9 +69,9 @@ export class BoLTokenHud {
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static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
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static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
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const hud = $(await renderTemplate(template, hudData))
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const hud = $(await renderTemplate(template, hudData))
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const list = hud.find('div.bol-hud-list')
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const list = hud.find('div.bol-hud-list')
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BoLTokenHud._toggleHudListActive(hud, list);
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BoLTokenHud._toggleHudListActive(hud, list);
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hud.find('img.bol-hud-togglebutton').click(event => BoLTokenHud._toggleHudListActive(hud, list));
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hud.find('img.bol-hud-togglebutton').click(event => BoLTokenHud._toggleHudListActive(hud, list));
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list.find('.bol-hud-menu').click(onMenuItem);
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list.find('.bol-hud-menu').click(onMenuItem);
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@ -2,7 +2,7 @@ import { BoLRoll, BoLDefaultRoll } from "../controllers/bol-rolls.js";
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// Spell circle to min PP cost
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// Spell circle to min PP cost
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const __circle2minpp = { 0: 0, 1: 2, 2: 6, 3: 11 }
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const __circle2minpp = { 0: 0, 1: 2, 2: 6, 3: 11 }
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const __validDices = {"6": 1, "8": 1, "10": 1, "12": 1}
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const __validDices = { "6": 1, "8": 1, "10": 1, "12": 1 }
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export class BoLUtility {
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export class BoLUtility {
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@ -41,8 +41,8 @@ export class BoLUtility {
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config: true,
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config: true,
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default: "6",
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default: "6",
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type: String,
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type: String,
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choices: { "6": "2d6", "8":"2d8", "10":"2d10", "12":"2d12", "20":"2d20"},
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choices: { "6": "2d6", "8": "2d8", "10": "2d10", "12": "2d12", "20": "2d20" },
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onChange: value => {
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onChange: value => {
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BoLUtility.setDiceFormula(value)
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BoLUtility.setDiceFormula(value)
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}
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}
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})
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})
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@ -58,7 +58,7 @@ export class BoLUtility {
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step: 1
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step: 1
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},
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},
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type: Number,
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type: Number,
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onChange: value => {
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onChange: value => {
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BoLUtility.setSuccessValue(value)
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BoLUtility.setSuccessValue(value)
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}
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}
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})
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})
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@ -74,7 +74,7 @@ export class BoLUtility {
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step: 1
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step: 1
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},
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},
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type: Number,
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type: Number,
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onChange: value => {
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onChange: value => {
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BoLUtility.setCriticalSuccessValue(value)
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BoLUtility.setCriticalSuccessValue(value)
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}
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}
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})
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})
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@ -90,7 +90,7 @@ export class BoLUtility {
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step: 1
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step: 1
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},
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},
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type: Number,
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type: Number,
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onChange: value => {
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onChange: value => {
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BoLUtility.setCriticalFailureValue(value)
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BoLUtility.setCriticalFailureValue(value)
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}
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}
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})
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})
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@ -153,12 +153,12 @@ export class BoLUtility {
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}
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}
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static getDiceData() {
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static getDiceData() {
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let df = this.diceFormula
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let df = this.diceFormula
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if ( !__validDices[String(this.diceFormula)]) {
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if (!__validDices[String(this.diceFormula)]) {
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df = "6"
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df = "6"
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}
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}
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return {
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return {
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diceFormula: df,
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diceFormula: df,
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successValue : this.successValue,
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successValue: this.successValue,
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criticalSuccessValue: this.criticalSuccessValue,
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criticalSuccessValue: this.criticalSuccessValue,
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criticalFailureValue: this.criticalFailureValue
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criticalFailureValue: this.criticalFailureValue
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}
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}
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@ -199,6 +199,44 @@ export class BoLUtility {
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CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
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CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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|
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return chatData;
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}
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|
||||||
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/* -------------------------------------------- */
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static postItem(chatData) {
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// Don't post any image for the item (which would leave a large gap) if the default image is used
|
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|
if (chatData.img.includes("/blank.png")) {
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|
chatData.img = null;
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}
|
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// JSON object for easy creation
|
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chatData.jsondata = JSON.stringify(
|
||||||
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{
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||||||
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compendium: "postedItem",
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payload: chatData,
|
||||||
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});
|
||||||
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|
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renderTemplate('systems/bol/templates/item/post-item.hbs', chatData).then(html => {
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let chatOptions = BoLUtility.chatDataSetup(html);
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ChatMessage.create(chatOptions, "selfroll")
|
||||||
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});
|
||||||
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}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createDirectOptionList(min, max) {
|
static createDirectOptionList(min, max) {
|
||||||
let options = {};
|
let options = {};
|
||||||
@ -314,11 +352,11 @@ export class BoLUtility {
|
|||||||
return message.getFlag("world", "bol-roll-data")
|
return message.getFlag("world", "bol-roll-data")
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static requestInitRoll(actorId, combatData ) {
|
static requestInitRoll(actorId, combatData) {
|
||||||
let actor = game.actors.get( actorId )
|
let actor = game.actors.get(actorId)
|
||||||
if (actor && actor.isOwner) {
|
if (actor && actor.isOwner) {
|
||||||
ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
|
ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
|
||||||
BoLRoll.aptitudeCheck(actor, "init", undefined, combatData)
|
BoLRoll.aptitudeCheck(actor, "init", undefined, combatData)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -390,7 +428,7 @@ export class BoLUtility {
|
|||||||
})
|
})
|
||||||
|
|
||||||
html.on("click", '.recup-vitalite', event => {
|
html.on("click", '.recup-vitalite', event => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value
|
let actorId = event.currentTarget.attributes['data-actor-id'].value
|
||||||
let recupHP = event.currentTarget.attributes['data-recup-hp'].value
|
let recupHP = event.currentTarget.attributes['data-recup-hp'].value
|
||||||
let actor = game.actors.get(actorId)
|
let actor = game.actors.get(actorId)
|
||||||
@ -422,7 +460,7 @@ export class BoLUtility {
|
|||||||
rollData.defenseMode = defenseMode
|
rollData.defenseMode = defenseMode
|
||||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||||
let defender = token.actor
|
let defender = token.actor
|
||||||
|
|
||||||
if (defenseMode == 'damage-with-armor') {
|
if (defenseMode == 'damage-with-armor') {
|
||||||
let armorFormula = defender.getArmorFormula()
|
let armorFormula = defender.getArmorFormula()
|
||||||
rollData.rollArmor = new Roll(armorFormula)
|
rollData.rollArmor = new Roll(armorFormula)
|
||||||
@ -591,7 +629,7 @@ export class BoLUtility {
|
|||||||
$(`#${sockmsg.data.id}`).hide() // Hide the options roll buttons
|
$(`#${sockmsg.data.id}`).hide() // Hide the options roll buttons
|
||||||
}
|
}
|
||||||
if (sockmsg.name == "msg_request_init_roll") {
|
if (sockmsg.name == "msg_request_init_roll") {
|
||||||
this.requestInitRoll( sockmsg.data.actorId, sockmsg.data.combatData)
|
this.requestInitRoll(sockmsg.data.actorId, sockmsg.data.combatData)
|
||||||
}
|
}
|
||||||
if (sockmsg.name == "msg_damage_handling") {
|
if (sockmsg.name == "msg_damage_handling") {
|
||||||
BoLUtility.processDamageHandling(sockmsg.data.attackId, sockmsg.data.defenseMode, sockmsg.data.weaponId, sockmsg.data.msgId)
|
BoLUtility.processDamageHandling(sockmsg.data.attackId, sockmsg.data.defenseMode, sockmsg.data.weaponId, sockmsg.data.msgId)
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
{"name":"Le Coup du Soldat (Désarmer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous ne pouvez utiliser que des armes légères ou moyennes. Vous visez l’arme de votre adversaire<br>pour la faire tomber.</p>\n<p>Vous portez une attaque sur l’arme, avec pour malus l’Agilité+Mêlée de votre adversaire. En cas de réussite, l’arme visée tombe au sol à 1d6-2 mètres de votre opposant.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942165,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"EN3xW64gAAj6GxZs","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
{"name":"Le Coup du Soldat (Désarmer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous ne pouvez utiliser que des armes légères ou moyennes. Vous visez l’arme de votre adversaire<br>pour la faire tomber.</p>\n<p>Vous portez une attaque sur l’arme, avec pour malus l’Agilité+Mêlée de votre adversaire. En cas de réussite, l’arme visée tombe au sol à 1d6-2 mètres de votre opposant.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942165,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"EN3xW64gAAj6GxZs","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||||
{"name":"La Main d’Afyra (Se Reposer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous restez au contact de votre adversaire, mais vous vous concentrez sur vous-même. Vous<br>ne pouvez pas attaquer ce round.</p>\n<p>Si vous réussissez un jet de Vigueur, vous récupérez 2 Points de Vitalité, 4 sur un succès Héroïque. Ces points ne peuvent être récupérés que si ils ont été perdus lors du combat en cours.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942166,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"EvADUhFjuz7G7ts9","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
{"name":"La Main d’Afyra (Se Reposer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous restez au contact de votre adversaire, mais vous vous concentrez sur vous-même. Vous<br>ne pouvez pas attaquer ce round.</p>\n<p>Si vous réussissez un jet de Vigueur, vous récupérez 2 Points de Vitalité, 4 sur un succès Héroïque. Ces points ne peuvent être récupérés que si ils ont été perdus lors du combat en cours.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942166,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"EvADUhFjuz7G7ts9","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||||
{"name":"Le Doigt de Karyzon (Tir x2)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous enchaînez 2 tirs au lieu d’un, sans précision. Uniquement avec armes de jet et arcs.</p>\n<p>Vous tirez (ou lancer) très rapidement, sans précision, sur la même cible. Chaque tir/lancer souffre d’un malus de -2.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457965168,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_id":"FMJGgMYdXztCBTtc"}
|
{"name":"Le Doigt de Karyzon (Tir x2)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous enchaînez 2 tirs au lieu d’un, sans précision. Uniquement avec armes de jet et arcs.</p>\n<p>Vous tirez (ou lancer) très rapidement, sans précision, sur la même cible. Chaque tir/lancer souffre d’un malus de -2.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457965168,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_id":"FMJGgMYdXztCBTtc"}
|
||||||
|
{"name":"La Rage du Barbare (Posture Offensive)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.BF7F5WvL1pbWVHNq"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous vous concentrez sur l’attaque, au détriment de votre défense. Cette option vous confère un bonus de +1 au jet d’attaque, mais vous subissez un malus de -1 en défense.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"attack","activated":false},"rank":0,"fightoptiontype":"attack"},"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_stats":{"systemId":"bol","systemVersion":"11.0.2","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687467695919,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"_id":"MMcnWBowztvbmXgN"}
|
||||||
{"name":"La Passe de l’Assassin (Avantage)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous vous placez de manière à obtenir une position plus avantageuse pour portez vos attaques.</p>\n<p>En plus de votre attaque normale, vous devez réussir un jet de Réaction (Esprit+Initiative). Sur une<br>réussite, vous bénéficiez d’un dé bonus pour votre prochaine attaque. Si vous renoncez à votre attaque, vous bénéficiez d’un bonus de +2 pour le jet de Réaction. Sur un échec, c’est votre adversaire qui bénéficie d’un dé bonus pour sa prochaine attaque.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942165,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"PCa0SQruR9VZUbPh","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
{"name":"La Passe de l’Assassin (Avantage)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous vous placez de manière à obtenir une position plus avantageuse pour portez vos attaques.</p>\n<p>En plus de votre attaque normale, vous devez réussir un jet de Réaction (Esprit+Initiative). Sur une<br>réussite, vous bénéficiez d’un dé bonus pour votre prochaine attaque. Si vous renoncez à votre attaque, vous bénéficiez d’un bonus de +2 pour le jet de Réaction. Sur un échec, c’est votre adversaire qui bénéficie d’un dé bonus pour sa prochaine attaque.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942165,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"PCa0SQruR9VZUbPh","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||||
{"name":"La Folie de Dyr (Occuper)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous faites tournoyer votre arme dans tout les sens, pour faire reculer votre adversaire.</p>\n<p>Votre attaque reçoit un malus supplémentaire de -1 et n’occasionne pas de dégâts. En cas<br>de succès, votre adversaire ne peut pas attaquer ce round. Uniquement sur des adversaires au maximum de de taille supérieure d’un cran à la vôtre.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942168,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"PENp7jlG0DirTQeo","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
{"name":"La Folie de Dyr (Occuper)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous faites tournoyer votre arme dans tout les sens, pour faire reculer votre adversaire.</p>\n<p>Votre attaque reçoit un malus supplémentaire de -1 et n’occasionne pas de dégâts. En cas<br>de succès, votre adversaire ne peut pas attaquer ce round. Uniquement sur des adversaires au maximum de de taille supérieure d’un cran à la vôtre.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942168,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"PENp7jlG0DirTQeo","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||||
{"name":"Le Dit de Iondal (Moquer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous moquez votre adversaire avec une phrase bien sentie.</p>\n<p>Si vous réussissez un test d’Esprit+Carrière appropriée, avec l’Esprit de votre cible en malus, elle<br>subit un malus de -2 en défense pour le reste du round.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942166,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"VSOjm28jhFhyWk6b","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
{"name":"Le Dit de Iondal (Moquer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous moquez votre adversaire avec une phrase bien sentie.</p>\n<p>Si vous réussissez un test d’Esprit+Carrière appropriée, avec l’Esprit de votre cible en malus, elle<br>subit un malus de -2 en défense pour le reste du round.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942166,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"VSOjm28jhFhyWk6b","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"id": "bol",
|
"id": "bol",
|
||||||
"title": "Barbarians of Lemuria",
|
"title": "Barbarians of Lemuria",
|
||||||
"description": "The Barbarians of Lemuria system for FoundryVTT!",
|
"description": "The Barbarians of Lemuria system for FoundryVTT !",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
"name": "LeRatierBretonnien",
|
"name": "LeRatierBretonnien",
|
||||||
@ -14,7 +14,7 @@
|
|||||||
],
|
],
|
||||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"version": "11.0.3",
|
"version": "11.0.7",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
"maximum": "11",
|
"maximum": "11",
|
||||||
@ -203,7 +203,7 @@
|
|||||||
],
|
],
|
||||||
"socket": true,
|
"socket": true,
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.3.zip",
|
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.7.zip",
|
||||||
"background": "systems/bol/ui/page_accueil.webp",
|
"background": "systems/bol/ui/page_accueil.webp",
|
||||||
"gridDistance": 1.5,
|
"gridDistance": 1.5,
|
||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
|
@ -1,23 +1,25 @@
|
|||||||
<h3 class="form-header">{{localize "BOL.ui.fightOption"}}</h3>
|
<h3 class="form-header">{{localize "BOL.ui.fightOption"}}</h3>
|
||||||
|
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label class="property-label">{{localize "BOL.ui.fightOptionType"}}</label>
|
<label class="property-label">{{localize "BOL.ui.fightOptionType"}}</label>
|
||||||
<div class="form-fields">
|
<div class="form-fields">
|
||||||
<select name="system.properties.fightoptiontype" data-dtype="String">
|
<select name="system.properties.fightoptiontype" data-dtype="String">
|
||||||
{{#select item.system.properties.fightoptiontype}}
|
{{#select item.system.properties.fightoptiontype}}
|
||||||
{{#each config.fightOptionTypes as |item id|}}
|
{{#each config.fightOptionTypes as |item id|}}
|
||||||
<option value="{{id}}">{{localize item}}</option>
|
<option value="{{id}}">{{localize item}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="property flexrow">
|
||||||
|
<label class="property-label">{{localize "BOL.ui.activated"}}</label>
|
||||||
|
<input class="field-value" type="checkbox" name="system.properties.activated" {{checked
|
||||||
|
item.system.properties.activated}}>
|
||||||
</div>
|
</div>
|
||||||
<div class="property flexrow">
|
|
||||||
<label class="property-label">{{localize "BOL.ui.activated"}}</label>
|
|
||||||
<input class="field-value" type="checkbox" name="system.properties.activated" {{checked item.system.properties.activated}}>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="property flexrow">
|
<div class="property flexrow">
|
||||||
<label class="property-label">{{localize "BOL.ui.ispecial"}}</label>
|
<label class="property-label">{{localize "BOL.ui.isspecial"}}</label>
|
||||||
<input class="field-value" type="checkbox" name="system.properties.isspecial" {{checked item.system.properties.ispecial}}>
|
<input class="field-value" type="checkbox" name="system.properties.isspecial" {{checked
|
||||||
</div>
|
item.system.properties.isspecial}}>
|
||||||
|
</div>
|
8
templates/item/post-item.hbs
Normal file
8
templates/item/post-item.hbs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
<div class="post-item" data-transfer="{{transfer}}">
|
||||||
|
<h3><b>{{name}}</b></h3>
|
||||||
|
{{#if img}}
|
||||||
|
<img class="chat-icon" src="{{img}}" title="{{name}}" />
|
||||||
|
{{/if}}
|
||||||
|
<h4><b>Description : </b></h4>
|
||||||
|
<p class="card-content">{{{system.description}}}</p>
|
||||||
|
</div>
|
@ -2,9 +2,20 @@
|
|||||||
<img class="bol-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
|
<img class="bol-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
|
||||||
<div class="bol-hud-list tokenhudext right">
|
<div class="bol-hud-list tokenhudext right">
|
||||||
{{#each actionsList as |action key|}}
|
{{#each actionsList as |action key|}}
|
||||||
|
{{#if (eq system.subtype "weapon")}}
|
||||||
<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
|
<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
|
||||||
<label>{{action.name}}</label>
|
<label>{{action.name}}</label>
|
||||||
</div>
|
</div>
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<div class="bol-hud-list tokenhudext right2">
|
||||||
|
{{#each actionsList as |action key|}}
|
||||||
|
{{#if (eq system.subtype "fightoption")}}
|
||||||
|
<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
|
||||||
|
<label>{{action.name}}</label>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
Reference in New Issue
Block a user