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# Migration AppV2 - Item Sheets
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## Vue d'ensemble
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Migration des feuilles d'items de BoL vers l'architecture **ApplicationV2** de Foundry VTT v12+.
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## Fichiers créés
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### Classes AppV2 (module/applications/sheets/)
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1. **base-item-sheet.mjs** - Classe de base pour tous les item sheets
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- Hérite de `foundry.applications.sheets.ItemSheetV2`
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- Utilise `HandlebarsApplicationMixin`
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- Gère les tabs, drag & drop, actions communes
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- 272 lignes de code
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2. **item-sheet.mjs** - Sheet pour le type "item"
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- Équipements, armes, protections, sorts, etc.
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- Hérite de `BoLBaseItemSheet`
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- Contexte spécifique aux items
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3. **feature-sheet.mjs** - Sheet pour le type "feature"
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- Boons, flaws, careers, origins, races, etc.
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- Hérite de `BoLBaseItemSheet`
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- Contexte spécifique aux features
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4. **_module.mjs** - Export des sheets
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### Templates (templates/item/)
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1. **item-sheet.hbs** - Template pour les items
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2. **feature-sheet.hbs** - Template pour les features
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3. **parts/item-header.hbs** - Header mis à jour pour AppV2
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### Backups
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- `templates/item.backup/` - Backup des templates originaux
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- `module/item.backup/` - Backup de l'ancienne classe ItemSheet
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- `templates/item/parts/item-header.hbs.backup` - Backup du header
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## Architecture AppV2
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### Différences avec AppV1
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| Aspect | AppV1 (avant) | AppV2 (après) |
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|--------|---------------|---------------|
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| Classe de base | `ItemSheet` | `ItemSheetV2` |
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| Options | `static get defaultOptions()` | `static DEFAULT_OPTIONS` |
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| getData | `async getData()` | `async _prepareContext()` |
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| Template | Unique | Peut utiliser PARTS |
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| Tabs | Automatiques | Gestion manuelle |
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| Actions | Event listeners | `actions:` dans OPTIONS |
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| Render | `activateListeners()` | `_onRender()` |
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### Structure de BoLBaseItemSheet
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```javascript
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class BoLBaseItemSheet extends ItemSheetV2 {
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// Options statiques
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static DEFAULT_OPTIONS = {
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classes, position, form, window,
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actions, dragDrop, tabs
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}
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// State
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tabGroups = { primary: "description" }
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// Méthodes principales
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async _prepareContext() // Prépare les données
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_onRender() // Après le render
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_activateTabs() // Active les tabs
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_activateListeners() // Event listeners
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// Actions
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static #onEditImage() // data-action="editImage"
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static #onPostItem() // data-action="postItem"
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// Drag & Drop
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#createDragDropHandlers()
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_canDragStart()
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_onDragStart()
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}
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```
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## Fonctionnalités migrées
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### ✅ Depuis l'ancien BoLItemSheet
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1. **getData** → **_prepareContext**
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- Enrichissement de la description
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- Configuration des données dynamiques
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- Gestion des catégories
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- Propriétés des items
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- Careers depuis l'actor
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2. **Tabs**
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- Navigation entre Description et Properties
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- State persistant avec `tabGroups`
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- Activation manuelle des tabs
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3. **Actions**
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- Edit Image (FilePicker)
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- Post Item (chat)
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4. **Listeners spécifiques**
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- Armor quality → soak formula
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5. **Dynamic defaults**
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- Category par défaut
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- Spell conditions (mandatory/optional)
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- Equipment slots
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## Utilisation dans les templates
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### Actions (data-action)
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```handlebars
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{{!-- Éditer l'image --}}
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<img data-action="editImage" src="{{item.img}}" />
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{{!-- Poster au chat --}}
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<button data-action="postItem">
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<i class="fas fa-comment"></i>
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</button>
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```
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### Tabs
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```handlebars
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{{!-- Navigation --}}
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<nav class="tabs" data-group="primary">
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{{#each tabs}}
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<a data-tab="{{this.id}}" class="{{#if (eq ../activeTab this.id)}}active{{/if}}">
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{{localize this.label}}
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</a>
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{{/each}}
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</nav>
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{{!-- Contenu --}}
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<div class="tab {{#if (eq activeTab 'description')}}active{{/if}}"
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data-tab="description">
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...
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</div>
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```
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### Editor
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```handlebars
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{{!-- AppV2 avec ProseMirror --}}
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{{editor enrichedDescription
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target="system.description"
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button=true
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editable=isEditable
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engine="prosemirror"}}
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```
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## Context disponible dans les templates
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```javascript
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{
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// Document & system
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fields: schema.fields,
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systemFields: system.schema.fields,
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item: document,
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system: document.system,
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source: document.toObject(),
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// Content
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enrichedDescription: "HTML enrichi",
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category: "equipment|weapon|spell|...",
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itemProperties: ["prop1", "prop2"],
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// Config
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config: game.bol.config,
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isGM: boolean,
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isEditable: boolean,
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// Tabs
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tabs: [{id, label, icon}],
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activeTab: "description|properties",
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// Type-specific (item-sheet.mjs)
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isItem: true,
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isEquipment: boolean,
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isWeapon: boolean,
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isProtection: boolean,
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isSpell: boolean,
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// Type-specific (feature-sheet.mjs)
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isFeature: true,
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isBoon: boolean,
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isFlaw: boolean,
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isCareer: boolean,
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isOrigin: boolean,
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isRace: boolean,
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// Optional
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careers: actor.careers // Si item sur actor
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}
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```
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## Configuration dans bol.js
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```javascript
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// Import
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import * as sheets from "./applications/sheets/_module.mjs"
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// Enregistrement
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foundry.documents.collections.Items.unregisterSheet("core", ...)
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foundry.documents.collections.Items.registerSheet("bol",
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sheets.BoLItemSheet,
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{ types: ["item"], makeDefault: true }
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)
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foundry.documents.collections.Items.registerSheet("bol",
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sheets.BoLFeatureSheet,
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{ types: ["feature"], makeDefault: true }
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)
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```
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## Avantages de AppV2
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1. **Performance** : Meilleur rendu et gestion des updates
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2. **Structure** : Code plus organisé et maintenable
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3. **Actions** : Système d'actions déclaratif
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4. **Context** : Préparation des données séparée du template
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5. **Standard** : Aligné sur Foundry VTT v12+
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6. **Future-proof** : Architecture pérenne
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## Points d'attention
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### Compatibilité
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- Les données restent 100% compatibles
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- Seule l'interface de sheet change
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- Pas de migration de données nécessaire
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### Tabs
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Les tabs ne sont plus automatiques dans AppV2 :
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- Navigation manuelle avec `_activateTabs()`
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- State persistant avec `tabGroups`
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- CSS `.active` géré manuellement
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### Editor
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ProseMirror est maintenant le moteur par défaut :
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```handlebars
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{{editor content engine="prosemirror"}}
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```
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### Actions
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Système déclaratif :
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```javascript
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actions: {
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myAction: ClassName.#onMyAction
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}
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```
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Dans le template :
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```handlebars
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<button data-action="myAction">Click</button>
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```
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## Prochaines étapes
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### Court terme
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1. Tester les sheets dans Foundry
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2. Vérifier toutes les fonctionnalités
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3. Ajuster les CSS si nécessaire
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### Moyen terme
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4. Migrer les actor sheets vers AppV2
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5. Ajouter des features AppV2 (parts, etc.)
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6. Optimiser les templates
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### Long terme
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7. Utiliser PARTS pour modularité
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8. Ajouter des actions avancées
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9. Améliorer la UX
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## Références
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- [Foundry AppV2 Documentation](https://foundryvtt.com/api/classes/foundry.applications.api.ApplicationV2.html)
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- [ItemSheetV2 API](https://foundryvtt.com/api/classes/foundry.applications.sheets.ItemSheetV2.html)
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- Exemples : fvtt-cthulhu-eternal, fvtt-mournblade
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{
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"label": "Game Aid",
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"mapping": {
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"name": "name",
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"description": "content",
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"categories": {
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"path": "categories",
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"converter": "nameCollection"
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},
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"pages": {
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"path": "pages",
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"converter": "pages"
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}
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},
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"entries": {
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"Aide du Jeu": "Game Aid",
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"8ihDiCxC47fcdKVA": {
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"name": "Game Aid",
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"pages": {
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"8agBoLYo99u530d1": {
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"name": "Credits",
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"text": "<p>This system was started by Zigmund, then taken over, completed and maintained by LeRatierBretonnien.</p><p>You can contact me on the French Foundry Discord: LeRatierBretonnien#2065</p><p>The git repository is available here: <a href=\"https://www.uberwald.me/gitea/public/bol\">https://www.uberwald.me/gitea/public/bol</a></p><p>Barbarians of Lemuria is a game by Simon Washbourne (Beyond Belief Games), translated into French by Ludospherik.</p><p>The full range is available on this page: <a href=\"http://www.ludospherik.fr/content/14-barbarians-of-lemuria\">http://www.ludospherik.fr/content/14-barbarians-of-lemuria</a></p><img src=\"systems/bol/assets/pages/b9BjVFaWB6uyyKsD-pages-8agBoLYo99u530d1-image-Rg2nVaMlglfJ6Qcm.png\" />"
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},
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"NAcpMm6NlyhwvWRA": {
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"name": "Features",
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"text": "<p>The BoL system under Foundry allows you to:</p><ul><li><p>create characters and NPCs (minions, toughs, rivals),</p></li><li><p>create creatures,</p></li><li><p>make dice rolls for attributes, aptitudes, and careers,</p></li><li><p>make dice rolls for combat attacks,</p></li><li><p>manage initiative,</p></li><li><p>make dice rolls to cast spells or perform alchemical recipes,</p></li><li><p>manage damage and lifeblood loss,</p></li><li><p>display and manage automations in chat windows, with assistance for the use of Hero Points and critical successes.</p></li></ul>"
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},
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"hdQixhZGfAytdbSg": {
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"name": "Compendiums",
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"text": "<p>The system comes with a series of compendiums providing quick access to careers, boons, and equipment.</p><p>The official cards are available, with the kind permission of Ludospherik.</p><p>To use content from a compendium, simply drag and drop the item into the world. For example: open the armours compendium, select <em>Light Armour</em>, and drag it onto a character sheet.</p><img src=\"systems/bol/assets/pages/help-en-compendium.png\" />"
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},
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"UfvTY80U49k6YFwe": {
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"name": "Dice Rolls (Attributes/Aptitudes)",
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"text": "<p>When a player clicks an attribute or aptitude, the following window appears:</p><img src=\"systems/bol/assets/pages/help-en-attribute-dialog.png\" /><ol><li><p>Attribute the player clicked on. It can be changed with this drop-down menu.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
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},
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"4CLyyt3dtpG6YNMi": {
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"name": "Dice Rolls (Weapon)",
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"text": "<p>To make an attack with a weapon, go to the <strong>Actions</strong> tab and click the weapon's name. Targeting an opponent is recommended in order to take advantage of the system automations.</p><img src=\"systems/bol/assets/pages/help-en-weapon-dialog.png\" /><ol><li><p>Default weapon attribute. It can be changed with this drop-down menu.</p></li><li><p>Default weapon aptitude. It can be changed with this drop-down menu.</p></li><li><p>Possible weapon bonus on the attack roll.</p></li><li><p>Target defence, when an opponent is targeted.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Information area if the weapon has the <em>Bonus Die</em> option enabled.</p></li><li><p>Agility penalty from armour and shield.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
|
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},
|
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"r003R5yIaiKxThOc": {
|
||||
"name": "Character Sheet",
|
||||
"text": "<h2>Attributes</h2><img src=\"systems/bol/assets/pages/help-en-sheet-attributes.png\" /><ol><li><p>Name + Experience area.</p></li><li><p>Tab bar for moving between sections.</p></li><li><p>Attributes area. Clicking a name opens the roll dialog, clicking a number allows editing.</p></li><li><p>Aptitudes area, same idea as attributes.</p></li><li><p>Counters area. The red value is the current one, the black value underneath is the maximum.</p></li></ol><h2>Actions</h2><img src=\"systems/bol/assets/pages/help-en-sheet-actions.png\" /><ol><li><p>Weapons. Clicking the name opens the attack dialog for that weapon.</p></li><li><p>Damage. Clicking the damage formula rolls it.</p></li><li><p>List of protections.</p></li><li><p>Clicking the protection formula rolls it.</p></li><li><p>List of shields.</p></li><li><p>Combat options the character knows. Once activated, they appear in the weapon attack dialog.</p></li></ol><h2>Traits</h2><img src=\"systems/bol/assets/pages/help-en-sheet-traits.png\" /><ol><li><p>List of careers. Left-click a career for details.</p></li><li><p>Career rank helper.</p></li><li><p>List of origins. Left-click for details.</p></li><li><p>List of boons. Left-click for details.</p></li><li><p>List of flaws. Left-click for details.</p></li><li><p>List of spoken languages. Left-click for details.</p></li><li><p>List of known combat options. Left-click for details.</p></li><li><p>List of beliefs. Left-click for details.</p></li><li><p>List of active effects. Left-click for details.</p></li></ol><h2>Equipment</h2><img src=\"systems/bol/assets/pages/help-en-sheet-equipment.png\" /><ol><li><p>Quick equipment creation controls.</p></li><li><p>Purse state (optional rule, system setting).</p></li><li><p>Weapons, with quantity management.</p></li><li><p>Shield equip / unequip control.</p></li><li><p>List of protections.</p></li><li><p>Armour equip / unequip control.</p></li></ol><h2>Spells & Alchemy</h2><p>This tab is only available if the character has the Alchemist or Sorcerer career.</p><img src=\"systems/bol/assets/pages/help-en-sheet-spells.png\" /><ol><li><p>List of spells. Left-click the name to open the dedicated roll dialog.</p></li><li><p>Reminder of circle and difficulty.</p></li><li><p>The square button opens the spell details.</p></li><li><p>List of known alchemical preparations.</p></li><li><p>Crafting progress management.</p></li><li><p>The square button opens the preparation details.</p></li></ol><h2>Description</h2><img src=\"systems/bol/assets/pages/help-en-sheet-description.png\" /><p>The description area contains free-form fields for customising the character.</p>"
|
||||
},
|
||||
"eRbEqbCW4AhU0cpm": {
|
||||
"name": "Effects",
|
||||
"text": "<p>Effects allow permanent modifiers to be applied as long as they are present on the character sheet.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Example</span></span>: a character is poisoned, and the poison causes mental fatigue. In game terms, they suffer a -2 penalty to all Mind rolls. To represent this, create an <em>Effect</em> like this:</p><img src=\"systems/bol/assets/pages/help-en-effect-sheet.png\" /><ol><li><p>Create a <em>Trait</em>, and in the <em>Details</em> tab select the subtype <em>Effect</em>.</p></li><li><p>Select <em>Mind</em>.</p></li><li><p>Set a -2 modifier.</p></li></ol><p>Once placed on a character, the penalty is automatically applied whenever a Mind roll is requested. Remove the effect from the character sheet (<em>Traits</em> tab) to remove both the effect and its penalty.<br />A compendium of basic effects is available in the system.</p>"
|
||||
},
|
||||
"QmNF6p0lJf3pJoAy": {
|
||||
"name": "Commands",
|
||||
"text": "<p>The system provides commands (currently just one) for a few automated tasks.</p><p><strong><span style=\"text-decoration:underline\">This command is only available if the BoL-rulebook module is installed.</span></strong></p><h3>/adventure command</h3><img src=\"systems/bol/assets/pages/help-en-command.png\" /><ol><li><p>Type <code>/adventure</code> in the chat input area (or trigger it from a macro).</p></li><li><p>The system generates an adventure from the core rulebook tables and posts the result in chat.</p></li></ol>"
|
||||
},
|
||||
"MOWru5Dbvs4iozXm": {
|
||||
"name": "Macros",
|
||||
"text": "<p>The system exposes macros through <code>game.bol.macros</code>. They provide quick access to the most common rolls from a Foundry macro.</p><p><strong>Automatic actor selection:</strong></p><ul><li><p>if exactly one token is selected, the macro uses it;</p></li><li><p>if several tokens are selected, the macro shows a warning;</p></li><li><p>if no token is selected, a GM must select one; a player automatically falls back to their assigned character.</p></li></ul><p><strong>Available rolls</strong></p><p>Attributes (internal keys):</p><pre><code>game.bol.macros.rollAttribute(\"vigor\")\ngame.bol.macros.rollAttribute(\"agility\")\ngame.bol.macros.rollAttribute(\"mind\")\ngame.bol.macros.rollAttribute(\"appeal\")</code></pre><p>Aptitudes:</p><pre><code>game.bol.macros.rollAptitude(\"init\")\ngame.bol.macros.rollAptitude(\"melee\")\ngame.bol.macros.rollAptitude(\"ranged\")\ngame.bol.macros.rollAptitude(\"def\")</code></pre><p>Weapons, spells, and alchemy:</p><pre><code>game.bol.macros.rollWeapon(\"Spear\")\ngame.bol.macros.rollWeapon(0)\n\ngame.bol.macros.rollSpell(\"Javelin\")\ngame.bol.macros.rollSpell(0)\n\ngame.bol.macros.rollAlchemy(\"Fire\")\ngame.bol.macros.rollAlchemy(0)</code></pre><p>For weapons, spells, and alchemical preparations, name lookup is <strong>partial</strong> and <strong>case-insensitive</strong>. You may also use a numeric index.</p><p>Horoscope:</p><pre><code>game.bol.macros.rollHoroscope(\"minor\")\ngame.bol.macros.rollHoroscope(\"major\")</code></pre><p><strong>Generic macro</strong></p><pre><code>game.bol.macros.roll(\"attribute\", \"vigor\")\ngame.bol.macros.roll(\"aptitude\", \"melee\")\ngame.bol.macros.roll(\"weapon\", \"Spear\")\ngame.bol.macros.roll(\"spell\", \"Javelin\")\ngame.bol.macros.roll(\"alchemy\", 0)\ngame.bol.macros.roll(\"horoscope\", \"minor\")</code></pre><p><strong>Compatibility</strong></p><p>The legacy entry point <code>game.bol.macros.rollMacro(type, key)</code> is still available for existing macros.</p>"
|
||||
},
|
||||
"rERizrPxSAsvsZY2": {
|
||||
"name": "Initiative",
|
||||
"text": "<p>In BoL, initiative is rolled once at the start of combat.</p><p>You can request it automatically through the Combat Tracker, or roll Initiative manually and tick the corresponding box in the dialog:</p><img src=\"systems/bol/assets/pages/help-en-initiative-dialog.png\" /><p>According to the roll result, an initiative rank from 10 to 3 is assigned as follows:</p><p><strong>10</strong> - PC: Legendary Success<br /><strong>9</strong> - PC: Heroic Success<br /><strong>8</strong> - PC: Normal Success<br /><strong>7</strong> - NPC: Opponents or creatures larger than medium size<br /><strong>6</strong> - NPC: Toughs or creatures of medium size or smaller<br /><strong>5</strong> - PC: Normal Failure<br /><strong>4</strong> - NPC: Minions<br /><strong>3</strong> - PC: Critical Failure</p>"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,6 +96,10 @@
|
||||
"name": "Plains-Born",
|
||||
"description": "<h1>Plains-Born</h1><p>You grew up on the plains. When tracking, trapping, hunting, or carrying out other similar activities (not fighting) in a plains environment, you receive a bonus die.</p>"
|
||||
},
|
||||
"Envoûtant": {
|
||||
"name": "Beguiling",
|
||||
"description": "<h1>Beguiling</h1><p> Your looks and bearing are such that people who might be attracted to your type are enchanted by you. Once per day you may suggest a course of action to a number of rabble equal to appeal + d6, who will do their best to please you, even if it potentially puts them in danger.</p><p>You must have the temptress career to take this boon.</p>"
|
||||
},
|
||||
"Fortuné": {
|
||||
"name": "Great Wealth",
|
||||
"description": "<h1>Great Wealth</h1><p>You have a source of income or an inheritance. Roll a bonus die on any attempt to obtain any goods, services, or other items you need whilst in your home city.</p>"
|
||||
|
||||
@@ -5,6 +5,30 @@
|
||||
},
|
||||
|
||||
"entries": {
|
||||
"Arc de guerre de Tyrus": {
|
||||
"name": "Tyrus Warbow",
|
||||
"description": "<h1>Tyrus Warbow</h1><p> The archers of Tyrus train from a very young age in the use of this powerful bow. Tyrus archers have fun with other warriors by lending their bows to them and then watching them struggle to aim at the proverbial “barn door”.</p>"
|
||||
},
|
||||
"Épée Valgardienne (1 Main)": {
|
||||
"name": "Valgardian Blade (1H)",
|
||||
"description": "<h1>Valgardian Blade (1H)</h1><p>Around 3’-4’ in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
|
||||
},
|
||||
"Épée Valgardienne (2 mains)": {
|
||||
"name": "Valgardian Blade (2H)",
|
||||
"description": "<h1>Valgardian Blade (2H)</h1><p>Around 3’-4’ in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
|
||||
},
|
||||
"Fronde de l’Axos": {
|
||||
"name": "Axish Sling",
|
||||
"description": "<h1>Axish Sling</h1><p>Sling: The sling is inexpensive and easy to build. It is a simple leather thong whirled around the head to cast small stones or cast lead bullets with some force, at 30’ range increments. Two-handed versions are fitted onto a staff and are called staff-slings. This imparts a greater range, making the increments 60’. The Axish sling is actually little different to any other common sling; it’s just that the people of the Axos mountains are particularly proficient with them. They have however played up the idea that there is some special plant fibre that the thongs are made from that gives them their extra range.</p>"
|
||||
},
|
||||
"Hache d’abordage de Parsool (1 main)": {
|
||||
"name": "Parsool Sea Axe (1H)",
|
||||
"description": "<h1>Parsool Sea Axe (1H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
|
||||
},
|
||||
"Hache d’abordage de Parsool (2 mains)": {
|
||||
"name": "Parsool Sea Axe (2H)",
|
||||
"description": "<h1>Parsool Sea Axe (2H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
|
||||
},
|
||||
"Arbalète": {
|
||||
"name": "Crossbow",
|
||||
"description": "<h1>Crossbow</h1><p>A crossbow is a simple device for firing a short bolt or quarrel with some force and little training. They take a round to load (ready to fire on the second round).</p>"
|
||||
|
||||
@@ -866,12 +866,12 @@ export class BoLActor extends Actor {
|
||||
if (this.system.resources.hp.value <= 0) {
|
||||
if (!prone) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||
{ name: game.i18n.localize('EFFECT.StatusProne'), icon: 'icons/svg/falling.svg', statuses: 'prone' }
|
||||
{ name: game.i18n.localize('EFFECT.StatusProne'), img: 'icons/svg/falling.svg', statuses: ['prone'] }
|
||||
])
|
||||
}
|
||||
if (this.system.resources.hp.value < -5 && !dead) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||
{ name: game.i18n.localize('EFFECT.StatusDead'), icon: 'icons/svg/skull.svg', statuses: 'dead' }
|
||||
{ name: game.i18n.localize('EFFECT.StatusDead'), img: 'icons/svg/skull.svg', statuses: ['dead'] }
|
||||
])
|
||||
}
|
||||
ChatMessage.create({
|
||||
|
||||
@@ -191,6 +191,11 @@ export class BoLRoll {
|
||||
return;
|
||||
}
|
||||
alchemy = foundry.utils.duplicate(alchemy)
|
||||
return this.alchemyCheckWithItem(actor, alchemy)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static alchemyCheckWithItem(actor, alchemy) {
|
||||
let alchemyData = alchemy.system
|
||||
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
|
||||
ui.notifications.warn("Pas assez de Points de Création investis dans la Préparation !")
|
||||
|
||||
@@ -413,108 +413,108 @@ BOL.bolEffectModifier = {
|
||||
BOL.statusEffects = [
|
||||
{
|
||||
"id": "dead",
|
||||
"label": "EFFECT.StatusDead",
|
||||
"icon": "icons/svg/skull.svg"
|
||||
"name": "EFFECT.StatusDead",
|
||||
"img": "icons/svg/skull.svg"
|
||||
},
|
||||
{
|
||||
"id": "unconscious",
|
||||
"label": "EFFECT.StatusUnconscious",
|
||||
"icon": "icons/svg/unconscious.svg"
|
||||
"name": "EFFECT.StatusUnconscious",
|
||||
"img": "icons/svg/unconscious.svg"
|
||||
},
|
||||
{
|
||||
"id": "sleep",
|
||||
"label": "EFFECT.StatusAsleep",
|
||||
"icon": "icons/svg/sleep.svg"
|
||||
"name": "EFFECT.StatusAsleep",
|
||||
"img": "icons/svg/sleep.svg"
|
||||
},
|
||||
{
|
||||
"id": "stun",
|
||||
"label": "EFFECT.StatusStunned",
|
||||
"icon": "icons/svg/daze.svg"
|
||||
"name": "EFFECT.StatusStunned",
|
||||
"img": "icons/svg/daze.svg"
|
||||
},
|
||||
{
|
||||
"id": "prone",
|
||||
"label": "EFFECT.StatusProne",
|
||||
"icon": "icons/svg/falling.svg"
|
||||
"name": "EFFECT.StatusProne",
|
||||
"img": "icons/svg/falling.svg"
|
||||
},
|
||||
{
|
||||
"id": "restrain",
|
||||
"label": "EFFECT.StatusRestrained",
|
||||
"icon": "icons/svg/net.svg"
|
||||
"name": "EFFECT.StatusRestrained",
|
||||
"img": "icons/svg/net.svg"
|
||||
},
|
||||
{
|
||||
"id": "paralysis",
|
||||
"label": "EFFECT.StatusParalysis",
|
||||
"icon": "icons/svg/paralysis.svg"
|
||||
"name": "EFFECT.StatusParalysis",
|
||||
"img": "icons/svg/paralysis.svg"
|
||||
},
|
||||
{
|
||||
"id": "fly",
|
||||
"label": "EFFECT.StatusFlying",
|
||||
"icon": "icons/svg/wing.svg"
|
||||
"name": "EFFECT.StatusFlying",
|
||||
"img": "icons/svg/wing.svg"
|
||||
},
|
||||
{
|
||||
"id": "blind",
|
||||
"label": "EFFECT.StatusBlind",
|
||||
"icon": "icons/svg/blind.svg"
|
||||
"name": "EFFECT.StatusBlind",
|
||||
"img": "icons/svg/blind.svg"
|
||||
},
|
||||
{
|
||||
"id": "deaf",
|
||||
"label": "EFFECT.StatusDeaf",
|
||||
"icon": "icons/svg/deaf.svg"
|
||||
"name": "EFFECT.StatusDeaf",
|
||||
"img": "icons/svg/deaf.svg"
|
||||
},
|
||||
{
|
||||
"id": "silence",
|
||||
"label": "EFFECT.StatusSilenced",
|
||||
"icon": "icons/svg/silenced.svg"
|
||||
"name": "EFFECT.StatusSilenced",
|
||||
"img": "icons/svg/silenced.svg"
|
||||
},
|
||||
{
|
||||
"id": "fear",
|
||||
"label": "EFFECT.StatusFear",
|
||||
"icon": "icons/svg/terror.svg"
|
||||
"name": "EFFECT.StatusFear",
|
||||
"img": "icons/svg/terror.svg"
|
||||
},
|
||||
{
|
||||
"id": "burning",
|
||||
"label": "EFFECT.StatusBurning",
|
||||
"icon": "icons/svg/fire.svg"
|
||||
"name": "EFFECT.StatusBurning",
|
||||
"img": "icons/svg/fire.svg"
|
||||
},
|
||||
{
|
||||
"id": "frozen",
|
||||
"label": "EFFECT.StatusFrozen",
|
||||
"icon": "icons/svg/frozen.svg"
|
||||
"name": "EFFECT.StatusFrozen",
|
||||
"img": "icons/svg/frozen.svg"
|
||||
},
|
||||
{
|
||||
"id": "shock",
|
||||
"label": "EFFECT.StatusShocked",
|
||||
"icon": "icons/svg/lightning.svg"
|
||||
"name": "EFFECT.StatusShocked",
|
||||
"img": "icons/svg/lightning.svg"
|
||||
},
|
||||
{
|
||||
"id": "disease",
|
||||
"label": "EFFECT.StatusDisease",
|
||||
"icon": "icons/svg/biohazard.svg"
|
||||
"name": "EFFECT.StatusDisease",
|
||||
"img": "icons/svg/biohazard.svg"
|
||||
},
|
||||
{
|
||||
"id": "poison",
|
||||
"label": "EFFECT.StatusPoison",
|
||||
"icon": "icons/svg/poison.svg"
|
||||
"name": "EFFECT.StatusPoison",
|
||||
"img": "icons/svg/poison.svg"
|
||||
},
|
||||
{
|
||||
"id": "curse",
|
||||
"label": "EFFECT.StatusCursed",
|
||||
"icon": "icons/svg/sun.svg"
|
||||
"name": "EFFECT.StatusCursed",
|
||||
"img": "icons/svg/sun.svg"
|
||||
},
|
||||
{
|
||||
"id": "invisible",
|
||||
"label": "EFFECT.StatusInvisible",
|
||||
"icon": "icons/svg/invisible.svg"
|
||||
"name": "EFFECT.StatusInvisible",
|
||||
"img": "icons/svg/invisible.svg"
|
||||
},
|
||||
{
|
||||
"id": "target",
|
||||
"label": "EFFECT.StatusTarget",
|
||||
"icon": "icons/svg/target.svg"
|
||||
"name": "EFFECT.StatusTarget",
|
||||
"img": "icons/svg/target.svg"
|
||||
},
|
||||
{
|
||||
"id": "eye",
|
||||
"label": "EFFECT.StatusMarked",
|
||||
"icon": "icons/svg/eye.svg"
|
||||
"name": "EFFECT.StatusMarked",
|
||||
"img": "icons/svg/eye.svg"
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
@@ -1,52 +1,228 @@
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
export class Macros {
|
||||
/**
|
||||
* @name getSpeakersActor
|
||||
* @description
|
||||
* BoL Macro API — accessible via game.bol.macros
|
||||
*
|
||||
* @returns
|
||||
* Usage examples (in a Foundry macro):
|
||||
*
|
||||
* game.bol.macros.rollAttribute("vigor")
|
||||
* game.bol.macros.rollAttribute("mind")
|
||||
*
|
||||
* game.bol.macros.rollAptitude("melee")
|
||||
* game.bol.macros.rollAptitude("ranged")
|
||||
* game.bol.macros.rollAptitude("def")
|
||||
* game.bol.macros.rollAptitude("init")
|
||||
*
|
||||
* game.bol.macros.rollWeapon("Épée courte") // by name (partial match)
|
||||
* game.bol.macros.rollWeapon(0) // by index (first weapon)
|
||||
*
|
||||
* game.bol.macros.rollSpell("Boule de feu") // by name (partial match)
|
||||
* game.bol.macros.rollSpell(0) // by index
|
||||
*
|
||||
* game.bol.macros.rollAlchemy("Potion de soin") // by name (partial match)
|
||||
* game.bol.macros.rollAlchemy(0) // by index
|
||||
*
|
||||
* game.bol.macros.rollHoroscope("minor")
|
||||
* game.bol.macros.rollHoroscope("major")
|
||||
*
|
||||
* // Generic dispatcher:
|
||||
* game.bol.macros.roll("attribute", "vigor")
|
||||
* game.bol.macros.roll("aptitude", "melee")
|
||||
* game.bol.macros.roll("weapon", "Épée courte")
|
||||
* game.bol.macros.roll("spell", "Boule de feu")
|
||||
* game.bol.macros.roll("alchemy", 0)
|
||||
* game.bol.macros.roll("horoscope", "minor")
|
||||
*/
|
||||
static getSpeakersActor = function(){
|
||||
// Vérifie qu'un seul token est sélectionné
|
||||
const tokens = canvas.tokens.controlled;
|
||||
export class Macros {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Resolves the actor for macro use:
|
||||
* - If multiple tokens are selected → error (always)
|
||||
* - If exactly one token is selected → use it (GM or player)
|
||||
* - If no token selected and user is GM → error (GM must select a token)
|
||||
* - If no token selected and user is a player → use their assigned character
|
||||
* @returns {Actor|null}
|
||||
*/
|
||||
static getSpeakersActor() {
|
||||
const tokens = canvas.tokens?.controlled ?? []
|
||||
|
||||
if (tokens.length > 1) {
|
||||
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'));
|
||||
return null;
|
||||
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'))
|
||||
return null
|
||||
}
|
||||
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
// Si un token est sélectionné, le prendre comme acteur cible
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
// Sinon prendre l'acteur par défaut pour l'utilisateur courrant
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
return actor;
|
||||
if (tokens.length === 1) {
|
||||
return tokens[0].actor ?? null
|
||||
}
|
||||
|
||||
static rollMacro = async function (rollType, key, adv, mod){
|
||||
const actor = this.getSpeakersActor();
|
||||
// Several tokens selected
|
||||
if (actor === null) return;
|
||||
// No token selected
|
||||
if (actor === undefined) return ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"));
|
||||
if (game.user.isGM) {
|
||||
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
|
||||
return null
|
||||
}
|
||||
|
||||
const actorData = {};
|
||||
actorData.data = {
|
||||
features : actor.buildFeatures()
|
||||
};
|
||||
// Player: fall back to their assigned character
|
||||
const actor = game.user.character
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
|
||||
return null
|
||||
}
|
||||
return actor
|
||||
}
|
||||
|
||||
if(rollType === "attribute") {
|
||||
let attribute = eval(`actor.system.attributes.${key}`);
|
||||
let rollLabel = (attribute.label) ? game.i18n.localize(attribute.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
|
||||
BoLRoll.attributeRollDialog(actor, actorData, attribute, rollLabel, description, adv, mod);
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Finds an item on an actor by name (partial, case-insensitive) or index.
|
||||
* @param {Actor} actor
|
||||
* @param {string} type - item type: "weapon", "spell", "alchemy"
|
||||
* @param {string|number} nameOrIndex
|
||||
* @returns {object|undefined}
|
||||
*/
|
||||
static _findItem(actor, type, nameOrIndex) {
|
||||
const items = actor.items.filter(i => i.type === type)
|
||||
if (items.length === 0) {
|
||||
ui.notifications.warn(`${actor.name} : aucun(e) ${type} trouvé(e).`)
|
||||
return undefined
|
||||
}
|
||||
else if(rollType === "aptitude") {
|
||||
let aptitude = eval(`actor.system.aptitudes.${key}`);
|
||||
let rollLabel = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
|
||||
BoLRoll.aptitudeRollDialog(actor, actorData, aptitude, rollLabel, description, adv, mod);
|
||||
if (nameOrIndex === undefined || nameOrIndex === null) {
|
||||
if (items.length === 1) return foundry.utils.duplicate(items[0])
|
||||
const names = items.map((it, i) => `[${i}] ${it.name}`).join(', ')
|
||||
ui.notifications.warn(`Précisez le nom ou l'index : ${names}`)
|
||||
return undefined
|
||||
}
|
||||
if (typeof nameOrIndex === "number") {
|
||||
const item = items[nameOrIndex]
|
||||
if (!item) {
|
||||
ui.notifications.warn(`${actor.name} : index ${nameOrIndex} invalide pour ${type}.`)
|
||||
return undefined
|
||||
}
|
||||
return foundry.utils.duplicate(item)
|
||||
}
|
||||
const lower = String(nameOrIndex).toLowerCase()
|
||||
const found = items.find(i => i.name.toLowerCase().includes(lower))
|
||||
if (!found) {
|
||||
ui.notifications.warn(`${actor.name} : ${type} "${nameOrIndex}" introuvable.`)
|
||||
return undefined
|
||||
}
|
||||
return foundry.utils.duplicate(found)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll an attribute check.
|
||||
* @param {string} key - "vigor" | "agility" | "mind" | "appeal"
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollAttribute(key = "vigor", actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
if (!actor.system.attributes[key]) {
|
||||
ui.notifications.warn(`Attribut inconnu : "${key}". Valeurs : vigor, agility, mind, appeal`)
|
||||
return
|
||||
}
|
||||
return BoLRoll.attributeCheck(actor, key)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll an aptitude check.
|
||||
* @param {string} key - "init" | "melee" | "ranged" | "def"
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollAptitude(key = "melee", actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
if (!actor.system.aptitudes[key]) {
|
||||
ui.notifications.warn(`Aptitude inconnue : "${key}". Valeurs : init, melee, ranged, def`)
|
||||
return
|
||||
}
|
||||
return BoLRoll.aptitudeCheck(actor, key)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a weapon attack.
|
||||
* @param {string|number} [nameOrIndex] - weapon name (partial) or index. Defaults to first weapon if only one.
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollWeapon(nameOrIndex = undefined, actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
const weapon = this._findItem(actor, "weapon", nameOrIndex)
|
||||
if (!weapon) return
|
||||
return BoLRoll.weaponCheckWithWeapon(actor, weapon)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a spell check.
|
||||
* @param {string|number} [nameOrIndex] - spell name (partial) or index
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollSpell(nameOrIndex = undefined, actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
if ((actor.system.resources.power?.value ?? 1) <= 0) {
|
||||
ui.notifications.warn("Plus assez de points de Pouvoir !")
|
||||
return
|
||||
}
|
||||
const spell = this._findItem(actor, "spell", nameOrIndex)
|
||||
if (!spell) return
|
||||
return BoLRoll.spellCheckWithSpell(actor, spell)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll an alchemy check.
|
||||
* @param {string|number} [nameOrIndex] - alchemy item name (partial) or index
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollAlchemy(nameOrIndex = undefined, actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
const alchemy = this._findItem(actor, "alchemy", nameOrIndex)
|
||||
if (!alchemy) return
|
||||
return BoLRoll.alchemyCheckWithItem(actor, alchemy)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a horoscope check.
|
||||
* @param {"minor"|"major"} [type="minor"]
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollHoroscope(type = "minor", actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
return BoLRoll.horoscopeCheck(actor, undefined, type)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Generic roll dispatcher.
|
||||
* @param {"attribute"|"aptitude"|"weapon"|"spell"|"alchemy"|"horoscope"} type
|
||||
* @param {string|number} [key] - attribute/aptitude key, item name/index, or horoscope type
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static roll(type, key = undefined, actor = undefined) {
|
||||
switch (type) {
|
||||
case "attribute": return this.rollAttribute(key ?? "vigor", actor)
|
||||
case "aptitude": return this.rollAptitude(key ?? "melee", actor)
|
||||
case "weapon": return this.rollWeapon(key, actor)
|
||||
case "spell": return this.rollSpell(key, actor)
|
||||
case "alchemy": return this.rollAlchemy(key, actor)
|
||||
case "horoscope": return this.rollHoroscope(key ?? "minor", actor)
|
||||
default:
|
||||
ui.notifications.warn(`Type de jet inconnu : "${type}". Types valides : attribute, aptitude, weapon, spell, alchemy, horoscope`)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Kept for backward-compat (previously called by old macros)
|
||||
static rollMacro = async function (rollType, key) {
|
||||
const actor = Macros.getSpeakersActor()
|
||||
if (!actor) return
|
||||
return Macros.roll(rollType, key, actor)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001105
|
||||
MANIFEST-001174
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:53.991987 7ff9c7fff6c0 Recovering log #1103
|
||||
2026/03/31-20:06:54.001305 7ff9c7fff6c0 Delete type=3 #1101
|
||||
2026/03/31-20:06:54.001357 7ff9c7fff6c0 Delete type=0 #1103
|
||||
2026/03/31-20:07:15.402162 7ff7477ef6c0 Level-0 table #1108: started
|
||||
2026/03/31-20:07:15.402189 7ff7477ef6c0 Level-0 table #1108: 0 bytes OK
|
||||
2026/03/31-20:07:15.409398 7ff7477ef6c0 Delete type=0 #1106
|
||||
2026/03/31-20:07:15.409627 7ff7477ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.559981 7f57a4fed6c0 Recovering log #1172
|
||||
2026/04/25-09:10:23.569362 7f57a4fed6c0 Delete type=3 #1170
|
||||
2026/04/25-09:10:23.569431 7f57a4fed6c0 Delete type=0 #1172
|
||||
2026/04/25-09:19:41.245909 7f57977fe6c0 Level-0 table #1177: started
|
||||
2026/04/25-09:19:41.245941 7f57977fe6c0 Level-0 table #1177: 0 bytes OK
|
||||
2026/04/25-09:19:41.252023 7f57977fe6c0 Delete type=0 #1175
|
||||
2026/04/25-09:19:41.252145 7f57977fe6c0 Manual compaction at level-0 from '!journal!6cCdSvQgEHJ1bvX4' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:22.078470 7ff9c7fff6c0 Recovering log #1099
|
||||
2026/03/31-14:46:22.102288 7ff9c7fff6c0 Delete type=3 #1097
|
||||
2026/03/31-14:46:22.102356 7ff9c7fff6c0 Delete type=0 #1099
|
||||
2026/03/31-14:51:39.421905 7ff7477ef6c0 Level-0 table #1104: started
|
||||
2026/03/31-14:51:39.421933 7ff7477ef6c0 Level-0 table #1104: 0 bytes OK
|
||||
2026/03/31-14:51:39.492511 7ff7477ef6c0 Delete type=0 #1102
|
||||
2026/03/31-14:51:39.632201 7ff7477ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.625593 7f421a7fc6c0 Recovering log #1168
|
||||
2026/04/18-12:41:58.643479 7f421a7fc6c0 Delete type=3 #1166
|
||||
2026/04/18-12:41:58.643667 7f421a7fc6c0 Delete type=0 #1168
|
||||
2026/04/18-12:51:29.111368 7f4219ffb6c0 Level-0 table #1173: started
|
||||
2026/04/18-12:51:29.111416 7f4219ffb6c0 Level-0 table #1173: 0 bytes OK
|
||||
2026/04/18-12:51:29.117812 7f4219ffb6c0 Delete type=0 #1171
|
||||
2026/04/18-12:51:29.125558 7f4219ffb6c0 Manual compaction at level-0 from '!journal!6cCdSvQgEHJ1bvX4' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001010
|
||||
MANIFEST-001075
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:53.966374 7ff9fd1fe6c0 Recovering log #1008
|
||||
2026/03/31-20:06:53.976141 7ff9fd1fe6c0 Delete type=3 #1006
|
||||
2026/03/31-20:06:53.976208 7ff9fd1fe6c0 Delete type=0 #1008
|
||||
2026/03/31-20:07:15.381727 7ff7477ef6c0 Level-0 table #1013: started
|
||||
2026/03/31-20:07:15.381754 7ff7477ef6c0 Level-0 table #1013: 0 bytes OK
|
||||
2026/03/31-20:07:15.388075 7ff7477ef6c0 Delete type=0 #1011
|
||||
2026/03/31-20:07:15.409588 7ff7477ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.518994 7f57a57ee6c0 Recovering log #1073
|
||||
2026/04/25-09:10:23.543453 7f57a57ee6c0 Delete type=3 #1071
|
||||
2026/04/25-09:10:23.543521 7f57a57ee6c0 Delete type=0 #1073
|
||||
2026/04/25-09:19:41.232702 7f57977fe6c0 Level-0 table #1078: started
|
||||
2026/04/25-09:19:41.232726 7f57977fe6c0 Level-0 table #1078: 0 bytes OK
|
||||
2026/04/25-09:19:41.238815 7f57977fe6c0 Delete type=0 #1076
|
||||
2026/04/25-09:19:41.252124 7f57977fe6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:22.050419 7ff9fd9ff6c0 Recovering log #1004
|
||||
2026/03/31-14:46:22.061129 7ff9fd9ff6c0 Delete type=3 #1002
|
||||
2026/03/31-14:46:22.061186 7ff9fd9ff6c0 Delete type=0 #1004
|
||||
2026/03/31-14:51:39.282491 7ff7477ef6c0 Level-0 table #1009: started
|
||||
2026/03/31-14:51:39.282521 7ff7477ef6c0 Level-0 table #1009: 0 bytes OK
|
||||
2026/03/31-14:51:39.343764 7ff7477ef6c0 Delete type=0 #1007
|
||||
2026/03/31-14:51:39.421893 7ff7477ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.594299 7f421a7fc6c0 Recovering log #1069
|
||||
2026/04/18-12:41:58.606998 7f421a7fc6c0 Delete type=3 #1067
|
||||
2026/04/18-12:41:58.607187 7f421a7fc6c0 Delete type=0 #1069
|
||||
2026/04/18-12:51:29.097029 7f4219ffb6c0 Level-0 table #1074: started
|
||||
2026/04/18-12:51:29.097052 7f4219ffb6c0 Level-0 table #1074: 0 bytes OK
|
||||
2026/04/18-12:51:29.104587 7f4219ffb6c0 Delete type=0 #1072
|
||||
2026/04/18-12:51:29.125521 7f4219ffb6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001104
|
||||
MANIFEST-001169
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:53.857244 7ff9c7fff6c0 Recovering log #1102
|
||||
2026/03/31-20:06:53.867361 7ff9c7fff6c0 Delete type=3 #1100
|
||||
2026/03/31-20:06:53.867406 7ff9c7fff6c0 Delete type=0 #1102
|
||||
2026/03/31-20:07:15.333382 7ff7477ef6c0 Level-0 table #1107: started
|
||||
2026/03/31-20:07:15.333411 7ff7477ef6c0 Level-0 table #1107: 0 bytes OK
|
||||
2026/03/31-20:07:15.339801 7ff7477ef6c0 Delete type=0 #1105
|
||||
2026/03/31-20:07:15.353373 7ff7477ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.415308 7f5797fff6c0 Recovering log #1167
|
||||
2026/04/25-09:10:23.425635 7f5797fff6c0 Delete type=3 #1165
|
||||
2026/04/25-09:10:23.425689 7f5797fff6c0 Delete type=0 #1167
|
||||
2026/04/25-09:19:41.181575 7f57977fe6c0 Level-0 table #1172: started
|
||||
2026/04/25-09:19:41.181598 7f57977fe6c0 Level-0 table #1172: 0 bytes OK
|
||||
2026/04/25-09:19:41.187419 7f57977fe6c0 Delete type=0 #1170
|
||||
2026/04/25-09:19:41.200426 7f57977fe6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:21.936175 7ff9fc9fd6c0 Recovering log #1098
|
||||
2026/03/31-14:46:21.946959 7ff9fc9fd6c0 Delete type=3 #1096
|
||||
2026/03/31-14:46:21.947024 7ff9fc9fd6c0 Delete type=0 #1098
|
||||
2026/03/31-14:51:38.889578 7ff7477ef6c0 Level-0 table #1103: started
|
||||
2026/03/31-14:51:38.889609 7ff7477ef6c0 Level-0 table #1103: 0 bytes OK
|
||||
2026/03/31-14:51:38.959453 7ff7477ef6c0 Delete type=0 #1101
|
||||
2026/03/31-14:51:39.078798 7ff7477ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.467876 7f421a7fc6c0 Recovering log #1163
|
||||
2026/04/18-12:41:58.480087 7f421a7fc6c0 Delete type=3 #1161
|
||||
2026/04/18-12:41:58.480227 7f421a7fc6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.064204 7f4219ffb6c0 Level-0 table #1168: started
|
||||
2026/04/18-12:51:29.064237 7f4219ffb6c0 Level-0 table #1168: 0 bytes OK
|
||||
2026/04/18-12:51:29.070331 7f4219ffb6c0 Delete type=0 #1166
|
||||
2026/04/18-12:51:29.070529 7f4219ffb6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001103
|
||||
MANIFEST-001168
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:53.872789 7ff9fc9fd6c0 Recovering log #1101
|
||||
2026/03/31-20:06:53.882612 7ff9fc9fd6c0 Delete type=3 #1099
|
||||
2026/03/31-20:06:53.882655 7ff9fc9fd6c0 Delete type=0 #1101
|
||||
2026/03/31-20:07:15.346737 7ff7477ef6c0 Level-0 table #1106: started
|
||||
2026/03/31-20:07:15.346766 7ff7477ef6c0 Level-0 table #1106: 0 bytes OK
|
||||
2026/03/31-20:07:15.353211 7ff7477ef6c0 Delete type=0 #1104
|
||||
2026/03/31-20:07:15.353392 7ff7477ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.428677 7f57a5fef6c0 Recovering log #1166
|
||||
2026/04/25-09:10:23.439670 7f57a5fef6c0 Delete type=3 #1164
|
||||
2026/04/25-09:10:23.439740 7f57a5fef6c0 Delete type=0 #1166
|
||||
2026/04/25-09:19:41.194202 7f57977fe6c0 Level-0 table #1171: started
|
||||
2026/04/25-09:19:41.194230 7f57977fe6c0 Level-0 table #1171: 0 bytes OK
|
||||
2026/04/25-09:19:41.200311 7f57977fe6c0 Delete type=0 #1169
|
||||
2026/04/25-09:19:41.200444 7f57977fe6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:21.951356 7ff9fd1fe6c0 Recovering log #1097
|
||||
2026/03/31-14:46:21.961416 7ff9fd1fe6c0 Delete type=3 #1095
|
||||
2026/03/31-14:46:21.961501 7ff9fd1fe6c0 Delete type=0 #1097
|
||||
2026/03/31-14:51:38.959612 7ff7477ef6c0 Level-0 table #1102: started
|
||||
2026/03/31-14:51:38.959651 7ff7477ef6c0 Level-0 table #1102: 0 bytes OK
|
||||
2026/03/31-14:51:39.018752 7ff7477ef6c0 Delete type=0 #1100
|
||||
2026/03/31-14:51:39.143657 7ff7477ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.484621 7f421b7fe6c0 Recovering log #1162
|
||||
2026/04/18-12:41:58.495420 7f421b7fe6c0 Delete type=3 #1160
|
||||
2026/04/18-12:41:58.495553 7f421b7fe6c0 Delete type=0 #1162
|
||||
2026/04/18-12:51:29.050477 7f4219ffb6c0 Level-0 table #1167: started
|
||||
2026/04/18-12:51:29.050497 7f4219ffb6c0 Level-0 table #1167: 0 bytes OK
|
||||
2026/04/18-12:51:29.057500 7f4219ffb6c0 Delete type=0 #1165
|
||||
2026/04/18-12:51:29.070504 7f4219ffb6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001103
|
||||
MANIFEST-001168
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:53.899920 7ff9fd9ff6c0 Recovering log #1101
|
||||
2026/03/31-20:06:53.909847 7ff9fd9ff6c0 Delete type=3 #1099
|
||||
2026/03/31-20:06:53.909916 7ff9fd9ff6c0 Delete type=0 #1101
|
||||
2026/03/31-20:07:15.339949 7ff7477ef6c0 Level-0 table #1106: started
|
||||
2026/03/31-20:07:15.339973 7ff7477ef6c0 Level-0 table #1106: 0 bytes OK
|
||||
2026/03/31-20:07:15.346571 7ff7477ef6c0 Delete type=0 #1104
|
||||
2026/03/31-20:07:15.353383 7ff7477ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.454061 7f57a57ee6c0 Recovering log #1166
|
||||
2026/04/25-09:10:23.463910 7f57a57ee6c0 Delete type=3 #1164
|
||||
2026/04/25-09:10:23.463965 7f57a57ee6c0 Delete type=0 #1166
|
||||
2026/04/25-09:19:41.187521 7f57977fe6c0 Level-0 table #1171: started
|
||||
2026/04/25-09:19:41.187543 7f57977fe6c0 Level-0 table #1171: 0 bytes OK
|
||||
2026/04/25-09:19:41.194114 7f57977fe6c0 Delete type=0 #1169
|
||||
2026/04/25-09:19:41.200436 7f57977fe6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:21.979659 7ff9fc9fd6c0 Recovering log #1097
|
||||
2026/03/31-14:46:21.989353 7ff9fc9fd6c0 Delete type=3 #1095
|
||||
2026/03/31-14:46:21.989419 7ff9fc9fd6c0 Delete type=0 #1097
|
||||
2026/03/31-14:51:38.683653 7ff7477ef6c0 Level-0 table #1102: started
|
||||
2026/03/31-14:51:38.683703 7ff7477ef6c0 Level-0 table #1102: 0 bytes OK
|
||||
2026/03/31-14:51:38.749228 7ff7477ef6c0 Delete type=0 #1100
|
||||
2026/03/31-14:51:38.889551 7ff7477ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.515857 7f421affd6c0 Recovering log #1162
|
||||
2026/04/18-12:41:58.526774 7f421affd6c0 Delete type=3 #1160
|
||||
2026/04/18-12:41:58.526909 7f421affd6c0 Delete type=0 #1162
|
||||
2026/04/18-12:51:29.043791 7f4219ffb6c0 Level-0 table #1167: started
|
||||
2026/04/18-12:51:29.043833 7f4219ffb6c0 Level-0 table #1167: 0 bytes OK
|
||||
2026/04/18-12:51:29.050399 7f4219ffb6c0 Delete type=0 #1165
|
||||
2026/04/18-12:51:29.070487 7f4219ffb6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001101
|
||||
MANIFEST-001166
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:54.082205 7ff9fc9fd6c0 Recovering log #1099
|
||||
2026/03/31-20:06:54.093327 7ff9fc9fd6c0 Delete type=3 #1097
|
||||
2026/03/31-20:06:54.093384 7ff9fc9fd6c0 Delete type=0 #1099
|
||||
2026/03/31-20:07:15.444437 7ff7477ef6c0 Level-0 table #1104: started
|
||||
2026/03/31-20:07:15.444468 7ff7477ef6c0 Level-0 table #1104: 0 bytes OK
|
||||
2026/03/31-20:07:15.450792 7ff7477ef6c0 Delete type=0 #1102
|
||||
2026/03/31-20:07:15.465290 7ff7477ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.648173 7f57a4fed6c0 Recovering log #1164
|
||||
2026/04/25-09:10:23.657827 7f57a4fed6c0 Delete type=3 #1162
|
||||
2026/04/25-09:10:23.657874 7f57a4fed6c0 Delete type=0 #1164
|
||||
2026/04/25-09:19:41.285408 7f57977fe6c0 Level-0 table #1169: started
|
||||
2026/04/25-09:19:41.285432 7f57977fe6c0 Level-0 table #1169: 0 bytes OK
|
||||
2026/04/25-09:19:41.291927 7f57977fe6c0 Delete type=0 #1167
|
||||
2026/04/25-09:19:41.306082 7f57977fe6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:22.190057 7ff9fd1fe6c0 Recovering log #1095
|
||||
2026/03/31-14:46:22.200351 7ff9fd1fe6c0 Delete type=3 #1093
|
||||
2026/03/31-14:46:22.200449 7ff9fd1fe6c0 Delete type=0 #1095
|
||||
2026/03/31-14:51:40.071820 7ff7477ef6c0 Level-0 table #1100: started
|
||||
2026/03/31-14:51:40.071876 7ff7477ef6c0 Level-0 table #1100: 0 bytes OK
|
||||
2026/03/31-14:51:40.145396 7ff7477ef6c0 Delete type=0 #1098
|
||||
2026/03/31-14:51:40.339229 7ff7477ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.742695 7f421affd6c0 Recovering log #1160
|
||||
2026/04/18-12:41:58.754264 7f421affd6c0 Delete type=3 #1158
|
||||
2026/04/18-12:41:58.754458 7f421affd6c0 Delete type=0 #1160
|
||||
2026/04/18-12:51:29.159760 7f4219ffb6c0 Level-0 table #1165: started
|
||||
2026/04/18-12:51:29.159794 7f4219ffb6c0 Level-0 table #1165: 0 bytes OK
|
||||
2026/04/18-12:51:29.166069 7f4219ffb6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.180793 7f4219ffb6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001104
|
||||
MANIFEST-001169
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:53.939108 7ff9fd9ff6c0 Recovering log #1102
|
||||
2026/03/31-20:06:53.949583 7ff9fd9ff6c0 Delete type=3 #1100
|
||||
2026/03/31-20:06:53.949633 7ff9fd9ff6c0 Delete type=0 #1102
|
||||
2026/03/31-20:07:15.353516 7ff7477ef6c0 Level-0 table #1107: started
|
||||
2026/03/31-20:07:15.353537 7ff7477ef6c0 Level-0 table #1107: 0 bytes OK
|
||||
2026/03/31-20:07:15.360004 7ff7477ef6c0 Delete type=0 #1105
|
||||
2026/03/31-20:07:15.381550 7ff7477ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.492596 7f5797fff6c0 Recovering log #1167
|
||||
2026/04/25-09:10:23.503234 7f5797fff6c0 Delete type=3 #1165
|
||||
2026/04/25-09:10:23.503321 7f5797fff6c0 Delete type=0 #1167
|
||||
2026/04/25-09:19:41.200546 7f57977fe6c0 Level-0 table #1172: started
|
||||
2026/04/25-09:19:41.200584 7f57977fe6c0 Level-0 table #1172: 0 bytes OK
|
||||
2026/04/25-09:19:41.206667 7f57977fe6c0 Delete type=0 #1170
|
||||
2026/04/25-09:19:41.226423 7f57977fe6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:22.022217 7ff9fd1fe6c0 Recovering log #1098
|
||||
2026/03/31-14:46:22.031799 7ff9fd1fe6c0 Delete type=3 #1096
|
||||
2026/03/31-14:46:22.031876 7ff9fd1fe6c0 Delete type=0 #1098
|
||||
2026/03/31-14:51:39.078812 7ff7477ef6c0 Level-0 table #1103: started
|
||||
2026/03/31-14:51:39.078841 7ff7477ef6c0 Level-0 table #1103: 0 bytes OK
|
||||
2026/03/31-14:51:39.143521 7ff7477ef6c0 Delete type=0 #1101
|
||||
2026/03/31-14:51:39.208918 7ff7477ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.562774 7f421a7fc6c0 Recovering log #1163
|
||||
2026/04/18-12:41:58.573652 7f421a7fc6c0 Delete type=3 #1161
|
||||
2026/04/18-12:41:58.573800 7f421a7fc6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.084486 7f4219ffb6c0 Level-0 table #1168: started
|
||||
2026/04/18-12:51:29.084510 7f4219ffb6c0 Level-0 table #1168: 0 bytes OK
|
||||
2026/04/18-12:51:29.090608 7f4219ffb6c0 Delete type=0 #1166
|
||||
2026/04/18-12:51:29.096960 7f4219ffb6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001103
|
||||
MANIFEST-001168
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:54.031544 7ff9fd1fe6c0 Recovering log #1101
|
||||
2026/03/31-20:06:54.041287 7ff9fd1fe6c0 Delete type=3 #1099
|
||||
2026/03/31-20:06:54.041342 7ff9fd1fe6c0 Delete type=0 #1101
|
||||
2026/03/31-20:07:15.416507 7ff7477ef6c0 Level-0 table #1106: started
|
||||
2026/03/31-20:07:15.416537 7ff7477ef6c0 Level-0 table #1106: 0 bytes OK
|
||||
2026/03/31-20:07:15.423296 7ff7477ef6c0 Delete type=0 #1104
|
||||
2026/03/31-20:07:15.437157 7ff7477ef6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.598956 7f57a4fed6c0 Recovering log #1166
|
||||
2026/04/25-09:10:23.608303 7f57a4fed6c0 Delete type=3 #1164
|
||||
2026/04/25-09:10:23.608370 7f57a4fed6c0 Delete type=0 #1166
|
||||
2026/04/25-09:19:41.258795 7f57977fe6c0 Level-0 table #1171: started
|
||||
2026/04/25-09:19:41.258824 7f57977fe6c0 Level-0 table #1171: 0 bytes OK
|
||||
2026/04/25-09:19:41.265729 7f57977fe6c0 Delete type=0 #1169
|
||||
2026/04/25-09:19:41.279104 7f57977fe6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:22.132692 7ff9fd1fe6c0 Recovering log #1097
|
||||
2026/03/31-14:46:22.143399 7ff9fd1fe6c0 Delete type=3 #1095
|
||||
2026/03/31-14:46:22.143467 7ff9fd1fe6c0 Delete type=0 #1097
|
||||
2026/03/31-14:51:39.562744 7ff7477ef6c0 Level-0 table #1102: started
|
||||
2026/03/31-14:51:39.562775 7ff7477ef6c0 Level-0 table #1102: 0 bytes OK
|
||||
2026/03/31-14:51:39.632049 7ff7477ef6c0 Delete type=0 #1100
|
||||
2026/03/31-14:51:39.698800 7ff7477ef6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.679668 7f421affd6c0 Recovering log #1162
|
||||
2026/04/18-12:41:58.690539 7f421affd6c0 Delete type=3 #1160
|
||||
2026/04/18-12:41:58.690711 7f421affd6c0 Delete type=0 #1162
|
||||
2026/04/18-12:51:29.146181 7f4219ffb6c0 Level-0 table #1167: started
|
||||
2026/04/18-12:51:29.146206 7f4219ffb6c0 Level-0 table #1167: 0 bytes OK
|
||||
2026/04/18-12:51:29.152607 7f4219ffb6c0 Delete type=0 #1165
|
||||
2026/04/18-12:51:29.152803 7f4219ffb6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000586
|
||||
MANIFEST-000651
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:54.043863 7ff9fd9ff6c0 Recovering log #584
|
||||
2026/03/31-20:06:54.054130 7ff9fd9ff6c0 Delete type=3 #582
|
||||
2026/03/31-20:06:54.054200 7ff9fd9ff6c0 Delete type=0 #584
|
||||
2026/03/31-20:07:15.409740 7ff7477ef6c0 Level-0 table #589: started
|
||||
2026/03/31-20:07:15.409767 7ff7477ef6c0 Level-0 table #589: 0 bytes OK
|
||||
2026/03/31-20:07:15.416319 7ff7477ef6c0 Delete type=0 #587
|
||||
2026/03/31-20:07:15.437145 7ff7477ef6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.610604 7f57a5fef6c0 Recovering log #649
|
||||
2026/04/25-09:10:23.620511 7f57a5fef6c0 Delete type=3 #647
|
||||
2026/04/25-09:10:23.620579 7f57a5fef6c0 Delete type=0 #649
|
||||
2026/04/25-09:19:41.265834 7f57977fe6c0 Level-0 table #654: started
|
||||
2026/04/25-09:19:41.265861 7f57977fe6c0 Level-0 table #654: 0 bytes OK
|
||||
2026/04/25-09:19:41.271834 7f57977fe6c0 Delete type=0 #652
|
||||
2026/04/25-09:19:41.279116 7f57977fe6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:22.147793 7ff9fd9ff6c0 Recovering log #580
|
||||
2026/03/31-14:46:22.157625 7ff9fd9ff6c0 Delete type=3 #578
|
||||
2026/03/31-14:46:22.157691 7ff9fd9ff6c0 Delete type=0 #580
|
||||
2026/03/31-14:51:39.632217 7ff7477ef6c0 Level-0 table #585: started
|
||||
2026/03/31-14:51:39.632248 7ff7477ef6c0 Level-0 table #585: 0 bytes OK
|
||||
2026/03/31-14:51:39.698676 7ff7477ef6c0 Delete type=0 #583
|
||||
2026/03/31-14:51:39.756392 7ff7477ef6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.694405 7f421b7fe6c0 Recovering log #645
|
||||
2026/04/18-12:41:58.706703 7f421b7fe6c0 Delete type=3 #643
|
||||
2026/04/18-12:41:58.706857 7f421b7fe6c0 Delete type=0 #645
|
||||
2026/04/18-12:51:29.125711 7f4219ffb6c0 Level-0 table #650: started
|
||||
2026/04/18-12:51:29.125752 7f4219ffb6c0 Level-0 table #650: 0 bytes OK
|
||||
2026/04/18-12:51:29.132047 7f4219ffb6c0 Delete type=0 #648
|
||||
2026/04/18-12:51:29.152761 7f4219ffb6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-001104
|
||||
MANIFEST-001169
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-20:06:53.886779 7ff9fd1fe6c0 Recovering log #1102
|
||||
2026/03/31-20:06:53.896326 7ff9fd1fe6c0 Delete type=3 #1100
|
||||
2026/03/31-20:06:53.896392 7ff9fd1fe6c0 Delete type=0 #1102
|
||||
2026/03/31-20:07:15.324903 7ff7477ef6c0 Level-0 table #1107: started
|
||||
2026/03/31-20:07:15.324990 7ff7477ef6c0 Level-0 table #1107: 0 bytes OK
|
||||
2026/03/31-20:07:15.333195 7ff7477ef6c0 Delete type=0 #1105
|
||||
2026/03/31-20:07:15.353362 7ff7477ef6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)
|
||||
2026/04/25-09:10:23.441804 7f57a4fed6c0 Recovering log #1167
|
||||
2026/04/25-09:10:23.451168 7f57a4fed6c0 Delete type=3 #1165
|
||||
2026/04/25-09:10:23.451240 7f57a4fed6c0 Delete type=0 #1167
|
||||
2026/04/25-09:19:41.175149 7f57977fe6c0 Level-0 table #1172: started
|
||||
2026/04/25-09:19:41.175236 7f57977fe6c0 Level-0 table #1172: 0 bytes OK
|
||||
2026/04/25-09:19:41.181477 7f57977fe6c0 Delete type=0 #1170
|
||||
2026/04/25-09:19:41.200413 7f57977fe6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/31-14:46:21.964896 7ff9fd9ff6c0 Recovering log #1098
|
||||
2026/03/31-14:46:21.975425 7ff9fd9ff6c0 Delete type=3 #1096
|
||||
2026/03/31-14:46:21.975499 7ff9fd9ff6c0 Delete type=0 #1098
|
||||
2026/03/31-14:51:38.819904 7ff7477ef6c0 Level-0 table #1103: started
|
||||
2026/03/31-14:51:38.819927 7ff7477ef6c0 Level-0 table #1103: 0 bytes OK
|
||||
2026/03/31-14:51:38.889404 7ff7477ef6c0 Delete type=0 #1101
|
||||
2026/03/31-14:51:38.959597 7ff7477ef6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.499510 7f421bfff6c0 Recovering log #1163
|
||||
2026/04/18-12:41:58.511396 7f421bfff6c0 Delete type=3 #1161
|
||||
2026/04/18-12:41:58.511530 7f421bfff6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.057755 7f4219ffb6c0 Level-0 table #1168: started
|
||||
2026/04/18-12:51:29.057790 7f4219ffb6c0 Level-0 table #1168: 0 bytes OK
|
||||
2026/04/18-12:51:29.064101 7f4219ffb6c0 Delete type=0 #1166
|
||||
2026/04/18-12:51:29.070517 7f4219ffb6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)
|
||||
|
||||