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5 Commits

Author SHA1 Message Date
b44250e728 fix: tailles du Phong et du Behemathon
- Phong : petité créature et non grande
- Behemathon : monstrueuse créature et non grande
2023-10-15 16:11:56 +02:00
63c3e24296 fix: typage des créatures
- Utilisation de "cartype" et non "type"
2023-10-15 16:08:41 +02:00
ade88fb54b Corrections sur encaissement 2023-09-16 09:40:08 +02:00
f1a3f2df36 Rollback to previous release system 2023-08-26 21:45:33 +02:00
a357c6ddfc Add gitea CI/CD 2023-08-26 19:17:02 +02:00
7 changed files with 83 additions and 81 deletions

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@ -29,7 +29,7 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/public/bol
manifest: https://www.uberwald.me/gitea/public/bol/releases/latest/module.json
manifest: https://www.uberwald.me/gitea/public/bol/releases/latest/system.json
download: https://www.uberwald.me/gitea/public/bol/releases/download/${{github.event.release.tag_name}}/bol.zip
# Create a zip file with all files required by the module to add to the release

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@ -607,16 +607,18 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */
heroReroll() {
if (this.type == 'character') {
if (this.type == 'character' || this.system.villainy == 'adversary') {
return this.system.resources.hero.value > 0;
} else {
if (this.system.villainy == 'adversary') {
return this.system.resources.hero.value > 0;
}
}
return false
}
/*-------------------------------------------- */
getHeroPoints() {
if (this.type == 'character' || this.system.villainy == 'adversary') {
return this.system.resources.hero.value
}
return 0
}
/*-------------------------------------------- */
getResourcesFromType() {
let resources = {};

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@ -491,6 +491,7 @@ export class BoLRoll {
if (defender) { // If target is selected
rollData.defence = defender.defenseValue
rollData.armorMalus = defender.armorMalusValue
rollData.defenderHeroPoints = defender.getHeroPoints()
rollData.shieldBlock = 'none'
let shields = defender.shields
//console.log("Defender stats", defender)
@ -578,7 +579,7 @@ export class BoLRoll {
const isMalus = (rollData.bmDice < 0)
let rollbase = rollData.attrValue + rollData.aptValue
if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
if (rollData.weapon?.system.properties.onlymodifier) {
rollbase = 0
}
let diceData = BoLUtility.getDiceData()

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@ -611,6 +611,7 @@ export class BoLUtility {
attackId: rollData.id,
attacker: rollData.attacker,
defender: defender,
defenderHeroPoints:defender.getHeroPoints(),
defenderWeapons: defenderWeapons,
damageTotal: rollData.damageTotal,
damagesIgnoresArmor: rollData.damagesIgnoresArmor,

File diff suppressed because one or more lines are too long

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@ -14,7 +14,7 @@
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"version": "11.0.7",
"version": "11.0.14",
"compatibility": {
"minimum": "10",
"verified": "11"
@ -202,7 +202,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.7.zip",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.14.zip",
"background": "systems/bol/ui/page_accueil.webp",
"gridDistance": 1.5,
"gridUnits": "m",

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@ -8,15 +8,13 @@
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.witharmor"}}</button>
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack--id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
{{#if isHeroAdversary}}
{{#if (gt defender.system.resources.hero.value 0)}}
{{#if (gt defenderHeroPoints 0)}}
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
{{#each defenderWeapons as |weapon idx|}}
<button class="damage-handling" data-defense-mode="hero-in-extremis" data-attack-id="{{@root.attackId}}" data-weapon-id="{{weapon._id}}">{{localize "BOL.chat.splinteredshield" name=weapon.name}}</button>
{{/each}}
{{/if}}
{{/if}}
<button class="damage-handling" data-defense-mode="damage-not-applied" data-attack-id="{{attackId}}">{{localize "BOL.chat.nodamage"}}</button>