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405bcd7cf5 AJout d'une aide pour les macros
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# Migration AppV2 - Item Sheets
## Vue d'ensemble
Migration des feuilles d'items de BoL vers l'architecture **ApplicationV2** de Foundry VTT v12+.
## Fichiers créés
### Classes AppV2 (module/applications/sheets/)
1. **base-item-sheet.mjs** - Classe de base pour tous les item sheets
- Hérite de `foundry.applications.sheets.ItemSheetV2`
- Utilise `HandlebarsApplicationMixin`
- Gère les tabs, drag & drop, actions communes
- 272 lignes de code
2. **item-sheet.mjs** - Sheet pour le type "item"
- Équipements, armes, protections, sorts, etc.
- Hérite de `BoLBaseItemSheet`
- Contexte spécifique aux items
3. **feature-sheet.mjs** - Sheet pour le type "feature"
- Boons, flaws, careers, origins, races, etc.
- Hérite de `BoLBaseItemSheet`
- Contexte spécifique aux features
4. **_module.mjs** - Export des sheets
### Templates (templates/item/)
1. **item-sheet.hbs** - Template pour les items
2. **feature-sheet.hbs** - Template pour les features
3. **parts/item-header.hbs** - Header mis à jour pour AppV2
### Backups
- `templates/item.backup/` - Backup des templates originaux
- `module/item.backup/` - Backup de l'ancienne classe ItemSheet
- `templates/item/parts/item-header.hbs.backup` - Backup du header
## Architecture AppV2
### Différences avec AppV1
| Aspect | AppV1 (avant) | AppV2 (après) |
|--------|---------------|---------------|
| Classe de base | `ItemSheet` | `ItemSheetV2` |
| Options | `static get defaultOptions()` | `static DEFAULT_OPTIONS` |
| getData | `async getData()` | `async _prepareContext()` |
| Template | Unique | Peut utiliser PARTS |
| Tabs | Automatiques | Gestion manuelle |
| Actions | Event listeners | `actions:` dans OPTIONS |
| Render | `activateListeners()` | `_onRender()` |
### Structure de BoLBaseItemSheet
```javascript
class BoLBaseItemSheet extends ItemSheetV2 {
// Options statiques
static DEFAULT_OPTIONS = {
classes, position, form, window,
actions, dragDrop, tabs
}
// State
tabGroups = { primary: "description" }
// Méthodes principales
async _prepareContext() // Prépare les données
_onRender() // Après le render
_activateTabs() // Active les tabs
_activateListeners() // Event listeners
// Actions
static #onEditImage() // data-action="editImage"
static #onPostItem() // data-action="postItem"
// Drag & Drop
#createDragDropHandlers()
_canDragStart()
_onDragStart()
}
```
## Fonctionnalités migrées
### ✅ Depuis l'ancien BoLItemSheet
1. **getData****_prepareContext**
- Enrichissement de la description
- Configuration des données dynamiques
- Gestion des catégories
- Propriétés des items
- Careers depuis l'actor
2. **Tabs**
- Navigation entre Description et Properties
- State persistant avec `tabGroups`
- Activation manuelle des tabs
3. **Actions**
- Edit Image (FilePicker)
- Post Item (chat)
4. **Listeners spécifiques**
- Armor quality → soak formula
5. **Dynamic defaults**
- Category par défaut
- Spell conditions (mandatory/optional)
- Equipment slots
## Utilisation dans les templates
### Actions (data-action)
```handlebars
{{!-- Éditer l'image --}}
<img data-action="editImage" src="{{item.img}}" />
{{!-- Poster au chat --}}
<button data-action="postItem">
<i class="fas fa-comment"></i>
</button>
```
### Tabs
```handlebars
{{!-- Navigation --}}
<nav class="tabs" data-group="primary">
{{#each tabs}}
<a data-tab="{{this.id}}" class="{{#if (eq ../activeTab this.id)}}active{{/if}}">
{{localize this.label}}
</a>
{{/each}}
</nav>
{{!-- Contenu --}}
<div class="tab {{#if (eq activeTab 'description')}}active{{/if}}"
data-tab="description">
...
</div>
```
### Editor
```handlebars
{{!-- AppV2 avec ProseMirror --}}
{{editor enrichedDescription
target="system.description"
button=true
editable=isEditable
engine="prosemirror"}}
```
## Context disponible dans les templates
```javascript
{
// Document & system
fields: schema.fields,
systemFields: system.schema.fields,
item: document,
system: document.system,
source: document.toObject(),
// Content
enrichedDescription: "HTML enrichi",
category: "equipment|weapon|spell|...",
itemProperties: ["prop1", "prop2"],
// Config
config: game.bol.config,
isGM: boolean,
isEditable: boolean,
// Tabs
tabs: [{id, label, icon}],
activeTab: "description|properties",
// Type-specific (item-sheet.mjs)
isItem: true,
isEquipment: boolean,
isWeapon: boolean,
isProtection: boolean,
isSpell: boolean,
// Type-specific (feature-sheet.mjs)
isFeature: true,
isBoon: boolean,
isFlaw: boolean,
isCareer: boolean,
isOrigin: boolean,
isRace: boolean,
// Optional
careers: actor.careers // Si item sur actor
}
```
## Configuration dans bol.js
```javascript
// Import
import * as sheets from "./applications/sheets/_module.mjs"
// Enregistrement
foundry.documents.collections.Items.unregisterSheet("core", ...)
foundry.documents.collections.Items.registerSheet("bol",
sheets.BoLItemSheet,
{ types: ["item"], makeDefault: true }
)
foundry.documents.collections.Items.registerSheet("bol",
sheets.BoLFeatureSheet,
{ types: ["feature"], makeDefault: true }
)
```
## Avantages de AppV2
1. **Performance** : Meilleur rendu et gestion des updates
2. **Structure** : Code plus organisé et maintenable
3. **Actions** : Système d'actions déclaratif
4. **Context** : Préparation des données séparée du template
5. **Standard** : Aligné sur Foundry VTT v12+
6. **Future-proof** : Architecture pérenne
## Points d'attention
### Compatibilité
- Les données restent 100% compatibles
- Seule l'interface de sheet change
- Pas de migration de données nécessaire
### Tabs
Les tabs ne sont plus automatiques dans AppV2 :
- Navigation manuelle avec `_activateTabs()`
- State persistant avec `tabGroups`
- CSS `.active` géré manuellement
### Editor
ProseMirror est maintenant le moteur par défaut :
```handlebars
{{editor content engine="prosemirror"}}
```
### Actions
Système déclaratif :
```javascript
actions: {
myAction: ClassName.#onMyAction
}
```
Dans le template :
```handlebars
<button data-action="myAction">Click</button>
```
## Prochaines étapes
### Court terme
1. Tester les sheets dans Foundry
2. Vérifier toutes les fonctionnalités
3. Ajuster les CSS si nécessaire
### Moyen terme
4. Migrer les actor sheets vers AppV2
5. Ajouter des features AppV2 (parts, etc.)
6. Optimiser les templates
### Long terme
7. Utiliser PARTS pour modularité
8. Ajouter des actions avancées
9. Améliorer la UX
## Références
- [Foundry AppV2 Documentation](https://foundryvtt.com/api/classes/foundry.applications.api.ApplicationV2.html)
- [ItemSheetV2 API](https://foundryvtt.com/api/classes/foundry.applications.sheets.ItemSheetV2.html)
- Exemples : fvtt-cthulhu-eternal, fvtt-mournblade

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{
"label": "Game Aid",
"mapping": {
"name": "name",
"description": "content",
"categories": {
"path": "categories",
"converter": "nameCollection"
},
"pages": {
"path": "pages",
"converter": "pages"
}
},
"entries": {
"Aide du Jeu": "Game Aid",
"8ihDiCxC47fcdKVA": {
"name": "Game Aid",
"pages": {
"8agBoLYo99u530d1": {
"name": "Credits",
"text": "<p>This system was started by Zigmund, then taken over, completed and maintained by LeRatierBretonnien.</p><p>You can contact me on the French Foundry Discord: LeRatierBretonnien#2065</p><p>The git repository is available here: <a href=\"https://www.uberwald.me/gitea/public/bol\">https://www.uberwald.me/gitea/public/bol</a></p><p>Barbarians of Lemuria is a game by Simon Washbourne (Beyond Belief Games), translated into French by Ludospherik.</p><p>The full range is available on this page: <a href=\"http://www.ludospherik.fr/content/14-barbarians-of-lemuria\">http://www.ludospherik.fr/content/14-barbarians-of-lemuria</a></p><img src=\"systems/bol/assets/pages/b9BjVFaWB6uyyKsD-pages-8agBoLYo99u530d1-image-Rg2nVaMlglfJ6Qcm.png\" />"
},
"NAcpMm6NlyhwvWRA": {
"name": "Features",
"text": "<p>The BoL system under Foundry allows you to:</p><ul><li><p>create characters and NPCs (minions, toughs, rivals),</p></li><li><p>create creatures,</p></li><li><p>make dice rolls for attributes, aptitudes, and careers,</p></li><li><p>make dice rolls for combat attacks,</p></li><li><p>manage initiative,</p></li><li><p>make dice rolls to cast spells or perform alchemical recipes,</p></li><li><p>manage damage and lifeblood loss,</p></li><li><p>display and manage automations in chat windows, with assistance for the use of Hero Points and critical successes.</p></li></ul>"
},
"hdQixhZGfAytdbSg": {
"name": "Compendiums",
"text": "<p>The system comes with a series of compendiums providing quick access to careers, boons, and equipment.</p><p>The official cards are available, with the kind permission of Ludospherik.</p><p>To use content from a compendium, simply drag and drop the item into the world. For example: open the armours compendium, select <em>Light Armour</em>, and drag it onto a character sheet.</p><img src=\"systems/bol/assets/pages/help-en-compendium.png\" />"
},
"UfvTY80U49k6YFwe": {
"name": "Dice Rolls (Attributes/Aptitudes)",
"text": "<p>When a player clicks an attribute or aptitude, the following window appears:</p><img src=\"systems/bol/assets/pages/help-en-attribute-dialog.png\" /><ol><li><p>Attribute the player clicked on. It can be changed with this drop-down menu.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
},
"4CLyyt3dtpG6YNMi": {
"name": "Dice Rolls (Weapon)",
"text": "<p>To make an attack with a weapon, go to the <strong>Actions</strong> tab and click the weapon's name. Targeting an opponent is recommended in order to take advantage of the system automations.</p><img src=\"systems/bol/assets/pages/help-en-weapon-dialog.png\" /><ol><li><p>Default weapon attribute. It can be changed with this drop-down menu.</p></li><li><p>Default weapon aptitude. It can be changed with this drop-down menu.</p></li><li><p>Possible weapon bonus on the attack roll.</p></li><li><p>Target defence, when an opponent is targeted.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Information area if the weapon has the <em>Bonus Die</em> option enabled.</p></li><li><p>Agility penalty from armour and shield.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
},
"r003R5yIaiKxThOc": {
"name": "Character Sheet",
"text": "<h2>Attributes</h2><img src=\"systems/bol/assets/pages/help-en-sheet-attributes.png\" /><ol><li><p>Name + Experience area.</p></li><li><p>Tab bar for moving between sections.</p></li><li><p>Attributes area. Clicking a name opens the roll dialog, clicking a number allows editing.</p></li><li><p>Aptitudes area, same idea as attributes.</p></li><li><p>Counters area. The red value is the current one, the black value underneath is the maximum.</p></li></ol><h2>Actions</h2><img src=\"systems/bol/assets/pages/help-en-sheet-actions.png\" /><ol><li><p>Weapons. Clicking the name opens the attack dialog for that weapon.</p></li><li><p>Damage. Clicking the damage formula rolls it.</p></li><li><p>List of protections.</p></li><li><p>Clicking the protection formula rolls it.</p></li><li><p>List of shields.</p></li><li><p>Combat options the character knows. Once activated, they appear in the weapon attack dialog.</p></li></ol><h2>Traits</h2><img src=\"systems/bol/assets/pages/help-en-sheet-traits.png\" /><ol><li><p>List of careers. Left-click a career for details.</p></li><li><p>Career rank helper.</p></li><li><p>List of origins. Left-click for details.</p></li><li><p>List of boons. Left-click for details.</p></li><li><p>List of flaws. Left-click for details.</p></li><li><p>List of spoken languages. Left-click for details.</p></li><li><p>List of known combat options. Left-click for details.</p></li><li><p>List of beliefs. Left-click for details.</p></li><li><p>List of active effects. Left-click for details.</p></li></ol><h2>Equipment</h2><img src=\"systems/bol/assets/pages/help-en-sheet-equipment.png\" /><ol><li><p>Quick equipment creation controls.</p></li><li><p>Purse state (optional rule, system setting).</p></li><li><p>Weapons, with quantity management.</p></li><li><p>Shield equip / unequip control.</p></li><li><p>List of protections.</p></li><li><p>Armour equip / unequip control.</p></li></ol><h2>Spells &amp; Alchemy</h2><p>This tab is only available if the character has the Alchemist or Sorcerer career.</p><img src=\"systems/bol/assets/pages/help-en-sheet-spells.png\" /><ol><li><p>List of spells. Left-click the name to open the dedicated roll dialog.</p></li><li><p>Reminder of circle and difficulty.</p></li><li><p>The square button opens the spell details.</p></li><li><p>List of known alchemical preparations.</p></li><li><p>Crafting progress management.</p></li><li><p>The square button opens the preparation details.</p></li></ol><h2>Description</h2><img src=\"systems/bol/assets/pages/help-en-sheet-description.png\" /><p>The description area contains free-form fields for customising the character.</p>"
},
"eRbEqbCW4AhU0cpm": {
"name": "Effects",
"text": "<p>Effects allow permanent modifiers to be applied as long as they are present on the character sheet.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Example</span></span>: a character is poisoned, and the poison causes mental fatigue. In game terms, they suffer a -2 penalty to all Mind rolls. To represent this, create an <em>Effect</em> like this:</p><img src=\"systems/bol/assets/pages/help-en-effect-sheet.png\" /><ol><li><p>Create a <em>Trait</em>, and in the <em>Details</em> tab select the subtype <em>Effect</em>.</p></li><li><p>Select <em>Mind</em>.</p></li><li><p>Set a -2 modifier.</p></li></ol><p>Once placed on a character, the penalty is automatically applied whenever a Mind roll is requested. Remove the effect from the character sheet (<em>Traits</em> tab) to remove both the effect and its penalty.<br />A compendium of basic effects is available in the system.</p>"
},
"QmNF6p0lJf3pJoAy": {
"name": "Commands",
"text": "<p>The system provides commands (currently just one) for a few automated tasks.</p><p><strong><span style=\"text-decoration:underline\">This command is only available if the BoL-rulebook module is installed.</span></strong></p><h3>/adventure command</h3><img src=\"systems/bol/assets/pages/help-en-command.png\" /><ol><li><p>Type <code>/adventure</code> in the chat input area (or trigger it from a macro).</p></li><li><p>The system generates an adventure from the core rulebook tables and posts the result in chat.</p></li></ol>"
},
"MOWru5Dbvs4iozXm": {
"name": "Macros",
"text": "<p>The system exposes macros through <code>game.bol.macros</code>. They provide quick access to the most common rolls from a Foundry macro.</p><p><strong>Automatic actor selection:</strong></p><ul><li><p>if exactly one token is selected, the macro uses it;</p></li><li><p>if several tokens are selected, the macro shows a warning;</p></li><li><p>if no token is selected, a GM must select one; a player automatically falls back to their assigned character.</p></li></ul><p><strong>Available rolls</strong></p><p>Attributes (internal keys):</p><pre><code>game.bol.macros.rollAttribute(\"vigor\")\ngame.bol.macros.rollAttribute(\"agility\")\ngame.bol.macros.rollAttribute(\"mind\")\ngame.bol.macros.rollAttribute(\"appeal\")</code></pre><p>Aptitudes:</p><pre><code>game.bol.macros.rollAptitude(\"init\")\ngame.bol.macros.rollAptitude(\"melee\")\ngame.bol.macros.rollAptitude(\"ranged\")\ngame.bol.macros.rollAptitude(\"def\")</code></pre><p>Weapons, spells, and alchemy:</p><pre><code>game.bol.macros.rollWeapon(\"Spear\")\ngame.bol.macros.rollWeapon(0)\n\ngame.bol.macros.rollSpell(\"Javelin\")\ngame.bol.macros.rollSpell(0)\n\ngame.bol.macros.rollAlchemy(\"Fire\")\ngame.bol.macros.rollAlchemy(0)</code></pre><p>For weapons, spells, and alchemical preparations, name lookup is <strong>partial</strong> and <strong>case-insensitive</strong>. You may also use a numeric index.</p><p>Horoscope:</p><pre><code>game.bol.macros.rollHoroscope(\"minor\")\ngame.bol.macros.rollHoroscope(\"major\")</code></pre><p><strong>Generic macro</strong></p><pre><code>game.bol.macros.roll(\"attribute\", \"vigor\")\ngame.bol.macros.roll(\"aptitude\", \"melee\")\ngame.bol.macros.roll(\"weapon\", \"Spear\")\ngame.bol.macros.roll(\"spell\", \"Javelin\")\ngame.bol.macros.roll(\"alchemy\", 0)\ngame.bol.macros.roll(\"horoscope\", \"minor\")</code></pre><p><strong>Compatibility</strong></p><p>The legacy entry point <code>game.bol.macros.rollMacro(type, key)</code> is still available for existing macros.</p>"
},
"rERizrPxSAsvsZY2": {
"name": "Initiative",
"text": "<p>In BoL, initiative is rolled once at the start of combat.</p><p>You can request it automatically through the Combat Tracker, or roll Initiative manually and tick the corresponding box in the dialog:</p><img src=\"systems/bol/assets/pages/help-en-initiative-dialog.png\" /><p>According to the roll result, an initiative rank from 10 to 3 is assigned as follows:</p><p><strong>10</strong> - PC: Legendary Success<br /><strong>9</strong> - PC: Heroic Success<br /><strong>8</strong> - PC: Normal Success<br /><strong>7</strong> - NPC: Opponents or creatures larger than medium size<br /><strong>6</strong> - NPC: Toughs or creatures of medium size or smaller<br /><strong>5</strong> - PC: Normal Failure<br /><strong>4</strong> - NPC: Minions<br /><strong>3</strong> - PC: Critical Failure</p>"
}
}
}
}
}

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@@ -5,6 +5,30 @@
}, },
"entries": { "entries": {
"Arc de guerre de Tyrus": {
"name": "Tyrus Warbow",
"description": "<h1>Tyrus Warbow</h1><p> The archers of Tyrus train from a very young age in the use of this powerful bow. Tyrus archers have fun with other warriors by lending their bows to them and then watching them struggle to aim at the proverbial “barn door”.</p>"
},
"Épée Valgardienne (1 Main)": {
"name": "Valgardian Blade (1H)",
"description": "<h1>Valgardian Blade (1H)</h1><p>Around 3-4 in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
},
"Épée Valgardienne (2 mains)": {
"name": "Valgardian Blade (2H)",
"description": "<h1>Valgardian Blade (2H)</h1><p>Around 3-4 in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
},
"Fronde de lAxos": {
"name": "Axish Sling",
"description": "<h1>Axish Sling</h1><p>Sling: The sling is inexpensive and easy to build. It is a simple leather thong whirled around the head to cast small stones or cast lead bullets with some force, at 30 range increments. Two-handed versions are fitted onto a staff and are called staff-slings. This imparts a greater range, making the increments 60. The Axish sling is actually little different to any other common sling; its just that the people of the Axos mountains are particularly proficient with them. They have however played up the idea that there is some special plant fibre that the thongs are made from that gives them their extra range.</p>"
},
"Hache dabordage de Parsool (1 main)": {
"name": "Parsool Sea Axe (1H)",
"description": "<h1>Parsool Sea Axe (1H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
},
"Hache dabordage de Parsool (2 mains)": {
"name": "Parsool Sea Axe (2H)",
"description": "<h1>Parsool Sea Axe (2H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
},
"Arbalète": { "Arbalète": {
"name": "Crossbow", "name": "Crossbow",
"description": "<h1>Crossbow</h1><p>A crossbow is a simple device for firing a short bolt or quarrel with some force and little training. They take a round to load (ready to fire on the second round).</p>" "description": "<h1>Crossbow</h1><p>A crossbow is a simple device for firing a short bolt or quarrel with some force and little training. They take a round to load (ready to fire on the second round).</p>"

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@@ -191,6 +191,11 @@ export class BoLRoll {
return; return;
} }
alchemy = foundry.utils.duplicate(alchemy) alchemy = foundry.utils.duplicate(alchemy)
return this.alchemyCheckWithItem(actor, alchemy)
}
/* -------------------------------------------- */
static alchemyCheckWithItem(actor, alchemy) {
let alchemyData = alchemy.system let alchemyData = alchemy.system
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) { if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
ui.notifications.warn("Pas assez de Points de Création investis dans la Préparation !") ui.notifications.warn("Pas assez de Points de Création investis dans la Préparation !")

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@@ -1,52 +1,228 @@
import {BoLRoll} from "../controllers/bol-rolls.js"; import { BoLRoll } from "../controllers/bol-rolls.js";
/**
* BoL Macro API — accessible via game.bol.macros
*
* Usage examples (in a Foundry macro):
*
* game.bol.macros.rollAttribute("vigor")
* game.bol.macros.rollAttribute("mind")
*
* game.bol.macros.rollAptitude("melee")
* game.bol.macros.rollAptitude("ranged")
* game.bol.macros.rollAptitude("def")
* game.bol.macros.rollAptitude("init")
*
* game.bol.macros.rollWeapon("Épée courte") // by name (partial match)
* game.bol.macros.rollWeapon(0) // by index (first weapon)
*
* game.bol.macros.rollSpell("Boule de feu") // by name (partial match)
* game.bol.macros.rollSpell(0) // by index
*
* game.bol.macros.rollAlchemy("Potion de soin") // by name (partial match)
* game.bol.macros.rollAlchemy(0) // by index
*
* game.bol.macros.rollHoroscope("minor")
* game.bol.macros.rollHoroscope("major")
*
* // Generic dispatcher:
* game.bol.macros.roll("attribute", "vigor")
* game.bol.macros.roll("aptitude", "melee")
* game.bol.macros.roll("weapon", "Épée courte")
* game.bol.macros.roll("spell", "Boule de feu")
* game.bol.macros.roll("alchemy", 0)
* game.bol.macros.roll("horoscope", "minor")
*/
export class Macros { export class Macros {
/**
* @name getSpeakersActor
* @description
*
* @returns
*/
static getSpeakersActor = function(){
// Vérifie qu'un seul token est sélectionné
const tokens = canvas.tokens.controlled;
if (tokens.length > 1) {
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'));
return null;
}
const speaker = ChatMessage.getSpeaker(); /* -------------------------------------------- */
let actor; /**
// Si un token est sélectionné, le prendre comme acteur cible * Resolves the actor for macro use:
if (speaker.token) actor = game.actors.tokens[speaker.token]; * - If multiple tokens are selected → error (always)
// Sinon prendre l'acteur par défaut pour l'utilisateur courrant * - If exactly one token is selected → use it (GM or player)
if (!actor) actor = game.actors.get(speaker.actor); * - If no token selected and user is GM → error (GM must select a token)
return actor; * - If no token selected and user is a player → use their assigned character
* @returns {Actor|null}
*/
static getSpeakersActor() {
const tokens = canvas.tokens?.controlled ?? []
if (tokens.length > 1) {
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'))
return null
} }
static rollMacro = async function (rollType, key, adv, mod){ if (tokens.length === 1) {
const actor = this.getSpeakersActor(); return tokens[0].actor ?? null
// Several tokens selected
if (actor === null) return;
// No token selected
if (actor === undefined) return ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"));
const actorData = {};
actorData.data = {
features : actor.buildFeatures()
};
if(rollType === "attribute") {
let attribute = eval(`actor.system.attributes.${key}`);
let rollLabel = (attribute.label) ? game.i18n.localize(attribute.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
BoLRoll.attributeRollDialog(actor, actorData, attribute, rollLabel, description, adv, mod);
}
else if(rollType === "aptitude") {
let aptitude = eval(`actor.system.aptitudes.${key}`);
let rollLabel = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
BoLRoll.aptitudeRollDialog(actor, actorData, aptitude, rollLabel, description, adv, mod);
}
} }
// No token selected
if (game.user.isGM) {
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
return null
}
// Player: fall back to their assigned character
const actor = game.user.character
if (!actor) {
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
return null
}
return actor
}
/* -------------------------------------------- */
/**
* Finds an item on an actor by name (partial, case-insensitive) or index.
* @param {Actor} actor
* @param {string} type - item type: "weapon", "spell", "alchemy"
* @param {string|number} nameOrIndex
* @returns {object|undefined}
*/
static _findItem(actor, type, nameOrIndex) {
const items = actor.items.filter(i => i.type === type)
if (items.length === 0) {
ui.notifications.warn(`${actor.name} : aucun(e) ${type} trouvé(e).`)
return undefined
}
if (nameOrIndex === undefined || nameOrIndex === null) {
if (items.length === 1) return foundry.utils.duplicate(items[0])
const names = items.map((it, i) => `[${i}] ${it.name}`).join(', ')
ui.notifications.warn(`Précisez le nom ou l'index : ${names}`)
return undefined
}
if (typeof nameOrIndex === "number") {
const item = items[nameOrIndex]
if (!item) {
ui.notifications.warn(`${actor.name} : index ${nameOrIndex} invalide pour ${type}.`)
return undefined
}
return foundry.utils.duplicate(item)
}
const lower = String(nameOrIndex).toLowerCase()
const found = items.find(i => i.name.toLowerCase().includes(lower))
if (!found) {
ui.notifications.warn(`${actor.name} : ${type} "${nameOrIndex}" introuvable.`)
return undefined
}
return foundry.utils.duplicate(found)
}
/* -------------------------------------------- */
/**
* Roll an attribute check.
* @param {string} key - "vigor" | "agility" | "mind" | "appeal"
* @param {Actor} [actor] - optional, defaults to selected/owned token
*/
static rollAttribute(key = "vigor", actor = undefined) {
actor = actor ?? this.getSpeakersActor()
if (!actor) return
if (!actor.system.attributes[key]) {
ui.notifications.warn(`Attribut inconnu : "${key}". Valeurs : vigor, agility, mind, appeal`)
return
}
return BoLRoll.attributeCheck(actor, key)
}
/* -------------------------------------------- */
/**
* Roll an aptitude check.
* @param {string} key - "init" | "melee" | "ranged" | "def"
* @param {Actor} [actor] - optional, defaults to selected/owned token
*/
static rollAptitude(key = "melee", actor = undefined) {
actor = actor ?? this.getSpeakersActor()
if (!actor) return
if (!actor.system.aptitudes[key]) {
ui.notifications.warn(`Aptitude inconnue : "${key}". Valeurs : init, melee, ranged, def`)
return
}
return BoLRoll.aptitudeCheck(actor, key)
}
/* -------------------------------------------- */
/**
* Roll a weapon attack.
* @param {string|number} [nameOrIndex] - weapon name (partial) or index. Defaults to first weapon if only one.
* @param {Actor} [actor] - optional, defaults to selected/owned token
*/
static rollWeapon(nameOrIndex = undefined, actor = undefined) {
actor = actor ?? this.getSpeakersActor()
if (!actor) return
const weapon = this._findItem(actor, "weapon", nameOrIndex)
if (!weapon) return
return BoLRoll.weaponCheckWithWeapon(actor, weapon)
}
/* -------------------------------------------- */
/**
* Roll a spell check.
* @param {string|number} [nameOrIndex] - spell name (partial) or index
* @param {Actor} [actor] - optional, defaults to selected/owned token
*/
static rollSpell(nameOrIndex = undefined, actor = undefined) {
actor = actor ?? this.getSpeakersActor()
if (!actor) return
if ((actor.system.resources.power?.value ?? 1) <= 0) {
ui.notifications.warn("Plus assez de points de Pouvoir !")
return
}
const spell = this._findItem(actor, "spell", nameOrIndex)
if (!spell) return
return BoLRoll.spellCheckWithSpell(actor, spell)
}
/* -------------------------------------------- */
/**
* Roll an alchemy check.
* @param {string|number} [nameOrIndex] - alchemy item name (partial) or index
* @param {Actor} [actor] - optional, defaults to selected/owned token
*/
static rollAlchemy(nameOrIndex = undefined, actor = undefined) {
actor = actor ?? this.getSpeakersActor()
if (!actor) return
const alchemy = this._findItem(actor, "alchemy", nameOrIndex)
if (!alchemy) return
return BoLRoll.alchemyCheckWithItem(actor, alchemy)
}
/* -------------------------------------------- */
/**
* Roll a horoscope check.
* @param {"minor"|"major"} [type="minor"]
* @param {Actor} [actor] - optional, defaults to selected/owned token
*/
static rollHoroscope(type = "minor", actor = undefined) {
actor = actor ?? this.getSpeakersActor()
if (!actor) return
return BoLRoll.horoscopeCheck(actor, undefined, type)
}
/* -------------------------------------------- */
/**
* Generic roll dispatcher.
* @param {"attribute"|"aptitude"|"weapon"|"spell"|"alchemy"|"horoscope"} type
* @param {string|number} [key] - attribute/aptitude key, item name/index, or horoscope type
* @param {Actor} [actor] - optional, defaults to selected/owned token
*/
static roll(type, key = undefined, actor = undefined) {
switch (type) {
case "attribute": return this.rollAttribute(key ?? "vigor", actor)
case "aptitude": return this.rollAptitude(key ?? "melee", actor)
case "weapon": return this.rollWeapon(key, actor)
case "spell": return this.rollSpell(key, actor)
case "alchemy": return this.rollAlchemy(key, actor)
case "horoscope": return this.rollHoroscope(key ?? "minor", actor)
default:
ui.notifications.warn(`Type de jet inconnu : "${type}". Types valides : attribute, aptitude, weapon, spell, alchemy, horoscope`)
}
}
/* -------------------------------------------- */
// Kept for backward-compat (previously called by old macros)
static rollMacro = async function (rollType, key) {
const actor = Macros.getSpeakersActor()
if (!actor) return
return Macros.roll(rollType, key, actor)
}
} }

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MANIFEST-001105 MANIFEST-001138

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2026/03/31-20:06:53.991987 7ff9c7fff6c0 Recovering log #1103 2026/04/11-21:28:04.733439 7ff3bebfd6c0 Recovering log #1135
2026/03/31-20:06:54.001305 7ff9c7fff6c0 Delete type=3 #1101 2026/04/11-21:28:04.743122 7ff3bebfd6c0 Delete type=3 #1133
2026/03/31-20:06:54.001357 7ff9c7fff6c0 Delete type=0 #1103 2026/04/11-21:28:04.743177 7ff3bebfd6c0 Delete type=0 #1135
2026/03/31-20:07:15.402162 7ff7477ef6c0 Level-0 table #1108: started 2026/04/11-21:28:49.377435 7ff3bdbfb6c0 Level-0 table #1141: started
2026/03/31-20:07:15.402189 7ff7477ef6c0 Level-0 table #1108: 0 bytes OK 2026/04/11-21:28:49.377469 7ff3bdbfb6c0 Level-0 table #1141: 0 bytes OK
2026/03/31-20:07:15.409398 7ff7477ef6c0 Delete type=0 #1106 2026/04/11-21:28:49.413622 7ff3bdbfb6c0 Delete type=0 #1139
2026/03/31-20:07:15.409627 7ff7477ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.456441 7ff3bdbfb6c0 Manual compaction at level-0 from '!journal!6cCdSvQgEHJ1bvX4' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,14 @@
2026/03/31-14:46:22.078470 7ff9c7fff6c0 Recovering log #1099 2026/04/11-21:19:06.264443 7ff3bf3fe6c0 Recovering log #1130
2026/03/31-14:46:22.102288 7ff9c7fff6c0 Delete type=3 #1097 2026/04/11-21:19:06.275289 7ff3bf3fe6c0 Delete type=3 #1128
2026/03/31-14:46:22.102356 7ff9c7fff6c0 Delete type=0 #1099 2026/04/11-21:19:06.275358 7ff3bf3fe6c0 Delete type=0 #1130
2026/03/31-14:51:39.421905 7ff7477ef6c0 Level-0 table #1104: started 2026/04/11-21:27:57.082652 7ff3bdbfb6c0 Level-0 table #1136: started
2026/03/31-14:51:39.421933 7ff7477ef6c0 Level-0 table #1104: 0 bytes OK 2026/04/11-21:27:57.086593 7ff3bdbfb6c0 Level-0 table #1136: 2472 bytes OK
2026/03/31-14:51:39.492511 7ff7477ef6c0 Delete type=0 #1102 2026/04/11-21:27:57.092696 7ff3bdbfb6c0 Delete type=0 #1134
2026/03/31-14:51:39.632201 7ff7477ef6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.111697 7ff3bdbfb6c0 Manual compaction at level-0 from '!journal!6cCdSvQgEHJ1bvX4' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at '!journal.pages!8ihDiCxC47fcdKVA.MOWru5Dbvs4iozXm' @ 325 : 1
2026/04/11-21:27:57.111705 7ff3bdbfb6c0 Compacting 1@0 + 1@1 files
2026/04/11-21:27:57.115555 7ff3bdbfb6c0 Generated table #1137@0: 23 keys, 27230 bytes
2026/04/11-21:27:57.115568 7ff3bdbfb6c0 Compacted 1@0 + 1@1 files => 27230 bytes
2026/04/11-21:27:57.121399 7ff3bdbfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2026/04/11-21:27:57.121501 7ff3bdbfb6c0 Delete type=2 #1132
2026/04/11-21:27:57.121625 7ff3bdbfb6c0 Delete type=2 #1136
2026/04/11-21:27:57.121723 7ff3bdbfb6c0 Manual compaction at level-0 from '!journal.pages!8ihDiCxC47fcdKVA.MOWru5Dbvs4iozXm' @ 325 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)

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MANIFEST-001010 MANIFEST-001039

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2026/03/31-20:06:53.966374 7ff9fd1fe6c0 Recovering log #1008 2026/04/11-21:28:04.708004 7ff3be3fc6c0 Recovering log #1037
2026/03/31-20:06:53.976141 7ff9fd1fe6c0 Delete type=3 #1006 2026/04/11-21:28:04.718300 7ff3be3fc6c0 Delete type=3 #1035
2026/03/31-20:06:53.976208 7ff9fd1fe6c0 Delete type=0 #1008 2026/04/11-21:28:04.718366 7ff3be3fc6c0 Delete type=0 #1037
2026/03/31-20:07:15.381727 7ff7477ef6c0 Level-0 table #1013: started 2026/04/11-21:28:49.305595 7ff3bdbfb6c0 Level-0 table #1042: started
2026/03/31-20:07:15.381754 7ff7477ef6c0 Level-0 table #1013: 0 bytes OK 2026/04/11-21:28:49.305624 7ff3bdbfb6c0 Level-0 table #1042: 0 bytes OK
2026/03/31-20:07:15.388075 7ff7477ef6c0 Delete type=0 #1011 2026/04/11-21:28:49.334673 7ff3bdbfb6c0 Delete type=0 #1040
2026/03/31-20:07:15.409588 7ff7477ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.456420 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)

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2026/03/31-14:46:22.050419 7ff9fd9ff6c0 Recovering log #1004 2026/04/11-21:19:06.240951 7ff3be3fc6c0 Recovering log #1033
2026/03/31-14:46:22.061129 7ff9fd9ff6c0 Delete type=3 #1002 2026/04/11-21:19:06.250426 7ff3be3fc6c0 Delete type=3 #1031
2026/03/31-14:46:22.061186 7ff9fd9ff6c0 Delete type=0 #1004 2026/04/11-21:19:06.250488 7ff3be3fc6c0 Delete type=0 #1033
2026/03/31-14:51:39.282491 7ff7477ef6c0 Level-0 table #1009: started 2026/04/11-21:27:57.098718 7ff3bdbfb6c0 Level-0 table #1038: started
2026/03/31-14:51:39.282521 7ff7477ef6c0 Level-0 table #1009: 0 bytes OK 2026/04/11-21:27:57.098740 7ff3bdbfb6c0 Level-0 table #1038: 0 bytes OK
2026/03/31-14:51:39.343764 7ff7477ef6c0 Delete type=0 #1007 2026/04/11-21:27:57.104599 7ff3bdbfb6c0 Delete type=0 #1036
2026/03/31-14:51:39.421893 7ff7477ef6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.121701 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)

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MANIFEST-001104 MANIFEST-001133

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2026/03/31-20:06:53.857244 7ff9c7fff6c0 Recovering log #1102 2026/04/11-21:28:04.608888 7ff3be3fc6c0 Recovering log #1131
2026/03/31-20:06:53.867361 7ff9c7fff6c0 Delete type=3 #1100 2026/04/11-21:28:04.618597 7ff3be3fc6c0 Delete type=3 #1129
2026/03/31-20:06:53.867406 7ff9c7fff6c0 Delete type=0 #1102 2026/04/11-21:28:04.618657 7ff3be3fc6c0 Delete type=0 #1131
2026/03/31-20:07:15.333382 7ff7477ef6c0 Level-0 table #1107: started 2026/04/11-21:28:49.095706 7ff3bdbfb6c0 Level-0 table #1136: started
2026/03/31-20:07:15.333411 7ff7477ef6c0 Level-0 table #1107: 0 bytes OK 2026/04/11-21:28:49.095741 7ff3bdbfb6c0 Level-0 table #1136: 0 bytes OK
2026/03/31-20:07:15.339801 7ff7477ef6c0 Delete type=0 #1105 2026/04/11-21:28:49.132472 7ff3bdbfb6c0 Delete type=0 #1134
2026/03/31-20:07:15.353373 7ff7477ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.170383 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)

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2026/03/31-14:46:21.936175 7ff9fc9fd6c0 Recovering log #1098 2026/04/11-21:19:06.144409 7ff3be3fc6c0 Recovering log #1127
2026/03/31-14:46:21.946959 7ff9fc9fd6c0 Delete type=3 #1096 2026/04/11-21:19:06.153957 7ff3be3fc6c0 Delete type=3 #1125
2026/03/31-14:46:21.947024 7ff9fc9fd6c0 Delete type=0 #1098 2026/04/11-21:19:06.154021 7ff3be3fc6c0 Delete type=0 #1127
2026/03/31-14:51:38.889578 7ff7477ef6c0 Level-0 table #1103: started 2026/04/11-21:27:57.045260 7ff3bdbfb6c0 Level-0 table #1132: started
2026/03/31-14:51:38.889609 7ff7477ef6c0 Level-0 table #1103: 0 bytes OK 2026/04/11-21:27:57.045286 7ff3bdbfb6c0 Level-0 table #1132: 0 bytes OK
2026/03/31-14:51:38.959453 7ff7477ef6c0 Delete type=0 #1101 2026/04/11-21:27:57.051070 7ff3bdbfb6c0 Delete type=0 #1130
2026/03/31-14:51:39.078798 7ff7477ef6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.057054 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)

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packs/boons/MANIFEST-001133 Normal file

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MANIFEST-001103 MANIFEST-001132

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2026/03/31-20:06:53.872789 7ff9fc9fd6c0 Recovering log #1101 2026/04/11-21:28:04.620767 7ff3bfbff6c0 Recovering log #1130
2026/03/31-20:06:53.882612 7ff9fc9fd6c0 Delete type=3 #1099 2026/04/11-21:28:04.630558 7ff3bfbff6c0 Delete type=3 #1128
2026/03/31-20:06:53.882655 7ff9fc9fd6c0 Delete type=0 #1101 2026/04/11-21:28:04.630621 7ff3bfbff6c0 Delete type=0 #1130
2026/03/31-20:07:15.346737 7ff7477ef6c0 Level-0 table #1106: started 2026/04/11-21:28:49.058278 7ff3bdbfb6c0 Level-0 table #1135: started
2026/03/31-20:07:15.346766 7ff7477ef6c0 Level-0 table #1106: 0 bytes OK 2026/04/11-21:28:49.058305 7ff3bdbfb6c0 Level-0 table #1135: 0 bytes OK
2026/03/31-20:07:15.353211 7ff7477ef6c0 Delete type=0 #1104 2026/04/11-21:28:49.095507 7ff3bdbfb6c0 Delete type=0 #1133
2026/03/31-20:07:15.353392 7ff7477ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.170373 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)

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2026/03/31-14:46:21.951356 7ff9fd1fe6c0 Recovering log #1097 2026/04/11-21:19:06.155820 7ff3bfbff6c0 Recovering log #1126
2026/03/31-14:46:21.961416 7ff9fd1fe6c0 Delete type=3 #1095 2026/04/11-21:19:06.166134 7ff3bfbff6c0 Delete type=3 #1124
2026/03/31-14:46:21.961501 7ff9fd1fe6c0 Delete type=0 #1097 2026/04/11-21:19:06.166197 7ff3bfbff6c0 Delete type=0 #1126
2026/03/31-14:51:38.959612 7ff7477ef6c0 Level-0 table #1102: started 2026/04/11-21:27:57.031682 7ff3bdbfb6c0 Level-0 table #1131: started
2026/03/31-14:51:38.959651 7ff7477ef6c0 Level-0 table #1102: 0 bytes OK 2026/04/11-21:27:57.031756 7ff3bdbfb6c0 Level-0 table #1131: 0 bytes OK
2026/03/31-14:51:39.018752 7ff7477ef6c0 Delete type=0 #1100 2026/04/11-21:27:57.038391 7ff3bdbfb6c0 Delete type=0 #1129
2026/03/31-14:51:39.143657 7ff7477ef6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.057035 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-001103 MANIFEST-001132

View File

@@ -1,7 +1,7 @@
2026/03/31-20:06:53.899920 7ff9fd9ff6c0 Recovering log #1101 2026/04/11-21:28:04.644730 7ff3bfbff6c0 Recovering log #1130
2026/03/31-20:06:53.909847 7ff9fd9ff6c0 Delete type=3 #1099 2026/04/11-21:28:04.655618 7ff3bfbff6c0 Delete type=3 #1128
2026/03/31-20:06:53.909916 7ff9fd9ff6c0 Delete type=0 #1101 2026/04/11-21:28:04.655815 7ff3bfbff6c0 Delete type=0 #1130
2026/03/31-20:07:15.339949 7ff7477ef6c0 Level-0 table #1106: started 2026/04/11-21:28:49.132705 7ff3bdbfb6c0 Level-0 table #1135: started
2026/03/31-20:07:15.339973 7ff7477ef6c0 Level-0 table #1106: 0 bytes OK 2026/04/11-21:28:49.132747 7ff3bdbfb6c0 Level-0 table #1135: 0 bytes OK
2026/03/31-20:07:15.346571 7ff7477ef6c0 Delete type=0 #1104 2026/04/11-21:28:49.170220 7ff3bdbfb6c0 Delete type=0 #1133
2026/03/31-20:07:15.353383 7ff7477ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.170391 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/31-14:46:21.979659 7ff9fc9fd6c0 Recovering log #1097 2026/04/11-21:19:06.179631 7ff3bebfd6c0 Recovering log #1126
2026/03/31-14:46:21.989353 7ff9fc9fd6c0 Delete type=3 #1095 2026/04/11-21:19:06.189451 7ff3bebfd6c0 Delete type=3 #1124
2026/03/31-14:46:21.989419 7ff9fc9fd6c0 Delete type=0 #1097 2026/04/11-21:19:06.189498 7ff3bebfd6c0 Delete type=0 #1126
2026/03/31-14:51:38.683653 7ff7477ef6c0 Level-0 table #1102: started 2026/04/11-21:27:57.051143 7ff3bdbfb6c0 Level-0 table #1131: started
2026/03/31-14:51:38.683703 7ff7477ef6c0 Level-0 table #1102: 0 bytes OK 2026/04/11-21:27:57.051164 7ff3bdbfb6c0 Level-0 table #1131: 0 bytes OK
2026/03/31-14:51:38.749228 7ff7477ef6c0 Delete type=0 #1100 2026/04/11-21:27:57.056960 7ff3bdbfb6c0 Delete type=0 #1129
2026/03/31-14:51:38.889551 7ff7477ef6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.057062 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-001101 MANIFEST-001130

View File

@@ -1,7 +1,7 @@
2026/03/31-20:06:54.082205 7ff9fc9fd6c0 Recovering log #1099 2026/04/11-21:28:04.822069 7ff3bebfd6c0 Recovering log #1128
2026/03/31-20:06:54.093327 7ff9fc9fd6c0 Delete type=3 #1097 2026/04/11-21:28:04.831801 7ff3bebfd6c0 Delete type=3 #1126
2026/03/31-20:06:54.093384 7ff9fc9fd6c0 Delete type=0 #1099 2026/04/11-21:28:04.831849 7ff3bebfd6c0 Delete type=0 #1128
2026/03/31-20:07:15.444437 7ff7477ef6c0 Level-0 table #1104: started 2026/04/11-21:28:49.681591 7ff3bdbfb6c0 Level-0 table #1133: started
2026/03/31-20:07:15.444468 7ff7477ef6c0 Level-0 table #1104: 0 bytes OK 2026/04/11-21:28:49.681658 7ff3bdbfb6c0 Level-0 table #1133: 0 bytes OK
2026/03/31-20:07:15.450792 7ff7477ef6c0 Delete type=0 #1102 2026/04/11-21:28:49.718700 7ff3bdbfb6c0 Delete type=0 #1131
2026/03/31-20:07:15.465290 7ff7477ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.761295 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/31-14:46:22.190057 7ff9fd1fe6c0 Recovering log #1095 2026/04/11-21:19:06.351355 7ff3bfbff6c0 Recovering log #1124
2026/03/31-14:46:22.200351 7ff9fd1fe6c0 Delete type=3 #1093 2026/04/11-21:19:06.361887 7ff3bfbff6c0 Delete type=3 #1122
2026/03/31-14:46:22.200449 7ff9fd1fe6c0 Delete type=0 #1095 2026/04/11-21:19:06.361938 7ff3bfbff6c0 Delete type=0 #1124
2026/03/31-14:51:40.071820 7ff7477ef6c0 Level-0 table #1100: started 2026/04/11-21:27:57.154739 7ff3bdbfb6c0 Level-0 table #1129: started
2026/03/31-14:51:40.071876 7ff7477ef6c0 Level-0 table #1100: 0 bytes OK 2026/04/11-21:27:57.154770 7ff3bdbfb6c0 Level-0 table #1129: 0 bytes OK
2026/03/31-14:51:40.145396 7ff7477ef6c0 Delete type=0 #1098 2026/04/11-21:27:57.160975 7ff3bdbfb6c0 Delete type=0 #1127
2026/03/31-14:51:40.339229 7ff7477ef6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.175182 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-001104 MANIFEST-001133

View File

@@ -1,7 +1,7 @@
2026/03/31-20:06:53.939108 7ff9fd9ff6c0 Recovering log #1102 2026/04/11-21:28:04.683176 7ff3bebfd6c0 Recovering log #1131
2026/03/31-20:06:53.949583 7ff9fd9ff6c0 Delete type=3 #1100 2026/04/11-21:28:04.693337 7ff3bebfd6c0 Delete type=3 #1129
2026/03/31-20:06:53.949633 7ff9fd9ff6c0 Delete type=0 #1102 2026/04/11-21:28:04.693387 7ff3bebfd6c0 Delete type=0 #1131
2026/03/31-20:07:15.353516 7ff7477ef6c0 Level-0 table #1107: started 2026/04/11-21:28:49.233539 7ff3bdbfb6c0 Level-0 table #1136: started
2026/03/31-20:07:15.353537 7ff7477ef6c0 Level-0 table #1107: 0 bytes OK 2026/04/11-21:28:49.233570 7ff3bdbfb6c0 Level-0 table #1136: 0 bytes OK
2026/03/31-20:07:15.360004 7ff7477ef6c0 Delete type=0 #1105 2026/04/11-21:28:49.271356 7ff3bdbfb6c0 Delete type=0 #1134
2026/03/31-20:07:15.381550 7ff7477ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.305506 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/31-14:46:22.022217 7ff9fd1fe6c0 Recovering log #1098 2026/04/11-21:19:06.215905 7ff3be3fc6c0 Recovering log #1127
2026/03/31-14:46:22.031799 7ff9fd1fe6c0 Delete type=3 #1096 2026/04/11-21:19:06.225729 7ff3be3fc6c0 Delete type=3 #1125
2026/03/31-14:46:22.031876 7ff9fd1fe6c0 Delete type=0 #1098 2026/04/11-21:19:06.225801 7ff3be3fc6c0 Delete type=0 #1127
2026/03/31-14:51:39.078812 7ff7477ef6c0 Level-0 table #1103: started 2026/04/11-21:27:57.070299 7ff3bdbfb6c0 Level-0 table #1132: started
2026/03/31-14:51:39.078841 7ff7477ef6c0 Level-0 table #1103: 0 bytes OK 2026/04/11-21:27:57.070342 7ff3bdbfb6c0 Level-0 table #1132: 0 bytes OK
2026/03/31-14:51:39.143521 7ff7477ef6c0 Delete type=0 #1101 2026/04/11-21:27:57.076462 7ff3bdbfb6c0 Delete type=0 #1130
2026/03/31-14:51:39.208918 7ff7477ef6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.082540 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-001103 MANIFEST-001132

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@@ -1,7 +1,7 @@
2026/03/31-20:06:54.031544 7ff9fd1fe6c0 Recovering log #1101 2026/04/11-21:28:04.771459 7ff3bebfd6c0 Recovering log #1130
2026/03/31-20:06:54.041287 7ff9fd1fe6c0 Delete type=3 #1099 2026/04/11-21:28:04.782419 7ff3bebfd6c0 Delete type=3 #1128
2026/03/31-20:06:54.041342 7ff9fd1fe6c0 Delete type=0 #1101 2026/04/11-21:28:04.782481 7ff3bebfd6c0 Delete type=0 #1130
2026/03/31-20:07:15.416507 7ff7477ef6c0 Level-0 table #1106: started 2026/04/11-21:28:49.490812 7ff3bdbfb6c0 Level-0 table #1135: started
2026/03/31-20:07:15.416537 7ff7477ef6c0 Level-0 table #1106: 0 bytes OK 2026/04/11-21:28:49.490847 7ff3bdbfb6c0 Level-0 table #1135: 0 bytes OK
2026/03/31-20:07:15.423296 7ff7477ef6c0 Delete type=0 #1104 2026/04/11-21:28:49.523118 7ff3bdbfb6c0 Delete type=0 #1133
2026/03/31-20:07:15.437157 7ff7477ef6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.606517 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/31-14:46:22.132692 7ff9fd1fe6c0 Recovering log #1097 2026/04/11-21:19:06.302307 7ff3bfbff6c0 Recovering log #1126
2026/03/31-14:46:22.143399 7ff9fd1fe6c0 Delete type=3 #1095 2026/04/11-21:19:06.312721 7ff3bfbff6c0 Delete type=3 #1124
2026/03/31-14:46:22.143467 7ff9fd1fe6c0 Delete type=0 #1097 2026/04/11-21:19:06.312775 7ff3bfbff6c0 Delete type=0 #1126
2026/03/31-14:51:39.562744 7ff7477ef6c0 Level-0 table #1102: started 2026/04/11-21:27:57.121860 7ff3bdbfb6c0 Level-0 table #1131: started
2026/03/31-14:51:39.562775 7ff7477ef6c0 Level-0 table #1102: 0 bytes OK 2026/04/11-21:27:57.121898 7ff3bdbfb6c0 Level-0 table #1131: 0 bytes OK
2026/03/31-14:51:39.632049 7ff7477ef6c0 Delete type=0 #1100 2026/04/11-21:27:57.127875 7ff3bdbfb6c0 Delete type=0 #1129
2026/03/31-14:51:39.698800 7ff7477ef6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.147924 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000586 MANIFEST-000615

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@@ -1,7 +1,7 @@
2026/03/31-20:06:54.043863 7ff9fd9ff6c0 Recovering log #584 2026/04/11-21:28:04.784582 7ff3be3fc6c0 Recovering log #613
2026/03/31-20:06:54.054130 7ff9fd9ff6c0 Delete type=3 #582 2026/04/11-21:28:04.794288 7ff3be3fc6c0 Delete type=3 #611
2026/03/31-20:06:54.054200 7ff9fd9ff6c0 Delete type=0 #584 2026/04/11-21:28:04.794347 7ff3be3fc6c0 Delete type=0 #613
2026/03/31-20:07:15.409740 7ff7477ef6c0 Level-0 table #589: started 2026/04/11-21:28:49.523267 7ff3bdbfb6c0 Level-0 table #618: started
2026/03/31-20:07:15.409767 7ff7477ef6c0 Level-0 table #589: 0 bytes OK 2026/04/11-21:28:49.523294 7ff3bdbfb6c0 Level-0 table #618: 0 bytes OK
2026/03/31-20:07:15.416319 7ff7477ef6c0 Delete type=0 #587 2026/04/11-21:28:49.563196 7ff3bdbfb6c0 Delete type=0 #616
2026/03/31-20:07:15.437145 7ff7477ef6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.606526 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,7 @@
2026/03/31-14:46:22.147793 7ff9fd9ff6c0 Recovering log #580 2026/04/11-21:19:06.314651 7ff3bebfd6c0 Recovering log #609
2026/03/31-14:46:22.157625 7ff9fd9ff6c0 Delete type=3 #578 2026/04/11-21:19:06.324515 7ff3bebfd6c0 Delete type=3 #607
2026/03/31-14:46:22.157691 7ff9fd9ff6c0 Delete type=0 #580 2026/04/11-21:19:06.324590 7ff3bebfd6c0 Delete type=0 #609
2026/03/31-14:51:39.632217 7ff7477ef6c0 Level-0 table #585: started 2026/04/11-21:27:57.135220 7ff3bdbfb6c0 Level-0 table #614: started
2026/03/31-14:51:39.632248 7ff7477ef6c0 Level-0 table #585: 0 bytes OK 2026/04/11-21:27:57.135248 7ff3bdbfb6c0 Level-0 table #614: 0 bytes OK
2026/03/31-14:51:39.698676 7ff7477ef6c0 Delete type=0 #583 2026/04/11-21:27:57.141172 7ff3bdbfb6c0 Delete type=0 #612
2026/03/31-14:51:39.756392 7ff7477ef6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.147942 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)

Binary file not shown.

0
packs/flaws/001135.log Normal file
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@@ -1 +1 @@
MANIFEST-001104 MANIFEST-001133

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@@ -1,7 +1,7 @@
2026/03/31-20:06:53.886779 7ff9fd1fe6c0 Recovering log #1102 2026/04/11-21:28:04.632656 7ff3be3fc6c0 Recovering log #1131
2026/03/31-20:06:53.896326 7ff9fd1fe6c0 Delete type=3 #1100 2026/04/11-21:28:04.642627 7ff3be3fc6c0 Delete type=3 #1129
2026/03/31-20:06:53.896392 7ff9fd1fe6c0 Delete type=0 #1102 2026/04/11-21:28:04.642693 7ff3be3fc6c0 Delete type=0 #1131
2026/03/31-20:07:15.324903 7ff7477ef6c0 Level-0 table #1107: started 2026/04/11-21:28:49.022252 7ff3bdbfb6c0 Level-0 table #1136: started
2026/03/31-20:07:15.324990 7ff7477ef6c0 Level-0 table #1107: 0 bytes OK 2026/04/11-21:28:49.022296 7ff3bdbfb6c0 Level-0 table #1136: 0 bytes OK
2026/03/31-20:07:15.333195 7ff7477ef6c0 Delete type=0 #1105 2026/04/11-21:28:49.058141 7ff3bdbfb6c0 Delete type=0 #1134
2026/03/31-20:07:15.353362 7ff7477ef6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end) 2026/04/11-21:28:49.170360 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2026/03/31-14:46:21.964896 7ff9fd9ff6c0 Recovering log #1098 2026/04/11-21:19:06.167811 7ff3bf3fe6c0 Recovering log #1127
2026/03/31-14:46:21.975425 7ff9fd9ff6c0 Delete type=3 #1096 2026/04/11-21:19:06.177763 7ff3bf3fe6c0 Delete type=3 #1125
2026/03/31-14:46:21.975499 7ff9fd9ff6c0 Delete type=0 #1098 2026/04/11-21:19:06.177819 7ff3bf3fe6c0 Delete type=0 #1127
2026/03/31-14:51:38.819904 7ff7477ef6c0 Level-0 table #1103: started 2026/04/11-21:27:57.038506 7ff3bdbfb6c0 Level-0 table #1132: started
2026/03/31-14:51:38.819927 7ff7477ef6c0 Level-0 table #1103: 0 bytes OK 2026/04/11-21:27:57.038536 7ff3bdbfb6c0 Level-0 table #1132: 0 bytes OK
2026/03/31-14:51:38.889404 7ff7477ef6c0 Delete type=0 #1101 2026/04/11-21:27:57.045178 7ff3bdbfb6c0 Delete type=0 #1130
2026/03/31-14:51:38.959597 7ff7477ef6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end) 2026/04/11-21:27:57.057045 7ff3bdbfb6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)

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BIN
packs/flaws/MANIFEST-001133 Normal file

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