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4 Commits

Author SHA1 Message Date
5b91041a3f Fix options de combat 2023-04-04 13:41:22 +02:00
e7f3851daa Fix dice default 2023-03-29 23:04:02 +02:00
75d562f922 Nouvelle option d'ignorer les dommages 2023-03-25 08:42:14 +01:00
ba7e25e8c7 Fix and +/- 2023-03-18 13:51:46 +01:00
13 changed files with 90 additions and 80 deletions

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@ -577,6 +577,6 @@
"BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation de leur auteur Guillaume Tavernier et des éditions Ludospherik. Merci à eux !.",
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.",
"BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.97rugQOtiwt8zPfQ]{Aide du Jeu}.",
"BOL.chat.welcome6": "Bon jeu en Lemurie !"
"BOL.chat.welcome6": "Bon jeu en Lemurie !",
"BOL.chat.nodamage": "Ne pas appliquer les dommages"
}

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@ -60,6 +60,12 @@ export class BoLActorSheet extends ActorSheet {
const li = $(ev.currentTarget).parents(".item");
this.actor.spendAlchemyPoint(li.data("itemId"), 1)
})
html.find(".inc-dec-btns-resource").click((ev) => {
const dataset = ev.currentTarget.dataset;
const target = dataset.target
const incr = parseInt(dataset.incr)
this.actor.incDecResources(target, incr)
})
// Incr./Decr. career ranks
html.find(".inc-dec-btns").click((ev) => {

View File

@ -22,6 +22,17 @@ export class BoLActor extends Actor {
super.prepareData()
}
/* -------------------------------------------- */
isHeroAdversary() {
if (this.type === 'character') {
return true
}
if (this.type === 'encounter' && this.chartype == "adversary") {
return true
}
return false
}
/* -------------------------------------------- */
getCharType() {
if (this.type === 'character') {
@ -32,11 +43,11 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */
getVillainy() {
if (this.type === 'character') {
return false
}
if (this.type === 'encounter' && this.chartype == "adversary") {
return true
}
return false
}
/* -------------------------------------------- */
getBougette() {
@ -734,7 +745,7 @@ export class BoLActor extends Actor {
ChatMessage.create({
alias: this.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value, isHeroAdversary: this.isHeroAdversary() })
})
} else {
if (prone) {
@ -761,7 +772,7 @@ export class BoLActor extends Actor {
async displayRecuperation() {
let previousHP = this.getFlag("world", "vitalite-before-combat")
let lossHP = previousHP.value - this.system.resources.hp.value
console.log(">>>>> RECUP INFO", previousHP, this.system.resources.hp.value)
//console.log(">>>>> RECUP INFO", previousHP, this.system.resources.hp.value)
if (previousHP && lossHP > 0 && this.system.resources.hp.value > 0) {
let msg = await ChatMessage.create({
alias: this.name,
@ -770,7 +781,7 @@ export class BoLActor extends Actor {
name: this.name,
actorId: this.id,
lossHP: lossHP,
recupHP: Math.floor(lossHP / 2)
recupHP: Math.ceil(lossHP / 2)
})
})
}
@ -861,6 +872,11 @@ export class BoLActor extends Actor {
await this.update({ 'system.resources.hero.value': newHeroP });
}
/*-------------------------------------------- */
incDecResources(target, value) {
let newValue = this.system.resources[target].value + value
this.update({ [`system.resources.${target}.value`]: newValue })
}
/*-------------------------------------------- */
async sufferDamage(damage) {
let newHP = this.system.resources.hp.value - damage

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@ -523,6 +523,7 @@ export class BoLRoll {
rollData.nbBoons = 0
rollData.nbFlaws = 0
rollData.nbDice = 0
rollData.isHeroAdversary = actor.isHeroAdversary()
if (rollData.shieldBlock == 'blockall') {
rollData.shieldMalus = rollData.shieldAttackMalus;
} else {
@ -677,10 +678,10 @@ export class BoLDefaultRoll {
async sendChatMessage() {
let actor = BoLUtility.getActorFromRollData(this.rollData)
this._buildChatMessage(this.rollData).then(async msgFlavor => {
//console.log("MSG", msgFlavor )
let msg = await this.rollData.roll.toMessage({
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
//whisper: BoLUtility.getWhisperRecipientsAndGMs(this.rollData.actor.name),
flavor: msgFlavor,
speaker: ChatMessage.getSpeaker({ actor: actor }),
})

View File

@ -31,7 +31,7 @@ export class BoLUtility {
hint: "Sélectionne la formule de dés (par défaut 2d6)",
scope: "world",
config: true,
default: "2d6",
default: "6",
type: String,
choices: { "6": "2d6", "8":"2d8", "10":"2d10", "12":"2d12", "20":"2d20"},
onChange: value => {
@ -149,7 +149,7 @@ export class BoLUtility {
df = "6"
}
return {
diceFormula: this.diceFormula,
diceFormula: df,
successValue : this.successValue,
criticalSuccessValue: this.criticalSuccessValue,
criticalFailureValue: this.criticalFailureValue
@ -191,29 +191,6 @@ export class BoLUtility {
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
}
/* -------------------------------------------- */
static templateData(it) {
return BoLUtility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
/* -------------------------------------------- */
static storeRoll(roll) {
this.rollTab[roll.id] = roll
}
/* -------------------------------------------- */
static getRoll(rollId) {
return this.rollTab[roll.id]
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
@ -258,7 +235,7 @@ export class BoLUtility {
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
@ -422,7 +399,7 @@ export class BoLUtility {
console.log("Damage Handling", attackId, defenseMode, weaponId)
// Only GM process this
if (rollData && rollData.defenderId) {
if (rollData.defenseDone) {
if (rollData.defenseDone || defenseMode == 'damage-not-applied') {
return
} // ?? Why ???
rollData.defenseDone = true
@ -522,7 +499,7 @@ export class BoLUtility {
}
/* -------------------------------------------- */
static isRangedWeapon(weapon) {
return weapon.data.type == 'ranged' || weapon.data.thrown;
return weapon.system.type == 'ranged' || weapon.system.thrown;
}
/* -------------------------------------------- */
@ -604,15 +581,15 @@ export class BoLUtility {
/* -------------------------------------------- */
static computeSpellCost(spell, nbOptCond = 0) {
let pp = spell.data.properties.ppcost
let minpp = __circle2minpp[spell.data.properties.circle]
let pp = spell.system.properties.ppcost
let minpp = __circle2minpp[spell.system.properties.circle]
pp = (pp - nbOptCond < minpp) ? minpp : pp - nbOptCond
return pp
}
/* -------------------------------------------- */
static getDamageFormula(weaponData, fightOption) {
let upgradeDamage = (fightOption && fightOption.data.properties.fightoptiontype == "twoweaponsatt")
let upgradeDamage = (fightOption && fightOption.system.properties.fightoptiontype == "twoweaponsatt")
let damageString = weaponData.properties.damage
let modifier = weaponData.properties.damageModifiers ?? 0
let multiplier = weaponData.properties.damageMultiplier ?? 1

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@ -118,7 +118,7 @@ export const registerHandlebarsHelpers = function () {
})
Handlebars.registerHelper('includesKey', function (items, type, key) {
// console.log(items);
return items.filter(i => i.type === type).map(i => i.data.key).includes(key);
return items.filter(i => i.type === type).map(i => i.system.key).includes(key);
})
Handlebars.registerHelper('includes', function (array, val) {
return array.includes(val);

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@ -49,7 +49,7 @@ export default function registerHooks() {
let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
name: actor.name,
type: "script",
img: "icons/svg/dice-target.svg",
command: command
@ -65,9 +65,9 @@ export default function registerHooks() {
let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
name: journal.name,
type: "script",
img: (journal.data.img) ? journal.data.img : "icons/svg/book.svg",
img: (journal.img) ? journal.img : "icons/svg/book.svg",
command: command
}, {displaySheet: false})
game.user.assignHotbarMacro(macro, slot);

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@ -37,13 +37,13 @@ export class Macros {
};
if(rollType === "attribute") {
let attribute = eval(`actor.data.data.attributes.${key}`);
let attribute = eval(`actor.system.attributes.${key}`);
let rollLabel = (attribute.label) ? game.i18n.localize(attribute.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
BoLRoll.attributeRollDialog(actor, actorData, attribute, rollLabel, description, adv, mod);
}
else if(rollType === "aptitude") {
let aptitude = eval(`actor.data.data.aptitudes.${key}`);
let aptitude = eval(`actor.system.aptitudes.${key}`);
let rollLabel = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
BoLRoll.aptitudeRollDialog(actor, actorData, aptitude, rollLabel, description, adv, mod);

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@ -14,7 +14,7 @@
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"version": "10.5.9",
"version": "10.5.13",
"compatibility": {
"minimum": "10",
"verified": "10"
@ -202,7 +202,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.9.zip",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.13.zip",
"background": "systems/bol/ui/page_accueil.webp",
"gridDistance": 1.5,
"gridUnits": "m",

View File

@ -50,6 +50,10 @@
<div class="resource stat flex1 flex-group-center">
<label class="stat-label">{{localize label}}</label><br/>
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
<a class="inc-dec-btns-resource" data-target="{{key}}" data-incr="-1"><i class="fas fa-minus-square"></i></a>&nbsp;
<a class="inc-dec-btns-resource" data-target="{{key}}" data-incr="1"><i class="fas fa-plus-square"></i></a>&nbsp;
{{#if (eq @root.charType 'player')}}
{{#if (exists bonus)}}
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>

View File

@ -5,6 +5,7 @@
<div class="flexrow">
{{#if isHeroAdversary}}
{{#if (eq hp 0)}}
{{localize "BOL.chat.vitalityzero" name=name hp=hp}}
<br>{{localize "BOL.chat.vitalityheroism"}}
@ -18,6 +19,10 @@
<br><strong>{{localize "BOL.chat.isdead" name=name}}</strong>
<br>{{localize "BOL.chat.epitaph"}}
{{/if}}
{{else}}
<br><strong>{{localize "BOL.chat.isdead" name=name}}</strong>
<br>{{localize "BOL.chat.epitaph"}}
{{/if}}
</div>

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@ -1,20 +1,20 @@
<div>
{{#if isSuccess}}
{{#if isLegendary}}
<h2 class="success critical"><i class="fas fa-check-double"></i>&nbsp;{{localize "BOL.ui.criticallegend"}}...
<h2 class="success critical"><i class="fas fa-check-double"></i> {{localize "BOL.ui.criticallegend"}}...
{{else}}
{{#if isCritical}}
<h2 class="success critical"><i class="fas fa-check-double"></i>&nbsp;{{localize "BOL.ui.critical"}}...
<h2 class="success critical"><i class="fas fa-check-double"></i> {{localize "BOL.ui.critical"}}...
{{else}}
<h2 class="success"><i class="fas fa-check"></i>&nbsp;{{localize "BOL.ui.success"}}...
<h2 class="success"><i class="fas fa-check"></i> {{localize "BOL.ui.success"}}...
{{/if}}
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isFumble}}
<h2 class="failure fumble"><i class="fas fa-skull-crossbones"></i>&nbsp;{{localize "BOL.ui.fumble"}}...
<h2 class="failure fumble"><i class="fas fa-skull-crossbones"></i> {{localize "BOL.ui.fumble"}}...
{{else}}
<h2 class="failure"><i class="fas fa-times"></i>&nbsp;{{localize "BOL.ui.failure"}}...
<h2 class="failure"><i class="fas fa-times"></i> {{localize "BOL.ui.failure"}}...
{{/if}}
{{/if}}
<img class="chat-icon" src="{{img}}" alt="{{actor.name}}"/>
@ -52,9 +52,6 @@
{{/if}}
<div id="{{optionsId}}">
{{#if isCritical}}
<div>
{{localize "BOL.chat.criticalinfo"}}
@ -83,14 +80,14 @@
{{/if}}
{{#if reroll}}
<button class="chat-button button hero-reroll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
<button class="chat-button button hero-reroll bol-margin-tb-2" data-actor-id="{{actorId}}">{{localize "BOL.chat.reroll"}}</button>
{{/if}}
{{#if (and isSuccess (not isCritical))}}
<button class="chat-button button transform-heroic-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.toheroic"}}</button>
<button class="chat-button button transform-heroic-roll bol-margin-tb-2" data-actor-id="{{actorId}}">{{localize "BOL.chat.toheroic"}}</button>
{{/if}}
{{#if isRealCritical}}
<button class="chat-button button transform-legendary-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.tolegend"}}</button>
<button class="chat-button button transform-legendary-roll bol-margin-tb-2" data-actor-id="{{actorId}}">{{localize "BOL.chat.tolegend"}}</button>
{{/if}}
<br>

View File

@ -6,13 +6,17 @@
{{/if}}
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.witharmor"}}</button>
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack--id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
{{#if defender.system.resources.hero.value}}
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
{{#each defenderWeapons as |weapon idx|}}
<button class="damage-handling" data-defense-mode="hero-in-extremis" data-attack-id="{{@root.attackId}}" data-weapon-id="{{weapon._id}}">{{localize "BOL.chat.splinteredshield" name=weapon.name}}</button>
{{/each}}
{{#if isHeroAdversary}}
{{#if (gt defender.system.resources.hero.value 0)}}
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
{{#each defenderWeapons as |weapon idx|}}
<button class="damage-handling" data-defense-mode="hero-in-extremis" data-attack-id="{{@root.attackId}}" data-weapon-id="{{weapon._id}}">{{localize "BOL.chat.splinteredshield" name=weapon.name}}</button>
{{/each}}
{{/if}}
{{/if}}
<button class="damage-handling" data-defense-mode="damage-not-applied" data-attack-id="{{attackId}}">{{localize "BOL.chat.nodamage"}}</button>