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bol-v10.4.
...
bol-v10.4.
Author | SHA1 | Date | |
---|---|---|---|
7b4e5bcbfa | |||
31bd83b0ab | |||
e35187433e | |||
5e7dc3ad9d | |||
add6893864 | |||
3a591e750a |
@ -1,3 +1,9 @@
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# v10.4.0
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- Ajout de la gestion d'effets
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- Aide intégré
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- Intégration du PDF de la bougette
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# v10.3.3
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- Nouvelles clés de traduction
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16
css/bol.css
16
css/bol.css
@ -59,8 +59,6 @@ a:hover {
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top: -50px;
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left: calc(50% - 100px);
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opacity: 0.7;
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-webkit-animation: rotation 10s infinite linear;
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animation: rotation 10s infinite linear;
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}
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#pause h3 {
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font-family: "IMFellDWPicaSC-Regular", serif;
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@ -444,12 +442,16 @@ ul.no-bullets {
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.bol .inc-dec-btns {
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color: #4b4a44;
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}
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.summmary-number {
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padding-left: 4rem;
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}
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/* Items List */
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.items-list {
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list-style: none;
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margin: 7px 0;
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padding: 0;
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overflow-y: auto;
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overflow-y:hidden;
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/*overflow-y: auto;*/
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}
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.items-list .item-header {
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font-family: 'Signika', sans-serif;
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@ -520,7 +522,10 @@ ul.no-bullets {
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.items-list .item .item-control {
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color: #4b4a44;
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}
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.items-list .item-name-fixed-medium {
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min-width: 8rem;
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width: 8rem;
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}
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/* ----------------------------------------- */
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/* Premade colors */
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/* ----------------------------------------- */
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@ -1055,3 +1060,6 @@ body.system-bol img#logo {
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margin-top: 2px;
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margin-bottom: 2px;
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}
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.character-summary-container {
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opacity: 0.95;
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}
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|
@ -171,6 +171,7 @@
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"BOL.ui.effectbonusmalus": "Bonus ou Malus à appliquer",
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"BOL.ui.boleffects": "Effets (automatiques)",
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"BOL.ui.modifier": "Modificateur",
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"BOL.ui.effects": "Effets en cours",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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@ -28,6 +28,7 @@ export class BoLActor extends Actor {
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}
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return this.system.chartype
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}
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/* -------------------------------------------- */
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getVillainy() {
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if (this.type === 'character') {
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@ -52,7 +53,7 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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prepareDerivedData() {
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if ( this.type == "vehicle") {
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if (this.type == "vehicle") {
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} else {
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super.prepareDerivedData()
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@ -102,6 +103,13 @@ export class BoLActor extends Actor {
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if (fo && fo.system.properties.fightoptiontype == "attack") {
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defMod += -1
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}
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// Apply defense effects
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for (let i of this.items) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def") ) {
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defMod += Number(i.system.properties.modifier)
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}
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}
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console.log("Defense : ", defMod)
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return this.system.aptitudes.def.value + defMod
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}
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@ -216,7 +224,7 @@ export class BoLActor extends Actor {
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw") || []);
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}
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get careers() {
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return duplicate( this.items.filter(i => i.type === "feature" && i.system.subtype === "career") || [])
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "career") || [])
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}
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get origins() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "origin");
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@ -240,7 +248,7 @@ export class BoLActor extends Actor {
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return this.items.filter(i => i.type === "item")
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}
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get equipmentCreature() {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && (( i.system.subtype === "weapon" && i.system.properties.natural === true) || (i.system.subtype === "armor")) )
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && ((i.system.subtype === "weapon" && i.system.properties.natural === true) || (i.system.subtype === "armor")))
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}
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get armors() {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "armor");
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@ -252,7 +260,7 @@ export class BoLActor extends Actor {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "shield");
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}
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get vehicleWeapons() {
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return this.items.filter(i => i.type === "item" && i.system.category === "vehicleweapon" )
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return this.items.filter(i => i.type === "item" && i.system.category === "vehicleweapon")
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}
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get weapons() {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "weapon")
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@ -298,10 +306,10 @@ export class BoLActor extends Actor {
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get bonusBoons() {
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let boons = this.items.filter(i => i.type === "feature" && i.system.subtype === "boon" && i.system.properties.isbonusdice)
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return duplicate( boons || [])
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return duplicate(boons || [])
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}
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get malusFlaws() {
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return duplicate( this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw" && i.system.properties.ismalusdice) || []);
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw" && i.system.properties.ismalusdice) || []);
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}
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isSorcerer() {
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@ -332,6 +340,23 @@ export class BoLActor extends Actor {
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return ppCostArmor
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}
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/*-------------------------------------------- */
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getDamageAttributeValue(attrDamage) {
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let attrDamageValue = 0
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if (attrDamage.includes("vigor")) {
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attrDamageValue = actor.system.attributes.vigor.value
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if (attrDamage.includes("half")) {
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attrDamageValue = Math.floor(attrDamageValue / 2)
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}
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// Apply vigor effects
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for (let i of this.items) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor") ) {
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attrDamageValue += Number(i.system.properties.modifier)
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}
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}
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}
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return attrDamageValue
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}
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/*-------------------------------------------- */
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getArmorAgiMalus() {
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let malusAgi = 0
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for (let armor of this.protections) {
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@ -568,7 +593,7 @@ export class BoLActor extends Actor {
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async manageHealthState() {
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let hpID = "lastHP" + this.id
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let lastHP = await this.getFlag("world", hpID)
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if (lastHP != this.system.resources.hp.value && game.user.isGM ) { // Only GM sends this
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if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
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await this.setFlag("world", hpID, this.system.resources.hp.value)
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if (this.system.resources.hp.value <= 0) {
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ChatMessage.create({
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@ -615,7 +640,7 @@ export class BoLActor extends Actor {
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if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
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ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
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} else {
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formula += "+" + " max(" + protect.system.properties.soak.formula +",0)"
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formula += "+" + " max(" + protect.system.properties.soak.formula + ",0)"
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}
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} else {
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if (protect.system.properties.soak.value == undefined) {
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@ -634,7 +659,7 @@ export class BoLActor extends Actor {
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rollProtection(itemId) {
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let armor = duplicate(this.items.get(itemId))
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if (armor) {
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let armorFormula = "max("+armor.system.properties.soak.formula + ", 0)"
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let armorFormula = "max(" + armor.system.properties.soak.formula + ", 0)"
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let rollArmor = new Roll(armorFormula)
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rollArmor.roll({ async: false }).toMessage()
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}
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@ -498,7 +498,7 @@ export class BoLRoll {
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rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
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const isMalus = rollData.nbFlaws > rollData.nbBoons
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const isMalus = (rollData.bmDice < 0)
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//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
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let rollbase = rollData.attrValue + rollData.aptValue
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@ -645,16 +645,8 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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getDamageAttributeValue(attrDamage, actorId = undefined) {
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let attrDamageValue = 0
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let actor = game.actors.get( (actorId) ? actorId: this.rollData.actorId)
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if (attrDamage.includes("vigor")) {
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attrDamageValue = actor.system.attributes.vigor.value
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if (attrDamage.includes("half")) {
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attrDamageValue = Math.floor(attrDamageValue / 2)
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}
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}
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return attrDamageValue
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return actor.getDamageAttributeValue( attrDamage )
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}
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/* -------------------------------------------- */
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@ -40,7 +40,7 @@ export class BoLCalendar extends Application {
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constructor() {
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super();
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// position
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this.calendarPos = duplicate(game.settings.get(SYSTEM_RDD, "calendar-pos"));
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this.calendarPos = duplicate(game.settings.get("bol", "calendar-pos"));
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if (this.calendarPos == undefined || this.calendarPos.top == undefined) {
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this.calendrierPos = BoLCalendar.createCalendarPos()
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game.settings.set("bol", "calendar-pos", this.calendarPos)
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66
module/system/bol-character-summary.js
Normal file
66
module/system/bol-character-summary.js
Normal file
@ -0,0 +1,66 @@
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/* -------------------------------------------- */
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import { BoLUtility } from "./bol-utility.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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/* -------------------------------------------- */
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export class BoLCharacterSummary extends Application {
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/* -------------------------------------------- */
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static displayPCSummary(){
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let pcList = new BoLCharacterSummary()
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pcList.render(true)
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}
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/* -------------------------------------------- */
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static createSummaryPos() {
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return { top: 200, left: 200 };
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}
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/* -------------------------------------------- */
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constructor() {
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if ( !game.user.isGM ) { // Uniquement si GM
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return;
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}
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super();
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/bol/templates/apps/character-summary-template.html",
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popOut: true,
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resizable: true,
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classes: ["bol", "dialog"], width: 820, height: 'fit-content'
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})
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}
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/* -------------------------------------------- */
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getData() {
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let formData = super.getData();
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formData.pcs = game.actors.filter( ac => ac.type == "character" && ac.hasPlayerOwner )
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formData.config = game.bol.config
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return formData
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}
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/* -------------------------------------------- */
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/** @override */
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async activateListeners(html) {
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super.activateListeners(html);
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html.find('.summary-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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let type = $(event.currentTarget).data("type")
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let key = $(event.currentTarget).data("key")
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if ( type == "attribute") {
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BoLRoll.attributeCheck(actor, key, event)
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} else if (type == "aptitude") {
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BoLRoll.aptitudeCheck(actor, key, event)
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}
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})
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}
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}
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@ -1,5 +1,6 @@
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/* -------------------------------------------- */
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import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
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import { BoLCharacterSummary } from "./bol-character-summary.js"
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/* -------------------------------------------- */
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export class BoLCommands {
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@ -8,6 +9,7 @@ export class BoLCommands {
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if (!game.bol.commands) {
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const bolCommands = new BoLCommands()
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bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
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bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.bol.commands = bolCommands
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}
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|
@ -115,6 +115,14 @@ BOL.aptitudes = {
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"def" : "BOL.aptitudes.def"
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}
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BOL.resources = {
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"hp" : "BOL.resources.hp",
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"hero" : "BOL.resources.hero",
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"faith" : "BOL.resources.faith",
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"power" : "BOL.resources.power",
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"alchemypoints" : "BOL.resources.alchemypoints"
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}
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BOL.weaponSizes = {
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"unarmed" : "BOL.weaponSize.unarmed",
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"improvised" : "BOL.weaponSize.improvised",
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|
@ -103,6 +103,12 @@ export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
|
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})
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Handlebars.registerHelper('abbrev2', function (a) {
|
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return a.substring(0,2);
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})
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Handlebars.registerHelper('abbrev3', function (a) {
|
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return a.substring(0,3);
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
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return arr[idx];
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})
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|
@ -14,7 +14,7 @@
|
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],
|
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"url": "https://www.uberwald.me/gitea/public/bol",
|
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"license": "LICENSE.txt",
|
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"version": "10.4.0",
|
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"version": "10.4.3",
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"compatibility": {
|
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"minimum": "10",
|
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"verified": "10",
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@ -203,7 +203,7 @@
|
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.0.zip",
|
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.3.zip",
|
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"background": "systems/images/map_lemurie.webp",
|
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"gridDistance": 1.5,
|
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"gridUnits": "m",
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|
@ -102,10 +102,10 @@
|
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"hp": {
|
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"key": "hp",
|
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"label": "BOL.resources.hp",
|
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"base": 0,
|
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"value": 0,
|
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"base": 1,
|
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"value": 1,
|
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"bonus": 0,
|
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"max": 0
|
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"max": 1
|
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},
|
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"hero": {
|
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"key": "hero",
|
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|
@ -7,6 +7,23 @@
|
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<div class="sidebar flex0 bol-actor-sidebar">
|
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<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"
|
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style="border:1px outset lightgray; box-shadow: 5px 5px 5px gray" />
|
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|
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<div></div>
|
||||
|
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{{#if (count boleffects)}}
|
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<ol class="items-list">
|
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<li class="item flexrow item-header">
|
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<div class="item-name flex2">{{localize "BOL.ui.effects"}}</div>
|
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</li>
|
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{{#each boleffects as |effect keyEffect|}}
|
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<li class="item flexrow" data-item-id="{{effect.id}}">
|
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<div class="item-image"><img src="{{effect.img}}" title="{{effect.name}}"/></div>
|
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<h4 class="item-name flex2"><a class="item-edit">{{effect.name}}</a></h4>
|
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</li>
|
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{{/each}}
|
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</ol>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
<div class="main flex1">
|
||||
|
35
templates/apps/character-summary-template.html
Normal file
35
templates/apps/character-summary-template.html
Normal file
@ -0,0 +1,35 @@
|
||||
<form class="{{cssClass}} flexcol character-summary-container" autocomplete="off">
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-field item-name item-name-fixed-medium">{{localize "BOL.ui.name"}}</div>
|
||||
{{#each config.attackAttributes as |attr key|}}
|
||||
<div class="item-field flex2">{{abbrev3 (localize attr)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.aptitudes as |apt key|}}
|
||||
<div class="item-field flex2">{{abbrev3 (localize apt)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.resources as |res key|}}
|
||||
<div class="item-field flex2">{{abbrev3 (localize res)}}</div>
|
||||
{{/each}}
|
||||
</li>
|
||||
|
||||
{{#each pcs as |pc key|}}
|
||||
<li class="item flexrow" data-actor-id="{{pc.id}}">
|
||||
<div class="item-field item-name item-name-fixed-medium">{{pc.name}}</div>
|
||||
{{#each pc.system.attributes as |attr key|}}
|
||||
<div class="item-field flex2 "><a class="summary-roll" data-type="attribute" data-key="{{key}}">{{attr.value}}</a></div>
|
||||
{{/each}}
|
||||
{{#each pc.system.aptitudes as |apt key|}}
|
||||
<div class="item-field flex2 "><a class="summary-roll" data-type="aptitude" data-key="{{key}}">{{apt.value}}</a></div>
|
||||
{{/each}}
|
||||
{{#each pc.system.resources as |res key|}}
|
||||
<div class="item-field flex2 ">{{res.value}}/{{res.max}}</div>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
|
||||
</form>
|
Reference in New Issue
Block a user